Battle at Stonebridge... The First of Many Big Projects in Going Medieval!

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  • Опубліковано 9 лют 2025
  • Welcome to episode 7 of my Going Medieval let's play series!
    This time, we're kicking up the difficulty a notch, with the Lone Wolf start, on Survival. Will Frostgrave rise to match the might of Woven Tales, or is our story doomed to end, frozen and forgotten in the frigid winter?
    ********************
    Help Support Aavak’s adventures on Patreon - / aavak
    Join Aavak and the Dapperlings on Discord - / discord
    Aavak on UA-cam - / aavak
    ... and - / @aavakafterhours
    Aavak on Twitch - / aavak
    Aavak on Twitter - / aavak_
    Aavak on Instagram - / aavak_official
    ********************
    #LetsPlay #GoingMedieval #Indie
    Going Medieval playlist: • Let's Play: Going Medi...
    Going Medieval on Steam: store.steampow...
    ********************
    3rd party music attribution:
    Music from filmmusic.io
    By Kevin Macleod (incompetech.com)
    License: CC BY (creativecommons...)
    End screen background music - "Frost Waltz"
    End screen & character art:
    Jackie Musto - www.kayandp.com/

КОМЕНТАРІ • 133

  • @Aavak
    @Aavak  Рік тому +121

    Phew... this one took a long while to record, but I'd be damned if I wasn't going to finish that project in one episode!! I hope you all enjoy though, despite the length of the video on the end. For what it's worth it was about 4 times as long from my perspective XD

    • @ZappyClient
      @ZappyClient Рік тому +11

      Thank you for keeping this game alive

    • @JettKuroi
      @JettKuroi Рік тому +1

      @@ZappyClient I keep wanting to get back into it myself, but I never seem to do so. I love this game so much more than Rimworld, and just want to play it again.

    • @ZappyClient
      @ZappyClient Рік тому +2

      @@JettKuroi you definitely should, there have been lots of quality of life improvements, and they are adding water soon

    • @OdeeOz
      @OdeeOz Рік тому

      @Aavak can you do a video on how to fill a Moat, Pond, or River?

    • @porkchopolis
      @porkchopolis Рік тому

      Nope, cause water was only just added yesterday :)

  • @realityveil6151
    @realityveil6151 Рік тому +47

    Aavak: We don't have the resources for private rooms. :(
    Aavak: Stone bridge mega build. :)

  • @transient_
    @transient_ Рік тому +12

    Let us not forget Isham the cat who died 3 o'clock in the afternoon, on the 4th day of summer 1354. (1:10:42)

  • @NotMe6044
    @NotMe6044 Рік тому +8

    Welcome Ishem the cat! Also RIP Ishem the cat

  • @Nazrael_War
    @Nazrael_War Рік тому +38

    A few comments after the few battles we saw in this video about the gatehouse:
    1- The time it takes a villager to move between the towers due to having to climb up and down several floors is quite long. It would probably be a good idea to have a rampart between the two towers, possibly in the location of the crenellations of the outer gate. This would also give you more space to position archers above not just the enemies outside but also inside the Killbox. Of course, you'd have to put crenellations on both sides of the ramparts, but I believe that it would also look cool.
    2- The fact that enemies can shoot back at you from under the bridge is a bit sketchy, perhaps adding another floor to the tower in the future would be wise.
    3- During the last raider battle I noticed that water accumulated on the towers, would it be possible to put up a roof on the top floor? Not enclosing, obviously, but maybe a few support pillars, some wooden beams and a wicker roof? I'm not sure how that would be feasible without it getting in the way of the archers, however...
    Now, on the topic of the bridge:
    1- It looks absolutely phenomenal. Beautiful work.
    2- A part of me was wondering if you'd put the crenellations one block out for the purpose of putting up statues along the bridge, but it seems like the stone paths would be a wonderful point for decorations, especially that larger patch of stones connected to the gatehouse.
    3- It might be a good idea to put the torches on the second level of the supports instead of the first. I don't know if raiders will target them, though it seems like they might not, but if the developers somehow manage to create a system that will allow water to flow into that dry river bank, the torches will not be useable. It might also be cool to have torches in the area your villagers use as well.
    Anyway those are just my two... Five cents. Fantastic video as always, thank you so much for the content. It's always a treat watching you building up these settlements.

