To be fair, regular Pokémon games don't give early gymn leaders 6 full restores, 6 Pokémon, scale Pokémon to your level, nor limit cash flow this much. Good lord This game could work if its moves and ai were more balanced imo, but balance was clearly an afterthought here. Much like many fan games, it's irrationally difficult
indeed. When he explained about the level cap, that got me away from wanting to try the game, which is a shame, it's a dream come true for me to play a pokemon ARPG... maybe the devs stop being lazy and properly balance the gym leaders pokemons to a fix level in the future.
This brings to my mind Pokémon Clover, where the trainers only start scaling with your level in the postgame (and by then you already have access to a ranch where you can optimize your Pokémon's EVs and IVs to suit your needs), there is a hard limit of 4 items per battle but your opponent can ONLY use as many items as you already used (es. if you used two and the opponent used one, they can only use one more), your opponent shares your battle style (they get a free switch if they KO your Pokémon only if you have the Switch option on) and in general you can overcome difficulty spikes by just making a more balanced team that counters the tactics your opponent uses instead of just mindlessly grinding. It's an absolute memefest of a game but the devs put in a ton of effort to make sure it provides a fair challenge.
this is exactly why I hate pokerouge and think it's kinda overated. Fun to watch other people suffer through playing it, but I didn't have any fun and streamed it one time before I quit.
it’s to focused on the games and being faithful, if they took some INSPIRATION from the anime with how move’s work, you can have more “balanced” moves for real time gameplay
I really wish more titles in the series would have Challange Mode like in B2/W2 were the foes would get up to 5 level higher then their base versions and get addition pokemon on their teams. Heck the Elite four also had different movesets in challange mode for their pokemon so the strats you used on your first playthrough wouldnt work. Gamefreak really teased us with what could have been with those titles and it never came back
This game would be actually amazing if the devs actually learned what balancing is. Kinda tough to complete when the first gym leader is literally throwing FULL RESTORE! Onto their Pokemon! That is a late game healing item, like wtf?!
I didn't realize he named the Bidoof after me after I told him about it being commonly used as an HM Slave. I'll make sure to lurk in streams more often.
Actually, we can infer with the last one that he is ground, given that rock types would be associated with fossil pokemon too, which would likely entail being alone for its species. So he'd be psychic/ground to fight against the off chance he could end up becoming a fossil.
Input reading, just doubling damage taken to increase difficulty, giving 6 pokemon and 6 full restores to each gym leader, and then adding full scaling makes it preety clear the developers have literally no idea about how to balance a game
As well as how, and why, the way Pokemon is designed around it's battle systems. Pokemon is only "easy" to players, because lacking said systems this game has in play, but that's only because it's a turned base game too. There's different rules on how Pokemon would work out in a real time action game like this one, and they definitely dropped the ball. I can already look at the game, and see that aiming attacks must feel pretty awkward, as well as movement to a degree(probably get used to as you play), and the idea of having difficulty based around taking more damage is just horrible design. Cherry on top, having level scaling in any sense, is the worst thing you could do in a game period, there's a reason why GF has never implemented such a thing, the only close one being capping your Pokemon to the same level like in the Battle Frontier and others similar to it. They've got a lot of work to do to get this game playing with fun in mind, and balanced fairly. It's one thing to make battling challenging, but it's another to just keep kicking the players in the balls. The first section should always be a place to learn the ins and outs of the mechanics, the build up your team, and gain some levels, maybe even an evolution. Then the Gym Leader a testament of your understanding of the mechanics...not whatever this madness is.
@@jigokgami6301 Nope, Gym leaders are just unfair and unbalanced. All Gym leaders have 6 Pokemon, can use full restores, and their Pokemon are faster than yours.
it's less that the idea of real-time pokemon doesn't work and more that this game doesn't seem to be designed with fairness in real-time combat in mind.
@@JayPegEXE Either that or have a cooldown so that you can't get stunlocked by the first Pokémon able to spam, I dunno, Nuzzle or Hypnosis and Dream Eater
The way I see it, if the gym leaders are OP. That means you have more ability to make an insanely broken team instead. The opponents probably need to be extremely hard to counter how unlimited you the trainer can exploit the game with your teams
This game in hard and upwards is a nightmare, Normal mode is still difficult but way more fair, besides you can* make the gym leaders unable to use items, though its an overkill giving them full teams and full restores, if they could fix that it would be 500x better.
@@Vratty I use the same strategy for all gym leaders lol. Use a move to increase my attack/Sp.attack stat to max, KO the first mon and camp where the other mons pokeball come out. EZ dub.
the fact that this game turned bioof into a demon that can solo a gym leader’s ace while at 1hp is enough to justify its existence imo, god bidoof wins again
"I learned that gym leaders scale their level to your stronger Pokemon" So you stored your stronger Pokemon to make it easier on yourself right? "..." You made it easier on yourself RIGHT?!
16:03: I mean, I wouldn't say that. It'd only really be a cheat if they were unable to use items but the player still could. I assume this command turns off item use for both the gym leader AND the player. So, it's still a fair playing field. I don't think there's anything to be ashamed of here.
