What is there to steal exactly? The original publisher isnt making money anymore for most of the old games. You are just filling the pockets of after market sellers. Émulation is amazing and wrongfully frowned upon. I have backed up complète romsets of most consoles from 80s and 90s myself. I only collect for the saturn now. In fact i built myself a sick classic console using retropie that plays 23 différent systems with tons of roms.
I haven't watched the video yet but am pretty sure that Golden Axe 2 - The Revenge Of Death Adder is going to be featured, that game was screaming out for a home port and being the 2D powerhouse that it was the Saturn would have been the ideal candidate for a near arcade perfect port.
@@SegaLordX Agreed, though I would have settled for just the one original mode doing the arcade game justice. I hate that publishers can't retroactively claim games based on properties they own. We'd have releases of all kinds of stuff if they could. But as it stands Disney owns Star Wars, but Sega owns the code.
I see someone else made this point that Fighters Megamix was likely conceived because they knew the Saturn was not up to doing a respectable port of Virtua Fighter 3, or was meant to fill a gap while they figured out how they could make VF3 happen. The timing of Megamix is consistent with that theory. And it was a great idea as well. I think it's reasonable that they at least considered using some kind of assistance cartridge to try to do VF3, especially since the RAM carts worked out for the 2D fighters and considering how versatile that cartridge port was in theory. Same with Saturn running Street Fighter 3. The only thing standing in the way of the system doing SF3 would be memory. It would all come down to whether the cart slot had any practical limitations on how much memory could be used and how much memory would be reasonably affordable. Golden Axe Revenge was one of many games lost to that transition period from about 1991-1994 give or take. These were games that were far too advanced for the 16-bit home systems, but came out far too early so they were already several years old by the time the Saturn and PS1 were available and could do them justice. And tastes were changing so that many of those games and genres were not in such demand as they may have been in 1992. In addition to Golden Axe, Sega's Spider-Man arcade game was another. The same thing happened with some Toaplan shooters like Dogyuun and Truxton 2. Somehow, the Genesis managed to run a playable version of Grind Stormer, but it wasn't the prettiest thing out there. That game running on the Genesis was a bit of a miracle. But there were a lot of games like those that had what we'd consider to be 32-bit-style graphics that were just out too early which worked against them getting ports, unfortunately. That seemed to be a factor in deciding on games to port. Only super-popular games like Out Run seemed to get ports if such games were more than a couple of years old. Great video as usual and a wonderful selection of games. I agree with all of it except for the games like Cool Riders that I just haven't ever played. But I have played a lot of AVP and others. Great stuff!
I would've loved a port of Wolfenstein 3D. Perhaps the 3DO version or maybe a complilation of Wolfenstein 3D with Spear of Destiny and a load of unlockables.
Loved to see Real Bout Fatal Fury 2 on this video as it was my favorite of the franchise outside of Garou. If it had come to the Saturn I would have definitely imported it but as fate would turn out many years later I got to pick up the actual MVS cart for my Neo Geo instead, seems we think alike on that aspect ;)
Nice SSG plug, dude! 🖒 Great to see the support between the channels 😁 I would have loved to see these games on the Saturn, especially Golden Axe: Revenge of Death Adder and Alien vs Predator. These would have indeed been perfect additions for Saturn owners 🤔
Alien Odyssey from Martin Piper : Alien Odyssey. Yes I was working on the Saturn port alongside porting MAD video compression to the Saturn from the PC. MAD Video (Martin and Dave Video) compression was something a colleague and I had cooked up in out spare time while sharing a flat. It started life on the Archimedes and then ported to the PC at which point we sold the technology to Argument. It produced better visual results than AVC used on Creature Shock. This was in the day when typical home PCs couldn't decode MPEG in realtime so that's why other video compression systems existed in software. Anyway, it was about 50% complete when the plug was pulled. Don't recall why exactly. I was moved onto BRender projects at the time. This was when Argonaut was working with SGI to produce Firewalker which was a games development suite. Now that is a piece of gaming history and a whole story in itself.
I love my Saturn.. I only have 23 games now as I sold many, but I do have the ones I loved the most.. Looking to expand again with some of the amazing games I have seen on your channel.. What a bummer none of these made it to the system.. Saturn was ideal for all of these!
It was the kind of game that Sega could have leaned on to give Saturn its own identity. Saturn was never going to "win" with the Playstation having the 3rd party support it had, and the massive list of exclusive games, so Sega needed to carve out its own niche, not follow in the same footsteps as its competitors.
Both Shock Troopers Wrestlefest Alien Storm Altered Beast Golden Axe Golden Axe Revenge of Death Adder Shinobi Street Fighter 3 (with ram cart bigger than 4 mb) Marvel vs Capcom Punisher both TMNT games X-Men Sunset Riders Vendetta Captain America Arabian Fight Spider-Man Segasonic The Hedgehog SNK arcade games before the Neogeo Really wanted to see each of these arcade games on saturn even if some couldn't have been 100% perfect ports to the system. I also would have liked to have seen a Streets of Rage collection on the system or even a graphical remake of the games. Also really wanted to see Fantastic Night Dreams Cotton on the system since it got Cotton 2 and Boomerang but sadly it never happened. it could have been a direct arcade version too since the game is on sega's system 16B board while all other home versions of it were altered versions.
Sega NEEDS to release a Sega Arcade Collection that has some of the titles that never came home. It'd sell like gangbusters on Switch. But unfortunately it seems that Sega is ashamed of much of its history. Or they lost the source code. I'm looking at you, Panzer Dragoon Saga.
I think the poor feedback Sega got from the flat shaded polygons of Virtua Fighter outside of Japan really scared them away from doing more Model 1 games on Saturn. It's why we never got Virtua Racing from them, or a port of Star Wars Arcade on Saturn.
Excellent list! It is strange that Shock Troopers was not ported to the Saturn, but other Saurus titles for the Neo Geo like Stakes Winner, Stakes Winner 2, & Ragnagard were.
I asked this over a year ago, so it's time: does the method yet exist where the Saturn community can actually produce a repro-style Punisher that is playable?
Night Warriors has a hidden menu which can basically turn the game into the first Darkstalkers. There was a UK magazine back then that updated their review of the game and bumped up the score due to finding out about this menu.
