Trackmania's New Gamemode is Wasted Potential

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  • Опубліковано 8 лип 2024
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    #Wirtual #Trackmania #update
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КОМЕНТАРІ • 492

  • @randomuser-vs3oe
    @randomuser-vs3oe 18 днів тому +2103

    I MUCH prefer the "do as much cool shit as you can in the time limit" format.

    • @cerulity32k
      @cerulity32k 18 днів тому +15

      real

    • @jnapping5621
      @jnapping5621 17 днів тому +52

      Yeah that would allow you to make a cool skate park like map and let people go wild

    • @Halimat2.0
      @Halimat2.0 17 днів тому +5

      ​@@jnapping5621 like in the old trackmania

    • @zsideswapper6718
      @zsideswapper6718 17 днів тому +1

      Literally.

    • @flinchy-5224
      @flinchy-5224 17 днів тому +14

      The perfect/epic stuff doesn't even have any rhyme or reason to it, feels random

  • @-Burb
    @-Burb 18 днів тому +1958

    I can't believe how boring they were able to make a mode with so much potential to be fun

    • @RatziFatzi
      @RatziFatzi 17 днів тому +18

      I think it is Fun, but just not Stressing... A Chill and Fun mode For Everyone...
      But i think, this will change when a Real Playlist comes

    • @YOUENNNN
      @YOUENNNN 17 днів тому +25

      They should have kept the TMUF formula, it was so deep, rich and fun, it was a whole game inside the game. Nadeo if you read this comment, do it !!

    • @dunkinduu
      @dunkinduu 17 днів тому +4

      i’m a kinda new track mania player and i got all author medals and put like 10 hours into it already 🤷🏽‍♂️ i think it’s fun

    • @rltt379
      @rltt379 16 днів тому +2

      @@RatziFatzi Well idk, walls shouldn't count as landings if it's just a touch and successive jumps should give points at least within a certain timeframe for single jump tricks (multiplier as well) and there should be points based on the trick type as well. To keep it competetive for untimed single stunts it should be fastest to reach points and finish and for timed ones just the points but also there should be a percentage penalty for finishing late (take twice as long as timer=50% points) and lose priority in case of a point tie. If they wanted, they could also add the possiblity for max points per stunt or average points maps where time is given generously (like 1min) and then you only lose priority if someone is faster but if you take 1m 30s you lose 25% points. Or they could make the percentage absolute and just say take twice as long = 0 points I think that's fair too. Rn it's nothing to be hyped about but I hope it'll change for the content

    • @awowadas
      @awowadas 16 днів тому +2

      gimmick cars, gimick tracks, new mode a total flop. beginning of the end it's looking like.

  • @henryaung7229
    @henryaung7229 18 днів тому +241

    Doing the most stunts under a time limit makes way more sense. In surfing, in gymnastics, in skateboarding, in almost anything else your final score is the sum of all the tricks you did

    • @reptarien
      @reptarien 17 днів тому +3

      Lol the bot stole your comment and got top comment with it

    • @pes502
      @pes502 15 днів тому +1

      But this is Ubisoft...

    • @mrosskne
      @mrosskne 13 днів тому +1

      it says finish before the timer runs out. how is that not a time limit?

    • @The_Dr_Fate
      @The_Dr_Fate 12 днів тому

      ​@@reptarieneither the bot has been removed or nobody stole it

    • @btf_flotsam478
      @btf_flotsam478 12 днів тому +1

      Every other video game I have seen that does something like this, be it skateboarding games (Tony Hawk's stuff, Skate) or with cars (Burnout Paradise, that Forza game that everyone plays except me), you get a timer to do your next trick and the total points get multiplied by the number of tricks. Trackmania is weird.

  • @sealiusmaximus2330
    @sealiusmaximus2330 18 днів тому +1116

    I have yet to see a streamer not be confused by this at the start lol

    • @Revvqt
      @Revvqt 18 днів тому +50

      i watched the whole video and im still not a 100% sure how it works :((

    • @AndrewSmith-to4ij
      @AndrewSmith-to4ij 17 днів тому +53

      It’s such a bad attempt at a stunt mode. The devs really dropped the ball. It’s not easy to understand, and it’s not fun to play… massive L (imo)

    • @sealiusmaximus2330
      @sealiusmaximus2330 17 днів тому +19

      @@AndrewSmith-to4ij Yeah, and the fact it already had a fun and working base that they just discarded makes it even worse

    • @dunkinduu
      @dunkinduu 17 днів тому +5

      @@Revvqti think that might be a you problem

    • @Z38_US
      @Z38_US 17 днів тому +18

      @@dunkinduu It's really not that intuitive tho. Having a mode that is so confusing to understand is just bad design, it should be understandable relatively quickly especially since you not only play sort of "tutorial" maps (which are bad at being a proper tutorial but still) and you have a bunch of text at the start explaining what's going on and yet it's still confusing for most people.
      That's just bad design.

