@@immersiveinsiders Do you think Unity Standard XR is better for this solution? I got a lot of issues if I use ComprehensiveRigExample - the demo works fine. But as soon as I use it in my project I got errors.
@@frankreiser_recaremo not really, just adding it directly will not work, you’ll have to set it up as well. Maybe we’ll make a video on that as well :)
Great content, thanks.
nice video, thanks. I just recently made my own very similarly using Hurricane.
the "Hand Menu With Button Activation" is now named "Button Hand menu"
@@masongarcia8569 thanks you for the update :)
how to do this with meta sdk?
Checkout the "ComprehensiveRigExample" of the Meta SDK
@@immersiveinsiders thank you
@@immersiveinsiders Do you think Unity Standard XR is better for this solution?
I got a lot of issues if I use ComprehensiveRigExample - the demo works fine. But as soon as I use it in my project I got errors.
@@frankreiser_recaremo not really, just adding it directly will not work, you’ll have to set it up as well. Maybe we’ll make a video on that as well :)
@@immersiveinsiders That would be amazing!!
Hello, thanks for this awesome video. Does Unity Interaction Toolkit support MR Passthrough and Hand Tracking at the same time?
@@luisfranklin9705 yeah it does!
in my project theres no hand menu prerfab?
what do i do?
it got renamed to Button Hand Menu