I was surprised we didn't see Golden Axe. I do remember you mentioning it in another video Fighters Megamix was a good alternative to Virtua Fighter 3 It really blew me away back in the days
Dude, mad props bringing up night slashers. I agree it is extremely unknown and underrated. I found it through emulation years ago, glad to find out it finally has a official release.
Along with Golden Axe: Revenge of Death Adder and Alien vs. Predator were a treasure trove of beat-em-ups locked to arcades forever, including The Punisher, Violent Storm, Cadillacs and Dinosaurs, Warriors of Fate, and others. It's a damn shame because these games are still to this day some of the finest in the genre.
My big want for Saturn was Powered Gear / Armored Warriors to go along with the amazing port of Cyberbots. Sadly we would have to wait until the PS4/Switch/XBone before seeing a home port.
Alien vs. Predator is my favorite beat 'em up of all time. It would have been so smooth on the Saturn. We really should have got a lot of beat 'em ups on this system. Too bad this is the generation where they kind of died out.
@@SegaLordX Sega abandoned many awesome franchises like streets of rage,shinobi,golden axe.Also titles like Eternal Champions,Ristar,Vectorman could have been remade in a way that have made an earthquake to the gaming industry.
Martin Piper (Argonaut) talking about Alien games:A Sega Saturn version of Alien Resurrection was being worked on, as far as I recall no Dreamcast version. The Saturn version failed when the programmer was found to be wasting time by trying to hand code everything as one huge assembly file. It failed to progress beyond a technical demo, not a surprise really
Real Bout 2 is my single favorite fighting game of all time. It's in my top 10 of all games. I owned the AES cartridge, the NeoCD disc, and the Battle Archives for PS2.
I always wanted to see a CPS3 game on the Saturn or a NAOMI. Warzard, JoJos and SF3rd Strike would have been amazing to see or CvS2 and MvC2 would be as well. Especially Warzard since that game is still exclusive to arcade only :(
I thought that the title of the EP. was alluring, and aiming for, something such as releases like those who were released but could not get for one reason or for another reason, rarity, economy, not in your region, that kind of material, I also expected that there was some games that were the talk of the Town were you lived but you never had the chance for some reason but this was not what expected
One game I would add to this list is Denjin Makai and it's jawdroppingly incredible sequel Guardians. The latter being one of the best beat 'em ups ever made. Ever.
@@SegaLordX that game is no joke when you are playing it by yourself. I always liked the fast characters even though they did less damage. I've always been about speed. The 90s just had some of the best games ever made and biggest leaps in gaming and will always be the golden age of gaming for me.
Try to make a part 3, with games like Kof 98 and 99, Art of Fighting 3, Double Dragon (1995), Samurai Shodown 2/ Collection (1+2), Jojo´s Bizarre adventure, Red Earth and Guilty Gear... and Games I Really Wanted for the Sega Dreamcast ...my choices: Virtua Fighter 4, Kof 2003 , ToeJam & Earl III: Mission to Earth, Shinobi (2002).
Nice video man for me a big skip from sega is virtua striker a soccer arcade game that uses model 2 hardware even in the game itself you can see sega saturn billboards during games
@@SegaLordX awesome I actually bought one of those Chinese made Pandora box s units. It has like 900 ole school arcade games on it like Simpsons arcade, Tmnt, etc. and luckily AVP. Unfortunately no super scaler games, but for the price you cant beat it. They have some built into arcade sticks that have hdmi and others you can slide into Jama arcade machines. Speaking of I gotta check it for golden axe revenge of death adder.
I remember getting so close to beating the Royal Rumble mode on just 25 cents a number of times. I always got low on energy with a guy or two left and all my moves would get reversed. It was all over from there.
Saturn was before it's time sega should of held back with the release made a few tweeks, upgrades, signed up exclusives. We would be most likely be playing these games downloaded on a sega modern day console now Saturn is awesome a rare treat..
Duuuude... you have CRAZY good taste, SLX! WWF Wrestlefest, Night Slashers, Alien vs Predator and The Revenge of Death Adder were games just begging for a Saturn release. And Shock Troopers is one of my favorite games of all time. Perfect run and gun. With all the great SNK releases the JP Saturn got (combined with the 1 MB RAM exp), I think that would have been a great fit for the console. Shame.
Yeah, Like I said in the vid, it was needing a roster update and a few new play modes for a home version. Though Technos also could have licensed the engine to whoever had the WCW license for them to use. I would have been happy with that too.
Those VF3 screenshots were actually from an old model 3 emulator that was still in its early stages, hence the odd look . Personally I think that had Sega ported VF3 to the Saturn , even the masters at AM2 would probably have ended up with a game that wasn't that much better looking than Dead Or Alive. It may well be that due to the stage elevation, it would have been harder to use the VDP2 for the floor, which of course would have hurt performance even more. It may well be why Sega decided not to put any more effort into it given the state of things by 1998/9 It may well be that SF3 wasn't ported to the Saturn exactly because it would have needed some extensive reworking, while the engine it used for its previous CPS2 games, could be used with SFZ3. On a personal level ,I would have liked to see Marvel Vs Capcom on the Saturn. It was a CPS2 game after all .
I think the VF3 conversation becomes infinitely more interesting when you consider the existence of a cartridge accelerator. Just how much more it could have added is truly interesting. SF3 was almost a pure money decision I feel. Capcom likely would have needed a larger RAM cart, and since it didn't already exist, every copy of SF3 sold would have needed it. The return on that, coupled with a disappearing NA and EU market, led them to pass on the idea to the DC.
@UCT5qzgZ-Ta_5VRX5oiw1KpQ SFA2 on the SNES also used additional hardware in the cart to get that, and it was a pretty cut down port. Not saying Capcom couldn't have pulled it off , heck , the monetary incentive led them to do a half decent version of MvsC and SFZ3 on the PS1, so they certainly could, but the work involved would have been too much given the situation
@@SegaLordX Ive personally heard mixed things about that cart, including that it was more of a project at Sega America than at the Japanese branch. Thing about the cart Im wondering about is exactly what kind of hardware Sega would have packed in there? one of the options circa 1997-8 would have been something from 3DFX, but that wouldn't account for the fact that the Saturn's SH2s would have been a bottleneck at that point.
