The 7 Cheapest Tricks Pulled By Fighting Game Bosses

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  • Опубліковано 18 жов 2024
  • Ask any fighting game boss and they’ll tell you that you get to the top by being a total jerk, screwing over everyone else, and cheating everyone with the cheapest tactics imaginable, as you’ll see from these cheapest tricks pulled by fighting game bosses that really should be illegal. Enjoy, and subscribe for more videos like this from Outside Xbox!
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КОМЕНТАРІ • 557

  • @riksweeney
    @riksweeney Рік тому +71

    SNK's bosses were so notorious back in the day that it coined the phrase "SNK Boss Syndrome", which outlined pretty much everything you mentioned in this video.

  • @Megadoomer3
    @Megadoomer3 Рік тому +502

    Surprisingly, King of Fighters '95 doesn't weaken its boss characters once you unlock them, so Rugal's Genocide Cutter is still insanely powerful even when he's playable in that game.

    • @blastmole299
      @blastmole299 Рік тому +41

      I think all of the bosses in KOF are still broken if they're unlockable, the only exceptions are regular Rugal in '98(just a mini boss here tho) and Rugal in 15.
      They're all banned in tournaments for a reason

    • @amwoodco3049
      @amwoodco3049 Рік тому +10

      Street Fighter III 3rd Strike did thensame with Gil. Want a really easy time? Play as the guy who can go down and recover his HP.

    • @Shadoboy
      @Shadoboy Рік тому +24

      That's why, in Mexico, where kids always gathered around the arcade machines in the local grocery stores, you'll be considered THAT KID if you picked Rugal.

    • @blackchibisan8116
      @blackchibisan8116 Рік тому +3

      @@blastmole299
      Geese in Neowave wasn’t broken anymore either. I can absolutely tell his move set in that game was designed towards his boss buffs because he is bottom tier trash without it.

    • @randomnoobonyoutube7463
      @randomnoobonyoutube7463 Рік тому +10

      @@Shadoboy lmao same in Mozambique, there's always that one kid that spams rugals supers

  • @mrmusickhimself
    @mrmusickhimself Рік тому +209

    I always found it hilarious that Ryo flat out tells Geese that he thinks his methods are honestly pretty cool, I've never seen a hero give props to the villain like that, not in a fighting game.
    It'd be like Ken randomly complimenting M. Bison's drip.

    • @WhiteFangofWar
      @WhiteFangofWar Рік тому +13

      Sometimes happens when the player's character is evil too, like Juri meeting Seth.

    • @mrmusickhimself
      @mrmusickhimself Рік тому +13

      @@WhiteFangofWar I'm talking "face" characters, the good guy basically saying "I like your style you meglomaniac" is so strange.

    • @CraigSmithII
      @CraigSmithII Рік тому

      That's an example of bad writing. Fighting games back then didn't care about storylines until KOF changed that

    • @mrmusickhimself
      @mrmusickhimself Рік тому +3

      @@CraigSmithII Oh I remember all the bad translations, but I still can't think of any other way to take it. Especially since we know how bad Geese is, and that makes it even weirder, because it also goes against Ryo's character.
      I could see Robert Garcia saying that MAYBE.

  • @wanderlustwarrior
    @wanderlustwarrior Рік тому +166

    Two more: many bosses simply don't take knockback or hitstun from most moves, which is common enough as to be expected. However, some bosses also have the ability to teleport or dodge mid-combo, while they should be taking hitstun, instantly stopping any combo and forcing you to fight for position again. Devil Kazumi from Tekken 7, for example, uses this frequently.

    • @lugismansion2400
      @lugismansion2400 Рік тому +5

      I don’t know if this counts since Super Smash Bros is not your typical fighting game but in Ultimate Dracula can teleport around a fighters attacks and not only that, in his first phase ONLY you have to go for the head otherwise your attacks does NOTHING

    • @user-jw2it4qf2r
      @user-jw2it4qf2r Рік тому +10

      @@lugismansion2400 Dracula's from an action platformer and directly takes his mechanics from his source genre so he's entirely fair. His attacks are telegraphed and slow, and he doesn't take hitstun but he doesn't do fighting game combos either. If he was instead just a Ridley copy that ignored rules of the game he'd be one of these.

    • @lugismansion2400
      @lugismansion2400 Рік тому +1

      @@user-jw2it4qf2r yea, everyone except for Galeem, Darkhan, Master and Crazy hand, that boss from Brawl and Giga Bowser take their entire move pools from their respective games, I say Dracula is one of the more unfair to fight against because he has 2 phases when none of the other bosses even HAS 2 phases, for some of the fighters he’s nearly impossible to take down on their own sine Dracula is a tall character who whom you can only damage via the head in the first phase, becomes invincible when he transforms into bats, I can go on forever but I’ve ranted long enough(no I am not a Little Mac main)

    • @BewareTheLilyOfTheValley
      @BewareTheLilyOfTheValley Рік тому

      I think maybe Frieza from the DBZ games had this issue. His side-step was an instant transmission, instead of a proper side-step, allowing him to vanish a step back during combos. Frieza wasn't exactly a boss, not in the sense of a final boss of the game, but still.

    • @usernameluis305
      @usernameluis305 Рік тому

      ​@@BewareTheLilyOfTheValley Frieza, not a final boss? Pff

  • @TheRealCodeBlack
    @TheRealCodeBlack Рік тому +58

    I'm surprised "screen filling attacks" wasn't a section unto itself. Once Gill showed up I was sure we'd get a segment devoted just to how teeth grindingly evil Seraphic Wing was.

    • @TheBlackSeraph
      @TheBlackSeraph Рік тому +5

      THIS is what makes Gill "cheap" in Third Strike - having access to not one, but two OP supers in a game where characters are limited to one (except Akuma).

    • @MagmaMKII
      @MagmaMKII Рік тому +2

      Orochi was the first boss to use a screen filling hyper, with many subsequent KoF bosses also getting their own as well (both Zeros, Mukai, Magaki and Saiki).