Obligatory, rock doesnt resist electric, but a lot of rock types in first gyms are ground so pikachu woulda been useless anyway. It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no tim!
Also I'm surprised he beat the Wishiwashi first try. That thing has a BST of 620 in its School form. That's more than pseudo legendaries like Metagross or Tyranitar. IN THE SECOND GYM.
It's worth to mention that the game isn't fully translated to English yet, but we are working on finishing and polishing the translation, also some cool details that you may like to know about the balance of the game: The damage is reduced to 1/4 of the original games to avoid enemies one-shoting you (however there's a difficult available to play with the original damage and mechanics) Also the odds for side effects as reduce (like the odds for burning with flamethrower), since here they are easier to hit or spam if you have good aim
Yooo I wouldn't EVER think in my life I'd see you (or anyone really) playing Pokemon Reloaded This game has been in beta for like a decade now 😭 I remember playing the earlier builds and having a blast -- this is AWESOME!!
8:00 sounds like a regular, modern RTS. Control several units and keybind to assist you in making it easier to keep track of and quickly using different abilities. Age of Empires' catapults have the option to attack an area, thus giving it more micro potential. StarCraft defilers can protect areas from ranged attacks. Keeping track of abilities is essential. The entire moba genre grew from people liking the abilities of RTS games. DotA was a custom map in WarCraft 3, where abilities and item usage was a huge deal.
I basically grew up playing this game, i played it so much it became the "normal" pokemon to me but the game itself always seemed so niche so it's great to see people giving it some very much deserved attention
the reason why real-time combat works in moba games is that they have 4-5 moves per character, one basic attack you can spam over and over, 2-3 other moves that are practically basic as well but with longer recharge, and one special attack. if that would be placed in the pokemon games, i guess a good parameter would be their combat style (melee, mid range, and long range), attack type (physical, special, and maybe a third type would be status), and body type (four limbs, two legged, winged, and levitating). Pretty much like Pokemon Unite. but I still think it would be difficult to translate into such a limited platform. on the other hand, I do think it would be a great step up if instead of making them run around, they make the real-time combat on a panel platform, megaman style. it still is somehow turn-based in a sense where the trainer can modify and input specialized instructions at a game pause, for example changing attack sets, equipping limited items, or using potions/items. then, during combat phase, pokemon can move around the area of maybe 60- (6x10) or 84- (7x12) paneled area. they may also use attacks with certain reach, direction, or unique motion, like "Step forward, turn inward, and flamethrower" or "Stop in place, vine whip to enemy direction, 4-panel reach if cardinal direction, 3-panel reach if diagonal" or "Stop in place and charge, thunder strike on the most common panel of the enemy" and so on. Their stats may affect the motion of the pokemon such as evasiveness may refer to reaction time (all pokemon will have a standard millisecond pause that is decisive to attacks with charge but may vary using a multiplier based on the evasiveness stats of the pokemon), speed may refer to charging time or frame speed, or accuracy may refer to the spectrum of missed attacks, normal damage, and critical hits. PLUS! just like in megaman, the area effect and terrain change may easily be incorporated. Rocks as obstacles, water puddles, lava area which would give elemental and positional advantage, OR weather change like sunny day, rainy day, blizzard, or sandstorm. Megaman is a little underrated and underappreciated in 2D platforming combat. I really think their mechanics are quite fit with the vibe we crave for pokemon outside the turn-based mechanics. Am not quite the person to initiate and create them, but please kind indie game developer, take my idea with you.
That's why in high level Pokémon play Intimidate users are often paired with Pokémon that can give them free switches with U-turn, Parting Shot, Teleport and similar moves.
There was a game called "Pokken Tournament" who also released on switch who was basically a game like Naruto Shippuden : Ultimate Ninja storm, or a street fighter to be large. It was also real-time fight of pokemon, but as you mentionned, a second of inattention was a cruel mistake that would cost a lot. Funny has hell tho, even if it was REAL hard to master.
I didn't find so hard. The modesto in that game where of different kind depending on distance, speed and damage, and you have two moves per pokémon. A fast near range move and a slow very power distance move to me was the best way to win
its called pokken tournament because its based off of tekken. Lots of the pokemon in the game have moves from tekken characters and their both made by bandai.
Ah Pokemon Reloaded, this brings back such nice memories, I remember playing it when I was barely in highschool, got to 120h into the game, with multiple pokemon at level 90 and the like, there is so much to do that I didn't even know if I was still in the main story or the extras, and that was over 6 years ago! Imagine now, I remember I stopped playing because I changed pc's and I honestly didn't wanna go through the hassle of downloading it again with my potato data internet as I did the first time, will give it a try again after watching this video for sure!
As a Pokémon veteran of many years I can safely tell you that you being new is not the issue this is just as overwhelming to me but good on you for making the best of it!
