Whenever I think of a game that killed a developer, I always think of M&L Bowser's Inside Story. The original saved company Alpha Dream while the remake killed Alpha Dream. Talk about a double edged sword
@@wdbisl this. I could understand remaking Superstar Saga since GBA games weren't playable on the 3DS without the Ambassador program (or hacking), but Bowser's Inside Story was perfectly playable on the DS and it's not like the game was dated either. It didn't help that the 3DS was on its last legs and most gamers had moved on to the Switch.
The story behind The Angel of Darkness is a fascinating one - it was essentially made on the wave of new hirings at Core Design, with the new kids starting work on the new game while the veterans developed Tomb Raider Chronicles, since Eidos wanted to publish one last chapter on the PS1, thinking it too risky to put the whole team at work on a new generation game. What ended up happening was that the new team had made a mess and gone completely off the rails, so once veterans finished work on TRC, they had to start everything over from scratch, leading to a massive delay. Couple that with Eidos putting pressure on them to release the new game around the second movie's release, and you get an extremely undercooked game, with unfinished mechanics and a plot that barely manages to make some sense.
It has such a nonsensical plot due to all the content they had to cut in order to finally get it in a shippable state. Big chunks of the narrative wound up getting discarded because the sections they featured in were either broken or nowhere near finished, but the cuts came so late in development there was no way for them to fold the story elements back in to what was left. It’s like when a movie gets so far over budget and behind schedule that producers have to step in and shut it down before it’s done filming, then they hand all the footage to an editor and say “try and turn this into something that makes sense.”
The problem with Lair was that on paper, "Rogue Squadron with Dragons" sounds amazing but it was the motion controls that killed it and that was purely Sony's fault and not F5's. Sure, they patched in the ability to use analog control but the game wasn't made with it in mind and it was too little too late.
Robomodo have gotta be the only developer studio where I was glad to see them shut down. Normally I don't like when people lose jobs but my god they were HORRENDOUS at making games.
What's worse in these situations is a game a team created and made famous losing all rights to it because of publishers owning all the rights. Although if the developer can't keep moving forward it's understandable that what they created actually outgrew them.
Rise of the Robots didn't kill only their developer Mirage Technologies, it went on a killing spree. The game is often cited as one reason why Commodore went bankrupt. Also it had a part in killing a large number of game magazines. During the 80s, it wasn't unusual that a game received a bit better review than it deserved because a bit of money changed hands. But in case of Rise of the Robots, many magazines gave it whopping 90% reviews even though it was utter garbage. It was obvious that these had been payed, and as a result, many gamers stopped buying the mags because they weren't seen as reliable anymore.
Yeah there's a bigger story here with that shit show of a game I remember all the ads splashed everywhere for it in mags and stuff only i was able to see how bad it was and avoided it to bad my next door friend failed to see it to as he bough it
I feel a lot of 80s and 90s reviews put a lot of stock in graphics, and ROTR admittedly looked really good in its day. So I can believe the pot was sweetened with reviewers to print stills of the game next to glowing reviews in order to entice people to buy in. Although the bribing for good reviews, sadly, is a thing even now. Any website that runs adverts for the games they're reviewing needs to be treated with at least some amount of suspicion.
Nothing about that is correct. Rise of the Robots was critically panned on release, Mirage Technologies didn’t go out of business until 1999 (five years after Rise of the Robots and three after its sequel Rise 2: Resurrection), and Commodore went out of business six months before Rise of the Robots came out.
During the 80s? Brah, that's way more prevalent now than it ever was in the 80s. And nowadays we even have rival companies paying to pan games (Days Gone anyone?)
I would also add 38 Studios and its game Kingdoms of Amalur: Reckoning. The game was pretty good, but its sales were not enough for it to break even (they needed 3mil) and sparked an investigation into the controversial $75mil loan guarantee they had with the state of Rhode Island. The game has recently been remastered (Re-Reckoning) but the original studio that could've done a planned sequel was killed off a few months later.
Unit 13 only came out on Vita, and not on PSP, right? Also, didn't realise that Nihilistic changed their names to Nstigate right before closing their doors.
Not going to lie Disaster Report 4 killed Irem games. Especially because the Tohoku Earthquake happened in the final months of the game's development. They couldn't release it because of said events, and after pouring so much money into the development of Disaster Report 4 they couldn't recoup any money, and had to shutter their doors.
I came out too late to make the cut, but The Lord of the Rings: Gollum was so bad its developer went out of business. They're a publishing company now.