    • @budgetcoinhunter
      @budgetcoinhunter Рік тому +1

      @@TheBlackSeraph _Three_ supers. He can even drop Meteor Strike on you at times. If he hits with that, you're taking a massive chunk of damage. At least this is his 'bad' Super, so you can block and eat little chip if he does it.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому

      ​@@MagmaMKII Yeah SNK turned that into a kind of trend with their bosses funnily. Capcom only did it once.

    • @panetoneninjacanal2692
      @panetoneninjacanal2692 Рік тому

      ​@@budgetcoinhunter some peopla actually say that this is his best super for competitive play, sadly this isnt gonna happen anytime soon

  • @CyberDragon10K
    @CyberDragon10K Рік тому +100

    I think the funniest part of KoF is that Krizalid from '99 was supposedly an attempt at making a _balanced_ final boss. Can't really say how that panned out since I was on the Capcom side of the fence back in the day.

    • @davidboatwright8688
      @davidboatwright8688 Рік тому +6

      Honestly I personally found him to be the worst of the lot when it came to SNKs rock hard bosses. Gave me more trouble than Geese, Rugal, ect. Still. Aint no boss like an SNK boss. Samurai Showdown had some strong ones as well

    • @Krizalid3YE
      @Krizalid3YE Рік тому +2

      At least, i tried. On KOF UM 2002 i am more balanced. XD

    • @MikeDeeJackson
      @MikeDeeJackson Рік тому +3

      I had KOF 99 when I was a kid... Krizalid was not fair at all in that game. Not the worst but he's up there when it comes to cheap

    • @MikeDeeJackson
      @MikeDeeJackson Рік тому +3

      @@Krizalid3YE OLD NAVY!

    • @CasualRemy
      @CasualRemy Рік тому +5

      I love how most attempts to get in close usually end with you getting knocked back full screen by his Typhoon Rage, turning that fight into a frustrating game of Red Light Green Light

  • @hououzashintai7421
    @hououzashintai7421 Рік тому +122

    What’s interesting is, you can actually use the screen filling version of Bison’s Psycho Crusher, but only with a special, secret version of the character. Like Shin Akuma with the double air fireballs.

    • @emwbjr
      @emwbjr Рік тому +6

      Isn't there a trade-off with Shin Akuma and Shin Bison where they have either less health or less defense?

    • @sadowolf
      @sadowolf Рік тому

      @@emwbjr I forget whether it was specifically the case in SFA3, but typically they do have less health as a trade off. I remember Shin Akuma in Capcom vs SNK 2 being the worst case of it; he was awesome offensively, but once you got hit, it HURT. Certain super moves can outright kill him. And of course it's only when you use him haha.

    • @LainKaplan
      @LainKaplan Рік тому

      There was a version of Bison/Vega in Zero 3 with the full screen Crusher, they had three modes of how to use your super bar. You get the full animation. The damage, not so much.
      I have Z3 for the Saturn and the World Tour mode where you take on two fighters at once is so hype. Except for Juni and Juli, who are much harder than they were in the regular ladder.

    • @Yggxiii
      @Yggxiii Рік тому

      You can use that version of super in SFA3 on the Sega Dreamcast when you play 2 v 1 mode.

    • @omegadragoon1544
      @omegadragoon1544 Рік тому

      @@Yggxiii and Street Fighter Alpha anthology and the PSP version of alpha 3

  • @jekebe4858
    @jekebe4858 Рік тому +30

    Ah, another of Andy's fighting game lists, he has an entire mine of salt built up from all the sweat and tears he's spent on the genre apparently lol

  • @JeedyJay
    @JeedyJay Рік тому +8

    It's not always a boss, but the "MK Walker" is a notoriously difficult computer-controlled fighting game adversary, named for its prominence in old Mortal Kombat games. Not only does this specimen read your button inputs, but it fights safely and oppressively (the name comes from the fact that it just walks at you instead of jumping in or using advancing attacks, so that it can keep its defenses up and respond to anything you do).

  • @rogerstewart5525
    @rogerstewart5525 Рік тому +31

    The final boss of skullgirls, didn't suffer hitstun and honestly felt more like a platform game boss but without the benefit of platform game controls to fight her with

    • @evilded2
      @evilded2 Рік тому +1

      Hyper armor is pretty goofy

    • @TheFirstAifos
      @TheFirstAifos Рік тому +1

      Well, she can be stunlocked to death with Parasoul, so I think it’s more that she has her own rules rather than not suffering hitstun at all.

  • @Charredasperity
    @Charredasperity Рік тому +23

    The infinite super meter thing is why Goddess Athena in SNK vs. Capcom Chaos is nearly impossible to beat without learning exploits, her mermaid tail super can just wipe your health bar instantly if every hit lands and she does it over and over.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому +2

      Yeah Goddess Athena should have been a better example of infinite meter boss to mention, even though Igniz is also hard. But that is balanced by the large amount of KOF mechanics, not to mention it being a team game with assists. You don't have all that stuff in SVC.

  • @XegaK
    @XegaK Рік тому +11

    That Richard Branson joke is pure comedic gold

  • @jdhidalgo9445
    @jdhidalgo9445 Рік тому +58

    There's also bosses that you cannot unlock and you're left with suffering.
    For example, in Tekken 7, there's a chance to play against Devil Kazumi, which is very hard to attack, but it's not available in the game after you beat her.

    • @Saibanaito
      @Saibanaito Рік тому +6

      I wanna add Mortal Kombat as an example, more specifically MKX and MK11 (as it's the most recent titles I have played), where ultimate Shinnok and Kronika are not even playable at all (except in MKX on pc you could mess with the game files to play as Rain and ultimate Shinnok)

    • @omegadragoon1544
      @omegadragoon1544 Рік тому +2

      Don't forget Shin King Lion (NGBC). He's unplayable unless you somehow mess with the game files

    • @cruelwraith2games926
      @cruelwraith2games926 Рік тому

      Tekken 7 was not that hard I beat him

  • @anarky1765
    @anarky1765 Рік тому +17

    What about when the boss is immune to special moves, or worse, your supers? Kronika basically having armor made her immune to any moves that involved knock back, knock down, or any kind of special animation, such as grab attacks. And not being able to finish her with my character’s Fatal Blow like I could with Shao Kahn and Shinnok pissed me off so much.

