man I always wanted to have that "808 chops my vocals" effect that "Billie Eilish - Xanny" has for example without having to clip my master...here we go! Thanks a ton
@@auraldecoy You can easily do this by having two versions of the vocal, one with an LFO on the gain control, the other without. Any time the kick hits, play the affected vocal and not the other. Bob's your uncle!
@@mattsmith1440 Can be really annoying to try and phase-align that LFO with the frequency of the bass though, especially if the 808 has some kind of pitch modulation in the beginning!
@@ZefParisoto Well, if I understand your comment to mean: we want to reset the lfo at the onset of the kick drum, given my current level of knowledge of Renoise it would be fairly simple. In Bitwig however, which I recently started learning, I’m not too sure how this would be accomplished. I would have to experiment to see whether or not that makes a big difference to the final result though. Or perhaps I misunderstood your point. In any case your video has inspired some interesting ideas.
@ 0:14 I've been trying to make ringmod sidechain work since the early EARLY borassca days (he now has v3 of his m4l device, but back then he only had like 2 tutorials on how to do it with free and Melda plugins) and I'm glad someone else has a more "scientific" list of things that they find annoying about RM sidechain. Personally, I liked borassca's original analogy of "RM sidechain is to sidechain what clipping is to limiting, or like what distortion is to compression", as it perfectly summed up why it made things sound more distorted. Thanks for taking the time to make this plugin. Music production is strong when the people in it engage in both the scientific and artistic aspects of it.
I did! I hope it lines up with the ideas you have about it! I made a lot of shorts and regular videos on my plugin, how it works and what you can do with it. Feel free to let me know what you think about it!
i usually find sidechain ringmods too distorted, but i could imagine using this in parallel with a sidechain compressor to find a healthy balance between minimizing peak levels and maximizing audio fidelity
I would say you can do it if you invert the way the ring modulation works, with 0-crossings as positive-only peaks and peaks as 0-crossings, this is why in the original he says to crank up the bias and rectify! but the other issues about volume and interface still do remain, so still a good video
@@ZefParisoto idk what's wrong with my version or kHz's ring mod but when I do it it's like no modulation happens, which is strange but aye, guess we get the update for something that cost more than 10 canadian bucks
@@ZefParisoto I did! I worked through doing it in patcher. And obviously it recieves input because on non-bias and non-rectify, it does the ring mod properly
@@ZefParisoto so far it’s working as advertised and I’m really happy with it. Zero-crossing distortion is something I’ve tried in the past but the amount of filters and tinkering with knobs made it not fun to achieve. Really dig this. Great work!
What do you mean when you say "peak high" or "peak low"? What exactly is "peaking"? Sidechain compression is if anything pushing the carrier's signal down in volume and bringing it back up when the key'd instrument goes away. And so what exactly is "peaking"? I don't get it. I was about to purchase the plugin but realized I don't really understand what exactly you mean and so I'm hoping I can get further clarification. Oh and can this plugin still do ringmod sidechaining if you want it to?
Fair point ~ I put the settings super extreme so you could hear it here even on mobile speakers. My other videos have more examples that are rather pleasant to the ears I'd say 😁 ua-cam.com/users/shortsUsU9vX4wzvA
That (feeding the kick drum into Ring Mod) sounds like Turbo Synth from _way_ back in the day (and if you know what Turbo Synth is you, like me are old) Another neat trick is to put Wave Shapers in the Send tracks & get creative with it, but don’t go too nuts, it will destroy your speakers 🔊
Some kind of noise layer or erosion is the first step! And then the fuzziness comes indeed from some kind of distortion or modulation from a bass layer. You can achieve this sound with ringmod, but as shown in the video, you can make the result peak a lot lower and have more control over the effect if you use my plugin "FLVTTER" instead!
