Surrender to Madness actually does what is intended. It drives you into madness (As we see Rarran has to have a therapy) and makes you surrender (concede in this case)
Correction: If you play the card for 3 mana on turn 3, the card effectively costs 27 mana. You're down 3 mana each turn for 7 turns, then you're still down 2 mana at 8 and 1 mana at 9. 3 + 3*7 + 2 + 1 = 3 + 21 + 3 = 27.
Tbf that only holds true for as long as you could have used all of that mana. With a deck that curves this low you probably don't end up paying the entire 27 mana but yeah it's way worse than costing "6" mana.
So just fun math, most people say 'it costs 6' Heres the thing, it only costs 6 if you play it on 10. If you play it on turn 3. it costs you 33 mana by turn 10
This destroys more than 6 mana actually, since each turn until you hit 10 mana, you have 3 less mana, so if you use turn 3 you actually end up losing 30 effective mana.
If you play this on turn 3, you are losing 3 mana every turn, for a total of 27 mana If you play it on turn 10, you lose 6 mana, but at that point, it's just way too slow If you coin it out, you "only" lose 19 mana Plus the cost of 3 mana
@@shroomer3867 No because you don't ramp up to where you were. You ramp up behind where you would be. I you didn't play the card you wouldn't be back at 3 mana. You'd be at 6.
Spell. Or CARD? I tried so hard to make this work at the time. No matter how you approach the deck, it's f'n horrendous with no saving grace whatsoever, unlike a few notably bad cards you could name. Some are an idea that kind of works and can appear strong in the right circumstances, but make bad decks purely for consistency reasons. This card was just plain BAD.
The only thing i can see it, is in a troll priest deck, were you give it to the opponent with the Theotar and then play saboteur to force the oppnonent to cast that spell.
I remember one Collegiate HS stream, both schools had been eliminated but still had a game to play against each other, so they decided to bring perfectly mirrored lineups...one of the decks was Surrender to Madness Murloc Priest (I remember the second was Even Hunter and forget the third)
It's so sad what they did to this spell in Hearthstone. In wow it basically was a high risk high reward spell for most of it's life. I remember in the beginning of Legion where the skill of a priest was basically decided by this spell, because once you fuck up you're dead, but if you don't fuck up you'll do infinite damage. I also remember beating my magetower with this spell. This is just a 3 mana downside instead of an high adrenaline skilltest.. sadge.
It's a bit more than 6 mana (particularly if you play it on 3 mana) 3 mana - playing the card. Now you have 0 mana (assuming you played it on 3) Next turn - 1 mana, would've been 4 (6 mana cost now) Next turn - 2 mana, would've been 5 (9 mana cost now) Repeating for each future mana all the way until 7 where it has costed 24 mana. On next turn you're at 8 mana crystals (would be 10) so you only lose 2 mana, then next turn one more mana for a total cost of 27 mana crystals (down payment of 3 mana rest you pay later) you get to increase the stats of the minions in your deck by +2/+2. What a steal.
Hey Rarran I was wondering if you might try a New vs. Old challenge where you take decks like Pure Paladin, Evolve Shaman, or Big Spell mage and play against the modern versions of the decks using cards from when they were first introduced to the meta.
Easy combo that works 100% of the time: go second. Have your opponent play a minion. Use the dredge that reduces spell cost by (3) to get Surrender to Madness. Coin into Power Word Shield. Play surrender to madness
In today's meta, it would still be garbage. The mana/tempo loss is far too significant to justify the cost and stat buff. If this card was printed now, it would have been a 3/4 mana give all your minions +2/+2 wherever they are, destroy 3/4 mana crystals and reduce their cost by 3/4.
believe it or not surrender to madness did see play, granted not alot but when innerfire/aggro priest was good in uldum some lists ran it to beat control warrior which was also dominant at the time.
Well the spell is not 6 mana because it delets the mana cristals its 3 mana eatch turn so it becomes more untill u are at 10 so it cost if u play at 3 mana and u get up to 10 3+3x10=33 mana
In honor of the Control Warrior you faced that was just classic cards pretty much, I would love to see a "Hearthstone Meta Terror from XXX against Wild" You could do Zoolock, Handlock, or Wallet Warrior from classic, deathrattle hunter from Curse of Naxxramas, mech mage from GvG etc. I would love to see how badly what was considered busted has been power crept out (or not)!
It's worse than costing 6 mana. It in actuality costs you 3 mana per turn for every turn that you could have spent all your mana if you had them until 8 where the cost ramps down 2 and then 1 and finally 0 at 10. At that point you've probably already played out your hand so it's not really costing you that all the way up there but the cost is way more than 3 mana + 3 for the lost mana crystals.
