Legs in CS2 vs CSGO

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  • Опубліковано 11 лис 2024

КОМЕНТАРІ • 210

  • @vishalkulhari8257
    @vishalkulhari8257 Місяць тому +52

    It’s ironic how the community has to constantly address CS2’s shortcomings, while Valve acts as if it’s the best FPS game ever.

    • @briondalion
      @briondalion Місяць тому +3

      It's because it started the 5v5 genre. Getting into, back then, what was only a half-life mod, was easier than CoD search and destroy. Pretty sure that came after cs anyway, so they copied the formula.
      Keeping this formula top notch is important to do, which is why the community is frustrated.

    • @Oscylot88
      @Oscylot88 Місяць тому +5

      The concept certainly is, but yeah CS:GO was a better game than CS2 so far.

  • @DIFY
    @DIFY Місяць тому +56

    This explains why I am having such a hard time reading opponents movements and holding angles. As I used to look at their legs to read their movements plus I would preaim a corner while keeping looking for the legs to reveal themselves first, as they usually did in csgo compared to cs2. Did not know it was this much different.

    • @djol00
      @djol00 Місяць тому +2

      I did the same. Even year after my aim keep getting worse only becouse of that since I relay on "whole body" to aim

    • @MrChris00078
      @MrChris00078 Місяць тому +9

      Absolutely, the part of the body that visually moves the most (and fastest) are the legs, so it can be incredibly distracting when the leg movement doesn't line up well with the movement of the torso.
      Something that could previously be used as a good tool to judge speed and direction, has now become unreliable in a lot of situations.

    • @ekremdilber
      @ekremdilber Місяць тому +2

      Same. I miss my awp shots much more often comparing to CS:GO

    • @__vha
      @__vha Місяць тому +3

      It feels like the legs make it look like the player model is moving more than it actually is. It throws me off sometimes, not all the time but sometimes when you're holding it looks like someone is turbopeeking or just covering an entire football field with one strafe when in reality it's just the wonky ass legs not lining up with the body.

    • @yegfuf
      @yegfuf Місяць тому +2

      ​@@MrChris00078 yea you have to learn to ignore it and hyperfocus on their heads now

  • @Bulsara777
    @Bulsara777 Місяць тому +15

    My main problem with cs2 legs animation is that they always lag behind the player's torso when initiating a strafe, so on some peaks in csgo that you would see part of the leg first before the torso, initiating the response quicker, in cs2, the torso appears first most of the time, making you have a delayed reaction, even if by a fraction of a second, and most players are not adapting too well with this. I really don't like this smoother and independent animations, CS isn't call of duty, we don't need to focus that much on realism, specially if it affects gameplay, not even Valorant has this.

    • @briondalion
      @briondalion Місяць тому +4

      the leg movement looks too extreme to actually be realistic. Valve needs to tighten up the left-right space a little so that the legs can stretch just enough so that if you're fast peeking someone, it doesn't look like the playermodel is trying to do yoga leg exercises whilst in gunfights. It's just, if someone tried moving like that IRL it would make them fall over. I don't want them to mocap real life strafing as that would look even more awkward. I know it's not meant to be the most realistic shooter, but movement is definitely important in the game

    • @TheTrueKittenSeeker
      @TheTrueKittenSeeker Місяць тому +1

      kind of funny you reference the legs moving as "animation". i think its quite obviously inverse kinematics

  • @ordinaryoreo8297
    @ordinaryoreo8297 Місяць тому +4

    for anyone curious im fairly certain what they do with the legs is called "procedural (leg) animation" where it is indeed like the legs have their own life

  • @doo0mstar
    @doo0mstar Місяць тому +55

    I dont understand why it took a whole year for people to pay attention to this problem, been complaining about this since release, but better late than never i guess...hope valve will see this cuz im tired of huffing hopium.

    • @usemorebrainplz-is7gy
      @usemorebrainplz-is7gy Місяць тому

      Because all focus have been to try to fix the cheat-issues in premier? I guess now even the last drop of players just realized it never get fixed and either quits the game or go and play faceit
      So now theres time to complain about the player models? :)

    • @ArimaSenne1
      @ArimaSenne1 Місяць тому

      Crouchwalk shooting is nerfed by a spread bug in CS2, on every weapon including the AWP. I don't think enough people have realized this. Only happens if you move your mouse, crouchwalk shooting without aiming is accurate for some reason...

