I'm not quite sure what it is, but this track - especially in it's combat - just comes across as pure, concentrated hatred. There's something about the slow, steady drums that communicates a dead focus on bringing this bunch of degenerate paedophiles to justice and I absolutely love it. It makes me feel genuinely indignant at these fictional characters and just goes to show how important a soundtrack is to storytelling. I think it's especially impressive because while it's rather easy to portray anger in music, it's difficult to portray specific forms of anger. In this case it's that cold, burning fire the likes of which you'd see in a soldier or any adjacent profession with equal discipline. The tension is absolutely there but, unlike your usual aimless rage, it's focused to a needle's edge and ready to pierce whatever the hell tries to stand in it's way. A lot of people point out the woodwinds and I love them too, I think here they show the small snippets of impatience poking through, threatening to break the rock-hard stoicism of the team of SWAT veterans storming the Voll Health House. Maybe some of them have a history with similar figures/families, maybe some are fathers, maybe some were victims in the past. It doesn't quite matter, they'll be delivering bullets to brains all the same.
I don't know why but this makes perfect sense, and in my mind, for some reason the sudden drop into the combat music almost sounds like the tension either dropping or becoming too much to hold back as you take out Amos Voll in his room or basement
Well said. It captures the disturbing nature of the mission’s subject matter as well as the fury and disgust brewing within the team sent to take care of the monster living in that residence.
The certain feeling described comes from the slow, droning bass and the tempo that resembles a walking pace. The bass is slow and droning because you're trying to stay level-headed to avoid a civilian casualty, but you're still under pressure from enemies and whatnot. The tempo is a walking pace as to not show too much energy during a very intense yet slow-paced gunfight. Something I really like about this soundtrack is the sounds of scraping plates when you're in the 'cheese pizza' room. It perfectly conveys the feeling of wanting to scream but you can't.
I think what Zach basically suggested as inspiration for the music was Amon Tobin's work on Chaos Theory, but I can only imagine they took some liberties from SWAT's more somber and 'tense' tracks
Something I've noticed with a lot of the music in this game is that it uses its instruments to mimic the sound of heartbeats and clocks ticking. Every song made for this game is masterfully thought out.
14:03 When you let your presence be known to everyone else by shooting down your first suspect is probably the most intense thing I've felt in this game.
I remember jumping into this mission absolutely blind, not reading the mission description, not reading the mission objectives, not paying too much attention to the environment, just absolutely hyped to hop back into the game with a new map after a year of not playing. Breaching the front door and seeing porn on the TV and thinking "okay weird". Clearing into the master bedroom and seeing the Fleshlight on the nightstand genuinely made me chuckle, so I started to pay attention to the bedroom. a laptop on the bed I had to seize for the objective, all the outfits on mannequins and the lights pointed towards the bed. Then it all hit me at once as to why we were there the moment I looked up and saw the painting above the bed. As it was all sinking in, the music at 11:00 started playing. I had never felt more creeped out and disturbed playing a video game.
I was playing this level while my fiancee was nearby, she could hear the beginning part of the track and went "What's with the inchworm music?" Now I can't get it out of my head.
Valley of the Dolls OST part is basically similar to John Williams's Encounter In London And Bomb Malfunctions OST (Munich 2005), the atmosphere is absolutely intense, especially 14:03.
Excellent setting and soundtrack. -But this is definitely one of the more easier levels.- I think it's a good level to test out different kinds of loadout and tactics.
Could you please upload extended and separate versions of the combat music for this level? I am struggling to find any alternative videos for them, which is quite strange when considering how long the level was accessible to Supporter Edition owners. If you do not want to make said videos, could you elaborate on how you extract these scores? I would love to do it myself.
Extended segments are unlikely, I'm not good at mixing. I use an FMOD bank tool to extract all the audio in the bank files. Every single music track is actually twice as long, but for some reason gets magically halved in anything that isn't VLC.
Very much emanates that jungle/tribal warfare feeling combined with both the synths and the orchestral instruments, sounds really atmospheric but the combat music is kind of grating.