I had a very different experience tbh, I didn't find it all that hard and after getting the share exp it was almost impossible to not be overleveled But yeah statuses are busted, I recommend always carrying cures for them Oh and as seen with the Lycanroc setting up is very strong as well, if you don't wanna deal with a fight you can set up with calm minds or dragon dances on the first mon and one shot everything
It'd be sick to see Skooch do a "what if Megaman was an FPS?" video. Which basically means playing megaman 8 bit deathmatch, where every "gun" is a copy weapon from all the dozen or so classic mega man games
Way back 2012 I guess there was an Indie Pokemon game I stumbled upon on a forum called Pokemon 3D Worlds. Pokemon were moving constantly in open fields or water. You have a Pokeball to throw. The game shifts from third person view to a first person view when you try to throw it, and it has a ring which turns from red to orange to green for the success rate, also with a power gauge going up and down for the force of throw. It was very good and it looks like how COD/PUBG is but in Pokemon. I thought it was amazing I dunno what happened to it though.
Learning at your own rat is an excellent strategy for a beginning Pokémon Master. Various rats are simple and well rounded for the start of your journey 👍🏾
The game that I always thought would make a good combat format with pokemon was the megaman battle network games. They're pseudo turn based still, but they do have real time combat. Just mix together item usage, the 4 move limit, and create some kind of default attack for each type (or just use some egg move like scratch, tackle, water gun, ember, poison sting, etc).
Him talking about having two Pokemon out at once made me think that Double battling in real life would be hell. Not to mention the Triple and Rotation Battles in Gen 5.
Input reading is fine provided you can play around it as the player. Maybe there's an amount of lag before the enemy mon reacts after reading your inputs, and maybe that time window is based on its speed stat, so even if you're going against something way faster than you there is counterplay in the form of speed debuffs. Also yw for the carry, birds for life.
As someone who's programmed AI in fighting games, no, input reading is not fine. Getting dodged every single time and then shot point blank on the frame you're vulenrable is why it's bad. Being able to find a way touse it's predictability against it to always dodge and hit it is why it's bad. It's both too hard and too easy at once, instead of being in the middle. It's just laziness. Which is even clearer based on the fact difficulty has no impact on how smart or stupid the enemy is.
13:00 YOOOOO THE BURGER HYPE IS REAAAAL! Screw anime flashbacks to a dead friends last words, looking down and seeing a burger is the REAL best inspiration!
This Fangame is more of a Real-time Strategic RPG If you can outwit the AI itself you win. Luckily you noticed how the AI was beating you. But, it was very near the tail end of this.
19:27 The image of Poliwhirl just waving a pocket watch in front of your face to make you fall asleep and then just beating the fuck out of you when you are has me dying bruh 😂
5:00 hard IS the second hardest difficulty available though. Only master is more difficult, as both professional and extreme increase the damage of your pokemon as much as the enemies'.
Holy shit this is insane, 6 max potions, 6 pokemon that SCALE WITH YOU on top of learning how to play the game, AT THE FIRST GYM is absolutely insane. Brave to you for not giving up, i woulda been like f that
I have to assume the personality test skewed your results somehow for your type opportunities to be that bad. That or the creators _really_ wanted to force players to learn the combat system.
There's such a a simple fix to the poison, paralyze, etc, issue; regular attacks that lower damage should be left as is, and when an attack that causes an effect to its opponent makes contact it should pause and have some kind of image of that pokemon with whatever happened to it on top of it. Then continue where you were. And if that's spotty then give them a count down to continue after the pause.
this really reminds me of the old game Archon, which I used to love on the c64/nes and an updated PC version in the mid 90s. It mixed chessboard strategy with having to actually battle to take pieces. It was great, and I always hoped someone would do something newer with the concept (I think The Unholy War on the PS1 was the last I remember in that vein)
The buffs in this game is OP, try swords dancing 3 times while keeping distance, you can start one to two shotting all the gym leader's rock pokemons with riolu alone lmao. It was super hard without it, but super easy when you have it.
It seems more like the game was made with the intent of being *really* hard off the bat rather than letting you get accustomed to the game and develop strategies as you go. This is obviously not the Kaizo fangame difficulty level but it's very much set up similar to one where you have to go in beforehand with a lot of knowledge and a fully formed plan, otherwise you just set yourself up for failure (specially when it comes to money). Also, starting off hard means you have less tools at your disposal.
@@malik.a4125 yup, it's just unforgiving. I recommend saving before any major fights since losing loses *HALF* of your money. And since money is super tight it's a no brainer if you don't save. Another thing is when you get an Amulet Coin in one of the towns make a Pokemon hold it immediately, and make sure you KO the opponent's last Pokemon with the Pokemon holding the Amulet Coin otherwise you won't get double the money.
Sabes que es gracioso?@@malik.a4125 Jamás he perdido en Pokémon Reloaded. El juego es demasiado fácil. Cualquier movimiento estilo "Sword Dance" o "Dragon Dance" y puedes completarlo con un sólo Pokémon.
I really want a pokken tournament/ standard pokemon hybrid. Make every trainer battle, gym battle, wild encounter like a pokken fight. Imagine for a gym battle you and your opponent are switching between 6 pokemon mid combo. For double battles both sides are controlling 2 pokemon at once. You'd probably have a computer control one of your pokemon with the ability to make them aggressive, defensive, or support focused and then you can swap control with them at any time It'd be insane to make, hard to balance, but dang it would be so cool
I'm only about halfway through the video but it seems like the solutions to these problems are fairly simple. For one, add a dodge mechanic. For two, make the enemy AI slightly less broken.
