Having a speed enhancing persona monosword on a pawn with a high melee skill wearing high rank cataphract armor and a regular shield (from a mod) equals the gate keeper
Pyromaniacs with a high melee skill can use the plasma sword instead of molotov or incendiary launchers to still get the mood benefit. Imagine if he had the brawler trait too.
My melee colonist armed with a longsword, on multiple occasions, would go beserk and chop off at least two limbs of anyone trying to stop them before I could control them again. They even made a sculpture of them chopping people’s limbs off. After giving them a plasmasword they so brutally injured a prisoner who tried to escape, removing an eye, many fingers, toes, and entire limbs, to the point where they literally could not move at all and had to stay in bed. I love melee so much
The best thing about spear is because of it property being it can penetrate armor to some degree, if you make it uranium or plasteel you create DIY version of monosword.
Persona weapons are so busted. If you use Ideology, always select persona weapons as relics. They are guaranteed legendary and that makes them even more broken as Hell.
The problem here is that some persona effects are actually so terrible that a pawn carrying the weapon is worse than a pawn using just a regular longsword or even their bare hands.
@@amanofnoreputation2164And a good few are _completely_ overpowered. Kill a chicken? Get 20 psi. Kill an enemy? Get 20 psi. At this point, neural heat starts being your only limiting factor. But there's a Persona trait for that too! :D
Kinda late but I wanted to mention that the ikwa is pronounce ick-KWAA and is named that because of the sound it makes going into and out of the victim. Kinda badass... still D tier though :D
I'd personally rank plasmaswords at F-tier for one important reason: targets that are on fire ignore pathfinding restrictions. This means that they can walk RIGHT past your melee pawn you've set out to block people off from getting at your squishier less defended back line - and if they happen to manage to put themselves OUT, they're now free to cause trouble back there too. Or, more realistically, one of your pawns will shoot another pawn's eye out trying to gun them down. This isn't so bad when you're dealing with smaller raids of 30-50 pawns, but by the time you can reliably have plasmaswords floating around there's a good chance you're past that stage and things just get - hectic. Don't do plasmaswords, kids.
But on the other hand, if the enemy catches fire, they will run around like an idiot. You’ll be free to take free potshots at them. But monosword better
@@williammitchell6254 Melee's really the only efficient way to survive massive raids w/o mods or cheese: funneling enemies into chokepoints stoppered up by a single good melee pawn with solid armor and a shield can halt an entire raid in its tracks. Not using melee's a great way to die as soon as you start getting 100+ raiders on the map at once.
@@willdigforfood5065 no it can't bro, since lategame is mostly supper raid for the countdown last launch all but two of the final raids were supper aka they can fire at meele pawn, honestly sound like you killbox needs help.
zeus hammer is my favrite, but i usualy have two pawns with plasma, 2 with mono and 2 with zeus, just so you can handle mechs and insects when needed, but i will always havespare zeus hammers so all 6 can equip them to tacle mech clusters since they can be the biggest threath to your colony
I disagree with the choice of using steel as a base, while normal quality is fair, you can significant affect stuffable preformaces with the right materials, a prasteel longsword for instance is not faar behind an monosword and considering is crafatable your chances of getting an masterwork one are more controllable than the pure rng of quest rewards.
An additional effect of persona weapons is that they kind of work like biocoded weapons, but for colonists, not raiders. Since nobody but the bonded pawn can use a persona weapon, it becomes worthless and, more importantly _doesn't count towards raid points._ So the most powerful melee weapons in the game also generate the fewest raiders in retaliation.
What about maces for capturing early game colonists? Thats pretty cool. Are there any ranged weapons that have a small bonus to melee as well? Pila, for example should be like a weak spear in my opinion as well as ranged weapon.
Shoutout to Allis of the Durham colony and her biocoded link plasmasword for single handedly being the biggest threat to insects this side of the planet. Her sword Kellorvenmar is proudly displayed at her grave.
My issue with the plasma swords is they catch on fire and will run into the base instead of back to the enemies that are behind them. To me this makes them rank down below even early weapons. Yeah great for training against the wild beast on the map, but not great for tanking 70+ insectoids or tribals.