    • @sinteleon
      @sinteleon Рік тому

      That is more of permanent super armour than ignoring super moves; making some supermoves pointless is just a side benefit.

    • @anarky1765
      @anarky1765 Рік тому

      @@sinteleon Yeah, that’s what I meant

  • @sergentboucherie
    @sergentboucherie Рік тому +9

    Getting a powerup after losing a round, making them even more resistant and dealing more damage, like Dio drinking Joseph's blood
    6:11 oh yeah that fight was insane

  • @xstarsystemsx
    @xstarsystemsx Рік тому +5

    "A bowling shoe who got a job modeling for romance book covers" is such a brutal and accurate burn. 😂

  • @ShiKageMaru
    @ShiKageMaru Рік тому +8

    I knew what the last 2 entries were going to be right from the start. Back when I was a kid playing street fighter 2 on my SNES i experienced all of this. And it's not just Bison. Guile can do flash kicks and sonic booms instantly and on repeat, but they decided that players wouldn't be able to do that. Sometimes I found that if I purposefully lost round 2 really badly, the boss a.i. would have its difficulty turned down in round 3, making it much easier to win than struggling in round 2 and losing ultimately.

  • @Aozame
    @Aozame Рік тому +2

    The final boss of the Samurai Shodown reboot starts the second round of battle by firing a giant laser at you the second the fight starts.

  • @Sunprism
    @Sunprism Рік тому +5

    The final boss in Skullgirls that's just...constantly levitating higher then you are tall

  • @AntiR2525
    @AntiR2525 Рік тому +14

    Regarsing Galactus: MvC 3 has the advancing guard mechanic which allows you to spam guard your way out of the instant kill lazers. Of course, you need to guard it first however

    • @marhawkman303
      @marhawkman303 Рік тому +6

      yeah a lot of these cheap tricks... only exist because the AI can't actually win if it really fights fair. :/ It just can't work the same way as a real player.
      MvC2 bosses tried to fight fair... sort of. They're cheap only in that they have a different concept of fighting than playable characters, and would probably be completely impossible to control properly.
      Stage 1: some big robot thing. It hits hard... if it can land a single hit, since it's telegraphed all the way to Eastern Mongolia.
      Stage 2: green goo, now we get into what makes these guys weird.... their character models don't work like players. the green goo can melt into the floor. But... it's never completely untouchable, but figuring out how to affect it is.... difficult. A lot of the time it's not where a normal attack will even hit it, and only pops up to attack, then drops out of sight after attacking. Which is... about the worst it can do in the cheese department. like the golem it's attacks are all telegraphed. But with a somewhat shorter window. This one takes longest to kill because of the hiding, and... only then.
      Stage 3: Lava dog. this guy is when you first fight him seemingly the worst. He's seemingly all the way off screen most of the fight, and hits you with attacks you can't see coming as he's not even on screen doing them. Thing is... he has a MASSIVE weak point. The orb thingy that was the middle part of the golem is now floating above the stage... just high enough you need to jump to see it. It's part of the boss's hit box. you can just beat the ---- out of the orb instead of touching the actual boss. The tell for the random flame jets is.... he's not on screen, if you can't see him, he's prepping the flame jets. Worst though is.... the player can utterly destroy this boss by nailing it with a 3-man team hyper combo as soon as the match starts. Certain very carefully put together teams can actually own him in less than 1 second.

    • @MagmaMKII
      @MagmaMKII Рік тому

      The thing with Galactus is, depending on where in the screen you are, you'll simply have no way of avoiding the attack, because he will hit you from three different angles.

    • @marhawkman303
      @marhawkman303 Рік тому

      @@MagmaMKII Well, that game also has the annoyance of getting double-teamed by his heralds, and that can also put you in a situation where blocking is impossible. :/

    • @sinteleon
      @sinteleon Рік тому +4

      Though Galactus does have a favourable mention of actually being playable as the op being himself.

  • @LordBloodySoul
    @LordBloodySoul Рік тому +6

    Omg. Unfair bosses can be such a pain, right?
    Like Lu Bu from the Dynasty Warriors Series, who's even a cheap fighter before hitting Chaos Mode.
    He's getting every buff the game has to offer, a horse that's incredibly tall and fast, and such fast Musou Charge, he can almost spam his Super with only seconds for you t get out of the way.

  • @JPGameStuffs
    @JPGameStuffs Рік тому +7

    Y'know, it's a real testament for SNK to have multiple entries about final bosses.

  • @enderhx
    @enderhx Рік тому +1

    8:12 Love when Andy says "Buck Wild" 😆 Something about how he says it makes it sound so funny and cool all at once 😎

  • @James-gj8rn
    @James-gj8rn Рік тому +32

    The worst part about old school fighting games (Mortal Kombat II had it) is when it seems like the game in the code can determine what move your going to do and react to it without a second thought, it can pull moves that a player can't with their reaction time and it can do it way faster than you

    • @Shininji
      @Shininji Рік тому +18

      That's exactly what input reading is...

    • @HisVirusness
      @HisVirusness Рік тому +4

      The MK2 arcade game was designed to cheat.

    • @James-gj8rn
      @James-gj8rn Рік тому

      @@HisVirusness that's insane to think about

    • @veghesther3204
      @veghesther3204 Рік тому +2

      So was the console version so though the SNES/Genesis MK 2 had a EASY mode the AI still cheats in game and the last 3 battles of Arcade mode automatically had the game bump it from easy mode to HARD mode automatically.

    • @KaitouKaiju
      @KaitouKaiju Рік тому +1

      Input reading was the standard because there was literally no other way back then

  • @NGMonocrom
    @NGMonocrom Рік тому +16

    So if we play as Mike.... We can never actually go Full Mike. 😖

  • @AdmiralKomodo
    @AdmiralKomodo Рік тому +7

    It's been a while since any major fighting game did this but I remember some fighting games had short characters; characters so short your basic attacks just didn't hit them. I still remember fighting that a penguin in Bloody Roar (don't ask) and all my punches just wooshed right over its head

    • @nicholasfarrell5981
      @nicholasfarrell5981 Рік тому +1

      Wasn't there a character in a (blegh) JoJo's fighting game who was a bird, and had a screwy hitbox because of that? I feel like they mentioned that in a previous video.

