Are you guys EXCITED about these NEW CHANGES? Let me Know Below! Want To See me live Playing State Of Decay 2? Watch Me Here & Follow: www.twitch.tv/sunnygames_yt Follow my 2nd State Of Decay UA-cam Channel Here with More SOD2 CONTENT:ua-cam.com/channels/nu8xFfdDSbXGP7U2r_Zjfw.html
yeah i'm excited (sarcasm) i wish they would make a anti horde defense for bases and outposts like state of decay one. also can we please make the infestation plague heart activated update a option in the map creator or difficulty choosing screen where we can decide if we want to deal with it or not. also main question what happens if AI set off a plague screamer?
Lethal is going to be a fucking joke. You have no choice but to awaken all the plague hearts across the map because of the scarce loot. And now you have to actually do infestations which is a colossal drain on parts and fuel. The screamer thing is a complete meme. You can't stop them in packs of three. I'm not coming back to the game until this is all ironed out. The game is a joke on anything besides Lethal but this is a bit much.
@@tommylucatiel7911 yeah i agree but it's all with the sensitivity settings. i particularly just take a car and reverse into the screamer hoards. and if early game i just use a quiet pistol to shoot all 3 in the head trying to line up a penetration double kill first.
Not likely to play after this infestation shit show goes into effect. It's bad enough with the infestation dynamic now. They are making the game more of a chore than fun. They are ruining the game!
Sorry for the latest absence guys! I was diagnosed with Cancer back in 2016 but then later hit remission. These past few months I took a little mental break as I was on the verge of my last oncologist appointment where I was given the news that I'm officially "cured" 6 years later. That was a lot to deal with the past few months and made making content hard creatively so appreciate the patience. More videos in the coming weeks!
Holy crap, my dude! That is AMAZING!!!! Remission of your cancer! I had no idea. Man, anytime you need a break, mental or otherwise, you take it! But thank you for this in depth vid about the hordes update... I CANNOT wait! I am SO pumped for this update. Exciting times are ahead.
The wave of infestations attacking your base reminds me of Lifeline and how you have to face harder and harder hordes attacking your base. I hope you can get survivors to come pick up/loot houses for you now like in SoD 1.
I miss that lol it made transporting stuff with out cars much better. But they should update it like the more loot your survivor called in has the higher chance they get attacked by zombies when making it back to base due to the weight . Also it should depend how far you are from your base. So if your half way across the map it should take 5 min longer or sum them it being closer to base .. little things like this would make it more relevant.
@@robvig and all the dope combat moves they didnt add on SoD2. Man I'm just glad I played SoD2 first then SoD1 cause it would have annoyed me finding up how much content they cut for SoD2. The spine buster, round house kick, being able to set up traps in outposts, Which I hear is coming back to SoD2 so thats good.
As much as I love the continued support for this game... I just want them to make more enclaves that you can recruit or have around the world more varied types, like police enclaves, firemen enclaves, office workers, whatever else
This is the type of update that makes longtime fans like myself feel that we still have a voice and Undead Labs is listening. I've wanted something like the old mechanics that were in the original State of Decay and I believe the developers came up with a great answer. It looks great. I also think this is a great reason to revisit your forever communities and do some housework. Even established communities (like all five of my maps) are going to have a difficult time on Lethal.
Thematically, I love the idea of the hearts guiding the hordes/infestations, a lot more interesting than random infestations on parts of the map you haven't/don't want to touch. My problem though is still the fact that the infestations are all punishment no reward. If you have to take on what is effectively an xl horde to clear them that is just painful. On lethal I honestly just do everything in my power to avoid fighting juggs as it is because the risk is not worth the reward, but now I may be all but forced. Be it buffs to morale/influence when there are 0 infestations on map, greater rewards/supply drops for clearing out several infestations or the awoken hearts... just something to make it feel like less of a chore that just has to be done before it bites you in the ass.
If you have signal boosters and the base booster running then u get a big Experience points reward, especially if u clear a town, by the end u r halfway to recruiting a Legacy Survivor
I doubt new players will have much of an issue IF they approach it as a survival "sim". You learn organically as you go and the mechanics are less daunting to pick up on since you're not trying to learn everything at once. I've had the game since release and purposely avoid researching how things work under the hood because not knowing is more fun.
The last thing I want is to have to kill a Jug to clear an infestation. It can already happen now. If you're doing an infestation and a Juggernaut wanders over and makes the zombie count go up, the game expects you to kill it to clear it. So many times I've had a random juggernaut make me have to ditch an otherwise cleared out infestation because I'm not prepared to take it on. I have to leave and come back. It's annoying af. 😂 Glad I won't have to deal with being unable to find the last zombie though. That's really infuriating. Then it keeps growing and you still can't find the last zombie.
You do realize you can just lure the Jug and the zoms away from an infestation right? Take them far away, and they no longer count towards the total of infestion zoms.
@@skycloud5695 Tried that, doesn't always work. Lured a juggernaut like a mile away and the infestation wasn't going away. I eventually killed it and the infestation disappeared. The only good thing was that by luring it far away it prevented other zombies from wandering in and further increasing the amount.
I kill jugganauts so often thinking it will be good tactically to get rid of one that’s always there. Then i come back thru where i killed it 10 mins later and the game has loaded another in the exact same spot.. not infestation related either.. in fact sometimes my map is worse on threats when i’ve cleared infestations
@@skycloud5695 It does kinda work. If you reload, the infestation and the whole area "refreshes" and that one juggernaut could be replaced with a regular zombie or two. It doesn't get rid of the juggernaut, but the reload should move him somewhere a bit far from your location
Thanks for the heads up Sunny and super happy that you're doing much better! I'm happy to see that they're implementing some old school SOD stuff like the community members going out and doing things along with the outpost defense. The whole Plague Heart Awakening thing sounds pretty scarry. Thanks for the update and it was cool to see Guru. I swear SoD2 has the best gaming community. Thanks man!
