@@klingon10 This one is the original poster. He was pretty mad when other channels posted it without informing him/crediting him. ua-cam.com/video/-BljfHCHSZY/v-deo.html
I like how silly stuff like this is going on while the red team are being chased down by unimaginable eldritch abominations, each second passing the red team getting more and more tired, till the said monster catches up and slaughters them. Unless they reach this safe zone of the blue spawn!
it's the burst of hysterical laughter that makes this so funny to me. hearing the collective joy of a bunch of likely sleep-deprived silly TF2 players fucking around on one server is an absolutely beautiful thing to behold
i love sending these videos to my little sister because 1. shes a little vietnamese girl and she just really likes the song 2. im a major tf2 fan and she knows it so its like our interests are merging :] also tf2 heavy tiktok dancing = funny
Hell nah, your gramma wrong dawg. You should say "As a Vietnamese person" because what do you mean by Vietnamese only, like Vietnamese fish or something ?
Wished this was its origin than in tiktok but still TF2 community is just delivers the goods Especially that last part truly your doing humanity a favor
The Rocket Launcher is the default primary weapon for the Soldier. It is a stylized rocket-launching device with wooden grips, a large front sight, and a wide exhaust port. The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h or 47 mph). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets most likely explode into gibs. As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation. Contents 1 Damage and function times 2 Demonstration 3 Strange variant 4 Related achievements 4.1 Soldier 4.2 Pyro 4.3 Heavy 4.4 Sniper 4.5 Snakewater achievements 5 Update history 6 Unused content 7 Bugs 8 Trivia 9 Gallery 10 See also Damage and function times See also: Damage [collapse]Damage and function times Shot type Projectile Damage type Explosive Ranged or Melee damage? Ranged Damage Maximum ramp-up 125% 112 Base damage 100% 90 Maximum fall-off 52.8% 48 Point blank 105-112 Medium range 50-90 Long range 24-48 Critical 270 Mini-crit 122-151 Splash damage Minimum splash 50% 2.8m Damage reduction 1% / 2.88 Self-damage 27-89 Self damage (rocket jump) 27-46 Function times Attack interval 0.8 s Reload (first) 0.92 s Reload (consecutive) 0.8 s
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. - [ ] This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
This reminds me of this one Portuguese server I play on, Serv de Bros or something like that, and they have this and a lot of the other taunts in that menu...great server 10/10
The fact that more than one person recorded this and got their perspectives of it is funny as fuck
ua-cam.com/video/Q9pFPd1FKII/v-deo.html
the guy with the yellow hair
@@klingon10 This one is the original poster. He was pretty mad when other channels posted it without informing him/crediting him.
ua-cam.com/video/-BljfHCHSZY/v-deo.html
69 likes
@klingon10 he was the first one out of all of them i watched lol
ua-cam.com/video/tVTRY6851Ug/v-deo.html
Ive seen like 4 different perspectives of this exact line of heavies LMAO
Me too xdxd
There’s also two POVs for the heavy facing the line of heavies and a soldier.
This is why we love TF2. This why this game will never die. Forever immortalized in history. Timeless.
That right
I still wanna join and experience this game but im sadly with Apple products
Is*
This is how a strong Community keeps a game alive.
@@lukedanielgalon1596if you have an intel mac you can use bootcamp
That Koishi spawning out of nowhere is fantastic 💀
Yeah ik..
LOL
she was having a heart throbbing adventure
she went to see what was all the noise and was traumatized that day. she went home not even thinking about borrowing a fishing rod anymore
Touhou hijack
What six years with no major update does to a mf
This is in such a sync that's blowing my mind, at the same time heavys dancing is so good 😆
It's in perfect sync because it was done via a command
@@Articianit looks so cool tho...
even the deaths are sync
So many Heavy's died that day...
edit. Oh my Pootis, so many likes! Is funny to me, thanks everyone :)
Heavy is dead?