Rarran, I have spent years playing this card. I have always tried to make it work with every expansion. I will continue to keep playing it until it is a tier 1 deck. I will never give up trying. I think this is my best iteration: ### Surrender # Class: Priest # Format: Wild # # 1x (1) Activate the Obelisk # 2x (1) Argent Squire # 1x (1) Deadscale Knight # 2x (1) Foul Egg # 2x (1) Gift of the Naaru # 2x (1) Northshire Cleric # 2x (1) Peasant # 2x (1) Power Word: Shield # 1x (1) Reliquary of Souls # 2x (1) Wax Elemental # 2x (1) Young Dragonhawk # 1x (2) Prince Keleseth # 2x (3) Acolyte of Agony # 2x (3) Acolyte of Pain # 2x (3) Cathedral of Atonement # 1x (3) Flying Machine # 2x (3) Handmaiden # 1x (3) Prince Renathal # 2x (3) Surrender to Madness # 2x (4) Corpsetaker # 2x (4) Grave Digging # 2x (4) Murlocula # 1x (5) Zilliax # 1x (6) Mi'da, Pure Light # AAEBAZ/HAgiEEKfNApziAqCAA92rA86+A9asBJfvBBDlBIEF9QXkzALH0wKW6ALqiAP09gOKowSktgT00wSc1ATL4gSGgwXqlAWgmQUA # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone Good luck
Ok the editing in this one was amazing, i am writing this comment after laughing my crack off at the part where he got "interviewed" about hsi opponent plays the outpost and the gordon ramsay violin sound gets played, hah!!
At this point they could probably buff this card, honestly. It _might_ be broken without any Mana destruction, but there's nothing really justifying it not being buffed to destroy just one Mana crystal, given it'd probably still be mediocre with that.
@@karlliebknecht2987 Yeah, exactly. At worst, it's a harmless buff, and with today's power level, I'm not even convinced that a 3-mana card which _doesn't_ destroy Mana would be that great.
@@badwulff yea and than you get a 3 mana spell that makes a little darkness 1/1 and 1 not so little boar 20/20 at the end. I think I seen it one time already.
@@impkiller5932 I mean, at worst it'd be a 5/5 boar, I don't really know what to tell you there apart from your math is a bit faulty. Also it doesn't tutor anything out, so I'm not even sure where you can see the similarity
Rarran you got the wrong mindset here, the way to play this is to double surrender to madness with smite and patches in the deck, into lor'themar to otk your opponent, throw finley in there for redundancy in case your draw them.
Played early and it kill all your tempo. Played later and the minor stat up hardly matter. The best you can do with this card is a "fun" card in a archibishop beneditus deck.
Surrender to madness is such a clash of gameplay... Its supposed to be a late/midgame card but the loss of mana crystals will kill midgame, while its usefulness would be nonexistent lategame... Truly a wonder that got printed.
except brann doesn't actively kill you when played for tempo. This spell isn't good early when the stats would matter and even worse when you could play stuff with it, because your opponent is so far ahead.
You deck building skills are worse than the card, but I will run it if I have it to see for myself. Update, ye im not crafting 2 of those for 800dust, and hearthstone being hearthstone it wont even give me the option to craft it.
they should start making quests where you have to run a specific card in your deck other then nozdormu, like surrender to madness. Win 3 games with it and you get 1000 gold. imagine the memes.
My editor killed the intro!
Yes it's amazing!
absolutely!! deserves a raise :)
I shed a tear
BRO YOU GOT TOBIAS FATE'S EDITOR, can't wait to see what arcs are made!
Almost killed it as much as surrender to madness killed Rarran’s will to live
Surrender to Madness actually does what is intended. It drives you into madness (As we see Rarran has to have a therapy) and makes you surrender (concede in this case)
5 star flavor 1 star balance
This spell should be like, lose 3 mana crystal give +5/+5 to all minion in your deck and fuel 😂
Correction: If you play the card for 3 mana on turn 3, the card effectively costs 27 mana. You're down 3 mana each turn for 7 turns, then you're still down 2 mana at 8 and 1 mana at 9. 3 + 3*7 + 2 + 1 = 3 + 21 + 3 = 27.
For a whole +2/+2?? That's incredible value!
Tbf that only holds true for as long as you could have used all of that mana. With a deck that curves this low you probably don't end up paying the entire 27 mana but yeah it's way worse than costing "6" mana.
@@bkoskitalo96 good stats for its cost
Yeah, if this card should be played at all it should be later in the game when the loss of many crystals mean less.