I was so excited when I heard Pokemon Legends was going to have an active time-like style combat system... then I played the game and was the last to go against 5 pokemon, there was no positioning mechanics, and my clearly AOE attack was single target. We couldn't even get something analogous to Valkyria Chronicles, where you could adjust your position before attacking in an otherwise turn-based system. Then Palworld came out and provided everything I wanted and more. At least the Indie devs out there are listening to the community's request for innovation.
Now take this concept and make it 3D and third Perspective, in a pokemon stadium situation. Having the moves you learn just be setup like hot keys, definitely needs some AOE mechanics for both defensive and offensive. Would love to play a game like this mixed with Pokken Tournament if yall have played that.
It looks fun. I spent 2 hours trying to make the game launch, but eventually gave up. It seems most people have my same problem. Hopefully the game becomes functional one day.
10 year olds: Mom, I wanna become a Pokemon trainer, travel the world, and battle with Pokemon that can cause earthquakes, affect the weather, brainwash me, burn me alive, and destroy the space-time continuum. Mom: Sure, why not?
Skooch putting the game on hard mode and then also choosing the starter whose typing will struggle the most in the early game was a true giga chad move
1:03 jugging from what you think is how the pokemon games are named after the trainer. Do you think Ash is from "Pokemon Ash" ? (I know this was a joke he was making I just thought it was a funny bit and I wanted to add on)
It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no tim!
I like the idea that we all learn from our own personal rat
@@oliverholm3973 i love my rat
I don’t know where I’d be if I didn’t learn at my rat. 🥲
My rat smells weird is that normal?
If I learned anything from the documentary Ratatouille, it's that we each have our own rat.
To be fair, regular Pokémon games don't give early gymn leaders 6 full restores, 6 Pokémon, scale Pokémon to your level, nor limit cash flow this much. Good lord
This game could work if its moves and ai were more balanced imo, but balance was clearly an afterthought here. Much like many fan games, it's irrationally difficult
indeed. When he explained about the level cap, that got me away from wanting to try the game, which is a shame, it's a dream come true for me to play a pokemon ARPG... maybe the devs stop being lazy and properly balance the gym leaders pokemons to a fix level in the future.
This brings to my mind Pokémon Clover, where the trainers only start scaling with your level in the postgame (and by then you already have access to a ranch where you can optimize your Pokémon's EVs and IVs to suit your needs), there is a hard limit of 4 items per battle but your opponent can ONLY use as many items as you already used (es. if you used two and the opponent used one, they can only use one more), your opponent shares your battle style (they get a free switch if they KO your Pokémon only if you have the Switch option on) and in general you can overcome difficulty spikes by just making a more balanced team that counters the tactics your opponent uses instead of just mindlessly grinding.
It's an absolute memefest of a game but the devs put in a ton of effort to make sure it provides a fair challenge.
this is exactly why I hate pokerouge and think it's kinda overated. Fun to watch other people suffer through playing it, but I didn't have any fun and streamed it one time before I quit.
it’s to focused on the games and being faithful, if they took some INSPIRATION from the anime with how move’s work, you can have more “balanced” moves for real time gameplay
I really wish more titles in the series would have Challange Mode like in B2/W2 were the foes would get up to 5 level higher then their base versions and get addition pokemon on their teams. Heck the Elite four also had different movesets in challange mode for their pokemon so the strats you used on your first playthrough wouldnt work. Gamefreak really teased us with what could have been with those titles and it never came back
This game would be actually amazing if the devs actually learned what balancing is. Kinda tough to complete when the first gym leader is literally throwing FULL RESTORE! Onto their Pokemon! That is a late game healing item, like wtf?!
6 of them actually.
No object
U Game journalist?
I didn't realize he named the Bidoof after me after I told him about it being commonly used as an HM Slave. I'll make sure to lurk in streams more often.
That's funny! When he mentioned picking up Bidoof as a joke, that's exactly what I thought. "Nice, he caught an HM slave."
@@zaneaguilar5274 Here I thought he picked it up cause of the joke that some people call Bidoof God. Lmao
The second HM Slave would be zigzagoon but he is just so useful he's more like a level up of it
Judging by his admittance of being weak to Water, Bug, and Dark; we can infer Skooch is either a Psychic/Rock or Psychic/Ground type. Your pick, boss
This lad is a HARD core gamer, he's lightyears away, psychic/rock.
Skooch is Psychic/Rock solely on the dramatic irony that intails
Psychic/Rock because he rocks?
Oh crap! I made this comment well before stumbling into yours! 😂 Good to know we came to the same conclusion
Actually, we can infer with the last one that he is ground, given that rock types would be associated with fossil pokemon too, which would likely entail being alone for its species. So he'd be psychic/ground to fight against the off chance he could end up becoming a fossil.
