Resident Evil 4 and TLOU: An Unfair Comparison
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- Опубліковано 28 чер 2024
- There is much more that could be said of course, but I've only so much time before I need to get back to gaming.
Video Credits (See watermarks):
TLOU footage: MKIceAndFire • THE LAST OF US PART 1 ...
Days Gone footage: TheRadBrad • DAYS GONE Walkthrough ...
Krauser Cutscene: Gamer Max Channel • Resident Evil 4 - All ...
Salazar Conversation: Henders Fox Hatake • resident evil 4 HD " Y...
Pchooly Clip: Hypurpunk • ULTIMATE Warzone RAGE ...
Music in Order:
Sonic Adventure 2 OST: "Aquatic Mines (Instrumental)
The Great Ace Attorney OST: "Court Begins"
Sonic Adventure 2 OST: "Dry Lagoon"
Guilty Gear Xrd OST: "Heavy Day"
Silent Hill 2 OST: "Null Moon"
Sonic Unleashed OST: "Empire City (Night)"
The 25th Ward: The Silver Case OST: "Kakadu Plum"
Special Thanks to the lads for editing help and as always thanks to Dusty for the Thumbnail.
#residentevil #residentevil4 #thelastofus #videoessay #comparison - Ігри
Attention:
There are not two "Sections/Part 3s" in this video, your lying eyes are playing tricks on you. Listen only to me and my unending brilliance.
Carry on.
You are a Homosexual
Liar!
Lmao
U R MR GAY
Wish I can see more video essays
I mean, it really does come down to RE being designed as a game, while Last of Us was designed as a "narrative experience."
And that's why I preferred Last of Us lol
That's why most rpgs and Jrpgs balance both pretty well.
That’s why TLOU gameplay suckass
@@neondouble_ lol re4 remake is better
And that's why RE4 is better, gameplay should always come before story in a video game
The core here is that since the start RE4 had great fun gameplay, while TLOU is more cinematic and story telling. RE games to the core still knows it's roots, heck Leon even breaks the 4th wall when you don't have the fuel tank and try to put in another key item.
To a certain degree that's true, but I think even striving for being "cinematic" is trap Naughty Dog in particular falls into. Clearly the gameplay tends to be simplistic compared to most other games, and that having a cinematic feel while playing well doesn't actually need to be mutually exclusive. Having played the RE4 Remake the last few days I can say that the game looks as good as The Last of Us does but retains pretty excellent gameplay. On the topic of tone, I think RE4 is just willing to have more fun with what's doing compared to other titles. The best bits of TLOU was the interactions between Ellie and Joel, and I've noticed that RE4 Remake has added similar bits in gameplay between Leon and Ashely. I probably could have added a whole segment about how RE4 treats it's "escort mission" framing more seriously than TLOU but it would probably have been outside the scope of the original theme of the video.
@@archdukeofsuno2954 what about the new last of us remake?
@@bricktea3645 Well it's not really a remake is it? It's more like they just made another remaster. It's essentially the exact same game minus graphical improvements and bad PC optimization (apparently the port is the by the same guys who did Arkham Knight which would explain a lot). Compared to the Re4 Remake which is pretty much a whole new experience with plenty of changes I'd say there isn't much competition here. Not that either game really needed a remake but if you're going to do it then you have to go all out and make some really special. To be fair, I've not played the TLOU remake but if I'm going to justify to myself the idea of buying a game I already own then it needs to be seriously worth the cash I'm putting in, and TLOU just isn't that.
@@bricktea3645remake? More like a remaster cash grab. 60 dollars for a game thats nearly a decade old is HORRENDOUS.
@@jake51515 havent they completely remade the gameplay in the style of tlou2?
I never even questioned Leon's suplex.
Nor should you
I questioned why Leon wasn't Suplexing me.
I really wanted that.
@@Berd-Wasted. Man
@@Berd-Wasted. man
@@Berd-Wasted. he’s a special agent, but not for you
TLOU: "WHaT If hUMans WEre Da ReAL MonSTErs!?"
Resident Evil: "Roundhouse kick zombies. Shoot zombies in the head. Suplex zombies and break their skulls open. Blow up bigger zombies with a rocket launcher. Throw funny one-liners at zombies as you mow them down with a super-powered shotgun."
I thought you were going to compare how Resident Evil 4 is an actual remake and how The Last of Us Part 1 is just a remaster.
To be honest, I didn't even realize that the TLOU Part 1 was even being released on steam, not that I've much interest in playing it mind you. The Re4 Remake is radically different from the original in several ways while the Part 1 is just The Last of Us again but with Raytracing and stuff.
@@archdukeofsuno2954 remaster 2 but with another name
Bruh the crazy part is Resident Evil 4 Remake is 60$ (standard) meanwhile The Last of Us ReRemastered is 70$.
@@8DarthGhost8 it was the 3rd time it was released, it cost more than the previous 2 while having the least content of the 3 lol
@@8DarthGhost8 When you bring up this point, it's important to also point out that TLOU:R has both the main game and paid DLC bundled into a single price tag, the same cannot be said yet to RE4, if it does indeed go that path through a free update. Also, despite the plethora of changes and additions, RE4 cut out a number of enemies out of the game, TLOU remains relatively unchanged in that regard.
The big problem with the TLOU is that on repeated playthroughs, there are sections you literally try to get past just to get back into the action, whereas with re4, its doom eternal in resident evil format. Plus, TLOU does a repeated formula of 1 section infected, next infected humans, infected, humans, etc. The game is fun on its 1st playthrough, but after that, there are too many gaps between the action. Thats my problem with it, IMO.
fuck all it needs is the dmc 5 soundtrack and might as well be doom eternal. I AM THE STORM THAT IS APPROACHING
@@brocku0PROVOKING BLACK CLOUDS IN ISOLATION
It's more story driven than RE4. RE4 is more gameplay based.
I will forever believe that a game that can be played and enjoyed more than once is a very good game. I’m on run 13 of RE4… I’ve played last of us twice. I simply won’t buy a “but last of us is about this” and last of us made me feel this. Yeah it did… but I didn’t enjoy the entire run. It’s dry, boring, repetitive and you just wait for characters to talk.
@@KevsShwaShwa I have completed the original RE4 over a 100 times on Ps2, PC and Xbox and I still play it. People may think I'm mad but no other game has gripped me like RE4. Sadly I'm not in a position to play the remake.
But I wouldn't play TLOU even if someone payed me. I once took over for a friend when he was making himself dinner. When he returned I was still in a forced walking section with exposition drops and cutscenes mixed in. What an unpleasant experience. I will never toutch that game 😂
It's crazy for me finding this video cuz I was talking to a friend of mine about this just the other day. I think I said something along the lines of "Resident Evil 4 is The Last of Us, if The Last of Us was more concerned about being a videogame instead of a narrative experience", and this is coming from someone who actually enjoys TLOU. Glad to see I'm not the only one who thinks this way, makes me feel less crazy.
Yep. Nothing wrong in concentrating on the story. There's a reason why Resident evil movies failed.
@@sagivijayaramaraju1153 Neil actually said that TLOU as a whole is inspired by RE4 he just added insane production value and cinematic flair
@@DarkwareTNP ofcourse every survival horror game is inspired by RE4. We can say RE4 remake took some notes from the last of us as well.
This idea that video games have to be one type of thing is such an outdated opinion
@@giosbizarreart9048 I'm not against games being more focused on being narrative experiences rather than a "videogamey" experience, the only problem for me is consistency. Gameplay can offer powerful narrative tools that no other media could offer, but it can also be a source of awful inconsistency for games that take themselves too seriously as a narrative experience.