@@adrianadamsson6757 Yeah, and also when +2/+2 on minions in a deck doesn't matter at all.
So just fun math, most people say 'it costs 6' Heres the thing, it only costs 6 if you play it on 10. If you play it on turn 3. it costs you 33 mana by turn 10
Turn 13* since you don't hit 10 mana until then
I remember dropping a fat 0-3 in arena by drafting 2 of these 😂😭😭
You have my respect XD
FYI, the art of Shadow Visions isn't a bunch of murlocs dancing. It's actually a relic with a cave painting behind it (of murlocs).
This destroys more than 6 mana actually, since each turn until you hit 10 mana, you have 3 less mana, so if you use turn 3 you actually end up losing 30 effective mana.
That's what I came here to say lol. It's brutal af
If you play this on turn 3, you are losing 3 mana every turn, for a total of 27 mana
If you play it on turn 10, you lose 6 mana, but at that point, it's just way too slow
If you coin it out, you "only" lose 19 mana
Plus the cost of 3 mana
Wouldn't it be only 9 mana lost every turn? 3mana/turn * 3 turns = 9 mana
@@shroomer3867 No because you don't ramp up to where you were. You ramp up behind where you would be. I you didn't play the card you wouldn't be back at 3 mana. You'd be at 6.
@@ruukinen Ah makes sense. Thank you
Spell. Or CARD? I tried so hard to make this work at the time. No matter how you approach the deck, it's f'n horrendous with no saving grace whatsoever, unlike a few notably bad cards you could name. Some are an idea that kind of works and can appear strong in the right circumstances, but make bad decks purely for consistency reasons. This card was just plain BAD.
Hopefully anti ramp priest gets support next expansion
The only thing i can see it, is in a troll priest deck, were you give it to the opponent with the Theotar and then play saboteur to force the oppnonent to cast that spell.
I remember one Collegiate HS stream, both schools had been eliminated but still had a game to play against each other, so they decided to bring perfectly mirrored lineups...one of the decks was Surrender to Madness Murloc Priest (I remember the second was Even Hunter and forget the third)
It's so sad what they did to this spell in Hearthstone. In wow it basically was a high risk high reward spell for most of it's life. I remember in the beginning of Legion where the skill of a priest was basically decided by this spell, because once you fuck up you're dead, but if you don't fuck up you'll do infinite damage. I also remember beating my magetower with this spell.
This is just a 3 mana downside instead of an high adrenaline skilltest.. sadge.
"Rarran putting anti-ramp priest on the map"
It's a bit more than 6 mana (particularly if you play it on 3 mana)
3 mana - playing the card. Now you have 0 mana (assuming you played it on 3)
Next turn - 1 mana, would've been 4 (6 mana cost now)
Next turn - 2 mana, would've been 5 (9 mana cost now)
Repeating for each future mana all the way until 7 where it has costed 24 mana. On next turn you're at 8 mana crystals (would be 10) so you only lose 2 mana, then next turn one more mana for a total cost of 27 mana crystals (down payment of 3 mana rest you pay later) you get to increase the stats of the minions in your deck by +2/+2. What a steal.
Hey Rarran I was wondering if you might try a New vs. Old challenge where you take decks like Pure Paladin, Evolve Shaman, or Big Spell mage and play against the modern versions of the decks using cards from when they were first introduced to the meta.
Easy combo that works 100% of the time: go second. Have your opponent play a minion. Use the dredge that reduces spell cost by (3) to get Surrender to Madness. Coin into Power Word Shield. Play surrender to madness
the little comedy with the sound effects and all that makes the video even better !! more of that please
How would it be if it buffed your minions by +2/+2 (wherever they are) ? ...or if it was like the Paladin sermon card?
I'd like to see that tbh
Would still be too weak, but maybe more of a for fun card. Rather than just complete trash.
that's pretty much just savage roar then, you'd play it as a finisher in a deck that goes wide
In today's meta, it would still be garbage. The mana/tempo loss is far too significant to justify the cost and stat buff.
If this card was printed now, it would have been a 3/4 mana give all your minions +2/+2 wherever they are, destroy 3/4 mana crystals and reduce their cost by 3/4.
It basically needs to cost less mana and break less mana to work. They could try 2 cost 2 loss.
Surrender to Madness is such a massive tempo loss, and +2|+2 isn't overly impactful (why Embiggen wasn't top tier)
that little interview bit was gold, made me laugh so hard, keep it up ❤️
Watching the patches come out as a 1 1 and the slow blink was insane LOL! Should’ve played around that I guess ?
believe it or not surrender to madness did see play, granted not alot but when innerfire/aggro priest was good in uldum some lists ran it to beat control warrior which was also dominant at the time.