You are 100% correct buddy, I took a break from this for almost a year and just jumped back into it with all these new things added in my absence . The SOD community is night and day compared to the toxic GTA online community that i tried to play again . And thanks to a guy like sunny always giving me videos on the stuff I missed and thanks to all of you SOD players for not being dicks like a GTA haha .. hope you all have good holidays coming up
I hope this works out, because major issue with SOD2 is endgame. When you setup your community in midgame and become self-sufficient, it just becomes game of repetition as there's really nothing to do. Looting becomes pointless as you can just call in traders and overall once you get some descent weapon you don't really need to loot anymore. So hopefully this fixes the issue of actually having something to worry and do in late game. The issue I mentioned is the reason why I always start with fresh community because at least then early game is fun when you have to sneak around and watch out for feral packs. Also, I would love to have leader system updated, maybe have survivors have special traits that's only in effect if they are picked as leader. Currently, having leader is only really needed for their buildings, to the point that you pick Builder, make Sniper tower, dump the leader, pick Trader, make Trade depo, etc. Having leader is completely irrelevant outside of that, outside survivors stop whining that "someone should be in charge".
I'm really confused. You said it's slowed down, but yet it took over a town in 30 minutes ? Considering day feels about 5minutes and night is 2000 hours I guess I'm lost as to how that's slowed down
the main thing i wish they would do away with is the multiplayer tethering and i wish they would add dedicated multiplayer communities so my buddies can keep playing even if i get off
I'm super conflicted here. While I absolutely love that the devs are experimenting and doing everything they can to implement new mechanics to keep the game alive.... I honestly feel this is a step in the wrong direction. I understand that "lethal" players are bored and want more challenges. I get that. But the overwhelming majority of players, from my experience, are more interested in deeper RPG and more expansive community mechanics. Someone else posted about how they would like to see relationship statuses for teammates. Like, friendships and even lovers forming bonds. How cool would that be to see two members form a bond if you send them out together where they become a better team and actually gain a buff when they travel together? Or two members that hate each other and therefore get a debuff when together. But you could have them accomplish a mission together that ends up strengthening their relationship. I know that's a lot to implement, but I would love to see more stuff like that rather than "Oh! We made it harder! Now you gotta fight a jugg as well to clear out the infestation, just for it to pop back up in five minutes!" It's incredibly annoying that the undead are getting more attention than the living characters that I thought were supposed to be the focus of this 'story'. I would like to hear other people's opinions on this.
I completely agree I always find Myself coming back to this game every few months but lately there has been no incentive.I don’t think difficulty is the right move however building on mechanics characters or even story.
@@ScytheSalinas hah! I mean, yeah! Maybe not that exact thing but something along those lines. I just think as it stand once you get 8-10 people and a decked out base...that's it. You're pretty much done even thinking about your community members.
I've said it before, infestations are an absolute chore. Now they are a cataclysmic chore. Why even bother with enclave missions when you are being buried in hordes?
Why don't they just put base fortification in the game like you can customize your base or make it more defensively but they can balance it in a way we have to go get supplies to repair
They’re doing another infestation update?? It’d be nice if they worked on new missions or a map. There’s a whole list of what they could do yet they decided infestations again?
I guess as a lethal player I'm up for the challenge. Besides, the CLEO Haven device will totally make that zombie army attack looks like the ending of Kingsman 1 so this facility in now a total must have. Otherwise just like in SoD 1, build your outpost across the town where you live. It creates an outer layer of defense before penetrating to your base which kinda sounds neat and realistic in some ways. But the Plague heart awakening is what intrigues me. There's almost to no way that a plague heart wont scream when you attack it and its no chance that another plague heart wont hear it especially on Lethal Zone which they are clumped up. And the juggs on infestation? My god! As if a Blood Feral pack is not enough mixing in to an infestation. I think my bottomline now is that the defense is quite easy if you're stacked up with weapons and ammo which is not difficult now due to the Forever Community update. But offense is going to be a whole new level and it all falls on the player how this will end. Which is a damn good feature. I hope one day, Hostile Enclaves can do the same! 😁😁😁😁😁
Great video but the devs haven’t updated community members and followers at all. We should be able to give followers commands (wait, attack, retreat). Also I would love to have some kind of relationship system (friends, romantic, not trusted, annoying, etc) it would be great if the relationship community members have could have morale and combat buffs/debuffs between each other. Community members are so boring once you have a full community so that really needs work. Once I get a full community i quickly get bored after a few fights.
Agreed. I am honestly kind of tired of all the infestation stuff. They're already annoying as is. Just seems like this is gonna be worse. I want more in depth community development and relationships.
@@myzticalz3289 Lmfao once again why would they allocate money and resources to a game they see absolutely no return on? God forbid they come back to the game but CHARGE for the content they have to make..
What about the Cleo thing you can pick up for your base in Trumbull valley that kills them when they get to close does that not work on these attacks ?
Be cool if more than 6 of our survivors could be in the base at once to help defend against these hordes. I've got 11 survivors all with .50 cal rifles
Man, I can barely handle the blood zombie freak Juggernaut-Feral on whatever difficulty I have it on. Whatever they did to the game really fukt me because now there's always large masses of freaks all around my base and I have had to find cheese ways to handle them. And it seems like blood plague is everywhere and my people keep getting whooped on whenever I try to clear an infestation and damn near get killed when I go after a plague heart. It's made it unbearable for me to play this game as I was using it as a chill game. Running around collecting stuff and focusing on finding people and selling and trading. Stealth is not even an option for my playstyle. If they start focusing on stealth I'm out.
These all sound amazing. Way more dangerous base attacks and defenses you can place WITHOUT it being locked to base squares is incredible. Turrets would be nice as well and ieds
As much as I love playing this game, it’s starting to push me away from it. Mainly because it’s like they’re making the zombies more self aware. Now it’s like two teams trying to figure out how to kill each other and whose got what territory to show who’s more dominant, rather than just trying to survive and gather resources. If I wanted to play a game like that, I can just play Domination on call of duty or something. Whenever I’m about to leave base, I should feel intimidated. I should feel terrified, but I don’t. I just feel like I’m going to war with another group on the other side of the map lol
Yo those Christmas sweaters are lit 🔥 😂😭 I only have all Halloween I need to play this game more I took a big break way back in 2019. I remember when u can start with one person in ur community now it’s forces you to do three dam stuff changed lol
My whole worry or concern is what impact will this have on friendly and hostile enclaves? Will this make it easier for them to die? Will they accidentally intercept the infestation hordes and get themselves killed?
