The game should be called just "Mario Kart", without the Super, pretending like there was a Mario Kart game for the NES with just that name, and then the sequel for the SNES was "Super Mario Kart".
1:28 R.C. Stands for "radio controlled", as the cars you are racing are radio controlled ("R.C.") toy cars. "Pro-Am" is short for "professional/amateur". It means any competition where both professionals and amateur enthusiasts can compete. So it is a racing competition for both professional R.C. car builders and racers and amateur R.C. car enthusiasts. And finally "2" is to indicate that it is the second game in the series.
It's interesting too because some of the inspiration for Super Mario Kart comes from RC Pro-Am, and, I believe that some of the same people worked on both games.
This legit looks amazing. Would have liked to have seen a 4th course to make a complete circuit. Bowser’s Castle would have made this absolutely perfect!
You really improved on making these NES games look more authentic. I think that’s really cool, that old jank frank from this system is part of the charm and it’s great that you managed to nail it.
Something I noticed about the title screen and score. The text seems to be above the sprites while the background is below the sprites. This is impossible on the NES. You have to pick either sprites on background or background on sprites on the original hardware. (Background on sprites is used in punch out where Little Mac is the background layer and the enemy is the sprite layer, also why the background beyond a certain line is a single color)
You could somehow move the sprite to background( that'd be hard ) You could also make the letters above the sprite be sprites themselves and be first in the OAM memory, but letters as sprites wouldn't work just as you'd expect
Thanks, I spent 2 whole days working on that. I dont mean i just worked on it on 2 separate days. I actually spent 2 entire days making this. I didnt even sleep. Once it was finished, I went to sleep, then woke up and made the video.
Your work was fantastic, but in my opinion, I think a 3rd person view would have been cooler with that infinite horizon racing game effect. Although, with the ease that exists today in creating custom hardware, it is totally feasible to create a game for NES with a dedicated chip in the cartridge that does the job of processing everything and delivering only one graphic output to the snes, through background manipulation and sprites. I myself have personally seen a raspberry pi zero that was adapted to run on an nes cartridge, and this allowed playing ps1 games through the NES graphics output (although a bluetoth controller was still required)
“I could get into the code, but…” What!?! Why do you think we’re all here? 😉 I’m sure me and at least 3 other people on UA-cam really want to see that code! Please make another video if you have time.
Game Maker baby!!! Nice job Edit: GM"Studio" (I made games with it before YoYo owned it and it was just called Game Maker...The man that made it (Mark Overmars) is a legend. He made game design make sense and gave us an easy to navigate UI paired with actual use of coding and support for scripts. So many developers owe him credit, but he's never mentioned....
6:21 this is how you know you've got something good in your hands! Also, props to you for actually doing research on several different retro games before making this!
Clickbait title. You did not make Mario Kart for the NES, this is a pc game and right off the bat I'm seeing things on the menu that wouldn't work on the NES like the floating text over the background. Nothing wrong with making a PC game, but then don't claim to have made a NES ROM in the title of the video, since that's a much more difficult thing to do with plenty of technical limitations.
@Mechanicalrabbits I'm late to the party so glad you said this a while back when it might have been relevant. You're totally right of course. But yeah, OP I'm seeing a higher frame rate than the NES supported, resolution errors in the game menu overlays, failed collision detection with the map items. Then the most glaring of errors, you waffling about not wanting to bore people with details about how you coded it - showing C-style code processing keyboard detection, for an NES which runs 6502 assembler code and has no keyboard. Drop the clickbait, you suck at it. Even just saying, 'here, I tried to get an NES looking game with GameMaker' is fine.
"I made Mario Kart for the NES!!!" -- No you didn't. You made Mario Kart sort of in the styte of the NES. Actually making Mario Kart for the NES would be a 6502 assembly based ROM that could run on real hardware if it was put on a flash cart.
@@arnaudfrasse9339 I've been learning NES assembly for a few weeks and I think this is totally possible. Scrolling in all directions would be the hardest aspect, but that can be overcome by using a particular type of ROM/cart (known as a mapper) or just with some fairly clever code.