  • @Omega900
    @Omega900 Місяць тому +16

    What a shit game, I am happy I sold everything at launch when prizes were still good. Haven't played in 6 months now

  • @zaneatat
    @zaneatat Місяць тому +47

    in cs2 they are just sliding
    in csgo the legs actually have friction with the ground

    • @MrMaxim
      @MrMaxim  Місяць тому +23

      CS 1.6 wants to have a word

    • @zaneatat
      @zaneatat Місяць тому

      @@MrMaxim xD

    • @mum-your
      @mum-your Місяць тому +12

      i love how this is the exact same comment from 10 years ago, when everyone complained that csgo was on ice skates

    • @lightlezs7048
      @lightlezs7048 Місяць тому

      Please check 2:15 and tell me how cs go has friction

  • @Mulakulu
    @Mulakulu Місяць тому +77

    3:21 this transition looked like the transition from 2 to source. Jesus!

    • @hypercalmeqc7863
      @hypercalmeqc7863 Місяць тому +13

      Source 2 to source, technically it is!

    • @Mulakulu
      @Mulakulu Місяць тому

      @@hypercalmeqc7863 You know what I meant! xD

    • @Shadowa97
      @Shadowa97 Місяць тому +5

      @@hypercalmeqc7863 he meant from cs2 to cs source i think

    • @hypercalmeqc7863
      @hypercalmeqc7863 Місяць тому +13

      @@Shadowa97 I know

    • @CHAD-ek4dl
      @CHAD-ek4dl Місяць тому

      @@hypercalmeqc7863 csgo could have been called cs:s 2 :))

  • @alitahir8975
    @alitahir8975 Місяць тому +10

    I haven't played cs in last 5 months
    I had hoped that when this shitshow gets better, I'll back into it but lol no. Now i legit feel like they released cs2 and forgot it even exists

  • @Szokas_
    @Szokas_ Місяць тому +13

    MrLegMaxxin

  • @roddimonster
    @roddimonster Місяць тому

    glad to get back to this video and see that they worked on it on the previous update, nice

  • @filipsomljacan6460
    @filipsomljacan6460 Місяць тому

    Omg thank you... I wanted someone to make a video about this topic for so long. With all that is going on with CS2 we will need a petition just like with CS:GO in 2016

  • @martinmystery4610
    @martinmystery4610 Місяць тому +1

    2:04 this side by side shows exactly what i've been complaining about the new art style. it's not that csgo was better. csgo was sharper. you can clearly distinguish the model in csgo, where in cs2 it just blends with the background. and it's not just agents, it's every object. i have a little harder time aiming just because objects don't standout from one another as much.

  • @hupe5836
    @hupe5836 Місяць тому +17

    Nice try feds still not playing without having de_lake as a map in wingman

    • @real-horse
      @real-horse Місяць тому +3

      been almost a year without the best map in all of gaming

    • @hupe5836
      @hupe5836 Місяць тому

      @@real-horse agreed, i only played wingman lake and have only played cs2 2 times since official csgo was removed, 1 of those was when custom stickers got released and we all know what kind of build i made ( ͝° ͜ʖ͡°)

  • @wi0zz
    @wi0zz Місяць тому +28

    csgo>>>> cs2

    • @dyplex9
      @dyplex9 Місяць тому +5

      Your nostalgia>>>> your iq

    • @csgolive4841
      @csgolive4841 Місяць тому

      ​@dyplex9 you are the braindead ...
      Its not about nostalgic...
      Gsgo: Spray is better, hits connecting better, no delay, better optimisation, more modes...
      How stupid and brainfucked you must be to not realise that?

    •  Місяць тому +4

      @@dyplex9 Nostalgia for a working game, sure.

    • @rapidmark2700
      @rapidmark2700 Місяць тому

      who knew a game that was out for 10 years that has been pushed to its limits and polished to oblivion would be better than cs2!!!!

