It looks very nice, but I probably won't switch over. I like to run a small ring around the factory floor and then run beams in front of the line of buildings. daisy chain the power along the beam and all the wires are basically invisible.
Ive been going around my base, removing old and bad factories and the amount of splitters, mergers and lift spaghetti I had to remove is staggering. The worst part about it all is that it was 100% efficient, even with loads of power shards and spaghetti messes so compact that it’ll make any Italian hungry
I like the side angle really. Normally when you have upper floors that outspace your lower ones it can look rather lopsided, but you've made it look rather nice!
Alot of times when you have big open spaces inside of buildings in this game it feels barren like a warehouse but I think it's a testament to your design abilities that here it looks very natural and full.
For quick silica I found some structures in the canyons in the area near the dunes. You can cut them with chainsaw and get hundreds of silica that way without having to refine the raw quarts early on!
Doing the walkways on "both sides" of the inner cavity wall like that works better than I expected. Now I'm seriously considering using that technique. I've never got the hang of using the barrier the way you do, though. I tried it at one point and it just never "took." Will try again... when U6 lands on EA. Also: WOW that glassed-over conveyor lift "elevator" thing looks good, you're not wrong.
I always thought the catwalk should be narrower than the walkway. (Is it a redundant part?) Splitting it with the cavity wall makes both sides seem just right.
Vibrant pink is fine, I currently use it as main colour scheme, but those storage containers clipping throu floor above are terrible! :D Love glassed conveyor elevators, but bigger surprise to me was underview of splitters feeding Foundries - that looked, surprisingly really good.
I'm always torn between many small factories making products throughout the map to save framerates or a large factory because I like the grand scale of everything and everything is close by instead of going to my main storage for 100 rotors 500 wire 2000 concrete go back only to realize I forgot something else lol and I'm on a 1000 dollar laptop so performance is minimal lol
i cant forgive you for that concrete setup total, i think this is the end of us! lol nice to see the supports though, the cavity walls are a nice touch
I think you can fix the awkward overhang by going about halfway down the slope and making an angled support beam going out. Sort of like a K. You could also possibly just go straight down from the top with pillars
I've been stretching my brain to think in 3D and simultaneous layers. It's coming so slowly, but that growth is part of the fun for me. After 200 hours, I've finally built my first two-level thing. It's not pretty, but way better than before! Using floor holes helps me immensely, so that I can locate the exact position on the other floor.
@@DistracticusPrime there's a mod that does the same thing for wall holes, too, if you use mods. (makes a placeable-anywhere kind of hole, rather than just the 1, 2, or 3-slot fixed options from vanilla) "conveyor wall hole u6" by Andre Aquila. very useful! but yea, definitely a big step from "miles of foundations" to actual buildings xD
@@tzxazrael Sounds handy! I'll check it out. Lately I've been struggling to organize the inputs to the above-mentioned thing. Six resources coming in from different directions, and that wall is close to a big rock. So having finer control of placement rules will be really great. Thanks!
I have to say I'm very confused by the ratio in this plant.. I'm assuming it's using the default recipes. But I can't wrap my brain how you can feed 6 steel plates and 6 steel pipe with 10 foundries.. and how those 10 foundries only using 360 coal (3xMk2 on normal). What am I missing? Thank you!
I actually really like the design - I think what you need to make it look a bit less awkward from the side is add a bit of depth and contrast. You have the diagonal reaching up to the cantilevered part - perhaps have those panels be steel instead of concrete?
Right now I’m trying to make a turbo fuel powered generator zone with alternate recipes the problem is I need to fix my steel production since I basically use compacted coal for everything now and this design kind of gives me ideas
I like how it looks on the side. I think the issue you are having with it is that the side walls are too flat! Perhaps some small details or reveals will make the side facades more interesting. Either way, great video!
I really like you content. You have showed me a lot and have given me a lot of creative ideas. I have one question. How do you have such clear windows? I love the conveyor elevators and want to try to add that to a factory but your steel windows are clearer than mine.
@@TotalXclipse Yes. So, I think it could be my graphics card and my computer. I probably need to build a new computer with a better graphics card. Thank you for your time and your UA-cam videos. I enjoy them, your presentation is really good. Thanks again!
