This is why I believe the Dune Desert is the perfect location to build a huge main base/factory complex. It’s huge, flat, and empty and is centrally located where all the resources you need for your starter base is within arm’s reach.
It also benefits form the close proximity of all basic resource types, except Uranium, but that's a good thing to keep far away. It has convenient access to the larges quantities of Sulfur, Quartz, and Caterium, as well as Nitrogen well in the mountains to the North West.
This base does an awesome job of realizing the premise of Satisfactory. It’s like you literally ripped one of the factories from the Factorio menu and could walk around in it. The clearly organized chaos with machines everywhere all on different levels looks incredible.
The overflow setting already includes materials that havent been selected otherwise, you technically dont need to have an extra "heavy modular frames" output
That's one hell of a place. I was wondering what you'd do for running out of space, and this is definitely the logical option - it's more sand, not rock, so as rural as the other places over there felt comparatively the sprawl _will_ continue as needed. It really does look insane from above now that everything's filling out.
It's probably too late for this now, but if you do another project like this in the future, you might consider making map markers around the perimeter of the area, labeled with letters in one direction, and numbers in the other, to create a sort of chess coordinate system, so you can add it in your notes. Like, "Concrete made in A7, C12, and F3"
With the alternate you are using, with some overclocking you can just set the manufacturers to 3/min and have nice even numbers almost everywhere. Try it.
Ahh man, I was hoping you would have incorporated the crash pod into the factory. I think it would have been cool to have it in the middle of some manufacturers.
Once all the component parts are ready from this desert, make a central ultra tall tower to deliver the parts to via drones, and build the ultimate sky tower with the space elevator on top of it to send it into the finale. :)
I found a way to get rid of all the spaghetti conveyors. It also allows you to stop using the stackable conveyor stands. I put down 3 small concrete pillars, delete the bottom one. Stack up 5 conveyor splitters or mergers, and delete the bottom 3. Then I put down a small pillar support. I then grab a copy of the small pillar and add it to the bottom of the 2 remaining pillars. I then copy one of the spliters/mergers and put 2 more towards the bottom of the pillar. Works really well :)
These kind of shenanigans is why I wish there was stuff like the Item Teleporter mod in vanilla. An item/fluid Tesseract seems like it'd be right up Ficsit's alley. They've already got the designs for (essentially) portable Particle Accelerators.
I just do not understand how you stay mentally stable about all this heavy belting. Anyway I like the look of the factory when all is coming together. Great vid, keep it up.
I’m no city planner but this look awfully close to New York City planning. I recommend possibly making a few short towers of machines. Not huge ones but like 1-2 blocks wide of machines
the more i watch your vids the more im glad i play with the teleporter belts, make less lag and take up way less space, plus it keeps me from going insane with belt work and spaghetti, some might think its OP but you need to unlock i think it was T4 or T5 to get them and they are decently costly
Your builds are inspiring. I learn something new everytime I watch a video. Ive been playing the Satisfactory Plus mod. IDK if i could ever go back to regular.
I need 100 modular frames PER MINUTE in satisfactory? More like I get 100 frames PER MINUTE in satisfactory. (This is not a comment about the quality of your video, its very good, I just wanted to make that joke)
Do you have a graph for what your missing? If so can you show it in a video at some point. I really like mega projects like this and did a similar one in no man’s sky where I would make 100 stasis devices a day and just really like seeing just how much stuff goes into some of this automation.
he wants limit the overclocking cause he wants as many machines as possible he already had to increase the games limits in the files cause he the base games limit
I love your videos but wante to point something out, when build the build the output truckstation of heavy modluar framesyou might want to add a system to make sure the modular frames don't flow into that systems
@@collinkaufman2316 yea it would be, but I actually ment the space elevator parts that should be transported in a factory cart (the tiny cart thing, not the large truck or tractor)
Bro wtf is Kibitz actually building. My man's always needs a fuck ton of something, but what's the end goal here? All that aside I enjoy watching him do a lot of whatever it is he does 🙌🏾😂😂
My question is - where are you getting the number for building 100 modular frames per minute? Like Are you looking ahead to see how many you'll need for a future project or are you just throwing a number out there and saying "lets do 100 cuz why not". I'm having trouble finding out why we need to build 100 modular frames. why not 50? why not 250? Is it just a random number or is there a reason for 100 specifically?
He is using a mod for inventory space. When he started this play thru he said there was a few things he was doing for QOL, and unlimited power shards (that he stopped using here) and a 256 slot inventory are two important ones.
