Lmao, that reminds me of the time my colonist was sick of having an awful bedroom, so she punched the antimatter warhead stored in shelves next door to the houses with her bionic arm and blew up the entire colony
@@justanotheryoutubechannel I once had a colonist angrily punch some explosives (with combat extended mod on) and I didn't have explosives protected behind a special place so it caused a chain reaction thorught the entire wooden complex. Tribal start early-mid game. The colony blew up, went from 8 to 2 half dead colonists during a cold snap. I had to keep my two half dead remaining colonists outside for a few days until all the fires were put out and the smoke in the remaining rooms was cleared. It was f* wild.
@@justanotheryoutubechannel in a game I'm playing at the moment, I have the mods so main bases of other factions are more beefed up defensively - came to a high tech faction and their triple-thick steel wall ringed with turets also had an anti-grain warhead every 5 feet, and they had auto-mortars. the second I landed on the outskirts a mortar fired, hit their own outer wall, set off an anti-gran warhead, which chain reacted around the entire map and left their power grid offline and all defenses destroyed, killed most of them, and left the succulent colonymeat exposed in the map center
Rimatomics is probably one of the more accurate depictions of nuclear power that exist in any game on the market at the time I write this comment. The amount of resources spent getting, not simply a reactor up and running, but building a fully specialized power plant building takes me about ten in-game years every single playthrough. My plants are always, two large reactors (one active, one standby for when I take the active offline to refuel), six turbines, triple-thick walls of heavy armor materials, reinforced roofs, firefoam poppers, spacing walls in the transformer room in case they arc and explode, full environmental cooling, several spent fuel pools, a separated reactor control room, and plenty of blast doors. You NEED resource mods to cover the cost, but boy is the power output worth it when the reactor can outproduce all your other power systems combined at only 6 percent thermal output.
so... deep drills to build and power the reactor, and then reactor to power the deep drills with millions of watts excess for the rest of your base? perpetual motion machines are a thing now i guess
@@Phlorochyll wear baggy jean type pants or cargos with a form fitting shirt itll highlight ur body without and make ur torso seem longer if u have short legs
my reactor core blew and left a giant (like 30 tile radius) cave in (overhead mountain), with an 1800 or something degree core that was still glowing when the remaining colonists took off for space a couple game years later. it vorched about half of my base in a single tick. it was glorious. vaporized (buried in overhead mountain rubble, technically) 2/5 of my colonists in the same moment.
I know exactly what I'm doing with Rimatonics, hence why I called my settlement Chernobyl. But this video helped me prevent a Chernobyl. Thanks Noobert.
One thing I really like about Rimatomics is that since you have separate research you can work through it while still going through the main research I wish other mods (such as the cults mod) would adopt this and make completing all the research less of a Herculean task (seriously how do players who don't use hundreds of prisoner researchers do this?).
In my case I use multiple super pawns with 300% research speed, otherwise it would take forever to research some of the moded-in stuff. For example the most advanced ship from SRTS has research cost of 36000.
AI uplift assistant. More Tools, to give a laptop to my chief researcher. Any mod that stops skill decay. The bonuses stack to over a thousand percent speed boost on research. You'll crush through 30-strong research queues while you're having lunch in another room.
I still remember my middle school teacher who said the only way out of hw was for their to be a zombie attack, nuclear war, or the plague. Wonder if homework is still cancel in his class
sidenote : building the reactor or researc(using the weapon researc or reactor) may damage/kill the colonist that work on those bulding by explosive electroshock. not sure if you can set te % of those incident
Not sure if anyone mentioned it but you do NOT need a reactor to build and use Rimatomics weapons. You just need the big honking PPC to charge. Charging them would be a lot easier and faster with a reactor but if you use Rimefeller, you can charge them pretty quickly with the large power plants. Just remember that those PPCs count as batteries and hold a HUGE charge and will dump all there energy into your grid during a Zzzt even. BIG BADDA BOOM!! Use RT Fuse. Don't skimp on those fuses. You will thank me later.
Two small points, first is from the section where you talk about the reactor %. There's a small toggle box labelled A/T. That is auto throttle. Get the power in your grid to be between -5000 and +5000W, press this button and the reactor will adjust dynamically to your power needs. Secondly, you mention walls absorbing radiation. While yes, all walls do, absorb radiation, you need at least 1000HP of walls to absorb it fully. That's fine for DU walls but acquiring the depleted uranium can be a pain if you're not dev moding it. You can use multiple layers however. Granite walls are 560hp each so going two deep with granite is usually my go to.