Both TLOU games for me are great examples of both of these points for me. The first TLOU I find managed to balance its narrative with its gameplay so well that all the inconsistencies that could come from the gamification of the narrative are so minor that they are heavily counterbalanced by all the advantages from said gamification. Watching the TLOU show consolidated this for me, the best things in TLOU's narrative are precisely where the game meets the cinematic narrative, and the show lost all of that, making it the lesser experience for me.
TLOU 2, on the other hand, loses much of its narrative cohesion precisely where the game meets the cinematic narrative. All the themes and morals of the story are held back, and in some cases outright destroyed by the gamification of the narrative experience. Where some other similar games that don't take themselves so seriously don't suffer from these inconsistencies (such as the Uncharted series), given how TLOU 2 takes itself more serious than an oncologist telling a patient they have terminal cancer, all the infamous ludonarrative dissonance bs hurts the narrative experience quite a lot in my opinion.
For me
Tlou is a kind of game I play once and never touch it again unless I have nothing to do
Re4 Remake is a kind of game that i can come back and have fun time to time when I’d get bored
100% agreed.
It's different for me I replay the last of us over and over I played re4 once and went back to the last of us it's much more fun
Agreed
@@hknil8966 in terms of melee combat and stealth the first last of us is better by a mile
@@hknil8966 you must be new around here kid
What I respect about Capcom is that their remakes are drastically different from the original. Every RE remake hasn’t been a letdown in the slightest (although I do wish some of Leon’s one liners weren’t cut). TLoU has been out for 9 years and has barely aged. Yet ND felt like it needed a remake that was practically a remaster. Same story and gameplay with slightly better graphics with a new price tag
I genuinely hope that if they remake Code Veronica that they change it a lot, that game was a real low point for the series. There is a lot that could be said about it but compared to other fixed camera RE games, it suffers from bad level design and linearity and yet has some of the best monster designs and weirdo story beats in the entire series.
ND could not have picked a worse time to release their remaster on PC, and in the state it's in? It's shameful really.
yeah yeah yeah, well i would have never played it if they didnt do this remake + port so idgaf. you dont have to buy it.
Guess you never played the OG RE3. Cuz the remake for that one was a huge disappointment.
@@Drakkon1997 Original Re3 is my favorite Fixed Camera RE game, and I'm pretty disappointed with how they handled the remake. It just seemed too rushed.
@@Drakkon1997 Yeah RE3 remake cutting out the nemesis choices was a big turn off for me.
I also wish Re2 remake properly did the zapping system right, versus what they actually did for the repeat playthroughs with different characters. Though that's my only gripe with Re2 remake.
I mean, both games have "zombies" but they're very different games with very different goals that I don't see the point in comparing them. I love RE's quirky Metroidvania style progression and inventory management as much as I love how fluid TLOU's combat and stealth mechanics flow together(particularly TLOU2's) in its post-apocalyptic world. Both franchises are awesome.
Both 50 quid?
@@terryhaircastle5702 why is everything a value proposition to you people. they’re different experiences for different kinds of players. clearly if you value gameplay solely, you will enjoy those kinds of games. some people prefer something that takes the medium in a more nuanced emotional direction. both can, and do coexist. some people will like one others the other. I find both to be brilliant but their value differs depending on what you want to get out of it.
@@terryhaircastle5702 RE4 Remake is 60 bucks with microtransactions. TLOU Part 1 is 70 bucks. No biggie.
@@musicenjoyer4203 'Value proposition'..!
'You people'!!
Heeey, whooooah, cool it Goebbels
TLOU just like any other interactive movie game suffers from a lack of skill based mechanics. Its unrewarding gameplay with little skill.
its gameplay is tailored to immerse you to the story. Which is why these kind of games are one offs. Separate the story from the game and it does not stand on its own.
I mostly agree with your points except for Resource Management. Both games, and pretty much every game since the original RE4, implement dynamic difficulty that allocates resources based on your performance. This system is designed to create the illusion of scarcity while always providing you with what's needed to succeed. Classic survival horror games ACTUALLY had finite ammo. They ACTUALLY allowed the player to screw themselves into a corner. It's hard to feel too much tension when you know the game will bail you out, which is the case for both titles here.
The difference is the degree to which the games mechanically and thematically use resource management. TLOU pretends that resources are scarce when foes have infinite ammo and their pockets can't be searched for an extra handful of rounds. The player wants to conserve their stuff because the world wants them to, but doing isn't very hard and comes into conflict with a few set piece moments in the game (such as the fight where Ellie shoots with the rifle). In RE4 the inventory stuff works more like an RPG almost, you're less likely to run out of stuff cause you're encouraged to engage foes who consistently drop items for you. In particular they drop money, meaning that even if you had to use ammo or something you're not totally losing out because of it, you've traded for another resource that's used for completely different within the game. In short, using resources in TLOU serves only to potentially progress the game, while in RE4 using them is part of the overarching gameplay loop.
@@archdukeofsuno2954 You've convinced me. I think hearing you explain it this way helps. Plus I'm just bitter about not having true hardcore survival horror anymore.
@@mikemidwood9661 I can sympathize, they don't make them like they used to for sure.
The remake doesn't have dynamic difficulty,
The game does give you the ammo type you need and gives you money instead if you have a lot of ammo. But it is possible to run out of ammo if you are really bad at the game.
@@patrykpatty5835 Well it's true that you can run out of ammo in any given encounter if you just miss enough shots. But when killing enemies in this scenario, their likelihood of dropping ammo will increase, and you'll find larger portions of ammo in drawers and crates than if you had been more accurate.
In most of the games I'm talking about, nothing stops you from just pumping ammo into a wall, but then the game adjusts itself behind the scenes to accommodate you.
For me, its clear that the devs know a lot about games, and have played a lot of them. After a while of playing games you get a feel for whats going to happen, its a weird sixth sense. They know exactly how to use that and create a sense of dread, like walking into the village and seeing a dozen or so enemies, plenty of doors and avenues for them to flank and appear behind you, and not a lot of places for you to run where you can actually keep them together. Tight alleys means that if some step out in front of you you're in trouble, and just when you have the hang of it and you're starting to get your confidence up.... you get a cutscene of the chainsaw being revved up, which immediately shatters your confidence as you desperately flee from the scary guy with the chainsaw, only to hear it revving constantly.
They know exactly how to create environments that are fun to do battle in once you have the hang of it, but are terror inducing if you're not comfortable being right up close to the scary things, all while in the back of your head you're still counting bullets. Its crazy that everyone knew that the Regenerator was going to be there when the door opened, but the atmosphere and the lights being out and the breathing and the realization that there's no way out but past him is just terrifying. Much the same as when you're Ashley and you hear the clanking of armor. They just know how to play with your gamer senses, as well as how to create environments and situations designed to make you uncomfortable, forcing you to confront the enemies, at which point you discover its not so bad and actually quite enjoyable. Its much the same feeling as bosses in the souls series are designed to provide. Not many games have that anymore.
There’s one game that I feel like does what TLOU does but with fun and engaging gameplay
Max Payne, a game that tells a dark compelling story and also has such a bombastic gameplay experience that brings you back to it repeatedly
Max, the ultimate classic shooter, absolutely timeless gameplay and mechanics
Omg dude I was just thinking about that, it's kinda interesting how you're already shooting a gun within the first minutes of gameplay
Didn't Remedy announce a Remake for Max Payne 1&2?
@@dantefromdevilmaycry9857 yes they did
I am very much looking forward to it
TLOU already has fun and engaging gameplay.