Whilst Haze was a big misfire from Free Radical Design either Steve Ellis or David Doak mentioned in an interview that the game wasn't the biggest sole reason for the company going into administration. It was Lucas Arts. FRD was contracted to make Star Wars Battlefront 3 and Lucas Arts were just ignoring their requests to send funds over to develop it to the point they had to pretty much declare bankruptcy. Still, it's amazing news that they're back and giving us TimeSplitters again
In fairness, what killed them wasn't the games they were making, but the decision to get into a fight with Epic regarding the Unreal Engine. Too Human sucked, but they'd have survived if not for the legal fees they uncurred along the way.
Epic Studios suing them was what I believe finally shut them down. Using the Unreal engine without permission. Un sold copies of X-Men Destiny and Too Human being destroyed by a court order. Ouch!!!!!!!!!!!!
As a huge Bond fan, 007 Legends was tragic. Awful concept and awful execution. Eurocom were forced to make a bad idea in less than 12 months. Never had a chance.
The fact that Ive been a COD and 007 gamer for a very long time and never played either of the two developer-cancelled games, speakes volumes. I have heard of Legends barely but, never looked into it beyond hearing it sucked. Sad that's how Eurocom died because they were honestly fantastic.
Sega was broke before the launch of the Dreamcast. The Dreamcast needed to sale 7 games for every console sold within the first year for Sega to survive.
Free Radical hurts the most. Battlefront, Timesplitters, man. They should have stuck with those series. Having 1 game shut a company down like that just sucks, when they've done so much, they should get 1 free pass ya know?
PlayStation All Stars Battle Royale was the first and last game released by SuperBot Entertainment. It wasn’t terrible, but performed very poorly in sales.
Visceral Games being shutdown still hurts me. Not only did EA ruin what they wanted to do for DS3 but they shut them down and left the Dead Space series in limbo, yeah we have the Remaster soon but thats probably all they are going to do.
"Hey guys let's make a video game about a movie, that is a remake from the 80s, that is almost universally hated. That should work out well. Right?....." Guy pitching Ghostbusters 2016
Tomb Raider: Angel of Darkness was just awful. The controls were really awkward also. I played it on the PS2 and I remember Lara kept jumping off the ledge to her death. She'd bump against a small railing high in the level and automatically jump over it. You'd just be walking and if she happened to bump against the ledge over she'd go.
I mostly remember (Albeit vaguely) a large chunk of the game being dedicated to earning money in an "open world" that is really only a few streets, but then without warning that system is dropped for a more linear experience once again. So you could grind for cash. I can't remember the details but I believe there was a sewer beneath a fight club and you had to buy your way in by winning or paying a lot, and you could also buy guns and ammo, but entering those sewers is a point of no return and you effectively lose all the money.
I played it on PC probably around 10 years ago. It’s one of my favourite Tomb Raiders. Wonky and clumsy, true, but the aesthetics and vibe were really cool. Lara in denim and with more of a badass attitude really worked for me. Once I got used to the controls and more or less figured out what’s going to make her jump to her death I really soaked it all in. There were times when I lost my shit because of how the game was broken in places (4 seasons puzzle, especially fire and earth, fight with Boaz, climbing up the club light scaffold or shooting in general) but all in all an enjoyable game for me.
@@Joe90h money didn’t really need to be earned and was indeed useless, iirc. After all, Renne was the only merchant and only in the beginning of the game. And the “open world”, the Parisian Streets, was laughable, turn around the corner and bam - a loading screen.
Man, number 1 still hurts.....TimeSplitters 1 - 3 was SUCH A GREAT series! And with Deep Silver being the publisher, we better all prepare for TimeSplitters 4 (IF it ever sees the light of day) will be a micro transaction laden shitfest. Or a "Killing this franchise on purpose" like Sacred 3....
Where’s Okami/Clover Studio??? That’s like one of the best games ever, but it still killed it’s studio. (Although GodHand did a lot of damage as well) But it’s not a great loss, because from the ashes of Clover Studio rose the majestic phoenix known as PLATINUM GAMES. 🕊 (pretend that’s a phoenix) Also, I couldn’t help but notice most of the entries on this list were shooters….🤔
Clover wasn't killed by A game...Clover was killed by ALL of their games. Viewtiful Joe 1+2 flopped, Okami flopped 3 times, God Hand was god awful and flopped.....They made ZERO successful games.
