@@rewrose2838 if you show the best card first there's no real reason to look through the rest of the pack. It basically makes it when you open a pack, unless that set has a card worth something in a lower slot, just opening the pack and just looking at the rare. Also, the rare card gets more wear when at either far end of the pack. The front and back of the card will get less wear when sandwiched between other cards.
I've never enjoyed an unboxing as much as this. Those 6 biomass cards would crush all my desires to play this game, or the fact you got 0 rares lol. Great video.
You might think "I wonder who is the lucky guy who got the box of nothing but rares", but would that person REALLY be lucky? If only one person has all the rares, then nobody else will want to play and those rares are worthless. It's like being the one person in the world that has ALL the money, then that money is useless because everybody else moves on from that currency system.
I was wondering why the box didn't have rarity information, since a lot of booster boxes I've seen include that kind of information on the packaging. "Guaranteed 1 rare per pack!" or "Guaranteed foil rare!" or something. Now I know why the box didn't have that information. Now I know.
I genuinely from a business standpoint don't understand what the hook in for a user is meant to be for this product, like what is the situation business wise that makes your consumer a fan. So little Timmy buys a starter deck, after getting lost in the rulebook he finds out he lacks enough energy cards to play his monsters. So that is the first exit point your user has, if they don't leave here, they go and buy a booster pack, which has a statistically high chance to contain no energy, so another exit point for them since they STILL cant play their game. If my miracle they get a booster pack with energy they can now play. Okay now they play, but they want more to their deck, so they go and buy some more boosters, if at any point they get a flub booster with all energy that's another out point as it shows the booster as a rip off. If not maybe 10 packs later their is a super high chance they have so many dupes and no new cards, again another exit point as they have throw a decent amount of money at it and have nothing to show. By some miracle though someone doesn't leave and buys a box they now have another real chance to leave as their box contains no rares. So again i ask, WHERE is the point in this product consumer lifecycle, is the player rewarded enough to justify then spending more on the game instead of just leaving, because im seeing a crap ton of exit points but not really a single reward or hook point.
Magic the Gathering still today does not fully randomize their commons either. You actually do get 3 or 4 cards that were next to each other on the card sheets, it's just that Wizards of the Coast figured out in 1993 that the card sheets themselves need to be mixed up before they're printed and cut so that you won't get a bunch of the same color or type in a row. If you can't figure out how or why to do that in 2015 that just reflects very poorly on the overall product.
Worth pointing out that MTG was designed by actual genius mathematicians, so they understood in principle that there had to be things in place to account for randomness in packs. Even they still flubbed it since they never anticipated that players would actually seek out multiples of powerful cards, but you should at least try and learn the lessons the established industry leaders already figured out for you.
It's important to note that Magic boosters contain one common of each color independent on the randomization of the other 5, to improve the draft experience. That may alter the perception that the 10 aren't random.
Kind of reminds me of Mystic Warlords of Ka'a from The Big Bang Theory in that regard. Like a stand-in for an actual game so that the production doesn't have to bog down with the pesky detail of getting the game right in a meaningful way because it is both fictional and not the primary focus of the show in question.
Since they are obviously "randomizing" in sets of three cards, you could even make it so that packs contain a sequence of level 1, 2 and 3 of the same royal to make drafting easier.
They redid the pack distribution in a second version where every pack has 1 royal and no biomass (hopefully the v2 starter decks actually give you enough of it lol)
The sad part is...... I actually sortof like some of the character art. Like P. Dart, Toucanarang, Princess Rattleshot, Double Drill, are some pretty cool looking characters.
@@stephenborders2883 yeah, it's core set only. You go and try to pull, say, a Golden Lord from SESL. You'll have a full Rikka and Adamancipator core before a single lord.
I import a wide variety of japanese booster boxes, and have noticed that about 95% of them make it abundantly clear how many packs, how many cards per pack, how many cards per set, and a very granular breakdown of the rarities and ratios is present in a very streamlined and clean chart that can be understood by someone that doesn't know a single kanji. It's so weird seeing a box that has full art on the bottom, but absolutely no information. At first glance and with no context, I didn't even realize that was the name of the game. I recognize and support the amount of work that goes into making an indie tcg, I just hope people that make them will see this video and put in just that little bit more effort and research to improve the feel of the packaging. Also, it happens more with older games before things were more standardized, but I cannot stand games that don't have clear collector numbers and set symbols.
Since it seems like it was a packaging error, then probably there is some lucky guy who got a box filled with rares. And ironically, he doesn't have the cards needed to make a deck either.
Kodak, please do a video discussing how a new TCG can sustain itself if it solely sells its products online or on its own website. Maybe you can discuss if a new TCG should or should not try to sell their game in LGS’ (local game stores).
Short Answer: You can't Long Answer: Paper card games subsist on people getting together in live venues to trade and play. You need places like LGSs to provide the space and time for disparate fans to come together to do these things while also giving them a product they can make a profit on and thus be worth their while to dedicate time and space to. Otherwise, YOU would be on the hook to find the time and space, and there are only so many cons and trade shows... If you want to make a Card Game that you can sell 100% online, make it fully digital.
@@Kohdok I sure wish game cafes would become more of a thing. It provides the casual come in and play setting like LGS do and I wonder if those becoming the norm would make online only sales viable. Since you'd have the place you can just walk in and see if anyone wants to play, without it being a place that needs to offer your product themselves. Yeah the player's still on the hook to find the time to go, but they're on the hook to find time to play at the LGS anyway.
@@Shenaldrac It could be like fighting video games, there would need to be a competitive scene for people to want to trade and chase after cards, TOs to run events and venues to host them with cash for grabs to the winners.
Imma be honest with you bro, these last two videos your thumbnail game is on-point. I made sure to see if you put face on different sides and I was not disappointed.
I’ve been thinking about what it would be like to start up your own Trading Card Game, and I was wondering what the most popular first sets of a card game where and why they worked in comparison to others.
One big thing to keep in mind is the diversity of people that buy TCG. Not everybody buys cards to play, not everybody buys cards to collect, and all successful mainstream games have hit a balance for both sides, as well as resellers and people just looking for that dopamine rush of pulling a rare.