The thing that i love resident evil was their unique variant of Monster(Bio organic weapon),not only zombies that are overuse and overatted enemies of video game history.
It's a pretty smart move too. Using virus, parasite, fungi to create so many variation of creatures.
People can say what they want with RE's ridiculous plot but at least they didn't stuck with the generic zombie apocalypse for several decades with zero cure or vaccine plot and dragged that shit out.
@@zeroskaterz92 i really agree with you bro
Exactly. I find most zombie games to have the generic, boring zombie design. But the RE franchise (probably Dead Space as well) is, imho, the most creative in terms of designing the mutants. Even the regular zombies (particularly those infected by las plagas and c-virus) could undergone further mutations to keep every fight engaging and fresh.
@@kevinclement1533 And i wish capcom do the same to CGI series/movie of resident evil as the video games did,sorry if my English bad but i hate that they only use zombies and boring humanoid BOW design for the CGI series or movie
@@zeroskaterz92 RE ridiculous plot start with 4
but if you play (at least the remake) counting RE Outbreak into that, the plot is great it's the core story of zombie apocalypse "try to survive and escape from nightmare" but many titles came after that is failed and seems repetitive for adding "too much human drama blablaba, Human is the real monster yadayada" to their plot
I think one very basic facet to this, that I haven't seen mentioned (although isn't too dissimilar from what a lot of people have mentioned) is that in RE4, when Leon is hit or knocked down, you're expected to react with a "OH NO OH NO -- MOVE LEON MOVE, HE'S GONNA GET YOU!!", and when the bouts of violence are over, you're expected to react with not only relief, but an oddly elated joy, like when you chuckle out-loud to your friends when you walk away unscathed from something that could have killed you. And the game accomplishes this perfectly.
In the Last of Us, when the main heroes are hit or knocked down, you're supposed to feel intense empathy for them, and only fight to stop those that are an immediate threat. Once it's over, there's relief but no joy, just an empty silence. This is certainly effective but that's not the same thing as being enjoyable, and the fact that you sometimes need to spend something like 10 minutes sneaking around to prevent the odds from being impossibly out of your favor, this results in long bouts of low-energy tension, making an already intentionally-joyless affair even moreso.
I think another reason for this is that RE4's enemies are much more fun to mow down from a moral perspective -- You are essentially killing people who have been lost to things that have taken over their minds, essentially living, sentient zombies. They're mostly-mindless peons, thrown at you like ants attacking a nearby threat. In the Last of Us, the human villains are exaggerated versions of people that really exist - they're just groups of bullies who band together. Fighting them almost felt like I was playing a power fantasy of Neil Druckmann's, killing the types of people that were mean to him in high school. They're people, but they are so gleeful with their desire to cause pain and death that it's unreal, but they're not so evil that they're cartoonishly evil either.
Oh, and one more big thing: RE4's victories make you feel like you're winning, dwindling down an enemy army - TLOU's victories don't feel like you're making the world, or even the local vicinity, any safer; you're just surviving for you. What's unfortunate is that this could have been fixed by friendly people, before or after violent conflicts, telling you about trouble with scumbags not far away; killing them would then make you feel like you're adding to the greater good.
So TLDR - RE4 seeks to make you say either "GOGOGOGOGOGO!!!!!" or "Phew - what a rush!", and TLOU does the opposite, treating violence with a sense of realistic misery.
The Last of Us never impressed me because I'd already played RE4 back in the day.
Control wise the last of us is better than the original and remake your just bias
Tlou is trash a copy cat of resident evil with full of cutscenes. Tlou gameplay is atrocious.
RE4 Remake is so good that I'm already planning out my next couple of runs and I haven't even finished my first playthrough yet.
What do you mean by ,,planning out runs"? Hiw do you plan , and what for?
Sorry for typo
@@mr.pothosswag8396 there lots to unlock and new game plus you can keep your upgrades
@@danielmales123 Oh. So are there any pentalties , depending on how you played your first game before entering NG+?
@@mr.pothosswag8396 there some unlocks hidden behind getting s plus where you cant use bonus weapons im now playing on my third playtrough with an infinite rocket launcher
Such an awesome comparison video.
Broken up into points.
Talking about not just the mechanics, but how those mechanics change the feel of playing the game.
A+, should have more views.
Thanks for writing it
Excellent video, subbed! I've been musing making an RE4 video lately myself so now I really gotta get into it
this is really good man!! keep up the good work. you are so underrated
I didn’t even know people were comparing. The games are clearly different gameplay and story wise. It’s like saying breath of the wild and evil within are the same because they both start you with small stamina bars lmao
Yeah. Two different games meant for different people
I like both games, but i feel like the comparisons only happened cause of the UI with the weapons key
Exactly two completely different games with two completely different goals. Yeah no shit the game that purely focuses on the core gameplay has better mechanics than the game that is so supposed to emotionally resonate with people.
Great essay. Subscribed in the hopes you make more.
Damn that was a good video for such a small channel. Good job man.
Dead Space 3 has a lot more similarities with Resident Evil 4 classic and remake than I thought.
Dead Space was directly inspired by Re4, they were correct to focus on enemy variety, level design, aesthetic and unique combat mechanics to make some really special. 1 and 2 still hold up, and I can enjoy 3 if I just make a Plasma Cutter and use it as my only weapon for the game. The co-op is actually kinda good too.
@@archdukeofsuno2954 Agreed, outside of how Visceral (or Red Shores at the time) were inspired by RE4, it's just crazy to realize how deep the balance between challenge and fun with overwhelming enemies and open spaces from RE4 translated into DS3. Been writing and researching a lot about DS3 for my debut coming up. There is a lot of details in its story and gameplay that were very overlooked ten years back and I think the game (and the former devs at Visceral) deserves a better legacy than its unnecessary microtransactions (massive shade on 2013 EA).
@@HalfricanJones Theres a lot that could be said about 3, it was a sour note to go out on in a lot of ways; a real time capsule of that console generation but it was still Dead Space under there. Good luck with your work, I'd be happy to check it out.
Evil within as well. Which i thought was a better horror game than re4
I feel different as with the last of on normal difficulty I played the game like it was doom running around absolutely destroying any adversary in my path, and with the survival/grounded since resources aren't as frequent I found myself being more stealthy trying to beat every encounter without getting caught and when I did it felt so goddamn good.
You can kill a clicker with a brick. And fire lingers for bloaters, so a well placed Molotov will kill one outright sometimes. So while on the surface the last of us has enemies that aren’t that deep, the game still has its tricks
I have nothing to say. This was a great video and I subbed. May the algorithm gods take this sacrifice to help you grow
I was feeling the same thing. RE4 remake brought back the feelings I had for gaming when I was growing up. Its crazy how much fun I've been having with it.
This video is so good that when I saw you only had 97 subscribers I thought I forgot my glasses for a second.
Not really it's clearly a really biased video just kinda shitting on the last of us while in reality the last of is more complex and better then the original and remake of resident evil 4
@@redninja3056 I was speaking to the production quality in general. Everything is biased just like you’re biased towards TLOU even though RE4 is overwhelmingly positive on steam while TLOUp1 was mostly negative because it was pretty much broken on launch.