I honestly would place spear in the same tier as longsword. Cheaper than longword, marginally worse DPS, but stabbing attack has significantly better armour piercing value. So if you enemy any semblance of armour, chances are spear would do better, while longsword would likely do better against opponents with no armour. One important thing about Zeushammer, Plasma Sword and Monosword is that you can't craft them, and obtaining them from quests means you have basically no control over their quality and quantity - meanwhile, with good crafter, and hopefully a production specialist, you can quite easily equip your pawns with set of masterwork or even legendary maces, swords and spears.
or you can utilize the ideology system to get a legendary monosword, zeushammer, or plasmasword basically for free. if you do lose it however, oit's gonna be a pretty big loss however
@@Shovel________________ Fair enough, though I disregarded cheese when first writing the comment. If you can secure a steady supply, you are basically best to rely on Zeushammers. Basically, It seems like Biotech expansion, with improved melee damage genes revealed some interesting things about the way melee works in this game. And here is a hilarious, because with this gene on a melee pawn: Persona mono sword, legendary is the best weapon against centipedes. Persona legendary zeushammer - against virtually everything else If you can't secure these weapons: Plasteel sword for centipedes Uranium mace for everything else Now that sounds counterintuitive, but this is because of how overkill works. Blunt damage, if it destroys a body part, remaining damage sort of spills to adjacent body parts, allowing blunt weapons to smash weaker targets more easily. Lower DPS doesn't matter in this case, because damage is never really wasted. Slashing weapons work better for centipedes, because they can utilise their higher dps - centipede body parts have too much HP to be destroyed in a single hit and utilise overkill spilling damage.
I think the danger of elephant tusk is over credited, elephants do not sttack on failed tame, getting a good tamer and you can "hunt" a bunch in time, that being said it sucks
Making a melee master using a modded expensive weapon and armor that can withstand most melee and ranged attacks is probably one of the hardest pawns to build, but it's so rewarding seeing them destroy pretty much anyone they fight.
Man you deserve so many more subs brother. I subscribed after watching one video of yours. I just got rimworld on console since I dont have a computer. Could u do some console rimworld vids man? Most everything I see is modded to hell.
Best weapons for capturing prisoners are poisonous claws and teeth because they tend to down enemies with poison, so a chance for instant death from pain shock is much lower.
Blunt weapons are not in fact great for taking prisoners as the humble club will more often overkill a pawn by propagating it's damage up a limb than cause them to collapse from pain unlike cutting weapons with their cleave splitting its increased damage over multiple limbs thus causing more pain without more lethal injuries.
Strong disagree on the plasmasword, I would put it in B tier at best, maybe lower. The fire effect is disastrous. It scares your sanguophages, overheats the room if you're fighting indoors, spreads easily to your pawns or your base, and worst of all removes collision from enemies so they can easily overrun chokepoints. Maybe it works better for someone else's playstyle but I've never had anything but trouble with it.
the weapons should have been evaluated as the best possible material, not just steel You aren't gonna be using the steel ones anyways, you will use the good stuff
Tough, jogger, nimble high melee skill guy with a legendary increased movement speed persona monosword with full archotech body, on luci and high on go juice before battle wearing full legendary cataphract armor with a legendary shield belt and being hit with the focus psycast = i don't know too much power to count
i love thrumbos i love thrumbo horns i will use thrumbo horns even if they are outclassed. Thay are decent, cool looking, and i just like thrumbos. Even when they are not alive anymore
was about to say that ruunbled is the best for mele but then rememembered that its not a vanilla sword, also what are your thoughts on the upcoming dlc?
my pawn once fight with 7 Raider, lv 17 in melee, he kill 3 raider in 1 hit each time with persona monosword and 2 of them use Cataphract armor. Talking about rolling dice for sure. 😂
I think the real benefit to the gladius I'd that since it's so fast it's very good for pawns that have low to mid melee skill but you want to use or train melee for. It gives them lots of chances to hit like a dagger but it's stats are way better.
Why even make melee weapons in the late game? Except for Brawlers of course? 20 colonists with Marine armour and charge rifles in a nice killbox can take care of any threat...
@@Michaelroni-n-cheese it makes it so that your colonist will automatically hunt down hostile pawns and structures. Like insect hives or raid parties. Pairs very nicely with run and gun
I could be and probably am wrong, but I thought that mace, spear, and longsword are more dependent on what material. So I heard that uranium maces are best maces with steel longswords being equally good, but just for dps reasons, and specifically plasteel spears are the best kinds of spears and have best armor penetration of all of the medieval-period weapons. Is this not true?
since yesterday my pawns have no more orders if i draft them. i have no idea which mod got updated and does this... i hate patches/updates/dlcs in games i like to mod. i think a longer time with other games will be the best.