@@TotalXclipse Sorry to bother you but I just realized that the Glass Foundation Fix mod is clear glass. Any other suggestions? or do you think it's my graphics card?
I'm interested in your findings. My windows look like clear Jell-o, or maybe that one by the front door that gets so much attention from my starfish poodle. My settings are super low until I get around to shopping a new GPU, but if there are other factors then I really want to know.
@@TotalXclipse Somehow it's affecting me too. Since the very beginning, all my concrete gets manufactured at the limestone node, and then delivered. Somehow that makes sense to me while shipping limestone seems bizarre. There, I fixed that for ya!
Game needs smog and severe pollution. Oily lakes, thick black smoke, dreary discolored buildings, yellow brown clouds, dead animals and plants everywhere. Kind of like Flint, Michigan or Love Canal
Very pretty build mate. Only question I got for you (purely because I don't architecture currently :P) How'd you make the cav walls? - Because that's a brilliant process (Im currently doing the steel beam theory
He describes the technique in the next video. But basically, control-click while building will replace an existing item with your new item. So putting a road barrier first allows you to replace it with a wall. The road barrier is allowed to go where a wall wasn't. You can do similar tricks with the beam joints to put things in weird places and angles.
Any time I build something vertical like this the design ends up twice as bulky because I cannot abide by placing any machine that belches black smoke indoors without an exhaust route. It's either putting the smelters and foundries and the like on the roof so resources need to go all the way up and down, or space is reserved for tall ceilings and sufficient venting for every machine.
Same here. All those safety classes have me twitching about "adequate ventilation" etc. So I've been pondering fake exhaust ducts. Maybe a pipe or steel beam painted black going up through the ceiling, or something like that? The extreme version of this I might never get around to is a coal power plant built inside the bottom of what looks from the outside like a hydroelectric dam. If I ever find a waterfall I don't like, it's doomed to be encased within a concrete arc.
@@DistracticusPrime Hundreds of hours ago when I first started out, I "fixed" some ventilation problems with conveyor holes. They actually make for decent small-size windows too. Smoke effects don't treat any structure as permeable, same with frame foundations and structures, but so as long as the ceiling is high enough you can imagine that it actually is helping to vent. For structures that are meant to be closed to the outside world you'll just have to headcanon it because there really aren't any great fake exhaust duct options besides hypertube wall holes and trying to vaguely draw something with beams.
@@DistracticusPrime Try the giant waterfall at the northeast of dune desert. coal not too far away. Don't fall, or you die. Edge of map and all. But you could build catwalk stairs or ramp foundations down and build underwater and underground. Just don't tell OSHA.
@@Warp9pnt9 Problem with the wall hypertube entrances is that they open up to show the actual wall so it looks strange. But definitely would work if they're placed up high and maybe with some color fiddling to mask it.
Hey, really nice playthrough! Would it be possible for you to upload in 60fps in the future? 30fps is giving me motion sickness because its so choppy. Love your stuff mate, cheers.
The update 6 series will be uploaded at the start of each month and made available to my patreons. I'll probably release to the public once it's finished but we're about 800 hours off that currently, maybe more
Why would you throw away 1,802 Steel Pipes?! Especially when 1) You have inventory space to easily pick up all and 2) you're right next to the Steel Pipe Industrial Storage Container that has plenty of empty space?! !!! ??? Even at the very least, I have a cheap Storage Container connected directly to -- or merged into a non-saturated --A.W.S.O.M.E. Sink. I just can't even ... F.Y.I. I'm still hand crafting all steel, so maybe why I feel that hit so hard. But I'm working out kinks with a 720/m iron+coal steel plant with 240/m limestone 80/m concrete) factory nearby (possibly more nodes nearby-ish). Building in a tight area once again, ugh. Once I get this steel plant up, I'll be able to incrementally update all belts and lifts to get full efficiency, then go finish my (infamous) [1/3 complete] 720/m "Compact" Compacted Coal power plant. One of these days, I might actually learn how to play the game, definitely by accident, and when I do, all my factories will be spacious, stylish, and tidy, absolutely with concealing walls for power. Most importantly of all, I'll keep my spaghetti in the kitchen where it belongs. :o) As always, love the work you do!