    • @ultralowspekken
      @ultralowspekken Рік тому

      @@nicholasfarrell5981 not a boss and straight up banned from online play

    • @Houldey
      @Houldey Рік тому

      Mortal Kombat 11 had some really bad disjointed hitboxes which is essentially what you were saying, also in dragonball fighterz up until late into season 2 (iirc) a sizeable number of attacks wouldn't connect with the small characters due to their low profile, GT Goku & Gotenks were the main offenders I think. So yeah, it still happens today lol.

    • @ultralowspekken
      @ultralowspekken Рік тому

      @@Houldey nonono, not disjointed hitboxes. Straight up small characters with small hurtboxes that weren't implemented in a balanced way.
      Disjointed hitboxes are just hitboxes that are disjointed from the main body.
      Edit: read that again and figured out you just mean that MK11 has horrible hitboxes on characters lmao. MK has that one issue in any game period.

  • @rocklight86
    @rocklight86 Рік тому +2

    Game Companies: Let's cheat to make boss battles unfair and difficult!
    Me with a Game Genie, Game Shark, Action Replay: Oh, ... I see you like to play dirty too!

  • @kamikage9420
    @kamikage9420 Рік тому +1

    I feel like Outside Xbox has done like 5 of these "cheapest fighting game bosses" videos but there's so many examples that they could fill a dozen more lists with them.

  • @alinalee91
    @alinalee91 Рік тому +4

    Oddly enough, a lot of SNK bosses have the same weakness: leg sweeps. The AI barely knows how to defend against just getting it's leg swept out from under it over and over again.

  • @daleketchup7434
    @daleketchup7434 Рік тому +5

    Be aware, for every Genocide Cutter Rugal says, you can hear somebody in the distance shout “GODDAMMIT!”

  • @talkinghoorse6936
    @talkinghoorse6936 Рік тому +5

    I've got another one: only getting one chance to fight them, the most infamous example is Omega Rugal in KoF 2002 UM, if you lose, you can't try again until you complete arcade mode again.

    • @MagmaMKII
      @MagmaMKII Рік тому +4

      Shin Bison in Alpha 3 and Goddess Athena and Red Arremer in SvC Chaos are also infamous for that.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому

      Bison from SFA3 is a much more famous example and from much earlier too

  • @eryvac0074
    @eryvac0074 Рік тому +5

    How about when the boss has a mechanic that keeps them in check, like Nagoriyuki's blood rage meter in guilty gear strive, which causes him to lose half his health if he over extends, which the boss version just doesn't have to worry about

  • @tvdinner1986
    @tvdinner1986 Рік тому +2

    Apparently another thing Orochi does to win, is by trying to give the *player* a seizure with rapid flashing lights @ 2:15 :X

  • @akumuryuu
    @akumuryuu Рік тому +1

    A final boss of Gears of Destiny had an odd mechanic that you could "NO U" to win. She started off somewhat weak, slightly harder than a normal fight. After you beat her, she fully heals and becomes immune to stun, and just a menace to deal with... but the biggest problem, it happens within the same round timer. So if you fight her normally, you'll most likely lose to a timer, because you took damage, while she recovered it. But you can just hit her a bunch and then chill in the safe distance until timer reaches 0. Then, she will lose by the same timer, never entering her awakened mode.

  • @lugismansion2400
    @lugismansion2400 Рік тому +5

    I don’t know if this counts But in Super Smash Bros Ultimate, I think a trick Galeem and Darkhan does that is kinda dirty is sending out extra fighters to try to kill your character and after a minute or so of the fighters they create they will explode possibly dealing even more damage and possibly launching you to your doom

    • @unevennoble9363
      @unevennoble9363 Рік тому

      Really? I kicked both of their asses first try.

    • @lugismansion2400
      @lugismansion2400 Рік тому

      @@unevennoble9363 I never meant they was hard I was implying that them making minions that explode after a certain point is cheap

  • @WolfRider2002
    @WolfRider2002 Рік тому +5

    As far as I know this is something of a one off thing, but in Persona 4 Arena Ultimax the final boss, Hi-No Kagutsuchi doesn't have a health bar. That and it's kind of hard to tell what attacks are actually affecting him so you'll either beat him in seconds or get your ass handed to you

  • @whatwilliwatch3405
    @whatwilliwatch3405 Рік тому

    1:37 "You look like a bowling shoe got a job modeling for romance novel covers" has to be one of the sickest burns I've ever had the pleasure of hearing. Too bad it only applies in this very specific situation.
    Also, "strongerst" (7:01), lol.

  • @crimsonchaos7224
    @crimsonchaos7224 Рік тому +1

    Another big one I've seen is not even being allowed to fight them in the first place unless you play REALLY well, such as Akuma in Street Fighter 2 and Giga Bowser in Super Smash Bros Melee.

  • @nicknight1728
    @nicknight1728 Рік тому +1

    Fun Fact: The name for bosses that you fight that are cheap to fight against but weak when you play them is called BUF-BUG.
    Which stands for "Boss You Fight, Boss You Get". I know what you're thinking "shouldn't it be BYF-BYG?".
    Well it was... for a very brief moment, until some stoner use lazy speak(not leet) & replaced the Y's with U's. It was gonna be corrected until someone noticed the genius in it. For you see the BUF fits perfectly with cheap bosses as they feel buffed & the BUG fits with bosses you play/use as they feel bugged as if the dev's didn't fixed it. So it was settled & the rest was history. I call any raid pokemon i captured BUFBUG if their stats are OP & bullsh!t to fight but crap to use. I've been doing this since Gen 8. But this ultimately applies to fighting games primarily. Now you know.

  • @BOABModels
    @BOABModels Рік тому +1

    I knew that Jinpachi would be in this list - you have to do the stupid crab walk sidestep to avoid his laser attack.

  • @aaronmurrayvazquez
    @aaronmurrayvazquez Рік тому

    so glad you mentioned Bison. That was basically like can i survive two of these pyscho things in 3 rounds fo fighting

  • @AxelKonzern
    @AxelKonzern Рік тому +1

    Feral Chaos from Dissidia 012 comes to mind, Tiny arena, takes up 2/3 of floor space, moves that can hit anywhere on stage regardless of positioning and with a summon that, in normal game play, gives a random effect. But in his repeated use, is rolling the dice with only benefical results to him.