at 0:39, how did you change the phase so the noise part of the wave is in the middle of the sine, instead of at the highest amplitudes? whenever i analyze audio files i've noticed that the best artists/mixers get it like that, but no matter what I do (linear phase, whatever) I end up having 0:36. I know this question is a bit off topic hahaha but I'd love to understand how you achieved that waveform
Thank you for your interest 😇 1. That was just to explain the theoretical concept of optimal phase, in this example I literally put a delay on the result produced by FLVTTER and then removed the delay in the video. But yeah usually that's the natural relationship with distortion, which I reproduced with my plugin! Linear phase means it'll keep this relationship, once established, but many effect plugins aren't made to be linear phase, but to sound cool (example: OTT). That's why it might not work on every sound you're trying to make! I'll recommend to not worry too much though! I love to nerd out about what's optimal for production and mastering etc., but of course that's just like 5%. 95% is, if it sounds good, it sounds good. 2. No worries! I think your timestamps are meant the other way around, but correct me if I'm wrong! So my plugin achieves its effect by a form of modulation that's very similar to amplitude modulation. The difference is that I don't use the full spectrum from -1 to +1 linearly, but take the inverted absolute value as a factor, if that makes sense. So if my modulator is at 0.8, I'll multiply the carrier with 0.2 at that sample. If the modulator is at -0.3, I'll multiply the carrier with 0.7 and so on. What you see at 0:39 is a very quick (but limited) way to get this noise on top of your sub, fluttering at its frequency. You can do so with the free plugin CRISP! I find it personally more fun to play around with other noise sources to be modulated by my sub, which is why I created FLVTTER, but it's still a great free one to get, part of an amazing free suite of plugins.
@@ZefParisoto amazing response, thank you so much for the explanation. but yeah having that perfect flutter at 0:39 is just something i've noticed in really loud mixes (tearout comes to mind). will be sharing the plugin link around, great stuff
It's similar to ring mod, but comes with a few advantages - more control and practicability, volume compensation and lower peaks on the master as well as a visualizer!
Yo! I'd love if you could help me. There's clearly something i'm not understanding about Ringmod Sidechain! I tried Nest Acosutic's method and I've also tried your plugin. However what I end up hearing is not what I expected. I'm trying to get my kick drum to duck my bass synth. I was under the impression that Ringmod sidechain would do that, but all i hear is distortion! What am I doing wrong?!
Hi there! I'm afraid these tools might not be the right choice for you then. The common way to achieve that classic ducking effect is to either use sidechain compression (what Nest Acoustics briefly mentions in the beginning) where a compressor automatically ducks your bass whenever the kick hits (which needs to be routed as a sidechain input to the bass). OR you just use a volume automation on the bass, which also gets triggered whenever the kick hits. The cleaner way with more control, in my opinion. What both Ring Mod and FLVTTER do different, is that they in fact distort your bass by the frequency of the kick, not just duck it. With a bass as the carrier, this probably sounds really muddy though, I usually do this just to get that crunch on my cymbals when they're aligned with a kick. I hope this clarifies things! I also recommend looking into multiband sidechaining. If you ended up buying FLVTTER with a different expectation than what it does, please let me know and I can offer a full refund.
@@ZefParisoto thanks for the reply! I’m really enjoying the plug-in aside from my initial confusion so no that won’t be necessary. 🙏🙏 Keep up the good work!
Ohhh yeah it's just a looped sample and a kickdrum unfortunately. But the sample is from L. M. so I'm sure you'll be able to find some gems in their discography!
Should be okay with every DAW except Logic, which has a very strict validation (working on it). But I think you'd be the first to try, so I can not promise anything yet. If there's an issue, I'll do my best to work it out with you!
I think i've heard fox stevenson talking about this in streams, kinda like doing AM using the fundamental of the kick? i dont really understand it tbh lol
or just stick with the free khs one and crank the rectify down like he did instead of paying 12 euros :), the difference between them is so subtle its nitpickable
Absolutely! I want to add that this also comes with less control, no visualizer, no volume compensation and it will peak signifcantly higher on the master. But to whoever doesn't mind, kHs is goated, go get their free stuff!
@@ZefParisotoi understand, it's just that the benefits do not outweigh the price that being said i'm not tryna throw shade at you, the direction you're going with the plugin and all the features you're adding might make me buy it in the future
Whew. Commenting for you to be more visible cause I was JUST thinking of a similar mixing technique. Do the signals get mixed together or are you free to then process them further? I would love to have a bit extra saturation on the less “sidechained”sections of the bass cause having those low mids pop out during the kick tends to mask the kick and this could be a definitive solution
The two signals remain separate! Yesss, this is actually what I always do: I apply conventional multiband sidechaining, but the curve for the highs is really short because they and only they get clipped from kicks or some basses! Just wanted to keep things simpler for this video :)
hold on - i dont understand why you dont just use a compressor that has 0 release? So essentially using a clipper to do the sidechain lol...? someone explain how this is different
Technically you're right, it should be similar, but all compressors I've used in my life were still too slow on the lowest attack+release settings, so the carrier gets ducked the entire time when the sidechain input is active. FLVTTER however applies a very fast volume automation instead, which sounds naturally closer to clipping/distortion than conventional sidechain compression!
