Great vid as always.. Is there any chance you could do a tutorial using a way to store the data for large worlds. say have the map broken down into chunks, using tiles and then have some way for collision from that data or the tiles.. I'm trying to get an understanding of best way to create large worlds, and hold all the data involved.. Any ideas or a tutorial be amazing !! Keep up the great work!!
i probably will eventually since that's a pretty common request, but the tldr for chunking is to divide your world into cells (x div CELL_SIZE, y div CELL_SIZE etc) and only process/draw the chunks that are within a certain radius of the player
"This is probably gonna be on the short side"
Runtime 25:10
happens
Thanks for the explanation. This is underrated :)
Excellent tutorial. Thanks. Can't wait for future content.
Great vid as always.. Is there any chance you could do a tutorial using a way to store the data for large worlds. say have the map broken down into chunks, using tiles and then have some way for collision from that data or the tiles.. I'm trying to get an understanding of best way to create large worlds, and hold all the data involved.. Any ideas or a tutorial be amazing !! Keep up the great work!!
i probably will eventually since that's a pretty common request, but the tldr for chunking is to divide your world into cells (x div CELL_SIZE, y div CELL_SIZE etc) and only process/draw the chunks that are within a certain radius of the player
This would be great.
Loved this tutorial
Thanks for this video, it's very helpful!
It's not entirely clear. What is the difference between ds_Map and ds_List. Now ds_Map can not be used? Now you need to use only arrays?