  • @DiMono
    @DiMono Рік тому +5

    Vega from SF2 would do this thing where he climbs the fence in the background, becoming invulnerable, and then just hang out there until you let your guard down. Then he would do a big dive at you that was incredibly difficult to block without lots of practice. That temporary invulnerability has got to be a trend, right?

    • @EnforcerX71
      @EnforcerX71 Рік тому

      The thing is, Vega/Balrog/Claw has an easy exploit, if you back him into a corner and jump kick towards him, he'll do his backflip dodge, leaving him vulnerable to a throw when he lands every time.
      Also with the move you mentioned, if he does his diving claw, with timing it can be countered with a Sho-Ryu-Ken or Tiger Uppercut, but yeah it's a pain to master.

    • @DiMono
      @DiMono Рік тому

      @@EnforcerX71 Being counterable doesn't make it any less of a dick move though.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому

      Not many games used that kind of gimmick. Their cheapness is more straightforward.

  • @motbus3
    @motbus3 Рік тому +5

    You get a bit more powerful version of pyscho crusher in sfz3 if you use Xmode instead of default Z

    • @ultralowspekken
      @ultralowspekken Рік тому

      Boss M Bison is also unlockable in console ports. Once you beat the game, you hold a bunch of buttons before selecting M Bison. He gets something that looks like Xism but has a skull instead of the X on the meter

  • @VonBlade
    @VonBlade Рік тому +3

    Perhaps a future list needs Otoma=Raga from KOFXV. Infinite meter, regeneration, screen-filling nonsense, they've got all the SNK boss tricks. Or Seth in the 2nd round from USFIV. Or Annie (all rounds) from Skullgirls. Or Unlimited Rachel from Blazblue Calamity Trigger. But good luck with that last one. Now where is my GG I-No...

    • @andrewowens4421
      @andrewowens4421 Рік тому +1

      Oh God, I-no. I have nightmares about her. One mistake and she just straight demolishes you.

  • @TheBlackSeraph
    @TheBlackSeraph Рік тому +1

    A couple of extras for the inevitable commenter's edition:
    -bringing a sword to a fist fight (chief offender: Hyo Imawano from Rival Schools)
    -fighting two people at the same time (chief offender: Juli and Juni from SF Alpha 3)
    -having access to two supers when characters are normally restricted to one (chief offender: Gill from SF 3: Third Strike, although Akuma will always have multiple supers, so it's not as cheap)

  • @joejackson3091
    @joejackson3091 Рік тому +1

    "...after he's arrested for your murder."
    LOL

  • @wanderlustwarrior
    @wanderlustwarrior Рік тому +14

    IIRC Galactus' instant kill is very, very rare. However, both he and Unknown from Tekken Tag Tournament 2 have moves that "snapback" (force you to change your active character), forcing you to change to another fighter, and erasing all of that character's recoverable health. Unknown's also takes off about 90% of the health of the character snapped back, so if she does it twice, all that health is lost.

    • @metaloverlord99
      @metaloverlord99 Рік тому +1

      Unknown's actually kinda bad with this, due to the fact that her snapback move is nowhere near as powerful if you're playing as her.

    • @Macrochenia
      @Macrochenia Рік тому

      If your character had anything less than full health, her double snap was an instant kill.

  • @ArkaneStephanie
    @ArkaneStephanie Рік тому +1

    I love Andys fighting game lists. I don't really play any but I like hearing about how weird or unfair they are

  • @charliethemagpie523
    @charliethemagpie523 Рік тому +5

    That chest-face-flame-breath wasn't even the worst thing about Jinpachi - it was the incredibly quick stomp attack that stuns you, putting you in a position where you can't even dodge whatever comes next.
    Which, yes, might well be the flame-breath. Deep sigh.

    • @MasterZebulin
      @MasterZebulin Рік тому

      Jinpachi sounds like a real asshole, lol.

    • @randoguypassword5433
      @randoguypassword5433 Рік тому

      This happened to me more than once. In fact he often beat me three times in a row with this strategy. Two perfects then one post continue victory, he also has a move that regains his health while taking yours too so thats fun.

    • @BiyikFrostDiaz
      @BiyikFrostDiaz Рік тому

      Let's not forget he also uses a life siphoning unblockable that he also tends to use when said stun happens

    • @metaloverlord99
      @metaloverlord99 Рік тому

      If it helps, I recently found out you can actually block Jinpachi's stomp if you crouch... though you do need to be able to predict it first.

    • @ultralowspekken
      @ultralowspekken Рік тому

      You can "block" it with forward. Which is even more evil since holding forward will make you eat any followup attack if you didn't realize you dodged it.

  • @warrick1830
    @warrick1830 Рік тому +1

    The fact that when Mai is defeated she cries out Andy Bogard’s name and it’s Andy narrating is so funny to me

  • @gangl1234
    @gangl1234 Рік тому

    All I can hear in my head watching this video is Arin from Game Grumps screaming *"UNAVOIDABLE CHIN MOVE!!!!!"* X'D

  • @Azurada23rd
    @Azurada23rd Рік тому +16

    Seth from Street Fighter IV just kinda derps around and does a few annoying but punishable moves, but once you get a round on him, he has you “Witness his limitless power” and goes nuts. He even teleports two or three times in a row after knocking you down to make you guess which way he’s going to attack you from.

    • @gavcrayton
      @gavcrayton Рік тому

      This! Lol Seth was an absolute nightmare on the 2nd round

    • @ryanahr2267
      @ryanahr2267 Рік тому

      Yup. The original Street Fighter IV was my first proper SF game. Before that I'd only played SFII with a friend on his Genesis back in the day and that was it. My fighting game experience otherwise was Tekken, Soul Calibur and MvC games. I had a hard enough adjusting to the heavier and more precise mechanics of SF IV as it was but I couldn't actually beat Seth that first time I got to him despite several tries. It made me so angry that I actually traded it in the day after I bought it. I came back to the series a year or two later with Ultra Street Fighter IV and spent a lot more time practicing before jumping into Arcade and the online modes. Helped a lot and now SF is one of my favorite franchises.