@@badgersnakeproductions but I'm not talking about the pc launch just shows how biased you are when you're trying to talk about the pc port and not the actual game itself
@@redninja3056 it’s a video game. Calm down
@@badgersnakeproductions I'm very calm I'm just showing you how biased you are
I legit subbed as soon as you threw on Aquatic Mine. I knew I was in for a good time and a banger of a subject at hand. Good look to you 💙
I still think The Last of Us Part 2 has the best gun gameplay of any game, I’ve played metal gear solid 5 and resident evil 4, doom but none of those feels as fluid as the Last of us 2 did for me
I loved tlou and dont quite think the drawbacks that you mention are as bad as you think they are but I also got convinced to play the multiplayer with my friend about 3/4 of the way through the game and never went back to finish the story because the multiplayer was just so good the story lost its luster for me so my opinion could possibly change if I went back to finish the game. Re4 and the remake are 2 of my all time favorite games but the resource management sorta started to not matter to me anymore after I noticed that the game even on professional makes sure you have enough ammo to get through every encounter in the game even if you have 0 bullets and crafting supplies going into the fight, provided your accuracy is above 50%. The only real issue that seems to come up with ammo is you might not be able to use the ideal gun for the scenario because you didn't get shotgun shells but the game decided to give you a surplus of handgun or tmp ammo.
Both games are majorly different and targeted for different audiences.The main reason why there were zombies in the first place in last of us was make you feel that you are in a post- apocalyptic world where you can trust no one.Re4 on the other hand enhances the horror element and focuses mainly on its zombies to create a sense of disturbance in the player.
Nice video man, just subbed.
i hope your channel skyrockets
did you just called ramon french? i'm so flabbergasted right now, i need to know where that came from lmaooo
I know he's Spanish but come on, he's got a Napoleon complex, he wears blue and had white hair as if he's wearing a wig (even though he's not). He's got this whole toy solider looking motif almost, he just comes off more French in that regard.
"Me llamo Ramón Salazar"
-Ramón Salazar
@@gaiusjuliuscaesar9296 - said Ramón Salazar in french* kek
Part 1 is a joke of a remake compared to RE4, plain and simple
Two Games are great. The "remake" of Tlof must be considered a Remastered. But yeah, RE4 remake its better.
It's a remaster re4 remake is made from the ground up new using re2 and re3. Part 1 has better graphics and redone cutscenes then the original but it's still the same exact game.
@@habijjj everything is the same in part 1 even it's cutscenes, the only thing they changed were the visuals and the upgraded textures and character models
The reason you felt that way during the demo was because of the unsettling track that was playing in the background. The fact that they used a lot of orchestral music during the rest of the game made it less tense.
A great explanation. Hope this gets more views.
I think the core of it is what you said at the beginning. Certain games treat challenge as a formality rather than a core design pillar. People lend credence to the idea that certain experiences are designed around the narrative or being cinematic but, in my opinion, that's not a good excuse to treat game design as a secondary feature to the story. This medium is distinct from others in that asks us to do things in order to participate - in other words, challenge is what makes games unique. If I feel like I want to watch a story go by without having to do much, there are plenty of ways I could do it. But only one medium will ask me to participate through my own effort. So long as that is the case, I see no reason why every game, story heavy or not, shouldn't at least attempt to put emphasis on an engaging gameplay loop that does something unique.
Most cinematic games don't the last of us gameplay is actually more complex and just as challenging as resident evil 4 as long as you're not biased you can see that
@@redninja3056 My boi you straight tripping. Bottles and bricks neuter nearly every enemy and stealth kills cost no resources, robbing the core gameplay loop of any challenge if you know what you're doing. Enemy variety is nonexistent and the enemy designs are joke with no depth whatsoever. There's nothing in TLOU that pushes you to use the few shallow mechanics you have available to you.
@@DinoCorpsHunter4 um yeah stealth costing resources isn't what makes mechanics deep dumbass it's what you can do with stealth which in the last of us is a lot fucking more than resident evil 4, in resident evil 4 you can sneak up behind someone and stab them that's it, in the last of us you can strangle someone, stab someone which does cost resource by the way, you have the bow you have bricks,bottles, pipe bombs, one hit kill weapons all of them are encouraged to use and I can say the same for melee combat
Amazing video! And dude everything you said is even more exemplified by the Mercenaries DLC that came out today. The combat feels so good even when it’s on full throttle, and it’s pure exhilarating. Horde mode in The Last of Us wouldn’t even come close.
Hope ur channel grows
instantly subscribed when i heard aquatic mine playing! cool video also!
We don't compare Chad Games to Gay Games 🍷🗿
Yeah. Why compare Last of Us to something as lowly as RE4?
@@neondouble_ Yeah I know right
Okay but TloU 2 gameplay is insanely well done and stressful as fuck it’s way above the first game
I absolutely agree
Good video man! Keep it up!
bro, this level of editing with just 200 subscribers, woaaaaaaaaaaaaah
I honestly never cared for TLOU. Watched the show and finally got into it. When the game was out I was just thinking to myself "How is this getting scored higher than an 8?". It's definitely a case of where the creator clearly wanted to direct films instead, although Kojima actually cared about the game aspect unlike Druckmann.
druckman is gay
Story drives TLOU and the gameplay supports it well. You basically knew everything that's going to happen and was just expecting to be engaged by the gameplay alone and that's why it doesn't seem more than an 8 to you. The game came out in 2013 and broke the barriers for sorry telling in video games. We wouldn't have had GOW, plague tale and many other great cinematic games without TLOU. Primary story based games also have an advantage when it comes to marketing because they can be easily turned into other forms of entertainment like a movie or a TV show. There's a reason why all resident evil movies were bad.
If you don't care for TLoU, that's okay, but I don't want to hear crap about it. You don't have to like it to understand how well-made it is.
@@sagivijayaramaraju1153 "Cinematic Game" is a term that should've never existed, new GOW games have good story but are a fucking borefest to play compared to the OGs, a game should have good gameplay above all, its what makes them replayable, cutscenes and dialogue can be watched on UA-cam.
@@sagivijayaramaraju1153
Pfttt. Metal Gear Solid has done “cinematic storytelling”(and done it well) all the way since 1997. TLoU isn’t special or unique.
Because RE4 is a game and TLOU is a movie that sniffs its own farts
That would be the last of us 2
If the bar is so low for you that even The Last Of Us is too profound for you to enjoy you need to do some growing up I think. You must think every movie that isn't marvel is pretentious at that rate
@@Ulalamulala you wouldn't know what a profound film is if it hit you in the face
@@akicauchemar7286 you have no basis for making that statement, you're just pissy because I'm not playing along with your crybaby dig at last of us being pretentious
@@akicauchemar7286 What was the last book you read or film you saw that you would consider challenging or profound in the emotional sense?
i actually feel the opposite tlou engages me making me feel like john wick or batman especially on realistic difficulty and perma death but re4 bores me and provides little challenge i think its all just personal preference
Gonna subscribe this was an amazing video
One is an amazing video game, and the other, well... its creator and developer once said that there's nothing wrong with turning videogames into movies.
They got what they wanted with a TV show, just when I thought we learned our lesson about video games being made into movies too.
@@archdukeofsuno2954 bf it depends on how they go about it when its an addition to the world created in the videogame its welcomed like cyberpunk edgerunners or arcane. When the director didn't want to make videogames but movies that is when it gets screwed up
@@agssilv5919 Edgerunners was pretty amazing but I'd say that is a bit of a fluke, I've words for Arcane that I'll not repeat in good company but I can't stand League to say the least.
It’s a shame because Druckmann has said the best and most fun game he’s worked on is Jak Racing. To think naughty dog used to make actual fun video games is just… wild really.