Seems like he's respecting some hardware limitations like the number of colors in a sprite, but i don't think he is respecting all the limits, especially memory. NES games also were coded in 6502 assembly and he's clearly using a higher level language. So it's more "inspired by NES" than "capable of running on NES"
Absolutely amazing job man. This is wild to see and makes me realize ALL the different possibilities that could have existed originally in the 80s and early 90s, if only people would have had the dream back then.
Hey man I appreciate the thought sharin the work, but zip files in Google drives are really sketchy, zip files in general over the web kinda are would be really awesome if you considered making github repos with the source, and adding the releases there!
You should have called it mario kart As many snes games had the title of their nes predecessor but super being slapped in the title This was great anyways But mario odyssey was a bit cooler imo because it ain’t constrained by nes
Amazing work!! I think I would've touched up the pixel art a bit but the game itself is really well made. I probably would've had Peach or Bowser instead of Yoshi on the character select since he probably wouldn't have been there if this game had released in the NES era
it looks real cool for a mario kart game in an NES style but it might need some fancy changes to work on a real NES. Yoshi and Toad have 4 colors. That might work for Toad in the rear view if the kart uses a different pallet but it wouldn't work for their heads unless you use the extra sprite trick that nintendo used for white eyes in Mario 2. Probably pushing well past the tile limit as well with so many different facings of the karts. Using mirroring and the fact that Mario, Luigi and the karts can share tiles might keep it within 256 otherwise it would need the ppu to get reloaded quite a bit. It should be possible but im not expecting to see this on a real NES any time soon. Still its very impressive work and i can tell that the attempt was made to keep it within the confines of the NES capabilities.
You may have limited yourself too much. Sprites on NES are not the full image we traditionally think about. They are either 8x8 or 8x16 blocks. You can get away with more colors per character sprite as long as you treat each 8x8 block used for your character sprite adheres to 3 colors. See Megaman for an example on a character with more than 3 colors at any given time.
I've had recurring dreams about a Mario kart arcade game with the 8-bit look and the original SMB aesthetic. It's nice to see someone with a similar idea who actually knows how to make games! The RC pro-am engine really does well for the game, but I'd still like to see it done Rad Racer style one day.
I appreciate you taking this challenge seriously and making a project within the scope of an NES title and not using "NES Game" as clickbait. A real attempt at authenticity and not cutting corners is all I wanted to see. Thanks for the vid!
@@fakename2562 It's always disappointing when people equate being 8-bit styled to being an actual NES game. I came here looking for something cool to put on my flashcart, but left disappointed.
@@TheGameDisplay however disappointed you may be, the game does indeed seem to be portable to the NES just by virtue of staying within the confines of what was possible on the NES (heck, judging by that racing game in pseudo-3D, it would even be, indeed, possible to make something more like the OG SMK for the SNES, much like there are a few very convincing demakes of SMW for the NES). Maybe someone will take up that challenge?
@Purfinex it is amazing but it's also click bait, and that's what's shitty. It's disingenuous to convince people your video is about something it's not
I'd probably have gone with a somewhat isometric view (ala RC PRO AM) too, and tried to ape the appearance of the bottom map screen from Super Mario Kart. You can actually "stack" sprites to give you more colours, and sprites on the NES are smaller than the ones on the SNES. So you'd probably want to reduce the size still further... but if you were to treat the kart as a separate object you could reuse it for every character and give it it's own 4 colour palette.
It works surprisingly well! Looks great too! I never would have thought of going down the RC Pro-Am/Micro Machines route to demake a mode 7 SNES title!
With a few more levels, difficulty selection for the other racers, two player split screen, and a victory screen at the end, this would be a store worthy game. Great job this is an impressive homebrew.
The funny thing about this is that I remember playing a Mario Kart for the NES back in the 90s. We bought the game at the flea market in Coney Island and for years, I thought that was the original Mario Kart. It wasn't until much later that I found out it was just a Chinese pirated game but damn do I have fond memories of playing it.
hey not sure why but this video is mixed really quiet. try comping and gating your vox tracks mate! it'll help to make your voice stand out against the BG without completely taking over.