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому

      Games from that generation aren't hard as the 90s games

    • @Azurada23rd
      @Azurada23rd Рік тому

      @@carlosaugusto9821 neat.

    • @natsusatsujinki8342
      @natsusatsujinki8342 Рік тому

      Hated this guy with a passion.

  • @nicholasharvey1232
    @nicholasharvey1232 Рік тому +2

    Not bosses but AI characters in general-- in Mortal Kombat games, they're able to pull off certain moves on a dime that would require a human player to input a long button sequence (or hold down a button for 5 seconds). It's especially egregious when they use these moves as counters. There are other instances in the MK series where rules that apply to humans don't apply to computer-controlled fighters, but this is for me the most notable example.

  • @ASoulphoenix
    @ASoulphoenix Рік тому +1

    I'm surprised Andy didn't mention SF3 SI's Akuma in the power up segment, he starts as regular Akuma but switches to Shin Akuma upon losing the first round

  • @NetProphet76
    @NetProphet76 Рік тому +1

    Bushido Blade, where everyone fights with melee weapons, except that one guy with a gun.

  • @machomusprime50
    @machomusprime50 Рік тому

    That Geese line was GOLD!! 🤣🤣🤣🤣

  • @therealresetbutton
    @therealresetbutton Рік тому +1

    If memory serves correctly, the only fighting game series that doesn't have these cheap ways to "make the game more challenging" was Bloody Roar. That series was amazing!

  • @Sacred_Fox
    @Sacred_Fox Рік тому +1

    Meta Ridley from Smash Brawl is definitely dirty. He has an ability where he can basically remove the stage underneath you for a second.

  • @clockworkmonsters8590
    @clockworkmonsters8590 Рік тому

    Andy: I can see why he's called Geese, cause he's foul (fowl)
    Me: Boo!
    XD

  • @TheFirstAifos
    @TheFirstAifos Рік тому +1

    I love Skullgirls to death, but absolutely hate the boss version of Marie.
    Unlike a regular fight, Marie is completely immune to being combo’d, as she just floats there ominously, taking your attacks without so much as flinching, while peppering you with more projectiles that you can count.
    Well, you probably could count them, but you’ll be too busy being impaled, shot, and smacked in the face the whole time.
    Though, on the bright side, I can say “boss version of Marie” now, which is nice. Hopefully the coming soon player version of Marie isn’t as annoying!

  • @sadowolf
    @sadowolf Рік тому

    Solid list, and SNK bosses are notorious for almost every single entry haha. The Bison example for actually being weak is the right character, but wrong example. The reason you can't do the screen-filling Psycho Crusher is because it belongs to Shin Bison, who is a different version of the character. When you play as Bison in the game you're just playing the normal version that has the weaker Psycho Crusher, but you can actually unlock Shin Bison and do the screen-filling one in some versions of the game.
    Why Bison does belong on this list is because the CPU version does a lot of things you just can't do like ignoring charging for his moves, and when you use him you realize how much having to charge nerfs him. The CPU is so effective because he's always on the move, and when you're playing him it's impossible to move like that and also be able to use his specials.
    SNK bosses are also notorious for the initial "weak" versions of bosses that turn around and beat the crap out of you in the 2nd round haha.

  • @ronicstyle
    @ronicstyle Рік тому +2

    Can I say that I'm just happy someone actually did this list. It's like no one wanted to bring up the nonstop bs snk games put us through.

  • @ledumpsterfire6474
    @ledumpsterfire6474 Рік тому +1

    You guys should do this for RPG bosses too. There's quite a selection.
    The final boss of Legend of the Dragoon comes to mind. He's essentially four entire boss battles in one, his basic attacks do mega damage, at least half of them inflict status effects, several affect your entire party, some incapacitate a character for several turns before usually outright killing them unless their health was at max, and several are unavoidable instant death no matter what you do.

    • @chimuoma390
      @chimuoma390 Рік тому

      Chronomon DM Comes To Mind!If He Wants To,He Can Just Fire The Corona To Burn Your Whole Party Alive 3 Turns In A Row,With No Recharge Turn,Unlike Pokemon's Hyper Beam!

  • @Nose4a2
    @Nose4a2 Рік тому +2

    What about invulnerability frames, immunity to hit stun, and immunity to ring outs?

  • @AJTheGeek
    @AJTheGeek Рік тому

    6:45 I thought was going to be another Psycho Mantis moment... "Andy, you are the host of this... UA-cam video."

  • @azuredragoon2054
    @azuredragoon2054 Рік тому +2

    Having permanent Hyper Armor is another pain in the butt. Hyper Armor is a state where your attacks can't be interrupted. Some moves can be empowered to have this in a few fighting games, but once the move is done you lose it. Shao Khan from Mortal Kombat 9 has permanent Hyper Armor meaning his attacks will hit you if they're started and you're in range. And since bosses tend to deal more damage while also taking less... Yeah, it's annoying.

    • @KaitouKaiju
      @KaitouKaiju Рік тому

      I'd beat him by keeping distance and ducking under his hammer with Liu Kang

  • @paulellington1505
    @paulellington1505 Рік тому +1

    The majority of this list is about how Capcom hates you and how they deal with it. Lol great video legends. Keep it up.

  • @gruggerduggerhoose
    @gruggerduggerhoose Рік тому

    “You look like a bowling shoe got a job modelling for romance novel covers!”
    Put it on a shirt Farrant! Might need to be a big shirt or teeny tiny font but i need this dammit

  • @TheWindii
    @TheWindii Рік тому

    I'm honestly amazed every time how many of those lists Andy can squeeze out of that particular genre.
    Not complaining though, keep at it!

  • @hypernovaD
    @hypernovaD Рік тому +2

    God.. the PTSD is real.. I have faced some of these especially the PsycoCrusher from hell.. although i played enough to tell when he will do it.. but the moment his super meter fills up.. i lose all composure until i successfully block it (which still takes quite a chunk) or die instantly from it due to some of the hits he gave me while charging his super..
    Edit: oh and if you lose, there is no continue.. you get his ending... where he puts you in a machine and uses your energy to destroy the world..

