Hi and thanks for the comment. i am sorry that the volume of my voice in this video is not good enough. i am trying to become more stable with the level of the voice and the other sounds in my videos
Thank you, this helped. Ive used the output pressure instead of measuring the tank itself to do the same thing. And a LED with different colors instead of just a flasing light.
I does not seem to work with 2 heavy filters,. Getting random light on and off. Works with one heavy and one "light" filter, With two heavy filters it randomly puts the light on when under 25 percent.
Honestly i can't say why that is happening i suggest you use the Osarus's Filtration Mark 2 IC code. that is what i am using in my Lets Play and there i am using Heavy filter for all of them steamcommunity.com/sharedfiles/filedetails/?id=3028279985
Pls if possible rise the volume of your voice! Thanks for the content.
Hi and thanks for the comment.
i am sorry that the volume of my voice in this video is not good enough. i am trying to become more stable with the level of the voice and the other sounds in my videos
Thank you, this helped.
Ive used the output pressure instead of measuring the tank itself to do the same thing. And a LED with different colors instead of just a flasing light.
Yea i did some changes aswell in my lets play, where the LED is color
great video
Thanks for your comment. I am glad that you liked the video. Please let me know if you have any requests you want me to dig into
I does not seem to work with 2 heavy filters,. Getting random light on and off. Works with one heavy and one "light" filter, With two heavy filters it randomly puts the light on when under 25 percent.
Honestly i can't say why that is happening
i suggest you use the Osarus's Filtration Mark 2 IC code.
that is what i am using in my Lets Play and there i am using Heavy filter for all of them
steamcommunity.com/sharedfiles/filedetails/?id=3028279985
you uh... seem to be whispering.
Yea i can see that now, i belive i have been using a wrong setting in Premier pro for the audio rendering part. i hope i can improve on this