I think this is reall cool. I'd love to see it at the resolution of the nes too? the sprites are clearly moving smoothly across the sub pixels, it has a v different feel. if this is made in something like unity you can set custom resolutions
@@rosly_yt well yes, but it didn't display sub pixel, cos that would b higher resolution lol. I was saying that the screen resolution is higher than the sprites "resolution"
I remember finding a copy of a game called Kart Fighter for the NES a while back at my local game store, and I didn't know exactly what it was. I knew it wasn't an official cartridge, but I figured it would be just a demake of Super Mariokart for the SNES but on the NES. It was not that. It was essentially Super Smash Bros, but for the NES and like Street Fighter. It was absolutely lovely to experience once, but something like this would have been so much cooler. An amazing job!
A thing that ruins the aesthetic for me in these kinds of projects that literally everyone messes up... The resolution When the sprites, backgrounds, text etc are all different resolutions, it just... looks wrong
That's funny, but you didn't understand how tiles and palettes limitations really work on a NES. Your game really can't be transpose on a real hardware as it is. But it's still good work anyway.
I think it’s official, this video is just as, if not more popular, than the previous one 😂. Congrats on hitting the algorithm jackpot, you’ve earned it !!
@@cmyk8964 6502 assembly. Even so there's no way this game as shown is possible on a real NES, and it would take six months to get close rather than the couple of days it would take in Game Maker.
This is the first video of yours I have seen I'll be honest I wasn't expecting the game to be good but hot damn it's sick. Great work man you gained a sub !
This looks awesome!
Thanks!
blue tv games!!! I used to watch you!
BTG
Bottom Text
whoa
Hi btg
The game should be called just "Mario Kart", without the Super, pretending like there was a Mario Kart game for the NES with just that name, and then the sequel for the SNES was "Super Mario Kart".
thats exactly what i was thinking lol
I actually thought there was a mario kart before a super mario kart years ago.
Kind of like MarioBros and SuperMarioBros
Then it fits with the next few games being named after the system like the Nintendo 64, Nintendo Wii, and the Nintendo Super Circuit
Yeah, exactly what I thought, the official original Mario kart being called “super Mario kart” implies there’s a non-super Mario kart…
1:28 R.C. Stands for "radio controlled", as the cars you are racing are radio controlled ("R.C.") toy cars. "Pro-Am" is short for "professional/amateur". It means any competition where both professionals and amateur enthusiasts can compete. So it is a racing competition for both professional R.C. car builders and racers and amateur R.C. car enthusiasts. And finally "2" is to indicate that it is the second game in the series.
It's interesting too because some of the inspiration for Super Mario Kart comes from RC Pro-Am, and, I believe that some of the same people worked on both games.
I would have never known what the 2 could have meant
What about the T.M.?
@@knight0fdragon trademarked. That means a company owns the rights to name something "R.C. Pro-Am", so dont steal it. :)
@@Channel9001 but but but then they should register it if they do not want it stolen.
This legit looks amazing. Would have liked to have seen a 4th course to make a complete circuit. Bowser’s Castle would have made this absolutely perfect!
Definitely want to revisit this at some point and make multiplayer
@@teddyrosekidd this would make such a great NES four score game just like RC pro am 2
Does it legit look amazing? Why say legit? As if you can’t say it looks amazing No you have to say it legit looks amazing
@@davidkruse4030 correct.
@@teddyrosekidd bro please do this, i know its going to take a long time, but having multiplayer, even if its just local, would be fucking insane.
It’s like a bootleg, but good
Funny how games that try to intrepret being a bootleg such as Super Spongebob 2 are better than whatever stuff companies shove out
That’s what we call a demake.
Doesn't seem like a bootleg to me. I imagine Nintendo would've done it this way on the NES.
Like putting the Mario world on nea
that's a...