The lack of Revenge of Death=Adder really kills me. But, like you, I've been banging the drum for a SEGA AGES version on Switch. Seems like the perfect time.
Saturn ports of these games would've been towards the end of the console's life. Which means limited runs and these games going to collectors. I did have a chance to buy Panzer Dragoon Saga for a mere $30 once brand new but I chose to buy something else. Sad decision.
Great list of wishes! Always had that kind of feeling for sega like.. LoveHate.. started with Megadrive... soi got the Megacd.... they didn't support the mega cd like they should, trying to create better version of megadrive games or at least exclusive games (i don't even consider the tons of FMV like games at all)... when the 32x come out, i thought could be a good idea to buy one... i'm glad i didn't because sega did not support it with quality games.... so i wait to get me a saturn.. loved it... wanted a new street of rage....a new eternal champions... a new sonic... and tons of arcades 2d games... the amazing spiderman... asterix... karate blazers... AvP, the last golden axe, and so much more games which would perfectly fit in the saturn collection... so they were never released.. and plus the console was almost killed by sega itself creating and launching the dreamcast... so stopped to create any content for saturn really early... so it was so disrespectful against their own customers .. that's why i stopped to buy consoles. Other than that... sony was going on creating games and letting to the SW house to keep going on producing new sw for the playstation one... if i don't remember wrong until 2000 and few years... Loved the tons of great games i got... the unforgettable releases and the fun i had with sega consoles... but i hate the way they treated the customers... the way we were abandoned every time sega suddenly focused on a new project...They finally failed as Company because they failed their customers more than once...
It could never have looked arcade perfect, but the SS could manage high res characters and more complex 3D environments than just VDP2 planes and layers, as this is basically what we saw in Winter Heat.
The abscence of any SFIII on Saturn is a similar story to the absence of Killer Instinct on N64..memory, the CPS3 board used Simm slots to accommadate up-to 32mb, even if there was an option there to expand the RAM cart capacity even further than previous, the costs would've been prohibitive. Cutting back on animation frames would've ruined a port designed to show off it's superb art, infact if Im not mistaken? Capcom touted at the time that 3rd Strike had 64fps of animation? which would've required the CRT being driven over the standard 59.994hz refresh rate.
You have to remember that the SIMMS in the CPS3 were there so the game could be installed almost entirely from an optical disc. It was designed that way to offset load times, and so the games could be changed and upgraded easily. The Saturn would not have needed to load that much data in one go, instead using load times between rounds like every other game of the time. The SIMMS in the CPS3 were also Megabit, not Megabyte. The arcade version of Street Fighter 3 used a standard resolution CRT with a horizontal freq. of 15.7khz, and a vertical freq. of 60hz.
Saturn ports might've saved me a lot of money I've since spent on arcade pcbs. Wrestlefest wasn't too pricey, but I spent a good amount of cash to get a good working GI Joe, and Saturn could've done that one. Punisher, Ninja Baseball Batman, Shock Troopers 2nd Squad, and dozens more definitey were more expensive to get and ship boards for than Saturn discs would've cost.
Getting PCB's and MVS carts back then was really hit and miss in the area I was in. A few amusement companies had torn up machines they'd junk and have boards for, but it was rarely anything of note. It wasn't until ebay and internet showed up full bore than those things were easy to get.
that sound track at the end of the video....... anyone know from where it was? I remember playing a game on the Genesis or i believe ps1? and heard it but I don't remember which game.
@@ravagingwolverine thank you so much, lol I completely forgot about that game and it's soundtrack but once I heard it there I just frozed for a while and remembered some good and bad flashbacks from my childhood from those days passing in front of me 😂
I remember hearing Street fighter 3 was planned for the Saturn using an 8mb ram cart and heard that Art of fighting 3 was supposed to be on it aswell. I think KOF 98 should've been ported on the Saturn.
Those images out there of 'Saturn VF3' are for sure not from a Saturn version. They are from early emulation. The easiest way to see this is from the number of polygons you can see. You are right to doubt them and it drives me potty when ever anyone talks about a cancled Saturn port of VF3 and pulls up those screen shots... which to be clear you didn't do so there is no steam coming out of my ears this time. Just wanted to clarify that your suspicions about them not being real are correct.
By the time the Saturn came out in America, most of the wrestlers in WrestleFest had already left the WWF at the time, especially Hulk Hogan. So if a WrestleFest port were to happen, they'd have to completely update the roster with guys like Bret Hart, Shawn Michaels, Razor Ramon, Diesel, Undertaker, etc. At least there was WrestleMania: The Arcade Game.
You have great videos and content. Wanted to ask you a question. If I used a Saturn RAM cartridge on a USA Street Fighter game that used the RAM cart in Japan, would it still add the extra frames is animation to the USA version? Thanks.
To my knowledge, there is only one game released outside of Japan that used the RAM cartridges for Saturn. That's Marvel Super Heroes and its compatibility with the 1MB RAM cart. You can play the game without it, but you get more frames using it. Few of the Capcom Street Fighter games even used the RAM carts. Pocket Fighter, Street Fighter Zero 3 and the VS games being the only ones. Everything else that used them from Capcom(Vampire Savior, Cyberbots, D&D Collection, etc) was Japan only. Games like Street Fighter The Movie, Street Fighter Zero 1 and 2, and Street Fighter Collection, did not use the RAM carts.
@@SegaLordX I have Vampire Savior and Cyberbots. I was just curious if the American versions of the Japanese games that used the cart could take benefit of it too.
They really should have given the US the RAM carts. I get the attitude of Sega add-on fever but those things were amazing. Games that use them look like even with the extra RAM they still shouldn't be able to play on the Saturn. Such an amazing console that was just unloved in the US.
Saturn could easily pulled off SF3. However an upgraded 8 meg RAM cart wouldn't hurt. The CPS3 ran on a single Hitachi SH2 processor so it would've been easy peasy taking RAM out of the equation. Sprite handling wise likely wouldn't have been a problem either as the VDP1/2 combo is seriously hard-core. I wonder how Saturn stacks up to DC in handling sprites as it completely annihilate PSX, Neo, 3D0, Jag and also the N64 in that area.
