I came here to learn blender. But instead i am falling for you 🙈🙈😃😃. Amazing tutorial by the way. You explain things really well like a teacher. Lots of respect ❤❤❤❤❤
For the part at the bottom, maybe you could use the "side" output and compare their Z position with a threshold. If they're below the threshold, apply the transparent texture, otherwise ignore them.
Does anyone have any idea as to why when I render the animation, the wormhole is not there? It is emitting light which is reflecting on surfaces, but the wormhole is not there.
Wow! Cool. Thanks for sharing! I was impressed by the shader part, of course. Incredible. ) I like the two Vector Math trick. I would make a separate branch with a gradient, etc... But your method is way simpler.
recreated, astonishing work ! really really nice wormhole ! allow me one question about the top and side avoid thing. when i put a secont transparent material after the first oine and put side into the second one would it work this way ? let me test it out
yes it works, to have best of both worlds just add another Transparent " set material" behind the first one and connect " side" from extruded mesh into the second transparent material . voilla :D so happy sir ! you are really amazing. -thank you so much ! - hope there is no other problem with the material when i connect them two times in same spot. ciao
when i put the wormhole in front of another object, the objects behind are cut out at the edge of the worm hole cause of the holdout node. How do i fix this?
I've done some nodes before, but I've never done any nodes like that. Im probably going to need that Nodebook.
7 місяців тому+1
Hi, really enjoyed the tutorial! I wanted to create my own scene with the wormhole similar to the first few seconds of your video but was not able to put anything in the background of the wormhole because of the holdout. So i would have grey checkered boxes in my rendering. Any tipps on how to solve this problem ?
I'm having the same problem, I ended up putting my transparent texture after extrude mesh and before Join geo. I don't get the same effect as he does in the video but it looks better than the checkers. I was also going to try just making the outside way thinner
after playing around for a while I think the holdout node might not be the right node for the job, unless there is a way to make it apply ONLY to the object textures and not the rest of the scene. If there is a way to do that, I'd love to know. From what I can tell, the holdout shader cuts a transparent hole all the way through the scene. It's actually really trippy.
You could play around with multiple render layers in your scene :) like one layer is background, one layer is the wormhole, one layer is the foreground (depending on the scene ofcourse)
I dont know what I am doing wrong but at around 13.00 time on the video when I disconnect the 3rd ramp from the surface my image goes black not blue as it should? Any help would be appreciated please xx
@@rosemariemcgowan6388 I figured out that I had the "Flip Faces" node in the geometry nodes section on wrong. I had it on after the extrude mesh node going into the join geometry. I flipped it to being on after the curve to mesh going into the join geometry and then the having the extrude mesh go directly into that same join geometry and that fixed it for me! :)
Curve to mesh 1st wire -> extrude mesh -> join geometry. Then curve to mesh 2nd wire -> flip faces -> join geometry. Hopefully that makes sense - it's hard to explain via text lol
I came here to learn blender. But instead i am falling for you 🙈🙈😃😃. Amazing tutorial by the way. You explain things really well like a teacher. Lots of respect ❤❤❤❤❤
So cool! Nice and detailed!
For the part at the bottom, maybe you could use the "side" output and compare their Z position with a threshold. If they're below the threshold, apply the transparent texture, otherwise ignore them.
Yes if you add this its indeed perfect :)
Does anyone have any idea as to why when I render the animation, the wormhole is not there? It is emitting light which is reflecting on surfaces, but the wormhole is not there.
I'm so glad there are people out there smarter than I am! EXCELLENT video!!!
You are so awesome bro your tutorials are unique
This is insane dude. Thanks so much!!!
Great video. Well explained .
The most handsome blender artist
* getting shy *
Amazing tutorial!!! Your videos always help me so much with my Blender projects! :)
I'm so happy to hear that! Thank you very much! :)
Wow! Cool. Thanks for sharing!
I was impressed by the shader part, of course. Incredible. ) I like the two Vector Math trick.
I would make a separate branch with a gradient, etc... But your method is way simpler.
Thank you so much! You could indeed do something with a Gradient texture too :)
Thank you very much xx
recreated, astonishing work ! really really nice wormhole ! allow me one question about the top and side avoid thing. when i put a secont transparent material after the first oine and put side into the second one would it work this way ? let me test it out
yes it works, to have best of both worlds just add another Transparent " set material" behind the first one and connect " side" from extruded mesh into the second transparent material . voilla :D so happy sir ! you are really amazing. -thank you so much ! - hope there is no other problem with the material when i connect them two times in same spot. ciao
Thanks a lot! Cool that you found that! :)
when i put the wormhole in front of another object, the objects behind are cut out at the edge of the worm hole cause of the holdout node. How do i fix this?
great tutorial! I'll revisit this again when I have time to copy it :P was it Attack On Titan inspired?
Thankyou!! Although not inspired by it, it definitely looks like something from attack on titan haha! :)
Thank you very much for this tutorial xx
Isn't it easier to type #frame/200 directly into the z location on the mapping node?
I've done some nodes before, but I've never done any nodes like that. Im probably going to need that Nodebook.
Hi, really enjoyed the tutorial! I wanted to create my own scene with the wormhole similar to the first few seconds of your video but was not able to put anything in the background of the wormhole because of the holdout. So i would have grey checkered boxes in my rendering. Any tipps on how to solve this problem ?
I'm having the same problem, I ended up putting my transparent texture after extrude mesh and before Join geo. I don't get the same effect as he does in the video but it looks better than the checkers. I was also going to try just making the outside way thinner
Making it thinner did not work. Not sure what went wrong
after playing around for a while I think the holdout node might not be the right node for the job, unless there is a way to make it apply ONLY to the object textures and not the rest of the scene. If there is a way to do that, I'd love to know. From what I can tell, the holdout shader cuts a transparent hole all the way through the scene. It's actually really trippy.
You could play around with multiple render layers in your scene :) like one layer is background, one layer is the wormhole, one layer is the foreground (depending on the scene ofcourse)
What I'm curious about is, at 28:40 I connect my emission node to Volume and just end up with a solid black hole.
What am I doing wrong?
I got the same problem.
@@mlgviolin3193 I kept playing with it and fixed it, I need to do some reviews of it, and I'll share a solution, I started several times.
@@vanillagorilla8696 I actually found my problem, I was using blender 3.6
how can I make this wormhole like 100m big? I tried but it just messes up the entire shading and makes one big white circle😐
Any one know if we can export this any XR prototyping software, I failed with adobe , Bezi , will try Unity later on
10:43 somehow my blender gives funny results. don't have transparency at this stage after connect to the volume of the material output.
Came here for DS9, you didn't dissapoint.
I dont know what I am doing wrong but at around 13.00 time on the video when I disconnect the 3rd ramp from the surface my image goes black not blue as it should? Any help would be appreciated please xx
Same thing is happening for me :(
@@SonicManifestation Glad Im not the only onexx
@@rosemariemcgowan6388 I figured out that I had the "Flip Faces" node in the geometry nodes section on wrong. I had it on after the extrude mesh node going into the join geometry. I flipped it to being on after the curve to mesh going into the join geometry and then the having the extrude mesh go directly into that same join geometry and that fixed it for me! :)
Curve to mesh 1st wire -> extrude mesh -> join geometry. Then curve to mesh 2nd wire -> flip faces -> join geometry. Hopefully that makes sense - it's hard to explain via text lol
@@SonicManifestation Thank you. I will try that xx
2840
311
imagine paying £5 for something you can make for free