@@BanderosLvivHEAVY IS DEAD!
waste of oil
All the Heavy main are dead
and one soldier
Petition to add this taunt to the game officially
Petition?
Where Do i Sign?
Yes
No matter how many times people try no one will ever be able to replicate this. Truly a once in a lifetime thing
It was a server command that forced Blu team to taunt and then die. Easily replicated
@@Mtglilypadsbut it wouldn’t be as funny as the first time
Overwatch 2: *losing players as more broken promises have been made*
Team Fortress 2:
Can’t lose players if there are no broken promises :) (there are no promises)
Cảm ơn người đã bật bài nhạc see tình, tôi rất hâm mộ
The random koishi medic near the end makes this perfect.
TF2 fans when Valve finally updates the game:
I like how silly stuff like this is going on while the red team are being chased down by unimaginable eldritch abominations, each second passing the red team getting more and more tired, till the said monster catches up and slaughters them. Unless they reach this safe zone of the blue spawn!
i mean, there are 3 people in red team
emesis blue
@@gerardonavarro3400emesis red
KOISHI TOUHOU SPOTTED
Why is she holding an amputator
@@Oncomishere She knows what you've done
Koishi jumpscare
it's the burst of hysterical laughter that makes this so funny to me. hearing the collective joy of a bunch of likely sleep-deprived silly TF2 players fucking around on one server is an absolutely beautiful thing to behold
For real😂 we gotta love silly sleep deprived players.
i love sending these videos to my little sister because 1. shes a little vietnamese girl and she just really likes the song 2. im a major tf2 fan and she knows it so its like our interests are merging :] also tf2 heavy tiktok dancing = funny
that's so cute😭😭
Core memory right there
For a moment I saw "tf2 heavy tiktok dancing" I thought you were talking about Tick Tock buff mercs 💀
gotta show this to my little sister who loves dancing and asian songs and played tf2 a couple of times because of me
This dance just screams both pootis and hoovy vibes and its beautiful
This is Masterpiece
0:18 "DROP IT" 😎
proof that TF2 is still thriving
the fact that I play tf2 and am vietnamese as well really makes this special
It was so good koishi went to see it herself 😂
Overwatch could never replicate something as glorious as this, and that is why TF2 is the GOAT
0:04 Perfectly Sync
This is one of the best modern tf2 vids
The best part of this is that everyone taunted in perfect synchronization. There was no gap of error to speak of
đẳng cấp see tình vươn tầm thế giới:)
I wish this was a mod on Gamebanana.
Maybe it would replace the Kazotsky dance or something.
Mannrobics?
@@Wall-nut687we have caramelldansen replacing mannrobics
@@lecake9217 oh but what about conga?
@@Wall-nut687 it can work
As a Vietnamese, i still hate the song
But, i love how peoples reactions in there are very hyped
Same here
Why do you hate ?
The song is just spammy and is used alot on discord
Hell nah, your gramma wrong dawg. You should say "As a Vietnamese person" because what do you mean by Vietnamese only, like Vietnamese fish or something ?
@@brandnewhope1807 well because
"I am killer fish, i taste very good"
Wished this was its origin than in tiktok but still TF2 community is just delivers the goods
Especially that last part truly your doing humanity a favor
Tf2's spirit is legit just
"And as the years go by, I will never die"
- Toby Fox sentence mixing 'You got a friend in me' for fun
WAIT I DIDNT NOTICE YOUR SHORT KIRYU OBJECTOR LMAO
I watched this dance from three perspectives.
4 already
@@high_solder_tf2 we need to know what the 3 reds were doing
This is why TF2 is still alive.
