Good feedback. Thanks for choosing my hangar. If this hangar was actually made to be good it prob did better than it was supposed too by you not using full normal blockade lol. *I literally put in all the health numbers and mechs then realized it needed weapons so I spun a wheel with a couple weapons for each catagory I like and chose a mech to go with it lol*
Hey i commented my dream hanger in your last episode but it didn’t make it into this vid so I’m doing it again with improvements My dream hanger is orion railgun 12 and fuse mortar 12, implants are railgun dmg, fuse mortar dmg radius, fuse mortar reload, mech ability cooldown Nomad, duel ember gun 12s, implants are ember gun dmg, ember gun range, mech ability cooldown, nomad chaindash damage Panther, railgun 16 and storm rack 16, implants are railgun dmg, storm rack dmg, storm rack dmg radius, mech ability cooldown Onyx, railgun 16, helix rack 16, implants are railgun dmg, helix dmg, helix range, and onyx shoulder cannon dmg radius Lastly bastion, with duel quantum gun 12s, implants are quantum gun dmg, quantum gun satsis effect speed thingy, quantum gun overheat speed thingy, and mech ability cooldown Mods can be equipped with any mods you feel like works the best 😊
I think they will change the Gear Hub a lil bit . They will put 16 energy legendary weapons in tier 9 Legendary 1 energy weapons in tier 7 . By doing this they will provide 14 and 10 energy weapons their own tier . They might also Release some different energy level mechs , I wanna see some 20 energy and 28 energy mechs too tbh
would be kinda weird to shift GH availability after theyre already there. i think its possible they just put select 16e weapons in T9 (similar to how they put Blockhorn in T9. no real "reason," they just did it)
Eclipse. Viper 12. Ability duration. Ability cool down Viper DMG Viper mag Seninel mini gun 12.chimers with dmg Solis Overdriver 16. Ability radius and ability Reload speed. Surge ember gun 12. Ability, cool down. Emergun reload. ORion mini gun 12. Minni gun DMG. Please pick me. I've never been featured in a video.😢
The idea would ne reworking these weapons... These 10, 14 weapons are sore thumbs.
3 місяці тому+1
Ruffles!! My apologies, but can you explain the no need for radius implant for disruptors with Blockhorn? That’s seems to be the fun part of the weapon? But it was pretty effective when used with BlockHorn. I’m trying to find a home for disruptors outside of panther. Mini gun and BlockHorn just getting better use of the minis
Disruptor Radius implant only affects the impact radius, not the Path radius. the Path is indeed the best part, and thats why the radius implant isnt worth it
3 місяці тому+1
@@RuFFlesGaming 🤯 boy do I feel stupid!! I actually thought it was extending the radius of the path!!?? Thanks man! Anybody else you would consider disruptors on? That 30% pump with Blockhorn in damage seems nice!!
i thought the same until recently, which is why i brought it up in this vid. Disruptor should work well on Orion (Mark slows them down as well), Hemlock, and Solis. tho its most suitable for 2v2
Dream Hanger Killshot with one missile rack 12 and one Arc Torrent 12 Surge with 2 EM Rifle 12 Aegis with 2 minigun 12 Panther with 2 EM Rifle 16 Guardian with 2 Railgun 16
Ruffles, I wanted to ask you what do you think about arc torrents now that frags and ember got pretty much nerfed? Do you think they have potential to make a comeback?
i havent used Arcs since Mods released. i dont have an Arc pilot on my main account so am limited to Test Server only :/ theyre definitely better than they were before Mods, hoping to try them soon
Commenting again because I watched it partly the first time then came back. But what's happened to fuse mortar? I don't like mortar weapons, but I haven't seen any players with fuse mortars, only rocket mortars. Even though fuse mortars have a higher damage potential when you get them than a maxed out rocket mortar, so I'm confuzzled by this. Also I love the 'I hearby change thy mind in the chat' 😂
my dream hangar aegis with viper - ability cooldown, viper mag, reload and dmg vortex with storm rack - ability duration and cooldown, reload & storm rack shield dmg nomad with ember gun - second dash time, cooldown, ember gun dmg and range seeker with revoker - warp bonus dmg, cooldown and shield hp, revoker dmg solis with storm rack, ability radius, storm rack shield dmg, normal dmg and reload.
