I am trying to get roomscale movement by walking around the scene using Scene Understanding so the players can walk and play my Mixed Reality similar to some games I saw like Spatial Ops. How can I do that?
Hi, i am getting this error " A destructible mesh can not be created for this room as it does not contain a global mesh anchor." when i try to give spawn destructible global mesh . plaese help me on this
@@immersiveinsiders Hi now im getting this error message while using link - "NullReferenceException: Object reference not set to an instance of an object Meta.XR.MRUtilityKit.DestructibleGlobalMeshSpawner.Start () (at ./Library/PackageCache/com.meta.xr.mrutilitykit@71.0.0/Core/Scripts/DestructibleGlobalMeshSpawner.cs:133)"
Am I the only one who has the DestructibleMeshComponent in the wrong orientation? Reserved Top and Bottom appear in my corners not on the ceiling and floor.
In the DestructibleMeshComponent class, line 120 and 121 replace the reservedMin and reservedMax with: Vector3 reservedMin = new Vector3(-1.0f, -1.0f, ReservedBottom); Vector3 reservedMax = new Vector3(-1.0f, -1.0f, ReservedTop);
I wanna make a certain height from the floor and the floor non-destructible. How can I limit this?
I am trying to get roomscale movement by walking around the scene using Scene Understanding so the players can walk and play my Mixed Reality similar to some games I saw like Spatial Ops. How can I do that?
I did not get your question, are you looking for a tutorial on how to setup scene understanding?
Hi, i am getting this error " A destructible mesh can not be created for this room as it does not contain a global mesh anchor." when i try to give spawn destructible global mesh . plaese help me on this
Are you getting this error when you are using link? have you tried by building it on your headset?
@@immersiveinsiders Hi now im getting this error message while using link - "NullReferenceException: Object reference not set to an instance of an object
Meta.XR.MRUtilityKit.DestructibleGlobalMeshSpawner.Start () (at ./Library/PackageCache/com.meta.xr.mrutilitykit@71.0.0/Core/Scripts/DestructibleGlobalMeshSpawner.cs:133)"
@@immersiveinsiders Hey Hi, i managed to get it worked .Thanks you for your response .
@@DeepakKumar-ce3rx Can you tell us how you solved the issue?
Am I the only one who has the DestructibleMeshComponent in the wrong orientation? Reserved Top and Bottom appear in my corners not on the ceiling and floor.
In the DestructibleMeshComponent class, line 120 and 121 replace the reservedMin and reservedMax with:
Vector3 reservedMin = new Vector3(-1.0f, -1.0f, ReservedBottom);
Vector3 reservedMax = new Vector3(-1.0f, -1.0f, ReservedTop);
Will Quest2 work?
It should work, haven't tested it though.