Nice to see some one notice that no one actually explained the units you came through and helped me understand the units way better thx for the help and keep up the good work
You forgot to mention that the mobile radar at second tech level can spot infantry and be airlifted while having a solid radar range that only changes at the 2 last research levels so its best to just keep it at second tech level (or level 3).
I had some trouble with somebody with helicopters so that's why I switch to anti-air platoon that shoots down helicopters and jets you don't really need that that's a waste you just upgrade the one that shoots down Jets& helicopter 🚁
nice i finally found a explaining video about this game i just started playing this game just a few days like 2-3 days ago but i have a played this type or kind of game so i can easily learn :)
hey great video, glad that you're back ! I have a question, are multiple rocket launchers considered vehicles? And if so, does that mean that if you shoot at infantry the defense taken into consideration will be against vehicles rather than infantry?
Hey man could you make a good video about security council and its features? Also one about the features in rising tides. You have better presentation than some of the other people yt
Came here after playing as Cuba and currently made an alliance with Mexico and Peru and now Venezuela recently, took over America, agreed to right of way with Canada, took over the carribean and now we’re pushing South America, do you reckon it’s good to build 2 mobile radar’s to scout what troops are on the land to choose what troops to use to attack them ?
Frigate is strongest naval asset for air defense, but they weak againts subs. Usually we cover it using a destro or attack subs. Cruiser can operate independent without any cover of other ship, usually cruiser for stack with carrier.
Awacs can't detect exact land unit (recon ability) and reveal stealth land unit like SF, while mobile radar can do it, and mobile radar more cheap than awacs. But as you say, awacs have more radar coverage (+50) than mobile radar, and awacs have advantage can detect incoming heli, while mobile radar can't do it
I dont understand THAD... i launched an icbm at an enemy with 2 lvl 1 thads and did total 24 damage. So that means it actually does 48 damage to my 40 hp maxed icbm? So to get total damage you add attack and defense stats?
Low radar signatures are generally units that can be spotted by less types of radar. These are units like infantry, helicopters, etc. high radar contacts are easier to spot as most radar can detect them. These are things such as vehicles, surface vessels, most jets, etc.
@@conflictofnick3578 hey man I have a question, in the game which I am playing right now my opponent brazil has Sams and aircrafts that detect high radar signature and my fighters have low radar signature can i take out his planes by avoiding sams
@@aquilaplayz9538 you can't, your plane just a cracker for his SAM. SAM is natural enemy againts any kind of fixed wing aircraft. If you want take out those sam, use your ground unit or attack heli. Sam is vulnerable against any kind of heli.
Depend on country doctrine, eastern best with TA, European best with MA. Mobile radar (MR) try to upgrade at least lv3+, better try to reach lv5. Radar (detection) who have capability to detect low (radar signature), always can detect high radar signature, but radar detection with high radar signature, can't detect low radar signature unit. But low radar signature isn't stealth, stealth need different technology to reveal. Based on that, best to worst at radar signature are stealth>low>high
I usually stack mobile AA with mobile radar + arty (back up) + tank + mechanized infantry (front line). They move together, but I split them before enter town/city and start to bombarding using arty, when the tank and infantry move close to city center. Mobile AA have great cover vs helo, and tank is weak againt attack helo, so they can be a good partner. In real life, 6-day war can be a real sample how mobile AA is useful to cover a tank or any kind of armored unit.
@@jayleatham5089 you are welcome mate 🤝👍 Tank just piece of cake if we fight against strong enemy who use air dominance (attack heli or attack jet) really well, mobile AA will cover the air from that threat 👌
So if a missile is coming at my city and I have a theater defense system there it will defend AND attack??? Is that the case with SAMs too? If a plane is engaging my city and it has SAMs in there it will defend and attack at the same time? Thanks
I’d tour cities are clustered, you can also have some outside of the cities to cover all of them, but I would recommend having 1-2 theatres IN each city.
@@conflictofnick3578 Something to do with attack-order ? I've used those mostly between cities/somewhere within range - do they need to be in the line from the city to attack too ? Same with SAMs, shouldn't they launch when enemy air comes to (their) range, or is something else required ? Yup, didn't get why theater defenses didn't seem to be shooting at all - maybe b/c so many enemy aircrafts then... Enemy didn't reply so I quit the game, interested to come back but meh, too little information. I mean, when I had all of middle-east and some europe etc. it was still too expensive to build theater defenses 2/town when I didn't see any reason.