@@lutherheggs451 God Hand is a masterpiece and you will respect its name! Clover died around the time Capcom tried and failed to make more Western focused games with international studios. It really seems like everyone involved just wanted to move on from the changing landscape that was late 2000s Capcom. And seeing as they went on to form Platinum and make Bayonetta, one of the best games of all time, I'd argue Capcom were the real losers there.
Lair was good(ish).... once they added normal controls... What a shame that controls was everyone's issue with what I thought was a cool idea. You have to remember everyones issue was the motion controls THAT was PRIMARILY why the reviews were bad-
Yeah, but even when they patched in the analog control, you could tell the game wasn't made with it in mind. Also, it was too little too late. Other games were coming out a people were moving on.
Unit 13 is a legit excellent game. My favourite game on the Vita. It’s a bit bland in terms of its presentation, but the gameplay is spot on. Shame the studio closed.
I hadn't ever seen the Tie-in Video game for the Ghostbusters "Femake". I really like it's visual identity, but given it was panned that's probably all that it has going for it.
the one video game company that comes to mind on this list to me is Pandemic Studios they made a game called The Saboteur and then after they made the game they went into bankruptcy :( the game was completely unfinished even i had proof that even one of the creators of the game said it was unfinished and what was coming next for it if they had enough money and it was going to be so cool but they ran out of money and i lost the proof because one no one told me Myspace was going to be gone forever and two no one told me about google drive at the time i would have saved it there :( also damn you EA! you take everything away even some of my favorite games too and also the devs! :(
Here are some more: Midway Studios Los Angeles (aka Paradox Development, 1994-2008) Known for: Mortal Kombat: Shaolin Monks, Thrill Kill, Wu Tang: Shaolin Style, X-Men: Mutant Academy 1 & 2, X-Men: Next Dimension Killed by: TNA iMPACT! Neversoft (1994-2014) Known for: Apocalypse, Gun, Spider-Man (2000), Tony Hawk's series (1999-2007) Killed by: Guitar Hero series (2007-2010) Pandemic Studios (1998-2009) Known for: Army Men: RTS, Destroy All Humans! 1 & 2, Mercenaries: Playground of Destruction, Star Wars Battlefront I & II (2004-2005), The Saboteur Killed by: Mercenaries 2: World in Flames & The Lord of the Rings: Conquest Silicon Knights (1992-2014) Known for: Blood Omen: Legacy of Kain, Eternal Darkness: Sanity's Requiem, Metal Gear Solid: The Twin Snakes Killed by: X-Men: Destiny Visceral Games (1998-2017) Known for: 007: Agent Under Fire & 007: Everything or Nothing, Dante's Inferno (2010), Dead Space trilogy, Future Cop: LAPD, NASCAR Rumble & Rumble Racing, The Godfather: The Game, The Lord of the Rings: The Return of the King Killed by: Battlefield: Hardline
I'd argue in a lot of these cases, their last games weren't what killed them. Specifically Silicon Knights which was killed by the Unreal Engine lawsuit, and Pandemic and Visceral which were killed by EA being EA.
Oh man, I never actually looked up what happened to Neversoft until now. What a sad tale. And what a dumb decision to have them churning out GH titles and hand off an IP as iconic and valuable as Tony Hawk to a completely unproven studio that drove that series into the ground as well.
@@Joe90h Well, EA closed Pandemic & Visceral because their last games didn't sell well or were critically panned (in Pandemic's case Mercs 2, TLotR: Conquest & The Saboteur & in Visceral's case Dead Space 3 & Battlefield: Hardline), so "technically" those games did killed them or they were beginning of the end. As for Silicon Knights lawsuit was one of the factors that killed them, but I listed X-Men: Destiny because again, the game didn't sell well & it got average to negative reviews.
Home front 1 was the best multi-player fps experience I've had in the last 10 years. I now laugh at any fps game that comes out, the genre is dead. Fps isn't even a genre anymore. Fuck boys will spend $180 a year on games. Madden, 2k, and cod.
I'll always remember APB as the game Giant Bomb had to restart a Quick Look for because the chat was so appallingly racist and unmoderated, they didn't feel good about broadcasting the original start. "We're trusting our community to self-moderate" might as well be the Enterprise red alert klaxon.
You reminded me of a guy I used to work with, who was openly a bigot, who tried to invite me into a GTA Online RP server. I politely turned him down but internally knew the server was probably a hotbed of racism and unpleasantness. Within a couple of weeks he was whining about getting a lifetime ban from the game because somebody joined the server and reported everyone involved or something or other...