G o o d l e g
...
this is amazing!!
Woah, didn't expect you on this small channel.
Hi Getmadz
You really improved on making these NES games look more authentic. I think that’s really cool, that old jank frank from this system is part of the charm and it’s great that you managed to nail it.
3:38 The menu theme is so nostalgic, reminds me of when I would play Mario Kart DS and try to unlock wiggler as a boss in mission mode.
MKDS is my favorite mario kart game. So I had to use the menu theme lol.
I like it
Nah bro MKWii was my jam
Mkds is my favorite ds game
Yes you have to say it legit looks amazing
Something I noticed about the title screen and score. The text seems to be above the sprites while the background is below the sprites. This is impossible on the NES. You have to pick either sprites on background or background on sprites on the original hardware. (Background on sprites is used in punch out where Little Mac is the background layer and the enemy is the sprite layer, also why the background beyond a certain line is a single color)
You could somehow move the sprite to background( that'd be hard )
You could also make the letters above the sprite be sprites themselves and be first in the OAM memory, but letters as sprites wouldn't work just as you'd expect
"Made In NES style". There's a big difference
What I wanted to comment. Currently looking at NES architecture and 8-bit assembly. That's NES!
As a software developer, I say "Excellent work".
I would love to see a video about the coding. Also, this is awesome.
Thanks, I spent 2 whole days working on that. I dont mean i just worked on it on 2 separate days. I actually spent 2 entire days making this. I didnt even sleep. Once it was finished, I went to sleep, then woke up and made the video.
Please
@@teddyrosekidd You are very committed. Just discovered your channel today, loving it already!
@@teddyrosekidd you are godlike
@@teddyrosekidd This video is so sick. Great job! I love how you say you got distracted playing it, I understand why
wow if this was created in the 80s this would have been a legendary classic. great work man
RC Pro AM is one of my favorite games of all time. This came out really well, kudos.
Wow, Game-Maker 8! I'm surprised someone is still using this. Never thought I would find an IDE nostalgic.
Your work was fantastic, but in my opinion, I think a 3rd person view would have been cooler with that infinite horizon racing game effect.
Although, with the ease that exists today in creating custom hardware, it is totally feasible to create a game for NES with a dedicated chip in the cartridge that does the job of processing everything and delivering only one graphic output to the snes, through background manipulation and sprites. I myself have personally seen a raspberry pi zero that was adapted to run on an nes cartridge, and this allowed playing ps1 games through the NES graphics output (although a bluetoth controller was still required)
Wowwwwww, congratulations on the work! It looks gorgeous
This is so sick man! It was nice seeing how proud of it you were too!
@John Sampson haha good one (I love you, kiss me already)
“I could get into the code, but…”
What!?! Why do you think we’re all here? 😉
I’m sure me and at least 3 other people on UA-cam really want to see that code!
Please make another video if you have time.
Game Maker baby!!! Nice job
Edit: GM"Studio" (I made games with it before YoYo owned it and it was just called Game Maker...The man that made it (Mark Overmars) is a legend. He made game design make sense and gave us an easy to navigate UI paired with actual use of coding and support for scripts. So many developers owe him credit, but he's never mentioned....
ah yes the old gamemaker
I’m ready for this to be awesome I just watched the odyssey in NES video
Hope you enjoy it. As usual, download link in the description. Glad you enjoyed the odyssey video. I will be uploading these regularly.
@@teddyrosekidd I’ll be sure to stick around then :D
snes?
Just found this while doing research on faux 3d visual methods. This is sick - well done.
Thank you. I worked really hard on this project. I actually finished this project on my channel and added multiplayer
6:21 this is how you know you've got something good in your hands! Also, props to you for actually doing research on several different retro games before making this!
Clickbait title. You did not make Mario Kart for the NES, this is a pc game and right off the bat I'm seeing things on the menu that wouldn't work on the NES like the floating text over the background. Nothing wrong with making a PC game, but then don't claim to have made a NES ROM in the title of the video, since that's a much more difficult thing to do with plenty of technical limitations.