Input reading, just doubling damage taken to increase difficulty, giving 6 pokemon and 6 full restores to each gym leader, and then adding full scaling makes it preety clear the developers have literally no idea about how to balance a game
It's funny because earlier ebtas of this fangame DIDN'T do this, this was added later. This fangame also suffered from a MASSIVE scope issue
wait I haven’t played this game before, so it isn’t because he’s on hard mode?
As well as how, and why, the way Pokemon is designed around it's battle systems. Pokemon is only "easy" to players, because lacking said systems this game has in play, but that's only because it's a turned base game too. There's different rules on how Pokemon would work out in a real time action game like this one, and they definitely dropped the ball. I can already look at the game, and see that aiming attacks must feel pretty awkward, as well as movement to a degree(probably get used to as you play), and the idea of having difficulty based around taking more damage is just horrible design. Cherry on top, having level scaling in any sense, is the worst thing you could do in a game period, there's a reason why GF has never implemented such a thing, the only close one being capping your Pokemon to the same level like in the Battle Frontier and others similar to it.
They've got a lot of work to do to get this game playing with fun in mind, and balanced fairly. It's one thing to make battling challenging, but it's another to just keep kicking the players in the balls. The first section should always be a place to learn the ins and outs of the mechanics, the build up your team, and gain some levels, maybe even an evolution. Then the Gym Leader a testament of your understanding of the mechanics...not whatever this madness is.
Yeah basically most of the problems listed for why real time pokemon combat doesn't work comes from this game having poor designs.
@@jigokgami6301 Nope, Gym leaders are just unfair and unbalanced. All Gym leaders have 6 Pokemon, can use full restores, and their Pokemon are faster than yours.
it's less that the idea of real-time pokemon doesn't work and more that this game doesn't seem to be designed with fairness in real-time combat in mind.
Yea moves that cause some of those status effects should use like WAY more PP
@@JayPegEXE Either that or have a cooldown so that you can't get stunlocked by the first Pokémon able to spam, I dunno, Nuzzle or Hypnosis and Dream Eater
The way I see it, if the gym leaders are OP. That means you have more ability to make an insanely broken team instead. The opponents probably need to be extremely hard to counter how unlimited you the trainer can exploit the game with your teams
This game in hard and upwards is a nightmare, Normal mode is still difficult but way more fair, besides you can* make the gym leaders unable to use items, though its an overkill giving them full teams and full restores, if they could fix that it would be 500x better.
@@Vratty I use the same strategy for all gym leaders lol. Use a move to increase my attack/Sp.attack stat to max, KO the first mon and camp where the other mons pokeball come out. EZ dub.
the fact that this game turned bioof into a demon that can solo a gym leader’s ace while at 1hp is enough to justify its existence imo, god bidoof wins again
A yes, my favorite Pokemon game. Pokemon Hands: Gotta catch 'em all.
"I learned that gym leaders scale their level to your stronger Pokemon"
So you stored your stronger Pokemon to make it easier on yourself right?
"..."
You made it easier on yourself RIGHT?!
only his strongest was able to fight them though, because all the other were birds vs rocks
0:58 I’m not typin all that 💩 😅
It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no time!
16:03: I mean, I wouldn't say that. It'd only really be a cheat if they were unable to use items but the player still could. I assume this command turns off item use for both the gym leader AND the player. So, it's still a fair playing field. I don't think there's anything to be ashamed of here.
Obligatory, rock doesnt resist electric, but a lot of rock types in first gyms are ground so pikachu woulda been useless anyway. It's okay Skooch! I know you're juust trying your best! We all learn at our own rat and you'll be a pokemon master in no tim!
Also I'm surprised he beat the Wishiwashi first try.
That thing has a BST of 620 in its School form. That's more than pseudo legendaries like Metagross or Tyranitar. IN THE SECOND GYM.
@@Zorothegallade-gg7zg dear lawd, what is this game
It's worth to mention that the game isn't fully translated to English yet, but we are working on finishing and polishing the translation, also some cool details that you may like to know about the balance of the game:
The damage is reduced to 1/4 of the original games to avoid enemies one-shoting you (however there's a difficult available to play with the original damage and mechanics)
Also the odds for side effects as reduce (like the odds for burning with flamethrower), since here they are easier to hit or spam if you have good aim
Yooo I wouldn't EVER think in my life I'd see you (or anyone really) playing Pokemon Reloaded
This game has been in beta for like a decade now 😭 I remember playing the earlier builds and having a blast -- this is AWESOME!!
8:00 sounds like a regular, modern RTS. Control several units and keybind to assist you in making it easier to keep track of and quickly using different abilities. Age of Empires' catapults have the option to attack an area, thus giving it more micro potential. StarCraft defilers can protect areas from ranged attacks. Keeping track of abilities is essential. The entire moba genre grew from people liking the abilities of RTS games. DotA was a custom map in WarCraft 3, where abilities and item usage was a huge deal.