To be fair Blue Rock Castle otherwise known as Capcom Vancouver being shuttered was on them not on Capcom, considering they disregarded every order told from higher ups in order to waste the millions they received to create several of their own projects not one of them being what they were bought out for, not to mention time spent creating the other unwanted projects made them realize they had little time with a very low budget to even create it as such outsourcing it was the solution Heck they purposefully kept Capcom in the dark by showing them different builds to string them along into thinking they were actually building said project while their only priority were their own titles Like I said Capcom Vancouver killed themselves
@@bamban_garcia5562 i agree, i am aware of the faults on both parts where there was no where near enough communication and a lot of issues with deadlines and what was expected of the game but it still arguably killed the studio, whether or not it was their fault
@@daviddiscodemon Pretty sure a studio wasting the resources / development time on several pitches the publisher did not even want nor approve of as well as various undisclosed personal projects resulting in massive backlash over not working on said contracted title resulting in them being shuttered for their own actions is on the studio not the publisher
@@bamban_garcia5562 at no point did i blame the studio, just stated that a lack of communication between the two (because of the constant rejection of projects) didn’t help. it wasn’t the studio’s fault and i never said it did i just said that the game killed the studio and i stand by that, you’re over complicating it with blame but whether it was the studio or capcom’s fault the game lead to the studio’s closure
@@daviddiscodemon Meh lack of communication was also at fault but honestly its baffling that the studio chose to do fuck all with the project they were specifically bought out for
Sony was turned off by animals killing each other? Never heard of Hogs of War? Btw, Final Fantasy XIII killed SquareEnix as well (spiritually.......for lack of a better word). California also killed Playstation the same way. WOKENESS killed gaming the same way (for the most part. The Switch is keeping it alive).
Whenever I think of a game that killed a developer, I always think of M&L Bowser's Inside Story. The original saved company Alpha Dream while the remake killed Alpha Dream. Talk about a double edged sword
It doesn't help that you could play the original on the 3ds.
*****
@@wdbisl Yeah it was a pretty superfluous remake
@@wdbisl this. I could understand remaking Superstar Saga since GBA games weren't playable on the 3DS without the Ambassador program (or hacking), but Bowser's Inside Story was perfectly playable on the DS and it's not like the game was dated either. It didn't help that the 3DS was on its last legs and most gamers had moved on to the Switch.
The next video should be, “Top ten game studios, shut down by EA” that one will be a banger.
One list won't be enough......
The story behind The Angel of Darkness is a fascinating one - it was essentially made on the wave of new hirings at Core Design, with the new kids starting work on the new game while the veterans developed Tomb Raider Chronicles, since Eidos wanted to publish one last chapter on the PS1, thinking it too risky to put the whole team at work on a new generation game. What ended up happening was that the new team had made a mess and gone completely off the rails, so once veterans finished work on TRC, they had to start everything over from scratch, leading to a massive delay.
Couple that with Eidos putting pressure on them to release the new game around the second movie's release, and you get an extremely undercooked game, with unfinished mechanics and a plot that barely manages to make some sense.
It has such a nonsensical plot due to all the content they had to cut in order to finally get it in a shippable state. Big chunks of the narrative wound up getting discarded because the sections they featured in were either broken or nowhere near finished, but the cuts came so late in development there was no way for them to fold the story elements back in to what was left. It’s like when a movie gets so far over budget and behind schedule that producers have to step in and shut it down before it’s done filming, then they hand all the footage to an editor and say “try and turn this into something that makes sense.”
The problem with Lair was that on paper, "Rogue Squadron with Dragons" sounds amazing but it was the motion controls that killed it and that was purely Sony's fault and not F5's. Sure, they patched in the ability to use analog control but the game wasn't made with it in mind and it was too little too late.
I'm surprised Silicon Knights with their game Too Human was not mentioned.
Same here, or the one they did after (X-Men: Destiny)
Man, that situation was Ugly.
Robomodo have gotta be the only developer studio where I was glad to see them shut down. Normally I don't like when people lose jobs but my god they were HORRENDOUS at making games.
What's worse in these situations is a game a team created and made famous losing all rights to it because of publishers owning all the rights. Although if the developer can't keep moving forward it's understandable that what they created actually outgrew them.