Dream Hangar 1. Ember Gun Vortex, ember range and damage, and ability cooldown and duration and perimeter ML 2. Disruptor Guardian, Neymar Jr, disruptor damage and reload, ability cooldown, and system crash range and Blockade 3. Minigun Eclipse, with Minigun damage, reload, and recoil and ability duration with Perimeter ML 4. Viper Aegis with Major, viper damage, magazine, reload, and ability cooldown with Perimeter ML 5. Nade Launcher Solis with Lodestar, Nade damage, range, radius, and ability duration with Blockade ML
Dream hangar 1. Storm rack aegis 2. Disc launcher bastion 3. Ember gun surge 4. Em rifle eclipse 5. Nade launcher vortex or brickhouse ( I like to switch them aronde from time to time)
discs are better than they were pre-mods, the quick reload makes them decent for brawling, and back dmg with radius isnt important if its blocked by Galvanic Hull anyway
Do mods count during kill this amount of opponent without incurring damage? Why does double high power single shot like snipers, take two layer of multilayered shield?
good question. i imagine the shields dont but the HP one does. EMs take 2 layers due to a little known fact that they actually fire twice in quick succession, tho the first shot is much weaker
not quite like Ember, theyre in very quick succession. the first (weak) one is right as the laser sight ends, and the second (stronger) is immediately after
RuFF, I've noticed that my Vortex ability seems to completely surpass all mod shields.. am i trippin or is this the case? I've been surprised at how effective it's been... 🤔
@@RuFFlesGamingthat means that Vortex maybe the better defensive mech compared to bastion or aegis? Also, wanted to get revoker 12 for $36 but it isn’t under $30 but, it’s not for ingame currency yet so I’m stuck
@@lenny-cr6kvdon’t spend money. They are preying on the higher price. It used to be 4-7 dollars for 4 stars. Now it’s pay to access the weapon. 36 dollars should be for 6 stars. Upgrading these things already cost a fortune.
thanks ruffles yee thought the brickhosue and aegis were gonna be terrible idk i just like mixed builds if there is no ability damage. would change aegis to viper 12/ overdriver 12?? if that came out and then cryo 12 and nade 12 for brickhouse. thanks for featuring me!
i think some hybrids have potential, but only if the build synergizes. Take Cederez's Vortex (from the first hangar) as example: the Stasis/Overheat was potentially valuable in close-range encounters. decent hybrid builds usually revolve around 1 "main" weapon, with a sidearm that increases utility. Something like Viper/Overdriver is just pointless bc it has no benefit (theoretical or actual), but you still have to deal with the downsides (restricted implant slots, etc). A couple hybrid examples that can work: 1. Chain Gun/EM Rifle (strip shields with Chain Gun, finish the kill with a single high-powered shot) 2. Ember 8/Revoker 16 (Overheat makes RV16 deal the damage of double 12s, and with Ember 8s damage ontop it should have slightly higher dps) Hope this helps :)
@@RuFFlesGaming yee i agree, but i only do hybrids for the fun of it. if i was making an op hangar, i would change aegis to dual viper, ditch scorpius for revoker seeker, and chungus for storm rack solis
understandable, tho you asked me to review it so thats what i did. anyway, just tryna steer you in the direction of smth that could be both fun and (at least reasonably) effective
this is on Test Server, which is basically an account Official Content Creators get with access to everything in the game + basically infinite resources. my personal account only has like 18k acoins
I don't like most of these. Seems like the person just threw these together to get high sp without considering how the game works. On a good note, they seem to have enough money to fix it.
this series rarely focuses on existing hangars, but on theoretical ones that players want to make. i make them on the Test Server and give advice/etc, and yes i often choose the hangars that need some work
1:46
Dude that skin looks sooo good actually
fr
GUYS!!! RUFFLES IS TANKING. OMG 💀😂
Good feedback.
