Octane seems to handle complex lighting setups, mesh lights and caustic effects much better. Redshift feels more artist-friendly, easier to produce good results predictably.
Excellent video! Very Informative! I've been using Octane with Houdini and Maya for about 3 months now and I'm still learning something new everyday. Just so much to dig into! Keep it up! Thank you for all you do and how clearly you explain everything!
I've used both for years. In my opinion Octane looks good, has a lot more features, but feels messy, poor ux, and hacked together prototype software. Redshift feels production ready, way less crash, and very strait forward. The simplicity and quality of Redshift has gone up a lot since they where acquired by Maxon.
Not sure about more features with Octane. They seem pretty equal at least with what I do consistently in terms of features. But everything else I agree with. Octane is very prone to crashes and needs a major overhaul to its interface
Damn lol! That's all I need to know. Thank you! I've been in the Octane render rabbit hole for awhile since I'm doing "everydays" like beeple now, however my wife is absolutely killing it in Redshift w/ her commercial works so that + your comment/view on the matter is getting me more motivated than ever to study, experiment and master Redshift. Thank you!
There will be. This is an ongoing project not easily summed up in one video or one project. I plan on building upcoming projects in both and showing the comparison of the two.
happy to discover your channel with so much useful information and curious to know your stance on this question today, almost 1 year later. I've been using Redshift with Houdini for almost 2 years and right now I am looking forward to learning Octane in it again (used it extensively with C4D before I switched to Houdini).
Their developers aren't doing anything about the crashes. It crashes so much I wouldn't be surprised if I get fired off my current job. Octane has no stability.
both of them have good sides. octanes scatter more usefull than rs matrix. But rs is faster. Rs has proxy but octane not. Texturing more easy with octane etc
My experience with Octane regardless of program has been that it crashes a lot. I used it a few months ago in Houdini and it was still crashing a lot. If you are looking for stability I would recommend Redshift as a third party renderer
It's a pity that you didn't try the Altus denoiser, it's really a very very good one. Maybe better than the Octane one. Optix denoiser is indeed very bad. but it's a free one developed by Nvidia. Nothing to do really with redshift or Maxon> Maxon who bought Innobright Altus. And to finalize the denoising if needed, Neat Video into a post prod application is an absolutely great denoiser. maybe the best one. For the low light it would be more fair to say that you didn't succeed to use it properly, whereas it's possible to get a very good result on a low light scenario. lol
@@InsideTheMindSpace i see then i should try it this week. And for the record Optix for lookdev quick denoise and Altus for Production denoise which work ok for my recent project
I actually haven't had any issues stability wise but it is definitely less integrated than Redshift. Redshift is implemented extremely well out of the box. Shaders also do have a couple weird quirks.
@@InsideTheMindSpace Exactly, but one thing that beats RS is the quiality of images out of the box. Let's wait for Karma GPU, this will solve any doubts which engine to choose haha
I totally agree Octane "looks" better then Redshift and it's also easier to start with then RS. But both are toys in my opinion. Any bigger scene (especially if you have volumes) and Octane would freeze up and die (RS might survive little longer but also won't make it). Octane is good for small simple mography stuff like movie titles but any more serious stuff has to be done with a real render engine like Arnold, Clarisse, Mantra or V-Ray. That's why they are not used in production.
Compositing is nightmare with octane .. we plan to switch to red shift later. Everyone cares about render speed, even tho your animations usually render during the night. also the crashes ... oh boi even simple stuf crash my render 3-4 times. I have to save like idiot every 15 minutes. Motion blur is just buggy mess, sometimes it works well, other times it makes thing transparent, crashing cinema almost every time. Displacement is unusable ... you have to do way too much to fix holes and edges. Only plus is denoiser and super fast setup .. click pathtracing, place your hdri and you are done with lighting pretty much ...
I agree with everything you just said. Always hated having to save constantly fearing that it would crash and I would lose progress. Redshift is way more stable but it does take a little bit longer to light scenes well.
@@InsideTheMindSpace we ll see .. even tho im bit afraid to switch, i think it ll be worth it in long run :) Octane was super nice for small projects, but when u have to finish video in a week, its just not worth the headache with all these crashes :D
I've used both a fair bit. I dont regret choosing Redshift as my main engine. The switch won't be difficult to adapt to. Redshift makes everything really simple as well
Octane seems to handle complex lighting setups, mesh lights and caustic effects much better. Redshift feels more artist-friendly, easier to produce good results predictably.
Excellent video! Very Informative! I've been using Octane with Houdini and Maya for about 3 months now and I'm still learning something new everyday. Just so much to dig into! Keep it up! Thank you for all you do and how clearly you explain everything!
can u use the same license for 2 or more different programs at once? or have u had to buy 2 licenses?
You can use the same license for multiple programs.
@@InsideTheMindSpace thank you! It held me back from commiting to it, not anymore! Thank u sm
I've used both for years. In my opinion Octane looks good, has a lot more features, but feels messy, poor ux, and hacked together prototype software. Redshift feels production ready, way less crash, and very strait forward. The simplicity and quality of Redshift has gone up a lot since they where acquired by Maxon.
Not sure about more features with Octane. They seem pretty equal at least with what I do consistently in terms of features. But everything else I agree with. Octane is very prone to crashes and needs a major overhaul to its interface
Damn lol! That's all I need to know. Thank you! I've been in the Octane render rabbit hole for awhile since I'm doing "everydays" like beeple now, however my wife is absolutely killing it in Redshift w/ her commercial works so that + your comment/view on the matter is getting me more motivated than ever to study, experiment and master Redshift. Thank you!