Will you use the cavity walls in your factory?
Yes! It is interesting and I need to start thinking outside the (literal) box with my designs. ha
It looks very nice, but I probably won't switch over. I like to run a small ring around the factory floor and then run beams in front of the line of buildings. daisy chain the power along the beam and all the wires are basically invisible.
I have for a long time, but usually much thiccker. This is a neat trick for thinner ones.
Probably, when I get to build a factory that I'm not planning to delete before even finishing.
Nope
You are over here like "Its not much" when my facility looks like someone sneezed conveyers and machines
Ive been going around my base, removing old and bad factories and the amount of splitters, mergers and lift spaghetti I had to remove is staggering.
The worst part about it all is that it was 100% efficient, even with loads of power shards and spaghetti messes so compact that it’ll make any Italian hungry
I love the architectural tips mixed with factory tips. And the finished factory looks like a Sandcrawler. Pretty cool
I like the side angle really. Normally when you have upper floors that outspace your lower ones it can look rather lopsided, but you've made it look rather nice!
Alot of times when you have big open spaces inside of buildings in this game it feels barren like a warehouse but I think it's a testament to your design abilities that here it looks very natural and full.
For quick silica I found some structures in the canyons in the area near the dunes. You can cut them with chainsaw and get hundreds of silica that way without having to refine the raw quarts early on!
the little wall hiding the cables is a nice touch.....I might have to try that with my current build
Had never thought of it before his other videos; the ctrl-wall on a concrete barrier is a control I'd have never found on my own!
Doing the walkways on "both sides" of the inner cavity wall like that works better than I expected. Now I'm seriously considering using that technique. I've never got the hang of using the barrier the way you do, though. I tried it at one point and it just never "took." Will try again... when U6 lands on EA.
Also: WOW that glassed-over conveyor lift "elevator" thing looks good, you're not wrong.
I always thought the catwalk should be narrower than the walkway. (Is it a redundant part?) Splitting it with the cavity wall makes both sides seem just right.
uuuwwuuuu, betta get that tiny concrete spaghettis fixed there! uwuwuwuwuwwuu! ;)
Vibrant pink is fine, I currently use it as main colour scheme, but those storage containers clipping throu floor above are terrible! :D
Love glassed conveyor elevators, but bigger surprise to me was underview of splitters feeding Foundries - that looked, surprisingly really good.
My current save is basically in this same area, its so fun to see someone else use the spaces way differently than myself!
i just started satisfactory and your video are helping me so much so thanks you for that, i love what you do !
I'm always torn between many small factories making products throughout the map to save framerates or a large factory because I like the grand scale of everything and everything is close by instead of going to my main storage for 100 rotors 500 wire 2000 concrete go back only to realize I forgot something else lol and I'm on a 1000 dollar laptop so performance is minimal lol
defiantly a unique shape, i like it.
To add to your tip list you can press tab while manualy minning and it will keep doing it without clicking
Escape works, too. Also works as an improvised auto run.
It's post-edit, factory looks good, so we know you didn't have to leave 13:06 in, but oh we're glad you did! :D
That elevator is pretty nice!
i cant forgive you for that concrete setup total, i think this is the end of us! lol nice to see the supports though, the cavity walls are a nice touch
I think you can fix the awkward overhang by going about halfway down the slope and making an angled support beam going out. Sort of like a K. You could also possibly just go straight down from the top with pillars
nice relaxing and informative videos. very good
DAMN it's all so PRETTY~ lol and i've only just recently gotten into the idea of using multiple floors in a factory xD
I've been stretching my brain to think in 3D and simultaneous layers. It's coming so slowly, but that growth is part of the fun for me. After 200 hours, I've finally built my first two-level thing. It's not pretty, but way better than before! Using floor holes helps me immensely, so that I can locate the exact position on the other floor.