    • @skraxel
      @skraxel Місяць тому +1

      ​@@dyplex9 are you delusional?

  • @GrendalCs
    @GrendalCs Місяць тому +1

    CS2 , it is clearly to naked eye, that the dude is skating, like moving on ice , he goes out more quickly and it does look clearly like he is skating, you cannot deny that , and is not the same as CSGO

  • @2.5k_ping56
    @2.5k_ping56 Місяць тому +7

    Certified dad

  • @sam-np4ol
    @sam-np4ol Місяць тому +3

    I want an option to disable seeing my own feet

    • @henrym5908
      @henrym5908 Місяць тому +1

      yeah it's annoying that the few times I can even see them it's probably because they're blocking my view

  • @Terrown
    @Terrown Місяць тому +2

    THIS has been bothering me since the very beginning of CS2. The sway and the feet sticking to surfaces make it so much harder to read (cos it feels random af) in specific situations. I think the wide step movement also leads to more moments where you feel like getting shot by someone full running, cos the animation takes longer to reset - just a theory tho.
    IMO reduce the sway, looks goofy rn. Reduce the wide legs and fix the feet stucking to surfaces.

  • @itsfree-elcanal.3438
    @itsfree-elcanal.3438 Місяць тому +4

    In the title of “HLA” Valve explains to us in its comments mode that a procedural system was created for the animations of the lower bodies of the "NPCs", this system calculates the movement of the legs, and pre-calculates the feet, keeping the feet fixed on the ground and the legs dynamically with flexible “PROCEDURAL” animations, which makes the result incredibly realistic, the error in question is due to the fact that the system was intended for "NPC's" then a player causes the "CHARACTER" to collide with 2 or more surfaces, producing a failure that prevents the system from pre-calculating the player's steps because it is obstructed, the feet maintaining the last position, but the player moves, the legs are dynamically adjust to the player's position, but the last position of the feet remains obstructed, hence this failure.
    In "CSGO" the animations are pre-rendered and rigid, which avoids any failure but the player does not have any adaptation to the environment.

    • @briondalion
      @briondalion Місяць тому

      That sounds exactly like what is happening in cs2.

  • @hargitaibalint7653
    @hargitaibalint7653 Місяць тому +1

    cs2 player model is so fast thats why the smgs rly op thats a rly big problem im 2k elo and i cant kill wide peeks

  • @akhil0177
    @akhil0177 Місяць тому +6

    Tone down the sway and lessen the gap between legs , that's the only logical solution.

  • @ImtinanTech
    @ImtinanTech Місяць тому

    So, basically what valve did here is, enable IK Controllers on the Leg on the player model, which does this legs getting stick to one point on the colliding mesh.
    A simple solution could be to simple check for IK Update more frequently. So, legs align more responsively with the colliding mesh underneath.
    P.S. Making my own game in unreal engine and i run into these issues sometimes, so that's how i suggest that specific fix.

  • @amit4rou
    @amit4rou Місяць тому +1

    Today was a Leg day

  • @pomurain
    @pomurain Місяць тому

    crispy sharp thumbnail

  • @HeadhunterKev96
    @HeadhunterKev96 Місяць тому

    I really enjoy your humor! Always watch your videos and I don't even play CS!

  • @Holden-A-Gun
    @Holden-A-Gun Місяць тому

    The legs not moving in a human way is one complaint I have had since release. It is visually hard to follow some times and reminds me of an alpha fps game trailer showcasing moving around.

  • @diggy1147
    @diggy1147 Місяць тому +2

    I'm not sure if this is related, but in cs2 you kind of float up and down stairs.

  • @ice9solid
    @ice9solid Місяць тому +6

    So do the models reflect the hit boxes? Or are the hit boxes messed up when the legs drag?

  • @Ezraph2001
    @Ezraph2001 Місяць тому

    smooth criminal type beat

  • @Koonski
    @Koonski Місяць тому +101

    I mean this is what happens when you import assets from a VR game to a competetive egoshooter

    • @sitaro1207
      @sitaro1207 Місяць тому +23

      Those Source 2 hypers who cried about it all the time during CSGO are nowhere to be seen these days

    • @mum-your
      @mum-your Місяць тому +13

      but these models are not from half life alyx, you can see in the game files. what are you smoking?