JUST FYI. ... when doing these SNK vids .. check GOG .. all SNK games you mention on here are all on GOG .. including Shock troopers ..that twinkle star shooter is there too .. they had a sale on SNK titles there like a year or 2 ago and they had a bundle with a crap ton of SNK games
Great video again. Would be intrigued to see you do a favourite Saturn vs Ps1 multi platform comparison video (unless you've done it already and I missed it 🤔)
The pictures of Virtua Fighter 3 are from an emulator. I have read many things about Virtua Fighter 3, and in the end it seems that there was a complete version of the game running on stock hardware, but it was shelved at the last moment by Sega. So the game was supposedly complete. This is in all cases a huge letdown, we really need to know how the game ran, what it looked like etc... Someone should ask Yu Suzuki. Edit : somebody did, but he did not remember lol. www.eurogamer.net/articles/2017-09-08-sitting-down-with-shenmue-3-and-yu-suzuki
It's episodes like this, that really make hard (or more difficult at the very least) to be a passionate Sega fan, so many missed opportunities, so much neglect, poor decisions, it sucks. I'm referring to Sega as a company. Death Adder and other MD era Sega owned IP never being ported to me is a sign that Sega never wanted anything to do with its most successful console, the Genesis, while going forward with Saturn as you implied in your excellent "Why Saturn Failed" video, and that to me, is crazily absurd.
Check the description for notes and more details.
Great video! I would definitely like a part 2!
Personally, I would include Tomb Raider 2, as well as FF7 and MGS (if these two were ever really seriously considered for Saturn ports).
VERY GOOD WORK.
And i wish( like the others ) more parts :D.
See you and have nice days ;)
These games would have saved the Saturn
This is why emulation is important. It's not just people stealing games. It's saving games that would be lost to history.
Jeremy Seal Agreed there brother
Without emulation many Sega games would be completely lost.
I totally agree
Also trying games out before buying them (if they had a physical release)
What is there to steal exactly? The original publisher isnt making money anymore for most of the old games. You are just filling the pockets of after market sellers. Émulation is amazing and wrongfully frowned upon. I have backed up complète romsets of most consoles from 80s and 90s myself. I only collect for the saturn now. In fact i built myself a sick classic console using retropie that plays 23 différent systems with tons of roms.
Really appreciate the shout out brother! Great content as ever, and for me SF3, Shenmue, and RE2 are the games I so wanted to see happen back then.
You are a credit to the community my friend. :)
I haven't watched the video yet but am pretty sure that Golden Axe 2 - The Revenge Of Death Adder is going to be featured, that game was screaming out for a home port and being the 2D powerhouse that it was the Saturn would have been the ideal candidate for a near arcade perfect port.
Agreed on all points.
I would definitely be interested in part 2 of games that never got release or the Sega Saturn.
For me: Star Wars Arcade. They were idiots for releasing it to the 32X instead. A Saturn port would have been more faithful and played more smoothly.
Agreed. That game would have been killer on the Saturn. They could have added a texture mapped mode to spruce up the presentation too.
@@SegaLordX Agreed, though I would have settled for just the one original mode doing the arcade game justice. I hate that publishers can't retroactively claim games based on properties they own. We'd have releases of all kinds of stuff if they could. But as it stands Disney owns Star Wars, but Sega owns the code.
You just made me purchase a copy of Night Slashers lol.
It's a good game. Hope you enjoy it.
Yeah it's going on my wish list when I get home so I can buy it later when I've got spare cash. I've spent too much on Saturn stuff lately...
Yeah I was thinking about buying some these on the Switch now.
I see someone else made this point that Fighters Megamix was likely conceived because they knew the Saturn was not up to doing a respectable port of Virtua Fighter 3, or was meant to fill a gap while they figured out how they could make VF3 happen. The timing of Megamix is consistent with that theory. And it was a great idea as well. I think it's reasonable that they at least considered using some kind of assistance cartridge to try to do VF3, especially since the RAM carts worked out for the 2D fighters and considering how versatile that cartridge port was in theory. Same with Saturn running Street Fighter 3. The only thing standing in the way of the system doing SF3 would be memory. It would all come down to whether the cart slot had any practical limitations on how much memory could be used and how much memory would be reasonably affordable.
Golden Axe Revenge was one of many games lost to that transition period from about 1991-1994 give or take. These were games that were far too advanced for the 16-bit home systems, but came out far too early so they were already several years old by the time the Saturn and PS1 were available and could do them justice. And tastes were changing so that many of those games and genres were not in such demand as they may have been in 1992. In addition to Golden Axe, Sega's Spider-Man arcade game was another. The same thing happened with some Toaplan shooters like Dogyuun and Truxton 2. Somehow, the Genesis managed to run a playable version of Grind Stormer, but it wasn't the prettiest thing out there. That game running on the Genesis was a bit of a miracle. But there were a lot of games like those that had what we'd consider to be 32-bit-style graphics that were just out too early which worked against them getting ports, unfortunately. That seemed to be a factor in deciding on games to port. Only super-popular games like Out Run seemed to get ports if such games were more than a couple of years old.
Great video as usual and a wonderful selection of games. I agree with all of it except for the games like Cool Riders that I just haven't ever played. But I have played a lot of AVP and others. Great stuff!
I would've loved a port of Wolfenstein 3D. Perhaps the 3DO version or maybe a complilation of Wolfenstein 3D with Spear of Destiny and a load of unlockables.
Loved to see Real Bout Fatal Fury 2 on this video as it was my favorite of the franchise outside of Garou. If it had come to the Saturn I would have definitely imported it but as fate would turn out many years later I got to pick up the actual MVS cart for my Neo Geo instead, seems we think alike on that aspect ;)
Oh man, night slashers is amazing. I missed this one back in the day but I bought it Day one last year on the Switch!!
This came in my recommendations, you have earned a sub.
Nice SSG plug, dude! 🖒
Great to see the support between the channels 😁
I would have loved to see these games on the Saturn, especially Golden Axe: Revenge of Death Adder and Alien vs Predator.
These would have indeed been perfect additions for Saturn owners 🤔
Sam deserves so much more support. I hope I can give him some.
Your ideas and choices for content are original and fantastic. Thank you for making this.
