Ghouls 'n Ghosts 大魔界村 | Arcade, Mega Drive & PCE Supergrafx | Comparison - Triple Longplay

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 279

  • @ngiants2230
    @ngiants2230 4 роки тому +21

    Excellent comparison of the three versions! It’s interesting how in some cases the genesis version looked almost exactly like the arcade and in others the supergrafx did the same but neither were identical. Musically I think the genesis version sounded richer and fuller albeit sometimes slower tempo. Love this. Btw the player was amazing!

    • @CubamusPrime
      @CubamusPrime 3 роки тому +4

      The Super Grafix was closer to the arcade in terms of graphics

    • @superspatchcock
      @superspatchcock 3 роки тому +3

      @@CubamusPrime exactly, they made much more of an effort

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 2 роки тому +2

      The Genesis looks better most cases. The Supergrafx has a cheesy Imitation look to it

    • @Johnnybomb1
      @Johnnybomb1 13 днів тому

      ​@@CubamusPrimePC Engine has more spite work and deeper color pallet closer to the Arcade, but it lacks the parallax scrolling of Mega Drive and Arcade.

  • @barrywallace4985
    @barrywallace4985 7 років тому +2

    Sound goes to the Megadrive. Graphics go to the TG16 the colors are better for instance look the ground it is more green and the earth has a better color brown to it. Animation is smoother on the TG16 as well.

    • @AlexOjideagu2
      @AlexOjideagu2 7 років тому +3

      barry wallace This is the Super Graphx not TG16

  • @eben3357
    @eben3357 7 років тому +5

    PC Engine appears pretty faithful to arcade. I would need to play each version to reach a conclusion. A lot of PC engine and SNES games look good but play like molasses.

    • @TheGemini5
      @TheGemini5 5 років тому +1

      Exactly!!

    • @ada205mi
      @ada205mi 4 роки тому

      I'd like to know a few examples of games op is referring to and If played on original hardware or emulation?

    • @eben3357
      @eben3357 3 роки тому

      @@ada205mi Secret of Mana looks great but the music cuts out during the boss fights. Donkey Kong Country was promoted by the media as being next generation. Why not Dune II and Herzog Zwei, which created the RTS platform for the PC years before hand on console and ran maps, mini-maps in real time and many units on screen using Mega Drive's capable CPU? Sure, the SNES has JRPGs as it's legacy but the RTS genre helped define the PC gaming of the 90s.

  • @karakuroraka3172
    @karakuroraka3172 8 років тому +9

    First you make a video like this. Next you put your nuts in a vice grip. Some people just love pain. ;-)

  • @kaox44
    @kaox44 6 років тому +2

    Wasn't the Genesis suppose to be better and more powerful? Why does the PC Engine look so good?...Almost as good as the SNES Super Ghouls n Ghosts. PCE wins this one easy.

    • @TOUKOretrotaku
      @TOUKOretrotaku 6 років тому

      Because it's a supergrafx game, it's a pcengine on redbull ;-)

    • @Ryuujin1078
      @Ryuujin1078 6 років тому

      PC Engine wins by graphical detail closer to the arcade but sound wise Genesis does a better job as both the SG and Arcade use a similar Yamaha sound chip

    • @TOUKOretrotaku
      @TOUKOretrotaku 6 років тому

      the resolution is higher on the SGX version, more colors, and more stuffs on screen,and for sound it's a matter of taste, i prefer the PCE here too .

    • @ryzmaker11
      @ryzmaker11 5 років тому

      The Supergrafx was released 1 year later and cost 39,800 yens
      The Mega Drive only cost 21,000 yens
      Yet the Mega Drive is indeed more powerful. Check out Red Zone, Alien Soldier or Batman & Robin, they look next gen compared to this.
      Ghouls 'n Ghost is slightly better on SuperGrafx because it was released later and on a bigger cart (8 meg vs 5 for the MD version). Also it costs twice as much as the MD version! ($100 vs 50). Go figure.

    • @ryzmaker11
      @ryzmaker11 5 років тому

      @@Ryuujin1078 yes and also Mega Drive version has better colors, better sound and 1 or 2 player options. Also more faithful HUD and some better details (Arthur for instance, it has its eyes that go the wrong direction on Supergrafx...)

  • @daminmancejin
    @daminmancejin 8 років тому +1

    sega genesis is way better

    • @CubamusPrime
      @CubamusPrime 7 років тому

      daminmancejin nope it's not.

  • @zanegandini5350
    @zanegandini5350 6 років тому +25

    Honestly the home versions are pretty close all things considered. The Supergrafx edges out the Mega Drive a bit in terms of graphics and animation, as to be expected since it came out a year later and on a bigger rom size, but there are a few poor color choices (the grass and Arthur himself), and the HUD is positioned oddly in comparison. Also the wind blowing the trees looks much better on the Supergrafx version, which uses real-time warping.
    As far as sound goes, the music is a matter of preference. The Mega Drive has closer sound hardware to the arcade original, but the Supergrafx has unique sound hardware that is utilized rather well for this game, and both sound really nice as a result. The Mega Drive version has better sounds effects, though, and that's where the Supergrafx fares poorly. All the sound effects sound like static, almost as if this were on a Sega Mark III/Master System.
    I can't say if there's any real gameplay differences here, since I haven't played the Supergrafx version. I'm assuming they're pretty comparable, but usually the Mega Drive has the win there. I'll rule that as a no contest since I haven't played both to judge them fairly.
    I think the Supergrafx version definitely has closer graphics and animation to the arcade, but given the later release date and larger rom size, it should have been much better. For being released a year earlier, and on a smaller rom size, the Mega Drive version really isn't _much_ worse in graphics, and does have a few better color choices and superior sound effects, so it's really just splitting hairs.

    • @tatsujincorp
      @tatsujincorp 3 роки тому +4

      To be fair, the SG version looks a LOT better in terms of details and stuff. Sure not yet near arcade perfect, but the MD version looks more like an SMS version in direct comparison

    • @zanegandini5350
      @zanegandini5350 3 роки тому +3

      @@tatsujincorp Better? Sure, but not to the point of making the MD version look like a SMS game.

    • @tskraj3190
      @tskraj3190 2 роки тому +1

      Actually the Super Grafx sound is closer to the arcade's sound. Capcom didn't use Yamaha YM2612 sounch chips like Sega uses. Personally I think the Genesis/Mega Drive port sounds awful.

