I'm a huge coach curtis fan and love watching his videos and the podcast, but his main content focus is still mid lane. I stumbled on your channel a few days ago and I've been really liking what you put out. These videos are perfect for me as a top laner. Keep it up!
What if you play a primarily split pushing champion? What if the enemy comp is something you do not want to 5v5 into and want to take tower objectives? Stuff like Sion, Tryndamere, Trundle, etc. At what point do you kill the tower? Feels like there is a lot of value as a fed top laner split pushing, if nobody comes you melt towers and if people come it feels like flanks are more powerful when first tower in a lane is down.
yo Eragon i have a question, i always hear people talk about this concept called "tempo" and how much its important for mid and jungle roles, does it apply to toplane too? also your videos are so amazing!
I'm barely gold so don't assume anything I'm saying is necessarily true but tempo applies to any role. For example when you crash 3 waves you gain tempo over your opponent as he's forced to react to your play whilst you can look to make more proactive plays elsewhere or do a cheater recall for extra items
Talking from a cardgame (hearstone) point of view tempo is control of the map and the play, meaning that you are the one ahead in tempo and making the llays while the adversary doesnt have tempo and is just reacting to your plays, you cant have tempo all the time but having it means you have a window of oportunity and should use it to do something (to keep the tempo, or to exchange for getting closer to your wincondition) Im not sure how to define tempo in lol, like for example if you crash bot wave and back with a full item while your enemy bot is forced to stay and doesnt have their full item yet, in that case you clearly have tempo, but its gets harder the more factors you add in to account, thinking on the same scenary: your jg just died by an invade and the enemy top got their wave crash and has tp, so now you think that maybe they could dive you 4vs2 ¿so they have the tempo? But your mid is stomping lane and has item and R and is rotating bot following the enemy jg that is half hp in his way to bot, also there is an open dragon and the enemy mid just revived so its too far away to participate Is that tempo? Who has tempo in such a chaotic situation? Who wins the tf? The 3vs4 sounds bad but your team has a lead, are your champs weak or strongh right now? (lare or early champs) is the enemy champs good at tf or suck at it? Do they have dps? Stuns? Flash? What about vision? Who controls the bushes? Is the enemy top going to tp or not?
can you show us other guy perspective like u said for example kayle what she should do like how to freeze in this spot bcs your minion coming much faster and i don't know how to hold it in front of t2 turret
I completely died inside when TL took top tower at MINUTE 9 against gen g. Alphari was so far ahead and 10 minutes later his opponent was up in cs and solokilled him...
@@totokoostudios No. That's not what I meant. I mean in pro play almost every move is calculated and taking turret in pro play is bad because a behind pro player will have a deep freeze and free farm. While in Solo Q you can take turret b4 min 14 and keep pressuring top lane until you take their inhib. Baus for example never leaves turret up. He straight up demolishes them and he's grandmaster/chall player. SoloQ is a different game than pro play.
This is really cool if it works, but what if the enemy top laner and jungler come in to screw you up while casually farming on their side? Wouldn't you just die + they would farm your minions?
So basically when you know that in the near future you won't get the next top towers (or will receive a power spike by killing it) you should leave it as long as possible?
Depends, depends on the enemy champ and your champ, and the jg, and maybe the mid state, like takingtower also opens up the enemy jg a lot so you can 2vs2 the other jg/top for pressure and take herald easier Do you get first tower? Is your champ early or late? Do you want to farm or put pressure?? Lot of different scenarios, if you are stomping you normally dont want to break tower because leaving tower open force the enemy champ to walk up to it to farm so you can dive or just deny him the option to walk to the tower (minions die to tower alone = no gold exp for enemy team)
this guy is like helping understand basic concepts more after watching proguides/skillcapped. literally starting to watch his videos has helped myself improve even better than before, bro how is this guy not getting even more likes? this guy is a Legend. don't worry, i've insta-subbed.
I'm a huge coach curtis fan and love watching his videos and the podcast, but his main content focus is still mid lane. I stumbled on your channel a few days ago and I've been really liking what you put out. These videos are perfect for me as a top laner. Keep it up!