@@crimson90 Though Magic wasn't released until 1993, Richard Garfield started play-testing his first "Mana Clash" prototype in December 1991. So I guess he's saying these cards are uglier than prototype Magic cards, and I don't disagree with him. These are GARBAGE.
i know you dislike CFVanguard, but i think they listening to one of your complain with the new vanguard reboot, they remaking clan into nation and cutdown the size of unmixable attributes that the clan system brought
I mean, one may call this a rant, but honestly think about this way, someone purchases the box full price, brand new, the packs contain nothing bu basic pokemon and energies, or nothing but MST and handtraps, or lands and commons, and yu don´t even have a number, an url in order to ask for a refund or an explanation, there is nothing in the box. Seriously, I've seen TCG at thegamecrafter that are far more professional than this one
It seems like no one's commented on a certain particularly poorly designed card in this set, so here goes... Prince Shadowstalk's card text is "4: Target's Might and Life is set to 30 until the end of the turn. Shadowstalk -30 Life." Presumably, this means that the target's *maximum* life is reduced to 30 temporarily, and they can still take damage, but that isn't initially clear. The worst part, however, is that it doesn't specify the target must be a Beast! As written, Shadowstalk can reduce an enemy Royal's maximum life to 30... and there are *plenty* of Beasts that can hit for 30 or higher. It's an OTK on a card that (I assume) you have in play from the start of the game. Even *if* everything else was decent, the game itself is broken from the launch set, because no one would play anything but Shadowstalk decks. Nothing else in there can stand up to him. Another one that flew under the radar is Nighteye, which lets you pay 1 to discard an equipment and give each equipment you control +10 life. Except equipment doesn't HAVE life... Everything about this is garbage, not just the pack distribution.
@@bepisthescienceman4202 I mean, it's probably not MEANT to work that way-- it's most likely only supposed to be able to target Beasts. This particular issue speaks more to a lack of proofreading than to a lack of design knowledge, though of course I'd suspect they don't really know what they're doing regardless.
Just throwing this out here: This game looks like it was made by somebody who is very good at drawing. I'll give them that. A lot of the illustrations look pretty good. I don't know if they did all of the art themselves, or had some help, but it's pretty good. But after that, I'd say that they have very little to no knowledge of how trading card games work and the boxes for both the booster box and starter sets are living proof of that. The packs really look like they were trying to copy Pokémon a liiiittle too much. And there's literally no information on the front of the box (which is a good place to tell the buyer how many packs they're getting for their hard-earned cash). Overall, this just seems like a passion project with no real reason to be an actual competitive TCG. I mean, I can hear Mark Rosewater laughing at this right now in my head. #markgetouttamybrain
This game: Has a creature called "Antlar." Tsuburaya Productions: Has a kaiju called "Antlar" that has made recent appearances and the name is still trademarked. Beast Clans is inevitably gonna get sued or at least receive a C&D. It's not the only name/logo/design/etc. that they appear to have used without permission as well. This game is shady af.
I don't know much about production but it seems like keeping them in sequence would be more troublesome/expensive than just doing an industry standard randomization method.
In every Pokemon box you will get at least one ultra rare, a couple full arts and a bunch of V cards (current sets, of course). They copied everything else with the design, why not copy those rates as well?
As someone who played a Pokemon prerelease and in one pack, got all his uncommons replaced by energy, I can say I was 100% upset, the store gave me an extra pack so that I could use the uncommons from that to replace the ones I lost.
I've never played this game, owned any of the cards, or even knew it excited before your video but for some reason seeing these cards is giving me a massive wave of nostalgia
It's got that early 90's-2000's tcg vibe. The boarders got the old school magic prior to modern borders or old school pokemon back when Wizards printed it
"don;t think they used the blunderbuss during the civil war" I mean depends who's civil war, I'm no expert but that tech seems inkeeping with the english civil war.
I disagree, I find the art in this game atrocious. The different kingdoms having the same background that bleeds into the greater card layout is really unappealing to me. The inconsistent way the characters are on the card lead to "floating in space" effect and the designs are an animal with a thing on it. Not a fan, personally.
Feel like the packs would be better if they were standardized. Maybe 2 equipment, 1 spell, 1 location, 5 beasts, 1 biomass. Take the rare slot from the beast (so you might end up with 4 beast if your rare is a royal or another type of card).
The Krull weapon was called a glaive, which unfortunately lead to pop culture calling other disc-shaped weapons glaives, despite actual glaives being similar to polearms.
Yeeaaaaah. I get the inkling to make the limber and acrobatic capoeira to be represented by a limber and acrobatic animal, but that's afro Brazilian culture, symbolizing it with an ape is insensitive at best, and massively racist at worst.