Started rimatomics with 1.4 in a mountain base... I now have the largest reactor as the sole producer for my base and I eagerly await an infestation in my reactor room haha
SO recently (I know this video is a few years old) I noticed that the storage pool can move fuel rods to/from the small reactor and self fuel it from there. I don't know how I got it to work but perhaps a redo on this guide would be able to shine some light.
@@Noobert more of an entertainer first since i have it installed but never actually went into a long enough run to use it i mostly focus on rimfeller first
been a sub for a lil while now and watched all your vids.... why isn't everyone subbing to you!! every vid is brilliant and well made, everytime im left wanting more, good job mate please keep it going 👍 👏 is there any thoughts on branching to any other strategy games?
@@Noobert cant wait to see what you have got planned! you gonna give us a sneaky clue on what games? or you keeping that as a surpise ;) lol much love noobert!!!
Not sure what i am doing wrong, i followed the video however when my pawn goes to the control console, the screen just comes up blank... anyone else had this issue? I really want to use this, by far the best mod i seen.
There is a control cable that needs to be run from he reactor to the control console that was missed in this video. You will find it in the Rimatomics menu after building both.
I cant get my colonists to finish the reactor and they work in progress texture remains and when i go into the control panel there is no reactor prompt, could i get some help?
If you have the misc craftable robots mods is there any reason you can't use the atomic robot to work on the reactor so no pawns get radiation poisoning?
hell yeah! burn up those rods! I don't think I've ever been able to use a nuke without cheats because by the time the reactor is up and running I'm in god mode lol
@@LordInter It is strange how the game goes into so much detail about balancing the power output against fuel consumption. If you produce more than you need, you waste fuel. But that is exactly what you want. Wasted Fuel. That goes into Nukes.
I understand that. These old videos cost a ton of money to make and even 100k views didn't pay off the bill over the years we've been tightening things more and more and it caused quality to decline. Ultimately I can't make a career off of tutorials
I have both installed. No incompatibility issue. But if u have vanilla power expanded, in terms of efficiency and ease of use, u might be tempted to go with the nuke plant instead of rimatomics.
Rimfeller next please 🙏 i gave chance a month ago to rimatomic and i don't regret it... but Fu¢k-yeah america rimfeller and oil mining... duh, i dunno... 🐢
what im wondering is. who the fuck came up with this shit? xD ohh let me mix uranium and this together. poke them in water and lets see what will happen :D great video though. thanks :D
I really wish you would speak normally and drop the music. It's hard to hear what you're saying at times which makes it hard to follow what's going on.
Comment ALL the guides you want us to make!
Rim of Madness or the Magic of the Rim or what that huge magic mod is called!
Save our ship 2 if you haven't already done it
rimjob world. just got an update :)
@@HereticalKitsune Last week was rimworld magic. i believe. or is that next week. oof im losing track of things. its being made rn i think haha
@@soybeanthegreat7767 i have indeed. ua-cam.com/video/LUcHUOHd3JE/v-deo.html
My colonist took of his radiation suit while working. He thought the royal vest looked cooler
Poor colonist
Lmao, that reminds me of the time my colonist was sick of having an awful bedroom, so she punched the antimatter warhead stored in shelves next door to the houses with her bionic arm and blew up the entire colony
@@justanotheryoutubechannel I once had a colonist angrily punch some explosives (with combat extended mod on) and I didn't have explosives protected behind a special place so it caused a chain reaction thorught the entire wooden complex. Tribal start early-mid game. The colony blew up, went from 8 to 2 half dead colonists during a cold snap.
I had to keep my two half dead remaining colonists outside for a few days until all the fires were put out and the smoke in the remaining rooms was cleared. It was f* wild.
@@justanotheryoutubechannel in a game I'm playing at the moment, I have the mods so main bases of other factions are more beefed up defensively - came to a high tech faction and their triple-thick steel wall ringed with turets also had an anti-grain warhead every 5 feet, and they had auto-mortars. the second I landed on the outskirts a mortar fired, hit their own outer wall, set off an anti-gran warhead, which chain reacted around the entire map and left their power grid offline and all defenses destroyed, killed most of them, and left the succulent colonymeat exposed in the map center
LMAO
Pro tip: A Rim of Magic cleric is actually able to cure radiation poisoning with it's holy powers! Praise the Sun!