    • @camulodunon
      @camulodunon 2 роки тому +1

      @@tskraj3190 The sound chip that Capcom used in their arcade boards at the time is actually very similar to the one used in the Genesis though. In fact you can literally interchange FM instrument files between the two systems. And the Genesis version generally does sound closer to the arcade version in terms of music, especially the bass. By what your saying, you could also say that the arcade music sounds awful. And also, the arcade version has perhaps the most disgusting fart noise FM has ever produced for when you kill enemies. The Genesis port gets rid of that sound.

    • @camulodunon
      @camulodunon 2 роки тому +2

      @Kevin Ferraro I really wouldn't go *that* far.

  • @1983parrothead
    @1983parrothead 7 років тому +13

    There's also the Sharp X68000 version with MIDI compatibility.

  • @minks36
    @minks36 5 років тому +15

    great skills dude and brilliantly put together video ! must of been a lot of hard work but it pays off ...thanks for uploading 👍

  • @RyuHayabusa06
    @RyuHayabusa06 7 років тому +11

    Supergrafx wins. 8meg card allows for much more detail and intro cinema. There are a few spots where the colors are closer on the Mega Drive, and even a few places like the grass and trees in the background of stage 1 are closer. However, overall the SGX is sooo much closer.

  • @tetsuokenpachi
    @tetsuokenpachi 5 років тому +13

    The Supergrafx is extremely superior to the Genesis version but... too many Sega fanboys in the comments. This video must hurt them so bad.

    • @TheColdest247
      @TheColdest247 5 років тому +5

      Agreed so much better bro

    • @ChristopherSobieniak
      @ChristopherSobieniak 5 років тому

      It can vary, most would agree the sound on the SuperGrafx isn't as punchy as the Genesis/MegaDrive could handle. Both ports handle the sprites very well for the characters, they're very closely perfect, but it's the MegaDrive port that bring it down with the simpler backgrounds and textures used. It seems they put more effort into the music and sprites than on the background elements.

    • @camulodunon
      @camulodunon 2 роки тому

      "Extremely superior" is not only a massive exaggeration but it's also bad English. Most of the graphical advantages that the SGFX version has are small details that aren't very noticeable apart from the trees and dirt in the first stage, the clouds in "boss: gassuto" and the dude in the cutscene.

    • @CubamusPrime
      @CubamusPrime 13 днів тому

      @@camulodunon not true there’s a lot of detail missing on the mega drive.

    • @camulodunon
      @camulodunon 13 днів тому

      @@CubamusPrime uwu

  • @Bakemono1CC
    @Bakemono1CC 6 років тому +7

    the arcade is the best to the last level where the supergraphx version takes over

  • @alonofisrael4802
    @alonofisrael4802 6 років тому +3

    just think if genesis version is only 4meg and the carts are able to go up to 32 and above hmmmm

  • @Yuzoboy
    @Yuzoboy 5 років тому +2

    At 13:00 I never got there with a blue flame weapon out of fear of not being able to defeat the boss, didn't realise they fell through the cocoon base!

  • @sunnyforest3239
    @sunnyforest3239 6 років тому +3

    If you press up and shoot while jumping onto the key it will say "good catch!"

  • @TheAxelay
    @TheAxelay 4 роки тому +2

    An eternal argument here, the PC Engine Supergrafx might be better of the 2 and I think at heart it's still an 8 bit machine but with souped up hardware that allowed it to do an brilliant conversion but the Megadrive version was the very 1st of it's type released a year after the original arcade game! Developed in-house by SEGA?! Could you even imagine the pressure they were under at that time to get out a competent version?! I think they did very well with what little time they had to work with in general also the MD version was heavily favoured by the general public at the time and fondly remembered by alot of gamers as well to this day. It was the most accessible version as well while the NEC version is much more rare and harder to come by at that time and probably even now?! I guess for me my version was the SMS 8 bitter because it was the version I played via 1990 and clocked at the time, I also appreciated it's unique RPG-like armour upgrade system that is only unique to that version!!! Each to their own and appreciate what a great game Ghouls 'N Ghost is.....

    • @txray3409
      @txray3409 4 роки тому +3

      I have to point this out because this is absurd; "I think at heart it's still an 8 bit machine but with souped up hardware". What else would it be? Do you honestly think if it had a 16bit processor that ANYTHING would change? The processor in these systems, pretty but just runs game logic. That's why they have all this "souped up hardware", so the processor doesn't have to do anything. Have you ever seen an Atari ST? 8mhz, 16bit, and it can't even compete with the SMS! Secondly, bits doesn't mean shit. It's about performance. The 65x that the PCE "souped up", is just as fast as the 16bit cpu in the Genesis.. for games. The SMS z80 has a 4bit ALU.. you really think it being "4bit processor" has anything to do with performance? smh

    • @keiranninjaspirit
      @keiranninjaspirit 2 роки тому +1

      Agree with you..well said..well read 😊

    • @TheGemini5
      @TheGemini5 2 роки тому +2

      Matthew, I agree with you 100%! Genesis was a true pioneer in almost every way. The SNES and TG16..oh I'm sorry, the Super Grafx better look better since they came out way after!

    • @MrLtia1234
      @MrLtia1234 2 роки тому

      @@TheGemini5 Actually, the PC Engine came out before the Mega Drive. The Super Grafx came out after, but was only a minor upgrade. Graphics and sound remained the same.

  • @fthprodphoto-video5357
    @fthprodphoto-video5357 3 роки тому +2

    The Supergrafx version is brilliant, I had the chance to buy it second hand and also had the japanese megadrive version, the supergrafx was superior.

    • @Longlostpuss
      @Longlostpuss 2 роки тому

      Yeah the running Porky Pigs with the pitchforks saw the PC Engine version out as a clear winner, that was the decider for me.

  • @lazlogurzogonas878
    @lazlogurzogonas878 6 років тому +4

    There isnt great differences between these ports. Only in few moments the Supergrafx port show more detailed and coloured graphics, mainly in the second playfield background. Music and special fx souns very better in MD]Genesis version. In overall boths very equivalents and seemeds to original arcade, great and respectfull conversions, thanks to Capcom!

    • @sdekaar
      @sdekaar 5 років тому +2

      the port are not from capcom. it was reprogrammed by sega for the md version and nec avenue pour supergrafx version.

