I suppose I should've been more specific, but I meant "necromancy" as in a necromancer creating undead beings is generally considered not good by most denizens in a fantasy world, not necessarily that all spells of the necromancy school is evil. But generally when someone says that there is a necromancer, they are referring to an arcane spellcaster that is creating an undead army, not a divine spellcaster that is helping people. Sorry if that caused confusion.
From my experience Necromancy Wizards can slow down combat especially if they want to make an undead army (who wouldn't aim for that tho right?) and DMs may need extra measures to thin the herd a bit or up the encounter to compensate
Hey Finn, yeah it's true that having a bunch of attacks every round of combat can clog things up. I think Matt Colville or some DM's Guild homebrew supplement has rules for mass combat. Although a DM can rule that having too many combatants in an area causes some of them to not be able to attack because they're overcrowding or that not all of them can enter an area without some penalty due to lack of space. But yeah normal D&D 5E is not built for armies. Thanks for the comment!
Coughs Nightstalker is the OG choice for Command Undead
I suppose if you paid the DM in advance of the session than yea.
''necromancy is evil''
revivify
spare the dying
gentle respose
I suppose I should've been more specific, but I meant "necromancy" as in a necromancer creating undead beings is generally considered not good by most denizens in a fantasy world, not necessarily that all spells of the necromancy school is evil.
But generally when someone says that there is a necromancer, they are referring to an arcane spellcaster that is creating an undead army, not a divine spellcaster that is helping people.
Sorry if that caused confusion.
@@Greyscales oh it wasnt about the video. its just something in general, also enchantment is often way more evil.
Necromancy is not something to be trifled with.
I love the versatile field in the School of Necromancy. Not only does my Necromancer creates homebrew spells, he rolls for Wild Magic.
From my experience Necromancy Wizards can slow down combat especially if they want to make an undead army (who wouldn't aim for that tho right?) and DMs may need extra measures to thin the herd a bit or up the encounter to compensate
Hey Finn, yeah it's true that having a bunch of attacks every round of combat can clog things up. I think Matt Colville or some DM's Guild homebrew supplement has rules for mass combat. Although a DM can rule that having too many combatants in an area causes some of them to not be able to attack because they're overcrowding or that not all of them can enter an area without some penalty due to lack of space.
But yeah normal D&D 5E is not built for armies. Thanks for the comment!
I try to push the boundaries of Necromancy farther than ever. From my experience, I use Necromancy Homebrews as well as Wild Magic.
Amazing!
Beep boop