Hobby means you're not doing it for money/commercial purposes. So those folks wouldn't really care about posts like "Only x% of Steam games succeed?!". Feels like this vid is for ppl who want to be commercial indies, but still strictly think/act like hobbyists.
@@mandisaw if u want money the word hobby is already out of the equation. The moment u decide to make a game thinking in the winning formula that is. Your already competing with a lot of people that want the same as you. People who doesnt take seriously the time they'r about to invest idk how to say it but they are kinda innocent.
Thank you for making this video! Researching any topic on the business side of gamedev is always met with a big fat "you're not gonna make it" as a disclaimer which isn't a helpful mindset. Feels like a crab bucket sometimes!
that what i was saying if you filter the data and only leave those real game that were made with passion and efforts then the data is way better then it seemed as first
Quitting your job with zero game dev experience is wild. I think that's a clear sign that you aren't even following the video game space, before considering whether you even have the ability to complete a single game. A lot of game devs just seem delusional. If you aren't afflicted by that condition, then you're already far ahead of the pack.
Amazing video and a really good point! Can't stand to keep hearing that only 1% of games succeed on Steam when a big chunk of said games are literally just asset collages and even Unreal Engine templates with little to no effort behind them
Reddit can be a useful tool, especially if there's an active sub devoted to your genre or even a game you're "inspired-by". Participating there is not only good for your rep, but it can be a form of "lurker market research" as you see what ppl like or don't like about the major games in your genre. It shouldn't be 100% of your research (lots of free mkt research sources online), but it can at least be a start. Unfortunately, most would-be indies just lurk on /r/gamedev and end up in this weirdly negative inverse-circle-jerk of doomscrolling.
Finally some positivity about this! I think there is still a considerable amount of effort needed to get into the top third of games (consider that included in that are games made by major studios), but if you give yourself the time to prioritize it and work deeply like you said, it IS attainable. Great vid.
I'd like to make a bit of decent money on hobby projects. I like my career enough, I'd rather stick with stability and do that as a totally rad side gig.
lOVE THIS VIDEO! I really like the whole not giving yourself another option, its like Eminem said, success is my only motherfucking option, failures not!
yea, I think people don't realize that if you really make unique game mechanic or art style, there is ZERO competition, and it's easier to win than you thin.
I think we should make a distinction between "indie developer game" and "hobby project"
Hobby means you're not doing it for money/commercial purposes. So those folks wouldn't really care about posts like "Only x% of Steam games succeed?!". Feels like this vid is for ppl who want to be commercial indies, but still strictly think/act like hobbyists.
@@mandisaw if u want money the word hobby is already out of the equation. The moment u decide to make a game thinking in the winning formula that is. Your already competing with a lot of people that want the same as you. People who doesnt take seriously the time they'r about to invest idk how to say it but they are kinda innocent.
Thank you for making this video! Researching any topic on the business side of gamedev is always met with a big fat "you're not gonna make it" as a disclaimer which isn't a helpful mindset. Feels like a crab bucket sometimes!
that what i was saying if you filter the data and only leave those real game that were made with passion and efforts then the data is way better then it seemed as first
Quitting your job with zero game dev experience is wild. I think that's a clear sign that you aren't even following the video game space, before considering whether you even have the ability to complete a single game.
A lot of game devs just seem delusional. If you aren't afflicted by that condition, then you're already far ahead of the pack.
Amazing video and a really good point! Can't stand to keep hearing that only 1% of games succeed on Steam when a big chunk of said games are literally just asset collages and even Unreal Engine templates with little to no effort behind them
Reddit does paint a really grim picture for indies but your video helped me to compartmentalize their advice.
Reddit is the type of community that gives you a cancer diagnosis for a cold symptoms.
Reddit can be a useful tool, especially if there's an active sub devoted to your genre or even a game you're "inspired-by". Participating there is not only good for your rep, but it can be a form of "lurker market research" as you see what ppl like or don't like about the major games in your genre. It shouldn't be 100% of your research (lots of free mkt research sources online), but it can at least be a start.
Unfortunately, most would-be indies just lurk on /r/gamedev and end up in this weirdly negative inverse-circle-jerk of doomscrolling.
@@Xarxes104 🤣🤣🤣🤣🤣🤣
Another amazing video! Super proud of you
One of the best videos ever regarding gamedev!
1000th subscriber! Congratulations!
Very inspirational and it gives me motivation to start!
Finally some positivity about this! I think there is still a considerable amount of effort needed to get into the top third of games (consider that included in that are games made by major studios), but if you give yourself the time to prioritize it and work deeply like you said, it IS attainable. Great vid.
Love the realistic view here, you've earned a sub! Looking fwd to more content.
I too, use film damage on Davinci Resolve for my film lookalike stuff. Great editing.
Thanks for the inspiration. Good luck to everyone out here.
I'd like to make a bit of decent money on hobby projects. I like my career enough, I'd rather stick with stability and do that as a totally rad side gig.
Stay strong game devs!
Love this message - we are our own worst enemies.
❤ Exactly like this.
lOVE THIS VIDEO! I really like the whole not giving yourself another option, its like Eminem said, success is my only motherfucking option, failures not!
huge W advice
4:37 *Do you want a shot of CD-RUM with that?* 🥃
suggestion, make the bills in the thumbnail greener for greater contrast
100% true buddy i agree with you
Man this literally me after reading reddit posts🤣🤣🤣🤣
yea, I think people don't realize that if you really make unique game mechanic or art style, there is ZERO competition, and it's easier to win than you thin.
467rd sub
thanks for the tips
Majority indie games are assets fliped games on steam .