    • @ChristopherSobieniak
      @ChristopherSobieniak 4 роки тому +2

      @@sdekaar Yep, this wasn't Capcom's involvement here! They waited a bit before they committed themselves to the Mega Drive as well so Sega developed ports of their titles for their system at the time.

    • @sdekaar
      @sdekaar 4 роки тому +1

      @@ChristopherSobieniak the port by sega are very good (forgotten world, strider, ghouls'n', mercs.)

    • @ChristopherSobieniak
      @ChristopherSobieniak 4 роки тому +1

      @@sdekaar They were!

    • @ajsingh4545
      @ajsingh4545 4 роки тому

      Capcom was riding Nintendo's dick in the 90s and 80s. A lot of the capcom games on Genesis and PC Engine were developed by consoles first part developers and 3rd party developers.

  • @kanoamisawa9901
    @kanoamisawa9901 2 роки тому +1

    I just got the pc engine mini so I’m playing the super graphics version. I love this game and can honestly say the super graphics version is slightly harder than the mega drive version. I’ve never played or even seen the arcade version I didn’t know it was an arcade game. I do remember ghosts and goblins though

  • @keiranninjaspirit
    @keiranninjaspirit 2 роки тому +1

    Well..if you played the mega drive ghouls n ghosts on grey import in 1989 I don't think you would be complaining😊as I did back in the day..excellent conversion..one of the finest to this day.i have the supergrapx version and yes it's more detailed closer to the arcade in some respects background details..but I still prefer the colour palette of the mega drive..if you love this game just get a jamma cab and original board..it's well worth it😉

  • @celicagt4205
    @celicagt4205 5 років тому +5

    18:23 MD・PCE・CPS1

  • @asita94
    @asita94 5 років тому +5

    メガドライブは少ない容量の中で工夫してる感じ、そしてサウンドが良い。PCエンジンはAC版直系ともいえるグラフィック。どちらもどこを削ってどこを盛るかで、工夫されてますね。

  • @anjodaharpa8757
    @anjodaharpa8757 3 роки тому +1

    Genesis version uses the layer 2 to HUD, repair the levator level. Very cool solution.

  • @insaneblackmetal
    @insaneblackmetal 4 роки тому +3

    Arcade
    Pce
    Genesis

  • @Miguel-yu3we
    @Miguel-yu3we Рік тому

    No entiendo por qué se inventan cosas que no están en la arcade o al revés, por qué las quitan pudiéndose poner. No es más fácil copiar y pegar?
    1. Arcade
    2. Supergrafx
    3. Mega Drive

  • @ShmupJunkie
    @ShmupJunkie 4 роки тому +2

    What a fantastic comparo just found this. The PCB will clearly be best but it was cool to see how close the SuperGrafx mimics the arcade color palette and overall look of the game, even if
    you can tell things had to be cut out or effects removed like the fire on the second level. Great work and good gameplay. You've got a subscriber.

  • @TheKayliedGamerChannel-YouTube
    @TheKayliedGamerChannel-YouTube 7 років тому +1

    No layered playfield @ 8:45 on the MD version...
    Supergrafx always gets the shiz about colours being off and scenery stuff... but check out 20:21 22:40 23:34 and pause at 24:48...

  • @nykraftlemagnifique
    @nykraftlemagnifique 8 років тому +6

    time is money and Sega who haved made the port doing it in very
    speed time ! Less One year after the coming out of the Arcade Release,
    so to gain time, they dont spend time about detail ... They focus on the
    gameplay to deliver the exact gameplay of Arcade for a port who coming
    out less One year after arcade release ... in SFX, they have more time
    to polish the game ... that's all ... Just a question of time. Sega at
    the Launch of their MD, have not the support of all developper and is
    made doing thing by itself, quickly at the debut of the MD with team with just 4-5 people ... so ... but games come quickly in MD with gameplay seems look like equal to the arcade so the port was very good ! Port on PCE or SFX have just more time to develop and was release 2-3 or more after the arcade release ....

  • @ef1265
    @ef1265 3 місяці тому

    They are all supposed to run in 4:3 so stop stretching them to pixel perfect resolution WHICH IS WRONG

  • @AllCoolThingsStoneMountain
    @AllCoolThingsStoneMountain 7 років тому +8

    A lot of the details was a subjective choice on colour palette, but If you look closely, you can see that the SuperGrafx version uses better system effects, like the trees blowing in the wind. Rather than animating sprites like the Genesis/Megadrive, the SuperGrafx actually warps and bends the whole sprite of each tree. 'Pretty awesome display of power!
    While I preferred SEGA's choice of colours most of the times, I could see that NEC's choices were for clarity sake, and it paid off almost half the time.
    SuperGrafx FTW, IMO, but both versions were excellent!

    • @theodorosgiannopoulos6378
      @theodorosgiannopoulos6378 6 років тому +2

      This is something I was going to mention too. The SuperGrafx version is the only one with real-time warping on the trees... The other versions, (including the arcade and X68000) use frames to animate the trees. In terms of colour, sometimes the MD version matches the arcade and sometimes it's the SGX that does... in many cases, developers like to make such changes. A nice touch in the MD version is that it allows diagonal jumps - it's good to be able to select between the arcade and MD control schemes, depending on what suits you best. Overall, the SGX version is noticeably superior - better visuals, audio and even gameplay - the MD version from what I recall playing on real hardware also had some slowdown, while the SGX version is more fluid as is the case with most PCE games, regardless of how intense the action gets. I haven't played the SGX version on real hardware (yet), but I'm sure there is zero to next-to-zero difference in performance compared to a good emulator.

    • @camulodunon
      @camulodunon 2 роки тому +1

      @@theodorosgiannopoulos6378 eh, I'd say audio is a bit of a mix between both versions.

  • @juancabeza5809
    @juancabeza5809 6 років тому +17

    The most impressive thing of all is that the Genesis version is only a 4Mb cartridge! (512KB)

    • @Ifalvarado
      @Ifalvarado 5 років тому +2

      yep and thats why there are frames missing and sprites being smaller....

    • @ChristopherSobieniak
      @ChristopherSobieniak 4 роки тому +5

      @@Ifalvarado I recall this was the 6th Mega Drive game produced as well, not bad for an early release on the console I would say, had they had 8 megabits to work with like on Strider, they might've kept those frames.

    • @tskraj3190
      @tskraj3190 4 роки тому +3

      And the Super Grafx is just a 4mb Hue card and looks and sounds much better than the Genesis/Mega Drive. Your point?