I understand the mace placement but that's clearly a s tier to me. Blunt damage is the best type of damage in the game, vanilla armor sucks against this type of damage. If you go with uranium maces, that's clearly what you give your melee fighters if they don't have a persona weapon.
I agree a uranium mace is good. We announced at the start we were going with a basline of silver for every weapon. I will nake the ultra weapon crafting guide latter XD cus theres some stuff u can make haha
2024 and in unmodded Rimworld fists and to a lesser extent wood are still the best weapon, when it comes to subduing some early enemy for enslaving and converting. I don't feel like that's an F tier performance and the sheer utility should be mentioned. Only 90% joking here.
Thanks for watching and dont forget! The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/noobert10221
It's (Eeck-(click your tounge)-Kwa). Zulu Shortspear.....Just wanted you to know................
Having a speed enhancing persona monosword on a pawn with a high melee skill wearing high rank cataphract armor and a regular shield (from a mod) equals the gate keeper
I had that exact thing (minus the shield, no mods) I put him on luci and gave him psycasts/bionics. He was indeed unstoppable.
@@khorneflakes4446 unstoppable until you either ran out of lucy or that one stupid tribal decided to aim for once
@@Phlorochyll I ended up reloading my save when he was 2 shot by a centipede landing 2 body shots through legendary cataphract armour.
SCP-001. You won't get past him.
@@Vhailor_Mithras dude you're on the wrong channel
Did you just forget the fuckin' sledgehammer???
Pyromaniacs with a high melee skill can use the plasma sword instead of molotov or incendiary launchers to still get the mood benefit. Imagine if he had the brawler trait too.
Heyy Actually i have a Pyromaniac with a Brawler Trait..
@@Pawtember Well there you go, deck him with a fire sword and you'll have Kawabara (Yu Yu Hakusho) in the Rim.
Eternal happiness
@@Vhailor_Mithras You can have Kawabara with his flaming sword and Yusuke with his SPIRIT GUN (An orbital death ray)
My melee colonist armed with a longsword, on multiple occasions, would go beserk and chop off at least two limbs of anyone trying to stop them before I could control them again. They even made a sculpture of them chopping people’s limbs off. After giving them a plasmasword they so brutally injured a prisoner who tried to escape, removing an eye, many fingers, toes, and entire limbs, to the point where they literally could not move at all and had to stay in bed. I love melee so much
The best thing about spear is because of it property being it can penetrate armor to some degree, if you make it uranium or plasteel you create DIY version of monosword.
You must be ecstatic about the new DLC. I know I personally can’t wait to be sucked back into this game. There is always more to do
Yeah same XD
I dread the breaking of my 200 mods it took 3 months for most of them to be updated
Persona weapons are so busted. If you use Ideology, always select persona weapons as relics. They are guaranteed legendary and that makes them even more broken as Hell.
The problem here is that some persona effects are actually so terrible that a pawn carrying the weapon is worse than a pawn using just a regular longsword or even their bare hands.
@@taelim6599 An effect that bad is quite rare. Most of them are mere nuiscances.
@@amanofnoreputation2164And a good few are _completely_ overpowered.
Kill a chicken? Get 20 psi. Kill an enemy? Get 20 psi.
At this point, neural heat starts being your only limiting factor.
But there's a Persona trait for that too! :D
What about the humble non-Zeus warhammer??
Kinda late but I wanted to mention that the ikwa is pronounce ick-KWAA and is named that because of the sound it makes going into and out of the victim. Kinda badass... still D tier though :D
Wait
So the Jade Knife is the first relic ever made in rimworld
Mhm
I'd personally rank plasmaswords at F-tier for one important reason: targets that are on fire ignore pathfinding restrictions. This means that they can walk RIGHT past your melee pawn you've set out to block people off from getting at your squishier less defended back line - and if they happen to manage to put themselves OUT, they're now free to cause trouble back there too. Or, more realistically, one of your pawns will shoot another pawn's eye out trying to gun them down.
This isn't so bad when you're dealing with smaller raids of 30-50 pawns, but by the time you can reliably have plasmaswords floating around there's a good chance you're past that stage and things just get - hectic.