Returning player here. I haven't played in over a year I noticed that there's a lot of new changes. I'm on a PC now so I don't have any of my old communities. The question I want to ask is would you recommend starting off on an easier difficulty? because I used to just play dread a lot, I played nightmare for a bit but I ended up selling my console. With all the new updates recently seems like it could get overwhelming pretty quick if you're not prepared and overall just seems like the game is a lot harder now
Holy shit! I play on lethal and I already struggle to keep my community alive, I don't have many legacy survivors with good stats or a build up of weapons etc so most games I am going in with green survivors and a few weapons if I am lucky. This looks insanely hard but I am excited to see the changes, often all it takes to decimate my community is one feral horde or a single juggernaut. I don't know if I will be able to actually handle this difficulty unless I try easier modes. Not sure I want to do that tbh. I am new to your channel and I thank you for your content dude, glad your health is improving.
Idk, after 4 years of playing this game all I really want is new maps. It all sounds great but Ive got bored with the maps and have beaten the game with every leader on every difficulty on every map.
Glad to see you back and well Sunny! Very well done video as always and i so can't wait for the update. I'm wee bit over 400 days into lethal, stocked up with ~150K rounds (all calibers mixed), assload of nades and pipe bombs i've collected and so on, first thing imma do is find a screamer and jab my two fingers into his eyes to piss it off and see what horrors i will awaken!
If they add enemy NPC groups, it'd be interresting if you could temporally ally with them against hordes or maybe somewhat direct the coming hordes towards your enemies or smth
@@KrillAndGrill well for one that would require money, which they are not receiving anymore for this game, and 2 that would require resource allocation which in turn requires money…which they aren’t receiving anymore for this game.
I like that very much, because I play the Darkside Mod now and this one is sometimes just too hard and not always that much fun. The new mechanic seems a good choice to fill in between Lethal and Darkside. I will definatly try it out.
From a role playing element it makes sense that outposts can be infested. But you should be able to set defenses up on them. In future games I’d like to gave more autonomy on building a base anywhere and clearing the map of obstructions or adding barricades.
Exciting. Time to crank out securing all my legacy boons to make future runs a little easier. So far I got all 4 of Normal, and working on my 2nd for Dread. I personally don't think I'm cut out for Nightmare or Lethal anytime soon. lol
I like the idea of this, but I still wish the game considered the idea of some sort of barricades. So that way there’s more protecting your base BEFORE the horde breaks through a simple door. If there was such a way of maintaining sandbag structures/ barbed wire/ reinforced doors etc. second I always hoped they’d let us bring 2 community members out at the same time instead of only 1 😭😩
I dont know if this will be enjoyable or frustrating. what about if they can make the friendlies come around and help eliminate zombies on command. That would be fun. At least you got less chance loosing your characters.
Welcome back Sunny. I enjoy your videos. I was wondering how this new update will work on plague hearts that have been destroyed before the update? I'm still new to the game so I do play on standard mode. Any thoughts?
As lethal zone player I am happy for changes but that's mean no more random spawning screamers right behind you when you fight zombies. After scouting let there be and 10 ferals, no problem but not spawns in middle of the fight like game is working right now. Disable running on characters when you are out of stamina (like for real) and fix watchtowers(disable characters to fight melee and disable pathing for zombies on towers. Remove boons from builder, pyrolauncher and make hearts immun to melee hits, make some new items like plague busters which players will need to chase ingredients and be able to kill hearts.
As a new player 1 week or so I’d say it’s very easy to understand the infestation system it’s cool as hell and I love SOD 2 never played much of the first one sadly 😢
So sieges are gonna be like that scene in The Hobbit BOTFA, When the Azog says to wait so the larger trolls can get into position, and then all attack…
Its great they are upping the zombie sieges and stuff, but I just hope they'll give us the tools to protect our bases correctly with traps and upping our own AI survivors
So here's a question. With the changes to how zombies launch sieges, how will this affect calling for Cleo drops and how will the Haven device function? Will it simply disable the plaguehearts from awakening? Will it just make it impossible for zombies to approach your base? I can't imagine the plaguehearts can't actively send the zombies towards your base, haven device or not.
fact hordes are working together to gather up around a target before rushing it does prove my theory something controls the zombies. (if something controlling undead like a hivemind then there way to end all this with 1 kill)
Is this worth picking up right now for the holiday sale? I just remember giving up on part 1 because of how unstable and choppy it was. Is this way more stable and playable?
It’s just still so buggy. Just the other day I bumped into a small rock and sent my suv flying. I still deal with special infected tied to missions falling through the map. Regular zeds spawning below houses during infestations. It’s not game breaking but it becomes very noticeable when I have a week or 2 where I play this game nonstop.
All very well but that means when i’ve accepted a choice mission and then it launches 3other missable missions at me i’m gonna have to miss all of them to prioritise going back to base. Adding content without improving the existing AI/rollout might mean, for me at least, my invested characters and all my prep gets lost through no faults in my strategy See what happens- it does need a freshening up so have to like it or lump it
At 800 hours I have a couple notes. 1. What stops me from grabbing some C4 or a bunch of bullets and mowing down every plague heart in one run while setting up my outposts like I already do? 2. I think this is the best they can do to ramp up the difficulty without retooling the game's balance or upgrading the specs. Next game I want more regular zeds since they do the real damage while specials distract you. 3. Can we also please make the DLC explosives more accessable to use in this base defense? Mines are cool but minefields are a lot cooler
sounds like it's not that hard to explain. If I'm correct it's like using a car to unveil the map, but if there is a plagueheart in that house it activates it, If I'm not mistaken.
Hey Sunny glad you’re better. I sent this message in the SOD IG and wanted to post here as well. It was mentioned that community members will be able to scout and clear infestations, with these mixed group hordes will the community members be able to be injured or die or get blood plague during this process you think?