@@DistracticusPrime there's a mod that does the same thing for wall holes, too, if you use mods. (makes a placeable-anywhere kind of hole, rather than just the 1, 2, or 3-slot fixed options from vanilla) "conveyor wall hole u6" by Andre Aquila. very useful!
but yea, definitely a big step from "miles of foundations" to actual buildings xD
@@tzxazrael Sounds handy! I'll check it out. Lately I've been struggling to organize the inputs to the above-mentioned thing. Six resources coming in from different directions, and that wall is close to a big rock. So having finer control of placement rules will be really great. Thanks!
I wish Edna and you a good, stress-free journey to Amsterdam and afterwards an unforgettable time in wonderful Mexico.
Edna can't make it to Amsterdam, but I'll be joining her afterwards in Mexico
loving the direction your going with the build in this new season
The pink is lovely hun!
I have to say I'm very confused by the ratio in this plant.. I'm assuming it's using the default recipes. But I can't wrap my brain how you can feed 6 steel plates and 6 steel pipe with 10 foundries.. and how those 10 foundries only using 360 coal (3xMk2 on normal). What am I missing? Thank you!
THE PINK... shall return!
I actually really like the design - I think what you need to make it look a bit less awkward from the side is add a bit of depth and contrast. You have the diagonal reaching up to the cantilevered part - perhaps have those panels be steel instead of concrete?
Beautiful build. Wish mine turned out like that
i hope they put some sort of wireless power transmitter in the game lol....at times the power lines do get in the way lol(at least visually)..
you could do with some support pillars on that long building that could fix it looking a bit off
How did u cover those Storage Containers at 17:24 THIS neatly?!
Right now I’m trying to make a turbo fuel powered generator zone with alternate recipes the problem is I need to fix my steel production since I basically use compacted coal for everything now and this design kind of gives me ideas
I also call it concrete mate. The bud I play with hates me for that.
Just wondering: Where is your space elevator? O.o how did you get to the later tiers without it if you dont have it?
I like how it looks on the side. I think the issue you are having with it is that the side walls are too flat! Perhaps some small details or reveals will make the side facades more interesting. Either way, great video!
I’ve started countless new games with the intent on making clean looking factories like this. Still hasn’t happened
My theme was intended to be "Harmony With Nature", but it became "Clean-ish Good Enough".
That feeling when all of my builds look like the one you apologised for building..... #feelsbadman
im gonna have dreams about how good this guys bases are like they want me want to play the game for 40000 hours a day 🤤
I really like you content. You have showed me a lot and have given me a lot of creative ideas. I have one question. How do you have such clear windows? I love the conveyor elevators and want to try to add that to a factory but your steel windows are clearer than mine.
Are you using Ultra settings?
@@TotalXclipse Yes. So, I think it could be my graphics card and my computer. I probably need to build a new computer with a better graphics card. Thank you for your time and your UA-cam videos. I enjoy them, your presentation is really good. Thanks again!
@@TotalXclipse Sorry to bother you but I just realized that the Glass Foundation Fix mod is clear glass. Any other suggestions? or do you think it's my graphics card?
@@markmallia4761 it could be depending on if you're using Vulcan or unreal engine 12?
I'm interested in your findings. My windows look like clear Jell-o, or maybe that one by the front door that gets so much attention from my starfish poodle. My settings are super low until I get around to shopping a new GPU, but if there are other factors then I really want to know.
14:15
how did you delete all the stuff in the container at once?
If you have enough space in your inventory free, you can delete a storage unit and it won't leave a box
Concrete = Limestone🤣🤣
It's going to haunt me 😅
@@TotalXclipse Somehow it's affecting me too. Since the very beginning, all my concrete gets manufactured at the limestone node, and then delivered. Somehow that makes sense to me while shipping limestone seems bizarre. There, I fixed that for ya!
I wish i could place my own trees and bushes down
There is a mod for that - I believe it's called decorations
How do you do the flying to view the factory?
love the elevator, and I vote you keep the pink. It adds some nice color
how do you replace items like you did with the glass replacing the wall? i always deleted the first item then built the new one.
Hold Cntl while placing, I cover it in my recent video of 20 tips Satisfactory doesn't tell you.