@Mechanicalrabbits I'm late to the party so glad you said this a while back when it might have been relevant. You're totally right of course.
But yeah, OP I'm seeing a higher frame rate than the NES supported, resolution errors in the game menu overlays, failed collision detection with the map items. Then the most glaring of errors, you waffling about not wanting to bore people with details about how you coded it - showing C-style code processing keyboard detection, for an NES which runs 6502 assembler code and has no keyboard. Drop the clickbait, you suck at it. Even just saying, 'here, I tried to get an NES looking game with GameMaker' is fine.
"I made Mario Kart for the NES!!!" -- No you didn't. You made Mario Kart sort of in the styte of the NES. Actually making Mario Kart for the NES would be a 6502 assembly based ROM that could run on real hardware if it was put on a flash cart.
If this was possible to port to a actual NES game...
I agree, because this is - despite the title of the video - not a NES game; Not a rom, neither a game for the NES hardware.
@TeddyRosekid do you think you are able to really make it for the NES? That would be fantastic!
@@arnaudfrasse9339 I've been learning NES assembly for a few weeks and I think this is totally possible. Scrolling in all directions would be the hardest aspect, but that can be overcome by using a particular type of ROM/cart (known as a mapper) or just with some fairly clever code.
@@whoshotdk nice
@@whoshotdk isnt the color palettes too wide for the maps?
This is great! And I absolutely love hearing the passion in your voice.
Wow, this looks amazing!
It'd be so cool to see more tracks, but wow you did an amazing job already!
I'd love to see this on real nes hardware one day, it be cool
yeah that would be cool
u r a true chad
it will according to homebrew
Seems like he's respecting some hardware limitations like the number of colors in a sprite, but i don't think he is respecting all the limits, especially memory. NES games also were coded in 6502 assembly and he's clearly using a higher level language. So it's more "inspired by NES" than "capable of running on NES"
@@andrewsveikauskas prob
Absolutely amazing job man. This is wild to see and makes me realize ALL the different possibilities that could have existed originally in the 80s and early 90s, if only people would have had the dream back then.
Hey man I appreciate the thought sharin the work, but zip files in Google drives are really sketchy, zip files in general over the web kinda are would be really awesome if you considered making github repos with the source, and adding the releases there!
You should have called it mario kart
As many snes games had the title of their nes predecessor but super being slapped in the title
This was great anyways
But mario odyssey was a bit cooler imo because it ain’t constrained by nes
What about Mario Kart NES?
Actually, Super Mario Bros for the NES have the Super in it, and it is an oficial game.
Super Mario Bros.
Amazing work!! I think I would've touched up the pixel art a bit but the game itself is really well made. I probably would've had Peach or Bowser instead of Yoshi on the character select since he probably wouldn't have been there if this game had released in the NES era
Hopefully you get more popular keep up the good work
it looks real cool for a mario kart game in an NES style but it might need some fancy changes to work on a real NES. Yoshi and Toad have 4 colors. That might work for Toad in the rear view if the kart uses a different pallet but it wouldn't work for their heads unless you use the extra sprite trick that nintendo used for white eyes in Mario 2. Probably pushing well past the tile limit as well with so many different facings of the karts. Using mirroring and the fact that Mario, Luigi and the karts can share tiles might keep it within 256 otherwise it would need the ppu to get reloaded quite a bit. It should be possible but im not expecting to see this on a real NES any time soon. Still its very impressive work and i can tell that the attempt was made to keep it within the confines of the NES capabilities.
You made Mario Kart for the NES - except you didn't.
i second a vote this gets ported to proper nes file. nice work!
Hands down this would've been on my christmas wishlist as a kid. Very impressed!
This game is awesome! I downloaded and it works well, 10/10!
You may have limited yourself too much. Sprites on NES are not the full image we traditionally think about. They are either 8x8 or 8x16 blocks. You can get away with more colors per character sprite as long as you treat each 8x8 block used for your character sprite adheres to 3 colors. See Megaman for an example on a character with more than 3 colors at any given time.
