Correction: Basic Combo Structure routes don't work with WS1+2, and notations for EMGF are b,db,d,df,f,df+1 not b,db,d,df,f,df+3 Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology Combo Playlist: ua-cam.com/play/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs.html Tekken History Playlist: ua-cam.com/play/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M.html
@@NakedGhost3234 Depends, if you face a jack that only spams GH mixups he can be cheese even tho GH has clear counterplay. Still Jack 8 is not like Jack 7, but you are not wrong if you compare him to curren Top5 which is the most broken shit.
@@crusaderflo1965 we're not disagreeing with each other, it's basically the same thing we're saying. Jack-8 is pungent strong ass blue cheese all the way up to blue ranks. There though, he turns into the most honest character in the game at a high level. Odd character indeed.
@@NakedGhost3234But still, if you compare GoD Jack8 and TGO Jack7 -> it's completely different. You see GoD Jacks using his parry or using strings like 1,1 into GH or B+4,4 which are extremely buffed in T8. In T7 you didn't all of this since FF+1 was your tool all the way.
I was looking for Bryan fury combo guide and i found yours better than others And I'm getting better in this game thanks for making that video And your style in making videos is so damn man Nice videos man🗿🗿💥💥🔥🔥
@@xxxxxxxxxx16 frankly any character will be a good start, they’ll just end up teaching you different things. Jack in particular can help you with your spacing, punishing approaches with your high range, and finding gaps in enemy combos, as your 10 framer is more risky than others
Thank you so much for this video, picked up Jack-8 today and loving his new stuff! Quick question, does the wall gimmick at 7:08 still work? I've attempted the combo dozens of times now and for whatever reason, it won't activate even if all four hits of the necessary string connect. Unsure if there's a specific condition that needs to be met that i'm not following. Thank you again for all of the hard work. :)
It doesn't work as of last patch. Because Devil Jin's cd1 after heat dash did too much damage on floor break stages, they changed it so stage hazards can no longer be activated if the opponent is in a grounded state, like after heat dash.
@@AsDf-fq1sh Damn, I was hoping that wasn't the case since the upload was so recent. He dishes out some insane damage even without it, thanks for the heads ups. 👍
So it's kinda fast but it's back, down back, down, down forward, forward, down forward 1. He's got 2 attacks out of half circle forward 1. the normal straight punch without the down forward and that uppercut if you do down forward at the end. Probably your best bet is to sit in training and just spam half circle inputs to get the feel of it
Correction: Basic Combo Structure routes don't work with WS1+2, and notations for EMGF are b,db,d,df,f,df+1 not b,db,d,df,f,df+3
Tekken Terminology For Beginners: tekken.fandom.com/wiki/Move_Terminology
Combo Playlist: ua-cam.com/play/PLmF026UEJVXOd9JDvaQ_DHYRMATkjBCMs.html
Tekken History Playlist: ua-cam.com/play/PLmF026UEJVXOQOQf_o0L-0CFGz-wfOt7M.html
YES!!!!! Woooohoooo the Jack-8 video is here!!!! You absolute Legend! 🔥😎👍🏻
Jack went from solid and honest to wild and rush down
@abdulkarimelnaas7595Or don't use GH at all :) Only FF1 and 1,1 is worth transitioning into GH tbh. Maybe F3, but it already sucks.
Jack is the worst character in blue ranks and above. What's not honest about him again? 💀
@@NakedGhost3234 Depends, if you face a jack that only spams GH mixups he can be cheese even tho GH has clear counterplay. Still Jack 8 is not like Jack 7, but you are not wrong if you compare him to curren Top5 which is the most broken shit.
@@crusaderflo1965 we're not disagreeing with each other, it's basically the same thing we're saying.
Jack-8 is pungent strong ass blue cheese all the way up to blue ranks. There though, he turns into the most honest character in the game at a high level. Odd character indeed.
@@NakedGhost3234But still, if you compare GoD Jack8 and TGO Jack7 -> it's completely different.
You see GoD Jacks using his parry or using strings like 1,1 into GH or B+4,4 which are extremely buffed in T8. In T7 you didn't all of this since FF+1 was your tool all the way.
I was looking for Bryan fury combo guide and i found yours better than others
And I'm getting better in this game
thanks for making that video
And your style in making videos is so damn man
Nice videos man🗿🗿💥💥🔥🔥
Best combo guide out thanks alot you're a beast
Not the best but its good 👍🏿
Just so you know the description says lars alexanderson
Internet issue, didn't get the time to fix
@@TK_TheFURYhey can you tell me what side stepping does in combos ?
Keeps you on axis so the following hits will connect.
Love your videos, keep them up.
Thank you so much Big brother💜
Hey everyone, I'm super to Tekken, is Jack a good start? I liked the character (I like chars with long reach and relatively slow gameplay.)
@@xxxxxxxxxx16 frankly any character will be a good start, they’ll just end up teaching you different things. Jack in particular can help you with your spacing, punishing approaches with your high range, and finding gaps in enemy combos, as your 10 framer is more risky than others
Thank you so much for this video, picked up Jack-8 today and loving his new stuff!
Quick question, does the wall gimmick at 7:08 still work? I've attempted the combo dozens of times now and for whatever reason, it won't activate even if all four hits of the necessary string connect. Unsure if there's a specific condition that needs to be met that i'm not following. Thank you again for all of the hard work. :)
It doesn't work as of last patch. Because Devil Jin's cd1 after heat dash did too much damage on floor break stages, they changed it so stage hazards can no longer be activated if the opponent is in a grounded state, like after heat dash.
@@AsDf-fq1sh Damn, I was hoping that wasn't the case since the upload was so recent. He dishes out some insane damage even without it, thanks for the heads ups. 👍
Description seem's to have the wrong text in it. (:
Thank you!!
03:10 can somebody confirm the b3,2 after f,f,2 if it still works
0:39 I don't think you need to SSR there, you can actually delay the f+4 and the combo still works.
It works but last hit whiffs
Smth i noticed is that on some combos ending with F121 u forgot to add the microstep left to your inputs, because the last hit can whiff
In some combos it's not required
Where it is required, ssr is mentioned
Is there a trick to U/B+1+2 into blue spark? I can't get it. My blue sparks are good, fc d/f+2,1 works into blue spark. Any tipps?
can you still go to the other side with jack8 df,df2+4( grap launcher) ? or they patched it ? 3:19
How do you do the little windup punch at 3:30? I can't do it
So it's kinda fast but it's back, down back, down, down forward, forward, down forward 1. He's got 2 attacks out of half circle forward 1. the normal straight punch without the down forward and that uppercut if you do down forward at the end. Probably your best bet is to sit in training and just spam half circle inputs to get the feel of it
Nina williams optimal combo guide please
Description says Lars Alexanderson
Had internet issue, couldn't fix it in time
This should be funny