  • @Kiraliyz
    @Kiraliyz Рік тому +17

    The bridge is awesome! so pretty. Super sad you didn't notice when either of the cats died though! You lost LookAChick to the cold snap, and Ishem during the crop blight, not sure why. It pops up in the top middle of the screen when they died. Poor kitties.

    • @Aavak
      @Aavak  Рік тому +6

      Hmm, the cold snap makes sense, but why the crop blight? Maybe predators?

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Рік тому +3

      @@Aavak maybe. Or maybe it accidentally ate one of the bad crops and died of food poisoning?

    • @sourcererseven3858
      @sourcererseven3858 Рік тому +2

      @@Aavak I did note that Ishem was labelled "young (12d)" when you got her, so it wasn't old age.

  • @Karagianis
    @Karagianis Рік тому +27

    Limestone bricks make a HUGE difference to the hitpoints of walls. Limestone wall has 300, limestone brick wall has 800. Also, just fyi brick floors (limestone or fired clay) have a move speed bonus that the wood doesn't. Depending on how the pathfinding works, you may end up with peeps only walking along the edges of the bridge where the higher speed flooring is.

    • @Aavak
      @Aavak  Рік тому +10

      Ah, thanks for the tip, I might switch the middle section to clay brick at some point then.

    • @photinodecay
      @photinodecay Рік тому +5

      That actually seems fine to me. The edges for pedestrian traffic and the middle for carts and wagons.

  • @asureaskie
    @asureaskie Рік тому +2

    1:13:50 Cattle (m) - That's gonna be some funny-tasting milk from that cow. 😅

  • @TheDevilsKid676
    @TheDevilsKid676 Рік тому +33

    I appreciate the really long video. I imagine it took several days to make though. I’m also pretty sure both your cats died due to wild life. R.I.P to the cats. Also that bridge is the nicest thing frostgrave owns as of right now.

  • @SpectorOfDoomYT
    @SpectorOfDoomYT Рік тому +16

    If you can get dogs domesticated and trained, they will do the hauling for you even if they are "assigned" to a settler. If you can manage to get them to breed after they have been domesticated up to the "pet" status, they will produce more pets that only need to be trained before being able to haul. I personally use a pack of about 15 to keep my settlement tidy and to "discourage" the occasional incursions.
    Wolves should be the same except for better at combat, though they are Really difficult to train.

    • @Aavak
      @Aavak  Рік тому +5

      Very interesting!

  • @bigal1093
    @bigal1093 Рік тому +18

    Wooo another episode. I was so worried this series had faded ... 😁

  • @MrHamof
    @MrHamof Рік тому +5

    15:00 Completely missed that the cat died, for shame.
    1:10:45 Missed the cat dying again! That notification should probably be more obtrusive, though I guess it might get annoying with a bigger population.

    • @Aavak
      @Aavak  Рік тому +1

      Thanks for catching it for me though! Wish the notification for something so important was a bit bigger.

  • @klawzie
    @klawzie Рік тому +4

    Our bridge great! Hopefully if we get Cat#3, they will be safe from the cat curse! I shall henceforth headcanon that when they passed, the bodies of the first two were buried in the bridge's foundations as spiritual guardians, much like stone lions. Therefore, rather than call it Stonebridge, I'll perhaps call it something like Kathpaw or Greymalkin Bridge. I'll workshop that. (Thank you for the video, as always! I know this one took more time than usual and it is appreciated!)