Yes it is mwhahahahaha and how broken it can be XD
@@Noobert Medpod is wayyy more overpowered
If only I could be so grossly incandescent
@@nightlockraven3587 yes
@@nightlockraven3587 medpod, the ultimate healing machine :)
Rimatomics is probably one of the more accurate depictions of nuclear power that exist in any game on the market at the time I write this comment. The amount of resources spent getting, not simply a reactor up and running, but building a fully specialized power plant building takes me about ten in-game years every single playthrough. My plants are always, two large reactors (one active, one standby for when I take the active offline to refuel), six turbines, triple-thick walls of heavy armor materials, reinforced roofs, firefoam poppers, spacing walls in the transformer room in case they arc and explode, full environmental cooling, several spent fuel pools, a separated reactor control room, and plenty of blast doors. You NEED resource mods to cover the cost, but boy is the power output worth it when the reactor can outproduce all your other power systems combined at only 6 percent thermal output.
so... deep drills to build and power the reactor, and then reactor to power the deep drills with millions of watts excess for the rest of your base?
perpetual motion machines are a thing now i guess
@@Phlorochyll wear baggy jean type pants or cargos with a form fitting shirt itll highlight ur body without and make ur torso seem longer if u have short legs
@@DJDextek ???
Do you know where you are? lmao@@DJDextek
my reactor core blew and left a giant (like 30 tile radius) cave in (overhead mountain), with an 1800 or something degree core that was still glowing when the remaining colonists took off for space a couple game years later. it vorched about half of my base in a single tick. it was glorious. vaporized (buried in overhead mountain rubble, technically) 2/5 of my colonists in the same moment.
wear baggy jean type pants or cargos with a form fitting shirt itll highlight ur lil body without and make ur torso seem longer if u have short legs
I know exactly what I'm doing with Rimatonics, hence why I called my settlement Chernobyl. But this video helped me prevent a Chernobyl. Thanks Noobert.
Chernotquitybyl yet
One thing I really like about Rimatomics is that since you have separate research you can work through it while still going through the main research I wish other mods (such as the cults mod) would adopt this and make completing all the research less of a Herculean task (seriously how do players who don't use hundreds of prisoner researchers do this?).
Wake up. Lots and lots of wakeup
In my case I use multiple super pawns with 300% research speed, otherwise it would take forever to research some of the moded-in stuff. For example the most advanced ship from SRTS has research cost of 36000.
I’ve found the tech advancing mod really helps me also any mod that adds research boosting furniture.
I have androids.
Lots and lots of Androids.
Gosh I had to use so much adv components
AI uplift assistant. More Tools, to give a laptop to my chief researcher. Any mod that stops skill decay. The bonuses stack to over a thousand percent speed boost on research. You'll crush through 30-strong research queues while you're having lunch in another room.
I still remember my middle school teacher who said the only way out of hw was for their to be a zombie attack, nuclear war, or the plague. Wonder if homework is still cancel in his class
Lmao
Still can't believe you have a sponsor now
XD thanks for the good vibes
i love how in depth this mod is, properly shows off the power of SCIENCE!
I’m sat up at 1:30am watch Noobert explain Rimworld nuclear physics…
Worth it.
sidenote : building the reactor or researc(using the weapon researc or reactor) may damage/kill the colonist that work on those bulding by explosive electroshock.
not sure if you can set te % of those incident
Nothing good comes free
How about Rimefeller or Dubs Hygine guide for next video?
Those are both a task hahaha
Not sure if anyone mentioned it but you do NOT need a reactor to build and use Rimatomics weapons. You just need the big honking PPC to charge. Charging them would be a lot easier and faster with a reactor but if you use Rimefeller, you can charge them pretty quickly with the large power plants. Just remember that those PPCs count as batteries and hold a HUGE charge and will dump all there energy into your grid during a Zzzt even. BIG BADDA BOOM!! Use RT Fuse. Don't skimp on those fuses. You will thank me later.
Praise the youtube algorithm good
Great video
ALGO IS GOOD. also yes great video. thanks for the praise team worked hard yes yes
Two small points, first is from the section where you talk about the reactor %. There's a small toggle box labelled A/T. That is auto throttle. Get the power in your grid to be between -5000 and +5000W, press this button and the reactor will adjust dynamically to your power needs.
Secondly, you mention walls absorbing radiation. While yes, all walls do, absorb radiation, you need at least 1000HP of walls to absorb it fully. That's fine for DU walls but acquiring the depleted uranium can be a pain if you're not dev moding it. You can use multiple layers however. Granite walls are 560hp each so going two deep with granite is usually my go to.