Also, somebody should rom hack rc pro am 2 with these gfx
Dude! I love the passion i can hear in your voice here! i hope you're still just as passionate with all your other projects
I am, can't wait to get back to uploading again. Thank you for the comment, I appreciate it so much 😊
I've had recurring dreams about a Mario kart arcade game with the 8-bit look and the original SMB aesthetic. It's nice to see someone with a similar idea who actually knows how to make games! The RC pro-am engine really does well for the game, but I'd still like to see it done Rad Racer style one day.
Yo just had this in my recommended and omg I was missing out. Epic!
I appreciate you taking this challenge seriously and making a project within the scope of an NES title and not using "NES Game" as clickbait. A real attempt at authenticity and not cutting corners is all I wanted to see. Thanks for the vid!
@@fakename2562 It's always disappointing when people equate being 8-bit styled to being an actual NES game. I came here looking for something cool to put on my flashcart, but left disappointed.
@@TheGameDisplay however disappointed you may be, the game does indeed seem to be portable to the NES just by virtue of staying within the confines of what was possible on the NES (heck, judging by that racing game in pseudo-3D, it would even be, indeed, possible to make something more like the OG SMK for the SNES, much like there are a few very convincing demakes of SMW for the NES). Maybe someone will take up that challenge?
it is clickbait though
@@Mainyehc but he didn't even remotely stay within basic nes confines 💀
@@uropig i don't see any reason why this couldn't be rewritten to run on an nes
Wow this is awesome, congratulations! :D
Seeing you enjoy playing this game is enough for me to make me wanna play it.....great video...!!
I rarely ever comment on videos, but this is honestly really cool, and you are very talented, so i had to appease the algorithm how ever i could.
Thank you so much. I appreciate it!!!
wow what a great great idea.....i play mario kart on snes everytime i sit on toilet-would love to switch on nes for this :D
Second video I watched after the Odyssey video. You are doing awesome work.
I was disappointed this wasn't actually an NES game, despite the title. That would've been amazing.
you'll for sure have more successful videos in the future, this is just the beginning!!
"I made Mario Kart for the NES"
Literally isn't for the NES, is for PC only
I thought that as well, would be awesome if he took the time to learn how to port it. It doesn't seem like its beyond what the system could have done.
Why do people always have to shit on someone doing something amazing? Are you aware that all games are made on computers?
@Purfinex it is amazing but it's also click bait, and that's what's shitty. It's disingenuous to convince people your video is about something it's not
I'd probably have gone with a somewhat isometric view (ala RC PRO AM) too, and tried to ape the appearance of the bottom map screen from Super Mario Kart.
You can actually "stack" sprites to give you more colours, and sprites on the NES are smaller than the ones on the SNES. So you'd probably want to reduce the size still further... but if you were to treat the kart as a separate object you could reuse it for every character and give it it's own 4 colour palette.
LOVING your work, looks like a riot to play. And so bloody smooth! Bravissimo.
Latest video made me sub, went through the older ones and I have rung that bell, I really look forward to your next projects.
This is the most impressive one I’ve seen. Nice 🎉
It works surprisingly well! Looks great too! I never would have thought of going down the RC Pro-Am/Micro Machines route to demake a mode 7 SNES title!
I downloaded it and i think it's amazing. It reminds me of R.C Pro Am. Fun retro gaming. Thank you for making this game. Keep making more please!
Mario Kart for NES would have been a hell of an alternate history
Awesome! I have to try on my Steamdeck hehe! Thanks for such great video and work!👏🏽👏🏽👏🏽
This is absolutely amazing! Great job.
it would be more realistic if you followed the limitations
With a few more levels, difficulty selection for the other racers, two player split screen, and a victory screen at the end, this would be a store worthy game. Great job this is an impressive homebrew.
>Not using dark mode on UA-cam.
Amazing!!! So proud of you noah 😘😘
Mario Kart Flash Game!
RC Pro am was the precursor to diddy kong racing.