Same here
Not even a toplaner but still loving the content cuz this is information people dont talk about but makes huge difference in game. GJ man
"Think about what the renekton should do" - Don't play renekton kekw
Brother, how didn't i find this channel earlier. You're putting up sucha great content
7:05 the point of the video summed up
Absolutely fantastic!
I really love your content, keep coaching us !!
awesome video yet again
What if you play a primarily split pushing champion? What if the enemy comp is something you do not want to 5v5 into and want to take tower objectives?
Stuff like Sion, Tryndamere, Trundle, etc.
At what point do you kill the tower? Feels like there is a lot of value as a fed top laner split pushing, if nobody comes you melt towers and if people come it feels like flanks are more powerful when first tower in a lane is down.
3:45 but why not be in range of plate falling?
yo Eragon i have a question, i always hear people talk about this concept called "tempo" and how much its important for mid and jungle roles, does it apply to toplane too? also your videos are so amazing!
I'm barely gold so don't assume anything I'm saying is necessarily true but tempo applies to any role. For example when you crash 3 waves you gain tempo over your opponent as he's forced to react to your play whilst you can look to make more proactive plays elsewhere or do a cheater recall for extra items
Talking from a cardgame (hearstone) point of view tempo is control of the map and the play, meaning that you are the one ahead in tempo and making the llays while the adversary doesnt have tempo and is just reacting to your plays, you cant have tempo all the time but having it means you have a window of oportunity and should use it to do something (to keep the tempo, or to exchange for getting closer to your wincondition)
Im not sure how to define tempo in lol, like for example if you crash bot wave and back with a full item while your enemy bot is forced to stay and doesnt have their full item yet, in that case you clearly have tempo, but its gets harder the more factors you add in to account, thinking on the same scenary: your jg just died by an invade and the enemy top got their wave crash and has tp, so now you think that maybe they could dive you 4vs2 ¿so they have the tempo? But your mid is stomping lane and has item and R and is rotating bot following the enemy jg that is half hp in his way to bot, also there is an open dragon and the enemy mid just revived so its too far away to participate
Is that tempo? Who has tempo in such a chaotic situation? Who wins the tf? The 3vs4 sounds bad but your team has a lead, are your champs weak or strongh right now? (lare or early champs) is the enemy champs good at tf or suck at it? Do they have dps? Stuns? Flash? What about vision? Who controls the bushes? Is the enemy top going to tp or not?
Good content!
can you show us other guy perspective like u said for example kayle what she should do like how to freeze in this spot bcs your minion coming much faster and i don't know how to hold it in front of t2 turret
thank you so much
I completely died inside when TL took top tower at MINUTE 9 against gen g. Alphari was so far ahead and 10 minutes later his opponent was up in cs and solokilled him...
Yeah, but pro play vs solo q is completely different game.
@@vanjamenadzer so you think that was a good play?
@@totokoostudios No. That's not what I meant. I mean in pro play almost every move is calculated and taking turret in pro play is bad because a behind pro player will have a deep freeze and free farm. While in Solo Q you can take turret b4 min 14 and keep pressuring top lane until you take their inhib. Baus for example never leaves turret up. He straight up demolishes them and he's grandmaster/chall player. SoloQ is a different game than pro play.
@@vanjamenadzer If you agree with me what was the point of your first comment then haha
This is really cool if it works, but what if the enemy top laner and jungler come in to screw you up while casually farming on their side? Wouldn't you just die + they would farm your minions?
Yes
Can i have discord invite ? That one expired
So basically when you know that in the near future you won't get the next top towers (or will receive a power spike by killing it) you should leave it as long as possible?
Depends, depends on the enemy champ and your champ, and the jg, and maybe the mid state, like takingtower also opens up the enemy jg a lot so you can 2vs2 the other jg/top for pressure and take herald easier
Do you get first tower? Is your champ early or late? Do you want to farm or put pressure?? Lot of different scenarios, if you are stomping you normally dont want to break tower because leaving tower open force the enemy champ to walk up to it to farm so you can dive or just deny him the option to walk to the tower (minions die to tower alone = no gold exp for enemy team)
this guy is like helping understand basic concepts more after watching proguides/skillcapped. literally starting to watch his videos has helped myself improve even better than before, bro how is this guy not getting even more likes? this guy is a Legend.
don't worry, i've insta-subbed.