Creating Volumetric Light Rays | Blender Environment Design Tip

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  • Опубліковано 2 сер 2024
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КОМЕНТАРІ • 16

  • @swithcitdesignsart1264
    @swithcitdesignsart1264 2 роки тому +1

    Thank you for the tutorial!!

  • @NigraXXL
    @NigraXXL 2 роки тому +2

    Nice guide. If you would like something a bit more flexible I'd suggest using a driver to control either the noise W value, or a coordinates node x or y value and connecting that to the vector input of the noise texture. This way the texture displaces on the static plane as long as you want instead of having to move the plane itself. Keep at it!

  • @Elyakim_binenstock
    @Elyakim_binenstock 2 роки тому +1

    U could have used the mapping node to offset the noise texture instead of keyframing the plane’s position

  • @GemboyTV
    @GemboyTV 2 роки тому +2

    when i connect principle volume to volume in material output it turns black. help what should i do? i already change the density to 0.500

    • @GtmDesigns
      @GtmDesigns  2 роки тому

      Disconnect the surface nodes and also try changing the value to 0.01 or 0.001

    • @GemboyTV
      @GemboyTV 2 роки тому +1

      @@GtmDesigns thanks the density 0.10 works

  • @adb-adb-adb
    @adb-adb-adb 2 роки тому +2

    hey, just wondering, what addons did you use for the sky?

    • @spencershade5070
      @spencershade5070 2 роки тому

      it’s an hdri! google free hdri and you’ll see them. also, youtube search for how to apply hdri to scene and there will be tons of resources. good luck!

    • @GtmDesigns
      @GtmDesigns  2 роки тому

      You can download HDRI image (sky texture) from polyhaven.com/hdris

  • @blame3462
    @blame3462 Рік тому

    Bro That HDRI is needed yrr

  • @vidyutstudios
    @vidyutstudios 2 роки тому +1

    Use copyright free music broo.... Don't let your hardwork go in vein