This game and this booster box looks so unbelievably terrible I actually want to see like a lot more of it. I want to see just how terribly bad this entire game is in excruciating detail. Can you please do more videos
So... I wandered over to the game's website, and they have a rarity breakdown of all the cards in the set. Some interesting observations (bit of a long post, sorry) > The Rebel Clan has twice as many individual cards as each other clan. > Each individual non-Shiny Beast card lists a rate of 85 per 5000 (slightly more than 1 per 60), regardless of rarity > The L1 Royals are Uncommon at a rate of 60 per 5000 (slightly less than 1 per 80) > The non-Beast/non-Royal cards (Weather, Castle, Equipment, etc), each have a non-Shiny rate between 230 and 300 per 5000 (Between about 1 per 20 and 1 per 16) > All Beast cards have a Shiny printing at a rate of 17 per 5000 (about 1 per 294) > All L2 and L3 Royals are Rare and always Shiny, and have a rating of 16 per 5000 (about 1 per 312) > All L3 Royals also have a Mega Rare version at a rate of 3 per 5000 (about 1 per 1666) > Each non-Rebel clan has 1 each of a Rare Castle, Rare Weather, Rare Equipment, and Uncommon Equipment that *only* appear as Shiny at a rate of 15 per 5000 (about 1 per 333) > Rebels Clan has a Shiny-only Rare Weather and Rare Castle at 15 per 5000 (1 per 333) and a single Shiny-Only Rare Beast at 17 per 5000, which also appears as a Mega-Rare variant at 3 per 5000. > There are 7 Common Beasts in each of the six non-Rebel Clans. There are 20 Common Rebel Beasts > If the booster pack is divided 6 Commons, 3 Uncommons, and 1 Special (Rare/Shiny/etc), you will have seen 216 Commons, 108 Uncommons, and 36 Specials There is no indication of exactly what these fractions mean precisely, as I can't figure out where the 5000 comes from; but assuming they give useful relative frequencies of seeing the cards, this explains several things about the box you opened. > For a card of a given non-Special Rarity slot, any given non-Beast card is *three times* as likely to appear as any given Beast card > Among the Special cards, there are 72 Shiny Royals (L1, L2, and L3 of 4 lines per clan), 72 Shiny Clan Beasts, 30 Shiny Rebel Beasts, and 26 Shiny non-Beast-non-Royals, each with approximately equal frequency; 21 Mega-Rare cards of at most 1/5 that frequency; 6 non-Shiny Rare Clan Beasts at about 5 times the shiny frequency, and 3 non-Shiny Rare Rebel non-Beasts at about 17 times the Shiny frequency > Of the 200 Shiny cards you can see in the Shiny slot, 125 of them are parallel Shiny versions to a non-shiny card > Only 48 of them are the L2 and L3 evolutions of Royals. So, *even if* the randomization of the Shiny Slot was actually reasonable, more than *half* of the Shiny cards you see would still have been reprints of other cards you've already seen, and around 5 to 8 cards would have been expected to be L2 or L3 Royals, depending on certain assumptions about what these numbers mean. In an *entire box*. This means that your poorly-randomized clump of shiny cards came from the Clan Beasts section of the 17/5k frequency cards. This implies that somewhere out there is a booster box whose Special slot was poorly randomized to pull entirely from the overprinted non-Shiny Rare frequency cards (and would thus be multiple copies of only 9 distinct cards, with maybe some lucky overlap to another section of the print run), while somewhere else is a Booster Box that contains a wealth of Royals... but still at most only *half* of them that exist in the set (since it would still be only 36 Shiny cards out of the 72 possible Shiny Royal cards), and a *third* (12) of those would still be shiny reprints of L1s you already have way too many copies of. Whee! How do you screw your card frequencies up *that badly*? Source: www.beastclans.com/beast-clans-playing-cards Direct link to PDF list from that page: 7865c10e-a229-4a0b-9260-ed486c69c00d.filesusr.com/ugd/1a3467_5ace498fb3c7475e8b2fefd56d7d2e73.pdf
This guy did the math! I'll have to check the numbers from my boxes. I want to say I got like 16 level 2/3 royals from my 2nd box - my first box looking a lot like Kohdok's.
I had a quick look at the rulebook and, unless I'm mistaken, the 6-biomass booster is even more insulting. As far as I can tell, there's no difference between the 3 colours of biomass (the rulebook doesn't even indicate that biomass cards come in 3 colours), and what's more, since biomass is just a mana counter fixed by the royal which doesn't go in the deck, there's not even a reason to make it a card. So not only did the 6-biomass booster not have anything exciting, it was 60% composed of a card that doesn't need to exist
from my understanding, you had a limited card pool box, level twos are common, maybe towards the end they run out of all the cards and made a few boxes with only the left over cards
Your videos are always so cool. It helps give me motivation for finishing up my own card game, but wowzers the work I've put into it so far has been tough. Benn working off and on for about a year with my partner and we only have a concept pool finished. No original artworks at the moment and the first draft of the rulebook is r o u g h
be like if you got a pokemon box and all you got are basic pokemon, multiple energies per pack and nothing over basic rares either the boxes rob you or you straight up can't get the higher levels of royals like this
I have more issues then that, with 24 royals or 4 pre region. That is a flood of them eating packing space. Unless their goal was to establish royals first and make the next pack sets royal light, which they shouldve made LvL 2 easier to get to make them playable faster since there is so many, then it just a bunch of wasted print because they are all one of in decks. Second the amount of regions means very little balance between which regions got how many cards can exist. It wouldve been smarter to only focus on 2 or 3 regions in the first pack with a set of rebel cards and then introduced other regions in the later packs. So that way each one get a fair enough balance of cards that are useable. My biggest issue though, and I had this thought from the starter deck unboxxing, they took a bunch of random card game mechanics and stuck them together without a real idea of how they work. Like the armour and weapon are so abundant it almost seems like they should be a recharging deck where they are suppose to be one time use thing to mitigate damage or deal powerful effects, but they arent and they feel more like they eat deck space for the Beasts, who have to use these equipment. The castle concept seem fine. But weather to muddies everything up so much worse. How im seeing this, equipment should be the main thing the players and the beasts use to outwill the opponent, so things like weather should be the big "expand large amount of energy" to do a very strong effect, the off set being they are so expensive they can do very very ridiculous things. Looking at lightning though they look more like Magic's sorcery. Im not sure what im suppose to consider is the main component of a deck. Is it equipment or beast? If sorcery is so strong with little cost why play equipment unless they are just as broken. If equipment and sorcery can do so much damage, why have beast HP be so low or cost any to play if they can be removed from field just as quick. I just dont get it at first glance and I dont think it looks attractive enough to bypass that confusion totake the time to learn.
I'm pretty sure that the creators of beast clans looked at wixoss, copied some of the stuff of it and never made the level 2 and 3 cards. I think I have a better time opening 36 bakugan packs and get some of the rarities their.
They made a series 2 which is guaranteed to give you level two and level three Royals in a box and is guaranteed a actual there that’s not just a common foil
Sooo...I don't what would be more upsetting to me, that in however many booster packs I buy - if I don't go for a full box - I get no rares or even Level Twos or Threes......or that what I DO get end up being poker straights of Weather spells, weapons/equipment or "Biomass".