  • @flandrescarletfumo
    @flandrescarletfumo 18 днів тому +487

    Imo the worst part is that we can't use the new colors on normal tracks, only on stunt ones

    • @MostlyTriangle
      @MostlyTriangle 18 днів тому +8

      doing some stuff you can make it so that the colors are in normal mode, but its only those colors and has some other drawbacks.

    • @Cara.314
      @Cara.314 18 днів тому +16

      perfect example of nando's notorious non-action in areas where you would think it's obvious to do something.

    • @golfyoohoo
      @golfyoohoo 17 днів тому +3

      thats is far from worst part of this mode

  • @emiloguechoons9030
    @emiloguechoons9030 17 днів тому +67

    It's almost impressive how much they messed up the execution of a concept as fantastic as "Tony Hawk meets Trackmania" but they somehow did exactly that

    • @alicerain8686
      @alicerain8686 9 днів тому

      You should check out TMUF Freestyle. That was literally tony hawk meets trackmania. Had actual grinds, among other things.

  • @morganlak4337
    @morganlak4337 18 днів тому +263

    I feel like the idea of best trick scoring is cool, but the execution isn't all there. It's an interesting constraint to put on a level but as a main game mode it feels confusing and limiting

    • @plzletmebefrank
      @plzletmebefrank 18 днів тому +9

      Yeah, it should be a setting mappers can enable, not baked in.
      Though with the checkpoint combo system it seems like you can get points for more than one stunt?
      Idk. It's weird.

    • @Halimat2.0
      @Halimat2.0 17 днів тому

      you can just set the time limit low enough to only allow one good stunt and if there are bugs like with the wall were the multiplier fails you at least get points for the 2nd stunt aswell

    • @jonnyb2956
      @jonnyb2956 17 днів тому +7

      I think the current checkpoint system makes it more interesting if the map considers it, which the first maps kinda fail at. You have x time after each checkpoint to get your highest score for the CP. This kind of forces you to take the "worse ramps" and perform some tricks there, where on the old system you can just farm the highest earning jumps again and again.

    • @solsystem1342
      @solsystem1342 17 днів тому +1

      ​@@jonnyb2956
      I feel like encouraging players to only play the track once and hunt each checkpoint over and over like they're trying to make a tas that's just good enough for author metal totally kills any potential it has. Normally in trackmania part of the skill in improving your time involves knowing how much to push the limit on each checkpoint and the clock allows for very small details to matter. A game mode where only the number of your combo and the best jump you do matter means that all those detail get squeezed out and you just reset until the physics happen to work out instead of having to get consistant at it.

    • @cerdi_99
      @cerdi_99 17 днів тому +4

      i feel like the biggest problem is that the "clean landing" feels too inconsistent. It's not rewarding when the thing that u need to get a good score feels completely random

  • @gedox6523
    @gedox6523 18 днів тому +82

    Imagine you have a really good base for this gamemode on a game from 16 years ago and you make this out of it. Yikes

    • @umbaupause
      @umbaupause 11 днів тому +1

      From all I've seen of this mode, by now instead of actual devs making an actual mode, it makes more sense to assume an actual gigatroll snuck into Nadeo and yeeted this, meticulously crafting the worst experience one could imagine for the whole package.

  • @shibity
    @shibity 18 днів тому +61

    gamemode you play once and then never again

  • @Choochinc
    @Choochinc 18 днів тому +163

    Nadeo be like: "Yo, what if we release a new game mode, where the only mechanic in it doesn't work."

  • @kmochi-
    @kmochi- 18 днів тому +146

    4:31 shoutouts to simpleflips

    • @datkirby_
      @datkirby_ 18 днів тому +2

      shoutouts

    • @CyberCreeper22
      @CyberCreeper22 18 днів тому

      since when does simpleflips play trackmania?

    • @DullahanKai
      @DullahanKai 18 днів тому +10

      @@CyberCreeper22 He even has videos about it

    • @theSato
      @theSato 17 днів тому +1

      very based of them to shout him out

    • @GerhardTreibheit
      @GerhardTreibheit 15 днів тому

      dad?

  • @TheRoadstr
    @TheRoadstr 18 днів тому +47

    I installed TM Sunrise to have a feel of what the Stunt mode will be like when they announced it. It was very fun. But when the new mode was released, I was extremely dissapointed. I prefer "Do as many cool shit in the time limit" rather than "perfect this singular jump or else no medal"

    • @Halimat2.0
      @Halimat2.0 17 днів тому +2

      yes it feels like the only valid strat is to get no air control chains on every map

    • @TheRoadstr
      @TheRoadstr 17 днів тому +3

      @@Halimat2.0 then do the same thing multiple times to get a chance that it gets a few more points than last time.

