A note on the differences between parallel and serial configurations: Parallel systems only seemingly appear more efficient in pumping high volume quickly, but this is due to the nature in which filtration units operate, which is that the number of pipe segments on the input pipe network of a filtration unit determines the volume pumping rate of that filtration unit. Since a parallel configuration typically involves a lengthy input pipe network shared by all units the volume pumping rate tends to be quite high. Serial configurations are often constructed with rather short input pipe networks (from waste port to input port), thus typically have a lower volume pumping rate. Of course this pump rate can easily be increased by adding extra pipe segments to each of the input pipe networks (even a T junction branching to a dead end will work). The most important thing that should be noted with serial configurations is that you want to make all the input pipe networks equal in their number of pipe segments, so that the pump rate of each filtration unit is equal. A common mistake made by players is having the input pipe network on the first filtration unit longer than the input networks in the rest of the chain (because of running a pipe straight from the mixed gas source which is often farther away), thus causing a pressure build up on the pipe network connecting the first unit to the second unit. This can easily be rectified by counting out the number of pipe segments on the first unit's input network equal to that of the rest of the chains input networks and inserting a valve (any type) which will divide the pipe network into two different networks (i.e. an input pipe network for the filtration unit reduced to match the length of the other units input networks, and a pipe network to the source on the other side of the valve). The benefit to using serial configurations is that if one only desires to filter out and store some of the gases available on the input network they only need filtration units for those gases. The waste port on the final unit will be left with the undesired gases which can be vented, fed to a tank, or whatever the player decides to do with those gases. Whereas on a parallel network, all undesired gases will be fed back to the input pipe network, so removal of those undesired gases from the input network will require additional filtration units. Cheers!
Actually, you can also vent out gases from first tank, with mixed gases, after required gases are already filtered. At least this is my setup, and it seems to work.
Water, as you know, is now separated from gas pipe networks and is presently the only liquid, so no filtration is needed. If you intend on using a furnace to melt water ice there is a liquid port on both types of furnaces. So just as on an ice crusher the water can be accessed via the liquid port and the gases (i.e. the minute amount of Nitrogen in water ice) can be accessed via the gas port. Cheers!
I built pipe from furnace to water tank. I thought that in some reactions I can get some water too. But later I checked that it's only available by melting ice and I don't need it because I use for this purpose ice crusher :D
@@radoslawmazurekwaw water form in the furnace without out ice but only if you use pure oxygen. When the hydrogen and oxygen mix in the furnace, at the right temperature water begins to form. I usually have this problem because half the time alot of water accumulates in the furnace very quickly but you have to build a valve on the water pipe because I noticed that the water does go back in the furnace sometimes
I have another issue with serial connection: can't figure out reasonable setup. For such setup, outputs are in ridiculous places. Filtered output should be switched with waste output. If it would be reasonable, I would use it in starting base, because I filter only crucial gases: hydrogen, oxygen and nitrogen (I could live without nitrogen but it's neutral so safe for fuel). The rest I dump into atmosphere. With parallel setup I need also filters for each of gas I don't need, with serial I would just dump the rest without filters.
@@GrunfWorks Nitrous Oxide presently has no significant purpose, so I'd recommend just venting it. Cheers! Edit: Alternatively, you can pump it into your base's breathable atmosphere for laughs. (Sorry, I just couldn't resist making the joke.) ;p
@@GrunfWorks alien mushrooms breathe in Nitrous oxide from what I heard. Also I've heard it's good to have around if you play on a public server because you can use it as a stun gas for any unwelcomed guest in your base
I think the devs said they are reworking multiplayer and optimizations, hence the slowdown in updates. Icarus is fun, I played it, but some aspects need work. For example I am terrified of continuing new save knowing i might not have time to finish it, as I do not want to loose my toon. As for my updates, they will continue, just got out of covid yesterday which means back to work (finally) :-)
A note on the differences between parallel and serial configurations:
Parallel systems only seemingly appear more efficient in pumping high volume quickly, but this is due to the nature in which filtration units operate, which is that the number of pipe segments on the input pipe network of a filtration unit determines the volume pumping rate of that filtration unit. Since a parallel configuration typically involves a lengthy input pipe network shared by all units the volume pumping rate tends to be quite high.