Happy to hear you enjoyed it. :)
Alien Odyssey from Martin Piper : Alien Odyssey. Yes I was working on the Saturn port alongside porting MAD video compression to the Saturn from the PC.
MAD Video (Martin and Dave Video) compression was something a colleague and I had cooked up in out spare time while sharing a flat. It started life on the Archimedes and then ported to the PC at which point we sold the technology to Argument. It produced better visual results than AVC used on Creature Shock. This was in the day when typical home PCs couldn't decode MPEG in realtime so that's why other video compression systems existed in software.
Anyway, it was about 50% complete when the plug was pulled. Don't recall why exactly. I was moved onto BRender projects at the time. This was when Argonaut was working with SGI to produce Firewalker which was a games development suite. Now that is a piece of gaming history and a whole story in itself.
I love my Saturn.. I only have 23 games now as I sold many, but I do have the ones I loved the most.. Looking to expand again with some of the amazing games I have seen on your channel.. What a bummer none of these made it to the system.. Saturn was ideal for all of these!
The Return of Death Adder would have been amazing on the Saturn. I've always thought as well that it was a wasted opportunity.
Great video BTW
It was the kind of game that Sega could have leaned on to give Saturn its own identity. Saturn was never going to "win" with the Playstation having the 3rd party support it had, and the massive list of exclusive games, so Sega needed to carve out its own niche, not follow in the same footsteps as its competitors.
Both Shock Troopers
Wrestlefest
Alien Storm
Altered Beast
Golden Axe
Golden Axe Revenge of Death Adder
Shinobi
Street Fighter 3 (with ram cart bigger than 4 mb)
Marvel vs Capcom
Punisher
both TMNT games
X-Men
Sunset Riders
Vendetta
Captain America
Arabian Fight
Spider-Man
Segasonic The Hedgehog
SNK arcade games before the Neogeo
Really wanted to see each of these arcade games on saturn even if some couldn't have been 100% perfect ports to the system. I also would have liked to have seen a Streets of Rage collection on the system or even a graphical remake of the games.
Also really wanted to see Fantastic Night Dreams Cotton on the system since it got Cotton 2 and Boomerang but sadly it never happened. it could have been a direct arcade version too since the game is on sega's system 16B board while all other home versions of it were altered versions.
Cotton 1 would have been a great addition. Imagine the TMNT games in a compilation pack back then!
Think it would be interesting to see if the Saturn would have gotten the original Guilty Gear game since it was only released on the PlayStation.
In the Saturn's high rez mode. Could have been cool.
Sega NEEDS to release a Sega Arcade Collection that has some of the titles that never came home. It'd sell like gangbusters on Switch. But unfortunately it seems that Sega is ashamed of much of its history. Or they lost the source code. I'm looking at you, Panzer Dragoon Saga.
Awesome video as usual and the shout out for Sam with a sample of his video cut in was a lovely touch.
Always have enjoyed Sam's work. Any help I can send his way is worth the effort.
I wish wing war got a port on the saturn, even if the graphics in the saturn port are weak as the 32x version of virtua fighter, I'd still play it
I think the poor feedback Sega got from the flat shaded polygons of Virtua Fighter outside of Japan really scared them away from doing more Model 1 games on Saturn. It's why we never got Virtua Racing from them, or a port of Star Wars Arcade on Saturn.
I remember when there was talks of Street fighter III being released on Saturn. I probably would have got one back in the day if that happened.
Excellent list! It is strange that Shock Troopers was not ported to the Saturn, but other Saurus titles for the Neo Geo like Stakes Winner, Stakes Winner 2, & Ragnagard were.
Agreed. Shock Troopers was such a good fit for the Saturn since it didn't have a ton of those kinds of games.
Makes sense tho. Japan was the only viable platform for the Saturn by '97 and weird horse racing games sell better there than actioney shooting games.
It's strange that Shock Troopers didn't get a home version on any platform for many years.
As you already know, the Punisher would have been perfect.
It truly would have.
The Punisher is my favorite beat em up of all time. I would have killed for it to be on Saturn.
I asked this over a year ago, so it's time: does the method yet exist where the Saturn community can actually produce a repro-style Punisher that is playable?
Mega Drive version wasn't bad.
Great list. Not getting Alien vs Predator and the Golden Axe Revenge of Death Adder game were the biggest missed opportunities I feel.
I would of loved if Capcom released Rival Schools to the saturn and the first Darkstalkers game. It only got a ps1 port.
At least Saturn got Night Warriors and Vampire Savior. 2 really good games.
Night Warriors has a hidden menu which can basically turn the game into the first Darkstalkers.
There was a UK magazine back then that updated their review of the game and bumped up the score due to finding out about this menu.
Nive mention on alien vs predator game. I wanted that on the 32x!!!
Well at least we got some Virtua Fighter 3 moves in Fighters Megamix... ; )
What i was REALLY looking for, was Art of Fighting 2/3 for Saturn!
I'm actually shocked that Art of Fighting 3 didn't make it. It was released in 1996 and would have fallen in perfectly with many of the Neo Geo ports.
I was surprised we didn't see Golden Axe. I do remember you mentioning it in another video
Fighters Megamix was a good alternative to Virtua Fighter 3
It really blew me away back in the days
I think the entire reason we got Fighters Megamix was because Sega knew VF3 was likely a no go.
Dude, mad props bringing up night slashers. I agree it is extremely unknown and underrated. I found it through emulation years ago, glad to find out it finally has a official release.
Yeah, hopefully the modern releases and remakes get people to understand how special it was back then. Good stuff.
Thanks for the tip on Night Slashers
Along with Golden Axe: Revenge of Death Adder and Alien vs. Predator were a treasure trove of beat-em-ups locked to arcades forever, including The Punisher, Violent Storm, Cadillacs and Dinosaurs, Warriors of Fate, and others. It's a damn shame because these games are still to this day some of the finest in the genre.
My big want for Saturn was Powered Gear / Armored Warriors to go along with the amazing port of Cyberbots. Sadly we would have to wait until the PS4/Switch/XBone before seeing a home port.
Capcom's punisher for sure. I still have my wrestlefest pcb. Such a great game. Shock troopers didnt even get an aes release.!
Alien vs. Predator is my favorite beat 'em up of all time. It would have been so smooth on the Saturn. We really should have got a lot of beat 'em ups on this system. Too bad this is the generation where they kind of died out.