@@ZefParisoto may i suggest to you MTurboComp by melda. You can go from a true 0ms (clipping) to 10,000ms on both the release/attack parameters. Very versatile device. Thanks for the reply btw
@@ZefParisoto How did you make the plugin? You could take the whole codebase and copy pate it into Claude 3 and ask it if all the libraries are Linux compatible. I don't mind compiling Ubuntu 22.04 binaries for you to distribute as a .tarz
Absolutely! If you want less control, higher peaks on the master level, no volume compensation, no modes to choose from and no future updates with more features, go ahead and download RMSC right now!
@@ZefParisoto imagine making a shitty vst and having an ego lmao humble urself lil bro not only does ur music suck but ur vst's are garbage too , ur selling something thats essentially free your plugin and RMSC have exact same peaks in the master and pretty much the same features , RMSC even sounds better and more natural becuase of their filtering techniques
man I always wanted to have that "808 chops my vocals" effect that "Billie Eilish - Xanny" has for example without having to clip my master...here we go! Thanks a ton
omg EXACTLY that effect, I LOVE XANNY FOR THAT, that's crazy
@@ZefParisoto Just googled Xanny. Fuck that is awesome. Any chance we could get a tutorial on that?
@@auraldecoy
You can easily do this by having two versions of the vocal, one with an LFO on the gain control, the other without. Any time the kick hits, play the affected vocal and not the other. Bob's your uncle!
@@mattsmith1440 Can be really annoying to try and phase-align that LFO with the frequency of the bass though, especially if the 808 has some kind of pitch modulation in the beginning!
@@ZefParisoto
Well, if I understand your comment to mean: we want to reset the lfo at the onset of the kick drum, given my current level of knowledge of Renoise it would be fairly simple. In Bitwig however, which I recently started learning, I’m not too sure how this would be accomplished.
I would have to experiment to see whether or not that makes a big difference to the final result though.
Or perhaps I misunderstood your point. In any case your video has inspired some interesting ideas.
@ 0:14 I've been trying to make ringmod sidechain work since the early EARLY borassca days (he now has v3 of his m4l device, but back then he only had like 2 tutorials on how to do it with free and Melda plugins) and I'm glad someone else has a more "scientific" list of things that they find annoying about RM sidechain. Personally, I liked borassca's original analogy of "RM sidechain is to sidechain what clipping is to limiting, or like what distortion is to compression", as it perfectly summed up why it made things sound more distorted. Thanks for taking the time to make this plugin. Music production is strong when the people in it engage in both the scientific and artistic aspects of it.
Never heard of borassca, but yeah that's well worded! I'm even branding my plugin as "sidechained distortion" since that's really what it sounds like!
Thank you, been waiting for something like this!
You actually added the noise modulated clipping!? Please tell me you did. Need explanation! 🤯
I did! I hope it lines up with the ideas you have about it! I made a lot of shorts and regular videos on my plugin, how it works and what you can do with it. Feel free to let me know what you think about it!
i usually find sidechain ringmods too distorted, but i could imagine using this in parallel with a sidechain compressor to find a healthy balance between minimizing peak levels and maximizing audio fidelity
Yeah that's what i do too! I only made it so extreme for this video so the effect would be clearly audible even on mobile speakers.
Dude this is so fucking awesome
Love this plugin, thanks!
I would say you can do it if you invert the way the ring modulation works, with 0-crossings as positive-only peaks and peaks as 0-crossings, this is why in the original he says to crank up the bias and rectify!
but the other issues about volume and interface still do remain, so still a good video
Absolutely! First and foremost it was the lack of control that bothered me about this method when I first tried it out ~
@@ZefParisoto idk what's wrong with my version or kHz's ring mod but when I do it it's like no modulation happens, which is strange
but aye, guess we get the update for something that cost more than 10 canadian bucks
@@victorfunnyman huh, that's weird. Make sure the sidechain input it routed properly and you selected INPUT 3+4!
@@ZefParisoto I did! I worked through doing it in patcher. And obviously it recieves input because on non-bias and non-rectify, it does the ring mod properly
Buying this now as you’ve directly addressed the time-consuming drawbacks of ring mod side chain. Excited to see how this works in practice 🤞🙌
Thank you for your support!! Let me know how you like it 😇
@@ZefParisoto so far it’s working as advertised and I’m really happy with it. Zero-crossing distortion is something I’ve tried in the past but the amount of filters and tinkering with knobs made it not fun to achieve. Really dig this. Great work!