    • @ajsingh4545
      @ajsingh4545 4 роки тому +2

      It's not 4 mbs 😆 it's 4 MEGABITS (1\2 of a mb). There is a huge difference between the 2. Im surprised no one corrected this.

    • @camulodunon
      @camulodunon 2 роки тому +3

      @@tskraj3190 8MB actually. You should drop warping every single fact into your own idea. it's embarrassing.

  • @Crystallums
    @Crystallums 2 роки тому

    Obviously the best is the Arcade one, but if we talk about ports, without a doubt, Supergrafx is the winner! since MD's is somewhat poor in comparison, although just as fun as the other two.

  • @Markr7855
    @Markr7855 6 місяців тому

    Having never played or owned either but love the arcade I have to say the Supergrafx looks better, but the Megadrive should be more than capable of doing better.

  • @frazzleboy
    @frazzleboy 6 років тому +2

    arcade is king then super gfx then megadrive, i love them all though

  • @MattHalpain
    @MattHalpain 2 роки тому

    I prefer the PCE Supergrafx version. I had this game back in the 90's on my Sega Genesis.

  • @yohkom.7988
    @yohkom.7988 7 років тому +28

    Draw! Supergrafx has more visual details but Mega Drive has nicer colors and better sound. 1:31 Arthur on Supergrafx looks washed-out lol, also the grass looks so fake...
    A few more things: the Mega Drive version was released earlier and on a smaller cart (5 meg vs 8 meg for the Supergrafx version) which explains why it has less graphic details. Also the Mega Drive version has better controls (it fixes the diagonal bug of the arcade version which also occurs on Supergrafx) and 2 players option (alternating of course).
    Also it must be precised that a Supergrafx cost 39,800 yens back then while still not being better than a Mega Drive which only cost 21,000 yens! Quite astonishing mmh? I wonder what NEC were thinking... Even the games were more expensive than Mega Drive (or SNES) counterparts...

    • @jimmybiggs9230
      @jimmybiggs9230 7 років тому +3

      I Aggree!

    • @eben3357
      @eben3357 7 років тому +3

      So, if it was SNES vs. Supergrafx or MD would we rule in favour of Nintendo just for the hell of it? Everyone goes so cold on the MD, but when it's SNES, the best console to ever exist, suddenly ever port is arcade perfect, despite being slower than watching paint dry.

    • @yohkom.7988
      @yohkom.7988 7 років тому

      +Eben335
      Dunno what makes you think that I'd favor Nintendo?! Actually I would take Sega or NEC stuff any day over Nintendo's.

    • @eben3357
      @eben3357 7 років тому

      Good to read you are not a fanboy.

    • @gekis2845
      @gekis2845 7 років тому +1

      You tend to exaggerate, dude...

  • @fragmare
    @fragmare 7 років тому +6

    It goes like this. Arcade > X68K > SuperGrafx > Genesis. The SuperGrafx version is obviously closer to the arcade than the Genesis version in terms of colors and background detail. Most of the music on the SGX version is also more intricate and accurate. My only real gripe with the SuperGrafx version is the Arthur's color palette and a couple garish sound effects. They're both great ports, though.

    • @primus711
      @primus711 6 років тому

      forgot snes

    • @solarflare9078
      @solarflare9078 6 років тому +1

      Kev711 2001 But SNES is its own game.
      Really, he actually forgot the SEGA Master System and Amiga versions.
      SMS would fit between the two competing consoles while the Amiga version would be behind them all imo.

  • @Eric-ef9rz
    @Eric-ef9rz 5 років тому +1

    Creo que ninguno es superior a otro ya que me gustan más los colores de pc pero la definición de Megadrive parece mejor

  • @KindredEmotions
    @KindredEmotions Рік тому

    All these years and I never noticed until now that the Genesis version was missing quite a few frames of animation compared to the PC Engine and arcade.

  • @daminmancejin
    @daminmancejin 8 років тому +2

    the axe is powerful is hell when you release its full power ^_^

  • @donaldduck119
    @donaldduck119 2 роки тому

    The Supergrafx version plays buttery smooth and looks better IMHO.

  • @douglasfernandes9969
    @douglasfernandes9969 5 років тому +1

    are versions very similar to each other with little graphic difference between them.

  • @Markr7855
    @Markr7855 6 місяців тому

    Both versions look far superior to the atrocious Amiga version which I had 😢

  • @inceptional
    @inceptional 2 роки тому +1

    There's times where the colours and blending between tile art looks substantially better on PC Engine. Overall, the PC Engine version just looks better, and captures the look and feel of the arcade closer too.

    • @Longlostpuss
      @Longlostpuss 2 роки тому +1

      Why do you think the PC Engine ultimately flopped versus the Mega Drive?

    • @Longlostpuss
      @Longlostpuss 2 роки тому +1

      @@inceptional Sounds like they did a Sega on their decline - threw all their budget into the hardware and totally neglected the business fundamentals.
      Such a shame.

  • @alonofisrael4802
    @alonofisrael4802 6 років тому +1

    genesis sound supergrafx visual and animation but not by much winner mega sega drive

  • @videogameobsession
    @videogameobsession 6 років тому +1

    7:10 I find it weird that the Mega Drive port has multilayered parallax backgrounds, yet the better Supergrafx port does not.

    • @sunteam
      @sunteam 6 років тому +4

      Both versions parallax that level, it's just the MD fixes the midground to the foreground layer, whereas the SGX fixes the midground to the background layer. It's more apparent later in the level.

    • @videogameobsession
      @videogameobsession 4 роки тому

      @ironmike southern There are 3D polygons used in this version?

  • @MavHunter20XX
    @MavHunter20XX 5 днів тому

    9:24 Holly smokes! It's the enemy from Kirby's Dreamland!

  • @aazart8886
    @aazart8886 3 роки тому

    Ghouls n Ghost Great Comparison
    GRAPHICS
    Arcade Wins
    Turbo Supergrafix almost Arcade perfect ports the graphics is excellent , there is a some background & stage area textures little bit close to the Arcade Version , Turbografix 16 is #2
    Sega Genesis Definitely is my favorite i love the music sounds + the graphics is great , MD is #3

  • @liarashelred8970
    @liarashelred8970 3 роки тому

    estan casi igual lo unico bueno es la princesa q esta arriba en la derecha

  • @BKDDY
    @BKDDY 5 років тому +4

    I've become a arcade snob and can now only play original PCB's.