  • @roopantsmcgee2314
    @roopantsmcgee2314 Рік тому +5

    every day I open up a youtube tab to check and see if a new Going Medieval or Clanfolk episode has been posted. I dunno what it is about these colony sims specifically, but it's genuinely my favorite content to consume on the internet right now. I make a whole thing of it, I go get some nibbles and a drink, grab a cozy blanket, and I settle in for comfy chill time with Aavak ❤I think with the cats, it might've been the weather, both of them died either during the cold snap or the heat wave... if another shows up, might be best to keep them indoors during extreme weather..? though I'm not sure how to go about that, if it can be done at all... Either way, can't wait to see what you'll accomplish in frostgrave in the next vid :D

  • @WinterBornOne
    @WinterBornOne Рік тому +8

    this and clan-folk are my favorite series and i absolutely loved this episode. that second battle was just brutal absolute fish in a barrel situation. made you almost feel bad for them both battles were devastatingly one-sided.

  • @robthehobbit
    @robthehobbit Рік тому +6

    I love the bridge , reminds me of something familiar I can't put my finger on , very Middle Earth feeling 8)

  • @MirageGSM
    @MirageGSM Рік тому +9

    Really loving this series. Going Medieval is such a great game!

  • @cain308
    @cain308 Рік тому +1

    I am loving this series so far! I haven't played Going Medieval in ages, and am inspired to go back into the game now. This episode covered a LOT of time and gameplay, so thanks for toughing through it so we could see it completed.
    I love the bridge, and have nothing to add that others haven't. In terms of a build, I was personally thinking of two things.
    1. A large apartment complex. But like, not awful. Enough room for two people to have sizable personal quarters on every floow.
    2. This might not work, but is something I want to try on my build-: hanging gardens. Well okay, an elevated growing area. I just think the idea of a floating garden full of beautiful apple trees and berries three stories above the main work area sounds just wonderful, if impractical. But when has impractical ever stopped you before?

  • @leopardkal9521
    @leopardkal9521 Рік тому +4

    Thank you for all your hard work! I simply love your videos and look forward to each new one that pops up!

  • @bow-tiedengineer4453
    @bow-tiedengineer4453 Рік тому +3

    OUR BRIDGE GREAT!
    Although, now I expect an "Our Church Great" sooner rather than later.

  • @TENGILL
    @TENGILL Рік тому +4

    What an epic episode this was, looking forward to keep following the town on its adventures!

  • @suborbitalprocess
    @suborbitalprocess Рік тому +3

    20:50 I think Tubman might have been a Duplicant in another life

  • @surgonan
    @surgonan Рік тому +1

    1:10:36 RIP Ishem the cat

  • @yobgodababua1862
    @yobgodababua1862 Рік тому

    The arches... so beautiful. So beautiful...
    Truly is Our Bridge Great.

  • @thalnus
    @thalnus Рік тому +1

    Know I'm late to the comment party .....
    1) Really should (as others have mentioned) have a walkway between the tops of the two towers... easier to reposition/get firing arcs for archers.
    2) Really should double check for ramps on the back side of that hillock on the other side of that lovely bridge... wildlife getting up there somehow... and that could also be raiders soon.
    3) No one expects the Spanish Inquisition
    4) Maybe some lightposts of some sort along the walkway of the bridge.
    5) What's some long pork among friends.
    6) Agree with others... archers on the towers could use some sort of roofing/canopy to keep the elements off of them.
    7) Thank Thee Kindly for the video Good Sir.

    • @Aavak
      @Aavak  Рік тому +1

      Oof, lots to reply to here. But in order...
      1) Adding more structure to a temporary construction just leaves more for me to pull down, but we'll see if it becomes a bigger issue moving forward.
      2) Have checked. Don't care if raiders get up there as there won't be anyone to attack over there during a raid and raiders won't just wander the walls with nothing to do. Your suggestion makes sense for real life, but knowledge of the game's AI makes it pointless in this situation. Thanks though 👍
      3) True.
      4) I like the idea, but visually it's hard. Maybe some braziers?
      5) Also true!
      6) Exposure to the elements builds character!
      7) You're most welcome :D

  • @ChickenSoup22
    @ChickenSoup22 Рік тому +2

    Loving the look of the new bridge, resembles something out of 'Carcassonne'. The cat named Doggy made me laugh and well done on the defenses, very effective indeed! Hoping for many more adventures in Frostgrave, this series is a must see!

