Civ 6 | How To Supercharge City Growth
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- Опубліковано 18 січ 2023
- Ursa Ryan demonstrates some quick tips on how you can supercharge your city growth in Civilization 6.
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Unless your mom lives there, then the city consumes 3 food for that population.
Oooof
Damn mans went elementary on that ass
Bruh
bro has no chill 😂
😂😂
From struggling with growth to struggling with housing
Yea, until you get these neighbourhoods its gonna be very hard
thats why I prefer river goddess. Easy 2 ammentities amd 2 Housing in early game
Granary, farms/fishing boats do housing.
Campus, holy site and neighbourhood districts bring in housing with their buildings.
Seasteads and sewer do housing.
Lightbouse of the harbor does housing.
And if you're still struggling by then. There are policies that increase housing.
Oh yeah, monarchu gives +1 housing per wall level. Ancient, medieval and renaissance. So +1,2 or 3
Not to mention other buildings that can be made by builderss depending on civ bonuses and/or city state bonuses
Harbors>commercial hubs for me.
Yea but harbours dont get bonus from city states sadly.
The most population I ever had was a six tile island with Kupe. 25 by the end of the Classical Era.
Great stuff as usual Ursa! And yes ill say it, it was a fantastic loop, truly :D
Thanks so much! I was proud of it XD
Still learning how to play Trajan for years now lmao
the way the video loops is very nice
Haha, cheers = )
More videos like this please.
More to come!
Thanks Ursa! I love breaking the game in the most bizarre ways!
Nice transition. I will use this to bully my friends in Civ to today.
Great timing Ursa. I am going to abuse Yongle's ability !
It’s hard to comprehend how powerful all these effects are. I had most of the boosts on my cities while playing by making other civs lose cities due to loyalty so I needed high population. Ever had a city reach 15 population in the late medieval era with multiple cities right behind with 13 population? Keep in mind that’s with the limited means of housing
All u ever needed to know about growth in 30 seconds or less …
And if you then struggle with housing~
Farms, fishing boats, seasteads, granary, sewer, walls if you got monarchy +1 per wall lvl up to +3.
Neighbourhood districtz.
Dam and aquaduct district.
Harbor, encampment, campus and holy Ite district buildings.
Government policy cards.
Oooh, I'm so gonna do 1 city challenge of getting all that as Yongle...
(Excl. Colonial card of course ;) )
Nice one! 💖
Thank you for thisn, short sweet n to the point
Glad it was helpful!
Civ is definitely the most complicated game of it’s type that I’ve played, thanks for the tips!
Play stellaris
@@MarcosFelipe-ep8isplay civ2
Ryan you made a perfect loop lmao
Almost accidental...! XD
I always want to choose fertility rites but I’m a HUGE harbor guy so I go god of the sea. Find a city with where I can place a harbor next to a land tile with 2 or 3 sea resources. Get the economic slot to double harbor adjacency bonus then put a commercial hub adjacent to the harbor. Then you can even stack that with Reyna where she doubles harbor and commercial hub adjacency bonuses in that city. You can be looking at like +18 production from a single shipyard
Which civ do you use for this playstyle
@@rincobaan6301 I do it with any civ. Really it depends on the map more than the civ. Sometimes theres just not enough access to strong coastal cities
Maybe I'm playing wrong but I usually hit housing penalties too fast to be worried about growth rate.
Housing is all about improving a city - make sure camps, fishing boats, pastures, plantations and farms are down everywhere you can get them. Between those, a granary, and maybe an aqueduct, each city can easily get towards 15 housing or so - more if you take certain governments or pantheons. Practice looking for it and you'll be able to keep the housing nice and high!
@@UrsaRyanI usually have a 30+ pop capital but fail to grow any of my other cities because of food and housing lol
(and the capital is sometimes ecstatic despite being filled with so many people)
@@UrsaRyandams work too as well as district buildings in some districts.
Not to forget on policy cards and even the monarchy government or monarchy wild card.
😂and eventualy neighbourhoods on +5/+6 preferably. I've had cities capable of reaching 28 population in some plays.
@@dbrikashabukshan8673use traders to get food around. 😅 or build more farms.
And then you have no mines, so you still dont have any production
Maybe I’m just picky with where I settle, but I’m always rushing toward neighborhoods to house the bunnies in my cities. With this knowledge maybe I can settle less desirable places and still have good cities.
How did I not know this 😅
i love this guy i wanna kiss him
Is the bonus not only applied to net food production? Net production is generally tiny.
Yes teh net - starts tiny, but once the city grows, it helps hugely. Especially late game with trade routes, you can use a small amount of growth to add huge numbers to a capital or pingala city
while me playing Rome cities too big that I got place more then 4 suburbs
I thank you for this information. It must have been painful to choose fertility rights over religious settlement. The things you do to educate us are truly amazing.
Industries.
When we include the _'Monopolies and Corporations'_ game mode, it is possible to achieve an absurd amount of Growth in a city:
• A Cocoa, Honey, Salt or Sugar Corporation grants the city a +40% Growth and +6 Housing.