Hey man how do you start a game i usually build tanks on 1 city and planes on my capital and i mobilise infantries on the rest of the other cities and if i have a country that has alot of coastal cities i mobilise ships on 2 Cities and infantry in the rest of the cities let's say you picked sweden how do you start a game with a country like Sweden what do you mobilise and what do you build the first few days of the game?
As a euro doctrine nation, strike fighters are never a bad starting unit. As Sweden, you are surrounded by other nations so leveling up your infantry, getting strike fighters, and ships are a good idea, even if those ships are corvettes.
@@conflictofnick3578 i also love playing as brasil since you start with a lot of resources 9 cities its far from the all of the conflicts in Europe you can raise a huge army in the beginning producing 9 infantry in each city and allies around you with a huge navy
Hey plz answer, does theater defense have reload time if u send 2 nukes to came city and destroyed one of them does the other one hit or can destroy that too , or got reload time so other missile hit it?? Plz thanks
Only 10 minutes reload time, doesn't matter 👌 If you play as attacker, never send a single missile to your enemy, make an salvo 3-5 missile at the same times, so TDS system will shut down
The thing is I'm new to the game and don't know what to really to max out first I just started my first game today gonna try and go for main battle tanks max infantry mobile sams and strike fighters maybe missiles later on
@@hereticalbug3112 don't leave the game for long period. This is 24/7 game, whereas you sleep, your enemy don't, and when you back, your troops completely destroyed. If you can't play for long period, dont start new game, as simple as that.
If there is enough of them yes. Max level SAMs have an attack and defense of 5.5. One SAM can have a total of 11 damage to missiles. This means 4-5 SAMs could defend against an ICBM if the attack and defense is triggered.
Nice to see some one notice that no one actually explained the units you came through and helped me understand the units way better thx for the help and keep up the good work
This is well a master piece you literally achieved the goal of getting me to know how to use support units thanks man leaving a like rn
Thanks to this channel, I am able to understand what support units I should deploy that is necessary for Western nations.
This is great, I'm new to the game, very helpful. Glad you are feeling better.
You forgot to mention that the mobile radar at second tech level can spot infantry and be airlifted while having a solid radar range that only changes at the 2 last research levels so its best to just keep it at second tech level (or level 3).
great video very in-depth details on each unit this is exactly what i needed +1 sub
I'm new this helps alot keep up the work
That black ops xombies background music hits hard
glad you better now dude. Awesome video
Thanks for putting this content out bro
Love the black hawk 2 zombie music in the background
I have never fully utilized support units other than theater def and mobile Sam’s but will now start using others as well
I had some trouble with somebody with helicopters so that's why I switch to anti-air platoon that shoots down helicopters and jets you don't really need that that's a waste you just upgrade the one that shoots down Jets& helicopter 🚁
nice i finally found a explaining video about this game i just started playing this game just a few days like 2-3 days ago but i have a played this type or kind of game so i can easily learn :)
Can you do a video on deploying radar and how to get elite munitions
Love the background music😭
The bo2 zombies music is awesome
It’s a really good as background music tho
Saaame man
Love the videos never stop
can you please make a video on range! how does it work? how far is 100... ect
Thanks for your videos I get the game so much beter now knowing all of this info please continue to make more
W BO2 Zombies music🗿
If you are fighting someone with nukes, theatre defense system is worth it.
What should I call my Alliance? I'm thinking, Los Papi Chulos.
Thanks for this amazing video
Mr. Nick you have available 1st Part video tutoial Basics? and TY for sharing🙏🏽🤓 Glad Ur feeling better Brother Stay Safe
hey great video, glad that you're back !
I have a question, are multiple rocket launchers considered vehicles? And if so, does that mean that if you shoot at infantry the defense taken into consideration will be against vehicles rather than infantry?
If you look at the screen for the MRL, next to the name of the unit, there is an icon.
That icon tells you the type of unit.
MLRS are considered armored
Keep it up bro 👊
I feel so dumb now. Been playing a couple weeks and I never realized the support was artillery 3 tiers, anti air 3 tiers, and radar.
Hey man could you make a good video about security council and its features?