  • @Cooldude-ko7ps
    @Cooldude-ko7ps Рік тому +2

    I highly suggest you set everyone’s undrafted stance to neutral, so they won’t run away instead of getting medical treatment. It’d also be a good idea to get a dedicated medic/doctor who is undrafted during battle so they can immediately heal if necessary. Perhaps Melody or someone else? Maybe when you have the population for it?
    I’d also suggest building limestone brick paths/roads along well traveled areas.

    • @Aavak
      @Aavak  Рік тому +1

      Yeah, having a dedicated medic, much like a dedicated hauler (thought much higher priority of course) is something for an expanded population. Which, I'm starting to feel we're getting to at this point.

    • @Cooldude-ko7ps
      @Cooldude-ko7ps Рік тому

      @@Aavak yeah. Another thing is to set everyone’s undrafted stance to neutral so in battle you can have the medic on standby. Then once someone is injured and undrafted they’ll immediately go to get treatment.
      Once you get the apothecary/medical bed tech you should set up a medic station with a apothecary bed somewhere close to where fighting is expected to be such as the gatehouse. Perhaps even on the ground floor of one of the towers?
      Also, once the cow is tamed you might be able to use it as a hauler. Different animals have different carrying capacities and a cow can definitely carry more than a person.

  • @Joel-jb3zi
    @Joel-jb3zi Рік тому +2

    Hey Aavak, as a note. I've heard that the water update will very likely not work with old saves. I do still enjoy the bridge!

  • @IfEnjoinder
    @IfEnjoinder Рік тому +2

    Oh wow, what a nice surprise for my Morning.

    • @Aavak
      @Aavak  Рік тому +1

      Oops, hopefully it's not too annoying to have to remember where you got up to when you come back to finish it later xD

    • @IfEnjoinder
      @IfEnjoinder Рік тому +1

      @@Aavak It was Perfect. Spent the whole day roofing a new building at home, and after all was done I got to sit down and watch the rest before hitting the feathers. :)

  • @Rhyzal_
    @Rhyzal_ Рік тому +3

    Yay!! Very happy to contribute to Frostgrave's sturdy future. May my shield never break 🫡
    Thanks for showcasing this game again, Aavak!

  • @Trassel242
    @Trassel242 Рік тому +1

    Thank you for the upload, Aavak, it must have taken ages not just to record and build but to edit this big project! You’ve inspired me to think a bit outside the box with my own Going Medieval villages. My current settlement is called Lorewell and I like that name a lot, the random generator did good on that one.

  • @ms_fairy3738
    @ms_fairy3738 Рік тому

    I've been blessed with straight 7 episodes

  • @stevenpalmer5746
    @stevenpalmer5746 Рік тому +1

    The last pyre you interacted with before 51:11 has coal set as fuel

  • @Liednard
    @Liednard Рік тому

    I'm glad I discovered your channel recently, love the content and pace of the vid.
    Great build! Doesn't look like much but the game is realistic, so a bridge this size is really a big project even several years into a playthrough. Great looking city as well, much better looking than my block towns

  • @Namaikhan
    @Namaikhan Рік тому

    Our Bridge Great!
    I suspect that our poor cat never came indoors and ended up as polecat noms

  • @beatsbythec
    @beatsbythec Рік тому +2

    You are the only creator for which i wait anxiously to post 😂 I was giddy when I saw you had posted.

  • @kevinquintana2647
    @kevinquintana2647 Рік тому

    Been watching your videos while i recover from a tooth extraction, been an excellent distraction from the pain. Love the new bridge! Have you thought about putting a small bridge between the two towers so your archers can move between them without having to go all the way down to ground? Perhaps you could expand the backs of those towers a bit to form a horseshoe shaped structure, could potentially put a balcony on the second floor wrapping all the way around so you can double up on archers on any given side.