Shenmue,
Resident Evil 2,Sonic Xtreme(maybe the system savior),Final Doom,Sega Rally 2,Streets of Rage 4,C&C Red Alert.Great video as always man.
Streets of Rage 4. Still can't believe Sega abandoned that franchise.
@@SegaLordX Sega abandoned many awesome franchises like streets of rage,shinobi,golden axe.Also titles like Eternal Champions,Ristar,Vectorman could have been remade in a way that have made an earthquake to the gaming industry.
Night Slasher looks soooo cool!
Martin Piper (Argonaut) talking about Alien games:A Sega Saturn version of Alien Resurrection was being worked on, as far as I recall no Dreamcast version.
The Saturn version failed when the programmer was found to be wasting time by trying to hand code everything as one huge assembly file. It failed to progress beyond a technical demo, not a surprise really
Real Bout 2 is my single favorite fighting game of all time. It's in my top 10 of all games. I owned the AES cartridge, the NeoCD disc, and the Battle Archives for PS2.
Yup. Mark of the Wolves gets the lions share of FF attention, but Real Bout 2 is right up there.
I have a lot of these games on my phone. Sega has a treasure trove of arcade games most however ended up on dreamcast.
Yeah the Golden Axe would have been phenomenal on the S back in the day! Hell I would gladly take an online version today! Great Vid Man.
It's just got to come to the Switch's Sega Ages line. If Sega skips it yet again, I'm rioting.
I always wanted to see a CPS3 game on the Saturn or a NAOMI. Warzard, JoJos and SF3rd Strike would have been amazing to see or CvS2 and MvC2 would be as well. Especially Warzard since that game is still exclusive to arcade only :(
I wonder why Saturn never got Warzard/Red Earth. Capcom was no stranger to releasing oddball fighters on the system.
Here's a bit of trivia about the Alien VS Predator game on the SNES. It came out the year before the arcade game was released.
SEGA not porting the likes to Outrunners & Golden Axe: Revenge of Death Adder are outright criminal.
I wish Red Earth had gotten a Saturn port at least, and Last Blade too.
I thought that the title of the EP. was alluring, and aiming for, something such as releases like those who were released but could not get for one reason or for another reason, rarity, economy, not in your region, that kind of material, I also expected that there was some games that were the talk of the Town were you lived but you never had the chance for some reason but this was not what expected
I own every Sega Saturn game I want. Always have. It's been my favorite system from day 1.
Yea, I should have understood that long before you informed me O, Saturn my Saturn
Night Slashers got pulled from the Switch Online store in the UK.
I liked shocktroopers so much I brought the MVS version. Still have to get a MVS to play it on though.
I admire the dedication. 1 slot MVS boards actually aren't expensive, nor are the Superguns to use them.
Kizuna Encounter (with 4 controllers), KoF 98 (without loading), Marvel vs Capcom and a action/adventure Sonic game
Stellar work as always.
Thanks. :)
My favorite Virtua Fighter games are:
1. Virtua Fighter Remix.
2. Virtua Fighter 2 (Saturn port).
3. Virtua Fighter 3: Team Battle.
4. Virtua Fighter 4: Evolution.
And 5. Virtua Fighter 5: Final Showdown.
One game I would add to this list is Denjin Makai and it's jawdroppingly incredible sequel Guardians. The latter being one of the best beat 'em ups ever made. Ever.
The gameplay of that always reminded me of Streets of Rage 2.
Mine was Marvel vs Capcom,so close! if it wasn’t for the Dreamcast.Great list.
First arcade games I ever saw, street fighter 2, the Simpsons, and that wrestling game
Loved shocked troopers. Game is so great. You can pick your own paths.
Yup, You could even pick different characters for each path.
@@SegaLordX that game is no joke when you are playing it by yourself. I always liked the fast characters even though they did less damage. I've always been about speed.
The 90s just had some of the best games ever made and biggest leaps in gaming and will always be the golden age of gaming for me.
Great work segalordx
We still need Golden Axe: Revenge of Death Adder on Switch, and we need it now!
Try to make a part 3, with games like Kof 98 and 99, Art of Fighting 3, Double Dragon (1995), Samurai Shodown 2/ Collection (1+2), Jojo´s Bizarre adventure, Red Earth and Guilty Gear... and Games I Really Wanted for the Sega Dreamcast ...my choices: Virtua Fighter 4, Kof 2003 , ToeJam & Earl III: Mission to Earth, Shinobi (2002).
Nice video man for me a big skip from sega is virtua striker a soccer arcade game that uses model 2 hardware even in the game itself you can see sega saturn billboards during games
Saturn did some great soccer games, so I think it could have done Virtua Striker justice.
Some of those arcade isometric rally games woulda been cool. World Rally 1 & 2, Neo Drift Out & Blomby Car
Neo Drift Out! :)
I can 100% confirm that the supposed Saturn Virtua Fighter 3 screenshots are just images taken from a bad Model 3 emulator.
? You mean early Supermodel emulator build? The current builds are nigh on arcade perfect.
I'm surprised that Alien vs Predator didn't get released on the Capcom Beat em Up bundle.
License probably. Cost more than its worth to obtain.
AVP not coming home hurt me bad. We had a machine at our local mall pumped a bunch quarters into it.
We actually still have one at my arcade. It's beat up, but playable.
@@SegaLordX awesome I actually bought one of those Chinese made Pandora box s units. It has like 900 ole school arcade games on it like Simpsons arcade, Tmnt, etc. and luckily AVP. Unfortunately no super scaler games, but for the price you cant beat it. They have some built into arcade sticks that have hdmi and others you can slide into Jama arcade machines. Speaking of I gotta check it for golden axe revenge of death adder.
Wrestlefest ! What a game ! I remember completing this at the local arcade near my high school with just 40 pence. A classic game !
I remember getting so close to beating the Royal Rumble mode on just 25 cents a number of times. I always got low on energy with a guy or two left and all my moves would get reversed. It was all over from there.
Saturn was before it's time sega should of held back with the release made a few tweeks, upgrades, signed up exclusives.
We would be most likely be playing these games downloaded on a sega modern day console now
Saturn is awesome a rare treat..