  • @gaetanoguglielmino3210
    @gaetanoguglielmino3210 5 років тому +1

    Quanti ricordi, quante giocate, mai riuscito a finire.

  • @turrican3839
    @turrican3839 3 роки тому

    The Genesis port really couldn't sounded a SMIDGE better and the graphics could've used a facelift, other than that it's a good conversion by Yuji Naka

  • @franikator2
    @franikator2 8 років тому +4

    why megadrive version have brutal downgrade compared arcade version. Pc engine is more acurate in graphics. does the megadrive cartridge only 4 mb?

    • @franikator2
      @franikator2 8 років тому

      +Okami™ Shit! Thunderforce IV with a only 8 mb cartridge is impresive.

    • @franikator2
      @franikator2 8 років тому

      +Okami™ sprites, animations, effects, colour palette, music... all perfect. My favorite shooter of all times

    • @nykraftlemagnifique
      @nykraftlemagnifique 8 років тому +1

      Because time is money and Sega who haved made the port doing it in very speed time ! Less One year after the coming out of the Arcade Release, so to gain time, they dont spend time about detail ... They focus on the gameplay to deliver the exact gameplay of Arcade for a port who coming out less One year after arcade release ... in SFX, they have more time to polish the game ... that's all ... Just a question of time. Sega at the Launch of their MD, have not the support of all developper nd his made doing thing by itself ... so ...

    • @franikator2
      @franikator2 8 років тому +1

      Décadent Fractal Thanks you! Shure, Golden Axe was a similar job, without two scroll layer, animations, etc. Sega convert the game in 3 weeks with 8 programmers. Wow

    • @dastanbastan9621
      @dastanbastan9621 8 років тому

      Agreed.

  • @DarkbluesEXE25
    @DarkbluesEXE25 2 роки тому

    GBA Lelvels Ghosts N Goblins and Ghouls N Ghosts

  • @vectrex28
    @vectrex28 5 років тому +1

    SG version is better

  • @michaelzoran
    @michaelzoran 6 років тому +7

    Keep in mind the "Supergrafx" is not the same as the "Turbografx-16." ... They are completely different hardware.

    • @TOUKOretrotaku
      @TOUKOretrotaku 6 років тому +4

      No, you're wrong, the SGX is a PCE with a second "GPU" and 32ko of RAM,you cannot say it's completely different .

    • @vasileios6301
      @vasileios6301 5 років тому

      @@TOUKOretrotaku Its officially a different console with stronger gpu,better soundchip and more ram available,it does make a big enough difference.Only cpu left as it is.
      But still its a weaker machine than the Megadrive.

    • @TOUKOretrotaku
      @TOUKOretrotaku 5 років тому +2

      No, the SGX has the exact same CPU and audio chipset(only a corrected one),same colors(main palette and sub palettes),the GPU is the same, the only diiference with the PCE, is it has 2 GPUs and 128ko of VRAM .
      You can't describe the SGX as a new system, but an enhanced PCE .
      And it's not weaker than the MD, it was better in some ways, and weaker in others.

    • @vasileios6301
      @vasileios6301 5 років тому

      @@TOUKOretrotaku SGX has 3 gpus,Pcengine had already 2 (1 vdc and 1 vce-sgx added one more vdc),4 times the ram of the Pcengine (overall) and again a better soundchip.
      Its like an update from Naomi1 to 2,same but different and onwards incompatible.
      And yes its weaker than the MD,a little better resolution and more colours cant save it,MD had a fast 68000 arcade cpu,had more sprites and more megabytes to play with,you will never see an Alien Soldier,a Vectorman,a Comix Zone,an Ecco 2 or an Eternal Champions on the fucking SGX failure.

    • @TOUKOretrotaku
      @TOUKOretrotaku 5 років тому +4

      i'am a SGX/PCE coder, and i think i know what i'am speaking about ;-)
      The VCE is not a GPU,and the sound is exactly the same,it has twice the VRAM, but twice the same GPU than the PCE has,and more RAM, you can define the SGX as an upgraded system, but not an new one .
      "a little better resolution " Little better ??, the PCE/SGX mid-res is 344x240, and go up to 512x240 (and even more) i don't call this as little.
      "MD had a fast 68000 arcade " The hu6280 is faster,it's not a secret,games speak for themselves .
      "had more sprites" the SGX can display 128 sprites up to 32x64 pixels in size, and have a limit of 512 pixels sprites per line (the md has 320)
      "and more megabytes to play" hucards like all cartridges can have an unlimited size with mappers.
      "you will never see an Alien Soldier,a Vectorman,a Comix Zone,an Ecco 2 or an Eternal Champions on the fucking SGX failure." Ahahah, another stupid sega fanboy, try to do 1941 on a 8Mb ROM like the SGX did and back again .
      Really, like many sega fans here, you don't know what you're speaking about dude.

  • @davidebertocchi7
    @davidebertocchi7 8 років тому +1

    Anyone can tell me which track is used for the intro of this video? Thx!

    • @BrickmanZero
      @BrickmanZero 5 років тому

      I'm a bit late, but is music from demon's crest

  • @BackintoysTV
    @BackintoysTV 7 років тому +1

    Great vidéo!

  • @GuardiRock
    @GuardiRock 8 років тому +1

    It's not PC Engine version, it is Supergrafx version. A most powerful console from next wich it only has got 5 exclusive games.

    • @GuardiRock
      @GuardiRock 8 років тому

      from Nec

    • @gekis2845
      @gekis2845 7 років тому

      Supergraphx /Turbographx and PC Engine are the same machine, just different names for distribution in different countries.

    • @yohkom.7988
      @yohkom.7988 7 років тому

      +Gekis2
      "Supergraphx /Turbographx and PC Engine are the same machine"
      Not at all. The Supergrafx is a different console which was released 2 years later, in 1989 (thus 1 year after the Mega Drive which was released in 1988) and cost twice as much as a regular PC Engine (thus twice as much expensive as a Mega Drive too).
      Also the Supergrafx version of Ghouls 'n Ghosts was released 1 year after the Mega Drive one, and on twice the cart size, so overall the Supergrafx hardly impresses and actually rather fails, which is what happened.