    • @chapstickbomber
      @chapstickbomber 17 днів тому

      ​@@TheRoadstr sounds exactly like regular TM tbh 😂

    • @VGHOST008
      @VGHOST008 17 днів тому +1

      ​​@@chapstickbomber it's not though

    • @TheRoadstr
      @TheRoadstr 15 днів тому +1

      @@chapstickbomber sure, but in race mode, you have a clear goal in mind, what tricks you have to do to get a better time. But with stunt mode, you might as well say "Duct Tape, Take the Wheel! "

  • @AriYusyli
    @AriYusyli 18 днів тому +315

    removing the whole "dont control in the air" bs would fix most of my issues with this gamemode honestly

    • @Fay7666
      @Fay7666 18 днів тому +43

      That is one of the good carry-overs from the old game mode. Problem is that it wasn't as necessary in most maps as just doing wicked stuff was more important.

    • @dmarsub
      @dmarsub 17 днів тому +20

      ​@@Fay7666agreed the problem is not lack of air control being rewarded it's that it's just way too valuable with the multiplier.

  • @SamsaraTAS
    @SamsaraTAS 18 днів тому +41

    keeping in mind that i don't play TM2020, the issue i'm seeing here is that there isn't really any creative freedom on the maps. forcing specific cars is already bad enough, especially when the most the non-stadium cars tend to be able to do is spin horizontally, but the actual map designs are just paradoxical when combined with the multiplier. more often than not the best place for a good stunt is the very first place on the map that you stunt from, which means the best thing you can conceivably do in a run is just going to be your first multiplier, and that stupid 180 you barely pull off before the timer runs out is your money maker. that feels so backwards to me. that, and the maps are built in such a way that they force specific stunts, which is the opposite of what you want to do in a mode that's objectively meant to be based on creativity.
    honestly, i think that if these were stunt tutorials that teach players what they can do with the non-stadium cars, they'd be perfect as a warm-up to bigger and more open stunt maps, but if this is all that the stunt mode currently has to offer then it really is just a huge wasted opportunity.

    • @spacebeagle8550
      @spacebeagle8550 18 днів тому +2

      The early maps really just attempt to introduce the basics of clean landings for score bonuses, checkpoints, etc. You get larger environments with more creative freedom in the later levels.

  • @epaaat3
    @epaaat3 18 днів тому +156

    they should have just kept the original stunt mode

    • @youtubeSuckssNow
      @youtubeSuckssNow 18 днів тому

      I'll be surprised if it isn't changed given how much people hate it. I don't get how game devs work really hard on something, and then no one likes it, but they don't change it. Like ???

  • @ItsPsyber
    @ItsPsyber 18 днів тому +8

    the annoying thing is its supposed to reward creativity and good driving, but usually its just some random jump you can do that gets more points than others

  • @NIMPAK1
    @NIMPAK1 18 днів тому +165

    I assumed that Wirtual was just going to be salty because it's different but it's such a weird decision that it only counts your best score. I guess it's because there's no time limit so it could easily be exploited, but then... why not just add a time limit? The instructions for how to play are also a bit awkwardly worded imo.

    • @SylviusTheMad
      @SylviusTheMad 18 днів тому +21

      They read like they were written in French and then translated. You see this a lot in Canadian law.

    • @cerulity32k
      @cerulity32k 18 днів тому +13

      Or maybe add an option to have a time limit? I don't get why options are avoided so often, they could easily have a "Cumulative (Timed)" and "Best Trick (Untimed)" checkbox or radio selection.

    • @dragoslove
      @dragoslove 18 днів тому +6

      Not sure what you mean that it only counts your best score. Whenever you hit a checkpoint it works the same as the old mode for ten seconds, then at the end gives you a bonus for your best trick. The main problem with this mode is the trick detection and the fact that you're allowed to retry checkpoints as long as you want.

    • @pointynives
      @pointynives 17 днів тому +3

      There basically is a time limit. That's what the combo meter is for. It's realistically the same format as the old mode but instead of lowering your score when you run out of time you just go again

    • @TheRomanNumeralVI
      @TheRomanNumeralVI 17 днів тому +1

      The time limit is linked to the checkpoints. Your score will stop being added after the time runs out in which case you to respawn to try for a higher one.

  • @LordShadowZ
    @LordShadowZ 18 днів тому +63

    This reminds me a little bit of the chaotic stunt maps from the original FlatOut game, except they removed all the fun.

    • @Kalamarine_Animal
      @Kalamarine_Animal 18 днів тому +1

      More specifically FlatOut 3, which rerez has talked about

    • @theextremeloader1
      @theextremeloader1 18 днів тому +3

      oh man brings back memories of playing flatout 2 stunts with friends, I loved the bowling and darts maps

    • @richkng
      @richkng 17 днів тому

      @@theextremeloader1 yo those maps were a LAN staple and mega fun!

  • @limesta
    @limesta 18 днів тому +80

    The title is top, like how are there NOT slides, grinds, drifts and spins? JUST ARIELS?