Dude! This is sick! Awesome job! 👏
Honestly, some exciting stuff!
I didnt expect to be an isometric view. Works really well for mario kart. Good job
As an RC Pro-Am fan and an even bigger Mario Kart fan, this was awesome to see. Great work!
What software do you use to make games?
Hell, not even halfway through, and I’m already impressed by your Mario sprite.
Nice work! Congratulations 👏
Super work. The game itself is impressive without even thinking of the hard work you did programming it
He didn’t actually make a real NES game it’s made within a game engine. The title and thumbnail is a bit misleading in my opinion
The funny thing about this is that I remember playing a Mario Kart for the NES back in the 90s. We bought the game at the flea market in Coney Island and for years, I thought that was the original Mario Kart. It wasn't until much later that I found out it was just a Chinese pirated game but damn do I have fond memories of playing it.
hey not sure why but this video is mixed really quiet. try comping and gating your vox tracks mate! it'll help to make your voice stand out against the BG without completely taking over.
This is amazing, you have talent.
It's not for NES, the console cannot handle that quantity of colors and sprites!
I love it the angles and flow is bang on I woulda played this night shift as a youth
It's interesting you picked RC Pro AM. There's a rom hack for that game that effectively turns it into a Mario Kart game. Nicely done.
I think this is reall cool. I'd love to see it at the resolution of the nes too? the sprites are clearly moving smoothly across the sub pixels, it has a v different feel. if this is made in something like unity you can set custom resolutions
Real NES games used subpixel movement as well, including Super Mario Bros.
@@rosly_yt well yes, but it didn't display sub pixel, cos that would b higher resolution lol. I was saying that the screen resolution is higher than the sprites "resolution"
Wow! That is super impressive. Subscribing.
It’s amazing to me that you did this! Sooo well done! 👍
Another great conversion :-)
I remember finding a copy of a game called Kart Fighter for the NES a while back at my local game store, and I didn't know exactly what it was. I knew it wasn't an official cartridge, but I figured it would be just a demake of Super Mariokart for the SNES but on the NES. It was not that. It was essentially Super Smash Bros, but for the NES and like Street Fighter. It was absolutely lovely to experience once, but something like this would have been so much cooler.
An amazing job!
Kart Fighter has been widely distributed if you have a NES emulator, but an actual cartridge would be cooler...
Grande vídeo.
Te rendeu um like e novo inscrito!
A thing that ruins the aesthetic for me in these kinds of projects that literally everyone messes up... The resolution
When the sprites, backgrounds, text etc are all different resolutions, it just... looks wrong
That's funny, but you didn't understand how tiles and palettes limitations really work on a NES. Your game really can't be transpose on a real hardware as it is. But it's still good work anyway.
This looks amazing. I know it's probably just a quick one and done, but I would love to see thus game continue being worked on.
Looks great and the music soung on point
That's awesome, great work!
Damn is should of been called just Mario kart
Tbh...this is AMAZING! It would have been a huge hit back on the NES. Great work!
Holy Awesome! I wish I had the Brain to do this!
Mario Kart needs drifting, that's the whole game essence. That said, this look incredible, well done!
Pretty cool! I was hoping it was an actual nes game written for console so the title was a little misleading but it was still cool to see.
I think it’s official, this video is just as, if not more popular, than the previous one 😂. Congrats on hitting the algorithm jackpot, you’ve earned it !!
I would kill to have this finished and put on a repro cart
Unfortunately, NES can’t run Game Maker Studio games, someone else has to port it to -x86- *6502* Assembly.
@@cmyk8964 6502 assembly. Even so there's no way this game as shown is possible on a real NES, and it would take six months to get close rather than the couple of days it would take in Game Maker.
@@arlasoft Definitely needs a major color reduction!
@@arlasoft There a zillion racing games on nes that look like this you have no idea what you're talking about. A simple ProAm rom hack could work.
This is the first video of yours I have seen I'll be honest I wasn't expecting the game to be good but hot damn it's sick. Great work man you gained a sub !