It was nice the way the video included the mistake of using intersection() instead of difference(). Mistakes are realistic and make the journey more valuable.
Rodney, I'm not sure you noticed the overhang of the chamfer at the outer edge of the box. I reduced the side of the chamfer by .3 to make it fit a little better. It should have stopped the curve inside of the box. rotate_extrude() translate([pipeRadius,0,0]) difference() { square([roundedRad - .3, roundedRad - .3]);
Thank you, this was a big help! I wanted to add fillets without using a library. So that when someone downloads the file it works right out off the bat! I had issues where I was rotating the shape 90 degrees before rotate_extrude and the program didn't like that, wouldn't even generate. Once I figured that out it came together lol. Guess I miss understood how it worked, I thought you had to rotate the part onto x or y so that it could spin around the z axis but that's not the case. It seems to flip it for ya!
i wish i did this programming first!!! but i spose i could have but i didnt think of it. coding structures is a cool idea but i didnt have them at first. (ideas)
that render looks beautiful too btw.
It was nice the way the video included the mistake of using intersection() instead of difference(). Mistakes are realistic and make the journey more valuable.
Rodney,
I'm not sure you noticed the overhang of the chamfer at the outer edge of the box. I reduced the side of the chamfer by .3 to make it fit a little better. It should have stopped the curve inside of the box.
rotate_extrude()
translate([pipeRadius,0,0])
difference()
{
square([roundedRad - .3, roundedRad - .3]);
translate([roundedRad - .3, roundedRad - .3])
circle(r = roundedRad-.3);
}
Thank you, this was a big help! I wanted to add fillets without using a library. So that when someone downloads the file it works right out off the bat! I had issues where I was rotating the shape 90 degrees before rotate_extrude and the program didn't like that, wouldn't even generate. Once I figured that out it came together lol. Guess I miss understood how it worked, I thought you had to rotate the part onto x or y so that it could spin around the z axis but that's not the case. It seems to flip it for ya!
When is part 2 coming. This one is great
i wish i did this programming first!!! but i spose i could have but i didnt think of it. coding structures is a cool idea but i didnt have them at first. (ideas)
please make more openscad! tutorials please!
so... this is the easiest way to do that in scad! I thought there will be easier ways... like we do in solidworks/onshape etc...
Long winded for that job, but good to know the long way round. I would have just done it with a rotate extrude in a difference out of a cylinder
would you increase the video and sound quality?