I mean as long as you're not biased you'd find that last of us gameplay is actually more complex and better the resident evil 4 but because it's cinematic, you find it boring which is kind of dumb tbh
Resident Evil 4 actually runs on PC
This video made me realize how little fun I had playing tlou
Re4 remake's gameplay is what the last of us 2 felt like in its best combat moments. Dynamic combat where you pick up stuff on the fly, use the environment to your advantage, etc.
I like both of these games. They’re two different games obviously but let’s not forget that you don’t have to choose one or the other.
This is a similar case to what we saw between the OG Resident Evil 4 and Silent Hill 2 (my favorite horror game of all time).
Resident Evil 4 is undoubtedly the more fun game to play out of the two by a WIDE margin, but Silent Hill 2's story is one that I still find myself thinking about, more than a decade after playing it.
Both are amazing games that succeed at different things.
There's no comparison because they're not even remotely the same kind of game
Basically RE4 puts its nature as a game as a top priority while still being able to maintain a good story and be cinematic.
TLoU tries its best to be a movie and sacrifices pretty much everything else, leading to subpar gameplay.
Re4 is my favorite game of all time but there's no way you said it has a good story 💀 TLOU has some of the best and smartest gameplay of any series ever, I have no idea what you're talking about
Sorry to break it to you, but RE has shit story. TLoU is basically plagiarism so they get no props either. Fun games but don't take it too seriously. Oh, and neither RE4 or TLoU is horror. Survival..I guess, but they're both more action than horror. They suck as horror games.
@@WesleyWyndam-Pryce I agree that RE4 doesn't have an amazing nor ground shattering story, but it's cohesive and decent enough to not be a mess. As for the horror stuff, I never said anything about which game is scarier, but RE4 remake did have some moments where I almost shat myself such as the regeneradors fucking sprinting at you or the Ashley's section. I think RE4 and its remake didn't really try to be horror games, they're action games with horror elements.
@@mirasawao4580 if your definition of "best" and "smartest" is how well it does in putting players to sleep then yes, I can't agree more
@@MaidenlessScrub what they meant was you get rewarded for planning things out. Not everybody wants to just mash buttons and be on their way
People argue like they cant just play both and love it at the same time, if you like one better than the other thats called being human
So because people can play both no one should compare the two games and have an objective observation on which one's better?
@@ahta5708 there is no objective in opinion tho😅, the only objective thing you can compare is technical issue, e.g TLOU1 PC porting is bad this is objective but if you think the story bad thats subjective
@@internetcitizen3224 No objective in opinion? Do you even understand what the words "objective" and "subjective" mean?
@@ahta5708 honest opinion is not objective bro opinion will never be objective, it opinion in the first place 😅🤣
@@internetcitizen3224 "I like the color blue"
That's subjective
"The sky is red"
That's objective,and it's false
"The sky is blue"
That's objective,and it's true
See? I just made an objective opinion that can actually be judged as either true or false. Get what "objective" and "subjective" mean yet?
RE4R remembers it’s a game.
TLOU is a dramatic series pretending to be a game.
great ace attorney video pls
"The Last of Us is easy because the stealth takes no risk (except when you get like one-shotted on grounded once you get spotted, which is much easier than you make it seem especially again on higher difficulties) unlike RE4 which requires you to aim well (totally unlike TLOU)" is when I officially stopped taking this already questionable video seriously
Also, stunning in TLOU also rewards you with grabs which you can use to takedown in a way that saves ammo or if it's a human enemy, you can use them as human shields.
Honestly it seems like most people in this comment section as well as this video’s creator played TLOU once or twice on standard difficulty and did not dig into the gameplay systems and really experiment with what you could do. They need to go watch some StealthGamerBR or GamerANH videos.
@@spiraljumper74 when a game fails to impress you on the recommended difficulty you will most likely not go to the higher difficulties
@@ddarkon1223I understand that, but most people aren’t trying to make authoritative videos on gameplay mechanics without actually understanding them.
Like, if you think you don’t need proper aim in TLOU, if you don’t know about stun states and how melee combos work, I don’t think you should pop off about how it’s “simplistic” compared to another game. On standard difficulty in RE4 you don’t need to play well or really ever utilize stealth, you can easily get by just mag dumping into the slow, predictable mobs. But I wouldn’t say that that gives you a good idea about the finer points of the game mechanics.
hot take: naughty dog games are for people who don’t wanna play games but watch movies and cry
Not a very hot take honestly. I love Last of Us and that's me lmao
I mean It depends i love gameplay games like Doom or Quake but i think It depends from direction
Yeah nah, you got a point.
Yo dive into the mellow/aquatic mine song from sonic adventure 2 at the start,
Nice use of it
It's like people forgot that games are supposed to be fun first and for most that's why re4 is arguably the best game ever
The original right? Yes. It give you many feeling after ending it. The joke that consider "offended" these day is refreshing after fighting the horror part...
And people like you forget that different people define 'fun' differently.
@@bbudimanalqodri what?
I am a big fan of both games. It’s this simple. RE4 has better gameplay, TLOU has a better story. Not that complicated.
I don't think it has a better story, just a deeper, more memorable one. RE4's story is perfectly reasonable for what it's trying to be. The problem is that you can have a good story and have good gameplay as well, there is no need to pick and choose. The best do it all with no room for compromise.
@@archdukeofsuno2954 I don't think the last of us has bad gameplay. Just not as good as RE4.
@@archdukeofsuno2954 TLOU has very good gameplay. You are comparing it with a primary gameplay based game like RE4 which will obviously win in that aspect. RE4 has engaging story but the TLOU has significantly better narrative. Like it's not even close 🤷♂️.
@@sagivijayaramaraju1153 agreed. Not sure why everyone feels the need to compare the two just bc they are both third person shooter games with zombies. They are totally different games with totally different goals.
Really good video, earned a new sub. I love re4 and re4remake to death, and I genuinely like tlou. At least, I used to. Ngl, these pass few years have soured the franchise for me.... But you do make some good points about tlou and re4.
I feel like most people who play TLOU don't ACTUALLY play video games.
just like the creator of tlou neil drunkman doesn’t wanna make games, his pretentious ass wants to make movies
Though you did bring up some good ish points , i feel like the positives you said about resident evil 4 can easily be negatives (e.g when you said that that’s lots of enemies in resident evil 4 ) and the negatives you said about the LOU can easily be positives (e.g When you said that enemies don’t drop loot or something, this can be a positive in the way we’re it makes you think that maybe you should use stealth or find another way to pass enemies instead of wasting the ammo) but even if you don’t agree with me there then surely you can agree that resident evil 4 has bad difficulty , because on hardcore and profession it’s try to play like re2 where you have less ammo and resources and you take lots more damage but it still has the same type of enemies, this is bad because it makes the game more than unfair . it just becomes un-fun trying so hard just to die because you got 2 hit combed with nothing you can do. While in the last of us it’s not perfect it’s still much better than re4, where you still have less ammo and resources and you take more damage, it has more stealth and ways you can get through places with out being killed by something random axe that came flying from Zambia . though i would love to hear your thoughts of this
Re4's remake has a much less forgiving difficulty curve compared to the original but I wouldn't say it's bad. Playing on Hardcore, there's a greater need to make use of resources effectively, not unlike how I described in the video. I ran out of shots for my weapons a lot more than I did in the original but I never ended up totally helpless, and was pretty satisfied with how difficult opponents were aside from a few choice attacks or moments. The change letting Leon move without tank controls means you have a lot more mobility which means your foes need to be a little faster and deadlier too but in general they're about on par with my Professional playthroughs in the original which was what I was expecting. The addition of the knife parrying for attacks, ducking under strikes and extra finishers lets you play just as impressively as one could in the original it's just a little bit different. For the video I was mostly referring to the original game but it generally applies to the remake as well. With TLOU, it's usually not so much of you "should" use stealth but that you might as well since it's so effective. The best way to conserve your resources is to be sneaky every time which is a foundational issue since it's always the best option. In games where stealth is a choice, stuff like Deus Ex for example, stealth is connected to a particular playstyle distinct from more aggressive combat focused players while at the same time adding a morality system running in the background which keeps track of if you're killing or knocking out opponents. Deus Ex also doesn't treat it's items as being "hard to get", you can amass plenty of good stuff but getting specific items for special purposes is much harder, but for TLOU starting with he idea of "items should be conserved" means you need to design around the idea of letting the player do that, and the only way they seemed to be answer that was to add in stealth.