    • @raiyankhanmajlis6112
      @raiyankhanmajlis6112 Місяць тому +12

      @@sitaro1207 Valve is the one who originally hyped up Source 2 by porting DOTA 2 to Source2 and making it look and perform better, that's where everyone else got the source 2 idea from. It's not the fault of regular people who were expecting Valve to at least do an okay job of porting CSGO to Source 2 instead of what we got today.

    • @yegfuf
      @yegfuf Місяць тому +1

      ​@@mum-your yeah I was gonna say, which VR game? 😅

    • @ChrisBrown-ir6sf
      @ChrisBrown-ir6sf Місяць тому +1

      ​@@yegfuf
      Half life alyx. They added the legs animation from a SINGLE Player VR game and added to the 12 year old CSGO models and thats why it looking all weird

  • @jorgepereira9455
    @jorgepereira9455 Місяць тому +1

    I have an health walking issue. CS2 models looks like more my reality.

  • @CrispyChicken44
    @CrispyChicken44 Місяць тому

    Loving the leg jokes lmao

  • @megalugia8
    @megalugia8 Місяць тому +2

    Tbh banning socd and jump binds is such a poor decision Valve just needs to stop trying to punish the community and companies for trying to fix inconsistencies with their game. Not to mention the cheating problems, just listen to the pros for real.

  • @ekremdilber
    @ekremdilber Місяць тому +1

    I thought I was getting old now. I realized that the main reason why I was missing my shots was because of the animations. This consoled me a little.

  • @RobiiinV1
    @RobiiinV1 Місяць тому

    And we can talk about the texture bug and the weapons who go inside the character skin

  • @rakesh7615
    @rakesh7615 Місяць тому +62

    Valve is busy developing Deadlock, they don't give a fuck about Cs2.

  • @jaidev6142
    @jaidev6142 Місяць тому +1

    There is a similar problem with awp too, when you pull out the awp(if you use right hand) then look at the left hand side the awp moves, you can understand what I'm trying to say 😅

  • @RaimaNd
    @RaimaNd Місяць тому +3

    I hope valve fixes this very fast. It's quite annoying.

    • @briondalion
      @briondalion Місяць тому

      now that I've seen it pointed out with just regular strafing/counterstrafing, it looks so weird. It really is as Maxim said, that the legs look disjointed from the upper body.

  • @nec0x
    @nec0x Місяць тому +18

    I hope valve just realises they dont need to change spray patterns, tick system, pm

    • @dyplex9
      @dyplex9 Місяць тому +8

      They just need to fix the movement and tagging

    • @veryinteresting-xe3xy
      @veryinteresting-xe3xy Місяць тому

      Ak feels impossible to spray

  • @kavinskynguyen
    @kavinskynguyen Місяць тому +1

    since the MJ incident, CS2 hasn't the same anymore 😅

  • @zertbrown4642
    @zertbrown4642 Місяць тому

    the puns are BIG

  • @arhamrehan7994
    @arhamrehan7994 Місяць тому

    The thumbnail 💀💀💀

  • @_fr4mes743
    @_fr4mes743 Місяць тому

    It's obvious they did this to show off the "realism" (although it isn't at all) and better aesthetics of source 2 but just tone it down a this point. It's incredibly uncompetitive to have such rng behavior that players use to read enemies' movement. You used to be able to really read a strafe and predict where someone was going to be, not anymore. The wide legs also contribute to the peekers advantage.

  • @sthiag0
    @sthiag0 Місяць тому

    seeing my own legs messes me up a lot, i prefer the floating void of csgo XD

  • @sskuk1095
    @sskuk1095 Місяць тому +1

    One year was not long enough for Valve to start neglecting Counter Strike 2!

  • @orionshea
    @orionshea Місяць тому

    maybe having a thing where step sizes are changed by the speed the player is going would fix the weirdness you see in the stairs example

  • @starchiv
    @starchiv Місяць тому +11

    this is what I'm saying! can we please get the old legs back?
    not because the new ones are different but because they are worse and don't work!