Rise of the Robots didn't kill only their developer Mirage Technologies, it went on a killing spree. The game is often cited as one reason why Commodore went bankrupt. Also it had a part in killing a large number of game magazines. During the 80s, it wasn't unusual that a game received a bit better review than it deserved because a bit of money changed hands. But in case of Rise of the Robots, many magazines gave it whopping 90% reviews even though it was utter garbage. It was obvious that these had been payed, and as a result, many gamers stopped buying the mags because they weren't seen as reliable anymore.
Yeah there's a bigger story here with that shit show of a game I remember all the ads splashed everywhere for it in mags and stuff only i was able to see how bad it was and avoided it to bad my next door friend failed to see it to as he bough it
I feel a lot of 80s and 90s reviews put a lot of stock in graphics, and ROTR admittedly looked really good in its day. So I can believe the pot was sweetened with reviewers to print stills of the game next to glowing reviews in order to entice people to buy in.
Although the bribing for good reviews, sadly, is a thing even now. Any website that runs adverts for the games they're reviewing needs to be treated with at least some amount of suspicion.
Nothing about that is correct. Rise of the Robots was critically panned on release, Mirage Technologies didn’t go out of business until 1999 (five years after Rise of the Robots and three after its sequel Rise 2: Resurrection), and Commodore went out of business six months before Rise of the Robots came out.
During the 80s? Brah, that's way more prevalent now than it ever was in the 80s. And nowadays we even have rival companies paying to pan games (Days Gone anyone?)
I genuinely loved Homefront. It was nothing special but it was a really nice rental that kept me busy for the weekend on the 360.
I would also add 38 Studios and its game Kingdoms of Amalur: Reckoning. The game was pretty good, but its sales were not enough for it to break even (they needed 3mil) and sparked an investigation into the controversial $75mil loan guarantee they had with the state of Rhode Island. The game has recently been remastered (Re-Reckoning) but the original studio that could've done a planned sequel was killed off a few months later.
dont forget the U draw killed THQ
Unit 13 only came out on Vita, and not on PSP, right? Also, didn't realise that Nihilistic changed their names to Nstigate right before closing their doors.
Not going to lie Disaster Report 4 killed Irem games. Especially because the Tohoku Earthquake happened in the final months of the game's development. They couldn't release it because of said events, and after pouring so much money into the development of Disaster Report 4 they couldn't recoup any money, and had to shutter their doors.
Love your channel boys! Thank you for the content. Much love from across the pond
I came out too late to make the cut, but The Lord of the Rings: Gollum was so bad its developer went out of business.
They're a publishing company now.
Whilst Haze was a big misfire from Free Radical Design either Steve Ellis or David Doak mentioned in an interview that the game wasn't the biggest sole reason for the company going into administration. It was Lucas Arts. FRD was contracted to make Star Wars Battlefront 3 and Lucas Arts were just ignoring their requests to send funds over to develop it to the point they had to pretty much declare bankruptcy.
Still, it's amazing news that they're back and giving us TimeSplitters again
Unit 13 was a psvita exclusive not psp. And it was a barren game indeed
Surprised not to see the Lawbreakers developer
I was sure Too Human and the Silicon Knights saga would have got a mention lol
In fairness, what killed them wasn't the games they were making, but the decision to get into a fight with Epic regarding the Unreal Engine. Too Human sucked, but they'd have survived if not for the legal fees they uncurred along the way.
Epic Studios suing them was what I believe finally shut them down. Using the Unreal engine without permission. Un sold copies of X-Men Destiny and Too Human being destroyed by a court order. Ouch!!!!!!!!!!!!
I’m still convinced I’ll get to play a new Timesplitters game in this life time
You said unit 13 was on psp, it was actually on vita
As a huge Bond fan, 007 Legends was tragic. Awful concept and awful execution. Eurocom were forced to make a bad idea in less than 12 months. Never had a chance.
Both them and activitision we're at fault?
The fact that Ive been a COD and 007 gamer for a very long time and never played either of the two developer-cancelled games, speakes volumes. I have heard of Legends barely but, never looked into it beyond hearing it sucked. Sad that's how Eurocom died because they were honestly fantastic.
And I thought Titis would be on here for developing Superman 64.
Maybe it's just me, but I always wonder what Animal Wars would have looked like had it been completed
Me too. Possibly like Biomutant?
I want a Triple Jump x Matt McMuscles collab.