Game needs smog and severe pollution. Oily lakes, thick black smoke, dreary discolored buildings, yellow brown clouds, dead animals and plants everywhere. Kind of like Flint, Michigan or Love Canal
Very pretty build mate. Only question I got for you (purely because I don't architecture currently :P) How'd you make the cav walls? - Because that's a brilliant process (Im currently doing the steel beam theory
He describes the technique in the next video. But basically, control-click while building will replace an existing item with your new item. So putting a road barrier first allows you to replace it with a wall. The road barrier is allowed to go where a wall wasn't. You can do similar tricks with the beam joints to put things in weird places and angles.
what's your plan for lighting in the factory?
Unlock lights 😅
I wish i could build like you...
how do you have those big windows
Any time I build something vertical like this the design ends up twice as bulky because I cannot abide by placing any machine that belches black smoke indoors without an exhaust route. It's either putting the smelters and foundries and the like on the roof so resources need to go all the way up and down, or space is reserved for tall ceilings and sufficient venting for every machine.
Same here. All those safety classes have me twitching about "adequate ventilation" etc. So I've been pondering fake exhaust ducts. Maybe a pipe or steel beam painted black going up through the ceiling, or something like that? The extreme version of this I might never get around to is a coal power plant built inside the bottom of what looks from the outside like a hydroelectric dam. If I ever find a waterfall I don't like, it's doomed to be encased within a concrete arc.
@@DistracticusPrime Hundreds of hours ago when I first started out, I "fixed" some ventilation problems with conveyor holes. They actually make for decent small-size windows too. Smoke effects don't treat any structure as permeable, same with frame foundations and structures, but so as long as the ceiling is high enough you can imagine that it actually is helping to vent. For structures that are meant to be closed to the outside world you'll just have to headcanon it because there really aren't any great fake exhaust duct options besides hypertube wall holes and trying to vaguely draw something with beams.
@@DistracticusPrime Try the giant waterfall at the northeast of dune desert. coal not too far away. Don't fall, or you die. Edge of map and all. But you could build catwalk stairs or ramp foundations down and build underwater and underground. Just don't tell OSHA.
@@Xhaleon Seems like a hypertube would be a perfect ventillation system.
@@Warp9pnt9 Problem with the wall hypertube entrances is that they open up to show the actual wall so it looks strange. But definitely would work if they're placed up high and maybe with some color fiddling to mask it.
But pink is pog.
Hey, really nice playthrough! Would it be possible for you to upload in 60fps in the future? 30fps is giving me motion sickness because its so choppy. Love your stuff mate, cheers.
When update 6 has a full release, can you convert you’re experimental world to the full game? Because I thought you couldn’t
On discord I had asked this question, and it should move to early access from experimental when the developers are ready
@@drewk5972 ok thanks!
Love the design! Awesome video once again!!
Will this ever be a downloadable save file?
Thanks in advance
The update 6 series will be uploaded at the start of each month and made available to my patreons. I'll probably release to the public once it's finished but we're about 800 hours off that currently, maybe more
Not gonna lie. I might dye all my stuff pink.
😅😅😅
Honk
Why would you throw away 1,802 Steel Pipes?! Especially when 1) You have inventory space to easily pick up all and 2) you're right next to the Steel Pipe Industrial Storage Container that has plenty of empty space?! !!! ??? Even at the very least, I have a cheap Storage Container connected directly to -- or merged into a non-saturated --A.W.S.O.M.E. Sink. I just can't even ...
F.Y.I. I'm still hand crafting all steel, so maybe why I feel that hit so hard. But I'm working out kinks with a 720/m iron+coal steel plant with 240/m limestone 80/m concrete) factory nearby (possibly more nodes nearby-ish). Building in a tight area once again, ugh. Once I get this steel plant up, I'll be able to incrementally update all belts and lifts to get full efficiency, then go finish my (infamous) [1/3 complete] 720/m "Compact" Compacted Coal power plant.
One of these days, I might actually learn how to play the game, definitely by accident, and when I do, all my factories will be spacious, stylish, and tidy, absolutely with concealing walls for power. Most importantly of all, I'll keep my spaghetti in the kitchen where it belongs. :o)
As always, love the work you do!