  • @sebaty5
    @sebaty5 Рік тому

    ahh its a good day when waking up greets you with a new aavak video

  • @BuranStrannik
    @BuranStrannik Рік тому

    Doggy the cat was proud of his name. Perhaps he believed he's actually a doggy. And you took it away. He couldn't take it anymore!

  • @jmercedesd
    @jmercedesd Рік тому

    The bridge really did come out great. XD And yay, cow!

  • @Q.Necron
    @Q.Necron Рік тому +2

    The domesticated pets tend to wander extremely far from your village, doing so they get treated like "pests" to Bears, Foxes, and Wolves. Cats don't tend to last long if they aren't Pets that stick by the side of a person. Even torches and other light sources that are supposed to offer protection don't help much if at all.
    You'll find that if you get chickens you'll invite the next coming of Jesus to all predators on the map if they aren't protected by fortified walls (or trenches).
    Also, the walls all have different HP. Clay Bricks and Cut Stone Bricks have the most.

  • @KodeeDentares
    @KodeeDentares Рік тому +1

    I LOVE the long format stuff! 😍

  • @bt29hazzard
    @bt29hazzard Рік тому +1

    Love love love this series, please keep them coming!

  • @brendclark7869
    @brendclark7869 Рік тому

    A thought. You could add bookshelves to the room with the writing desks so you can get the room bonus.

  • @Strato5
    @Strato5 Рік тому

    When water gets added and the mine runs out it might make for a great river harbour if you flood it ❤

  • @londoeblack
    @londoeblack Рік тому +1

    Three thumbs up! Great video. Thanks!

  • @DiamondDragon007
    @DiamondDragon007 Рік тому

    Bridge! That is a bloody lovely bridge you have there! Love the style and the fact it is a three-span.
    The engineer side of me though would like to make a minor correction; central spans (the one crossing the main water way) tend to be the longer spans as it is more difficult to build in water than over water. Water is also very good at breaking stuff, making columns in a moving waterway break down more quickly. If I were to let my engineering side take over, I would have suggested singular columns or ‘leaf’ piers which are solid along the width of the bridge.
    This is just a game though and I appreciate the artistic style of the iron torches which would have had to be moved under the bridge if you went for full width piers.

  • @GRAVITY_GAM3R
    @GRAVITY_GAM3R Рік тому

    That's was an amazing series and I was sucked in from the start. Definitely can't wait until the next video and see what's new. Dude, The F**ken bridge is out of this world and such a great touch the the settlement.
    I could totally see the gate house moved to the new area at a new gate and then seeing the first gate house changed to stone. With that gate house being the end of the bridge. Kindly like having a peasent side where the farms are and then the royal side all in stone. hope that's understandable lol.
    thanks fir a great episode

  • @Maeyanie
    @Maeyanie Рік тому

    Suggestion for what to do next: It'd probably be a good idea to put a tower on the corner of your wall on the other side of the bridge from the gatehouse, as a way to prevent archers using the bridge for cover.

  • @BanSocialMedia2025
    @BanSocialMedia2025 11 місяців тому

    This game has been slept on, if they were to make 2 player with your friends it be one the best games released this decade honestly!

  • @saintkonstantine
    @saintkonstantine Рік тому

    Love the long video, awesome work as usual :)

  • @bluelightningdt607
    @bluelightningdt607 Рік тому +1

    Awesome episode, please keep playing!

  • @orbital78_
    @orbital78_ Рік тому

    I am looking forward to the addition of water, fishing, and new map type/wildlife. It should add an extra element of creativity, strategy, and fun.

  • @styx971
    @styx971 Рік тому

    I'm a bit behind but I have to say bridge looks great, I always enjoy how you design stuff.

  • @Jules_Diplopia
    @Jules_Diplopia Рік тому

    A glorious bridge. Now of course you need some underground tunnels to get across underneath the riverbed. The Sally Door is crucial.

  • @smudolinithegreatdragobear2433

    I need more.... I have watched the first series already and I need more.