The first game that comes to my mind is Spyro: Enter the Dragonfly
universal interactive almost always treated its devs horribly. i'm not surprised enter the dragonfly turned out the way it did
The lair has stupid motion controls 1:20
I was gonna be a QA on BF3, but it got axed whilst I was working out my notice at my other job.
i think Unit 13 was a "PS Vita" exclusive, not PSP. Get your facts straight guys
Sega was broke before the launch of the Dreamcast. The Dreamcast needed to sale 7 games for every console sold within the first year for Sega to survive.
Also R.I.P Vicarious Visions
4:55 Unit 13 is a PS Vita game, not PSP.
Spotted that, too.
I'm a big fan of the 'Murdered: Soul Suspect'. It was the last game released by Airtight Games due to poor reception.
Free Radical hurts the most. Battlefront, Timesplitters, man. They should have stuck with those series. Having 1 game shut a company down like that just sucks, when they've done so much, they should get 1 free pass ya know?
I hope we get timesplitter remake or new instalment to that series. Yeah i know rewind project but that is long way to go to get finished.
Doesn't help that Sony forced Lair to exclusively use the Sixaxis motion controls for steering
PlayStation All Stars Battle Royale was the first and last game released by SuperBot Entertainment. It wasn’t terrible, but performed very poorly in sales.
Visceral Games being shutdown still hurts me. Not only did EA ruin what they wanted to do for DS3 but they shut them down and left the Dead Space series in limbo, yeah we have the Remaster soon but thats probably all they are going to do.
I was thinking to myself how many of these games have been on "Wha Happun?" while I was watching.
"Hey guys let's make a video game about a movie, that is a remake from the 80s, that is almost universally hated. That should work out well. Right?....."
Guy pitching Ghostbusters 2016
Is that character model designed on dana white in that haze footage 😂😂😂😂 spitting fucking image 👩🦲👍🏼
L.a . Noire? didn't that kill the dev team?
I think they existed for some years after, they just stopped making games. I believe they worked on CG animation?
Angel of Darkness is getting a fan remake so like Sonic 2006 it could end up becoming an actual good game.
Actually like Haze. That and Rogue Warrior are guilty pleasures of mine.
Tomb Raider: Angel of Darkness was just awful. The controls were really awkward also. I played it on the PS2 and I remember Lara kept jumping off the ledge to her death. She'd bump against a small railing high in the level and automatically jump over it. You'd just be walking and if she happened to bump against the ledge over she'd go.
I mostly remember (Albeit vaguely) a large chunk of the game being dedicated to earning money in an "open world" that is really only a few streets, but then without warning that system is dropped for a more linear experience once again. So you could grind for cash. I can't remember the details but I believe there was a sewer beneath a fight club and you had to buy your way in by winning or paying a lot, and you could also buy guns and ammo, but entering those sewers is a point of no return and you effectively lose all the money.
I played it on PC probably around 10 years ago. It’s one of my favourite Tomb Raiders. Wonky and clumsy, true, but the aesthetics and vibe were really cool. Lara in denim and with more of a badass attitude really worked for me. Once I got used to the controls and more or less figured out what’s going to make her jump to her death I really soaked it all in. There were times when I lost my shit because of how the game was broken in places (4 seasons puzzle, especially fire and earth, fight with Boaz, climbing up the club light scaffold or shooting in general) but all in all an enjoyable game for me.
@@Joe90h money didn’t really need to be earned and was indeed useless, iirc. After all, Renne was the only merchant and only in the beginning of the game. And the “open world”, the Parisian Streets, was laughable, turn around the corner and bam - a loading screen.
Man, number 1 still hurts.....TimeSplitters 1 - 3 was SUCH A GREAT series!
And with Deep Silver being the publisher, we better all prepare for TimeSplitters 4 (IF it ever sees the light of day) will be a micro transaction laden shitfest. Or a "Killing this franchise on purpose" like Sacred 3....
You forgot Capcom Vancouver with Dead Rising 4 😓
Domo Arigato, Mr Robodomo
Day 4 of me asking if you guys can rank every transformers game from worst to best pls.
Where’s Okami/Clover Studio???
That’s like one of the best games ever, but it still killed it’s studio. (Although GodHand did a lot of damage as well)
But it’s not a great loss, because from the ashes of Clover Studio rose the majestic phoenix known as PLATINUM GAMES. 🕊 (pretend that’s a phoenix)
Also, I couldn’t help but notice most of the entries on this list were shooters….🤔
Clover wasn't killed by A game...Clover was killed by ALL of their games. Viewtiful Joe 1+2 flopped, Okami flopped 3 times, God Hand was god awful and flopped.....They made ZERO successful games.
