Room Mesh Destruction in Mixed Reality | VR Portals

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 14

  • @melikesedaketenci8881
    @melikesedaketenci8881 17 днів тому

    I wanna make a certain height from the floor and the floor non-destructible. How can I limit this?

  • @rexgatling4891
    @rexgatling4891 Місяць тому

    I am trying to get roomscale movement by walking around the scene using Scene Understanding so the players can walk and play my Mixed Reality similar to some games I saw like Spatial Ops. How can I do that?

    • @immersiveinsiders
      @immersiveinsiders  Місяць тому

      I did not get your question, are you looking for a tutorial on how to setup scene understanding?

  • @DeepakKumar-ce3rx
    @DeepakKumar-ce3rx Місяць тому

    Hi, i am getting this error " A destructible mesh can not be created for this room as it does not contain a global mesh anchor." when i try to give spawn destructible global mesh . plaese help me on this

    • @immersiveinsiders
      @immersiveinsiders  Місяць тому

      Are you getting this error when you are using link? have you tried by building it on your headset?

    • @DeepakKumar-ce3rx
      @DeepakKumar-ce3rx Місяць тому

      @@immersiveinsiders Hi now im getting this error message while using link - "NullReferenceException: Object reference not set to an instance of an object
      Meta.XR.MRUtilityKit.DestructibleGlobalMeshSpawner.Start () (at ./Library/PackageCache/com.meta.xr.mrutilitykit@71.0.0/Core/Scripts/DestructibleGlobalMeshSpawner.cs:133)"

    • @DeepakKumar-ce3rx
      @DeepakKumar-ce3rx 29 днів тому

      @@immersiveinsiders Hey Hi, i managed to get it worked .Thanks you for your response .

    • @zismat
      @zismat 28 днів тому

      @@DeepakKumar-ce3rx Can you tell us how you solved the issue?

  • @90sskateboardfootage34
    @90sskateboardfootage34 Місяць тому

    Am I the only one who has the DestructibleMeshComponent in the wrong orientation? Reserved Top and Bottom appear in my corners not on the ceiling and floor.

    • @immersiveinsiders
      @immersiveinsiders  Місяць тому

      In the DestructibleMeshComponent class, line 120 and 121 replace the reservedMin and reservedMax with:
      Vector3 reservedMin = new Vector3(-1.0f, -1.0f, ReservedBottom);
      Vector3 reservedMax = new Vector3(-1.0f, -1.0f, ReservedTop);

  • @Secondivan
    @Secondivan Місяць тому

    Will Quest2 work?