    • @bird7270
      @bird7270 Місяць тому

      where is your pfp from
      i've seen it b4

    • @starchiv
      @starchiv Місяць тому

      @@bird7270 the artist is called USA37107692

  • @animebird3919
    @animebird3919 Місяць тому

    Hey are you able to compare the difference of counterstraifing (max speed to 0 velocity) in both games with different weapons to see if its consistent or the same? Feels really off

  • @FLX1309
    @FLX1309 Місяць тому

    Very hard to tell that you have no content haha, I hope they do some more updates soon, cs2 is like playboy carti, but even he is dropping

  • @Monster_03
    @Monster_03 Місяць тому

    i miss csgo 💔

  • @weggyocean8691
    @weggyocean8691 Місяць тому +13

    There's people that sit around and critique how legs move at 0.01 speed in cs crazy.

  • @meyrambekyaki5794
    @meyrambekyaki5794 Місяць тому +1

    can you compare the new update legs with csgo?

  • @Iuffycs
    @Iuffycs Місяць тому +179

    csgo is so much better in almost every way

    • @blueshue
      @blueshue Місяць тому +60

      visually? nah. also the new smoke is way better.. other than that. agreed

    • @v7xgaming
      @v7xgaming Місяць тому +22

      @@blueshue Only things I would keep from cs2 if we could go back is the smokes, and and . I think that's it

    • @verygreenman
      @verygreenman Місяць тому +3

      i wanna go back bro

    • @duychung3314
      @duychung3314 Місяць тому +9

      i mean, what do you expect?, a game 12 years ago vs a Game just came out in 1 year

    • @GoMangochally69247
      @GoMangochally69247 Місяць тому +8

      give it some time, don't you remember csgo game breaking bugs back in the day !!?

  • @dudeonlygamingandotherstuf7791
    @dudeonlygamingandotherstuf7791 Місяць тому

    Legs live their own lives?
    Half life 3 confirmed?

  • @htjohn8202
    @htjohn8202 Місяць тому +2

    why is the game made so fking bright? it literally hurts the eyes and making the game look worse

    • @doo0mstar
      @doo0mstar Місяць тому

      try r_fullscreen_gamma 3.3 or more, it will help a bit

  • @bhargavj0shi
    @bhargavj0shi Місяць тому

    the legs i like > legs in csgo , legs in cs2

  • @anders_x3
    @anders_x3 Місяць тому

    it's just stupid in cs2. the player model should move as one unit, not the legs legging behind. It looks wrong because it is: no human ever walks like that, if anything the feet are one of the first things to go where we want to be. revert to csgo animations, legs have not been a major problem there if i recall

  • @KingChic000
    @KingChic000 Місяць тому

    now with 5 ping against 90 ping

  • @yeahhboii6685
    @yeahhboii6685 Місяць тому +5

    There are numerous videos about how CS2 is still buggy and unfinished and Valve is focusing on Deadlock not giving a single fuck about it amazing.

    • @briondalion
      @briondalion Місяць тому

      I found a bug the other day that worries me about all svar commands and whether or not all of them are completely f'd
      I found one that's completely f'd. I thought about emailing valve a video, but you can replicate this glitch. I also told them exactly why it's happening. You can replicate this glitch safely.
      Load up a practice offline server on cs2 and exec a utility practice config. Go to T side. Go to roof. *Don't* break the glass. Throw a molly onto hut and have the molly itself break the glass. Hit the key you have the command "sv_rethrow_last_grenade" bound to.
      Now go back and throw the same molotov yourself with the glass now broken.
      Now press the button again to tell the server the exact values to interpolate to throw the exact same molotov.
      Does the molotov burst in midair instead of landing on hut? Yep. Even though the glass is now broken, the server determines that the molotov interacted with glass after being thrown, even if said glass is no longer there.
      That server command is not factoring in a state change on the map. Namely, the glass being unbroken or broken. Makes me wonder what else is causing issues or glitches....because there are other "state" changes on maps. Doors being open or closed, the vent on nuke being closed, open, or broken, etc.