• A Honey, Salt or Sugar product grants +3 Food, +1 Tourism, +20% Growth and +3 Housing.
A city can have up to 6 slots for Products with a Stock Exchange and a Seaport. Therefore, a city can achieve an incredible +160% Growth and +24 Housing.
To be fair, the most difficult in a Population challenge isn't really the Food, Growth or the Housing. The biggest problem is Amenity. A 150 Population city drains 75 Amenities. Except cooking your own map so you solve it with hundred of National Parks around your Population city, this task is quite a difficult one.
Did you ever see Sir Ducks video on this? An amazing watch =)
@@UrsaRyan I just watched it. He managed to have 382 Population, this is insane! It means having 380+ Housing and 180+ Amenity while keeping 800+ Food to make the city grow. This is insane logistic! I get how he managed the Amenity (a ton of National Parks) and the Food (a ton of Trade Route to Allies thanks to Secret Societies). But how did he get so much Housing?! This is where it is the most interesting.
He built a Commercial Hub (3 Products → 9 Housing), a Harbor (3 from Lighthouse, 1 from Seaport, 9 from Products) and 34 Neighborhood (8 Housing: 6 from Breathtaking, 2 from Liang). Counting 5 from freshwater and 1 from Palace, this is already 300 Housing. Only 82 more to go!
On the 4th and 5th tiles, he built 2 Housing tile improvement (Stepwells, Cahokia Mounds, and Monasteries) those only grant 1 Housing. Farms giving 0. I believe the game doesn't count the base Housing, but failed to not count the bonus Housing from tech/civic. That is why Seasteads with 2 Housing give 0. By that logic, Mayan Farms and Kampung should be 1 Housing.
He managed to put 48 tile improvements out of 54, one being a Corporation (+6 Housing), and the 5 remaining being useless farm. This is 54 more Housing. Only 28 more to go!
Counting 2 from Granary, 2 from Sewers, 1 from Classical Republic legacy, 4 from Audience Chamber, 3 from Monarchy legacy, 2 from Civil Prestige, 4 from New Deal, and 2 from the Dark Age Collectivism, this +20 Housing. I miss 8 Housing.
Here are coming the Great Engineer! Jane Drew gives +4 Housing, twice with Mausoleum, and John Roebling gives +2 Housing twice, thrice with Mausoleum. That is +14 Housing! I have 6 more: that is 388! 389 if he didn't miss the Angkor Wat (+1 Housing in all cities)! Did he missed John Roebling?!
Knowing we can still grow 5 Population more than the Housing cap, it is in theory possible to reach 394 Population. Or perhaps 399 with the Indonesian if the Kampung works?
I need to look how the Kampung works on the 4th and 5th ring, to see if we can milk 5 extra Housing out of it. That is 394 Housing, so 399 Population! I also need to look how the Aqueduct behave with Mohenjo-Daro, to see if it is possible to get more Housing out of it. It would be pointless since we need to be adjacent to a Lake for the Lighthouse's Housing to kick in. I want to be able to see a 400 Population city!
Last resort: Crassus. He didn't managed to get 3 more tiles on the 6th ring that belong to its Capital. I wonder if there is a way to get them (not settling the city so the closest city would be the Capital?), therefore gaining 3 more Housing?
A 150 pop city takes 50 amenities, not 75. 1 amenity per 3 pop
By the way, can an ordinary volcano be called Vesuvius?
Small underpopulated cities?
I struggle with having too many cities and no amenities 😂
Hold on campus’s provide food
Milta likes to eat books
Just settle more..
Pretty sure Geneva has the same thing if you aren’t at war
Does Maguns growth rate affect chops?
Amply the chip one time whit his first ability and then amplify it a second tim.
I think so but i am not sure.
My experience has been Growth Rate isn't that great. Remember the percentage of a small number, is also a small number. If your city is only producing +2 Food surplus, +100% growth bonus gives you a whopping...+2 extra food. This issue becomes exacerbated as cities get bigger, as their food needs go up but tiles that can satisfy those needs become more scarce. Things that yield extra food are consistently better at producing large cities. The only time I would suggest focusing growth bonuses is if you are playing Yongle or Khmer who both get lots of free food already.
Though from a realism/modding perspective I like growth bonuses more. The way certain civs poof food into existence out of thin air bothers me...
Percentage bonuses start weak but late game get strong - with a good democracy / communism set up, you can have MASSIVE capital cities with absurd growth coming from food trade routes. Sometimes the best set ups take a while to kick into gear = )
india simulator
ToA and abusing the AI's refusing to build it quickly is the answer.
And congo
Wow! RIP amenities and housing issues that come with higher populations
Isn't that an increase to food growth?
Can some1 say mod for displaying the city's revenue sources?
I'm not sure which one you're talking about? But come to discord (link in description) - I have a full mod list there if you need it
Growth isnt as good in civ 6 as it was in 5 because of housing. Even if you have the growth and the food for 50 pops, getting 50 housing is quite difficult.
Second!
CHEAT CODE: late game settle in the efalacolaiocul
And now, play with bbg 🫠