    • @yohkom.7988
      @yohkom.7988 7 років тому +1

      +GuardiRock
      Despite that the Supergrafx was released 1 year after the Mega Drive and that it was much more expensive (the system and the games), it still not better than Sega's console. The Supergrafx has more on-screen colors but the Mega Drive has a better CPU, better sound setup and also better connectivity (2 controllers ports and RGB out of the box). Also apparently the Mega Drive can do some things that the PC Engine or Supergrafx can't such as columns scrollings or tilting effects.
      This is mostly why the Supergrafx failed, it wasn't worth the extra money, especially for those who already bought a PC Engine.

  • @nathanjw2200
    @nathanjw2200 4 роки тому

    Honestly love went into all..And mamoth respect to any plyr who takes athor's quest and see it trough..

  • @kanoamisawa9901
    @kanoamisawa9901 2 роки тому

    The genesis version definitely sounded better

  • @n0isyturtle
    @n0isyturtle 2 роки тому

    Sega censored the princess's measurements

  • @daidaruss
    @daidaruss 3 роки тому

    porque no sacan una version de la supergrafx en pc!!! de este juego

  • @khelpu
    @khelpu 3 роки тому

    PCE Graphic batter MD

  • @unrequited8200
    @unrequited8200 5 років тому

    Arcade > X68K > SuperGrafx > Genesis > everything else

  • @XaviDJ
    @XaviDJ 2 роки тому

    Super Graft better version

  • @realdonaldtrollofficial
    @realdonaldtrollofficial Рік тому

    the best version is ... Snes

  • @leonelquerquezana4153
    @leonelquerquezana4153 Рік тому

    PC Engine win

  • @TiagoxInside
    @TiagoxInside 5 років тому

    No chaces for CPS 1 many powefull!

  • @michaeloffgrid
    @michaeloffgrid 6 років тому

    You should have included the Master System version just for fun!

  • @tbb033
    @tbb033 7 років тому

    The sound on the Genesis emulator you're using is awful.

  • @luckygame8718
    @luckygame8718 9 місяців тому

    Super boulot !

  • @landom9080
    @landom9080 4 роки тому

    the Megadrive could of easily made this game alot better.. but it had half of the ROM size 4 megs compared to the 8 megs of the Supergrafx version. Also the Megadrive version was an an early in the Megadrive's life. If you want to play the arcade version, Saturn Generation is probably the best version out there followed by the PS2 Compilations released in the US. The Saturn version outputs in its native resolution so from a purist standpoint it is probably the best next to the arcade or X68000 versions which was pixel perfect.

    • @landom9080
      @landom9080 4 роки тому

      john ryan I stand corrected. Again tho in those days even 1 meg made a difference much less 3 which the Supergrafx has over the MegaDrive. The one other slight advantage the Supergrafx had was it could display more colors on screen than the MegaDrive.

    • @JustMe99999
      @JustMe99999 2 роки тому

      "Could have," not "could of."

  • @marumaru174
    @marumaru174 8 років тому +2

    PCE Supergrafx has cheaper the sound chip than Genesis. Genesis one has 5Mbits, PCE Supergrafx is 8Mbits... Genesis version came out in September, 1989, PCE was one year later. The most important point is this was more than 100$ these days on PCE Supergrafx.

  • @kikihideout4966
    @kikihideout4966 7 років тому

    36:30 What's this Arrangement of Demon's Crest? Source?

  • @lumark9135
    @lumark9135 5 років тому

    how is the sega saturn version?is it an arcade perfect release?

  • @Maru96
    @Maru96 8 років тому

    All of them lovely versions of the game. Graphicswise Arcade > Supergrafx > MD, but you can't go wrong with any of them.

    • @Nintality
      @Nintality 8 років тому

      I would have put them in the same order, like you said all versions are great games

  • @CubamusPrime
    @CubamusPrime 5 років тому

    Imagine if Capcom ported to a Super Nintendo and remastered the music like super ghouls and ghosts

    • @gtrzdaddy
      @gtrzdaddy 5 років тому +1

      it will suffer from slow-down

    • @CubamusPrime
      @CubamusPrime 5 років тому

      @@gtrzdaddy well super ghouls and ghosts had a lot of enemies on-screen also. Doesn't The arcade suffer from slow down at some point or other?

    • @sfx1672
      @sfx1672 3 роки тому

      SNES has too low resolution. You go from 384x224 to 256x224. Widescreen to square screen...

  • @sanpata3438
    @sanpata3438 5 років тому

    メガドライブ版はキャラのモーションがすくないからバタバタ走ってるように見えるw

    • @さが-z3s
      @さが-z3s 3 роки тому

      仕方がないかと
      容量が 5メガビットじゃ
      かなりギリギリじゃないかな
      価格も抑える必要もあるからさ
      8メガビットだったら、メガドライブ の方が完成度が高い可能性は有ったかもよ

    • @sanpata3438
      @sanpata3438 3 роки тому

      それはそうなんですが一コマに倍のフレーム使ってよかったんじゃないかと思うのですよね。

  • @PONTOCRITICO
    @PONTOCRITICO 4 роки тому +1

    The original in CPS1 is unmatched in wealth of detail, but the PC Engine version gets very close in several stages of the game. Mega Drive has the poorest port by the low capacity in simultaneous colors of the system, its biggest weakness. This implies a lower graphic detail by fewer color distribution mainly by the background. Mega Drive also falls short of the smallest number of parallax plans used by the game. But it is important to note that the title was released for numerous systems, including the 8-bit ones. And while it uses such cpus, NEC hardware is much more robust, especially by the use of CD ROM that allows a wide use of memory for access to larger color palette. Despite this, the 4th generation home versions are well balanced and closely resemble the arcade.

  • @abandonedaccount2787
    @abandonedaccount2787 8 років тому

    Do Bubsy
    (SNES VS Sega Genesis)

  • @blakebortles6098
    @blakebortles6098 7 років тому

    do supergrafx vs Saturn

  • @thesanchezmatias5825
    @thesanchezmatias5825 5 років тому

    y supernintendo Wtf

  • @luckyluke95
    @luckyluke95 4 роки тому +2

    Supergrafx wins !!! 👍 It’s the best conversion on console

  • @biiiiiiiiiix
    @biiiiiiiiiix 4 роки тому

    Thanks

  • @ibrahimyousafzai2586
    @ibrahimyousafzai2586 5 років тому

    What aa great!