    • @Halimat2.0
      @Halimat2.0 17 днів тому

      well those also didn't count before but you'd do wicket twists and flips as quickly as possible to get many points

    • @europ_everi_nice
      @europ_everi_nice 17 днів тому +16

      I agree. I also expected to have wheelie points with the desert car. I mean for me it was obvious, cause the desert car is built to tilt when you steer. It would be so much fun to see who can maintain the longest one sided wheelie with the desert car without landing on the back.

    • @limesta
      @limesta 17 днів тому +1

      @@Halimat2.0 wow I'm ABLE TO DO 4 THINGS? this mode is a complete fucking joke. There is so much more they could have made a full tony hawk style experience for it and we'd have something great, make a timed mode and sandbox mode, but instead we get a couple of jumps and a juicebox

    • @Ramonatho
      @Ramonatho 17 днів тому +1

      ​@limesta believe it or not cars do not work like skateboards, shocking I know but maybe you can't grind a car

    • @limesta
      @limesta 17 днів тому +2

      @@Ramonatho you cant download one either but so many people have mcqueen skins.
      There is a lot of creative things they could have done other than tracking air time and rotation. Drifts, hops, wheelies, 2-wheels, 1 wheels, grinding the frame rails, TURTLING would be sick for combos

  • @nobodyschannel3096
    @nobodyschannel3096 17 днів тому +10

    Yep, some pretty bad game design there. I would have built:
    - Maps are a large open area filled with things to trick off, similar to a skatepark.
    - There are multiple finish lines and multiple paths you could take to them.
    - Points are totalled over the run
    - Runs have a time limit. When the time limit is exceeded, your points start ticking down at an exponential rate.
    - Tricks all have a base score with bonus multipliers for speed, rotations, precision (clean landing angle, using all your air time, passing through risky finish-like gates, etc) and chaining tricks together within X seconds.
    - Include racing tricks like bugslides and drifts that can be used to keep a combo chain going
    Done. A mode that encourages players to do fast, precise, creative, skill based lines while also making use of the racing skills they already have. Took 5 minutes.

    • @ArchangelTirael
      @ArchangelTirael 13 днів тому +1

      I like how you mostly retold the concept of TMUF stunts mode. :)
      On top of that I would to add a progressing Respawn Penalties for respawning multiple times in a run to prevent grinding points from the map elements which give more points than other by abusing respawn mechanics.

    • @nobodyschannel3096
      @nobodyschannel3096 13 днів тому +2

      ​@@ArchangelTirael I'm not familiar with TMUF stunts mode, but I'm not surprised it's basically the same. The game design for this kind of mode has been "solved" for over a decade.

  • @relo999
    @relo999 18 днів тому +46

    I'm a big fan of highscore/arcade games but man they did the bare minimum possible. Fuck, their different levels amount to "we have a single ramp" and that's about it, not even a halfpipe... The only interesting thing is the checkpoint system but realistically those should be one time use.
    A much cooler highscore/trick mode would be a multiplayer variant where you get a decently large park where you could do tricks in, have minute (or less) exploration and then all set a single big trick and have a way to chain tricks into one trick (maybe a depleting timer after landing that stops in the air and partially refills after a chained trick). Even if they're dead set on just single player only have at least a scoreboard but only show ghosts for people with a lower score than you, this is to avoid and disincentivise players to just copying the currently winning strategy and actually try to engage and understand the point system and finding the best place to score.

    • @dmarsub
      @dmarsub 17 днів тому +1

      Not saying there are no big problems with this mode but there literally is an official halfpipe map.
      These are just the intro levels.

    • @Halimat2.0
      @Halimat2.0 17 днів тому

      ​@dmarsub they still are very bland as you do one or two different stunts and then repeat like the multicolour one was just ramps into the same quarterpipe nothing to bounce of or get cool flips with

    • @relo999
      @relo999 17 днів тому +1

      ​@@dmarsub Yea, I looked into the other maps. There are certainly better maps than the 50 shades of quarter pipe what Wirtual played. The introductory courses really should just be about "this is what's cool about this game mode!" while teaching you the systems, they really fail at both. (And it isn't helped that the point system is poorly explained in text and rather esoteric to begin with)

  • @NateDates
    @NateDates 18 днів тому +19

    Me and this title have something in common

  • @blauw67
    @blauw67 17 днів тому +4

    The mutiplier shouldn't be from a clean landing, but from the amount of points from the previous stunt in a short time frame. So you would get more points from a perfect 360 into a 180 than a perfect basic 0° jump into a 540°

  • @Astrosk1er
    @Astrosk1er 18 днів тому +20

    Wish they made it based on total score instead

  • @BunniBuu
    @BunniBuu 18 днів тому +6

    This needs to have powerups like SSX Tricky where you get extra aerial momentum for flips or spins, bonus speed boosts, etc. And the maps need to be more designed for pulling off actual tricks rather than just quarterpipes and hills... imagine you could "grind" on a rail with your car haha you gotta actually be rewarded more for doing cool things and not just making clean landings

  • @gayMath
    @gayMath 18 днів тому +7

    the checkpoint system of the new system looks fun, but yeah you're right it needs some form of pressure to at least *try* to go fast, and some better trick detection and better tricks

  • @TDevelop
    @TDevelop 18 днів тому +15

    Still don’t know how exactly stunt works and probably never will

    • @shippous
      @shippous 18 днів тому +4

      The highest point stunt is what counts.
      If you land just right, you receive a multiplier to the next stunt you do. So the idea is that you setup your real stunt with a simple jump perfectly landed before hand.
      On the "combo" maps, every point you get during the combo time is added to the total, your final score is whatever total you have at the end of the time.
      That's it.
      It's really not that hard to understand, it's just kinda bad.