Serial configurations are often constructed with rather short input pipe networks (from waste port to input port), thus typically have a lower volume pumping rate. Of course this pump rate can easily be increased by adding extra pipe segments to each of the input pipe networks (even a T junction branching to a dead end will work). The most important thing that should be noted with serial configurations is that you want to make all the input pipe networks equal in their number of pipe segments, so that the pump rate of each filtration unit is equal. A common mistake made by players is having the input pipe network on the first filtration unit longer than the input networks in the rest of the chain (because of running a pipe straight from the mixed gas source which is often farther away), thus causing a pressure build up on the pipe network connecting the first unit to the second unit. This can easily be rectified by counting out the number of pipe segments on the first unit's input network equal to that of the rest of the chains input networks and inserting a valve (any type) which will divide the pipe network into two different networks (i.e. an input pipe network for the filtration unit reduced to match the length of the other units input networks, and a pipe network to the source on the other side of the valve).
The benefit to using serial configurations is that if one only desires to filter out and store some of the gases available on the input network they only need filtration units for those gases. The waste port on the final unit will be left with the undesired gases which can be vented, fed to a tank, or whatever the player decides to do with those gases. Whereas on a parallel network, all undesired gases will be fed back to the input pipe network, so removal of those undesired gases from the input network will require additional filtration units.
Cheers!
Very nice analisys. Pinning the comment :-)
Actually, you can also vent out gases from first tank, with mixed gases, after required gases are already filtered. At least this is my setup, and it seems to work.
Water, as you know, is now separated from gas pipe networks and is presently the only liquid, so no filtration is needed. If you intend on using a furnace to melt water ice there is a liquid port on both types of furnaces. So just as on an ice crusher the water can be accessed via the liquid port and the gases (i.e. the minute amount of Nitrogen in water ice) can be accessed via the gas port. Cheers!
Right, I forgot that furnace now has liquid port. Thank you
I built pipe from furnace to water tank. I thought that in some reactions I can get some water too. But later I checked that it's only available by melting ice and I don't need it because I use for this purpose ice crusher :D
@@radoslawmazurekwaw water form in the furnace without out ice but only if you use pure oxygen. When the hydrogen and oxygen mix in the furnace, at the right temperature water begins to form. I usually have this problem because half the time alot of water accumulates in the furnace very quickly but you have to build a valve on the water pipe because I noticed that the water does go back in the furnace sometimes
@@gc2425 Thanks for clarification :) Anyway I use crusher to produce water, and this very very veeery long pipe is useless.
I have another issue with serial connection: can't figure out reasonable setup. For such setup, outputs are in ridiculous places. Filtered output should be switched with waste output.
If it would be reasonable, I would use it in starting base, because I filter only crucial gases: hydrogen, oxygen and nitrogen (I could live without nitrogen but it's neutral so safe for fuel). The rest I dump into atmosphere. With parallel setup I need also filters for each of gas I don't need, with serial I would just dump the rest without filters.
Isn't a N2O filter and tank missing ?
What about a tank for Nitrous oxide because that forms in the furnace sometimes when nitrogen gets in
Great point. I realized that little later after stopping recording so i think i will have to add it later ;-). What is it used for anyway ?
@@GrunfWorks Nitrous Oxide presently has no significant purpose, so I'd recommend just venting it. Cheers!
Edit: Alternatively, you can pump it into your base's breathable atmosphere for laughs. (Sorry, I just couldn't resist making the joke.) ;p
@@GrunfWorks alien mushrooms breathe in Nitrous oxide from what I heard. Also I've heard it's good to have around if you play on a public server because you can use it as a stun gas for any unwelcomed guest in your base
Updates for this are slowing down,ICARUS anyone?
I think the devs said they are reworking multiplayer and optimizations, hence the slowdown in updates. Icarus is fun, I played it, but some aspects need work. For example I am terrified of continuing new save knowing i might not have time to finish it, as I do not want to loose my toon.
As for my updates, they will continue, just got out of covid yesterday which means back to work (finally) :-)
Why are all the videos on filtration and conditioning in the open space, I needed to know how to set it up in my base?