What about if the truck has modular frames left and it goes to pick up the heavy modular frames wouldn't that cause the next recipient of heavy modular frames het both kinds
It's almost never worth stockpiling anything that's not used for building materials. Maybe some edge cases, like your power network can't handle the smelting process at all times and you need to switch off smelting intermittently but still want full output from the miners, or the ingots from the smelters back up sometimes but you want burst output in excess of what the miner can produce. In the first case, though, it's easier to just build more power, and in the second case, unless your world is running out of free resources just build more miners and don't worry about. I can't think of any compelling reason to stockpile ore.
@@kalzekdor a simple yes or no would have sufficed. The question was on stockpiling not power. Anyways I logged on and the only stockpile i have is of iron ore due to the impure nodes. So I'm going to fix it. Good thing I'm realizing i have a lot of room. in hte past i was trying to confine it all into a small space. I wonder if its due to that i live in a small houee.....lol
Reply if you were at the BIG TWO-FOUR, 24 hour stream!
i was at the BIG TWO-FOUR stream (enjoy your sleep kibz)
Nice stream, but please get rid of the waiting screen
The stream was fun
24min video right after 24h of kibs? Yes please
Absolutely there! 😊
You should build some billboards up in the air to indicate where various parts are being made.
he wanted it kinda flat and that would defeat the point
@@Idiot354 He can make it temporarily to make it easier for him to find stuff while he builds and take it down later
Why not use beacon to indicate the parts? Like uh you name the beacon as circuit board
Thanks I play satisfactory
Billboards would be awesome!
I'm waiting for Kibz to just say "Alright, we're done with the first floor. Lets go on and start building the second floor!"
I'm surprised it hasn't happened yet honestly.... run out space? Just build on top of this previous factory!
This is why I believe the Dune Desert is the perfect location to build a huge main base/factory complex. It’s huge, flat, and empty and is centrally located where all the resources you need for your starter base is within arm’s reach.
It also benefits form the close proximity of all basic resource types, except Uranium, but that's a good thing to keep far away. It has convenient access to the larges quantities of Sulfur, Quartz, and Caterium, as well as Nitrogen well in the mountains to the North West.
This base does an awesome job of realizing the premise of Satisfactory. It’s like you literally ripped one of the factories from the Factorio menu and could walk around in it. The clearly organized chaos with machines everywhere all on different levels looks incredible.
I enjoy your videos kibitz, others don’t have the same way of making things funny as you. You can make even the worse situations funny.
Kibz is just gifted like that xD
Thats the welcomed effect of not doing things in most effective way and using min maxing.
Man, I really really don't prefer open air factories. But this... THIS.. IS fucking awesome.
At this point, I am convinced that Kibz has gone completely insane, and continues to play because it keeps _them_ quiet.
The HMF Memes were real all along
😊o
Id wear a Kibz shirt that said "Have a Fantastic rest of your day..." on the front, and "and Bye Bye" on the back.
For real that would be the best 😂
The overflow setting already includes materials that havent been selected otherwise, you technically dont need to have an extra "heavy modular frames" output
I think he just wants to have that belt ready in case he needs to reintroduce those heavy frames back to the system.
That's one hell of a place. I was wondering what you'd do for running out of space, and this is definitely the logical option - it's more sand, not rock, so as rural as the other places over there felt comparatively the sprawl _will_ continue as needed. It really does look insane from above now that everything's filling out.
Wow, you get 100 frames per second in satisfactory? I'm lucky to get 5!
This, this right here is facts
just for science - what's your hardware?
@@emperorSbrazgotta be a mac 😂
It's probably too late for this now, but if you do another project like this in the future, you might consider making map markers around the perimeter of the area, labeled with letters in one direction, and numbers in the other, to create a sort of chess coordinate system, so you can add it in your notes. Like, "Concrete made in A7, C12, and F3"
With the alternate you are using, with some overclocking you can just set the manufacturers to 3/min and have nice even numbers almost everywhere. Try it.
When adding up the materials you also have pretty even numbers
He has the sane upload schedule as everyone I'm subbed to so I have to pick this beautiful brain AMSR over everything
Remember when the desert biome was like, “This is more room than we will ever need!” 😆
I know. I have multiple project part factories in that biome and it’s still not full. Kibitz is insane
"Maybe if we follow this truck..." *proceeds to get yeeted to the shadow realm*
Ahh man, I was hoping you would have incorporated the crash pod into the factory. I think it would have been cool to have it in the middle of some manufacturers.
At this point, Kibitz will have to break his rule and build a flat second floor by the time he gets to the final part. Great video!