  • @phitowns
    @phitowns Рік тому +1

    Speaking of SNK boss syndrome white from fatal fury real bout makes you think that you won the match but then he throws a projectile and if you don't jump it, you instantly lose

  • @partofthetribe3277
    @partofthetribe3277 Рік тому +1

    Richard Branson line was hilarious.

  • @ilDSttaro
    @ilDSttaro Рік тому +1

    Kabuto in Naruto: Clash of Ninjas Revolution 2 has regenerating health, even when playable IIRC, but what is worst is that he is the final boss of the single player campaign and you have to defeat him with a Resengan and his health regenerate even in the cutscene that prepare the attack so he could survive if he had enough health, and the fight is timed

  • @oler777
    @oler777 Рік тому +2

    Where is Darth Sion from kotor 2? He won’t die Without emotional trauma

  • @DrunkDudley
    @DrunkDudley Рік тому +1

    Jinpachi had a even more annoying move the the chest fireball, his stomp witch would cancel any attack you did, even if you where MID AIR, and render you stunned, and it was unblockeble OFC.
    I don't know of a more busted boss move that that.

  • @JAnne_Bonne
    @JAnne_Bonne Рік тому

    Parace L’sia of Arcana Heart fame: existing.
    From fast projectile normals (some of which are lows and overheads), to a nearly unstoppable healing super, to absurd meter gain and combos; the only reason you have a chance is her abysmal health (barely helpful) and unlimited continues in Score Attack (with each continue taking a portion of her starting health… which with everything else in her lack of pockets is a very small concession in the long run)

  • @alaskanativemanitou9340
    @alaskanativemanitou9340 Рік тому +1

    There are bosses who can't be beat by knocking down their health bar. For example: if I remember right, Death in Time Killers has no health; you can only win by decapitation. The boss of Eternal Champions did have health, but if you knock him down to 0, he just transforms into something stronger with full health. You have to hit him till he has less health than you, then try not to get hit as you run out the clock.

    • @budgetcoinhunter
      @budgetcoinhunter Рік тому

      Death required a decapitation for the 2nd win, true, but at least he auto-stunned if you depleted his health so you could get the blow in (usually a character can only be stunned once per round). However, Death's main bullshit is in the fact he automatically teleports to the other side of you if he's in the corner. This isn't even a command. If you use cheats to control Death, just walking to the corner will do it.
      Eternal (and later, Dark) Champion though, dear god. No, there is no time limit. On the Genesis, you have to beat _5_ different forms in a row, on one health bar (you do get a small amount of health back after each form). You can lose two rounds, and only have to beat him like this once, but you do _not_ get a second try. Lose to the Eternal, and you get a bad ending.
      On the Sega CD, you fight the Eternal in an even longer match, with _9_ forms to defeat. After the first 5 forms, the match pauses, the old windows blow out, and four _new_ ones spawn in.
      On a high enough, difficulty, once you land the final hit, the game pauses again, and the introduction to a cinekill plays, but now you're fighting as the Eternal against the Dark Champion in _a second 9-form fight_ with no time limit.

    • @alaskanativemanitou9340
      @alaskanativemanitou9340 Рік тому

      @@budgetcoinhunter It was so long ago. I probably never won Eternal Champions. I do remember getting good at Time Killers & eventually decapitating Death with every character.

  • @joshualowe959
    @joshualowe959 Рік тому

    0:26 Recharging health.
    Gill from Street Fighter 3 & Unlimited Hazama from Continuum Shift are in this category

  • @Krizalid3YE
    @Krizalid3YE Рік тому +4

    I will make a correction here real quick: Even if when unlocked, being on the "power gauge rule to all", ALL BOSSES of NESTS ERA from KOF Still are OP as F. XD

  • @reishiki
    @reishiki Рік тому +1

    I'm not sure I remembered right, but I think Gaoh from Samurai Shodown V will turns invincible for quite a while after he takes some damage.

  • @JasonYJS_xoxo
    @JasonYJS_xoxo Рік тому +1

    Evil Ryu is broken. He can cancel into a normal or special from demon dash

  • @latexu95
    @latexu95 Рік тому

    8:03 It's basically like the "Rubber band AI", which we usually see in racing games.

  • @latexu95
    @latexu95 Рік тому

    6:05 I still can't understand why in Mortal Kombat, you block with a separate button, when in nearly every other series you block by simply holding the control stick back. (and in some games you can even block in mid-air)😕

  • @CasualRemy
    @CasualRemy Рік тому +3

    Another cheap thing I hate about fighting bosses is when they don't let you rematch (which is sorta fair if it's a secret bonus boss I guess).

    • @mappybc6097
      @mappybc6097 Рік тому

      Better than Arcana Heart 3 Parace L'sia. Not only is she insanely difficult, but she actually takes pity on you by permanently lowering her hp bar each time you rematch her. Meaning you have *one* chance to beat her at full strength.