Thanks for choosing my hangar.
If this hangar was actually made to be good it prob did better than it was supposed too by you not using full normal blockade lol.
*I literally put in all the health numbers and mechs then realized it needed weapons so I spun a wheel with a couple weapons for each catagory I like and chose a mech to go with it lol*
lmao
Hey i commented my dream hanger in your last episode but it didn’t make it into this vid so I’m doing it again with improvements
My dream hanger is orion railgun 12 and fuse mortar 12, implants are railgun dmg, fuse mortar dmg radius, fuse mortar reload, mech ability cooldown
Nomad, duel ember gun 12s, implants are ember gun dmg, ember gun range, mech ability cooldown, nomad chaindash damage
Panther, railgun 16 and storm rack 16, implants are railgun dmg, storm rack dmg, storm rack dmg radius, mech ability cooldown
Onyx, railgun 16, helix rack 16, implants are railgun dmg, helix dmg, helix range, and onyx shoulder cannon dmg radius
Lastly bastion, with duel quantum gun 12s, implants are quantum gun dmg, quantum gun satsis effect speed thingy, quantum gun overheat speed thingy, and mech ability cooldown
Mods can be equipped with any mods you feel like works the best 😊
I think they will change the Gear Hub a lil bit .
They will put 16 energy legendary weapons in tier 9
Legendary 1 energy weapons in tier 7 .
By doing this they will provide 14 and 10 energy weapons their own tier .
They might also Release some different energy level mechs , I wanna see some 20 energy and 28 energy mechs too tbh
Fr, VRPG 14 can’t just sit around and do nothing
@@CorruptdKetchup Don't forget FG 14 as well lol
would be kinda weird to shift GH availability after theyre already there. i think its possible they just put select 16e weapons in T9 (similar to how they put Blockhorn in T9. no real "reason," they just did it)
Eclipse. Viper 12. Ability duration. Ability cool down Viper DMG Viper mag
Seninel mini gun 12.chimers with dmg
Solis Overdriver 16. Ability radius and ability Reload speed.
Surge ember gun 12. Ability, cool down. Emergun reload.
ORion mini gun 12. Minni gun DMG.
Please pick me. I've never been featured in a video.😢
The idea would ne reworking these weapons... These 10, 14 weapons are sore thumbs.
Ruffles!!
My apologies, but can you explain the no need for radius implant for disruptors with Blockhorn? That’s seems to be the fun part of the weapon? But it was pretty effective when used with BlockHorn.
I’m trying to find a home for disruptors outside of panther. Mini gun and BlockHorn just getting better use of the minis
Disruptor Radius implant only affects the impact radius, not the Path radius. the Path is indeed the best part, and thats why the radius implant isnt worth it
@@RuFFlesGaming 🤯 boy do I feel stupid!! I actually thought it was extending the
radius of the path!!??
Thanks man!
Anybody else you would consider disruptors on? That 30% pump with Blockhorn in damage seems nice!!
i thought the same until recently, which is why i brought it up in this vid.
Disruptor should work well on Orion (Mark slows them down as well), Hemlock, and Solis. tho its most suitable for 2v2
Dream Hanger
Killshot with one missile rack 12 and one Arc Torrent 12
Surge with 2 EM Rifle 12
Aegis with 2 minigun 12
Panther with 2 EM Rifle 16
Guardian with 2 Railgun 16
Killshot with one missile rack 12 and one Arc Torrent 12, 2 Ember gun 12 or One Ember gun 12 and One missile rack 12
2:00 wait so disruptor radius implant is only for the splash of the projectile? Like when it hits the ground or a wall right?