@@Rogue_Nine416 That's one way to answer, i suppose, i don't know what you define as "traditional police music" but whether it's electronic or not this music doesn't necessarily make me want to get in a fight. I feel like the other themes already in the game do a much better job at that.
2:20 is the moment where you know the mission is about to get really fucked up
I'm not quite sure what it is, but this track - especially in it's combat - just comes across as pure, concentrated hatred. There's something about the slow, steady drums that communicates a dead focus on bringing this bunch of degenerate paedophiles to justice and I absolutely love it. It makes me feel genuinely indignant at these fictional characters and just goes to show how important a soundtrack is to storytelling.
I think it's especially impressive because while it's rather easy to portray anger in music, it's difficult to portray specific forms of anger. In this case it's that cold, burning fire the likes of which you'd see in a soldier or any adjacent profession with equal discipline. The tension is absolutely there but, unlike your usual aimless rage, it's focused to a needle's edge and ready to pierce whatever the hell tries to stand in it's way.
A lot of people point out the woodwinds and I love them too, I think here they show the small snippets of impatience poking through, threatening to break the rock-hard stoicism of the team of SWAT veterans storming the Voll Health House. Maybe some of them have a history with similar figures/families, maybe some are fathers, maybe some were victims in the past. It doesn't quite matter, they'll be delivering bullets to brains all the same.
Dude this comment is amazing u need more likes
I don't know why but this makes perfect sense, and in my mind, for some reason the sudden drop into the combat music almost sounds like the tension either dropping or becoming too much to hold back as you take out Amos Voll in his room or basement
Love this interpretation, this track gives me goosebumps
Well said. It captures the disturbing nature of the mission’s subject matter as well as the fury and disgust brewing within the team sent to take care of the monster living in that residence.
The certain feeling described comes from the slow, droning bass and the tempo that resembles a walking pace.
The bass is slow and droning because you're trying to stay level-headed to avoid a civilian casualty, but you're still under pressure from enemies and whatnot.
The tempo is a walking pace as to not show too much energy during a very intense yet slow-paced gunfight.
Something I really like about this soundtrack is the sounds of scraping plates when you're in the 'cheese pizza' room. It perfectly conveys the feeling of wanting to scream but you can't.
Bruh this is such a great ost. I had always feared that RON ost wouldn't even had any chance to stand the Swat 4 one. But this really surpasses it
I think what Zach basically suggested as inspiration for the music was Amon Tobin's work on Chaos Theory, but I can only imagine they took some liberties from SWAT's more somber and 'tense' tracks
@damsen978 yeah this one's troll lol hope you use in a vid
@@smilejetpacks3 hueh?
When you swat a discord groomer 6:22
This hateful drop to the combat climax has me absolutely addicted
Fr
Something I've noticed with a lot of the music in this game is that it uses its instruments to mimic the sound of heartbeats and clocks ticking. Every song made for this game is masterfully thought out.
2:49 goosebumps
Yes! 👌
6:24 moving through the build info in a swift fashion dropping anyone with a weapon without warning
"Go, go, go."
"Get down on the ground!"
"Show me your hands where I can see them."
*intense firefight noises*
"One of our own is KIA."
@@Dark_Brandon_2024 The one I hear a lot is:
*Gunfight*
"We're not here to bring in body bags. Remember your ROE."
That’s called violating ROE lol
@@LunaProtogenROE Ceased to exist the moment people saw what was in the basement
14:03 When you let your presence be known to everyone else by shooting down your first suspect is probably the most intense thing I've felt in this game.
I remember jumping into this mission absolutely blind, not reading the mission description, not reading the mission objectives, not paying too much attention to the environment, just absolutely hyped to hop back into the game with a new map after a year of not playing.
Breaching the front door and seeing porn on the TV and thinking "okay weird". Clearing into the master bedroom and seeing the Fleshlight on the nightstand genuinely made me chuckle, so I started to pay attention to the bedroom.
a laptop on the bed I had to seize for the objective, all the outfits on mannequins and the lights pointed towards the bed. Then it all hit me at once as to why we were there the moment I looked up and saw the painting above the bed. As it was all sinking in, the music at 11:00 started playing.