Granite has always been best wall
I don't know about this so thanks, but can radiation go through normal roofing, or do I need to be below the mountain?
@@madharambe3264 nope, radiation won't go through roofs :)
I swear to God, this probably the only newbie friendly Rimatomics video there is.
Glad i could hel0
Using Nuclear weapons against tribal factions is peak Rimworld imperialism
Absaloutly mate. I need to nuke more
i used maraudeur to kill an angry squirrel
Squirrel vanished
I strategically nuked my gentle tribe neighbour accidentally
TACTICAL NUKE INCOMING!
..........
BOoOOOM
You have easily become one of my favorite youtubers
Well im glad. Thats the goal haha.
@@Noobert hah, try reviewing RJW and see how long it takes until you’re demonized
@@theshirtman7232 probably wouldnt let me finish uploading.
Started rimatomics with 1.4 in a mountain base... I now have the largest reactor as the sole producer for my base and I eagerly await an infestation in my reactor room haha
Great Job I didn't know you will made this
oooo doubling for the algo
UA-cam has cloned my message
Works for me
Still waiting for the RJW review
Maybe one day
Thanks! I wish I'd had this when I was first stumbling through this mod, it would have been a big help.
Glad we could be of some service
Ah you figured out the voice audio. Sounds good!
Excellent
This and Rimfiller you are unstoppable
Probably my favorite mod.
Its pretty op
Noobert I usually just use the reactor for that reason.
babe wake up new noobert video
Lmao hahaha
Nice, now I can have a nuclear powered prisoner tea farm overseered by androids
Soooo... You mean I shouldn't kill my pawns with radiation?
I mean i wont tell you how to play
Fantastic, thanks a million for all your hard work
SO recently (I know this video is a few years old) I noticed that the storage pool can move fuel rods to/from the small reactor and self fuel it from there. I don't know how I got it to work but perhaps a redo on this guide would be able to shine some light.
Look at you, Noobert, all fancy with shaving foam covering your face!
XD so fancy yes yes. Einstine away!
Thank you so much this extremely helpful
Glad we could help
Thank you Noobert...! King Noobert!
I wish I could help with editing, all of my adobe programs are sleeping because I still didn't get how to use them xd, maybe gaming huh ? lol.
Sure. We can teach you to edit as well
Looks amazing but also pretty complicated
finally a really simple and quick tutorial gg !
Glad to be of assistance
@@Noobert more of an entertainer first since i have it installed but never actually went into a long enough run to use it i mostly focus on rimfeller first
Haha
@@Noobert simple question, how much time it usually take for videos like these one always wondered
70-80 hours
Give that man more subs!
YES LETS MAKE MORE GUIDES GIVE US SUBS
Rimefeller definately needs a god
Edit: guide
Another guide i think would be useful; rimworld of magic
Ohohihi one of those will be done very soon hahaha
you should also make a video on how the weapons and how the NUKE works
I could yea
Hell yea
Oh and another thing so with the vanilla expanded for mechs... how do you even get the nuke for that because I can’t find anything for that at all
thanks papi
your welcome son
good video!! thank you
Glad we could help
Very interesting channel, why you have only 4k sub ?? Bring this man more sub pls
We had 600 back in october. Im so happy to be reciving all this positivity from you all. Its a great platform
@@Noobert 600 in october and 4k at begining of december? Damn dude you doing great, keep it up 🥳
Thanks mate appreciate the love.
been a sub for a lil while now and watched all your vids....
why isn't everyone subbing to you!!
every vid is brilliant and well made,
everytime im left wanting more,
good job mate please keep it going 👍 👏
is there any thoughts on branching to any other strategy games?
Thanks so much for the good vibes. And yeah we are definitely working on some videos for other games you should be seeing within the coming weeks
@@Noobert cant wait to see what you have got planned!
you gonna give us a sneaky clue on what games? or you keeping that as a surpise ;) lol
much love noobert!!!
Looking at kenshi and terraria rn. Doing somthing with trupen for factorio. And got loreplays doing a few episodes of a rimworld playthrough here soon
Some project zomboid as well
@@Noobert sounds great dude! can't wait to smash that like button on it all! thanks dude keep up the great work!!!
Not sure what i am doing wrong, i followed the video however when my pawn goes to the control console, the screen just comes up blank... anyone else had this issue? I really want to use this, by far the best mod i seen.
There is a control cable that needs to be run from he reactor to the control console that was missed in this video. You will find it in the Rimatomics menu after building both.