Sound like a skill issue to me re4 can still and should be played like re4 in higher difficulties the only thing stopping u is skill even on pro u still have resources to spare like a shit ton
I have to disagree. I think both games are fantastic, just in different ways. I recently replayed TLOU for the first time in almost 10 years and loved it all over again.
Good for you. I also enjoy art.
Yeah but re4 is a game that can be replayed multiple times quickly if I finish the last of us its not a game I'd want to replay again soon
@@anotherhappylanding4746 correct. The best part of last of us is its story & not its gameplay. That is the complete opposite of re4.
Yeah I agree. I prefer re4 because its funny and fun as all hell.
@@anotherhappylanding4746 I started up a ng+ run of TLOU2 as soon as I beat it the first time because I wanted to finish upgrading all my weapons, which is exactly the same thing as I did upon beating RE4R, for the same reason even. It’s almost like a lot of this comes down to personal taste.
Dude, the first couple of runs I did in re4 (og) an ammo strategy to preserve more ammo (duh), by the end of the game I had +/- 10 boxes of ammo for my pistol, shotgun and sniper (I never used t lhe tmp, the magnums or the mine thrower). Recently, I played re4 (og) and didn't do the ammo strategy, and after the second battle against krauser, I barely had ammo left for all the weapons (this time used the tmp, the magnums and the mine thrower).
Thing about Last of Us resource management (or maybe only in hard mode) is, you don't get resources if you don't use resources: I was playing it a while ago on the hardest difficulty, and it I tried playing it without using bullets so I could save them for hard encounter, and turns out, I didn't get a single bullet, and then I got in a tricky situation and shot someone, and it dropped amo! I did it again, and enemies started giving me resources. I was quite furious with the game.
Ofc it's unfair
Ones a video game, the other is a movie.
A pretty meh movie too
@@trinessdarknemesis8237 mans pulling shots. Are we talking about the same thing...?
@@trinessdarknemesis8237 its plot was mid, but the relationship with Ellie and Joel kept me playing. Too bad the sequel messed up in that regard lmfao
@@MarkMightBeBetter If we think hard enough, the sequel never happened
I do agree that Joel and Ellie had good symmetry with each other, but that's like the only interesting point story wise. Hell, separate them and even they are pretty bland like when you look at Joel at the start of the game before finding Ellie.
TLoU
Takes
So
Much
Time
To
Actually
Pick up
Pace.
I don't why they decided to hold until Bill's segment.
And yes, oneshot clickers is bs and stealth with them around is a chore.
This.
i think the stealth with the clickers is very tense and cool, but really the pace of the game is bad, it manages to be almost as bad as red dead, they are still good games though
git gud
We don't use the word 'fun'.
It's a buzzword I know
Interestingly enough I also had this problem with TLOU but not with TLOU 2. I honestly cant tell you what the difference between the two was but im curious if anyone else had that experience.
Oh my! I believe that we would be very good friends, because I absolutely agree with everything you said. You mentioned all the problems I have with TLoU (especially the first installment, 2nd is much better), but when you address these problems with TLoU, people get butthurt, because "getting the plank was essencial for the story because Ellie could not swim". Well, in RE4, you can raise the ladders but they don't make it a fkn chore.
Keep it up, man!
tlou 2 still garbage
@@tio_john and why is that, sir? I found the second game much more entertainig, the first instalement is vastly overrated and I still cannot get my head around it, what was so compelling about it, for the most part , it was just a walking simulator, if I wanted a good story, I would have read a book
@@kristianzilinec1913 maybe he talking about the story
@@TheMinhthe it's a game, it IS supposed to be fun, I had fun with part 2, not so much with the first one. Want a story? Read a book, watch a movie.
@@kristianzilinec1913 i know what u mean, its not about u, its the other guy. I'm talking about the reason he said the game is bad cus he thinks the story is bad and it ruined the gameplay too for him.
Dude 100% never played tlou on a difficulty harder than normal
love both of that game and just finished both of that today lol
You know what I say: RE4 plays just like Dark Souls. And if I learn to parry in DS, I can continue this joke.
Play on assisted. Nothing wrong with that. It's a fun game but a little too action oriented for my preferred RE style. Village was tiptoeing survival, horror action, but re 4 is basically an action game with horror elements. Fun stuff, but I like 2 remake and 7 more.
Could never get into The Last of Us myself.
The parry window is very generous and is not even close to fromsoft games. There are even button prompts in certain situations, ffs. 🤦♂️ . Please don't play on assisted/Easy. That's not a Resident Evil experience. Rather play a farming simulator or the Sims 4 if you're going down the casual route. 😂
@@IndranilRCplay on pro. Only perfect parries are allowed so it is actually much mire similar to the ds parry window
@@agssilv5919 I played on hardcore on my first playthrough. I'll play on pro later. But that's not my point. Pro difficulty isn't even unlocked from the beginning. The reply before me suggested playing on assisted. But that isn't at all necessary unless you're very bad at gaming. Parrying on normal and hardcore is easy enough and definitely nothing like a fromsoft game.
@@WesleyWyndam-Pryce I'm so sorry for your loss. The Last of Us is amazing I swear
I really liked the video, almost all of your points were valid, especially in terms of gameplay.
I feel like the problem with TLOU is that it's gameplay doesn't even TRY to be fun, it's just a chore to get to the next line of dialogue or the next story cutscene, and as much as I like TLOU's story the delivery of it being through heavily story based cutscenes is what led to the problems with current gaming, where people accept 'bad gameplay design' if the story is good enough. There is also another interesting thing that comes into play here ; TLOU2 is considered to have better gameplay than 1, and imo it does, but unlike RE4 where you need to use all of your weapons, the environment, the mechanics in TLOU1 and 2, you're not forced to do so. The only moment where the game even 'forces' you to play a certain way is against clickers where stealth is more encourages (and even that isnt fun or stressful, just tedious)
RE4 has a system which encourages gameplay, whilst keeping the value of the story intact and TLOU does the opposite, where the gameplay just serves the story, which I feel like is a big problem. What I loved about the krauser fight in RE4R is how cinematic it was whilst also being engaging, and telling a really cool and personal story between two people with different ideologies, compare that to something like fighting Ellie as Abby or Abby as Ellie. 💀
Well said! After beating the 1st TLOU, and stopped 1 hr in playing the sequel. No interest in the outcome.
@@erico7655 I've played TLOU2 a bunch of times, mainly because of its gameplay as I found it more interesting than TLOU1. But it does little to KEEP the player engaged and you need to find ways to keep yourself engaged... which is funny
You weren't expecting what TLoU had in mind, and that's fine. Imma say this to you too though: not everybody is an adrenaline junkie that wants to mash buttons and be on their way. Some people find it very fun to plan out their every move and not use any resources. That's okay.