What do you mean when you say "peak high" or "peak low"? What exactly is "peaking"? Sidechain compression is if anything pushing the carrier's signal down in volume and bringing it back up when the key'd instrument goes away. And so what exactly is "peaking"? I don't get it. I was about to purchase the plugin but realized I don't really understand what exactly you mean and so I'm hoping I can get further clarification. Oh and can this plugin still do ringmod sidechaining if you want it to?
Nvm, I don't see an AAX version of the plugin :(.
@@chadmichael_ AAX is coming very soon! In the meantime: I just published a video to answer your question! ua-cam.com/video/xhGpAkD3wfY/v-deo.html
@@ZefParisoto thank you so much. I will watch it asap.
@@chadmichael_ Hi again! If you're on Windows, I got a working AAX version up on my store now! Working on the Mac one 😇
Very clever! Why don't you also do a plugin that does "crossfade sidechain"?
Is there something I am not getting?
It just sounds distorted af.
Fair point ~ I put the settings super extreme so you could hear it here even on mobile speakers. My other videos have more examples that are rather pleasant to the ears I'd say 😁 ua-cam.com/users/shortsUsU9vX4wzvA
That (feeding the kick drum into Ring Mod) sounds like Turbo Synth from _way_ back in the day (and if you know what Turbo Synth is you, like me are old) Another neat trick is to put Wave Shapers in the Send tracks & get creative with it, but don’t go too nuts, it will destroy your speakers 🔊
Unfortunately never heard of Turbo Synth 😁 but still interesting!
is ring mod how you get that fuzzy effect on basses?? ive been wondering how to do that for years. ive been using erosion (noise thingy on ableton)
Some kind of noise layer or erosion is the first step! And then the fuzziness comes indeed from some kind of distortion or modulation from a bass layer. You can achieve this sound with ringmod, but as shown in the video, you can make the result peak a lot lower and have more control over the effect if you use my plugin "FLVTTER" instead!
at 0:39, how did you change the phase so the noise part of the wave is in the middle of the sine, instead of at the highest amplitudes? whenever i analyze audio files i've noticed that the best artists/mixers get it like that, but no matter what I do (linear phase, whatever) I end up having 0:36. I know this question is a bit off topic hahaha but I'd love to understand how you achieved that waveform
Thank you for your interest 😇
1. That was just to explain the theoretical concept of optimal phase, in this example I literally put a delay on the result produced by FLVTTER and then removed the delay in the video.
But yeah usually that's the natural relationship with distortion, which I reproduced with my plugin! Linear phase means it'll keep this relationship, once established, but many effect plugins aren't made to be linear phase, but to sound cool (example: OTT). That's why it might not work on every sound you're trying to make!
I'll recommend to not worry too much though! I love to nerd out about what's optimal for production and mastering etc., but of course that's just like 5%. 95% is, if it sounds good, it sounds good.
2. No worries! I think your timestamps are meant the other way around, but correct me if I'm wrong! So my plugin achieves its effect by a form of modulation that's very similar to amplitude modulation. The difference is that I don't use the full spectrum from -1 to +1 linearly, but take the inverted absolute value as a factor, if that makes sense. So if my modulator is at 0.8, I'll multiply the carrier with 0.2 at that sample. If the modulator is at -0.3, I'll multiply the carrier with 0.7 and so on.
What you see at 0:39 is a very quick (but limited) way to get this noise on top of your sub, fluttering at its frequency. You can do so with the free plugin CRISP! I find it personally more fun to play around with other noise sources to be modulated by my sub, which is why I created FLVTTER, but it's still a great free one to get, part of an amazing free suite of plugins.
@@ZefParisoto amazing response, thank you so much for the explanation. but yeah having that perfect flutter at 0:39 is just something i've noticed in really loud mixes (tearout comes to mind). will be sharing the plugin link around, great stuff
is this plugin ring mod Sidechaine simplified?
It's similar to ring mod, but comes with a few advantages - more control and practicability, volume compensation and lower peaks on the master as well as a visualizer!
Yo! I'd love if you could help me. There's clearly something i'm not understanding about Ringmod Sidechain! I tried Nest Acosutic's method and I've also tried your plugin. However what I end up hearing is not what I expected. I'm trying to get my kick drum to duck my bass synth. I was under the impression that Ringmod sidechain would do that, but all i hear is distortion! What am I doing wrong?!