Now that you mention it, SC2 probably has the most transferable skills to this game. A great SC2 player might potentially dominate this
I basically grew up playing this game, i played it so much it became the "normal" pokemon to me but the game itself always seemed so niche so it's great to see people giving it some very much deserved attention
Por cierto esta es la last beta
the reason why real-time combat works in moba games is that they have 4-5 moves per character, one basic attack you can spam over and over, 2-3 other moves that are practically basic as well but with longer recharge, and one special attack. if that would be placed in the pokemon games, i guess a good parameter would be their combat style (melee, mid range, and long range), attack type (physical, special, and maybe a third type would be status), and body type (four limbs, two legged, winged, and levitating). Pretty much like Pokemon Unite. but I still think it would be difficult to translate into such a limited platform.
on the other hand, I do think it would be a great step up if instead of making them run around, they make the real-time combat on a panel platform, megaman style. it still is somehow turn-based in a sense where the trainer can modify and input specialized instructions at a game pause, for example changing attack sets, equipping limited items, or using potions/items. then, during combat phase, pokemon can move around the area of maybe 60- (6x10) or 84- (7x12) paneled area. they may also use attacks with certain reach, direction, or unique motion, like "Step forward, turn inward, and flamethrower" or "Stop in place, vine whip to enemy direction, 4-panel reach if cardinal direction, 3-panel reach if diagonal" or "Stop in place and charge, thunder strike on the most common panel of the enemy" and so on. Their stats may affect the motion of the pokemon such as evasiveness may refer to reaction time (all pokemon will have a standard millisecond pause that is decisive to attacks with charge but may vary using a multiplier based on the evasiveness stats of the pokemon), speed may refer to charging time or frame speed, or accuracy may refer to the spectrum of missed attacks, normal damage, and critical hits. PLUS! just like in megaman, the area effect and terrain change may easily be incorporated. Rocks as obstacles, water puddles, lava area which would give elemental and positional advantage, OR weather change like sunny day, rainy day, blizzard, or sandstorm. Megaman is a little underrated and underappreciated in 2D platforming combat. I really think their mechanics are quite fit with the vibe we crave for pokemon outside the turn-based mechanics. Am not quite the person to initiate and create them, but please kind indie game developer, take my idea with you.
Also Intimidate actually stacks normally too. If you call it back and send it back out it drops attack again.
Yeah it's just a lot worse idea to do usually since it means some other Pokemon has to be taking free hits for switching in too.
That's why in high level Pokémon play Intimidate users are often paired with Pokémon that can give them free switches with U-turn, Parting Shot, Teleport and similar moves.
There was a game called "Pokken Tournament" who also released on switch who was basically a game like Naruto Shippuden : Ultimate Ninja storm, or a street fighter to be large. It was also real-time fight of pokemon, but as you mentionned, a second of inattention was a cruel mistake that would cost a lot. Funny has hell tho, even if it was REAL hard to master.
I didn't find so hard. The modesto in that game where of different kind depending on distance, speed and damage, and you have two moves per pokémon. A fast near range move and a slow very power distance move to me was the best way to win
Of all the games you named you didn't mention the one it's influenced by and named for
Tekken!
Talking about Pokken with "there was a game..." makes me feel very old lol
its called pokken tournament because its based off of tekken. Lots of the pokemon in the game have moves from tekken characters and their both made by bandai.
Real shame it is so forgotten. It needs a sequel where there is a light rpg campaign that lets you build and train your team.
It's NOT okay, Skooch. We DON'T know you're juust trying at you're own rat and you will NEVAR be a pokemon master!1!
Ah pokemon at its finest, if they did this at game freak there would be some cheese people would do to win.
Ah Pokemon Reloaded, this brings back such nice memories, I remember playing it when I was barely in highschool, got to 120h into the game, with multiple pokemon at level 90 and the like, there is so much to do that I didn't even know if I was still in the main story or the extras, and that was over 6 years ago! Imagine now, I remember I stopped playing because I changed pc's and I honestly didn't wanna go through the hassle of downloading it again with my potato data internet as I did the first time, will give it a try again after watching this video for sure!
As a Pokémon veteran of many years I can safely tell you that you being new is not the issue this is just as overwhelming to me but good on you for making the best of it!
I've always wanted to see this as a kid lol
Damn the three Spearows really jumped the blue riolu
It’s okay Skooch! I know you’re juust trying your best! We all learn at our own rat and you’ll be a pokemon master in no time!
I had a very different experience tbh, I didn't find it all that hard and after getting the share exp it was almost impossible to not be overleveled
But yeah statuses are busted, I recommend always carrying cures for them
Oh and as seen with the Lycanroc setting up is very strong as well, if you don't wanna deal with a fight you can set up with calm minds or dragon dances on the first mon and one shot everything
bro that ghastly with levitate was immune to buizel's dig attack :D
It'd be sick to see Skooch do a "what if Megaman was an FPS?" video. Which basically means playing megaman 8 bit deathmatch, where every "gun" is a copy weapon from all the dozen or so classic mega man games
1:28 bro's a psychic type with a water weakness
Most likely Psychic/Ground since Rock or Fire would negate the Bug weakness.
bro's a claydol
@@SomeGalwithaYTaccount considering his ability to take a beating in games and still continue, that checks out
That "Or else" caught me off guard. I spit out my spit 😂
Way back 2012 I guess there was an Indie Pokemon game I stumbled upon on a forum called Pokemon 3D Worlds. Pokemon were moving constantly in open fields or water. You have a Pokeball to throw. The game shifts from third person view to a first person view when you try to throw it, and it has a ring which turns from red to orange to green for the success rate, also with a power gauge going up and down for the force of throw. It was very good and it looks like how COD/PUBG is but in Pokemon. I thought it was amazing I dunno what happened to it though.