@@neondouble_ I feel like that tactical approach to gameplay is done wrong in TLOU1 at least, it's better in TLOU2. Imo the only way the game 'forces' you to use all your resources is on hard mode (I'm saying this as a HUGE tlou fan btw, I love the game to my core)
But RE4 required more planning in its encounters than TLOU ever did, because it forces you to use your resources in a doom eternal type of style, whereas in TLOU I can just stuck to two weapons and finish the game....
It's fine because TLOU1's gameplay isnt really supposed to be anything that's remarkable; it's realistic, brutal, and slow, and that adds more depth to the story, which I appreciate, my problem is that it does by by sacrificing the 'fun' of the game.
@@neondouble_sorry WE love vidéo game and you are not
Honestly, they're both very fun to play through, they have great graphics and they both have a good an a great story respectively
"With any luck; 4's remake will be just as good as the demo had us believe..."
Narrator: The RE4 remake was even better than we thought.
"...And I'm sure The Last of Us is gonna do great."
Narrator: The Last of Us (on PC) did not do great.
Did I say that?
.............
I did? Boy I'm eating my words
@@archdukeofsuno2954 You shouldn't be too hard on yourself lol. Most of the Sony ports are pretty good. One would think The Last of Us woulda been the same but...Yeah. I'm sure it will get fixed.
the problem with tlou is that the level design isnt that creative and u dont have a lot mechanics to play with, tlou2 adds so much that honestly makes it the best 3rd person shooter
nah RE 4 remake is much better
TLOU 2 is a shit game overall
@Vergil in the plastic chair there on the same level
@Владислав Булаев nope
@@tio_john the parry mechanic adds so much to the game, and to think that in the original you can't even shoot while walking
God of War bit was redundant, it is evident you have never played newer games. And no, more cutscenes ≠ worse gameplay.
Gameplay is engaging and fun, it's not boring and "punishing" (like you put it) as TLOU.
Literally looks like you watched some rеtаrdеd reviews and never played the games yourself, this comparison is out of touch with reality.
But I have played God of War and TLOU, I enjoyed it despite some issues; and yes your correct, more cutscenes does not mean the gameplay will be bad, but it does mean there's less time being dedicated to gameplay in general. There is a fairly distinct correlation between games having an absurd amount of cutscenes and the gameplay suffering seemingly as a result. In part that comes from the incessant view of modern designers to make things "cinematic" as if that will make their mediocre gameplay more impressive or stylish. In a lot of ways it's just as much of a style issue as it is mechanical one, games like MGS managed to make their cutscenes fun and distinct while still having excellent gameplay but most devs are too clinical to take aesthetics and the like seriously.
@@archdukeofsuno2954 a great example of a game that suffers a lot from this is Red dead Redemption 2, the game is great and all, but it has a terrible pace and the gameplay is very compromised by the unnecessary focus on realism and the massive amount of dialogues and cutscenes, I don't think that the problem with the new GOW is the amount of cutscenes however, but how they are distributed, the game has 6 hours of cutscenes and 60 of gameplay, there is no need to have non-interactive scenes of 10 minutes in a row that completely break the pace about the game.
@@ericleal157 I would disagree, I found RDR2 to be excellent, though still very flawed. It had an excellent story, a massive amount of interactivity and surprising amount of gameplay depth (by rockstar standards at least). I think compared to GOW, RDR2 never felt like it was leading you along to the next cutscene, in part because there was this big open world to admire. I think one would have admit that GOW's generally hyper linear design made it kinda disappointing at times since they dropped the older games excellent gameplay and replaced it with a far less exciting, weirdly simplified combat from the third person. I think it comes down to rewarding the player for their actions like I mentioned in the video, in RDR2 you have the excellent euphoria physics engine for ragdolls and animation, alongside a surprisingly good gore system, while in GOW you have a few canned animations for dismemberment and are more encouraged to just hit a guy still his fades away like they do. It helps that RD guns are slower, so you can soak in the effect each shot has on opponents and Arthur has some extra movement and attack options most people don't know about. They also fixed quickdrawing so you can do it whenever you want, giving the player lots more control over what was originally a separate mechanic. It's not perfect, they would have been better of making some things more "realistic" and some others less so, but I found it be a highlight of the last console generation and I'm still mad that GOW overshadowed it so much.
To add on to Leon’s bad jokes, Remake Leon does have some pretty good lines that, while not as memorable as OG… fit the tone of the game and situations. For instance, Leon jumping out of a window away from Gonado’s “I’ll let myself out” and shooting a lamp to set them on fire “Bill me for the repairs later!” Extremely corny lines but feel appropriate for the scene. He doesn’t need Tony Stark like humor… just quick jabs like Maguire’s Spider Man if anything…
I wouldn't go so far as to compare them to Marvel lines because Marvel tends to be pretty tone deaf. They end up making too many jokes which makes it hard to take anything seriously even though they want you to. RE4 knows it's silly, but because it has the ability to inflict harm on the player through gameplay and other elements it can balance out it's funny moments with things the player has to take seriously. That combination of fun and serious tones is what makes the game so great.
Nahh bro it many funny lines like “Guess you’re tap dancing days are over” to Bitorez Mendez when he lost he lower half of his body. And “so that’s your superpower i’d asked for a refund” to Krauser when he transformed lol
Leon would kill Joel with the quickness.
naughty dog games (uncharted and tlou series) have always been more movie than game, and unlikeable movie at that. very boring company. RE series have always been fun games, RE4 OG and Remake are next level overall.
Seems a bit biased, I have played both originals and I finished the remake of both. Re4 gives you way too many resources and seemed way too easy during my first hardcore playthrough and I am now playing Professional. I loved every second of RE4 remake, but comparatively I find The last of us on grounded harder and if you get good at the combat being aggressive is extremely fun.
I don't want to sound like I'm patting myself on the back here, but I've played far to many games to find Grounded anymore challenging than the other difficulties; TLOU struggles to maintain a reasonable challenge for me as long as I'm playing the intended way. If the only way for the game to be hard is for me to intentionally forgo a mechanic then there's a problem with the design that needs remedy. It is not my responsibility to make the game difficult for myself.
@@archdukeofsuno2954 The game on survivor is actually how the game in intended. The listen mechanic is just made for people that want to just enjoy the story. Still with that both games are easy compared to sekiro for example. But saying Re4 has resource management is laughable when every enemy you kill gives you 5-10 pistol ammo. Tlou and re4 two very different games. Just enjoy re4 without shitting on tlou
@@Ankaramesi55 If it's for those who want to enjoy the story, then leave for a lower difficulty, or better yet give me more access to difficulty controls so I can fine tune them for a later playthrough.
@@archdukeofsuno2954 These comments do not answer my counter to the video though. Re4 is arguably not a hard game or resource management game since it is basically shooting your way through everything and parrying trivializes everything honestly since you basically can't be hit if you are good unless you are playing professional which makes it harder to do. Re4 you could also say is more clunky compared to tlou which is absolutely more fluid in combat. There is definitely more enemy types in Re4 and the game is extremely FUN, which is the purpose of games. But you never really care that much about the characters other than Leon. So each game has its advantages.
@@Ankaramesi55 I'd disagree with a lot of what you said but I think the bigger issue here isn't that I'm just comparing them dead stop, I'm comparing them based on a particular feeling both games try to licit from the player and how I mechanically, TLOU fails to create scenarios consistently enough where you have that sort of experience. I firmly believe TLOU could do it, with some plenty of tweaking just like any other game could.
Tell me you don't know how to play TLOU without telling me.