Hi there! I'm afraid these tools might not be the right choice for you then. The common way to achieve that classic ducking effect is to either use sidechain compression (what Nest Acoustics briefly mentions in the beginning) where a compressor automatically ducks your bass whenever the kick hits (which needs to be routed as a sidechain input to the bass). OR you just use a volume automation on the bass, which also gets triggered whenever the kick hits. The cleaner way with more control, in my opinion.
What both Ring Mod and FLVTTER do different, is that they in fact distort your bass by the frequency of the kick, not just duck it. With a bass as the carrier, this probably sounds really muddy though, I usually do this just to get that crunch on my cymbals when they're aligned with a kick.
I hope this clarifies things! I also recommend looking into multiband sidechaining.
If you ended up buying FLVTTER with a different expectation than what it does, please let me know and I can offer a full refund.
@@ZefParisoto thanks for the reply!
I’m really enjoying the plug-in aside from my initial confusion so no that won’t be necessary. 🙏🙏
Keep up the good work!
ah! ofcourse... this is nice!
What’s the song at 0:20 during the demo? Are the arps just in this demo?
Ohhh yeah it's just a looped sample and a kickdrum unfortunately. But the sample is from L. M. so I'm sure you'll be able to find some gems in their discography!
its ok with cubase ?? 🤔
Should be okay with every DAW except Logic, which has a very strict validation (working on it). But I think you'd be the first to try, so I can not promise anything yet. If there's an issue, I'll do my best to work it out with you!
@@ZefParisoto I understand you, brother, thank you ❤
@@ma3boch please let me know if it works in case you do decide to get it!
Boom, Boom
I think i've heard fox stevenson talking about this in streams, kinda like doing AM using the fundamental of the kick? i dont really understand it tbh lol
oh really? Yeah that's pretty much the purpose! Technically like bipolar inverted AM :)
@@ZefParisoto now i just need to figure out the routing process😅
I Like my Sidechain Clean and Not filled with artifacts 😅
yeah that's fair! I just love that crunchy fluttery 😇
or just stick with the free khs one and crank the rectify down like he did instead of paying 12 euros :), the difference between them is so subtle its nitpickable
Absolutely! I want to add that this also comes with less control, no visualizer, no volume compensation and it will peak signifcantly higher on the master. But to whoever doesn't mind, kHs is goated, go get their free stuff!
@@ZefParisotoi understand, it's just that the benefits do not outweigh the price
that being said i'm not tryna throw shade at you, the direction you're going with the plugin and all the features you're adding might make me buy it in the future
Whew. Commenting for you to be more visible cause I was JUST thinking of a similar mixing technique. Do the signals get mixed together or are you free to then process them further? I would love to have a bit extra saturation on the less “sidechained”sections of the bass cause having those low mids pop out during the kick tends to mask the kick and this could be a definitive solution
The two signals remain separate!
Yesss, this is actually what I always do: I apply conventional multiband sidechaining, but the curve for the highs is really short because they and only they get clipped from kicks or some basses!
Just wanted to keep things simpler for this video :)
Fricken awesome 😎
hold on - i dont understand why you dont just use a compressor that has 0 release? So essentially using a clipper to do the sidechain lol...? someone explain how this is different
Technically you're right, it should be similar, but all compressors I've used in my life were still too slow on the lowest attack+release settings, so the carrier gets ducked the entire time when the sidechain input is active. FLVTTER however applies a very fast volume automation instead, which sounds naturally closer to clipping/distortion than conventional sidechain compression!
Why do I keep seeing the homie everywhere lol.
@@ZefParisoto may i suggest to you MTurboComp by melda. You can go from a true 0ms (clipping) to 10,000ms on both the release/attack parameters. Very versatile device. Thanks for the reply btw
@@Rollthered great minds think alike Lol :)
@@ZefParisoto Then why not just use a hard clipper
Linux compatibility?
Not yet unfortunately, you're the first to ask. I'll see what I can do!
Can you message me on Discord? I'm zefparisoto
@@ZefParisoto How did you make the plugin? You could take the whole codebase and copy pate it into Claude 3 and ask it if all the libraries are Linux compatible. I don't mind compiling Ubuntu 22.04 binaries for you to distribute as a .tarz
just get RMSC , its free and better than this garbage lol
Absolutely! If you want less control, higher peaks on the master level, no volume compensation, no modes to choose from and no future updates with more features, go ahead and download RMSC right now!
@@ZefParisoto imagine making a shitty vst and having an ego lmao humble urself lil bro not only does ur music suck but ur vst's are garbage too , ur selling something thats essentially free
your plugin and RMSC have exact same peaks in the master and pretty much the same features , RMSC even sounds better and more natural becuase of their filtering techniques