Dev team: We don't need anything too crazy. Just a little intense. Music Team: Got it *proceeds to make the craziest combat track I've heard in a game in a long while*
Its weird how the most evil enemies mission(yes the enemies actually maniacally laugh in it) that is the port mission has a heroic track whereas this mission has a dark and intense track
@@noobgamersland6969 yeah, port's track is wayyy to "angelic" for the subject matter of the map. but then again, it fits the theme of finality, because it's the last mission on the game
@@-unusual- yeah exactly why I agree with the theme..and the fact that the devs have finally connected the themes to the respective storylines is also good..the dealership is essentially a sped up version of the port theme and mindjot's ambience is slightly distorted version of the streamer ambience when you discover those kinda photos ifykwim
hey, i noticed the 3 and 4 sections here have different bass than the looped one you have on your channel. is there any reason why? no big difference, just different, less bassy "booms" in the combat section in the 3 and 4 looped ones you have on your channel
yeah they're different. the reason why is when I made the combat loop mix, I specifically made it to be 'loud' and 'hype', I increased the bass volume so it's more climactic and head-bopping. but with the ambient mix, I left the volume values alone because I wanted this mix to be more like the actual soundtrack
"combat 3 (sex) combat 4 (sex but better)"
Never agreed with anything more in my life
Shit goes so hard. Dudeee
Dev team: We don't need anything too crazy. Just a little intense.
Music Team: Got it *proceeds to make the craziest combat track I've heard in a game in a long while*
music just one guy is the craziest part
That drum line in the combat music is kinda similar to that one DankPods plays when he's testing out a ride cymbal.
Link?
Much like how the maps are related, their soundtracks are related too :D (this map and Voll Health House)
port and dealership also have similar strings in the soundtrack :)
Everyone who came here for listening is a G
you came so you too B
I just came @@vikingwalker0-1
love u too
string section really giving me some STALKER menu music flashbacks
combat 1, 2 & drums is so lovely
I love this OST. I work at the same place. Hopefully no police raid at my datacenter today.
You know what to do
When the cops come you shout "LET'S JUST BOTH PUT OUR GUNS DOWN ALRIGHT"
I first heard this in the school mission so it sounds haunting asf to me. So perfect!
that banger 8:30
lol?
@@-unusual- ?
@@penkisheheheehe5454 it just caught me off guard what you time stamped
I’m about a minute in and this reminds me of death note, I looove that soundtrack
Hi, can I ask for a lossless version of this mix? Or atleast 320kbps MP3? Many thanks!
www.mediafire.com/file/6jihj295di4gvq8/custom_ambient_mindjot_mix.flac/file exported it in a FLAC file just for you
@@-unusual-You're the best, unusual!
Its weird how the most evil enemies mission(yes the enemies actually maniacally laugh in it) that is the port mission has a heroic track whereas this mission has a dark and intense track
@@noobgamersland6969 yeah, port's track is wayyy to "angelic" for the subject matter of the map. but then again, it fits the theme of finality, because it's the last mission on the game
@@-unusual- yeah exactly why I agree with the theme..and the fact that the devs have finally connected the themes to the respective storylines is also good..the dealership is essentially a sped up version of the port theme and mindjot's ambience is slightly distorted version of the streamer ambience when you discover those kinda photos ifykwim
Hi there is there any download for the 3 and 4 phase looped perhaps?
i had another mix on this channel, so i just converted it. here you go www.mediafire.com/file/q9yknpbk4xnfksl/MINDJOT_combat_loop.flac/file
Thank you c:
i never even get to hear combat 3 tbh
Tf u mean ''Combat 3 (Sex), Combat 4 (Sex but better)
@@gato_bravo030 the music is just that good
hey, i noticed the 3 and 4 sections here have different bass than the looped one you have on your channel. is there any reason why? no big difference, just different, less bassy "booms" in the combat section in the 3 and 4 looped ones you have on your channel
yeah they're different. the reason why is when I made the combat loop mix, I specifically made it to be 'loud' and 'hype', I increased the bass volume so it's more climactic and head-bopping.
but with the ambient mix, I left the volume values alone because I wanted this mix to be more like the actual soundtrack
@@-unusual- oh ok