Creating smoke in Houdini, from a particle source with a custom velocity field

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  • Опубліковано 25 жов 2024

КОМЕНТАРІ • 9

  • @daven8336
    @daven8336 Рік тому +1

    thanks for sharing

  • @RMAFIRE
    @RMAFIRE Рік тому +1

    Very Much enjoy the art✨⚡

  • @900framesofgames8
    @900framesofgames8 Рік тому

    Everything works for me until I link up VolumeRasterizeAttributes with the pyrosolver, I then link up voxelsize between the two but I see no smoke no matter how much I push density etc, it's like houdini doesnt even try to simulate the smoke, could I have missed something? (If I preview the node with voxels I can clearly see the voxels and how they move)

    • @900framesofgames8
      @900framesofgames8 Рік тому +1

      I found the problem, I'll leave the comment in case it happens to anyone else, I had a typo where I wrote "Density" in one place and tried to source from "density"

    • @tamaraarnaudovska5804
      @tamaraarnaudovska5804  Рік тому +1

      @@900framesofgames8 glad u solved it

  • @ashwathhegde9231
    @ashwathhegde9231 9 місяців тому +1

    Hey this is very good, Thanks, can you please re upload this in HD or share your email here, I will contact you

  • @PostProduction
    @PostProduction Рік тому +2

    Спасибо! а почему не на русском языке?

    • @tamaraarnaudovska5804
      @tamaraarnaudovska5804  Рік тому

      I don't know your language. Maybe in future if I learn it.

    • @PostProduction
      @PostProduction Рік тому +1

      @@tamaraarnaudovska5804 Then I'm sorry. I just thought by your name that you are Russian-speaking