If speed wasn't a variable no one would use anything but Arnold.
it would be nice to see some render-time comparisons between the two
There will be. This is an ongoing project not easily summed up in one video or one project. I plan on building upcoming projects in both and showing the comparison of the two.
happy to discover your channel with so much useful information and curious to know your stance on this question today, almost 1 year later.
I've been using Redshift with Houdini for almost 2 years and right now I am looking forward to learning Octane in it again (used it extensively with C4D before I switched to Houdini).
I would choose Redshift over Octane. Octane is plagued by stability issues and Redshift keeps getting better. I'm glad you find the channel useful!
Their developers aren't doing anything about the crashes. It crashes so much I wouldn't be surprised if I get fired off my current job. Octane has no stability.
After 1 year what u would choose for 2023? Still redshift?
I would still choose Redshift over Octane. The stability of Octane is just to problematic in my opinion
New version of Octane I believe supports all of the Maxon noises procedurally
I believe I have the most up to date version of Octane. Perhaps it just hasn't made it to the Houdini plugin or I am missing it somewhere.
@@InsideTheMindSpace i think it’s maxon noise so if it’s not RS then it will only be supported in C4D
REDSHIFT, fast, power, and has good support team, and now CPU/GPU
I noticed Redshift doesn't separate post effects and Octane does. It's a pretty major issue.
I would disagree. I would say most people are not going to be using the post effects from either but doing them in a compositing application
You can just render an AOV output of the beauty in redshift and it's the same result than the separate post-effects in Octane.
@@Perry-wy2fc a beauty pass doesn't give post fx only.
@@InsideTheMindSpace things like sharp glare fx are never as good in comp. Can Tick a box in octane instead or scrap the feature entirely in redshift.
both of them have good sides. octanes scatter more usefull than rs matrix. But rs is faster. Rs has proxy but octane not. Texturing more easy with octane etc
octane render enterprise 20GPU - 24.92 €/month +full all plugins octane render Studio 16.58 €/month - 2 gpu
Anyone ?please update info - C4D R25 with octane render 2022 ,does it still crashed a lot now ?
My experience with Octane regardless of program has been that it crashes a lot. I used it a few months ago in Houdini and it was still crashing a lot. If you are looking for stability I would recommend Redshift as a third party renderer
It's a pity that you didn't try the Altus denoiser, it's really a very very good one. Maybe better than the Octane one.
Optix denoiser is indeed very bad. but it's a free one developed by Nvidia.
Nothing to do really with redshift or Maxon> Maxon who bought Innobright Altus.
And to finalize the denoising if needed, Neat Video into a post prod application is an absolutely great denoiser. maybe the best one.
For the low light it would be more fair to say that you didn't succeed to use it properly, whereas it's possible to get a very good result on a low light scenario. lol
Redshift best for stability, Octane best for aesthetic and pricing.
Not anymore
@@Renix care to explain?
Did octane support ACES?
Yes Octane supports ACES.
@@InsideTheMindSpace i see then i should try it this week. And for the record Optix for lookdev quick denoise and Altus for Production denoise which work ok for my recent project
@@maxie6990 Good to know. I will definitely be exploring the differences between the three in the future.
11:10 TLDR: Redshift is by far the Noisiest render. get it? watch to know what I mean
That is completely wrong. Sounds like you are biased.
IMO Octane is totally weird in Houdini (the setup of renderer and shaders) and less integrated comparing to RS, also less stable.
I actually haven't had any issues stability wise but it is definitely less integrated than Redshift. Redshift is implemented extremely well out of the box. Shaders also do have a couple weird quirks.
@@InsideTheMindSpace Exactly, but one thing that beats RS is the quiality of images out of the box. Let's wait for Karma GPU, this will solve any doubts which engine to choose haha
I totally agree Octane "looks" better then Redshift and it's also easier to start with then RS. But both are toys in my opinion. Any bigger scene (especially if you have volumes) and Octane would freeze up and die (RS might survive little longer but also won't make it). Octane is good for small simple mography stuff like movie titles but any more serious stuff has to be done with a real render engine like Arnold, Clarisse, Mantra or V-Ray. That's why they are not used in production.
Compositing is nightmare with octane .. we plan to switch to red shift later. Everyone cares about render speed, even tho your animations usually render during the night.
also the crashes ... oh boi even simple stuf crash my render 3-4 times. I have to save like idiot every 15 minutes. Motion blur is just buggy mess, sometimes it works well, other times it makes thing transparent, crashing cinema almost every time. Displacement is unusable ... you have to do way too much to fix holes and edges. Only plus is denoiser and super fast setup .. click pathtracing, place your hdri and you are done with lighting pretty much ...
I agree with everything you just said. Always hated having to save constantly fearing that it would crash and I would lose progress. Redshift is way more stable but it does take a little bit longer to light scenes well.
@@InsideTheMindSpace we ll see .. even tho im bit afraid to switch, i think it ll be worth it in long run :) Octane was super nice for small projects, but when u have to finish video in a week, its just not worth the headache with all these crashes :D
I've used both a fair bit. I dont regret choosing Redshift as my main engine. The switch won't be difficult to adapt to. Redshift makes everything really simple as well
Ofcourse octane is the best gpu render engine.