Well the spell is not 6 mana because it delets the mana cristals
its 3 mana eatch turn so it becomes more untill u are at 10 so it cost if u play at 3 mana and u get up to 10 3+3x10=33 mana
In honor of the Control Warrior you faced that was just classic cards pretty much, I would love to see a "Hearthstone Meta Terror from XXX against Wild"
You could do Zoolock, Handlock, or Wallet Warrior from classic, deathrattle hunter from Curse of Naxxramas, mech mage from GvG etc. I would love to see how badly what was considered busted has been power crept out (or not)!
It's worse than costing 6 mana. It in actuality costs you 3 mana per turn for every turn that you could have spent all your mana if you had them until 8 where the cost ramps down 2 and then 1 and finally 0 at 10. At that point you've probably already played out your hand so it's not really costing you that all the way up there but the cost is way more than 3 mana + 3 for the lost mana crystals.
That watchpost after nuking your crystals were *chefs kiss*
I remember playing it a lot, It worked pretty well in games that lasted longer than 20 turns.
The editin is so good
I love how Druid gets a 0 mana version that’s actually playable. If this version was in Druid it wouldn’t even be that bad as Druid can ramp.
Oh it would still be atrocious in Druid.
This was really well edited! Good job y'all
It cost 3 + 3 per turn til turn 10, then 3 more, so playing on curve cost 27 for +2/+2, very well balanced
Rarran, I have spent years playing this card. I have always tried to make it work with every expansion. I will continue to keep playing it until it is a tier 1 deck. I will never give up trying. I think this is my best iteration:
### Surrender
# Class: Priest
# Format: Wild
#
# 1x (1) Activate the Obelisk
# 2x (1) Argent Squire
# 1x (1) Deadscale Knight
# 2x (1) Foul Egg
# 2x (1) Gift of the Naaru
# 2x (1) Northshire Cleric
# 2x (1) Peasant
# 2x (1) Power Word: Shield
# 1x (1) Reliquary of Souls
# 2x (1) Wax Elemental
# 2x (1) Young Dragonhawk
# 1x (2) Prince Keleseth
# 2x (3) Acolyte of Agony
# 2x (3) Acolyte of Pain
# 2x (3) Cathedral of Atonement
# 1x (3) Flying Machine
# 2x (3) Handmaiden
# 1x (3) Prince Renathal
# 2x (3) Surrender to Madness
# 2x (4) Corpsetaker
# 2x (4) Grave Digging
# 2x (4) Murlocula
# 1x (5) Zilliax
# 1x (6) Mi'da, Pure Light
#
AAEBAZ/HAgiEEKfNApziAqCAA92rA86+A9asBJfvBBDlBIEF9QXkzALH0wKW6ALqiAP09gOKowSktgT00wSc1ATL4gSGgwXqlAWgmQUA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Good luck
There are so many clashing parts to this that I'm sure there are better iterations
Ok the editing in this one was amazing, i am writing this comment after laughing my crack off at the part where he got "interviewed" about hsi opponent plays the outpost and the gordon ramsay violin sound gets played, hah!!
10:30 You want to destroy my manna? What manna? Hahahaha... ahahah... 😢
Awesome video. Thanks for getting through all that pain in order to make it hehe. Appreciate it.
ah surrender to madness, rastakans' rumble theme song is still in my head
its a banger
How much would it have to +/+ before this card stopped being weak?
I was thinking +4/+4 would be enough to make something crazy out of it.
At this point they could probably buff this card, honestly. It _might_ be broken without any Mana destruction, but there's nothing really justifying it not being buffed to destroy just one Mana crystal, given it'd probably still be mediocre with that.
Even with 1 mana crystal it is still almost certainly not meta.
@@karlliebknecht2987 Yeah, exactly. At worst, it's a harmless buff, and with today's power level, I'm not even convinced that a 3-mana card which _doesn't_ destroy Mana would be that great.
Agreed, but so far they've mostly left old cards to rot.
@@badwulff yea and than you get a 3 mana spell that makes a little darkness 1/1 and 1 not so little boar 20/20 at the end. I think I seen it one time already.
@@impkiller5932 I mean, at worst it'd be a 5/5 boar, I don't really know what to tell you there apart from your math is a bit faulty.
Also it doesn't tutor anything out, so I'm not even sure where you can see the similarity
Great video. Banging intro. Jokes. Shitty deck. It's all there.