    • @H33R33T11K
      @H33R33T11K 17 днів тому +2

      Ppl don't read all the rules and just jump into it, that's why they don't understand how to get pts...
      As long as you land the 4 weels at almost the same time you get a multiplier, Perfect is the basic one, Master is no input since 1s and Epic is no input since 3s.
      Aim for a landing like Master or Epic and then do a stunt, pass the first maps and reach the fun ones.

  • @YingwuUsagiri
    @YingwuUsagiri 9 годин тому

    Game: Land cleanly with your wheels pointing straight forward for a multiplier
    Wirt: Lets do a yee yee ass ramp clip at a 45 degree angle and continue spinning until the car spears itself into the ground

  • @nxtech201
    @nxtech201 18 днів тому +7

    Idk if anyone remembers hot wheels stunt track driver, but that same aerial trick system is what this mode is missing

    • @Headshotnoby
      @Headshotnoby 18 днів тому +2

      loved that game as a kid, though i was thinking more hot wheels world race, or sonic riders

  • @terrydirks4441
    @terrydirks4441 18 днів тому +6

    The thumbnail made me curious as to what STLINT meant.

  • @deathspade42
    @deathspade42 16 днів тому

    3:50 Now I understand the trick system infinitely better. So there's the whole "Not doing air control for X seconds gives a higher multiplier" thing. At first a lot of people thought it meant you should be doing no inputs before landing, but what it really means is that you should avoid changing your inputs, so if you leave the ramp full steering, continue full steering through the whole jump, and land full steering, then with a clean landing it would count as a "no air control" jump.

  • @sdhutusice6314
    @sdhutusice6314 17 днів тому +1

    Again, just Nadeo being Nadeo :)

  • @dragoslove
    @dragoslove 18 днів тому +2

    Having separate timers for each checkpoint is really neat (you could play this in a longer map), but having a park score instead of a run score is awful.

  • @TealPuffin
    @TealPuffin 18 днів тому +3

    Should’ve modeled it after “Rush 2: Extreme Racing USA”’s stunt mode. That slapped on the N64

  • @1d0nT3x15t
    @1d0nT3x15t 18 днів тому +3

    Nando try not to fumble the ball challenge (IMPOSSIBLE)

  • @o.o9709
    @o.o9709 18 днів тому +3

    As someone who has never played this game I was expecting some tony hawk pro skater using pipes and shit lol

  • @ultrawow65
    @ultrawow65 17 днів тому +1

    I feel like "cumulative score", "best stunt", "multiple lines" should be sub-categories within the Stunt feature menu. Letting the player choose their preferable limitations and style.

  • @joeybetschart66
    @joeybetschart66 17 днів тому +2

    At 8:36 why is there the logo of the city of Mainz?

  • @baba0rum
    @baba0rum 17 днів тому

    Nadeo: completely re-use a 20 years old car, handling... Everything, even collision bugs.
    Nadeo when they should also completely re-use gamemodes:
    Nah, let's just break this gamemode

  • @Womcataclysm
    @Womcataclysm 18 днів тому +3

    Came back to trackmania after a few months, tried out this mode before that video came out, got confused as hell and almost just quit the game again after 30 minutes

  • @TheYoshi463
    @TheYoshi463 17 днів тому

    I do like some of the changes like the basic idead behind the "parks" and the fact that the timer holds while in air.
    To get the best of both worlds, maybe one can do something like the following:
    You get a time limit, within which you can do as many parks as possible but each only once. Within each park a cumulative multiplier gets created, i.e. for every clean stunt you get +0.5, +1 or +1.5 on your total multiplier and at the end the total score of a park gets multiplied with the multiplier of the park, encouraging the chaining of multiple tricks. Maybe you can also make it that each type of trick can only once add to the multiplier for a park, so that you can't just repeat the same trick all the time. Then also scrap the single best individual stunt mechanic.
    I guess Nadeo didn't want such a mechanic to not overwhelm the playerbase, but then they gave us a textwall^^