  • @ut65678hhg
    @ut65678hhg 6 років тому +1

    んー、PCエンジンはグラフィック面ではACの移植率が高いなぁ・・・。
    ただ、サウンドだけはMDが一番だわ

  • @SomethingNewEveryDay
    @SomethingNewEveryDay 7 років тому +1

    The arcade version is clearly the most advanced but then that is to be expected. The PC Engine was the clear winner on the ports. It had so much more graphics detail. The sprites were way more detailed and there was lots of added objects more background detail more colour and I even preferred the sound. I was quite amazing how much better it was than the MegaDrive.

  • @SENTRYXX
    @SENTRYXX 7 років тому

    demons crest music in the beginning XD

  • @davidvfx
    @davidvfx 5 років тому +2

    Remember the MD is 4 megas of cartridge and the PCE is 8 megas of card.

    • @jasonlee7816
      @jasonlee7816 5 років тому +1

      MD ghouls n ghosts is 5 megabits i doubt is possible on 4 megabits

    • @ajsingh4545
      @ajsingh4545 4 роки тому +1

      @@jasonlee7816 learn to use the internet

  • @needhambunch
    @needhambunch 6 років тому +1

    Just got to say, while there might be aspects of the Supergrafix version (it is NOT a PC Engine folks) that are better over the Genesis, to me, sounds better and looks better overall on Sega. The Supergrafix has a lame almost Atari sound to me. But to each their own!

    • @unrequited8200
      @unrequited8200 5 років тому

      SuperGrafx is just a PC-Engine that could do parallax due to an extra graphics chip. The CPU and sound hardware are the same.

    • @snkneo-geo933
      @snkneo-geo933 5 років тому

      I've got them both and the PC Engine version is better and closer to the Arcade version.

  • @retropolis1
    @retropolis1 8 років тому +14

    The Supergraphics / PC-Engine version beats the Mega Drive / Genesis version hands down. Much more accurate, nicer effects, and even the music sounds more like the original.

    • @eben3357
      @eben3357 7 років тому +4

      Do you happen to play a lot of SNES?

    • @gekis2845
      @gekis2845 7 років тому +1

      Nope, the music can't compete in this case and the gamplay is inferior as well. PC Engine wins by a mile.

    • @jimmybiggs9230
      @jimmybiggs9230 7 років тому

      Sega genesis can do the same thing pc engine does. Capcom used more memory in pc engine cartridge then it used in megadrive cartridge. Sega genesis can use just as much or more memory then pc engine can hold! That was capcoms own choice.

    • @gekis2845
      @gekis2845 7 років тому +3

      The major difference is that the Mega Drive version wasn't made by Capcom since they were bound to Nintendo contracts at that time. The Mega Drive Adaptation is a licensed game programmed by Sega. So it was segas choice, not capcoms.

    • @jimmybiggs9230
      @jimmybiggs9230 7 років тому

      Thanks for that info.

  • @theodorosgiannopoulos6378
    @theodorosgiannopoulos6378 6 років тому +1

    One small correction: the SGX version runs at 320x239 resolution, not 320x224

    • @TOUKOretrotaku
      @TOUKOretrotaku 6 років тому

      No it runs at 344 pixels(dot clock 7.16 mhz),but the display is windowed to 320 pixels .
      So 344x239 .
      In fact the Md's mid-res is 320(dot clock 6.67mhz) and the PCE/SGX one is 344(dot clock 7.16 mhz) so in an higher résolution .

  • @ThatMonkeySam
    @ThatMonkeySam 7 років тому +3

    Super graft hands down. Better colors on mega drive and sound? Totally disagree megadrive loses on all fronts!

    • @phonedork
      @phonedork 6 років тому +1

      The sound is definitely better on the genesis. But the resolution is higher on the Supergrafx @ 360x240. I cant decide on the music.

  • @stephenqueen1122
    @stephenqueen1122 8 років тому +8

    Mega Drive better sound and colors. Also better HUD (the one at the bottom, on Supergrafx it overlays the player's sprite).
    Supergrafx has more graphic details later on (especially during the second part of the first stage).
    I would say draw, but given the fact that the Supergrafx and its games were much more expensive than Mega Drive stuff and for hardly any reasons, Mega Drive wins.
    Also it's much easier to find a Mega Drive and a copy of the game (a friend has a Supergrafx with Ghouls 'n Ghosts and Granzort but I don't even like the look of the system to begin with and it's even worse when hooked with a Super CD-Rom unit... Also still only one controller port... Definitely a case of "what were they thinking?").

    • @robertojaketti7370
      @robertojaketti7370 7 років тому +2

      Stephen Queen supergrafx is clearly better, you sega guys are a special breed, you always find the weirdest excuses to like the sega version more....

    • @yohkom.7988
      @yohkom.7988 7 років тому

      The weirdest excuses?! The fact that the Supergrafx and its games were twice as expensive is an excuse? Also Stephen Queen is right about the bottom HUD which is better positioned on Mega Drive and also looks more like the arcade.
      Colors and sound is rather a matter of taste though the Mega Drive sounds like a 16-bit while the Supergrafx sounds rather like beefed up 8-bit (same problem (maybe even worse) with the Supergrafx port of 1941 Counter Attack).
      But the Supergrafx version has a noticeable advantage in graphics details mostly thanks to the bigger cart size (8 meg vs 5 meg for the Mega Drive port).
      On other hand the Mega Drive port has more options, with 2 players alternating turns and an option to remove the diagonal bug which occurs in the arcade and Supergrafx versions. Also the Mega Drive soundtrack is awesome, with some reworked parts, a nice alternative to the arcade music.
      So overall both good ports, the Supergrafx version is slightly closer to the arcade while the Mega Drive version is more unique which makes it more interesting IMO (since nowadays you can easily access to the arcade version).

    • @robertojaketti7370
      @robertojaketti7370 7 років тому +2

      Yohko M. this is a comparison video, and i feel to be judged on visuals, performance, sound. The sega version is certainly not a bad version and in a lot of ways a mostly faithfull port of the arcade, but when it comes to technical perks its the supergrafx who has the upperhand between both consoles. Arcade is the best as usual. For fans of the game, probably any version would do and i guess it would be interesting to see how they compare gameplay wise.

    • @yohkom.7988
      @yohkom.7988 7 років тому

      The comments section is also here to talk about gameplay (which is the most important factor), content and historical aspects: release dates, prices... Things must be discussed as a whole otherwise it's meaningless.