@@lutherheggs451 God Hand is a masterpiece and you will respect its name!
Clover died around the time Capcom tried and failed to make more Western focused games with international studios. It really seems like everyone involved just wanted to move on from the changing landscape that was late 2000s Capcom. And seeing as they went on to form Platinum and make Bayonetta, one of the best games of all time, I'd argue Capcom were the real losers there.
@@lutherheggs451 the games were good but not successful.
@@lutherheggs451 God Hand was hardly awful. Outside of the horrible IGN review it was a well respected game. It just didn't sell enough.
How about a list of all the studios closed down by EA and some of their projects they were working on
No mention of Too Human and an ill-advised lawsuit ended Silicon Knights?
Lair was good(ish).... once they added normal controls... What a shame that controls was everyone's issue with what I thought was a cool idea. You have to remember everyones issue was the motion controls THAT was PRIMARILY why the reviews were bad-
Yeah, but even when they patched in the analog control, you could tell the game wasn't made with it in mind. Also, it was too little too late. Other games were coming out a people were moving on.
Unit 13 is a legit excellent game. My favourite game on the Vita. It’s a bit bland in terms of its presentation, but the gameplay is spot on. Shame the studio closed.
I think if the devs of cod declassified and unit 13 switched making games i think it would of been great
Battlefield 2042 easily has Killed EA &DICE....oh no, it's the other way around
Sony killed Laire with the cheesy controller function. They focused more on that annoying gimmick than the game itself.
I hadn't ever seen the Tie-in Video game for the Ghostbusters "Femake". I really like it's visual identity, but given it was panned that's probably all that it has going for it.
OK, here we go! ' Wha' Happun video ideas for Matt McMuscles to consider' time
the one video game company that comes to mind on this list to me is Pandemic Studios they made a game called The Saboteur and then after they made the game they went into bankruptcy :( the game was completely unfinished even i had proof that even one of the creators of the game said it was unfinished and what was coming next for it if they had enough money and it was going to be so cool but they ran out of money and i lost the proof because one no one told me Myspace was going to be gone forever and two no one told me about google drive at the time i would have saved it there :( also damn you EA! you take everything away even some of my favorite games too and also the devs! :(
I downloaded APB for my PS4, played it for ten minutes then deleted it.
Team 6 Games has put out a long list of horrible games (not just one) and they're still around.
Here are some more:
Midway Studios Los Angeles (aka Paradox Development, 1994-2008)
Known for: Mortal Kombat: Shaolin Monks, Thrill Kill, Wu Tang: Shaolin Style, X-Men: Mutant Academy 1 & 2, X-Men: Next Dimension
Killed by: TNA iMPACT!
Neversoft (1994-2014)
Known for: Apocalypse, Gun, Spider-Man (2000), Tony Hawk's series (1999-2007)
Killed by: Guitar Hero series (2007-2010)
Pandemic Studios (1998-2009)
Known for: Army Men: RTS, Destroy All Humans! 1 & 2, Mercenaries: Playground of Destruction, Star Wars Battlefront I & II (2004-2005), The Saboteur
Killed by: Mercenaries 2: World in Flames & The Lord of the Rings: Conquest
Silicon Knights (1992-2014)
Known for: Blood Omen: Legacy of Kain, Eternal Darkness: Sanity's Requiem, Metal Gear Solid: The Twin Snakes
Killed by: X-Men: Destiny
Visceral Games (1998-2017)
Known for: 007: Agent Under Fire & 007: Everything or Nothing, Dante's Inferno (2010), Dead Space trilogy, Future Cop: LAPD, NASCAR Rumble & Rumble Racing, The Godfather: The Game, The Lord of the Rings: The Return of the King
Killed by: Battlefield: Hardline
I'd argue in a lot of these cases, their last games weren't what killed them. Specifically Silicon Knights which was killed by the Unreal Engine lawsuit, and Pandemic and Visceral which were killed by EA being EA.
Oh man, I never actually looked up what happened to Neversoft until now. What a sad tale. And what a dumb decision to have them churning out GH titles and hand off an IP as iconic and valuable as Tony Hawk to a completely unproven studio that drove that series into the ground as well.
@@Joe90h Well, EA closed Pandemic & Visceral because their last games didn't sell well or were critically panned (in Pandemic's case Mercs 2, TLotR: Conquest & The Saboteur & in Visceral's case Dead Space 3 & Battlefield: Hardline), so "technically" those games did killed them or they were beginning of the end. As for Silicon Knights lawsuit was one of the factors that killed them, but I listed X-Men: Destiny because again, the game didn't sell well & it got average to negative reviews.