Don't do plasmaswords, kids.
But on the other hand, if the enemy catches fire, they will run around like an idiot. You’ll be free to take free potshots at them. But monosword better
Who uses meele for massive raids, good way to get slaughtered
@@williammitchell6254 Melee's really the only efficient way to survive massive raids w/o mods or cheese: funneling enemies into chokepoints stoppered up by a single good melee pawn with solid armor and a shield can halt an entire raid in its tracks.
Not using melee's a great way to die as soon as you start getting 100+ raiders on the map at once.
@@willdigforfood5065 no it can't bro, since lategame is mostly supper raid for the countdown last launch all but two of the final raids were supper aka they can fire at meele pawn, honestly sound like you killbox needs help.
zeus hammer is my favrite, but i usualy have two pawns with plasma, 2 with mono and 2 with zeus, just so you can handle mechs and insects when needed, but i will always havespare zeus hammers so all 6 can equip them to tacle mech clusters since they can be the biggest threath to your colony
I disagree with the choice of using steel as a base, while normal quality is fair, you can significant affect stuffable preformaces with the right materials, a prasteel longsword for instance is not faar behind an monosword and considering is crafatable your chances of getting an masterwork one are more controllable than the pure rng of quest rewards.
Delete this and rewrite it sans methamphetamine this time
My god learn basic grammar please.
An additional effect of persona weapons is that they kind of work like biocoded weapons, but for colonists, not raiders. Since nobody but the bonded pawn can use a persona weapon, it becomes worthless and, more importantly _doesn't count towards raid points._ So the most powerful melee weapons in the game also generate the fewest raiders in retaliation.
You forgot warhammer
What about maces for capturing early game colonists? Thats pretty cool.
Are there any ranged weapons that have a small bonus to melee as well? Pila, for example should be like a weak spear in my opinion as well as ranged weapon.
That would need to be a seperate video. this video is based on them all being the same material
Shoutout to Allis of the Durham colony and her biocoded link plasmasword for single handedly being the biggest threat to insects this side of the planet.
Her sword Kellorvenmar is proudly displayed at her grave.
Helluvaboss... nice.
My issue with the plasma swords is they catch on fire and will run into the base instead of back to the enemies that are behind them. To me this makes them rank down below even early weapons.
Yeah great for training against the wild beast on the map, but not great for tanking 70+ insectoids or tribals.
I honestly would place spear in the same tier as longsword.
Cheaper than longword, marginally worse DPS, but stabbing attack has significantly better armour piercing value. So if you enemy any semblance of armour, chances are spear would do better, while longsword would likely do better against opponents with no armour.
One important thing about Zeushammer, Plasma Sword and Monosword is that you can't craft them, and obtaining them from quests means you have basically no control over their quality and quantity - meanwhile, with good crafter, and hopefully a production specialist, you can quite easily equip your pawns with set of masterwork or even legendary maces, swords and spears.
or you can utilize the ideology system to get a legendary monosword, zeushammer, or plasmasword basically for free. if you do lose it however, oit's gonna be a pretty big loss however
@@Shovel________________ Fair enough, though I disregarded cheese when first writing the comment.
If you can secure a steady supply, you are basically best to rely on Zeushammers.
Basically, It seems like Biotech expansion, with improved melee damage genes revealed some interesting things about the way melee works in this game.
And here is a hilarious, because with this gene on a melee pawn:
Persona mono sword, legendary is the best weapon against centipedes.
Persona legendary zeushammer - against virtually everything else
If you can't secure these weapons:
Plasteel sword for centipedes
Uranium mace for everything else
Now that sounds counterintuitive, but this is because of how overkill works. Blunt damage, if it destroys a body part, remaining damage sort of spills to adjacent body parts, allowing blunt weapons to smash weaker targets more easily. Lower DPS doesn't matter in this case, because damage is never really wasted.
Slashing weapons work better for centipedes, because they can utilise their higher dps - centipede body parts have too much HP to be destroyed in a single hit and utilise overkill spilling damage.
I always thought the thing on your head was a cute little bow..!
I really enjoy tier lists
They are very fun to make haha
Seeing all these unrecognizable weapons makes me think I should get the royalty dlc. I got idiology but never bothered with royalty for some reason
I haven't seen one of your videos in forever. So glad this came up in my feed. Already, subscribed for a while.