Honestly, with the other half of the update, it'll make the announcements about what direction the infestation hordes are moving will make sense. Nobody has every building memorized.
Right handed combat would be nice! Ability to choose vehicle upgrade colors! New enclave stories! New voiceover, it feels like my group of ten have no more than 4 different accent/voices.
So excited with this update. Ive been playing state of decay 1 and 2 ever since and now i can now say that the features i love in state of decay 1 is now in 2. Manning the outpost. Hope they add the feature where you can set or build or reinforce outpost like actual characters manning or defending an outpost. New missions like help the defend outpost. It adds in the immersion that your defending the bases/outpost. Praying that they can roll out this update as soon as possible.
I feel like this would be more enjoyable if bases were more like a defensive structure than an arena for sieges to kill you in. Too many areas zombies get through and limited coordination from survivors so in my experience sieges always end up as melee brawls inside my arena of a base. On harder difficulties it almost seems worth the risk to not be home for the siege so you don't end up fighting multiple juggs and feral packs and then sceamers that summon even more zombies which just makes fighting longer. Even on container fort with just 3 entrances, you could climb up onto the wall and shoot down but there'd still be AI trying to melee brawl 10 zombies. Even in the field, as soon as a screamer screams you're automatically locked in a minimum 30+ minute battle because zombies just keep on spawning and screaming on their own.
Played the game at launch, after 2 years and one more time after juggernaut update came out. I really love the game. But the only thing that prevents me to play this game again is the way coop works. It was my complaint the first, 2nd time and my 3rd playthrough. This is game is so fun but I can't imagine how fun it will be if you can be in the same community with your friends. I just can't play it again solo. I think making those changes in multiplayer will actually make this game better IMO.
I really would appreciate it if the dev team make a command list for the follower, like what weapon to use during stealth or normal stance or to shoot on sight or stay hidden, etc. Currently, the followers made senseless movements. I was scouting a hostile community from the roof of a nearby store when suddenly my follower, in his wisdom, decided to descend the ladder for a God-knows-why reason, triggering a nearby juggernaut horde and killed almost instantly. I lost a community member, a keyboard, and a mouse on that day, not including the dent on my pc monitor and a ghastly cut on my knuckle. Secondly, it would be VERY nice if we can share a weapon with friendly enclaves for them to USE it or at least switch to better weapons we sell them. Update 30 or the forever community patch gave me, wait a minute I have to check my community inventory first... Ah, okay, I say again, the forever community gave me as of now, 14 Custom AKs, 8 Raider's AKs, and 7 Prepper's AKs, not including the Prepper's AKs ALL my community members are using. Why the heck do I need that many guns? I had a very bad experience defending a friendly community armed with knives and rusty screwdrivers. Good luck doing it on nightmare or lethal mode. I hope the next update will focus more on the enclaves and their mechanics. Maybe the option to merge them with us or with others, maybe to have them deal with the infestation nearest to their base, or maybe have them NOT choose a goddamn fruit stall as their home. Why do I have to deal with the whole damn plague hearts and still have them demand some food or meds while they literally do nothing? This doesn't make any sense at all.
Are you guys EXCITED about these NEW CHANGES? Let me Know Below!
Want To See me live Playing State Of Decay 2? Watch Me Here & Follow: www.twitch.tv/sunnygames_yt
Follow my 2nd State Of Decay UA-cam Channel Here with More SOD2 CONTENT:ua-cam.com/channels/nu8xFfdDSbXGP7U2r_Zjfw.html
yeah i'm excited (sarcasm) i wish they would make a anti horde defense for bases and outposts like state of decay one. also can we please make the infestation plague heart activated update a option in the map creator or difficulty choosing screen where we can decide if we want to deal with it or not. also main question what happens if AI set off a plague screamer?
when will these take effect? played today and they are not in.
Lethal is going to be a fucking joke. You have no choice but to awaken all the plague hearts across the map because of the scarce loot. And now you have to actually do infestations which is a colossal drain on parts and fuel. The screamer thing is a complete meme. You can't stop them in packs of three.
I'm not coming back to the game until this is all ironed out. The game is a joke on anything besides Lethal but this is a bit much.
@@tommylucatiel7911 yeah i agree but it's all with the sensitivity settings. i particularly just take a car and reverse into the screamer hoards. and if early game i just use a quiet pistol to shoot all 3 in the head trying to line up a penetration double kill first.
Not likely to play after this infestation shit show goes into effect. It's bad enough with the infestation dynamic now. They are making the game more of a chore than fun. They are ruining the game!
Sorry for the latest absence guys! I was diagnosed with Cancer back in 2016 but then later hit remission. These past few months I took a little mental break as I was on the verge of my last oncologist appointment where I was given the news that I'm officially "cured" 6 years later. That was a lot to deal with the past few months and made making content hard creatively so appreciate the patience. More videos in the coming weeks!
Holy crap, my dude! That is AMAZING!!!! Remission of your cancer! I had no idea. Man, anytime you need a break, mental or otherwise, you take it! But thank you for this in depth vid about the hordes update... I CANNOT wait! I am SO pumped for this update. Exciting times are ahead.
Your strong glad your still here with us 💪🏾
Holy shit I'm so happy for you bro
Blessings to you and family man! I happy for you
Wow....... congratulations brother, keep your head high 💜☮️💙
The wave of infestations attacking your base reminds me of Lifeline and how you have to face harder and harder hordes attacking your base. I hope you can get survivors to come pick up/loot houses for you now like in SoD 1.
I miss that lol it made transporting stuff with out cars much better. But they should update it like the more loot your survivor called in has the higher chance they get attacked by zombies when making it back to base due to the weight . Also it should depend how far you are from your base. So if your half way across the map it should take 5 min longer or sum them it being closer to base .. little things like this would make it more relevant.
You can transfer everything from your back to your other characters back so you can still make big hauls they just don't search themselves
@@prodexe- yeah that's what I do. They don't get much in SoD1 but it's still nice for a survivor to come grab a rucksack you can't carry.