Learning at your own rat is an excellent strategy for a beginning Pokémon Master. Various rats are simple and well rounded for the start of your journey 👍🏾
I could see right away that the game was reading your inputs without any sort of restriction to their response.
The game that I always thought would make a good combat format with pokemon was the megaman battle network games. They're pseudo turn based still, but they do have real time combat. Just mix together item usage, the 4 move limit, and create some kind of default attack for each type (or just use some egg move like scratch, tackle, water gun, ember, poison sting, etc).
Bibarel: They see me rollin'. They hatin'.
Skooch grtting hyped about his wins and aggressively trash talking his enemies really got me 😂
The moment I saw that Lycanrock, I knew that they didn't give a crap about balancing.
Him talking about having two Pokemon out at once made me think that Double battling in real life would be hell.
Not to mention the Triple and Rotation Battles in Gen 5.
Nino Kuni is what I want Pokemon's real-time combat to be like
It’s okay Skooch! I know you’re juust trying your best! We all learn at our own rat and you’ll be a pokemon master in no tim!
Input reading is fine provided you can play around it as the player. Maybe there's an amount of lag before the enemy mon reacts after reading your inputs, and maybe that time window is based on its speed stat, so even if you're going against something way faster than you there is counterplay in the form of speed debuffs.
Also yw for the carry, birds for life.
As someone who's programmed AI in fighting games, no, input reading is not fine. Getting dodged every single time and then shot point blank on the frame you're vulenrable is why it's bad. Being able to find a way touse it's predictability against it to always dodge and hit it is why it's bad. It's both too hard and too easy at once, instead of being in the middle. It's just laziness. Which is even clearer based on the fact difficulty has no impact on how smart or stupid the enemy is.
@@TailsClock I did say provided you can play around it.
13:00
YOOOOO THE BURGER HYPE IS REAAAAL!
Screw anime flashbacks to a dead friends last words, looking down and seeing a burger is the REAL best inspiration!
"Pokemon With Real Time Combat "
you mean pal world right.
It's okay Skooch! I know you're just trying your best! We all learn at our own rat and you'll be a pokemon master in no time!
Pokemon fans showing the inner yearning to play Digimon World by having real time fights.
if i think about real fighting in pokemon i would think about dragon ball mechanics
“..coming at you like a Howlitzer missile” 😂😂
Good video but that part had me laughing
Uphill Boulder pushing man😂 his name is sysiphus
It's okay skooch! Something and something and pokemon and time!!
you're so funny 😂😂😂 i cracked up many times with how revolted you were
Don't know if it was you or the game but Final Fantasy battle music over a game that turns a historically turn based system real time is a nice touch.
missed your vids skooch, this one was great downloading this game right now
Damn that double battle looks like absolute chaos, i can't even imagine.
that idea of waking up to a poliwhirl wailing on you is kinda hilarious i'm sorry u went thru that lmao
"JID RAPS SLOWER THAN THIS" Subscribed lmfao
This Fangame is more of a Real-time Strategic RPG
If you can outwit the AI itself you win.
Luckily you noticed how the AI was beating you. But, it was very near the tail end of this.
19:27 The image of Poliwhirl just waving a pocket watch in front of your face to make you fall asleep and then just beating the fuck out of you when you are has me dying bruh 😂
There is a difficulty level called Master (help, I’m trapped in the first alola quest, the pokemons are one shoting me)
Him talking about the Lycanroc charging his attack and oneshotting him while he’s using Bibarel with Unaware was funny
GOD TIER THUMBNAIL
I totally agree about the trainers… they should be battling eachother and letting you walk by.
My man, you just made me want a burger ao damn bad hahaha and I'm on a diet due to health issues so I can't. But you enjoy a good one for me please.
5:00 hard IS the second hardest difficulty available though. Only master is more difficult, as both professional and extreme increase the damage of your pokemon as much as the enemies'.
I've been wanting a Pokemon game like this for the last 20+ years!
Holy shit this is insane, 6 max potions, 6 pokemon that SCALE WITH YOU on top of learning how to play the game, AT THE FIRST GYM is absolutely insane. Brave to you for not giving up, i woulda been like f that
I have to assume the personality test skewed your results somehow for your type opportunities to be that bad. That or the creators _really_ wanted to force players to learn the combat system.