I had never felt more creeped out and disturbed playing a video game.
The whistle leitmotif remind me of some tracks from the Alien OST which fits well as both are about horrific degenerate predators.
Don't group Alien in with those sickos.
I was playing this level while my fiancee was nearby, she could hear the beginning part of the track and went "What's with the inchworm music?"
Now I can't get it out of my head.
2:08 trigger pulled and door kicked in
6:07
14:38 this is so good
Valley of the Dolls OST part is basically similar to John Williams's Encounter In London And Bomb Malfunctions OST (Munich 2005), the atmosphere is absolutely intense, especially 14:03.
15:40 now i know what is this segment for..
Ah yes. That room...
What is it?
@@freedomclub2285that room where c**** p*** takes place.
@@ifitsnotbrokedontfixit24435 Oh
"So Innocent. Daddy's girl. Virgin."
And me with a sudden onset of desire to commit inhuman acts of violence.
Excellent setting and soundtrack. -But this is definitely one of the more easier levels.- I think it's a good level to test out different kinds of loadout and tactics.
rEALLY MAKES YOU FEEL LIKE YOU'RE IN A CONCRETE *JUNGLE* GET IT GUYS
tf does this mean i always see it
0:08 me and the bois having suppressed muzzles aimed at the head of nearby enemy's waiting for the moment we all pull the trigger at the same time
2:41 moving down the hall in a z formation
WE IGNORING THE ROE WITH THIS ONE 🔥🔥🔥🔥🔥🔥🔥🔥🥵🥵🥵🥵🥵🥵🥵🥵🥵🥶🥶🥶🥶🥶🥶🥶🥶🥶🥶
hell yeah
"TOC to entry team... we'll let this one slide."
When you raid a Reddit Moderator's home and find the 18 missing kids over the past 15 years in the man's basement:
Could you please upload extended and separate versions of the combat music for this level? I am struggling to find any alternative videos for them, which is quite strange when considering how long the level was accessible to Supporter Edition owners.
If you do not want to make said videos, could you elaborate on how you extract these scores? I would love to do it myself.
Extended segments are unlikely, I'm not good at mixing.
I use an FMOD bank tool to extract all the audio in the bank files. Every single music track is actually twice as long, but for some reason gets magically halved in anything that isn't VLC.
@@Foxtrot19 Thanks!
this is really awesome !
when every thing goes quiet and the 2:20
Does anyone have the that techno song being played during this mission?
It's a 10-20 second loop, but I can maybe get it. Unless you mean the one near Amos' office, I'll see
@@Foxtrot19 How about the song that plays in the party?
@@Foxtrot19 yeah I mean the only that’s played by the office. I can’t get it out of my head.
Does someone have the birthday party music played in the garden?
it's a 10 second loop.
@@Foxtrot19 does the video have it? If so can you give a time stamp?
@@FreeRigz it's not in this video, and i'm not interested in uploading it.
@@Foxtrot19 k
that crash bandicoot ass music
2:49
👌
I swear that opening reminds me of Kira Yoshikage's theme
No audio for me wtf😊
theres some quiet parts
@@razer_gaming8507 yea but all video got no audio for me
I must say
UA-cam is broken sometimes
Its not only the video
How did you get these and how do I do it
I use a .bank to .wav converter.
Very much emanates that jungle/tribal warfare feeling combined with both the synths and the orchestral instruments, sounds really atmospheric but the combat music is kind of grating.
the combat music is fucking amazing, shut up
electronic police music >>>>>>>>>>>>>>>>>>>> traditional police music with guitars
@@Rogue_Nine416 That's one way to answer, i suppose, i don't know what you define as "traditional police music" but whether it's electronic or not this music doesn't necessarily make me want to get in a fight. I feel like the other themes already in the game do a much better job at that.
@@desmond5459 I also disagree, the ost in this map is perfect.
Some of the combat pieces reminds me of Breaking Bad and old school R6 sound tracks.
@@desmond5459 gas station music
2:49