35:25 Hm, I wouldn't knock them too much for that. I mean, some people pay good money for shiny versions of common cards in Yugioh. That's why there's so many booster boxes that are almost nothing but shiny reprints of common cards, like Maximum Gold or the Duel Devastators box, or how the new Legendary Duelist boxes have cards with different colored text at the top for certain cards. I would definitely feel intimidated dueling against someone with a 40 card deck full of shiny cards. Of course, Yugioh is already a well established franchise, so they can easily get away with this
The fact that the royal cards are three separate cards seems very odd and clumsy to me. Why not mirror MTGs "level up" creatures. Individual cards that changes over time counters to keep track and a special frame to facilitate it? . (The "level up" mechanic came out in 2010 I believe)
Hell, why do the royals need to be in packs at all? The basic ones are so common that you're not selling extra packs from them, and since-- if I'm interpreting this correctly-- they don't get shuffled into the deck, there's no way people wouldn't just proxy the leveled-up versions with how rare they are.
To be fair, Kohdok, you opened the pack from the back, so at least they actually put the rare card as the last card, like, open it by excavating Yu-Gi-Oh style
I had a couple boxes of this, opened one and it was just like this video. No level 2 or 3 royal characters. I decided to open another one on camera after seeing this video to prove how terrible it is. It didn't turn out like I thought.
The art in this game whips ass and the card design is just campy enough to itch my brain in the best way. It's a shame it flopped like this (the game also seems mechanically really lackluster without anything to set it apart other than it's theme).
Like damn I’ve felt ripped off by a box just from pulling the lowest value holos but the fact that a single booster doesn’t even allow you to attempt to build a deck is awful jeez. And for biomas I’ve seen people pull 3 energy from a Pokémon pack but that’s cause common energy reverse and gold energy ya know a thing people would mind cause that’s all money lol.
Not only should the level 2s be as common as the level 1s, but because they literally never get shuffled there isn't a reason they can't be on the back of the level 1s. Or if they felt giving away the level 2s for essentially free wasn't a good business move it would still hold true that royals still don't get shuffled and neither do biomass cards. Why aren't the backside of the rulers the biomass cards so your duplicate rulers aren't just garbage? It isn't like biomass cards are there for the collector anyway.
This feels like someone tried to describe how tcg packs works to a random guy on the street and that guy tried to make a game
No, not even. The homeless guy would've at least had rares in the pacs at random unpredictable points.
@@crimson90 why does it matter if the rares are at the top?
(I'd think it's better to show the best stuff first)
@@rewrose2838 if you show the best card first there's no real reason to look through the rest of the pack. It basically makes it when you open a pack, unless that set has a card worth something in a lower slot, just opening the pack and just looking at the rare. Also, the rare card gets more wear when at either far end of the pack. The front and back of the card will get less wear when sandwiched between other cards.
"Could you imagine paying full price for a booster box this laughably bad?"
I have played Force of Will yes
Ooof!
I've never enjoyed an unboxing as much as this. Those 6 biomass cards would crush all my desires to play this game, or the fact you got 0 rares lol. Great video.
You might think "I wonder who is the lucky guy who got the box of nothing but rares", but would that person REALLY be lucky? If only one person has all the rares, then nobody else will want to play and those rares are worthless. It's like being the one person in the world that has ALL the money, then that money is useless because everybody else moves on from that currency system.
I was wondering why the box didn't have rarity information, since a lot of booster boxes I've seen include that kind of information on the packaging. "Guaranteed 1 rare per pack!" or "Guaranteed foil rare!" or something.
Now I know why the box didn't have that information. Now I know.
You know what I love? Buying an entire Booster Box and not having the cards I need to make a single valid deck! Not even a bad one!
Doesn't matter there's no one to play a deck against even if you could build one so not a problem really
You know what I love? Getting a shit tone of useless tracking cards. Sometimes 6 in one pack.
I genuinely from a business standpoint don't understand what the hook in for a user is meant to be for this product, like what is the situation business wise that makes your consumer a fan. So little Timmy buys a starter deck, after getting lost in the rulebook he finds out he lacks enough energy cards to play his monsters. So that is the first exit point your user has, if they don't leave here, they go and buy a booster pack, which has a statistically high chance to contain no energy, so another exit point for them since they STILL cant play their game. If my miracle they get a booster pack with energy they can now play. Okay now they play, but they want more to their deck, so they go and buy some more boosters, if at any point they get a flub booster with all energy that's another out point as it shows the booster as a rip off. If not maybe 10 packs later their is a super high chance they have so many dupes and no new cards, again another exit point as they have throw a decent amount of money at it and have nothing to show. By some miracle though someone doesn't leave and buys a box they now have another real chance to leave as their box contains no rares. So again i ask, WHERE is the point in this product consumer lifecycle, is the player rewarded enough to justify then spending more on the game instead of just leaving, because im seeing a crap ton of exit points but not really a single reward or hook point.
Magic the Gathering still today does not fully randomize their commons either. You actually do get 3 or 4 cards that were next to each other on the card sheets, it's just that Wizards of the Coast figured out in 1993 that the card sheets themselves need to be mixed up before they're printed and cut so that you won't get a bunch of the same color or type in a row. If you can't figure out how or why to do that in 2015 that just reflects very poorly on the overall product.
Worth pointing out that MTG was designed by actual genius mathematicians, so they understood in principle that there had to be things in place to account for randomness in packs. Even they still flubbed it since they never anticipated that players would actually seek out multiples of powerful cards, but you should at least try and learn the lessons the established industry leaders already figured out for you.
It's important to note that Magic boosters contain one common of each color independent on the randomization of the other 5, to improve the draft experience. That may alter the perception that the 10 aren't random.
This looks like a prop from a cheap movie. It's so uncanny.
Kind of reminds me of Mystic Warlords of Ka'a from The Big Bang Theory in that regard. Like a stand-in for an actual game so that the production doesn't have to bog down with the pesky detail of getting the game right in a meaningful way because it is both fictional and not the primary focus of the show in question.
I feel ripped off... and it wasn't even me who opened this box. This is so unbelievable...
This honestly feels like the opening of a repack
This feels like they got halfway through designing a decent game and had to publish an early prototype. What a shame.