Once all the component parts are ready from this desert, make a central ultra tall tower to deliver the parts to via drones, and build the ultimate sky tower with the space elevator on top of it to send it into the finale. :)
I found a way to get rid of all the spaghetti conveyors. It also allows you to stop using the stackable conveyor stands. I put down 3 small concrete pillars, delete the bottom one. Stack up 5 conveyor splitters or mergers, and delete the bottom 3. Then I put down a small pillar support. I then grab a copy of the small pillar and add it to the bottom of the 2 remaining pillars. I then copy one of the spliters/mergers and put 2 more towards the bottom of the pillar. Works really well :)
Future Kibs: "Past Kibs is not real, he cannot hurt me."
Past Kibs:
Kibitz looking for empty space: I came, I saw, I conquered
These kind of shenanigans is why I wish there was stuff like the Item Teleporter mod in vanilla. An item/fluid Tesseract seems like it'd be right up Ficsit's alley. They've already got the designs for (essentially) portable Particle Accelerators.
Another great video as always Kibs! Question though… are you going to have enough power?
I just do not understand how you stay mentally stable about all this heavy belting. Anyway I like the look of the factory when all is coming together. Great vid, keep it up.
The hoverpack is a godsend for belting
The answer he dosn't
I dunno what's more entertaining. watching Kibs be productive and efficient, or watching him go mad with nukes and nature
I think for all the little manufacturing area, it would be cool to have them in buildings and only connect by the walkways,
I’m no city planner but this look awfully close to New York City planning. I recommend possibly making a few short towers of machines. Not huge ones but like 1-2 blocks wide of machines
Isn't that the point?
my man took early game speget, and supersized it, and honestly, its looks pretty damn good ngl
You should start stacking stuff like building second floors to give the factory a more 3d look
Crazy? I was crazy once. They locked me in a factory, a space elevator factory, a space elevator factory with spaghetti, and spaghetti makes me crazy.
the more i watch your vids the more im glad i play with the teleporter belts, make less lag and take up way less space, plus it keeps me from going insane with belt work and spaghetti, some might think its OP but you need to unlock i think it was T4 or T5 to get them and they are decently costly
I love this series so much. The very definition of quality. Amazing content as always kibs keep it up bud
Plastering a whole biome with black machines makes this setup very dystopian.
xD Kibitz, you're amazing. lol The more space part at about 12 min. was gold! Edit: Also the 14 min. part. xD
14:47 DBZ flashbacks
lol The revamped truck station roadwork makes me think your Cities:Skylines brain kicked in.
Your builds are inspiring. I learn something new everytime I watch a video. Ive been playing the Satisfactory Plus mod. IDK if i could ever go back to regular.
Today I learned that Kibitz at x2 speed makes him sound absolutely frantic, and I didn't know I needed that.
After I saw how organized this is, I realize, I don't need this kind of pressure in my life...
I was about to comment, that I'm a little bit dissapointed about the not-use-anymore of the Road network. But I underestimated the genius.
official satisfactory dinner: Fried spam, spaghetti and hot sauce. Cheers!
I need 100 modular frames PER MINUTE in satisfactory?
More like I get 100 frames PER MINUTE in satisfactory.
(This is not a comment about the quality of your video, its very good, I just wanted to make that joke)
The Factorio MUST GROW!!!!
Do you have a graph for what your missing? If so can you show it in a video at some point. I really like mega projects like this and did a similar one in no man’s sky where I would make 100 stasis devices a day and just really like seeing just how much stuff goes into some of this automation.
*maniacal laughter*
"Uh oh"
Peak comedy.
Yes, the spagett goes on.
This reminds me of when I automated 2 heavy modular frames per second and thought it was a big project.
🤔
Yep, HMF are the first major automation hurdle you run into. And the idea of having to make 100 a min makes me wanna barf.
I made 5 per minute and it took 10 hours to make lmao. Now I gotta make 2 Adaptive Control Units/min
Oh BTW you can set a custom clockspeed if you click on the numbers. Once you put the values in it will change everything accordingly
he wants limit the overclocking cause he wants as many machines as possible he already had to increase the games limits in the files cause he the base games limit
Kibitz has already a few thousand hours at this game so he definitly knows this xd
with all this chaos for the final part, i wander what he will do if he ever start a satisfactory plus playthrough
kibz embracing full blown factory spaghetti
God i'm so glad i made Vertical stacking blueprints!