I can't believe you played pokemon reloaded! I played this back in like 2014 and it's a spanish fan-game
That spidoof win felt like you beat the Elite 4 😂😂😂😂
This is just digimon world championship
1:15 like Pokemon Mystery Dungeons
it makes sense when you think about it though...I mean in the anime they weren't always stationary so this concept does work
There's such a a simple fix to the poison, paralyze, etc, issue; regular attacks that lower damage should be left as is, and when an attack that causes an effect to its opponent makes contact it should pause and have some kind of image of that pokemon with whatever happened to it on top of it. Then continue where you were. And if that's spotty then give them a count down to continue after the pause.
Imagine pokemon but with oldschool final fantasy combat? I think some pokemon would definitely break the atb but it sounds so fun
this really reminds me of the old game Archon, which I used to love on the c64/nes and an updated PC version in the mid 90s. It mixed chessboard strategy with having to actually battle to take pieces. It was great, and I always hoped someone would do something newer with the concept (I think The Unholy War on the PS1 was the last I remember in that vein)
You know it's a banger when Skooch uploads
The buffs in this game is OP, try swords dancing 3 times while keeping distance, you can start one to two shotting all the gym leader's rock pokemons with riolu alone lmao. It was super hard without it, but super easy when you have it.
It seems more like the game was made with the intent of being *really* hard off the bat rather than letting you get accustomed to the game and develop strategies as you go. This is obviously not the Kaizo fangame difficulty level but it's very much set up similar to one where you have to go in beforehand with a lot of knowledge and a fully formed plan, otherwise you just set yourself up for failure (specially when it comes to money).
Also, starting off hard means you have less tools at your disposal.
Wait so hard mode doesn't make the game harder it's just gives you less resources?
@@malik.a4125 yup, it's just unforgiving. I recommend saving before any major fights since losing loses *HALF* of your money. And since money is super tight it's a no brainer if you don't save.
Another thing is when you get an Amulet Coin in one of the towns make a Pokemon hold it immediately, and make sure you KO the opponent's last Pokemon with the Pokemon holding the Amulet Coin otherwise you won't get double the money.
Sabes que es gracioso?@@malik.a4125
Jamás he perdido en Pokémon Reloaded. El juego es demasiado fácil.
Cualquier movimiento estilo "Sword Dance" o "Dragon Dance" y puedes completarlo con un sólo Pokémon.
The implication that you're afraid of bugs, darkness, and water implies that you are a Fire Psychic type
I really want a pokken tournament/ standard pokemon hybrid.
Make every trainer battle, gym battle, wild encounter like a pokken fight.
Imagine for a gym battle you and your opponent are switching between 6 pokemon mid combo. For double battles both sides are controlling 2 pokemon at once. You'd probably have a computer control one of your pokemon with the ability to make them aggressive, defensive, or support focused and then you can swap control with them at any time
It'd be insane to make, hard to balance, but dang it would be so cool
I'm only about halfway through the video but it seems like the solutions to these problems are fairly simple. For one, add a dodge mechanic. For two, make the enemy AI slightly less broken.
3:19 Got it stronger stamina is larger PP
I never thought watching tiger king play pokemon would be so entertaining
I was so excited when I heard Pokemon Legends was going to have an active time-like style combat system... then I played the game and was the last to go against 5 pokemon, there was no positioning mechanics, and my clearly AOE attack was single target. We couldn't even get something analogous to Valkyria Chronicles, where you could adjust your position before attacking in an otherwise turn-based system.
Then Palworld came out and provided everything I wanted and more. At least the Indie devs out there are listening to the community's request for innovation.
Tertiary. The word you're looking for is Tertiary. Pronounced "Ter-she-air-ee"
Now take this concept and make it 3D and third Perspective, in a pokemon stadium situation.
Having the moves you learn just be setup like hot keys, definitely needs some AOE mechanics for both defensive and offensive.
Would love to play a game like this mixed with Pokken Tournament if yall have played that.
It looks fun. I spent 2 hours trying to make the game launch, but eventually gave up. It seems most people have my same problem. Hopefully the game becomes functional one day.
10 year olds: Mom, I wanna become a Pokemon trainer, travel the world, and battle with Pokemon that can cause earthquakes, affect the weather, brainwash me, burn me alive, and destroy the space-time continuum.
Mom: Sure, why not?
Creative Pokemon fan games are the best. My entire childhood was spent struggling to beat Pokemon Tower Defense 2
Been saying for over a decade we needed this. Though I'd like to see it in smash style
Skooch putting the game on hard mode and then also choosing the starter whose typing will struggle the most in the early game was a true giga chad move
1:03 jugging from what you think is how the pokemon games are named after the trainer. Do you think Ash is from "Pokemon Ash" ?
(I know this was a joke he was making I just thought it was a funny bit and I wanted to add on)
Wow this is actually such a cool concept, ima try this out myself.
just to clarify one thing, it doesn't read your inputs, but just has frame perfect reactions as it reacts to what state your pokemon is in
Finally, this needs to be expanded on and typing should still be a factor as it is in the original series.
One must imagine Uphillboulder Pushingman happy
3:20 comoon Skooch, we all know you could have made so many small pp jokes for this video 😂😂😂😂
"I'm not afraid of anything ... except bugs, darkness, water..."
So you have a phobia of Bug Types, Dark Types, and Water types? XD