Silicon Knights - Too Human
That’s too bad about one of my favorite franchises, Tomb Raider. I’m glad they kinda came back though, just a little different.
Yeah but weren't the games that came out between Angel of Darkness and the relaunch actually good?
@@ericthe7177 yes they were. Tomb Raider got rebooted twice. Legend and Underworld were good and it also got a very good remake of the original game.
Great trip down defunct developer lane!
“Top 10 games developers killed off by EA”
Yes please!
Top 10 gaming companies ruined by EA next
Omfg I LOVED MAG.... would love to see it again on current gen
I though this title meant the games actually killed the developers
Too Human has entered the chat.
Home front 1 was the best multi-player fps experience I've had in the last 10 years. I now laugh at any fps game that comes out, the genre is dead. Fps isn't even a genre anymore. Fuck boys will spend $180 a year on games. Madden, 2k, and cod.
I was expecting a MUCH darker video
I'll always remember APB as the game Giant Bomb had to restart a Quick Look for because the chat was so appallingly racist and unmoderated, they didn't feel good about broadcasting the original start.
"We're trusting our community to self-moderate" might as well be the Enterprise red alert klaxon.
You reminded me of a guy I used to work with, who was openly a bigot, who tried to invite me into a GTA Online RP server. I politely turned him down but internally knew the server was probably a hotbed of racism and unpleasantness.
Within a couple of weeks he was whining about getting a lifetime ban from the game because somebody joined the server and reported everyone involved or something or other...
what about that capcom subsidiary after dead rising 4
To be fair Blue Rock Castle otherwise known as Capcom Vancouver being shuttered was on them not on Capcom, considering they disregarded every order told from higher ups in order to waste the millions they received to create several of their own projects not one of them being what they were bought out for, not to mention time spent creating the other unwanted projects made them realize they had little time with a very low budget to even create it as such outsourcing it was the solution
Heck they purposefully kept Capcom in the dark by showing them different builds to string them along into thinking they were actually building said project while their only priority were their own titles
Like I said Capcom Vancouver killed themselves
@@bamban_garcia5562 i agree, i am aware of the faults on both parts where there was no where near enough communication and a lot of issues with deadlines and what was expected of the game but it still arguably killed the studio, whether or not it was their fault
@@daviddiscodemon Pretty sure a studio wasting the resources / development time on several pitches the publisher did not even want nor approve of as well as various undisclosed personal projects resulting in massive backlash over not working on said contracted title resulting in them being shuttered for their own actions is on the studio not the publisher
@@bamban_garcia5562 at no point did i blame the studio, just stated that a lack of communication between the two (because of the constant rejection of projects) didn’t help. it wasn’t the studio’s fault and i never said it did i just said that the game killed the studio and i stand by that, you’re over complicating it with blame but whether it was the studio or capcom’s fault the game lead to the studio’s closure
@@daviddiscodemon Meh lack of communication was also at fault but honestly its baffling that the studio chose to do fuck all with the project they were specifically bought out for
Well um I feel like Disney killed Epic mickey 😅
Epic Mickey wasn't good and Epic Mickey 2 was just god awful.
for radical entertainment prototype 2 because it sold less than the first game lol
An interesting list!
Annnd Vicarious Visions has now since closed 😪
Sony was turned off by animals killing each other? Never heard of Hogs of War?
Btw, Final Fantasy XIII killed SquareEnix as well (spiritually.......for lack of a better word). California also killed Playstation the same way. WOKENESS killed gaming the same way (for the most part. The Switch is keeping it alive).
Dude I play tested lair back in the day... it was bad haha
Giffiny (jiffiny)
L.A. Noire should've gotten a mention. Great game that sold well but not enough to recoupe it's budget forcing Team Bondie to close it's doors.
Too many Colons?? BAHAHAHAHAHAHAHA!! Good one!! XD
.... I actually kind of hope that FPS are in fact going out of fashion. 😅
The way this guy pronounces “colon” drives me insane.
Whaaaaattt...Different people from different countries might just pronounce things different from Murican..Oh my gawwwwwdddddddddd
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No timestamps?
no tnx
Tomb Raider The Angel Of Darkness sucks.
Water is wet
@@alexhobbs1208 yes water is wet.
none of this is true