This is why I wanna play tf2 at least one day
Didn’t know my country song would go famous this far 💀
As a Vietnamese... I shall give this a 10/10 approval
"men only want one thing"
the one thing:
I think there would be world peace in less than 24 hours if we got all the world leaders in a tf2 server together
"sex"
*20 heavys proceeds to bust a move*
This is what got me back into TF2
Why this feels so relatable when practicing a dance in school 😂
Legend has it. Their souls are still dancing till this day
Her: he is probably cheating
Him: we made it boys, Boredom in TF2 is no more
So that's why this game is still in the top 10 of active games according to steamdb
If this isn't a taunt in the summer update I quit the game forever
I just hope we get an update
Have a seal instead
I have bad news for you
this will surely be recommended to everyone in a few years from now
Im going to collect these perspectives like trading cards.
Normal day in tf2
as a vietnamese this feels so wholesome, weird and awesome at the same time
Her: he’s probably out cheating on me
Him with the boys:
Just heavy mains sharing a collective braincell
Someone gotta do this on an 100 player server
Also what da Koishi doing
and that my friends are why there are only 2 heavy mains left
The greatest game ever made
The Rocket Launcher is the default primary weapon for the Soldier. It is a stylized rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.
The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h or 47 mph). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets most likely explode into gibs.
As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.
Contents
1 Damage and function times
2 Demonstration
3 Strange variant
4 Related achievements
4.1 Soldier
4.2 Pyro
4.3 Heavy
4.4 Sniper
4.5 Snakewater achievements
5 Update history
6 Unused content
7 Bugs
8 Trivia
9 Gallery
10 See also
Damage and function times
See also: Damage
[collapse]Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 52.8% 48
Point blank 105-112
Medium range 50-90
Long range 24-48
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 2.8m
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Rocket launcher lore
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. - [ ] This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough
When I saw the Heavys with the bird head, it made me laugh harder 💀💀
as a vietnamese person who heard this back in vietnam, i approve of this clip
truly another instance of guys just being dudes
as a Vietnamese, I still don't understand why people like this song so much
Red team :preparing the defences
Blue team:
Now I wanna see it perfectly timed one by one in a line. Like an after-image effect 😂😂😂
Her: hes probably cheating on me
Him:
bro im a vietnamese and theres a vietnamese song in team fortress 2:)) i feel proud rn
THIS is how it feels to play team fortress 2 community servers
WHAT IS KOISHI DOING THERE LOL
They move with such grace
From here, it looks BEAUTIFUL!
In words of the Soldier "We will live forever!"
and instead of sleeping, here I am
i miss tf2, its still goofy as of today 😔
"video games are so violent".....
Moment when heavy become light
From boys to Men🗿
Giây phút em gặp anh là em biết anh suy tình, oh một bản nhạc của VN đc các bạn dùng để làm nên một video tuyệt vời
Lol its very funny even that song its famous in the Philippines
This is why TF2 will live forever! We have soul and we can teleport breads. Poor OW xD
The most beautiful thing i have ever seen
as a Vietnamese
this will be the first and only time I enjoy listening to this song
My man with the terumi pfp
Waiting when this can be done in 100 player servers.
Me and the whole neighborhood when we hear ice cream truck music
This is what Overwatch needs and will never have
Games make people violent;
The men have no feeling;
They don't know hoe to have fun;
Men are too brutal.
*The men:*
How me and the vietnamese family vibe
As a Vietnamese, I would say is damn shock lol XD
От этой музыки так на душе тепло и смешно
It rare to see a vietnam song in other country, any nive vid man
*nice
Absolute peak gaming
WE NEED THIS!
No other type of humor matches TF2 humor
This hit different when you are vietnamese
Oh my god, I love it XD
I'm Vietnamese tho
This reminds me of this one Portuguese server I play on, Serv de Bros or something like that, and they have this and a lot of the other taunts in that menu...great server 10/10
I must join this server.
I love Team Fortress 2. May it always grow and become what others can never reach that makes everyone truly together with happiness and Joy!
and i thought this trend died , it completely died down in Vietnam and its still weird to see its still a thing in international communities
Guys being dudes!
i never expect my country music(vietnam) can get use in other country too