I really don't know why you don't have more Subscribers! Your content is always easy to understand and informative. Great primer for the new Toolkit as I'm transitioning our stuff to it. Next up are stuff such as gauges and compasses to learn (bah then graphs and charts)
Of course, this is an interesting thing and in large teams it will certainly make work much easier, but I, for example, as a soloist, cannot deal with it. I can't even imagine how you can add animation there.
You are right, there are cases when UI toolkit is not the best option. You can't use the classic animator workflow and have to do more work through code. You can also use transition properties to make simple animations for buttons etc. I will probably make a tutorial on this.
Hi, I haven't worked with UI Toolkit much since I made the video. This should help you - discussions.unity.com/t/is-there-a-way-to-add-an-image-to-my-ui-from-the-editor-and-not-via-uielements-image/843374
Hi, that is really simple with UI toolkit. I think they have scrollview and to arrange the items, you can create a parent for the items and set its flex and align parameters.
This has souch potential however it is not practical in its current form. E. G. If you have an inventory you would want to use scriptable objects. You can't do that now (at least I have not seen a way). Meaning in a bigger game this is just not practicle
Using scriptable objects you could instantiate all of the elements (item icon, name...) at runtime. You don't have to build the entire UI in the UI builder. You can build part of it visually and other part from code.
I really don't know why you don't have more Subscribers! Your content is always easy to understand and informative. Great primer for the new Toolkit as I'm transitioning our stuff to it. Next up are stuff such as gauges and compasses to learn (bah then graphs and charts)
Thank you! I am trying to make the best content for you. That sounds interesting. I have no idea how to make such a thing :D
Thank you for this helpful introduction to the UI Builder.
You are welcome!
Of course, this is an interesting thing and in large teams it will certainly make work much easier, but I, for example, as a soloist, cannot deal with it. I can't even imagine how you can add animation there.
You are right, there are cases when UI toolkit is not the best option. You can't use the classic animator workflow and have to do more work through code. You can also use transition properties to make simple animations for buttons etc. I will probably make a tutorial on this.
How can i add some image to a button? Like i can put a background image but how can i add like a image element ?
Hi, I haven't worked with UI Toolkit much since I made the video. This should help you - discussions.unity.com/t/is-there-a-way-to-add-an-image-to-my-ui-from-the-editor-and-not-via-uielements-image/843374
Really well prepared video.
Thanks, I appreciate it!
Do I need to have some experience in web design or css or any of those web stuff to be able to easily use the UI toolkit?
I have no experience with web design or css and I am able to create UIs without problems. It definitely helps but is not needed.
@@freedomcoding Noice! Thanks!!
could do a tutorail on scrollview, how to arrange data in rows and columns i.e grid like
Hi, that is really simple with UI toolkit. I think they have scrollview and to arrange the items, you can create a parent for the items and set its flex and align parameters.
This has souch potential however it is not practical in its current form. E. G. If you have an inventory you would want to use scriptable objects. You can't do that now (at least I have not seen a way). Meaning in a bigger game this is just not practicle
Using scriptable objects you could instantiate all of the elements (item icon, name...) at runtime. You don't have to build the entire UI in the UI builder. You can build part of it visually and other part from code.
Beautifull
Good video!
I am glad you liked it!
No worldspace wtf
There seems to be a way to do it, I just havent tried yet. ua-cam.com/video/gXx_j-6z8jY/v-deo.htmlsi=GDkvoSt9JUKpA253