  • @hoabinh555
    @hoabinh555 Рік тому

    The bridge is lovely but now it make the rest of the settlement look less so. Now it is a pretty bridge someone built some houses next to. 😄

  • @somegenerichandle
    @somegenerichandle Рік тому +1

    I'm pretty sure i read in the dev notes on their discord or maybe the update post on Steam, that water will have to be added manually via the dev tools mod, which i've never been able to get to work and it's really outdated.

  • @novagamer2175
    @novagamer2175 Рік тому +1

    Damn its been a long time since I've spied one of your videos Aavak.

  • @komgladclaus100
    @komgladclaus100 Рік тому +1

    Really love the series!
    If the AI continuous to struggle with their attacks, would you consider not using traps, to make the fight more fair?

  • @jacobfreeman5444
    @jacobfreeman5444 Рік тому +1

    Ah, cannabalism...the brother to banditry.

  • @Euonym.
    @Euonym. Рік тому +1

    Awesome video!

  • @TheAngelbase
    @TheAngelbase Рік тому +1

    Beautiful bridge!

  • @AryonaSamoto
    @AryonaSamoto Рік тому

    FANTASTIC BRIDGE!

  • @robthehobbit
    @robthehobbit Рік тому

    Perfectly timed my friend 8) I may need some cake for this.

  • @supremecommander2398
    @supremecommander2398 Рік тому +1

    better a longer vid then none at all :D
    was funny to see the ferrets outside eating the dead attackers during the battle. didn't you want to tame some of them when you got someone with high enough skills?

  • @Syrkyth
    @Syrkyth Рік тому

    I've had a similar situation happen with the enemy AI just milling about and not attacking.
    For me, it was a door placed at the bottom of a soil ramp that they couldn't seem to navigate - if I moved my ranged settlers into their range, all the enemy units would cluster against the door in a blob. Oh for a trebuchet of my own! After II'd move my settlers away the enemy would just start to disperse/mill around again. It was super weird.
    Interesting note: Apparently archers count as having a high ground position even on the very lip of the bottom of a ramp/stair? - one arrow hit from a shortbow took my heaviest armoured (superior chain armour and helmet + fine shield) settler to a quarter health when I let him linger too long trying to bait the enemy blob into the range of my crossbows = even though the archer and the target were "technically" on the same plane (archers get damage bonuses when above the enemy).

  • @Seehron
    @Seehron Рік тому

    The cow shall be henceforth be known as Pincushion.

  • @GrimmEdvan
    @GrimmEdvan Рік тому

    Seeing how the game handle combat, a trench around the base. A long bridge that funnel the enemies to two towers and a murder hall seems like. It would be unable to handle it.

  • @Boslandschap1
    @Boslandschap1 Рік тому

    yes! More Going Medieval videos 👍

  • @MinedMaker
    @MinedMaker Рік тому

    I want someone to speak to me the way Aavak speaks about longbows [44:38]

  • @donarnold2249
    @donarnold2249 Рік тому

    Thanks ,i did enjoy 😊

  • @legofisch9753
    @legofisch9753 Рік тому

    Your bridge great.

  • @DemTacs
    @DemTacs Рік тому

    Aavak evovles innnnnntoooooooo .... ForUs-saurus. ;P
    Settle all the lands. ^^

  • @grasswing2731
    @grasswing2731 Рік тому

    Our bridge great!

  • @biertram854
    @biertram854 Рік тому

    So given the chance, I like to play long range sniper builds. So giving me a longbow keeps from giving in to my impulsions in a fight... At least from those impulsions that bite me in the rear in the immediate future.😅

  • @faeofthewild6818
    @faeofthewild6818 Рік тому +2

    A BEEF!!

  • @erikmulderij1184
    @erikmulderij1184 Рік тому

    Looking great these projects!

  • @TheRedBrain
    @TheRedBrain Рік тому

    Our Bridge Great!

  • @Scapestoat
    @Scapestoat Рік тому

    27:30 *schwarzenegger voice* "... and the crenellations of their women!"

  • @Idek_the_shorty
    @Idek_the_shorty Рік тому

    Great game keep it up man ❤

  • @memelord1030
    @memelord1030 Рік тому

    3:26 Brild XD

  • @ShadowDragon1848
    @ShadowDragon1848 Рік тому

    Is it possible to fill the bottom of the dry river under the bridge with water?