Edit: I actually agree with *most* of the takeaways from this, and I do agree that RE focuses more on gameplay systems than TLOU. What I disagree with though are the assertions around TLOU simply being frustrating, or boring, or underbaked somehow. Having fewer gameplay systems does not equal inherently weaker gameplay, it's merely a different approach. We can focus on the strengths of each game without needing to drag one of them. The way TLOU's gameplay is being spoken about here sounds like someone who played the game once on regular difficultly and never properly engaged with the challenges the game presents.
As someone in the rare demographic of "played RE4 and then when the RE4 remake came out I played that while simultaneously playing TLoU for the first time" I found the comparisons here really true. I find more motivation to get through TLoU because I want to experience the story, but I have more fun playing REmake 4, and think it about more when I'm not playing it.
There's no comparison between the two. RE4 remake is a 10 out 10 game that tries hard to be a fun game. LOU is a 10 out of 10 game that tries hard to have movie like quiltites with little bits of gameplay spread throughout. RE4 remake has better gameplay but the Last of Us has a better story and characters. When I say The Last of Us, I'm only speaking in regards of the first game, there is no Last of Us 2.
I swear to god they got so full of themselves with tlou1 having the beat narrative etc that they used the second to convey whatever message they felt like doing and forgot the important quality of making the characters act human in tlou2
@@agssilv5919 Yea it's beyond horrible and the TV show is vomit including. I remember even after the 1st game came out, they went on record and said it was intended to be a stand alone, that they would never make a sequel. Being a Sony owned studio, it wouldn't stock my if they forced their hand.
@@Particle_Ghost im glad Im not the only one who thought the hbo show was shit... its overrated as fck and its sad to see how many people praise it, even calling it a magnum opus.
@@MarkMightBeBetter It's beyond bad, especially considering the videogame has actual gameplay. The series is just a woke soap opera that removes over 99% of the gameplay, making the entire series irrelevant. The people at these studios no longer care about the fans, they are just narcissist that push a political agendas.
I disagree with your main idea, and want to share my perspective so you might enjoy TLOU more!
TLOU is a much more serious game as pointed out, but as a result it cannot be as frantic in mechanics in comparison. It doesn't want to push too far out of reality unlike the RE series. I found it fine since you would die rather quickly if you messed up your stealth. It's simple, but it worked well for the game's tone. It's better to sneak around enemies rather than expend any resource outside of an emergency. Getting around violence was the main goal rather than engaging in it, whereas RE often has you trying to escape constant fighting. That's also why Joel and Ellie kinda suck with aiming guns so that you can't one tap enemies too easily. TLOU is not as visceral or action based as RE and that's fine IMO. There's a tension around not breaking your strong advantage over tons of enemies (stealth) in TLOU whereas RE has you in combat often, and your decisions will either cause short term or long term benefits with resources. Also TLOU is a campaign focused more heavily on it's story than anything else so I wouldn't want to be stuck trying over and over on a long gameplay segment whereas RE benefits from situations like that due to it being a survival horror. It doesn't have to be conventionally a fun gameplay experience through action, it can be enjoyable to instead figure out how to work with stealth even when it seems impossible to destroy all enemies without getting caught or losing too many resources in the process. A different style of getting through an army of fiendish zombies and people.
Either way I respect what your video is saying. Valid opinions all around.
I don't think that TLOU being more grounded precludes it from having interesting mechanics, in fact there are plenty I can think of that would fit the game great if they were able to implement them. I find that stealth in TLOU ends up being like stealth in most games, the objectively best way to play the game which begs the question of why even have combat at that point? If I'm always sneaking because it's better then why would I ever want to engage with any other mechanic? And once we start comparing stealth to other games I start to get pretty uncharitable. I know it wouldn't be fair to compare TLOU stealth to something like Thief or Splinter Cell, but frankly how can't I? Those games respect the mechanical nuances of stealth whereas other, more modern titles having stealth revolve around simple things like line of sight, chest high walls and the dreaded bushes.
A well made game would be able to balance all playstyles and circumstances. If it presents itself as a game where the main mechanical focus of gameplay is the combat, but makes the stealth that much better than clearly it's favoring one mode of play over the other. They could rebalance the gameplay and ai to be more dangerous, alter resource amounts and enemy count for better combat engagements, present a variety of challenges both for stealth and combat and mechanically deepen both. How about for combat give joel extra moves with melee weapons, or let him parry strikes to leave foes open. Maybe you can interrupt grabs early if you time a button press right, or even add an active reload system if they're feeling adventurous. For stealth, having lighting play a role, which gives an excuse for designers to create more interesting locales and scenarios, make ai more reactive by not having a simple "hidden, suspicious and spotted" states.
There's so much they could do but they don't seem to have the willpower to do it. The best games genuinely manage to do everything right within them, they're not just known for their few merits the way games like TLOU sometimes are.
@@archdukeofsuno2954 Aie thats fair, they could make it alot better without breaking the tone.
If we compare realism there is nothing more realism than RE2R
That game has phenomenal gameplay arguably the best in the series
I would argue last of us part 2 has better gameplay. Meanwhile all these other remakes spent time making the actual gameplay better. Final fantasy 7, all resident evil games, and dead space remake. They wasted all this money for ps5 version giving us better graphics. Such a waste of money and time. Only good thing to come from it was pc port and it's still trash right now. They couldn't even give us more stuff from last of us 2. It just feels like gameplay is outdated which seems to be the thing I am seeing. This is a game from 2013 and it still feels like a game from 2013. This was great for 2013, but you realize it doesn't hold up to these modern remakes. It doesn't even hold up to last of us part 2. I don't care about stealth or aiming. It's the other issues with this game that keep it from being a great game still. It lacks and it's cracks are starting to show.
@@archdukeofsuno2954how Can you forget Metal Gear solid when you quoted Splinter celle and thief .😅
"Joel sucks at aiming"
See, here we have a classic case of Skill Issue.
Ashamed to admit but playing the remake just made me wanna play last of us more
It seems like you played The Last of Us on easy/moderate/hard. The gameplay is most engaging on Grounded; stealth is much harder, you find so much less ammo, and you realistically die after taking just a few shots. I think resource management is a pretty similar experience between these two games, the biggest differences being that in RE4 there is a merchant for which you collect money as well as stuff to sell for money, and you have to smash crates and barrels to get a lot of it and other resources throughout the game. In both of these games a lot of enemy encounters are set up to let you attempt stealth, but force you into combat at some point during it to make you spend resources (I know this applies to RE4 remake more so than the original, but still). Both games also give you more resources if you're low on them, and less if you have enough to give off the illusion of resource scarcity. I don't think you're wrong for liking Resident Evil 4 more than The Last of Us, this video just feels heavily biased to an unfair degree, given the fact that these are two different games with different things that they set out to do. Even though the gameplay of either game is similar enough to compare them, it's still like apples and oranges. Both of which accomplish what they do amazingly. At least in my opinion, which I guess is where our viewpoints differ.
Because resident evil 4 is factually the better gsme stealth sucks in tlou is not at the level of mgs3 or splinter cell mediocre cinematoc game with ok story thsts what tlou is
Mediocre game what it acomplish amazingly? God i hate naughty dog fanboys
TLOU is a product of its time. A game that doesn't respect your time and is oscar bait.
It most certainly popularized that sort of design for sure. Most titles afterwards can't manage to do those parts right themselves though.
The background music sounds like it's from some kind of victorian era lawyer game
That's because it is.
Go watch my Ace Attorney video, or just play one of the games yourself. All the music is just as good.
@@archdukeofsuno2954 well, I've finished TGAAC not too long ago and I couldn't agree more with what you said.