  • @ZenoDLC
    @ZenoDLC Рік тому

    Touhou 15.5 - Antinomy of Common Flowers is a fighting game where everyone is flying, it's a spinoff of the Touhou series which are mainly bullet hell shooter games. This one has the Yorigami sisters, Shion and Jyoon, as the final boss of most story mode stories.
    The game has a Master/Slave tag system and basically all story mode opponents already cheat by having a barrier that greatly reduces damage taken and flying around while shooting as many projectiles as they want before switching to their Slave who will proceed to do the same, the barrier only taking damage when the Slave is out, thankfully if the barrier is broken then they'll get stunned (The player gets three healthbars and is expected to survive on just that throughout the entire story mode)
    Jyoon as the final boss has Shion as her "Slave" and actually uses a completely different system than everyone else, in addition to them already doing what everyone else is doing, their final phase in most is to use the spell card Possession Exchange "Absolute Loser" where Jyoon turn invincible for a bit, flies to the center of the screen, then unleashes an undodgable wave that changes your Slave into Shion, Jyoon will now proceed with her bullet barrage with her partner being the Slave who have been with you throughout the rest of the story now under her control with the only command being to shoot you dead, Shion is going to be peppering you with bullets every now and then to add to the chaos, and you can't use the Slave Tag because Shion is not going to cooperate with you...
    On the last story, you play as Yukari with Reimu as the Slave, immediately starting by fighting the Yorigami sisters, the fight is rather normal until they break out Absolute Loser, at which point Yukari uses her power to make Shion and Reimu Masters, rendering the final fight between Shion and Reimu.
    Players would probably think this is a good thing as Shion is a Poverty Goddess and thus has luck so bad that she always loses so the player will win without trying, instead Shion starts her fight by having a Super Armor (Fighting game term for when a character cannot be flinched) and start flying around to shoot bullets everywhere, after you deplete some of her health bar, she'll flinch, go invincible for a bit, and proceeds to fly around again with more bullets, after one more time of this, Shion will play the lose animation (Exploding into light like everyone else), yay, you win, right? Nope, a bunch of Shion's bullets (Which are most likely made from curse energy) flood the center of the stage and transport you to a new realm where Shion is staring at you as the background and shoots at you from everywhere in the arena, survive that and you get a cheat of your own, your Spell Card bar (Basically the Super bar) will recharge incredibly fast, something you'd need as Shion will do what she does in her first phase but with absurdly increased amount of bullets, as in it's enough bullets to cover the whole arena if you let it, this time the bullets are tougher than all of Reimu's normal and special bullets, meaning you can't cancel them with your own bullets, normal guarding in this game only minimizes damage, there's a barrier guard but that eats the special bar which are also used when you use your special attacks or shoot, so your option is to shoot Shion's bullets and unleash the only thing Reimu has with the power to go through Shion's bullet and hitting properly, her Spell Card Spirit Sign "Fantasy Seal", fail enough in any of these, you go back to Shion's phase 1

  • @Charredasperity
    @Charredasperity Рік тому +1

    Another big one is bosses who cannot be grabbed or knocked down, meaning if you're playing a grappler or a character who's gameplan revolves around oki you're essentially nerfed.

    • @Lastjustice
      @Lastjustice Рік тому +1

      Motaro in MK 3 was immune to a large number of attacks is a good example of that. He was super annoying because had fight him in some bare bones manner which everything you previously did to get there went out the window.

    • @Charredasperity
      @Charredasperity Рік тому +1

      @@Lastjustice Yeah the MK Giant bosses were always a pain, while not as hair-pullingly cheap as Shao Kahn they still forced you to stop playing in a fun way and just look for the one move that works

    • @Lastjustice
      @Lastjustice Рік тому +1

      @@Charredasperity Typically jump kicking alot and do weird stuff to throw off them reading your controller.

  • @blue_ranger
    @blue_ranger Рік тому

    Dural from Virtua Fighter having all the other players' moves, you could be close to victory so Dural then utilises Wolf Hawkfield's grab-spin throw that takes off half a bar of energy, or worse throws you out of the ring for an instant loss.

  • @GustavoSilva-ny8jc
    @GustavoSilva-ny8jc Рік тому

    3:16 THATS SOOOOO COOL!!!!! This new st is off the charts, they really wanted to do their best game ever

  • @1003JustinLaw
    @1003JustinLaw Рік тому +1

    The Taboo fight in Super Smash Bros Wii is just full of everything on this list, especially that annoying unblockable, undodgeable, uninterruptable full-screen insta-kill. And if I recall correctly he can do that whenever the hell he wants after he's been reduced to 50% HP, in one fight (pretty sure the one that made me rage quit and never play Subspace Emissary again) I had him do that on me three times in a row, literally, and just destroying all three of my fighters instantly. I'd honestly rather fight a Deviljho IRL than to do that fight again...

  • @dave9020
    @dave9020 Рік тому

    You CAN get Boss M. Bison as an unlockable character, but it's only in certain versions of Street Fighter Alpha 3(if I remember correctly, the GBA and PSP versions had him unlocked, not sure about the other home ports)

  • @Brasc
    @Brasc Рік тому +1

    Bosses with many forms or minions - such as the Eternal Champion and Dark Champion from the Eternal Champions series, or Kronika from Mortal Kombat 11 - that will suddenly regenerate their health all over again _and_ give them an entirely different fighting style to grapple with.

    • @sinteleon
      @sinteleon Рік тому

      Kronika is worse for having permanent super armour, meaning practically no combos work.

  • @andrehooker3229
    @andrehooker3229 Рік тому +1

    Im surprised Magaki from kof 11 isn't on this list

  • @henke37
    @henke37 Рік тому

    Button reading is a misnomer. What actually happens is automatic counters. Usually combined with invincibility frames, little to no windup and priority.

  • @TaishoCh
    @TaishoCh Рік тому

    SFIV final boss
    Seth..
    Bro was like a Omni being hitting you with every street fighter characters moves and dodged almost every attack

  • @SLChaiThai
    @SLChaiThai Рік тому +1

    There’s White from Real Bout Fatal Fury Special who after you beat him, he sneakily shoots at you with his gun cane. It’s unblockable and an instant kill!

    • @carlosaugusto9821
      @carlosaugusto9821 Рік тому

      Good example. Maybe it was too obscure for him to mention.

  • @mrsurprise2294
    @mrsurprise2294 Рік тому

    Gaoh from samurai showdown had that mode where he would eat every attack so I had to stay away and jump to avoid his crazy chip plus had a grab that did tons, Zankorou in samurai showdown read outputs as well, king lion in kizuna encounter ridiculous counter move

  • @Lastjustice
    @Lastjustice Рік тому

    In the dreamcast version of Street Fighter Alpha 3, M Bison has infinite specials in World Tour mode. It makes beating him extremely difficult as he can just span super psycho crushers at will if he feels like it. World Tour mode was alot of fun, but this was not a fair or fun way to end it.

  • @NeonKnightOA
    @NeonKnightOA Рік тому +2

    Well... There's a reason the term "SNK Boss Syndrome" exists. Many reasons, in fact.

  • @BewareTheLilyOfTheValley
    @BewareTheLilyOfTheValley Рік тому +1

    I feel seen that Jinpachi was in this video. Thank you...and screw that guy 😂. I always spent half the battle strafing in the side until I could get close enough to attack, and even then, he could close or widen the distance, making things a massive pain.