It really does feel like that because the "V2" Rules change pretty significant parts of the game.
If I was setting up the packs, I would include one biomass, one royal, one rare, rest random non royal/non biomass.
Since they are obviously "randomizing" in sets of three cards, you could even make it so that packs contain a sequence of level 1, 2 and 3 of the same royal to make drafting easier.
They redid the pack distribution in a second version where every pack has 1 royal and no biomass (hopefully the v2 starter decks actually give you enough of it lol)
Random question, but have you ever considered writing a book about these lesser known TCGs?
The sad part is...... I actually sortof like some of the character art. Like P. Dart, Toucanarang, Princess Rattleshot, Double Drill, are some pretty cool looking characters.
Funk Skunk! Come on that could've been good!
The art looks alright but everything else around it leaves it wasted. Some of them scream MTG or Yugioh rejects.
If you pick up one of these packs, you'd honestly think the owner was rigging them in some way
Man konami short prints are nothing close to this bad.
Konami doesn’t even sort print anymore, the only variance is clumping (AKA individual case ratios) and whether or not the set got sorted due to COVID
@@icantth1nkofab3tt3rname6 That's actually only true in main sets according to Konami's own announcement.
@@stephenborders2883 yeah, it's core set only. You go and try to pull, say, a Golden Lord from SESL. You'll have a full Rikka and Adamancipator core before a single lord.
@@pablomadrid6962 I know. Thankfully I don't play competitive anymore. Only Yugioh card shop shutdown because of covid.
I import a wide variety of japanese booster boxes, and have noticed that about 95% of them make it abundantly clear how many packs, how many cards per pack, how many cards per set, and a very granular breakdown of the rarities and ratios is present in a very streamlined and clean chart that can be understood by someone that doesn't know a single kanji. It's so weird seeing a box that has full art on the bottom, but absolutely no information. At first glance and with no context, I didn't even realize that was the name of the game.
I recognize and support the amount of work that goes into making an indie tcg, I just hope people that make them will see this video and put in just that little bit more effort and research to improve the feel of the packaging.
Also, it happens more with older games before things were more standardized, but I cannot stand games that don't have clear collector numbers and set symbols.
Oof. You (rightfully) tore into these guys. I just hope this doesn’t escalate. I’ve seen how this can go...
Normally I’d say the ratio was glitched but the lack of ratios on the box tells me that this is on purpose.
I love think they took the term Rare a bit to literally
You not only have to get the rares you want, you gotta get a box that has rares in it at all!
Since it seems like it was a packaging error, then probably there is some lucky guy who got a box filled with rares. And ironically, he doesn't have the cards needed to make a deck either.
Kodak, please do a video discussing how a new TCG can sustain itself if it solely sells its products online or on its own website.
Maybe you can discuss if a new TCG should or should not try to sell their game in LGS’ (local game stores).
Short Answer: You can't
Long Answer: Paper card games subsist on people getting together in live venues to trade and play. You need places like LGSs to provide the space and time for disparate fans to come together to do these things while also giving them a product they can make a profit on and thus be worth their while to dedicate time and space to. Otherwise, YOU would be on the hook to find the time and space, and there are only so many cons and trade shows... If you want to make a Card Game that you can sell 100% online, make it fully digital.
@@Kohdok Great advice. Thank you, Kohdok.
@@Kohdok I sure wish game cafes would become more of a thing. It provides the casual come in and play setting like LGS do and I wonder if those becoming the norm would make online only sales viable. Since you'd have the place you can just walk in and see if anyone wants to play, without it being a place that needs to offer your product themselves. Yeah the player's still on the hook to find the time to go, but they're on the hook to find time to play at the LGS anyway.
@@Shenaldrac It could be like fighting video games, there would need to be a competitive scene for people to want to trade and chase after cards, TOs to run events and venues to host them with cash for grabs to the winners.
24:40 just like the villain in the movie Rango. Pretty cool looking villain btw.
Jake the Snake was way better designed though, even though it's the same idea.
@@ShadowEclipex Helps he had a gatling gun
11:57 The weapon is called a "glaive," and the film you're referring to is actually pretty underrated if I'm being honest.
You're making no sense.
@@crimson90 I'm just making an observation, I wasn't even aware Krull had any games made about it before today.
@@crimson90 no, I understood it just fine
Imma be honest with you bro, these last two videos your thumbnail game is on-point. I made sure to see if you put face on different sides and I was not disappointed.
I’ve been thinking about what it would be like to start up your own Trading Card Game, and I was wondering what the most popular first sets of a card game where and why they worked in comparison to others.
One big thing to keep in mind is the diversity of people that buy TCG. Not everybody buys cards to play, not everybody buys cards to collect, and all successful mainstream games have hit a balance for both sides, as well as resellers and people just looking for that dopamine rush of pulling a rare.
2017? They look like they're from 1992! C'mon, who approved this design!
TCGs didn't exist in 1992. This looks better than 1993 MTG.
@@crimson90 Though Magic wasn't released until 1993, Richard Garfield started play-testing his first "Mana Clash" prototype in December 1991. So I guess he's saying these cards are uglier than prototype Magic cards, and I don't disagree with him. These are GARBAGE.
They look at least generic late 2000s
They look like something from yugioh OCG volume 1
@@kitetenjogalladeknighttosh8863 yeah, vanilla monsters
i know you dislike CFVanguard, but i think they listening to one of your complain with the new vanguard reboot, they remaking clan into nation and cutdown the size of unmixable attributes that the clan system brought
This almost made sense. Please try again.
@@crimson90 That game made it easier to use different types.
the reboot is looking insanely good, it fixes all the issues i personally had with vangaurd basically.
I mean, one may call this a rant, but honestly think about this way, someone purchases the box full price, brand new, the packs contain nothing bu basic pokemon and energies, or nothing but MST and handtraps, or lands and commons, and yu don´t even have a number, an url in order to ask for a refund or an explanation, there is nothing in the box. Seriously, I've seen TCG at thegamecrafter that are far more professional than this one
Ngl, id take a booster box full of hand traps
@@Oddf0x by hand trap I think they mean things like wattkinetic puppeteer
@@sirspookybones1118 yeah, not the good ones, just the comoons, imagine gtiing like 50 effect veilers
@@angelcm156 effect veiler is ok but getting more than 3 is ball busting
@@sirspookybones1118 basically that, I mean Hand traps are more than good, but getting more than 3 copies of each one, well not so good
Man he occasionally has a mild chuckle over the names. That’s the best this game could do.