    • @robertojaketti7370
      @robertojaketti7370 7 років тому +2

      Yohko M. I know the comment section is open to talk about whatever you wanna put out there, but on this comparison video it only displays the visual and audio part, and within that context the supergrafx version is technically the better one compared to the megadrive version. You can talk about price and hud positioning, whatever. Talking like,' oh i like the hud better on my console' or 'but the game is better on my system cos it is cheaper ' thats exactly what i meant with excuses. This is a comparison video, and in this comparison video the megadrive loses the competition against the supergrafx.

  • @Longlostpuss
    @Longlostpuss 2 роки тому

    Best home port was the PC Engine by a considerable distance. Wasn't quite arcade perfect, but was as close as it was going to get.
    The SNES version was pretty good too despite being non comparable due to it being its own unique exclusive version.
    Hard to say which is my favourite to be honest, all versions have their pros and cons over the other.

  • @Ifalvarado
    @Ifalvarado 6 років тому

    While Genesis has better graphics and sprites, supergrafx has more detail and animations with enemies. Arcade is king.

  • @paulolameiras861
    @paulolameiras861 7 років тому

    I'm surprised that the TG16 version is closer to the arcade. Even has the intro!

    • @oabadiaz
      @oabadiaz 3 роки тому

      No es TG16, es Supergrafx

  • @miggy4eva980
    @miggy4eva980 7 років тому

    A port to challenge these is coming to Amiga 500 OCS chipset. Just look in this link, Amiga guys are sizing it up now and many say it looks possible and will be done to arcade standard. eab.abime.net/showthread.php?t=87502
    Amiga should be able to at least equal what we see from Megadrive Genesis

    • @yohkom.7988
      @yohkom.7988 7 років тому +1

      +Miggy4Eva
      Except that the official Mega Drive port barely pushes the system ;)
      It's an early release, 9 months after the Mega Drive launch, in august 1989 and uses a small cart of 5 meg. So it's easy to imagine all the improvements that a later port using something like a 8 or 16 meg cart could allow!
      In other words:
      Hypothetic Mega Drive port which musters most of the hardware and cart ressources > official Mega Drive port/hypothetic Amiga port which musters most of the hardware and disk ressources > official Amiga port
      But I'm still very curious about this new attempt at an Amiga port! The frame rate and controls in particular. Also the sound.

    • @yohkom.7988
      @yohkom.7988 7 років тому +1

      Since we're at it, I wonder if the Amiga is able to handle Mega Drive games such as Sonic 2 or Streets of Rage 2. Certainly not but it would be interesting to see how close the Amiga can be though Streets of Rage 2 would be a problem with the limited amount of action buttons on Amiga controllers (2 buttons is the maximum with Amiga controllers isn't it?).

    • @miggy4eva980
      @miggy4eva980 7 років тому

      Amiga could easily handle Sonic 2 or Streets of Rage with the right programmers who truly care about the Amiga. At silky smooth 60fps. The Amiga was far ahead of its time, don't like tehe 4yr age difference fool you, at certain things the Amiga can destroy the Megadrive, and it will equal it everywhere else. Just look at Lionheart, SOTA demo, SOTB game, Ambermoon, and many others. With its copper, blitter and advanced chipset it can do mode seven modes and is more comparable to SNES than Megadrive.
      The Amiga has a keyboard if the controller buttons aren't enough, more input options than the megadrive could dream of.

    • @yohkom.7988
      @yohkom.7988 7 років тому +1

      No Amiga games reaches the level of Sonic 2, Streets of Rage 2, Thunder Force III (let alone Thunder Force IV), Alien Soldier and many others Mega Drive games.
      Lionheart is impressive by Amiga standards but:
      - it's slow
      - it runs in a tiny, actual resolution of 280x208 pixels
      - the main sprite looks kinda poor
      - it has few sound effects...
      You're simply overrating the Amiga :D sure it's a great computer for its time but the Mega Drive (which btw was released 3 years after the Amiga not 4) and SNES are still better gaming systems.
      Also a keyboard? lol, great ergonomics compared to 3 or 6 buttons controllers!

  • @ryzmaker11
    @ryzmaker11 5 років тому +1

    SuperGrafx = 1989 hardware that cost 39,800 yens (and the games cost approx. $100 each).
    Mega Drive = 1988 hardware that cost 21,000 yens (and the games cost approx. $50 each).
    Yet the Mega Drive still seems to be the more powerful system overall with games that seem like next gen such as Thunder Force IV, Streets of Rage 2, Kawasaki Superbikes, Alien Soldier, Batman & Robin or the Sonic series. Even the canceled SuperGrafx version of Strider seemed like a far cry from the impressive Mega Drive port (since the basis of said SuperGrafx version was eventually used for the PC Engine CD Arcade Card version that still pales compared to the Mega Drive port).
    It's crazy when you take all of this into consideration! Major props to Sega for releasing such a beast of a console for such an affordable price.
    But given some comments here, some people are still too salty to acknowledge those things...
    BTW°1: Ghouls 'n Ghost is slightly better on SuperGrafx *only because it was released one year later and on a bigger cart* (8 meg versus 5 for the Mega Drive version). In short, the SuperGrafx port has more graphic and animation details whereas the Mega Drive port has nicer colors, better sound, better controls and 1 or 2 player option (in fact, I prefer the Mega Drive port which feels more unique but objectively the SuperGrafx port is probably better but I still need to dig this a bit...).
    BTW°2: whatever some spec sheets are claiming, most PC Engine and SuperGrafx games run only in a resolution of 256x224 pixels whereas most Mega Drive games run in 320x224 pixels and with usually more complex visuals and richer sound.

    • @TOUKOretrotaku
      @TOUKOretrotaku 5 років тому +2

      Are you really stupid for bashing all the PCE/SGX games which are better than MD ones ???
      First it's not 256x224 but 256x240 .
      You speak of resolutions all the time, and when the PCE or SGX games have a better resolution than MD, you take the stupid fact that the majority of games are 256 pixels wide without any knowledge why they used this resolution ..
      Games like forgotten worlds or GnG have a better resolution than Md, and it's a fact,even if you don't like .
      Speaking of more details, or better sound for md games shows that you really don't know the PCE's library .
      2nd: speaking of price is really funny, you must see those old magazines and see the real price, Gng for exemple, was more expansive on Md than the SGX one.
      3st: Better control on MD ?? mouhahah, i'll add that the Md's hitboxes are totaly shitty and far from the arcade and SGX ones which are identical .
      As usualy, stupid comments from a stupid guy,because they are only here by "fanboyism" and nothing else, and i add parallax crase and yohko M in the group .