I still miss planking up windows 😅
@@robvig and all the dope combat moves they didnt add on SoD2. Man I'm just glad I played SoD2 first then SoD1 cause it would have annoyed me finding up how much content they cut for SoD2. The spine buster, round house kick, being able to set up traps in outposts, Which I hear is coming back to SoD2 so thats good.
As much as I love the continued support for this game... I just want them to make more enclaves that you can recruit or have around the world more varied types, like police enclaves, firemen enclaves, office workers, whatever else
This is the type of update that makes longtime fans like myself feel that we still have a voice and Undead Labs is listening. I've wanted something like the old mechanics that were in the original State of Decay and I believe the developers came up with a great answer. It looks great. I also think this is a great reason to revisit your forever communities and do some housework. Even established communities (like all five of my maps) are going to have a difficult time on Lethal.
Thematically, I love the idea of the hearts guiding the hordes/infestations, a lot more interesting than random infestations on parts of the map you haven't/don't want to touch. My problem though is still the fact that the infestations are all punishment no reward. If you have to take on what is effectively an xl horde to clear them that is just painful. On lethal I honestly just do everything in my power to avoid fighting juggs as it is because the risk is not worth the reward, but now I may be all but forced. Be it buffs to morale/influence when there are 0 infestations on map, greater rewards/supply drops for clearing out several infestations or the awoken hearts... just something to make it feel like less of a chore that just has to be done before it bites you in the ass.
If you have signal boosters and the base booster running then u get a big Experience points reward, especially if u clear a town, by the end u r halfway to recruiting a Legacy Survivor
The infestations drop items, there is reward there, with the influence gains as well seems good
I doubt new players will have much of an issue IF they approach it as a survival "sim". You learn organically as you go and the mechanics are less daunting to pick up on since you're not trying to learn everything at once. I've had the game since release and purposely avoid researching how things work under the hood because not knowing is more fun.
The last thing I want is to have to kill a Jug to clear an infestation. It can already happen now. If you're doing an infestation and a Juggernaut wanders over and makes the zombie count go up, the game expects you to kill it to clear it. So many times I've had a random juggernaut make me have to ditch an otherwise cleared out infestation because I'm not prepared to take it on. I have to leave and come back. It's annoying af. 😂 Glad I won't have to deal with being unable to find the last zombie though. That's really infuriating. Then it keeps growing and you still can't find the last zombie.
You do realize you can just lure the Jug and the zoms away from an infestation right? Take them far away, and they no longer count towards the total of infestion zoms.
@@skycloud5695 Tried that, doesn't always work. Lured a juggernaut like a mile away and the infestation wasn't going away. I eventually killed it and the infestation disappeared. The only good thing was that by luring it far away it prevented other zombies from wandering in and further increasing the amount.
@@dontmindme.justaguy Curious. Perhaps quitting the game and starting again would fix the issue if that happens? In fact I'm sure it would
I kill jugganauts so often thinking it will be good tactically to get rid of one that’s always there. Then i come back thru where i killed it 10 mins later and the game has loaded another in the exact same spot.. not infestation related either.. in fact sometimes my map is worse on threats when i’ve cleared infestations
@@skycloud5695 It does kinda work. If you reload, the infestation and the whole area "refreshes" and that one juggernaut could be replaced with a regular zombie or two. It doesn't get rid of the juggernaut, but the reload should move him somewhere a bit far from your location
They should overhaul enclaves next, hostiles sieging our base could be fun
not fun if you have the haven device...
@@zai293 Haven device works against zombies only.
@@ivanr.1005 oh yes, u mean human hostiles
God no. On lethal human enemies can down you in 1 shot.
@@garrusvakarian4220 that's life, nothing goes your way, not even in undead labs
Thanks for the heads up Sunny and super happy that you're doing much better! I'm happy to see that they're implementing some old school SOD stuff like the community members going out and doing things along with the outpost defense. The whole Plague Heart Awakening thing sounds pretty scarry. Thanks for the update and it was cool to see Guru. I swear SoD2 has the best gaming community. Thanks man!
You are 100% correct buddy, I took a break from this for almost a year and just jumped back into it with all these new things added in my absence . The SOD community is night and day compared to the toxic GTA online community that i tried to play again . And thanks to a guy like sunny always giving me videos on the stuff I missed and thanks to all of you SOD players for not being dicks like a GTA haha .. hope you all have good holidays coming up
I’ve played this game ever since it got released and I have to say this game has come a long way. I’m pumped for state of decay 3
How long(real time) before infestations get big and actually attack? I've put my controller down for 3 hours came back and nothing was happening..
I hope this works out, because major issue with SOD2 is endgame. When you setup your community in midgame and become self-sufficient, it just becomes game of repetition as there's really nothing to do. Looting becomes pointless as you can just call in traders and overall once you get some descent weapon you don't really need to loot anymore.
So hopefully this fixes the issue of actually having something to worry and do in late game. The issue I mentioned is the reason why I always start with fresh community because at least then early game is fun when you have to sneak around and watch out for feral packs.
Also, I would love to have leader system updated, maybe have survivors have special traits that's only in effect if they are picked as leader. Currently, having leader is only really needed for their buildings, to the point that you pick Builder, make Sniper tower, dump the leader, pick Trader, make Trade depo, etc. Having leader is completely irrelevant outside of that, outside survivors stop whining that "someone should be in charge".
I'm really confused. You said it's slowed down, but yet it took over a town in 30 minutes ? Considering day feels about 5minutes and night is 2000 hours I guess I'm lost as to how that's slowed down
Now that the game is getting more chaotic, we need an update to balance it out, imagine 4 player co op “untethered” taking out 4 infestations at once.
the main thing i wish they would do away with is the multiplayer tethering and i wish they would add dedicated multiplayer communities so my buddies can keep playing even if i get off
It would be great if you could place survivors in outposts to kinda act as a “fast travel” because I get too lazy to drive across the map sumtimes.
