Virtua Fighter 4 is a fighting game developed by Sega AM2 and release by Sega for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001. The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF .NET (later ALL.Net) system. The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights). In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005. In terms of textures, the game uses 128 MB of texture data for the characters. The PlayStation 2 version of Virtua Fighter 4, due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.
Virtua Fighter 4 is very cool on this game in 2001, even Virtua Fighter 4 Evolution and reload. It's impressive
Virtua Fighter 4 is a fighting game developed by Sega AM2 and release by Sega for Sega NAOMI 2 arcade hardware in 2001. It is the fouth major entry in the Virtua Fighter series and a direct sequel to Virtua Fighter 3. The game was originally announced under the working title of Virtua Fighter X, before appearing with its final name at AOU Show 2001.
The game changed the Japanese arcade landscape due to use of internet and physical cards to save progress, which was the VF .NET (later ALL.Net) system. The NAOMI 2 arcade version of Virtua Fighter 4 uses up to 20,000 polygons for each character, while each background uses over 50,000 polygons, with up to 16 hardware light sources per polygon, at 60 frames per second. This was the highest character polygon count and lights per polygon for a video game up until 2001, giving it the most detailed character graphics and lighting effects of its time (such as dynamic search lights). In comparison, the same year, Dead or Alive 3 on the Xbox used 10,000 to 15,000 polygons for the characters. Virtua Fighter 4's character polygon count was unsurpassed until Virtua Fighter 5 in 2005. In terms of textures, the game uses 128 MB of texture data for the characters.
The PlayStation 2 version of Virtua Fighter 4, due to hardware limitations, reduced the polygon count down to 7,000 polygons for the characters and had much fewer light sources. The texture details were also reduced for the PlayStation 2 version.
Fascinating! Fighting Games like this will always be superior!
Did you know that there's been big strong Rumours that VF6 is currently in development as we speak?
@@svenmanning Yea, finger crossed is great and they do not add any meter.
My new favorite Virtua Fighter game.
Thank you for this videp, legendary game by sega on the last legenday sega hardware!
This was my game with WWE Shut your mouth. Good times.😊
Intresting game, so amazing.
The music is another whole character. Just c’mon!
2:33 Is it strange that the announcer doesn't have echo in the arcade version but the PS2 version does?
I wish arcade1up did the virtua fighter series.
Are that Flycast emulator you used ?
Yes.
@@InsertCoinArcade which in my opinion, more superior than demul emulator
Pai😚
looks like early Xbox 360 graphics. wow 😮
Is just a step away from Dreamcast 😅
@santitabnavascues8673 and PS2. NAOMI 2 could rival with GameCube and Xbox more than DC/PS2
And once again with fighting games, the developers still can't program a decent way to get out of grapples. Even after being "revamped".
is this mame or original hardware?
The original hardware is 480p, so emulator, dunno which
@18:15 I would have threw my controller at the screen.
This should have been Dreamcast "pro" 😅
I don't understand why nobody screams in all VF games. Kinda boring, It seens all the punches and kicks don't hurt at all...
Como em street fighter? Like SF?
@@rewrez3187 No, no, at least the fighters scream to die (lost round) in SF.
@@fernandomartins7471 na verdade, na vida real não há essa ênfase de grito final. Portanto, a pessoa apanha e cai sem gemidos como ufc