  • @burglburglprolol
    @burglburglprolol 16 днів тому +1

    Just going to post this to the void, but I have really enjoyed the new stunt mode.
    I found the old mode to be a little intense and occasionally frustrating. Definitely fun but not something to just chill and do spins in (if you want to get high scores/medals). Resetting whole runs because one little thing landed wrong felt so bad. Whereas this is much more forgiving. Still very reset heavy (moreso even), but resetting single jumps or 10 second CPs, rather than full courses.
    I saw a post mentioning that this is meant to be EXTREMELY casual friendly, thus no time limit or obvious leaderboards (although it really needs to add leaderboards imo). That makes sense to me. It feels very casual friendly, someone with 0 trackmania experience or knowledge can grind for a bit and get ATs very consistently (once they understand the gamemode a bit). Where that just wasn't very true in the earlier stunt modes. At least anecdotally, not for me or my friends.
    Which brings me to a second point, like other's have mentioned, I haven't seen a single streamer not be immediately confused by this game mode. I didn't get quite as confused, but I didn't have a chat of people in my face posting negative comments while I was learning it lol. I think a HUGE portion of the problems people initially had could've been solved be having a better intro to the game mode (either a better instructions screen or like a 90 second demo/instruction video or smth), and a big sign in the front that said 'Great for new players!'
    It feels like there's been a crazy disproportionate amount of negativity around this mode. The community has generally been loudly claiming 'this is garbage' since ~2 minutes after the update went live. Which seems very unfair, especially since it's been widely noted a lot of the people who initially disliked the game mode have started to really enjoy it (after a few hours of learning it).
    I seriously hope Nadeo doesn't kill this JUST because so much of the community have been screaming negativity without giving it a fair chance or understanding who this mode is for.
    Hopefully they add some of the obviously lacking features (ghosts, replays, real viewable leaderboards, I'm sure a few other things), keep introducing better maps, and don't listen to a majority of this early feedback

  • @daanroelofs119
    @daanroelofs119 15 днів тому

    I like the good landing for multipliers and good stunts for points idea

  • @irExron
    @irExron 17 днів тому +1

    I like this concept, but i wish it was a separate mode.
    Normal Stunt, and this new one being called "One Stunt" or something similar

  • @razoride3483
    @razoride3483 18 днів тому +7

    Totally agree with the title. Now let's watch the actual video haha

  • @oRezyn
    @oRezyn 18 днів тому +30

    Video is watchable at 0:03

  • @goatfryed5464
    @goatfryed5464 16 днів тому

    On the second map, you could go back and forth. There are boosters in both ways. So you could build up a multiplier

  • @Aviertje
    @Aviertje 17 днів тому

    Design-wise, I think the design of this gamemode means to encourage good landings without excessive air control more-so than epic twists in the air. Epic multipliers for having your wheels land smoothly mains speed and lets you use that multiplier to get even higher points. The older game had very irregular terrain, so there was a lot of freeform 'hit it and see how bad we crash' that it had going for it. TM2020 has very smooth terrain so there is less of that variation to be had in the jumps themselves, but they've added challenge by making the landing a very important part of it.
    I have no clue why they didn't include a timer though. Or maybe the timer is something that's infinite when playing locally, but something that can be configured on a server for a more competitive approach.

  • @joschabecker
    @joschabecker 17 днів тому +1

    8:50 very Matallica‘ish 😂

  • @Osiits25
    @Osiits25 8 днів тому

    Oh wow. This will bring me back to the game in hard-core mode

  • @blunaa943
    @blunaa943 17 днів тому

    Nandeo smoking that loud confusion pack

  • @Doombacon
    @Doombacon 9 днів тому

    I think the framework for a good mode is definitely there it just needs good maps. The timer after checkpoint can emulate the old style for stunt by only placing a single checkpoint right at the start of the level, where having several allows you to create a longer map without needing to do everything in one shot.

  • @Lightning_Lance
    @Lightning_Lance 16 днів тому +1

    I think the new format is more similar to real life snowboarding, skiing, diving, etc. Basically stunt competitions where it's one big downhill or fall and you do one big stunt or combination of stunts. In comparison to the old mode which was more like skating competitions for example. Personally I also think I prefer it because the old mode was just so freeform that I never knew what to do to actually get high scores, there were too many things to try. I was always bored playing it with no clear objective of what to do and most mappers made the timers way too long imo. Here it's just one big stunt that you have to perfect, easier for noobs to figure out imo. But I can understand if you're already used to the old mode this will probably feel like a downgrade / too much of a simplification.
    Either way, stunt mode is still not for me anyway so my opinion shouldn't really matter.

  • @ilikejosh
    @ilikejosh 18 днів тому +1

    RUSH 2 still has the all-time best stunt mode

  • @H33R33T11K
    @H33R33T11K 17 днів тому +1

    Hard to understand how it works when you don't read ALL the rules, on the top right you have the landing rules that perfectly explain how to get ¨Perfect, Master and Epic" but it's normal to suck at it when you don't read it...
    As long as you land the 4 weels at almost the same time you get a multiplier, Perfect is the basic one, Master is no input since 1s and Epic is no input since 3s.
    Wirtuals didn't read that, Granady read it but forget it after the first map...
    But yeah not really fun since you just have flips for pts and nothing else.