My 20 Heavy modular frames factory looks like small city with just few sky scrapers :D
Whenever you think you have belt spaghetti, remind yourself of *him*.
another video of Kibz hilariously creating his own problems
I love your videos but wante to point something out, when build the build the output truckstation of heavy modluar framesyou might want to add a system to make sure the modular frames don't flow into that systems
you just have to transport the final products with the factory carts
Maxing out a factory cart with heavy modular frames is impressive
@@collinkaufman2316 yea it would be, but I actually ment the space elevator parts that should be transported in a factory cart (the tiny cart thing, not the large truck or tractor)
@@triton_152 the tiny cart max is still impressive
The title sends shivers down my spine
I play satisfactory but when I watch your videos I know I’m not capable of doing this stuff lol
Yet. You aren’t capable of doing this stuff yet.
@@Oxibase thanks bro
could you paint the Conver belts to make the easer to see and fine what your looking for?
I'd say that there's a lot of 'concrete evidence' that you just seem to be building stuff randomly in this factory. ;P
I sure am missing your cities skylines play through a. Think you’ll get another in before cities skylines 2 releases?
Your stream was great!
You have CHOSEN the way of CHAOS!
I had a thought. WEhat happens when the Devs release the next tier of components?
Bro wtf is Kibitz actually building. My man's always needs a fuck ton of something, but what's the end goal here? All that aside I enjoy watching him do a lot of whatever it is he does 🙌🏾😂😂
He needs it for the space elevator
I don't know why but when you said AI limiters I immediately thought of Wheatley from portal
Nobody NEEDS 100 heavy modular frames per minute
Besides kibitz
I know im late
@@MooshyVR_gorrilaVERY VERY LATE
@@mrmagnamalo7864 you 2 xd
oh god, that looks like chaos :D
My question is - where are you getting the number for building 100 modular frames per minute? Like Are you looking ahead to see how many you'll need for a future project or are you just throwing a number out there and saying "lets do 100 cuz why not". I'm having trouble finding out why we need to build 100 modular frames. why not 50? why not 250? Is it just a random number or is there a reason for 100 specifically?
did anyone else notice that he put the modular frames to the sink rather then the heavy frames
You should have painted the machines. That might have looked good
Hey Kibitz, have you tried building a second floor for this?
That factory is in the same space as my main base and my steahl produktion and my quartz produktion and my coal power plants
Bros having 15 frames with his 5000€ pc
do you use a mod for inventory space or can you get that amount in vanilla with the M.A.M.?
He is using a mod for inventory space. When he started this play thru he said there was a few things he was doing for QOL, and unlimited power shards (that he stopped using here) and a 256 slot inventory are two important ones.
23:32 why make it complicated? Just allow ONLY the only item you want on the belt to proceeded and set it to dump EVERYTHING else
Building up might work.
Straight from the stream to here. Love ya kibz
5:03 why do you have encased industrial pipe as a standart recipe?
I miss city skylines
Kibs add some drones in there it would look epic.
anyone else yelling about the mk1 belts at 3:31?
I do wish this factory was a little color-coded for each different part, instead of every machine being black.
hi!!! it's been 4 minutes since you posted the video and I was looking for some new satisfactory videos!!!
20:54 jetpack fule left
What about if the truck has modular frames left and it goes to pick up the heavy modular frames wouldn't that cause the next recipient of heavy modular frames het both kinds
With the awesome sink overflow, it should ensure that the station is always empty to recieve all the modular frames.
Hey Kibitz
Very nice video, but I miss the Cities: Skylines videos. Could you please make one again?
Hey Kibitz :D always watched your videos :D and i really wish i was as good as building, so many times i tried and gave up 😢
I have a issue that has been bugging me for awhile. Would it be better to mine the ore straight into a smelter or stock pile it?
It's almost never worth stockpiling anything that's not used for building materials. Maybe some edge cases, like your power network can't handle the smelting process at all times and you need to switch off smelting intermittently but still want full output from the miners, or the ingots from the smelters back up sometimes but you want burst output in excess of what the miner can produce. In the first case, though, it's easier to just build more power, and in the second case, unless your world is running out of free resources just build more miners and don't worry about.
I can't think of any compelling reason to stockpile ore.
@@kalzekdor a simple yes or no would have sufficed. The question was on stockpiling not power. Anyways I logged on and the only stockpile i have is of iron ore due to the impure nodes. So I'm going to fix it. Good thing I'm realizing i have a lot of room. in hte past i was trying to confine it all into a small space. I wonder if its due to that i live in a small houee.....lol
@@kernuba3916 dude gave good advice just take it
just 1 tower to produce the final space elevator piece
What factory should I build?
after making my first heavy moduler frame factory I feel your pain
Ilove all your satisfactory episod ♥
I’m so sorry for your loss
you should try out this game called techtonica
wowzer, it's getting huge!
ARE YOU IGNORING US OR WHAT?City Skylines😤😬
I have finished my oil setup what factory should I make next