  • @griggitz487
    @griggitz487 Рік тому +1

    our metal great (door)

  • @chiaaaar
    @chiaaaar Рік тому

    Please try Palia, i think you gonna enjoy playing it

  • @aswd90
    @aswd90 Рік тому +1

    For shame Aavak, your cats died and you didn't even notice that they were gone. For shame!

  • @polaska_tyu
    @polaska_tyu Рік тому

    Movie!!! Popcorn time….

  • @Karagianis
    @Karagianis Рік тому

    25:33 You could just have them fill in the hole with dirt right?

  • @hostergaard
    @hostergaard Рік тому

    Love your episodes! I have been thinking about this very odd thing in games like these about the econemy of battles. How games like these are bending over backwards to make sure that the loot you get from battles are only so-so while in reality, if you defeat an army of heavily armored knights you would have a wealth of loot, but somehow they never seem to have the expensive weapons and armor they where implied to have or its effectively worthless for some strange reason. Now I get why, its for balancing reasons, its not gonna be much of a game if one battle makes you rich enough to beat the game, but it just feels wrong. Now, as far as I can tell, this game solves it with giving enemies shit weapons and just have a lot of them which works and makes sense in the lore, so I like that. But it hit me that the best solution would actually be to have smarter and more realistic battles and make the AI smarter. Instead of them being completely gong ho fight to the death or only a few are left, they actually act as a besieging army, they keep their distance, make probing attacks, if they get wounded they stay away until they recover, they recover their wounded and dead to the far of camp they set up so the player can't loot fallen. Then if after a few probing attacks they decide you are too tough they simply leave with their dead and wounded, denying the player the expensive loot or they settle in for a long siege. And for longer sieges or larger battles they loose, they still will try to hold you off to recover their lost and do a fighting retreat. This way, you could equip enemy npc with dangerous and expensive armor to make them dangerous while also giving the player and incentive to want to kill the enemy and prevent them from escaping. An incentive to sally forth from the safety of your fort at great risk, as these enemies won't throw themselves needlessly at your walls and will have the strength to match you. It give the player an interesting choice to wait it out, or go on the offensive. To take chances to prevent the enemy from escaping or safely defeat them and let them retreat.

  • @OdeeOz
    @OdeeOz Рік тому

    Aavak, did you know you can Double-Click interactive items like Fireplaces, Windows, Resources, and all of the same item in view are selected? 👍👍⭐

    • @Aavak
      @Aavak  Рік тому +1

      Yup, I do that regularly to close all windows.

  • @LiquidfirePUA
    @LiquidfirePUA Рік тому

    How do you make clay in mountains?

  • @avocadowitchknits6629
    @avocadowitchknits6629 Рік тому +2

    Praise St Algorithmus! 🌻

  • @May-gr8bp
    @May-gr8bp Рік тому

    14:45 LookAChicken the cat has died. RIP

  • @Joel-jb3zi
    @Joel-jb3zi Рік тому

    Another thing, it is likely that the undomesticated cat got gibbed by one of your traps?

  • @Emile50
    @Emile50 Рік тому

    I think you missed some bones at the front of your base

  • @TrashyMan
    @TrashyMan Рік тому

    RIP Ishem the cat :( 1:10:36

  • @ulthorchaotic9019
    @ulthorchaotic9019 Рік тому

    I like the bridge, but the part next to the tower looks a bit odd.

  • @michaelray3865
    @michaelray3865 Рік тому +1

    I vote that we name the river the Kwai when implemented, so that we will have our bridge over the river Kwai.

    • @michaelray3865
      @michaelray3865 Рік тому

      After all, it was worked slavishly on and fought over too…

  • @laurabryan6938
    @laurabryan6938 Рік тому

    Bears actually went extinct and the British isles and the 11th century or in the middle ages.😮

  • @OnlyMissed2K
    @OnlyMissed2K Рік тому

    I need more