  • @LLikzy
    @LLikzy 17 днів тому +1

    Thanks for showing the original stunt mode cause it really puts in pespective how they complexified it for 0 reasons

  • @plzletmebefrank
    @plzletmebefrank 18 днів тому +1

    Alright so... It seems like they wanted to give mappers more options and creativity. You could have combo timers, multiple even, chained together, or you could make a map focused on getting a single really good stunt, etc.
    But then... Why not just give the mappers settings like "only count best stunt" or "no time limit" rather than box them into this weird system?

  • @TBone31
    @TBone31 18 днів тому +1

    Someone should mod this into tmnf with all the goofy trick names in that game it would fit perfectly 😂

  • @mimi_teeehee
    @mimi_teeehee 17 днів тому +1

    he was screaming Master~~ ✰ during the entire livestream 😊😊😊😊😊😊

  • @seanpwns
    @seanpwns 9 днів тому

    Omg the initial confusion on track 1 was my exact experience!!! 😂
    Happy to see even someone with 100x my hours played was thrown off.

  • @markusTegelane
    @markusTegelane 17 днів тому

    we really thought they would bring the old stunt mode back
    and we were wrong apparently

  • @radical_dog
    @radical_dog 17 днів тому

    The current setup with a 5 min total timer might work OK. Still needs options for things like kissing the wall with a nose, grinds, opportunities for going on 2 wheels etc.

  • @mirrikybird
    @mirrikybird 16 днів тому

    I would love if the audience stand had a stunt called "lawnmower"

  • @SnaccDaddyy
    @SnaccDaddyy 17 днів тому

    This version of this mode feels more like an optional side quest that should be in the original version of stunt mode. I.E highest score from most tricks, then you have a highest single sccore mode

  • @ArchangelTirael
    @ArchangelTirael 13 днів тому

    I think their intention was to nerf that top-level Stunts playstyle from the TMUF era, where people sometimes just find the ramp that give them the most score, find the nearest checkpoint if need then grind the same ramp over and over again all remaining time ignoring the respawn penalty because is neglectable small comparing the score they get afterwards.
    But failed miserably.

  • @springonsaturn1
    @springonsaturn1 18 днів тому

    Man I remember this from Trackmania Turbo, this was so much fun

  • @Donutify123
    @Donutify123 17 днів тому

    Would be fun to watch a video on all the stunt "world records" to see what people came up with or what they stumbled upon randomly.

  • @giza_5622
    @giza_5622 17 днів тому

    Damn, this gamemode reminds me heavely of Stunt mode in Crash: Tag Team. Now that's a way to bring back my childhood

  • @orips
    @orips 11 днів тому +1

    I really like this gamemode! I hope they don't change or remove it!

  • @TechX1320
    @TechX1320 14 днів тому

    Best stunt mode was TMSX. They had ghosts, they had awesome race maps... I like the checkpoint multiplier timer thing, but I think that could be *combined* with a standard "just add up the points" instead of "best trick" ... and instead make a "best trick" checkpoint

  • @chadoftoons
    @chadoftoons 18 днів тому +1

    Best stunt is cool but the map would have needed to be made to account for a buildup towards that

  • @Zuflux
    @Zuflux 9 днів тому

    I kinda miss the old TM United Forever 'stunt' mode. Platforming. It wasn't like RPG maps today where they are often deliberately obtuse and difficult to pathfind. Just a series of precise jumps without resetting as the goal. I spent so many hours in that mode as a teen, but there is nothing in the game currently that feels as good as that mode did.

  • @nj1255
    @nj1255 16 днів тому

    Time limit would have been much better. The least they could do is introduce the old stunt mode as well so that people can choose if they want to play "best trick" or "time limit".

  • @bisforberries7930
    @bisforberries7930 17 днів тому

    13:29 "I've Come This Far" by Rush Garcia

  • @Cara.314
    @Cara.314 18 днів тому

    the tracks remind me of going to a skatepark where the designers of the park clearly had no idea what they were doing.

  • @hamsg
    @hamsg 17 днів тому

    I'm a pretty new player and semi-competitive and last time I played Trackmania I saw this and thought "Hey, lets try it!".
    I jumped in and was so confused most of the time. I really don't see where the fun should come from

  • @sidneydossantossousajunior3099
    @sidneydossantossousajunior3099 18 днів тому

    It's not wasted, watching still make us sleep

  • @LOTHMT
    @LOTHMT 16 днів тому

    This mode is the definition of ResidentSleeper

  • @FranciscoPereira-ui3kp
    @FranciscoPereira-ui3kp 18 днів тому

    Just in time to help me fall asleep

  • @shauas4224
    @shauas4224 17 днів тому

    Granady said it best - its not a stunt mode, its a landing simulator. I really hope nadeo will listen, accept their mistake and change smth

  • @Taikamuna
    @Taikamuna 16 днів тому +1

    Wow this is literally the worst thing ever

  • @Nyx__
    @Nyx__ 18 днів тому +1

    Wow can't wait to log in to Trackmania and do some 180s and 360s! LMAOOO, who thought this way of setting up a stunt gamemode would be a good idea??