Would make the world feel more alive, wish they had AI communities that actually act like communities as well
@@toreloaded2711 All I want is bigger community sizes and being able to deploy survivors to occupy outposts
Hope dev can add stuff like bandit raid base (or stealth/attack another group to take supplies), more drama event between other survivor group :3
Something with stealth would be awesome
I hope the next update is something like a new type of weapons like a spear or at least make the heavy weapons stronger and more useful
I'm super conflicted here.
While I absolutely love that the devs are experimenting and doing everything they can to implement new mechanics to keep the game alive....
I honestly feel this is a step in the wrong direction. I understand that "lethal" players are bored and want more challenges. I get that. But the overwhelming majority of players, from my experience, are more interested in deeper RPG and more expansive community mechanics. Someone else posted about how they would like to see relationship statuses for teammates. Like, friendships and even lovers forming bonds. How cool would that be to see two members form a bond if you send them out together where they become a better team and actually gain a buff when they travel together? Or two members that hate each other and therefore get a debuff when together. But you could have them accomplish a mission together that ends up strengthening their relationship.
I know that's a lot to implement, but I would love to see more stuff like that rather than
"Oh! We made it harder! Now you gotta fight a jugg as well to clear out the infestation, just for it to pop back up in five minutes!"
It's incredibly annoying that the undead are getting more attention than the living characters that I thought were supposed to be the focus of this 'story'.
I would like to hear other people's opinions on this.
I completely agree I always find Myself coming back to this game every few months but lately there has been no incentive.I don’t think difficulty is the right move however building on mechanics characters or even story.
@@ScytheSalinas hah! I mean, yeah! Maybe not that exact thing but something along those lines.
I just think as it stand once you get 8-10 people and a decked out base...that's it. You're pretty much done even thinking about your community members.
I've said it before, infestations are an absolute chore. Now they are a cataclysmic chore. Why even bother with enclave missions when you are being buried in hordes?
@@freerichie25 yes, that's a good point! I barely touched on how intrusive they have become.
Why don't they just put base fortification in the game like you can customize your base or make it more defensively but they can balance it in a way we have to go get supplies to repair
They’re doing another infestation update?? It’d be nice if they worked on new missions or a map. There’s a whole list of what they could do yet they decided infestations again?
I guess as a lethal player I'm up for the challenge. Besides, the CLEO Haven device will totally make that zombie army attack looks like the ending of Kingsman 1 so this facility in now a total must have. Otherwise just like in SoD 1, build your outpost across the town where you live. It creates an outer layer of defense before penetrating to your base which kinda sounds neat and realistic in some ways.
But the Plague heart awakening is what intrigues me. There's almost to no way that a plague heart wont scream when you attack it and its no chance that another plague heart wont hear it especially on Lethal Zone which they are clumped up. And the juggs on infestation? My god! As if a Blood Feral pack is not enough mixing in to an infestation.
I think my bottomline now is that the defense is quite easy if you're stacked up with weapons and ammo which is not difficult now due to the Forever Community update. But offense is going to be a whole new level and it all falls on the player how this will end. Which is a damn good feature.
I hope one day, Hostile Enclaves can do the same! 😁😁😁😁😁
Just hope the Haven Device doesn’t get neutered....🤐🤐🤐
@@Henry0870 I'm pretty sure it will be nerfed but not anytime soon.
I wish the hordes could target other enclaves as well.
Hords gathering up then launching an attack sounds awesome
Great video but the devs haven’t updated community members and followers at all. We should be able to give followers commands (wait, attack, retreat).
Also I would love to have some kind of relationship system (friends, romantic, not trusted, annoying, etc) it would be great if the relationship community members have could have morale and combat buffs/debuffs between each other. Community members are so boring once you have a full community so that really needs work. Once I get a full community i quickly get bored after a few fights.
Agreed. I am honestly kind of tired of all the infestation stuff. They're already annoying as is. Just seems like this is gonna be worse.
I want more in depth community development and relationships.
Lol they receive no monetary gain from this why tf would they allocate the money or resources to do that?
@@NunYaa504 to make the game better?
@@myzticalz3289 Lmfao once again why would they allocate money and resources to a game they see absolutely no return on? God forbid they come back to the game but CHARGE for the content they have to make..
@@NunYaa504 you know they do update this game for free right? This comment is just a suggestion on what to add in the next one.
I'm an audio engineer and I don't recognize that mic. Anyone know the model?
2:18 from what stream of you its that footage?
What about the Cleo thing you can pick up for your base in Trumbull valley that kills them when they get to close does that not work on these attacks ?
Be cool if more than 6 of our survivors could be in the base at once to help defend against these hordes. I've got 11 survivors all with .50 cal rifles
How about sweaters instead
You should also talk about other survival games like project zomboid.
Man, I can barely handle the blood zombie freak Juggernaut-Feral on whatever difficulty I have it on. Whatever they did to the game really fukt me because now there's always large masses of freaks all around my base and I have had to find cheese ways to handle them. And it seems like blood plague is everywhere and my people keep getting whooped on whenever I try to clear an infestation and damn near get killed when I go after a plague heart. It's made it unbearable for me to play this game as I was using it as a chill game. Running around collecting stuff and focusing on finding people and selling and trading. Stealth is not even an option for my playstyle. If they start focusing on stealth I'm out.
Haven device has entered chat…good luck to any zombies that dare pull up on my community
A new map will be perfect with that update. The best map is a map from the first game. So A new map is mandatory.
These all sound amazing. Way more dangerous base attacks and defenses you can place WITHOUT it being locked to base squares is incredible. Turrets would be nice as well and ieds
As much as I love playing this game, it’s starting to push me away from it. Mainly because it’s like they’re making the zombies more self aware. Now it’s like two teams trying to figure out how to kill each other and whose got what territory to show who’s more dominant, rather than just trying to survive and gather resources. If I wanted to play a game like that, I can just play Domination on call of duty or something. Whenever I’m about to leave base, I should feel intimidated. I should feel terrified, but I don’t. I just feel like I’m going to war with another group on the other side of the map lol
Yo those Christmas sweaters are lit 🔥 😂😭 I only have all Halloween I need to play this game more I took a big break way back in 2019. I remember when u can start with one person in ur community now it’s forces you to do three dam stuff changed lol
My whole worry or concern is what impact will this have on friendly and hostile enclaves? Will this make it easier for them to die? Will they accidentally intercept the infestation hordes and get themselves killed?