yup. i didnt know this til recently either
@@RuFFlesGaming Are you sure? How does one even test this? (Sorry for the late reply)
Disruper 16? Nah. Thats the BFG from Doom. You fire it in a room, and the room dissapears. It even looks and functions the same
I feel like the revoker build would have been better with an ember gun instead of quantum so it did more damage and applied the overheat affect
i agree
Bro pls make a comparison with overdruver 16+8 vs chaingun 12 vs minigun 12 vs overdriver 16 stalker
Ruffles, I wanted to ask you what do you think about arc torrents now that frags and ember got pretty much nerfed? Do you think they have potential to make a comeback?
i havent used Arcs since Mods released. i dont have an Arc pilot on my main account so am limited to Test Server only :/
theyre definitely better than they were before Mods, hoping to try them soon
Ruffles out of context: OoOoH That is a lot of guys, i want that.
👀
Curious how this goes, I've been talking about this QG8+x hybrid for a long time 😊
Revoker bots give my surge pain
Redeemer build wen :3
Can you test carbine 12? curious about carbine 12 after the mods
Commenting again because I watched it partly the first time then came back. But what's happened to fuse mortar? I don't like mortar weapons, but I haven't seen any players with fuse mortars, only rocket mortars. Even though fuse mortars have a higher damage potential when you get them than a maxed out rocket mortar, so I'm confuzzled by this. Also I love the 'I hearby change thy mind in the chat' 😂
my dream hangar
aegis with viper - ability cooldown, viper mag, reload and dmg
vortex with storm rack - ability duration and cooldown, reload & storm rack shield dmg
nomad with ember gun - second dash time, cooldown, ember gun dmg and range
seeker with revoker - warp bonus dmg, cooldown and shield hp, revoker dmg
solis with storm rack, ability radius, storm rack shield dmg, normal dmg and reload.
Do you think they're going to release a level 7 for mods?
Given that the highest level for basically everything else is 7, not 6
nope, i think theyll keep them how they are, but add new ones that do different things
They have the same max level as implants which makes sense
Love these! Thanks ruffles!
Ruffels does quantum gun heat implant increase the damage?
nope, just reduces the number of shots necessary to apply overheat
Dream Hangar
Panther overdriver 16
Guardian storm rack 16
Orion nade launcher 12
Gatecrasher Minigun 16
Aegis disc launcher 12
Ruffles pls answer at my question:did you spend on your account from youtube channel money or not because your angar is very expensive.
this video was on the test server, not my account. but yes, i buy the battle pass pretty much every season
@@RuFFlesGaming so youtube money isn't enough to get a hangar like you ,anyway nice video.
no, YT money is nice, but i dont get nearly the kind of views i'd need for it to be *that* good 😅
Dream Hangar
1. Ember Gun Vortex, ember range and damage, and ability cooldown and duration and perimeter ML
2. Disruptor Guardian, Neymar Jr, disruptor damage and reload, ability cooldown, and system crash range and Blockade
3. Minigun Eclipse, with Minigun damage, reload, and recoil and ability duration with Perimeter ML
4. Viper Aegis with Major, viper damage, magazine, reload, and ability cooldown with Perimeter ML
5. Nade Launcher Solis with Lodestar, Nade damage, range, radius, and ability duration with Blockade ML
you need the keyword too
@@RuFFlesGamingmb I added it to
Dream hangar
1. Storm rack aegis
2. Disc launcher bastion
3. Ember gun surge
4. Em rifle eclipse
5. Nade launcher vortex or brickhouse ( I like to switch them aronde from time to time)
Disc launcher fell off
discs are better than they were pre-mods, the quick reload makes them decent for brawling, and back dmg with radius isnt important if its blocked by Galvanic Hull anyway
@@RuFFlesGaming interesting
Do mods count during kill this amount of opponent without incurring damage?
Why does double high power single shot like snipers, take two layer of multilayered shield?
good question. i imagine the shields dont but the HP one does.