    • @baba0rum
      @baba0rum 17 днів тому

      It's almost like the devs dont even play their own game. This is insane

  • @LastStar007
    @LastStar007 18 днів тому +1

    San Francisco Rush 2049 had a good stunt mode.

  • @Gravemaker4
    @Gravemaker4 18 днів тому

    I just started playing today because i only just saw that it was added to console, and i'm pretty happy with it, already pretty fast on the first sumer track.

  • @samprice1302
    @samprice1302 17 днів тому

    This could be fun as a 1v1 HORSE type game

  • @RiskOfBaer
    @RiskOfBaer 17 днів тому

    Understanding it and actually doing it are two different things. I understood how this game mode works perfectly after 15 minutes of experimentation. But that doesn't mean I can consistently do what I want or that I feel like it makes sense that it works like this. It doesn't feel natural to play at all, this game mode should be a combination of normal racing AND doing stunts like the old one was, trying to min max points without much consideration for time doesn't feel like track mania at all.

  • @tjcvader32
    @tjcvader32 18 днів тому

    Anyone else think they got a snapchat notification at 9:50? Lmaooo

  • @ryanhiggins460
    @ryanhiggins460 17 днів тому +1

    I like the timer because it is green and goes up.

  • @thebe_stone
    @thebe_stone 9 днів тому

    I was expecting it to be like tony hawk pro skater but with cars

  • @brunomcleod
    @brunomcleod 14 днів тому

    5:27 Wirtual:
    |👱‍♂️|
    👱‍♂️||
    |👱‍♂️|
    || 👱‍♂️
    | 👱‍♂️|

  • @jrund1355
    @jrund1355 18 днів тому

    6:24 The face

  • @trueberryless
    @trueberryless 17 днів тому +2

    Me watching and having no idea what's happening 😢

  • @brianhecimovich4488
    @brianhecimovich4488 18 днів тому

    Not too sure if the people who say “Hi UA-cam” during a livestream are expecting a “Hi” back…
    Hi

  • @theginganinjaofficial
    @theginganinjaofficial 18 днів тому +2

    This channel is wasted sleeping potential.

  • @casuser8270
    @casuser8270 17 днів тому

    Deep dip 2 diptuals dip.

  • @lessefrost
    @lessefrost 17 днів тому

    I would prefer the collective score count rather than best stunt. Wouldn't call it wasted, I see the vision but it needs fine tuned. Make it like old stunt mode and it'd be dope

  • @dmarsub
    @dmarsub 17 днів тому +1

    This mode needs a rework, but the comment section seems to miss the mark as to why.
    It's ok that straight landings and no air control are rewarded.
    Not needing aircontrol means either you jumped off perfectly or got lucky.
    The problem is that they are weighted *way* too much through the multipliers, so people feel they are required, and they are binary either its perfect or its worthless there needs to be a gradient.
    Lucky landings are less of a problem if the timeframe for tricks would be longer, as you can't just bruteforce one trick rewarding skill.
    Lastly having the multiple cp's on one map makes the grind very unsatisfying, because it forces you to keep playing even thought you already got that perfect run you wanted, or you waste it.
    Thats contradictory to the core of trackmania. Getting that one perfect satisfying run.
    Also obviously multiplayer servers, and consistent maps less focussed on spins but also flips and barrel rolls. (Problem with "new" cars ofc)
    I understand their thoughts behind their design (no time to get into in detail) but instead of intuitive and transparent it is just clunky and not very fun sadly.
    I understand their approach to the combo system and time limit, it makes sense on paper but not in practice.
    Really hope they rework.

    • @dmarsub
      @dmarsub 17 днів тому

      Many people commenting here did not see all/the new maps yet.
      There are more, but the checkpoint system makes it hard to build more open maps.
      The maps don't really matter people will build better maps, we need a better system.
      They tried to innovate, but it comes with a risk, time to cut their losses and start over.

  • @rudiwhitehead668
    @rudiwhitehead668 17 днів тому

    Are you ever going to finish Deep Dip 2?
    You LITERALLY said you would 100% finish it no questions asked...
    Then gave up right at the end.
    I had never watched you before, I picked you as my guy and followed the ENTIRE thing with you I was so rooting for you!
    I feel robbed 😂
    Get yo head in the game and beat that shi my man, you got this!

  • @johnfrian
    @johnfrian 17 днів тому

    Problem 1: I don't understand the rules of the mode
    Problem 2: I don't want to understand the rules of the mode

  • @Sk0lzky
    @Sk0lzky 5 днів тому

    The only stunt in trackmania is the stunting of your social skill development