It's even worse than essentialy costing 6 mana as you need to play 7 turns to even go above 3 mana
Rarran you got the wrong mindset here, the way to play this is to double surrender to madness with smite and patches in the deck, into lor'themar to otk your opponent, throw finley in there for redundancy in case your draw them.
Surrender to Madness? More like Surrender when you play this, amirite?
I consider this an endorsement of Renounce Darkness
It's actually kind of funny how a challenge this simple is worse than some of the ridiculously involved combos.
the card is just miserable, still dont understand how it was released like this
Rarran literally got me to reinstall hearthstone after 6 years
Played early and it kill all your tempo. Played later and the minor stat up hardly matter.
The best you can do with this card is a "fun" card in a archibishop beneditus deck.
I loved the intro! Lmao
Edit: And the rest of video of course, I always love Rarran's vidyas
Rarran, 5
Children Card Game Enthusiast
ah it's a certified RarranHS classic now
6:33 why wasn't patches buffed?....
Surrender to madness is such a clash of gameplay... Its supposed to be a late/midgame card but the loss of mana crystals will kill midgame, while its usefulness would be nonexistent lategame... Truly a wonder that got printed.
I feel like a cutelock-style deck would be better than Dragon Priest as a shell for the deck
new brawl with thief priest is fun
surrender to madness would be good if it destroyed 1 mana cost 2 and buffed hand too
I wish Rarran draft arena sometimes. Im sure he can draft interesting decks and get value from absurd cards
why no use the lady 6 to turn your minions into random dragons?
Just to put into perspective how awful it is, destroying 3 mana crystals is akin to having overload 3 for the next turns until you get to 10 mana.
i think the card can be saved if it was "your minions have +2/+2 for the rest of the game" and only destroyed 2 mana not 3 (still costing 3 to play)
If it was for the rest of the game, it would make recurring villain infinite. Not that the cobo is good, but it is possible.
This was fun to watch live 🤣
pov: when you want the man to play wild
2:02 This is SO accurate!
Legend says he used three of this once.
Surrender to Madness? More like Surrender with Madness
It might have been playable if it also buffed on field or at least in hand as well.
Amazing editing today
I thought the worst spell was void contract. However, both spells came from the worst set
"The worst spell" and it's a priest one? *Purify flashbacks*
Combine it with the legendary minion which sets the mana of both players to 6 :D
Thats what I used when this card got released ^^
6:37 So patches lost it's buff when it got shuffled into the deck? WTF?! XD Hearthstone the indie dev company knows it's stuff for sure lol
Thumbnail should have been "surrender to opponent"
Idea: Win a game with millhouse mana storm while making it your main reason why you won
I love the choice of Clair de lune
So that's why the card's name is 'Surrender to Madness'. Make senses! It literally make us go crazy/insane!
any video that uses Clair De Lune is an automatic 10/10
free
Every time I listen to Debussy I remember the Family Guy joke about Bach and Debussy... Anyone?
While the spell *is* bad I don't think you're *meant* to play it on turn 3.
It's like playing Brann on 3 just because it's a 3 cost.
except brann doesn't actively kill you when played for tempo. This spell isn't good early when the stats would matter and even worse when you could play stuff with it, because your opponent is so far ahead.
They should reword this spell so that the effect happens for the opponent instead
i've tried it so hard, i was a aggro priest lover
Love you vids dude!
Eyyyyy I suggested this one! Awesome
Surrender? I hardly know her
So how do you feel Rarran?
Take all this rush minions and put on on embiggen druid and gets decent in wild.
indeed, He surrendered to madness.... :(
100% winrate vs mill boar renathal druid!!
I love all of Rarran’s content, but I wonder if a large portion of his ad revenue pays for his therapy for all of these games
Isnt this card technically worth 9 mana?
3 pay up front
3next round
2next
1next
No, it's more; you're not 'catching up' your lost mana. Basically it costs 3 mana every turn, until you reach 10 mana.
Compare this to Embiggen and weep
Rarran becoming a memetuber. Interesting.
3 mana overload 3 each turn
this card is good what do u mean
just use low cost minions in your deck?
Worse than purify?
This was actually one of my favourite cards... Too bad it was terrible xD Had good times with it anyways
this video just didnt get recommended
You deck building skills are worse than the card, but I will run it if I have it to see for myself.
Update, ye im not crafting 2 of those for 800dust, and hearthstone being hearthstone it wont even give me the option to craft it.
Why are worst spell? mby try play hes late....
they should start making quests where you have to run a specific card in your deck other then nozdormu, like surrender to madness. Win 3 games with it and you get 1000 gold. imagine the memes.
not only run, but play and win
900th like ez 😌
Dub video 💯
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