Also one about the features in rising tides. You have better presentation than some of the other people yt
Came here after playing as Cuba and currently made an alliance with Mexico and Peru and now Venezuela recently, took over America, agreed to right of way with Canada, took over the carribean and now we’re pushing South America, do you reckon it’s good to build 2 mobile radar’s to scout what troops are on the land to choose what troops to use to attack them ?
what navy do you prefer? frigates and cruisers or destroyer and subs and do you like put them together or keep them apart
Too much to explain in a comment. Lol
Frigate is strongest naval asset for air defense, but they weak againts subs. Usually we cover it using a destro or attack subs. Cruiser can operate independent without any cover of other ship, usually cruiser for stack with carrier.
Towed artillery is best considering it's available early on. And can be airlifted lv 1.
We can agree to disagree the MLRS is the best in my opinion but if I’m eu I like to mobile artillery
Good to know.
very nice video !
Instead of ground radar is better to use avacs it is much more mobile and from level 3 can detect in 225 range
Awacs can't detect exact land unit (recon ability) and reveal stealth land unit like SF, while mobile radar can do it, and mobile radar more cheap than awacs. But as you say, awacs have more radar coverage (+50) than mobile radar, and awacs have advantage can detect incoming heli, while mobile radar can't do it
I dont understand THAD...
i launched an icbm at an enemy with 2 lvl 1 thads and did total 24 damage. So that means it actually does 48 damage to my 40 hp maxed icbm? So to get total damage you add attack and defense stats?
Question, what’s the difference between low and high radar signatures?
Low radar signatures are generally units that can be spotted by less types of radar. These are units like infantry, helicopters, etc. high radar contacts are easier to spot as most radar can detect them. These are things such as vehicles, surface vessels, most jets, etc.
@@conflictofnick3578 Thanks, that helped a lot.
@@conflictofnick3578 hey man I have a question, in the game which I am playing right now my opponent brazil has Sams and aircrafts that detect high radar signature and my fighters have low radar signature can i take out his planes by avoiding sams
@@aquilaplayz9538 you can't, your plane just a cracker for his SAM. SAM is natural enemy againts any kind of fixed wing aircraft. If you want take out those sam, use your ground unit or attack heli. Sam is vulnerable against any kind of heli.
how do SAM attack? the only time it attack is when it def
Maybe stack a radar/make radar in range of that SAM, idk sry. Anyone ?
Can you make a video about how attack and defense works? I get confused a lot of times in game
No te preocupes yo te ayudo
shoud i go for mobile anti air or sam launchers in day 20-25
good vid
When talking about the theatre defence system. Does the attack and defense stack for 24 hitpoints?
Yes
@@conflictofnick3578 i did not know that i always stacked 2 for no reason wow thank you
Anyone know how to fix the game not being stuck on load bar on iOS
Ty
Question do you prefer towed artilery over MA and what radar do you recommend if you have to pick one low or high?
Depend on country doctrine, eastern best with TA, European best with MA.
Mobile radar (MR) try to upgrade at least lv3+, better try to reach lv5. Radar (detection) who have capability to detect low (radar signature), always can detect high radar signature, but radar detection with high radar signature, can't detect low radar signature unit. But low radar signature isn't stealth, stealth need different technology to reveal. Based on that, best to worst at radar signature are stealth>low>high
Any suggestions on what to stack with a mobile AA?
I usually stack mobile AA with mobile radar + arty (back up) + tank + mechanized infantry (front line).
They move together, but I split them before enter town/city and start to bombarding using arty, when the tank and infantry move close to city center.
Mobile AA have great cover vs helo, and tank is weak againt attack helo, so they can be a good partner.
In real life, 6-day war can be a real sample how mobile AA is useful to cover a tank or any kind of armored unit.
@@lifewater123 Thanks I actually never thought about mobile AA with a tank. Appreciate it.
@@jayleatham5089 you are welcome mate 🤝👍
Tank just piece of cake if we fight against strong enemy who use air dominance (attack heli or attack jet) really well, mobile AA will cover the air from that threat 👌
Did you by chance my friend got the "VAX"?
I love how you approach likes and dislikes lolol
Thanks. I encourage people to express their likings to my content but also understand that there can be dislikings.
@@conflictofnick3578 so true, cant please everyone
I hope you get better soon
Thank you very much. It’s a process.