Facts. Great question
Dude, are you kidding? They jus add some hats, yep, this is insane
Returning player here. I haven't played in over a year I noticed that there's a lot of new changes. I'm on a PC now so I don't have any of my old communities. The question I want to ask is would you recommend starting off on an easier difficulty? because I used to just play dread a lot, I played nightmare for a bit but I ended up selling my console. With all the new updates recently seems like it could get overwhelming pretty quick if you're not prepared and overall just seems like the game is a lot harder now
Holy shit! I play on lethal and I already struggle to keep my community alive, I don't have many legacy survivors with good stats or a build up of weapons etc so most games I am going in with green survivors and a few weapons if I am lucky. This looks insanely hard but I am excited to see the changes, often all it takes to decimate my community is one feral horde or a single juggernaut. I don't know if I will be able to actually handle this difficulty unless I try easier modes. Not sure I want to do that tbh. I am new to your channel and I thank you for your content dude, glad your health is improving.
Idk, after 4 years of playing this game all I really want is new maps. It all sounds great but Ive got bored with the maps and have beaten the game with every leader on every difficulty on every map.
I canˇt wait to see 7 juggernats attack my base and my best survivors die and my worst survivors survive.
Glad to see you back and well Sunny! Very well done video as always and i so can't wait for the update. I'm wee bit over 400 days into lethal, stocked up with ~150K rounds (all calibers mixed), assload of nades and pipe bombs i've collected and so on, first thing imma do is find a screamer and jab my two fingers into his eyes to piss it off and see what horrors i will awaken!
If they add enemy NPC groups, it'd be interresting if you could temporally ally with them against hordes or maybe somewhat direct the coming hordes towards your enemies or smth
Nah bruh that won’t happen
@@NunYaa504 Why?
@@KrillAndGrill well for one that would require money, which they are not receiving anymore for this game, and 2 that would require resource allocation which in turn requires money…which they aren’t receiving anymore for this game.
What primary is the guy using in these clips? At 5:32?
I like that very much, because I play the Darkside Mod now and this one is sometimes just too hard and not always that much fun. The new mechanic seems a good choice to fill in between Lethal and Darkside. I will definatly try it out.
From a role playing element it makes sense that outposts can be infested. But you should be able to set defenses up on them. In future games I’d like to gave more autonomy on building a base anywhere and clearing the map of obstructions or adding barricades.
Exciting. Time to crank out securing all my legacy boons to make future runs a little easier. So far I got all 4 of Normal, and working on my 2nd for Dread. I personally don't think I'm cut out for Nightmare or Lethal anytime soon. lol
Always playing solo gets a bit difficult on nightmare and lethal, get some co-op help.
Keep playing u will get better soon trust me. Game is good
Nice summation, Sunny! I think these new changes are for the better 👍😎
are the awakening plague hearts gonna turn black when you activate them?
they will probably start off black... and become the normal red once they are awakened (because blood plague zombies glow red... obviously)
I like the idea of this, but I still wish the game considered the idea of some sort of barricades. So that way there’s more protecting your base BEFORE the horde breaks through a simple door. If there was such a way of maintaining sandbag structures/ barbed wire/ reinforced doors etc. second I always hoped they’d let us bring 2 community members out at the same time instead of only 1 😭😩
When does this come out the new update
I dont know if this will be enjoyable or frustrating. what about if they can make the friendlies come around and help eliminate zombies on command. That would be fun. At least you got less chance loosing your characters.
That's a perk on one of my friendly enclaves. To radio help destroying a plague heart.
Welcome back Sunny. I enjoy your videos. I was wondering how this new update will work on plague hearts that have been destroyed before the update? I'm still new to the game so I do play on standard mode. Any thoughts?
Bro the screamers thing sounds epic
will these mechanics make it to state of decay 3? since some of these were SOD1 mechanics that got left behind.
I wonder how the Haven device will impact these sieges and the gathering hordes.
As lethal zone player I am happy for changes but that's mean no more random spawning screamers right behind you when you fight zombies. After scouting let there be and 10 ferals, no problem but not spawns in middle of the fight like game is working right now. Disable running on characters when you are out of stamina (like for real) and fix watchtowers(disable characters to fight melee and disable pathing for zombies on towers. Remove boons from builder, pyrolauncher and make hearts immun to melee hits, make some new items like plague busters which players will need to chase ingredients and be able to kill hearts.
So does this confirm the plague being a hive mind? How do the zeds know where your base is? Seems kind of ridiculous.
I think that Green- Dread should remain the same how it is for new players and Nightmare/Lethal can have this new hardcore infestation update.
While I agree, I think that there should be a option to allow this to happen. Maybe like a 10-25% standing increase.
As a new player 1 week or so I’d say it’s very easy to understand the infestation system it’s cool as hell and I love SOD 2 never played much of the first one sadly 😢
So sieges are gonna be like that scene in The Hobbit BOTFA, When the Azog says to wait so the larger trolls can get into position, and then all attack…
so if you have the Haven device, what would happen? Would it kill all siege units or be basically useless?
Sunny is back! I hope you are well bro! 🔥👍
Hey cuz!!
@@ashesantics hey cuz!😃
Its great they are upping the zombie sieges and stuff, but I just hope they'll give us the tools to protect our bases correctly with traps and upping our own AI survivors
So here's a question. With the changes to how zombies launch sieges, how will this affect calling for Cleo drops and how will the Haven device function? Will it simply disable the plaguehearts from awakening? Will it just make it impossible for zombies to approach your base?
I can't imagine the plaguehearts can't actively send the zombies towards your base, haven device or not.
I wonder if the infestations is going to make Fresh Starts near impossible in the harder difficulties?
Yes. I think this is bad idea
fact hordes are working together to gather up around a target before rushing it does prove my theory something controls the zombies. (if something controlling undead like a hivemind then there way to end all this with 1 kill)
They need to add more creative mode features like more modifiers like unlimited resources or infinite ammo
Is this worth picking up right now for the holiday sale? I just remember giving up on part 1 because of how unstable and choppy it was. Is this way more stable and playable?