I think the danger of elephant tusk is over credited, elephants do not sttack on failed tame, getting a good tamer and you can "hunt" a bunch in time, that being said it sucks
"Why would you make a club out of Jade, I'll never know"
[every Polynesian nation would like to know your location]
Ah I see Brent changed the thumbnail to show his love of Soda and what happens when he is denied it
Lol
I love your videos and as a newcomer to Rimworld, only 57 hours, these videos are super helpful.
Making a melee master using a modded expensive weapon and armor that can withstand most melee and ranged attacks is probably one of the hardest pawns to build, but it's so rewarding seeing them destroy pretty much anyone they fight.
Long pork is best when precooked
So iwas right to equip my guys with gladius and shields for rounding up tribals, with a sprinkle of maces in there for the odd prisoner of war^^
Man you deserve so many more subs brother. I subscribed after watching one video of yours. I just got rimworld on console since I dont have a computer. Could u do some console rimworld vids man? Most everything I see is modded to hell.
Best weapons for capturing prisoners are poisonous claws and teeth because they tend to down enemies with poison, so a chance for instant death from pain shock is much lower.
Very useful guide + tierlist thanks
Devious thumbnail! I love it!
I feel like jade weapons make the most sense paired with the royalty kit since jade used to be used as a status symbol and all that
Soul Eater is such a perfect analogy for persona weapons its basically canon to me now
My most recent "losing is fun" playthrough was saved from a 42 man raid by a pair of thrumbos I managed to agro
Show the full tier list at the end ya Muppet.
I can't actually see a tier list in the video, just an attempt to be "cool". what's the point :/
Speaking of jade, is there any reason to use it instead of uranium/gold other than being a fireproof beauty?
not really, maybe for a blunt weapon but at that point use Uranium. Really its more for furniture or art
Blunt weapons are not in fact great for taking prisoners as the humble club will more often overkill a pawn by propagating it's damage up a limb than cause them to collapse from pain unlike cutting weapons with their cleave splitting its increased damage over multiple limbs thus causing more pain without more lethal injuries.
Legendary Plasteel Longsword. +10 Vorpal Blade
Epic the best weapon is “Molotov cocktails”
lmao
I would like to say the first time I burned down my colony was the last time I burned down my colony but that would be a lie.
@@SirPentEntertainment same i always do dumb stuff with fire (IN Rimworld)
Great ranking... Can't wait your new video about the new DLC
50% quieter music please!
Brosky, you should really give uranium spears a shot. Seriously, 20 blunt dmg 30 piercing. It's gorgeous.
Ah yes, another guide from Noobert
“Why sould you make a club out of Jade?”
IT WAS ON ACCIDENT I SWEAR
Strong disagree on the plasmasword, I would put it in B tier at best, maybe lower. The fire effect is disastrous. It scares your sanguophages, overheats the room if you're fighting indoors, spreads easily to your pawns or your base, and worst of all removes collision from enemies so they can easily overrun chokepoints. Maybe it works better for someone else's playstyle but I've never had anything but trouble with it.
the soul eater reference was nice
the weapons should have been evaluated as the best possible material, not just steel
You aren't gonna be using the steel ones anyways, you will use the good stuff
jade clubs? they're used to bypass the damage reduction of Oni. oh, in Rimworld. not until the L5R mod I guess
You can find the s tier trio in ancient dangers too, but the only ones I've seen from those are persona ones
[modded option]
Plasteel scottish claymore+grenade launcher for the true demo man experience [pretty good even with combat extended]
A target on fire is the best kind of target.
Tough, jogger, nimble high melee skill guy with a legendary increased movement speed persona monosword with full archotech body, on luci and high on go juice before battle wearing full legendary cataphract armor with a legendary shield belt and being hit with the focus psycast = i don't know too much power to count
Wait Bren, don't do it! Remeber his teachings:
Organs, baby!
Love the video!
Do one of these for armor you may be surprised by platemail
i love thrumbos
i love thrumbo horns
i will use thrumbo horns even if they are outclassed. Thay are decent, cool looking, and i just like thrumbos. Even when they are not alive anymore
The jade knife is for sacrifices (killing prisoners you don't want to keep)
was about to say that ruunbled is the best for mele but then rememembered that its not a vanilla sword, also what are your thoughts on the upcoming dlc?