Duuuude... you have CRAZY good taste, SLX! WWF Wrestlefest, Night Slashers, Alien vs Predator and The Revenge of Death Adder were games just begging for a Saturn release. And Shock Troopers is one of my favorite games of all time. Perfect run and gun. With all the great SNK releases the JP Saturn got (combined with the 1 MB RAM exp), I think that would have been a great fit for the console. Shame.
Yeah, SNK had a wealth of games that Saturn could have benefited from. Had the system sold more outside of Japan, we may have seen them.
Oh man you had me at Wrestlefest! Shitty WWF Arcade and In Your House instead. 🤬
Uhg. Neither of those even compared to WrestleFest.
Yup. Those just blew you away the first time you saw them.
No way WWF Superstars would have been released during the Saturn era because most of those guys were in WCW at that time.
Yeah, Like I said in the vid, it was needing a roster update and a few new play modes for a home version. Though Technos also could have licensed the engine to whoever had the WCW license for them to use. I would have been happy with that too.
Those VF3 screenshots were actually from an old model 3 emulator that was still in its early stages, hence the odd look . Personally I think that had Sega ported VF3 to the Saturn , even the masters at AM2 would probably have ended up with a game that wasn't that much better looking than Dead Or Alive. It may well be that due to the stage elevation, it would have been harder to use the VDP2 for the floor, which of course would have hurt performance even more. It may well be why Sega decided not to put any more effort into it given the state of things by 1998/9
It may well be that SF3 wasn't ported to the Saturn exactly because it would have needed some extensive reworking, while the engine it used for its previous CPS2 games, could be used with SFZ3. On a personal level ,I would have liked to see Marvel Vs Capcom on the Saturn. It was a CPS2 game after all .
I think the VF3 conversation becomes infinitely more interesting when you consider the existence of a cartridge accelerator. Just how much more it could have added is truly interesting.
SF3 was almost a pure money decision I feel. Capcom likely would have needed a larger RAM cart, and since it didn't already exist, every copy of SF3 sold would have needed it. The return on that, coupled with a disappearing NA and EU market, led them to pass on the idea to the DC.
@UCT5qzgZ-Ta_5VRX5oiw1KpQ SFA2 on the SNES also used additional hardware in the cart to get that, and it was a pretty cut down port.
Not saying Capcom couldn't have pulled it off , heck , the monetary incentive led them to do a half decent version of MvsC and SFZ3 on the PS1, so they certainly could, but the work involved would have been too much given the situation
@@SegaLordX Ive personally heard mixed things about that cart, including that it was more of a project at Sega America than at the Japanese branch.
Thing about the cart Im wondering about is exactly what kind of hardware Sega would have packed in there? one of the options circa 1997-8 would have been something from 3DFX, but that wouldn't account for the fact that the Saturn's SH2s would have been a bottleneck at that point.
There's now an opportunity for hombrewers to bring some of these to the system now that the Saturn's code's finally been figured out
Awesome video!
The lack of Revenge of Death=Adder really kills me. But, like you, I've been banging the drum for a SEGA AGES version on Switch. Seems like the perfect time.
The best. The Switch audience would eat it up.
Sega Super GT is a game I wanted so badly on the Saturn
Funny I remember WWF SUPERSTARS being released on the AMIGA or COMMODORE or something like that tho
I loved night slashers!
Saturn ports of these games would've been towards the end of the console's life. Which means limited runs and these games going to collectors. I did have a chance to buy Panzer Dragoon Saga for a mere $30 once brand new but I chose to buy something else. Sad decision.
Alien vs Predator was released on the Atari Jaguar, as far as I know, a great game along with Jaguar's Doom....
You're thinking of the FPS. It's the Capcom beat 'em up Sega Lord is talking about.
@@thefroyukenfiles3641 true, that was my 1st thought & forgot to check it out b4 commentin', thnx a lot, mate!
Great list of wishes!
Always had that kind of feeling for sega like.. LoveHate.. started with Megadrive... soi got the Megacd.... they didn't support the mega cd like they should, trying to create better version of megadrive games or at least exclusive games (i don't even consider the tons of FMV like games at all)... when the 32x come out, i thought could be a good idea to buy one... i'm glad i didn't because sega did not support it with quality games.... so i wait to get me a saturn.. loved it... wanted a new street of rage....a new eternal champions... a new sonic... and tons of arcades 2d games... the amazing spiderman... asterix... karate blazers... AvP, the last golden axe, and so much more games which would perfectly fit in the saturn collection... so they were never released.. and plus the console was almost killed by sega itself creating and launching the dreamcast... so stopped to create any content for saturn really early... so it was so disrespectful against their own customers .. that's why i stopped to buy consoles. Other than that... sony was going on creating games and letting to the SW house to keep going on producing new sw for the playstation one... if i don't remember wrong until 2000 and few years...
Loved the tons of great games i got... the unforgettable releases and the fun i had with sega consoles... but i hate the way they treated the customers... the way we were abandoned every time sega suddenly focused on a new project...They finally failed as Company because they failed their customers more than once...
Sega made a ton of infuriating calls during its console run. Sometimes you just wanted to scream.
Vf2 graphics on the saturn were far from arcade perfect. It's a good thing they didn't try to bring out vf3 on the system.
It could never have looked arcade perfect, but the SS could manage high res characters and more complex 3D environments than just VDP2 planes and layers, as this is basically what we saw in Winter Heat.
The abscence of any SFIII on Saturn is a similar story to the absence of Killer Instinct on N64..memory, the CPS3 board used Simm slots to accommadate up-to 32mb, even if there was an option there to expand the RAM cart capacity even further than previous, the costs would've been prohibitive.
Cutting back on animation frames would've ruined a port designed to show off it's superb art, infact if Im not mistaken? Capcom touted at the time that 3rd Strike had 64fps of animation? which would've required the CRT being driven over the standard 59.994hz refresh rate.
You have to remember that the SIMMS in the CPS3 were there so the game could be installed almost entirely from an optical disc. It was designed that way to offset load times, and so the games could be changed and upgraded easily. The Saturn would not have needed to load that much data in one go, instead using load times between rounds like every other game of the time. The SIMMS in the CPS3 were also Megabit, not Megabyte.