It seems like no one's commented on a certain particularly poorly designed card in this set, so here goes...
Prince Shadowstalk's card text is "4: Target's Might and Life is set to 30 until the end of the turn. Shadowstalk -30 Life." Presumably, this means that the target's *maximum* life is reduced to 30 temporarily, and they can still take damage, but that isn't initially clear. The worst part, however, is that it doesn't specify the target must be a Beast! As written, Shadowstalk can reduce an enemy Royal's maximum life to 30... and there are *plenty* of Beasts that can hit for 30 or higher. It's an OTK on a card that (I assume) you have in play from the start of the game.
Even *if* everything else was decent, the game itself is broken from the launch set, because no one would play anything but Shadowstalk decks. Nothing else in there can stand up to him.
Another one that flew under the radar is Nighteye, which lets you pay 1 to discard an equipment and give each equipment you control +10 life. Except equipment doesn't HAVE life...
Everything about this is garbage, not just the pack distribution.
How the hell did some one look at that card and think "yep that's healthy for this card game's meta"
@@bepisthescienceman4202 I mean, it's probably not MEANT to work that way-- it's most likely only supposed to be able to target Beasts. This particular issue speaks more to a lack of proofreading than to a lack of design knowledge, though of course I'd suspect they don't really know what they're doing regardless.
I am building a TCG and your VIDS are helping me alot! Thank you so much! man that judgement....
Just throwing this out here: This game looks like it was made by somebody who is very good at drawing. I'll give them that. A lot of the illustrations look pretty good. I don't know if they did all of the art themselves, or had some help, but it's pretty good. But after that, I'd say that they have very little to no knowledge of how trading card games work and the boxes for both the booster box and starter sets are living proof of that. The packs really look like they were trying to copy Pokémon a liiiittle too much. And there's literally no information on the front of the box (which is a good place to tell the buyer how many packs they're getting for their hard-earned cash). Overall, this just seems like a passion project with no real reason to be an actual competitive TCG. I mean, I can hear Mark Rosewater laughing at this right now in my head. #markgetouttamybrain
Apparently it was a kickstarter.
These videos deserveded be the 8th sin of the TCG hahaha
Excellent video, Kohdok!
This game: Has a creature called "Antlar."
Tsuburaya Productions: Has a kaiju called "Antlar" that has made recent appearances and the name is still trademarked.
Beast Clans is inevitably gonna get sued or at least receive a C&D. It's not the only name/logo/design/etc. that they appear to have used without permission as well. This game is shady af.
Speaking of lightseekers, could you do some videos on it? Where it is now and what happened to it?
That box opening was just painful to watch... almost fell asleep twice!
Edit: you got robbed... I ain't gonna get into this sad excuse of a game!
I don't know much about production but it seems like keeping them in sequence would be more troublesome/expensive than just doing an industry standard randomization method.
How much do you want to bet that there are likely Booster Boxes with a ton of Rares in it?
Yeah, seems like you either get no rares or half of the packs have a rare.
Would you review vanguard overdress and wixoss diva (a) live?
None of that is English, so no.
@@crimson90 Vanguard Overdress will be released in English in May.
@@crimson90 I'm sorry are you me? I review Non-English games on the reg.
Beast clans booster pack: Oops!! All biomass!!
You don't notice good pack collation until it's not present. Then you notice it real fast
In every Pokemon box you will get at least one ultra rare, a couple full arts and a bunch of V cards (current sets, of course). They copied everything else with the design, why not copy those rates as well?
As someone who played a Pokemon prerelease and in one pack, got all his uncommons replaced by energy, I can say I was 100% upset, the store gave me an extra pack so that I could use the uncommons from that to replace the ones I lost.
Have you seen that they're launching a version two? Madness.
I've never played this game, owned any of the cards, or even knew it excited before your video but for some reason seeing these cards is giving me a massive wave of nostalgia
It's got that early 90's-2000's tcg vibe. The boarders got the old school magic prior to modern borders or old school pokemon back when Wizards printed it
"don;t think they used the blunderbuss during the civil war"
I mean depends who's civil war, I'm no expert but that tech seems inkeeping with the english civil war.
The artwork in the game looks decent, too bad the game does not look fun to play.
And that’s the biggest sin a card game can commit.
@@borby4584 I agree
I disagree, I find the art in this game atrocious. The different kingdoms having the same background that bleeds into the greater card layout is really unappealing to me. The inconsistent way the characters are on the card lead to "floating in space" effect and the designs are an animal with a thing on it. Not a fan, personally.
ikr The art has early 2000s yu-gi-oh vibes...
@@vitorlaet9983 And early 2000s yugioh at least knew how to put those bad artworks in a frame that doesn't draw attention to how bad they are.
Its uses are now.
What does this mean?
@@crimson90 That was one of a card's abilities. See 31:06
It literally had broken card text.
Feel like the packs would be better if they were standardized. Maybe 2 equipment, 1 spell, 1 location, 5 beasts, 1 biomass. Take the rare slot from the beast (so you might end up with 4 beast if your rare is a royal or another type of card).
The Krull weapon was called a glaive, which unfortunately lead to pop culture calling other disc-shaped weapons glaives, despite actual glaives being similar to polearms.
At least the Silence Glaive later helped to counteract that. 😇
Glaive is French for blade.
Polearms are classified by what's on the end, so if there's a blade on the end it's called a glaive.
They really put a monkey symbolizing Brazil like that...
Yeeaaaaah. I get the inkling to make the limber and acrobatic capoeira to be represented by a limber and acrobatic animal, but that's afro Brazilian culture, symbolizing it with an ape is insensitive at best, and massively racist at worst.