Thanks for the guide
Great vid!😀
Elephant's Foot time lol-
Problem, I start my reactor but the temperature will not go up from 32F and won't startup
Professor what about handling nuclear accidents?
You don't hahaha
@@Noobert I'm gonna take that as a challenge
😆
Whats the next mod? Rim jobs?
What mod gives you detailed pawns?
Lmao
Might actually try playing with this mod in my next play though
It takes some doing to get it going at first in your colonies. But its totes worth it
Very ONI. Vibe lol
XD
RJW guide
e
@@Noobert 🌚
Oh my
I cant get my colonists to finish the reactor and they work in progress texture remains and when i go into the control panel there is no reactor prompt, could i get some help?
I don’t want the power I just want to annihilate nearby settlements that aren’t mine
Thanks
PsiTech might be a good one?
Oh yes indeed
Nice
Can you make a video on how to setup a nuclear warhead
If you have the misc craftable robots mods is there any reason you can't use the atomic robot to work on the reactor so no pawns get radiation poisoning?
the bots can break down still i think
@@Noobert yeah but then you can send a bot to fix the bot because bots fixing bots has never been a bad thing right......right......
WTF with how complicated this is you might as well build your own reactor IRL
LOOOOL dude for real tho
can you please make a tutorial for the plutonium processor that i can't get it to work.
and even after doing all of this!...i still get no fuel assembly avaliable errors
You should do playthroughs
Can the Marauder shoot over walls? Or just over barricades
Barricades. It doesn’t shoot over normal walls unfortunately.
Just barricadea mate
I have the reactor at 100% at all time since you need spend fuel for nuclear weapons. Long Lasting = Bad
hell yeah! burn up those rods! I don't think I've ever been able to use a nuke without cheats because by the time the reactor is up and running I'm in god mode lol
@@LordInter It is strange how the game goes into so much detail about balancing the power output against fuel consumption.
If you produce more than you need, you waste fuel.
But that is exactly what you want. Wasted Fuel. That goes into Nukes.
Grat vid!
I liked your guides like this your new ones miss the thing that made them special and feel more streamlined and just less.
I understand that. These old videos cost a ton of money to make and even 100k views didn't pay off the bill over the years we've been tightening things more and more and it caused quality to decline. Ultimately I can't make a career off of tutorials
Is the androids/droids from Androids immune to the radiation?
Untested haha
@@Noobert I suppose I'll find it out myself then.
How can I get depleted uranium? Also, very helpful video
noobert pls tell me what the frick is fuel assembly 😭
cool
Yup indeed
:D
And I thought Rimfiller was complicated...
maraudeur is to delete stuff and pawns not defence
Rip
@@Noobert i am serious this is what marudeur does
Edit: but yeah you can use it as defence
Im aware haha.
Ummm....does anybody know if RImatomics is compatible with Vanilla Expanded - Power, since both have a nuclear reactor.
I have both installed. No incompatibility issue. But if u have vanilla power expanded, in terms of efficiency and ease of use, u might be tempted to go with the nuke plant instead of rimatomics.
Do the rods refuel in the pool?
I’m pretty sure rods in real life can’t refuel in storage pools
Empire guide please
Working on it already
Do i need water for the cooling system, or is there a other method
Edit: No problem anymore
Pawnmorpher?
Yes
Good
Bingeing on ur vids lol (you said in one vid comments help)
Yes they do haha. Which ones did you watch?
starting to run out lol, only got ur latest play through left to watch :P
Could you do Android tiers and rimfactory
Everyone knows u just gotta duck and cover
Rimfeller next please 🙏
i gave chance a month ago to rimatomic and i don't regret it...
but Fu¢k-yeah america rimfeller and oil mining... duh, i dunno... 🐢
Lmao
Go to Max and make new chernobyl
👍
Thanks
Good guide, but a little too fast.
uhm, a guide where you dont skip half of everything
My colonists won't build reactor x, it's placed but they won't finish it. I've been waiting like 20 minutes but they won't
Cancle it and do again
good job to you all i get is Nuclear meltdowns
subscribe it takes a lot of work xD needless work
what im wondering is. who the fuck came up with this shit? xD ohh let me mix uranium and this together. poke them in water and lets see what will happen :D
great video though. thanks :D
I really wish you would speak normally and drop the music. It's hard to hear what you're saying at times which makes it hard to follow what's going on.
Sorry mate. My mix has gotten a lot better over time but these older videos are representative of why I had to get better
Spanish :( ?
:-)
Great Job I didn't know you will made this
Thanks we appreciate it. yeah its been done