Yes I love this game with all my heart whilst there might be little bugs but it's way more stable
I feel like they should give more options for base build. Its quite boring how some bases look so defenceless with puny fences and walls
So will the haven thing that protects you from sieges still work or no?
Having a late game war with the zombies sounds sick, ambushing hordes on the roads.
When is this update coming out. I haven't played in over 2 months
Last time I played was in 2018, I just reinstalled it and it's nice to see they keep up with their game. Good game.
It’s just still so buggy. Just the other day I bumped into a small rock and sent my suv flying. I still deal with special infected tied to missions falling through the map. Regular zeds spawning below houses during infestations. It’s not game breaking but it becomes very noticeable when I have a week or 2 where I play this game nonstop.
All very well but that means when i’ve accepted a choice mission and then it launches 3other missable missions at me i’m gonna have to miss all of them to prioritise going back to base. Adding content without improving the existing AI/rollout might mean, for me at least, my invested characters and all my prep gets lost through no faults in my strategy
See what happens- it does need a freshening up so have to like it or lump it
At 800 hours I have a couple notes.
1. What stops me from grabbing some C4 or a bunch of bullets and mowing down every plague heart in one run while setting up my outposts like I already do?
2. I think this is the best they can do to ramp up the difficulty without retooling the game's balance or upgrading the specs. Next game I want more regular zeds since they do the real damage while specials distract you.
3. Can we also please make the DLC explosives more accessable to use in this base defense? Mines are cool but minefields are a lot cooler
Glad your back man, good to see ya, its a good day when Sunny uploads, can't wait for the update, lethal is my favorite.
sounds like it's not that hard to explain. If I'm correct it's like using a car to unveil the map, but if there is a plagueheart in that house it activates it, If I'm not mistaken.
Hey Sunny glad you’re better. I sent this message in the SOD IG and wanted to post here as well. It was mentioned that community members will be able to scout and clear infestations, with these mixed group hordes will the community members be able to be injured or die or get blood plague during this process you think?
I wonder if this is going to push us towards using more local outposts.
Honestly, with the other half of the update, it'll make the announcements about what direction the infestation hordes are moving will make sense. Nobody has every building memorized.
Entering Lethal was already on some Dark Soul level shit so adding this new mechanic is NUTTY so good luck survivors
Yeah, I'll be in green zone for a while.
Right handed combat would be nice! Ability to choose vehicle upgrade colors! New enclave stories! New voiceover, it feels like my group of ten have no more than 4 different accent/voices.
So will infestations stop if the last plague heart is killed?
Just repurchased this game, haven't played since before covid so I can't wait to experience it all over again!!!
So excited with this update. Ive been playing state of decay 1 and 2 ever since and now i can now say that the features i love in state of decay 1 is now in 2. Manning the outpost. Hope they add the feature where you can set or build or reinforce outpost like actual characters manning or defending an outpost. New missions like help the defend outpost. It adds in the immersion that your defending the bases/outpost. Praying that they can roll out this update as soon as possible.
I feel like this would be more enjoyable if bases were more like a defensive structure than an arena for sieges to kill you in. Too many areas zombies get through and limited coordination from survivors so in my experience sieges always end up as melee brawls inside my arena of a base. On harder difficulties it almost seems worth the risk to not be home for the siege so you don't end up fighting multiple juggs and feral packs and then sceamers that summon even more zombies which just makes fighting longer. Even on container fort with just 3 entrances, you could climb up onto the wall and shoot down but there'd still be AI trying to melee brawl 10 zombies.
Even in the field, as soon as a screamer screams you're automatically locked in a minimum 30+ minute battle because zombies just keep on spawning and screaming on their own.
How do you play online story mode? Also how do I use my points that I’ve earned all I play is daybreak since I’ve started I have 8,450
Any words on release date?
Thank you Sonny ! Your vid’s are great for the SOD2 community !
I was hoping they would let you free build your own bases, that’s something i would like to see
Played the game at launch, after 2 years and one more time after juggernaut update came out. I really love the game. But the only thing that prevents me to play this game again is the way coop works. It was my complaint the first, 2nd time and my 3rd playthrough. This is game is so fun but I can't imagine how fun it will be if you can be in the same community with your friends. I just can't play it again solo. I think making those changes in multiplayer will actually make this game better IMO.
After every game announcement, I look forward to seeing your enthusiastic take on the details. Cannot wait to see these changes in the game!
i haven't been playing the game for 2 years, did they increased the maximum community population you can have?
Soooo is this update actually out or are we still waiting for this feature?
I really would appreciate it if the dev team make a command list for the follower, like what weapon to use during stealth or normal stance or to shoot on sight or stay hidden, etc. Currently, the followers made senseless movements. I was scouting a hostile community from the roof of a nearby store when suddenly my follower, in his wisdom, decided to descend the ladder for a God-knows-why reason, triggering a nearby juggernaut horde and killed almost instantly. I lost a community member, a keyboard, and a mouse on that day, not including the dent on my pc monitor and a ghastly cut on my knuckle.
Secondly, it would be VERY nice if we can share a weapon with friendly enclaves for them to USE it or at least switch to better weapons we sell them. Update 30 or the forever community patch gave me, wait a minute I have to check my community inventory first... Ah, okay, I say again, the forever community gave me as of now, 14 Custom AKs, 8 Raider's AKs, and 7 Prepper's AKs, not including the Prepper's AKs ALL my community members are using. Why the heck do I need that many guns? I had a very bad experience defending a friendly community armed with knives and rusty screwdrivers. Good luck doing it on nightmare or lethal mode.
I hope the next update will focus more on the enclaves and their mechanics. Maybe the option to merge them with us or with others, maybe to have them deal with the infestation nearest to their base, or maybe have them NOT choose a goddamn fruit stall as their home. Why do I have to deal with the whole damn plague hearts and still have them demand some food or meds while they literally do nothing? This doesn't make any sense at all.