The Octopi Samurai can't even hold that many weapons with how much weapons Kohdok was pulling
We'll need a whole army of Octopi to hold all those equipment
This game and this booster box looks so unbelievably terrible I actually want to see like a lot more of it. I want to see just how terribly bad this entire game is in excruciating detail. Can you please do more videos
Send him the shitty cards.
I gotchu. Box opened. Very surprising.
the more I watch, the more I am horrified
So... I wandered over to the game's website, and they have a rarity breakdown of all the cards in the set. Some interesting observations (bit of a long post, sorry)
> The Rebel Clan has twice as many individual cards as each other clan.
> Each individual non-Shiny Beast card lists a rate of 85 per 5000 (slightly more than 1 per 60), regardless of rarity
> The L1 Royals are Uncommon at a rate of 60 per 5000 (slightly less than 1 per 80)
> The non-Beast/non-Royal cards (Weather, Castle, Equipment, etc), each have a non-Shiny rate between 230 and 300 per 5000 (Between about 1 per 20 and 1 per 16)
> All Beast cards have a Shiny printing at a rate of 17 per 5000 (about 1 per 294)
> All L2 and L3 Royals are Rare and always Shiny, and have a rating of 16 per 5000 (about 1 per 312)
> All L3 Royals also have a Mega Rare version at a rate of 3 per 5000 (about 1 per 1666)
> Each non-Rebel clan has 1 each of a Rare Castle, Rare Weather, Rare Equipment, and Uncommon Equipment that *only* appear as Shiny at a rate of 15 per 5000 (about 1 per 333)
> Rebels Clan has a Shiny-only Rare Weather and Rare Castle at 15 per 5000 (1 per 333) and a single Shiny-Only Rare Beast at 17 per 5000, which also appears as a Mega-Rare variant at 3 per 5000.
> There are 7 Common Beasts in each of the six non-Rebel Clans. There are 20 Common Rebel Beasts
> If the booster pack is divided 6 Commons, 3 Uncommons, and 1 Special (Rare/Shiny/etc), you will have seen 216 Commons, 108 Uncommons, and 36 Specials
There is no indication of exactly what these fractions mean precisely, as I can't figure out where the 5000 comes from; but assuming they give useful relative frequencies of seeing the cards, this explains several things about the box you opened.
> For a card of a given non-Special Rarity slot, any given non-Beast card is *three times* as likely to appear as any given Beast card
> Among the Special cards, there are 72 Shiny Royals (L1, L2, and L3 of 4 lines per clan), 72 Shiny Clan Beasts, 30 Shiny Rebel Beasts, and 26 Shiny non-Beast-non-Royals, each with approximately equal frequency; 21 Mega-Rare cards of at most 1/5 that frequency; 6 non-Shiny Rare Clan Beasts at about 5 times the shiny frequency, and 3 non-Shiny Rare Rebel non-Beasts at about 17 times the Shiny frequency
> Of the 200 Shiny cards you can see in the Shiny slot, 125 of them are parallel Shiny versions to a non-shiny card
> Only 48 of them are the L2 and L3 evolutions of Royals.
So, *even if* the randomization of the Shiny Slot was actually reasonable, more than *half* of the Shiny cards you see would still have been reprints of other cards you've already seen, and around 5 to 8 cards would have been expected to be L2 or L3 Royals, depending on certain assumptions about what these numbers mean. In an *entire box*.
This means that your poorly-randomized clump of shiny cards came from the Clan Beasts section of the 17/5k frequency cards. This implies that somewhere out there is a booster box whose Special slot was poorly randomized to pull entirely from the overprinted non-Shiny Rare frequency cards (and would thus be multiple copies of only 9 distinct cards, with maybe some lucky overlap to another section of the print run), while somewhere else is a Booster Box that contains a wealth of Royals... but still at most only *half* of them that exist in the set (since it would still be only 36 Shiny cards out of the 72 possible Shiny Royal cards), and a *third* (12) of those would still be shiny reprints of L1s you already have way too many copies of. Whee!
How do you screw your card frequencies up *that badly*?
Source: www.beastclans.com/beast-clans-playing-cards
Direct link to PDF list from that page: 7865c10e-a229-4a0b-9260-ed486c69c00d.filesusr.com/ugd/1a3467_5ace498fb3c7475e8b2fefd56d7d2e73.pdf
This guy did the math!
I'll have to check the numbers from my boxes. I want to say I got like 16 level 2/3 royals from my 2nd box - my first box looking a lot like Kohdok's.
I had a quick look at the rulebook and, unless I'm mistaken, the 6-biomass booster is even more insulting. As far as I can tell, there's no difference between the 3 colours of biomass (the rulebook doesn't even indicate that biomass cards come in 3 colours), and what's more, since biomass is just a mana counter fixed by the royal which doesn't go in the deck, there's not even a reason to make it a card.
So not only did the 6-biomass booster not have anything exciting, it was 60% composed of a card that doesn't need to exist
from my understanding, you had a limited card pool box, level twos are common, maybe towards the end they run out of all the cards and made a few boxes with only the left over cards
Also include in the DM video that WOTC sent out a job for Duel Masters! Will it lead to something 🤔
Your videos are always so cool. It helps give me motivation for finishing up my own card game, but wowzers the work I've put into it so far has been tough. Benn working off and on for about a year with my partner and we only have a concept pool finished. No original artworks at the moment and the first draft of the rulebook is r o u g h
They seem to have published a v2 that fixes some of the problems we've seen here.
be like if you got a pokemon box and all you got are basic pokemon, multiple energies per pack and nothing over basic rares
either the boxes rob you or you straight up can't get the higher levels of royals like this
Always sad to see an interesting premise die right out of the gate like this
Apparently they are working on a 3rd version so I guess it's not dead.
Oh Princess Delphine, send me some of your Gamer Princess Sea Water.
Keen to see how this goes!