So if a missile is coming at my city and I have a theater defense system there it will defend AND attack??? Is that the case with SAMs too? If a plane is engaging my city and it has SAMs in there it will defend and attack at the same time? Thanks
Yes that is correct. If a plane or missile, etc makes contact with an anti aircraft unit directly, it will defend and attack.
@@conflictofnick3578 thats good stuff! Thanks mate
Do the SAMs require me to research missiles?
So Nick, you recommend theater defense in center of city instead of in-between cities?
I’d tour cities are clustered, you can also have some outside of the cities to cover all of them, but I would recommend having 1-2 theatres IN each city.
@@conflictofnick3578 Something to do with attack-order ? I've used those mostly between cities/somewhere within range - do they need to be in the line from the city to attack too ? Same with SAMs, shouldn't they launch when enemy air comes to (their) range, or is something else required ? Yup, didn't get why theater defenses didn't seem to be shooting at all - maybe b/c so many enemy aircrafts then... Enemy didn't reply so I quit the game, interested to come back but meh, too little information.
I mean, when I had all of middle-east and some europe etc. it was still too expensive to build theater defenses 2/town when I didn't see any reason.
Hey man how do you start a game i usually build tanks on 1 city and planes on my capital and i mobilise infantries on the rest of the other cities and if i have a country that has alot of coastal cities i mobilise ships on 2 Cities and infantry in the rest of the cities let's say you picked sweden how do you start a game with a country like Sweden what do you mobilise and what do you build the first few days of the game?
As a euro doctrine nation, strike fighters are never a bad starting unit. As Sweden, you are surrounded by other nations so leveling up your infantry, getting strike fighters, and ships are a good idea, even if those ships are corvettes.
@@conflictofnick3578 i also love playing as brasil since you start with a lot of resources 9 cities its far from the all of the conflicts in Europe you can raise a huge army in the beginning producing 9 infantry in each city and allies around you with a huge navy
What’s the music in video background ?
Hey plz answer, does theater defense have reload time if u send 2 nukes to came city and destroyed one of them does the other one hit or can destroy that too , or got reload time so other missile hit it?? Plz thanks
Yes they reload. The defense applies regardless because that part does not need to reload, but yes theatres are more vulnerable when on a reload.
Thanks , 🌹
Only 10 minutes reload time, doesn't matter 👌
If you play as attacker, never send a single missile to your enemy, make an salvo 3-5 missile at the same times, so TDS system will shut down
what’s up with the michael myers music
It’s music from the Home Screen in the zombies mode on Black ops 2
The thing is I'm new to the game and don't know what to really to max out first I just started my first game today gonna try and go for main battle tanks max infantry mobile sams and strike fighters maybe missiles later on
It depends on the situation you are in, what country you are playing, and what you need most.
If you are an island for example, it’s best to focus on a large navy. If you are a huge country, it might be good to get jets.
@@conflictofnick3578 im playing battleground usa with Cuba with Eastern doctrine
@@conflictofnick3578 alright ill keep that in mind
@@nathanyother2214 go for navy
Kino der Toten music
Please Nick. Change your background music. It`s like i`m watching a horror movie ^.^
Do you have a alliance in con? Im trying to find a active one
Yes I do. It’s - New International Coalition of Kickass
@@conflictofnick3578 i applied
@@conflictofnick3578 I applied too
Does sam laucher auromaticly attack
Yes.
Edit: if you’re at war with the nation then they will stack the units.
@@conflictofnick3578 how deal with ship being destroyed while i am afk because it can’t auto attack
You need aurocerrekt.
@@hereticalbug3112 don't leave the game for long period. This is 24/7 game, whereas you sleep, your enemy don't, and when you back, your troops completely destroyed. If you can't play for long period, dont start new game, as simple as that.
Do sams stop icbm
If there is enough of them yes. Max level SAMs have an attack and defense of 5.5. One SAM can have a total of 11 damage to missiles. This means 4-5 SAMs could defend against an ICBM if the attack and defense is triggered.
mobile radar does damage to infantry by radiation lol
Okay but how do you build them :(
With the buildings I mentioned.
What is this music bro?
It’s music from the game bo2 on the zombies Home Screen.
BO1 music og
We can a game together please ?
You gotta have skills.
@@jebby16 sure
Nick do mobile Sam lunchers shot milleseles
Yes
They do but weak, TDS is natural enemy of any kind of missile
Heyy
Who else thinks towed artillery is useless compared to literally everything else