Creating Volumetric Light Rays | Blender Environment Design Tip
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- Опубліковано 2 сер 2024
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#Epicgames #Quixel #Megascans #Environment #Blender #GTMDesigns #landscape
Hi, Welcome to GTM Designs. In this video, We will Create Volumetric Cloud shadows for Environment Designs.
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Thank you for the tutorial!!
You are so welcome!
Nice guide. If you would like something a bit more flexible I'd suggest using a driver to control either the noise W value, or a coordinates node x or y value and connecting that to the vector input of the noise texture. This way the texture displaces on the static plane as long as you want instead of having to move the plane itself. Keep at it!
Ya.. that cool!!
U could have used the mapping node to offset the noise texture instead of keyframing the plane’s position
Ya, That's right!! 😊
when i connect principle volume to volume in material output it turns black. help what should i do? i already change the density to 0.500
Disconnect the surface nodes and also try changing the value to 0.01 or 0.001
@@GtmDesigns thanks the density 0.10 works
hey, just wondering, what addons did you use for the sky?
it’s an hdri! google free hdri and you’ll see them. also, youtube search for how to apply hdri to scene and there will be tons of resources. good luck!
You can download HDRI image (sky texture) from polyhaven.com/hdris
Bro That HDRI is needed yrr
Use copyright free music broo.... Don't let your hardwork go in vein
Cheers bro!! 😉👍