Here within the hour of upload 🤙🏻
“Is this some kind of twisted joke” Dimitri Alexandre blaydyd
Yeah, they should've gone with a online game. Even the artstyle and the jokes remind me of Urban Rivals
I have more issues then that, with 24 royals or 4 pre region. That is a flood of them eating packing space. Unless their goal was to establish royals first and make the next pack sets royal light, which they shouldve made LvL 2 easier to get to make them playable faster since there is so many, then it just a bunch of wasted print because they are all one of in decks. Second the amount of regions means very little balance between which regions got how many cards can exist. It wouldve been smarter to only focus on 2 or 3 regions in the first pack with a set of rebel cards and then introduced other regions in the later packs. So that way each one get a fair enough balance of cards that are useable.
My biggest issue though, and I had this thought from the starter deck unboxxing, they took a bunch of random card game mechanics and stuck them together without a real idea of how they work. Like the armour and weapon are so abundant it almost seems like they should be a recharging deck where they are suppose to be one time use thing to mitigate damage or deal powerful effects, but they arent and they feel more like they eat deck space for the Beasts, who have to use these equipment. The castle concept seem fine. But weather to muddies everything up so much worse. How im seeing this, equipment should be the main thing the players and the beasts use to outwill the opponent, so things like weather should be the big "expand large amount of energy" to do a very strong effect, the off set being they are so expensive they can do very very ridiculous things. Looking at lightning though they look more like Magic's sorcery.
Im not sure what im suppose to consider is the main component of a deck. Is it equipment or beast? If sorcery is so strong with little cost why play equipment unless they are just as broken. If equipment and sorcery can do so much damage, why have beast HP be so low or cost any to play if they can be removed from field just as quick.
I just dont get it at first glance and I dont think it looks attractive enough to bypass that confusion totake the time to learn.
I'm pretty sure that the creators of beast clans looked at wixoss, copied some of the stuff of it and never made the level 2 and 3 cards. I think I have a better time opening 36 bakugan packs and get some of the rarities their.
They made a series 2 which is guaranteed to give you level two and level three Royals in a box and is guaranteed a actual there that’s not just a common foil
Sooo...I don't what would be more upsetting to me, that in however many booster packs I buy - if I don't go for a full box - I get no rares or even Level Twos or Threes......or that what I DO get end up being poker straights of Weather spells, weapons/equipment or "Biomass".
Thou shall not skip quality control should've been a sin
Always order samples and don't feel like you have to go with the first printing company you find 🤢
for the first 2 months of this video comming out. i mistaken it for a digimon expansion
Weirdest thing to me about the booster box is that there is no set name on the box. Are you suppose to know what set it is just from the art?
It's probably the base set. MTG and PTCG did the same thing, and it's not uncommon in general for base sets.
35:25 Hm, I wouldn't knock them too much for that. I mean, some people pay good money for shiny versions of common cards in Yugioh. That's why there's so many booster boxes that are almost nothing but shiny reprints of common cards, like Maximum Gold or the Duel Devastators box, or how the new Legendary Duelist boxes have cards with different colored text at the top for certain cards. I would definitely feel intimidated dueling against someone with a 40 card deck full of shiny cards.
Of course, Yugioh is already a well established franchise, so they can easily get away with this
Did you say WORST? Im all in!
We're those cards made with game crafter?
I remember the glaive from the movie krull, first movie with Liam Neeson 😊
Kohdok how do you feel about the vanguard reboot? It addresses the problem with all the different clans which you brought up
OOOOOOOOOOOOHHHHHHHH STREEEEEEEEEEEEET SHAAAAAAAAAARRRRRRKS!!!!!! Loved that when I was a kid.
so is there a way to get the rares?
Bro, the distribution of cards in this game's packs is terrible
The cards actually look nice which really shows up the box
This is painful to watch.
Imagine a kid pulling only energy cards from a Pokémon pack. They'd cry.
I kinda feel like there would be at least one or two higher level royals as commons that had rare level ones, at least.
The fact that the royal cards are three separate cards seems very odd and clumsy to me. Why not mirror MTGs "level up" creatures. Individual cards that changes over time counters to keep track and a special frame to facilitate it?
.
(The "level up" mechanic came out in 2010 I believe)
Hell, why do the royals need to be in packs at all? The basic ones are so common that you're not selling extra packs from them, and since-- if I'm interpreting this correctly-- they don't get shuffled into the deck, there's no way people wouldn't just proxy the leveled-up versions with how rare they are.
If your game has a sharknado reference you have gone too far
To be fair, Kohdok, you opened the pack from the back, so at least they actually put the rare card as the last card, like, open it by excavating Yu-Gi-Oh style
when i saw the title i thought it was click bait. but after watching the video... it might not even be harsh enough
In the starter deck video: This deck is focused on equipment, 4 equipment seems about right, thats 1/4 of your deck!
I had a couple boxes of this, opened one and it was just like this video. No level 2 or 3 royal characters. I decided to open another one on camera after seeing this video to prove how terrible it is. It didn't turn out like I thought.
The art in this game whips ass and the card design is just campy enough to itch my brain in the best way. It's a shame it flopped like this (the game also seems mechanically really lackluster without anything to set it apart other than it's theme).
Those 6 biomass would have broke me.
A game about animals, apparently collated by animals.
Like damn I’ve felt ripped off by a box just from pulling the lowest value holos but the fact that a single booster doesn’t even allow you to attempt to build a deck is awful jeez. And for biomas I’ve seen people pull 3 energy from a Pokémon pack but that’s cause common energy reverse and gold energy ya know a thing people would mind cause that’s all money lol.
I like the beast facts tho
I like the art to be honest, I would love to play this game and have a playset of rare foil cards, maybe a red deck
The generic all-the-same backgrounds are so bad, especially within the same archetype (see 25:08)
Not only should the level 2s be as common as the level 1s, but because they literally never get shuffled there isn't a reason they can't be on the back of the level 1s. Or if they felt giving away the level 2s for essentially free wasn't a good business move it would still hold true that royals still don't get shuffled and neither do biomass cards. Why aren't the backside of the rulers the biomass cards so your duplicate rulers aren't just garbage? It isn't like biomass cards are there for the collector anyway.
What is QC and can someone get these people some?
This Game is kindaaaa cool...but some stuff is strange. I mean Designwise....But the Cardback looks BADASS!
Just ordered their 7 Pack blister!