  • @Lymsleya
    @Lymsleya Місяць тому

    crab walk

  • @megascan
    @megascan Місяць тому

    They just added standard inverse kinematics to cs nothing inherently wrong they just need to reduce the teleport distance

  • @Agent47779
    @Agent47779 Місяць тому

    Plz make a video on dying behind the cover or a wall because that issue is not even fixed yet cause I’m still dying behind the wall

  • @harrypotter1287
    @harrypotter1287 Місяць тому +2

    my 2 cents, as a parttime gamedev here;
    From what i can see; CSGO used the baked animation for movement animation. CS2 uses a InverseKinematic system for the legs and baked animations for the upper body . Which means legs "Adheres" better and move better in slightly curved surface and tries to look natural while CSGO used to just say nah; if you move slowly i just move the body and dont animate. if you move fast i run the animation.
    IK is actually better IMO but they need to fix some issues there (like clamping the angles in ankles and better raycast to find surfaces and more). It will take some time. Doubt the slight animation change is that high in their priority list.

    • @SyRose901
      @SyRose901 Місяць тому

      Quite a lot of hiccups with the IK are present right now. Why does it turn off immediately after the last guy dies at the end of the first half and the end? You can see it happening with the AWP's viewmodel.
      And yeah, the stretching. Yeah, IK is literally tying some body parts to some things, like the player's hands should definitely be holding the gun using IK, but the legs... they seem to stick to the place they last touched, but then struggle to unstick at low velocity, causing the stretching.

    • @briondalion
      @briondalion Місяць тому

      one thing that seems unnecessary are the invisible barriers that exist over all the walls and surfaces your player can get stuck on. It's like....a transparent wall over the actual walls. I know some people ruin the game by having double invisible walls, but you know what I mean. Just run into any wall on any map and look at where the legs stop. When this involves a tight corner and a prop, well, that's just annoying, and a player can get stuck or have their movement messed up

  • @ICECOLD_SEAL
    @ICECOLD_SEAL Місяць тому +1

    NO, do not make them focus on legs, when we need anti-cheat before the game dies with all cheaters ;)

  • @deep_z
    @deep_z Місяць тому

    Csgo seems like a future upgrade to cs2.

  • @wojtus4994
    @wojtus4994 Місяць тому +1

    no problem they fixed offline

  • @pssed
    @pssed Місяць тому

    I understand how the Mirage stairs example looks funky, but I really don't see the issue at 2:55. In fact, that seems pretty realistic to me. If someone leaped to their right in real life, that's probably how their legs would look.

    • @DaFullo
      @DaFullo Місяць тому +1

      Agreed, I mean your instincts from being shot irl is to dodge the bullet while trying to shoot back the threat and it's exactly how it looks right here and imo it's kinda realistic. But I also think that the implementation of the animation system here in cs2 is a bit funky and buggy, if we look at valve new game deadlock which had the same system it does look fine.

  • @xxevnxxe
    @xxevnxxe Місяць тому +2

    As someone who have a little bit understanding of game development, I already figuring out how the movement work since I first saw the gameplay on UA-cam during closed beta/open beta(?)

  • @aominnomad
    @aominnomad Місяць тому +2

    CS2 is worse. But keep in mind, we get frequently more updates from valve since the port to Source 2. And keep in mind, CSGO in 2014 was hella lot worse, in my opinion.

  • @artemkatelnytskyi
    @artemkatelnytskyi Місяць тому

    Being a father really affects your humor, doesn't it? 😁

  • @piituchaols7965
    @piituchaols7965 Місяць тому

    what I dont understand is why do WE have to analyze the game and they can't even see how poorly they made cs2? BRING CSGO BACK

  • @J0hN_TF
    @J0hN_TF Місяць тому +1

    The new playermodels make reading movement so much harder and introduces needless inconsistency, I really wish they kept the source 1 playermodel physics because the new ones sacrifice gameplay for cosmetic improvements. I'm not a huge cs2 hater, it's perfectly playable, but this could be better.

  • @artended
    @artended Місяць тому

    Vac 33.66 coming out real soon.