EMs take 2 layers due to a little known fact that they actually fire twice in quick succession, tho the first shot is much weaker
@@RuFFlesGaming em has two shots?? Like ember gun? Nothing like this is written in the info page of em rifle
not quite like Ember, theyre in very quick succession. the first (weak) one is right as the laser sight ends, and the second (stronger) is immediately after
Why is there no funny things about mechs like for Orion once RuFFles has put Onion 😅
RuFF, I've noticed that my Vortex ability seems to completely surpass all mod shields.. am i trippin or is this the case? I've been surprised at how effective it's been... 🤔
it does. Vortex, Redox, and Gatecrasher abilities bypass every Mod
@@RuFFlesGamingthat means that Vortex maybe the better defensive mech compared to bastion or aegis?
Also, wanted to get revoker 12 for $36 but it isn’t under $30 but, it’s not for ingame currency yet so I’m stuck
@@lenny-cr6kvdon’t spend money. They are preying on the higher price. It used to be 4-7 dollars for 4 stars. Now it’s pay to access the weapon. 36 dollars should be for 6 stars. Upgrading these things already cost a fortune.
@@tsrmmercy836 I think $36 was how much I paid for railgun 16 at 5 star. Damn
Vortex was always the best defensive mech close-up. Bastion is an aggressor, and Aegis requires distance
Quantum Guns...
Thermal Lance...
These weapons won't increase your damage. Just run dual copies like everything else😅
they can increase your damage if its on a 16-energy mech, but thats about it
Love it!
thanks ruffles yee thought the brickhosue and aegis were gonna be terrible
idk i just like mixed builds if there is no ability damage.
would change aegis to viper 12/ overdriver 12?? if that came out
and then cryo 12 and nade 12 for brickhouse.
thanks for featuring me!
i think some hybrids have potential, but only if the build synergizes. Take Cederez's Vortex (from the first hangar) as example: the Stasis/Overheat was potentially valuable in close-range encounters. decent hybrid builds usually revolve around 1 "main" weapon, with a sidearm that increases utility.
Something like Viper/Overdriver is just pointless bc it has no benefit (theoretical or actual), but you still have to deal with the downsides (restricted implant slots, etc).
A couple hybrid examples that can work:
1. Chain Gun/EM Rifle (strip shields with Chain Gun, finish the kill with a single high-powered shot)
2. Ember 8/Revoker 16 (Overheat makes RV16 deal the damage of double 12s, and with Ember 8s damage ontop it should have slightly higher dps)
Hope this helps :)
@@RuFFlesGaming yee i agree, but i only do hybrids for the fun of it. if i was making an op hangar, i would change aegis to dual viper, ditch scorpius for revoker seeker, and chungus for storm rack solis
understandable, tho you asked me to review it so thats what i did.
anyway, just tryna steer you in the direction of smth that could be both fun and (at least reasonably) effective
@@RuFFlesGaming yee thanks again for reviewing it
Dream hangar:
Orion EM Rifle 12
Vortex Storm Rack 12
Nomad Revoker 12
Surge Viper 12
Aegis Minigun 12
Dream Hangar
1. Storm Rack Panther
2. Storm Rack Surge
3. Em Rifle Eclipse
4. Ember Gun Nomad
5. Raligun Guardian
Nah not post mods
Revokers on bastion are just op
real
@@RuFFlesGaming I fear revokers on anything. I see revokers, I run 🤣
valid
whoever made that milly build is uhhh
👍🤖✌
Bro my mech arena id had gone
I have logined to my id it's not coming
uhh... look on their website maybe? i cant help with that unfortunately
how the hell you have so much respurces??????
this is on Test Server, which is basically an account Official Content Creators get with access to everything in the game + basically infinite resources.
my personal account only has like 18k acoins
Who just liked the video at the same time as me? 🤣
I don't like most of these. Seems like the person just threw these together to get high sp without considering how the game works. On a good note, they seem to have enough money to fix it.
this series rarely focuses on existing hangars, but on theoretical ones that players want to make. i make them on the Test Server and give advice/etc, and yes i often choose the hangars that need some work
@@RuFFlesGaming yes, I noticed.
Decrease your video length 😢
either they stay long, or i cover less hangars. but i think 3 is a good number so im sticking with it