Gonna need to play it to decide how i feel about it.
Question, how are your people shooting while moving?
Claw is the Law.
my pawn once fight with 7 Raider, lv 17 in melee, he kill 3 raider in 1 hit each time with persona monosword and 2 of them use Cataphract armor. Talking about rolling dice for sure. 😂
Okay but what about the war hammer? Better or worse than the mace? I find it kills very often for a blunt weapon
Bioferrite now gives the best sharpness rating.
You skipped the warhammer
Did I fall asleep or did you forget about the Warhammer?
Nothing is better then breaching axe 😏
You get in ez.
You knock out ez.
Without killing.
I think the real benefit to the gladius I'd that since it's so fast it's very good for pawns that have low to mid melee skill but you want to use or train melee for. It gives them lots of chances to hit like a dagger but it's stats are way better.
dope video!
Jade clubs and weapons are made bc apparently it doesn't decay??
Why even make melee weapons in the late game? Except for Brawlers of course?
20 colonists with Marine armour and charge rifles in a nice killbox can take care of any threat...
I had a melee pawn with a top tier persona Zeus hammer and one shot so many pawns
Melee in low tech: strong
Melee in mid tech: weak
Melee in high tech: GOD
Nice fire emblem reference
You do realize that cutting off a junkie with a Plasma Sword is a BAD IDEA, right Noobert?
Naw...
4:15 WHAT MOD ALLOWS YOUR PAWNS TO SHOOT WHILE RUNNING AWAY
Run and gun
Search for Gun and Run. Should be a variation of that name..
I also suggest picking up Search And Destroy from the same mod maker
@@tix2260 What's that one do?
@@Michaelroni-n-cheese it makes it so that your colonist will automatically hunt down hostile pawns and structures. Like insect hives or raid parties. Pairs very nicely with run and gun
vote for Persona Monosword and Uranium Mace.. with Neanderthal or Hussar pawn.. or just mix them... :D Gladiator gene...
Wait wheres the scyther claws
Is there a CE weapons tier list 🤔
Use jade for sculptures, not weapons, i made a masterwork sculpture and it gave a fucking 550 beauty (masterwork is x5 beauty)
It's the R.E.C.U.R.S.I.O.N.
Like or comment if you know what mod I'm referring to.
I could be and probably am wrong, but I thought that mace, spear, and longsword are more dependent on what material.
So I heard that uranium maces are best maces with steel longswords being equally good, but just for dps reasons, and specifically plasteel spears are the best kinds of spears and have best armor penetration of all of the medieval-period weapons.
Is this not true?
no that is correct, HOWEVER, for this ranking we wanted to talk about base line steel, which is the average material for all stuffable weapons.
since yesterday my pawns have no more orders if i draft them. i have no idea which mod got updated and does this... i hate patches/updates/dlcs in games i like to mod. i think a longer time with other games will be the best.
can you try other game like going medival too ?
I can look into it for sure!
i consider it's 3d rimworld, well need to play other game some time for our mental
Plasteel Longsword legendary is the best over 30dps oneshott all
Wth, i didn't know there's mod run and gun
URANIUM CLUB MY BELOVED < 3
Modded RimWorld is wacky, Melee man of my colonist can dealt 40+ DPS with Mythic weapon from quest and supreme melee mod.
Make stuff of jade to show your wealth
freaking log da best
hate this auto equip
HALBERD POWERRR
Shouldn't this video really be called The Best Melee Weapon in Rimworld ?
How is this 1.5?
I understand the mace placement but that's clearly a s tier to me.
Blunt damage is the best type of damage in the game, vanilla armor sucks against this type of damage. If you go with uranium maces, that's clearly what you give your melee fighters if they don't have a persona weapon.
I agree a uranium mace is good. We announced at the start we were going with a basline of silver for every weapon. I will nake the ultra weapon crafting guide latter XD cus theres some stuff u can make haha
@@Noobert That's why i understand the A tier. If you keep to steel, but this does throw out the window so many good weapons with the right material.
2024 and in unmodded Rimworld fists and to a lesser extent wood are still the best weapon, when it comes to subduing some early enemy for enslaving and converting. I don't feel like that's an F tier performance and the sheer utility should be mentioned.
Only 90% joking here.
But but what about the knife!?
Jade knife