I didn't realise you worked closely with ML -- we do GenAI / Predictive AI in our household as primary focuses in addition to ML (to be more exact, my wife does. I nod along pretending I understand). For me, the number one use case for these technologies is Anti Cheat. Data driven / intelligent application could very easily discern who is an honest player and who is not. In my world, I would love humans having access to these tools to flag high risk players to focus their reviews & final ban decisions. You get to wipe out one of the scummiest industries out there -- hack developers ruining our peace after work / school / whatever we do. Relying on community reports is such an out dated approach. Broadly to your ending, GenAI & other forms are wiping out jobs in Financial Services at an alarming rate, and we're also seeing clients who are applying it in Legal professions (high profile hallucinations / fails aside, it's all going one way). I fear you may be King Cnut on this one, trying to fight the inevitable tide.
the parameter system would be crazy to make, but i think that its something that with access to the full backend of the game can be done with relative ease
With something like that creator demo I think AI could be used to help people with scripting custom experiences rather than generating maps. I've found it quite useful for learning to use the Portal rules editor. I agree more dynamic callouts would be good. I think Hardline had this to some extent and 2042 added directions and distances to callouts so it could be done without AI. I also wonder if maybe AI could be used to provide contextual gameplay hints to help players learn the game.
Hey Dan, I just discovered your channel and really resonate with how you look at Battlefield. Any chance of joining a Squad with you? I've been playing since BF3 and love playing in a more supportive role.
Well, i think the computing power needed for generating voice lines for 64/128 players on live servers would not justify the emmersion. at least for me. Nice idea, but i see other fields A.I. could advance a battlefield.
that presentation is premade and if you look at the model they made a pattern for its litteraly nothing, there is not even a small list for the vector system they are using, its just stardust
I didn't realise you worked closely with ML -- we do GenAI / Predictive AI in our household as primary focuses in addition to ML (to be more exact, my wife does. I nod along pretending I understand). For me, the number one use case for these technologies is Anti Cheat. Data driven / intelligent application could very easily discern who is an honest player and who is not. In my world, I would love humans having access to these tools to flag high risk players to focus their reviews & final ban decisions. You get to wipe out one of the scummiest industries out there -- hack developers ruining our peace after work / school / whatever we do. Relying on community reports is such an out dated approach.
Broadly to your ending, GenAI & other forms are wiping out jobs in Financial Services at an alarming rate, and we're also seeing clients who are applying it in Legal professions (high profile hallucinations / fails aside, it's all going one way). I fear you may be King Cnut on this one, trying to fight the inevitable tide.
Lol you nailed it with the "more epic" -> shipping containers.
Amazing and well thought out video. Thank you.
the parameter system would be crazy to make, but i think that its something that with access to the full backend of the game can be done with relative ease
Bro, I would love to hear BF3 russian voice lines all day. They're perfect.....
With something like that creator demo I think AI could be used to help people with scripting custom experiences rather than generating maps. I've found it quite useful for learning to use the Portal rules editor.
I agree more dynamic callouts would be good. I think Hardline had this to some extent and 2042 added directions and distances to callouts so it could be done without AI.
I also wonder if maybe AI could be used to provide contextual gameplay hints to help players learn the game.
Hey Dan, I just discovered your channel and really resonate with how you look at Battlefield. Any chance of joining a Squad with you? I've been playing since BF3 and love playing in a more supportive role.
8:00 laughs in mathematician
EA, hire this man already!! 😾
Really interesting !
>Ai
Soulless
oh so the ppl who made they ai are not humans, ?? you think Ai pops up out of nowhere??
Well, i think the computing power needed for generating voice lines for 64/128 players on live servers would not justify the emmersion. at least for me. Nice idea, but i see other fields A.I. could advance a battlefield.
that presentation is premade and if you look at the model they made a pattern for its litteraly nothing, there is not even a small list for the vector system they are using, its just stardust