EA are WASTING the Potential of Machine Learning! - BF2042

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  • Опубліковано 2 гру 2024

КОМЕНТАРІ • 15

  • @timelessgamer_UK
    @timelessgamer_UK 23 дні тому +3

    I didn't realise you worked closely with ML -- we do GenAI / Predictive AI in our household as primary focuses in addition to ML (to be more exact, my wife does. I nod along pretending I understand). For me, the number one use case for these technologies is Anti Cheat. Data driven / intelligent application could very easily discern who is an honest player and who is not. In my world, I would love humans having access to these tools to flag high risk players to focus their reviews & final ban decisions. You get to wipe out one of the scummiest industries out there -- hack developers ruining our peace after work / school / whatever we do. Relying on community reports is such an out dated approach.
    Broadly to your ending, GenAI & other forms are wiping out jobs in Financial Services at an alarming rate, and we're also seeing clients who are applying it in Legal professions (high profile hallucinations / fails aside, it's all going one way). I fear you may be King Cnut on this one, trying to fight the inevitable tide.

  • @chriswithrow3107
    @chriswithrow3107 23 дні тому

    Lol you nailed it with the "more epic" -> shipping containers.

  • @spas6128
    @spas6128 23 дні тому

    Amazing and well thought out video. Thank you.

  • @Il_panda
    @Il_panda 23 дні тому

    the parameter system would be crazy to make, but i think that its something that with access to the full backend of the game can be done with relative ease

  • @HYDRARMOR
    @HYDRARMOR 23 дні тому

    Bro, I would love to hear BF3 russian voice lines all day. They're perfect.....

  • @favclassisspy9478
    @favclassisspy9478 23 дні тому

    With something like that creator demo I think AI could be used to help people with scripting custom experiences rather than generating maps. I've found it quite useful for learning to use the Portal rules editor.
    I agree more dynamic callouts would be good. I think Hardline had this to some extent and 2042 added directions and distances to callouts so it could be done without AI.
    I also wonder if maybe AI could be used to provide contextual gameplay hints to help players learn the game.

  • @Dusver123
    @Dusver123 20 днів тому

    Hey Dan, I just discovered your channel and really resonate with how you look at Battlefield. Any chance of joining a Squad with you? I've been playing since BF3 and love playing in a more supportive role.

  • @Il_panda
    @Il_panda 23 дні тому

    8:00 laughs in mathematician

  • @bigherb
    @bigherb 23 дні тому

    EA, hire this man already!! 😾

  • @RoiDeCoeurs
    @RoiDeCoeurs 23 дні тому

    Really interesting !

  • @KissaKassKot
    @KissaKassKot 23 дні тому +1

    >Ai
    Soulless

    • @Il_panda
      @Il_panda 23 дні тому

      oh so the ppl who made they ai are not humans, ?? you think Ai pops up out of nowhere??

  • @nicoschutt6632
    @nicoschutt6632 23 дні тому

    Well, i think the computing power needed for generating voice lines for 64/128 players on live servers would not justify the emmersion. at least for me. Nice idea, but i see other fields A.I. could advance a battlefield.

  • @Il_panda
    @Il_panda 23 дні тому

    that presentation is premade and if you look at the model they made a pattern for its litteraly nothing, there is not even a small list for the vector system they are using, its just stardust