  • @henri2058
    @henri2058 Місяць тому

    I'm reporting you for all the feet jokes, you are done buddy!!!

  • @rodelaguelo8145
    @rodelaguelo8145 Місяць тому +1

    Thats why valve dont focus in CS2 and Dota2. Because new Game has arrive DEADLOCK. THIRD PERSON MOBA. 2025 BEST GAME

  • @duckytse
    @duckytse Місяць тому +3

    my legs arent like that!

  • @allenleung6556
    @allenleung6556 Місяць тому

    Finally someone pointed out the legs problem in cs2, cs2 legs swing just way too wide feels like two people strafing out like 2:12. Sometime I just cant hit my shots when your opponent legs swing wider than their shoulder it just confuses me a lot of times

  • @JaCKal_646f67
    @JaCKal_646f67 Місяць тому +3

    i just hate how r/GlobalOffensive keeps defending this game like they got stockholm syndrome😂

  • @HippoAndKc
    @HippoAndKc Місяць тому

    Why are the creators not coming together to protest against Valve??? Use your power for something good other than promoting your stupid skin websites ffs

  • @mohammedhoudinigaming5930
    @mohammedhoudinigaming5930 Місяць тому +1

    jesus christ it almost looks like they are crouched when they take 2 meter steps lmao😭

  • @mastermasters5436
    @mastermasters5436 Місяць тому

    one of the most annoying thing in cs2

  • @siqsteen
    @siqsteen Місяць тому +1

    source 1 was better sadly enough. its been 1 year, and this game is still a major degradation

  • @burakkeskin6239
    @burakkeskin6239 Місяць тому +2

    on point

  • @x.nihilo
    @x.nihilo Місяць тому

    Yes it is worse in CS2

  • @JustSomeDudeYouKnow
    @JustSomeDudeYouKnow Місяць тому

    Bruh, all this to say they attempted to pin hit boxes to ragdolls and didnt update the animation cycle rate to anything reasonible. shit logic on that portion of it. i dont think im 100% right i dont work there but seems to be close to the issue. prolly tied to tick rate not sub ticket, aka not update enough or poor logic. like basically they make movement noises based on game units maybe same thing here. update every x ticks or x game units and the mirage slow step breaks all of them. i just wanna help make a better game.

  • @tehjamerz
    @tehjamerz Місяць тому +1

    One of many reason i threw in the towel

  • @beteseeking4613
    @beteseeking4613 Місяць тому

    "it's just different", exactly, like the whole game is so different from csgo, i think it should separate like source and 1.6, it's not an "upgrade", it's a different game.

  • @Yr11B
    @Yr11B Місяць тому +2

    CS 2 broken shit!

  • @adrianusgw5808
    @adrianusgw5808 Місяць тому +1

    Ahh yeah, legs again…

  • @v7xgaming
    @v7xgaming Місяць тому +4

    I would vote for removal of inverse kinematics, and less graphics, because esports game shouldn't be too fancy, it needs to be functional

    • @aj9485
      @aj9485 Місяць тому +1

      functional and valve is no compatable.

  • @Extendedklips
    @Extendedklips Місяць тому

    I assume cs2 is using a different animation system to try and replicate more realistic movements, thus it acts differently from csgo and leads to some bugs. Maybe idk

  • @vuax
    @vuax Місяць тому +2

    1.6 had it right. why is it so hard for them to go back..

  • @inuaslukimis8538
    @inuaslukimis8538 Місяць тому

    dam i forgot how shit cs:go looks :D

  • @hengkyiw
    @hengkyiw Місяць тому

    CSGO best

  • @caspar6
    @caspar6 Місяць тому +1

    the game is just shit. no other videos needed

  • @Grandeur_edits
    @Grandeur_edits Місяць тому

    you keep coping

  • @Az-456
    @Az-456 Місяць тому +1

    Cs2 is 🚮

  • @Kalimar94
    @Kalimar94 Місяць тому

    so sad u have to make csgo vs cs2 concept video because u don't have content in cs2, just leave them?

  • @geniecs2
    @geniecs2 Місяць тому

    Still wish I could turn off my own legs and shadow to feel more like csgo