The arcade version of Street Fighter 3 used a standard resolution CRT with a horizontal freq. of 15.7khz, and a vertical freq. of 60hz.
Saturn ports might've saved me a lot of money I've since spent on arcade pcbs. Wrestlefest wasn't too pricey, but I spent a good amount of cash to get a good working GI Joe, and Saturn could've done that one. Punisher, Ninja Baseball Batman, Shock Troopers 2nd Squad, and dozens more definitey were more expensive to get and ship boards for than Saturn discs would've cost.
Getting PCB's and MVS carts back then was really hit and miss in the area I was in. A few amusement companies had torn up machines they'd junk and have boards for, but it was rarely anything of note. It wasn't until ebay and internet showed up full bore than those things were easy to get.
Hmm Night Slashers doesn't seem to be on the Switch eshop anymore... Hopefully it comes back.
It's $8.
www.nintendo.com/games/detail/johnny-turbos-arcade-night-slashers-switch
It would had been great if The Last Blade, The Last Blade 2 and Garou MOTW were released on SEGA Saturn.
Did you know there was a planned english release of Policenauts for the Sega Saturn?
I did. I'm really glad the team that translated it got it finally done.
that sound track at the end of the video.......
anyone know from where it was?
I remember playing a game on the Genesis or i believe ps1? and heard it but I don't remember which game.
The music at the end of the video is from Batman on the Genesis/Mega Drive.
@@ravagingwolverine
thank you so much, lol I completely forgot about that game and it's soundtrack but once I heard it there I just frozed for a while and remembered some good and bad flashbacks from my childhood from those days passing in front of me 😂
I remember hearing Street fighter 3 was planned for the Saturn using an 8mb ram cart and heard that Art of fighting 3 was supposed to be on it aswell. I think KOF 98 should've been ported on the Saturn.
I remember reading something about a bigger RAM cart for SF3 as well. Gamefan maybe.
Those images out there of 'Saturn VF3' are for sure not from a Saturn version.
They are from early emulation. The easiest way to see this is from the number of polygons you can see.
You are right to doubt them and it drives me potty when ever anyone talks about a cancled Saturn port of VF3 and pulls up those screen shots... which to be clear you didn't do so there is no steam coming out of my ears this time. Just wanted to clarify that your suspicions about them not being real are correct.
Yeah, I've read people trying to make an argument that they are, and aren't, for years. I've always been suspicious.
By the time the Saturn came out in America, most of the wrestlers in WrestleFest had already left the WWF at the time, especially Hulk Hogan. So if a WrestleFest port were to happen, they'd have to completely update the roster with guys like Bret Hart, Shawn Michaels, Razor Ramon, Diesel, Undertaker, etc.
At least there was WrestleMania: The Arcade Game.
That was pretty common in ports. WWF Royal Rumble for the SNES has different wrestlers than WWF Royal Rumble for the Genesis for example.
You have great videos and content. Wanted to ask you a question. If I used a Saturn RAM cartridge on a USA Street Fighter game that used the RAM cart in Japan, would it still add the extra frames is animation to the USA version? Thanks.
To my knowledge, there is only one game released outside of Japan that used the RAM cartridges for Saturn. That's Marvel Super Heroes and its compatibility with the 1MB RAM cart. You can play the game without it, but you get more frames using it. Few of the Capcom Street Fighter games even used the RAM carts. Pocket Fighter, Street Fighter Zero 3 and the VS games being the only ones. Everything else that used them from Capcom(Vampire Savior, Cyberbots, D&D Collection, etc) was Japan only. Games like Street Fighter The Movie, Street Fighter Zero 1 and 2, and Street Fighter Collection, did not use the RAM carts.
@@SegaLordX I have Vampire Savior and Cyberbots. I was just curious if the American versions of the Japanese games that used the cart could take benefit of it too.
Great video as ever mate
Thank you good sir. :)
They really should have given the US the RAM carts. I get the attitude of Sega add-on fever but those things were amazing. Games that use them look like even with the extra RAM they still shouldn't be able to play on the Saturn. Such an amazing console that was just unloved in the US.
Saturn could easily pulled off SF3. However an upgraded 8 meg RAM cart wouldn't hurt. The CPS3 ran on a single Hitachi SH2 processor so it would've been easy peasy taking RAM out of the equation. Sprite handling wise likely wouldn't have been a problem either as the VDP1/2 combo is seriously hard-core. I wonder how Saturn stacks up to DC in handling sprites as it completely annihilate PSX, Neo, 3D0, Jag and also the N64 in that area.
I remember a game called Red Earth that I was hoping to be on the Saturn unfortunately never did!
From Capcom. I remember it.
JUST FYI. ... when doing these SNK vids .. check GOG .. all SNK games you mention on here are all on GOG .. including Shock troopers ..that twinkle star shooter is there too .. they had a sale on SNK titles there like a year or 2 ago and they had a bundle with a crap ton of SNK games
Revenge of Death Adder is still a sore spot for me as well. Golden Axe the Duel doesnt make up for it either.
Not even remotely.
Great video again. Would be intrigued to see you do a favourite Saturn vs Ps1 multi platform comparison video (unless you've done it already and I missed it 🤔)
Funny you should say that, it's coming.
The pictures of Virtua Fighter 3 are from an emulator. I have read many things about Virtua Fighter 3, and in the end it seems that there was a complete version of the game running on stock hardware, but it was shelved at the last moment by Sega. So the game was supposedly complete. This is in all cases a huge letdown, we really need to know how the game ran, what it looked like etc... Someone should ask Yu Suzuki.
Edit : somebody did, but he did not remember lol.
www.eurogamer.net/articles/2017-09-08-sitting-down-with-shenmue-3-and-yu-suzuki
It's episodes like this, that really make hard (or more difficult at the very least) to be a passionate Sega fan, so many missed opportunities, so much neglect, poor decisions, it sucks. I'm referring to Sega as a company. Death Adder and other MD era Sega owned IP never being ported to me is a sign that Sega never wanted anything to do with its most successful console, the Genesis, while going forward with Saturn as you implied in your excellent "Why Saturn Failed" video, and that to me, is crazily absurd.
Yeah it's too bad we missed out on all these classics, so many great games potentially could have made it to the saturn