This is absolutely fantastic :) I've gone through about 4 or 5 other tutorials trying to do the same thing, and all of them have omitted crucial steps along the way. For anyone using the newest build of UE5 with the Enhanced Input Mapping, I can confirm pinkpocketTV's process works, but when he is mapping the various controls, just use the EnhancedInputAction events instead (it actually simplifies the nodes). If you ARE using the EnhancedInputActions, don't forget to set up the BeginPlay>MappingContext section in the blueprint. Just have a look at the sportscar template and copy what they have there. I was banging my head against the wall, until I realised you need that bit set up for ANY of the EnhancedInput controls to work.
As someone who learned the hard way how to make vehicles in UE4 with 3dsmax, I can tell everyone that this is a great tutorial. One problem with the documentation was always that if you missed anything at all, especially with the rigging part, you would always fail. It's an exact system. This tutorial covers everything in a really direct way and even includes an easy rigging plugin for Blender which is a bonus. Thank you.
Any idea what settings I should use when exporting out of 3ds max? I tried exporting as a single mesh and skinning the bones to it to the mesh and that didn't seem to work. Then I tried splinting the mesh up and skinning the bones to the individual mesh. Every time, The bones seem to be skinned correctly but the physics seems to come in smaller then the mesh in unreal.
@@DocCube Try resetting the xform before you export. Anytime you export you need to normalise the transforms before you do otherwise things have different scales.
@@tehf00n Fantastic insight. But, with your knowledge, would you still use 3ds max? I am still trying to figure out what the best workflow would be - 3dsmax to ZBrush and back, Fusion or just hardsurface in 3Dsmax? What would you say?
@@R-SXX Maya is the Unreal Friendly app but Unreal supports lots of file formats from FBX through to USD. I would ask a modeller this though as I am actually a programmer for Unreal Engine but I generalise so I know a bit about everything. Vehicles were one of those systems that stumped me the same way it does everyone else at first, but you follow it exactly and it works. I used 3dsmax for simple stuff from version 5, but I switched to Maya when 3dsm didn't support 4K monitors. I found Maya cumbersome and felt like a downgrade from 3ds. But when COVID hit I decided to learn Blender.2.8 Everything clicked with Blender for me but I know for others it sucks. Cinema4d is highly recommended by the most intelligent person I know in game dev, so I can't argue with that. Zbrush is a category of it's own, nothing comperes really. I would say a typical unreal engine workflow would differ with budget. Indie level would be Blender->Substance->ZB->Unreal. Just replace Blender for whatever studio licensing is involved for higher budgets, but it's usually Maya based for Unreal.
I got my car to work just now today! Thanks for the video and for anyone wondering YES this video is up to date! make sure to follow the directions in Blender Very carful because if not your wheel may fall the the ground like mine were and if yours are doing that it is a blender rigging problem. After two weeks of working on getting my car working THANK YOU!!!!
It's because at the time of exporting from blender, at the 'Transform' section the Forward should be X (default -Z forward) & Up should be Z (default Y Up).
This is more of what I’ve been looking for. A full workflow of bringing an asset from blender into ue and then using it. Maybe one day you can create a very basic character in blender and bring it into ue to control and show your workflow for that. Anyway, as always I appreciate the video.
@@pinkpocketTV hey man ....i done all perfectly like in the video ....wheels are not rotating :( and yes i did the animblueprint and changed the Vehicle animINstance in the Class Settings ..but still not rotating
Took me pretty much a full day, but finally got it to work. Problem was with the model and the rigging. If you dont get the blue lines when setting up physics, something is wrong with the rigging. In my case the model wasn't centered in blender so root bone was off center. I tried using cylinder and box, but still just slid around. Thanks for a great tutorial!
Apu Nahasapeemapetilon: - "So in this video, I am going to show you how to create driveable vehicles.....inside Unreal Engine 5!" (Doing the Blue Steel pose for a sec) ROFLMAO ! This guy is as talentfull as he is genuinely kind and generous of his knowledge. Truly an adorable human being. Thank you pal !
Massive respect for all the things you do man this kinda content is neither easily available or accessible to so many trying to get into game production even at a niche level. Respect man.
Absolutely perfect tutorial! Can you do a tutorial about a multi-wheeled vehicle and one about a semi-truck (a truck with a cabin and a trailer behind)? Thank you very much for your work!
Great!!!!!!!!!Thanks so much!!!!! I stuck in finding wheeledvehicle for long time and solved by the chaosplugin after watching your tutorial!! Thanks somuch!
Just one question for future projects... Do you, by any chance, happen to know whether having, for instance, five six bones, instead of five (if we include the root) will affect the wheels being below ground? For example, if it was a convertible and I had to add a head bone, would that mess things up? Thank you for your time.
Hi! Thank you for making this tutorial that allowed me to learn more and realize something that is close to my heart. You’re a great person! Good luck to you!
Exactly what I was looking for. Just something simple to get me started that I can actually follow along with. I didn't totally understand the animation but everything else made perfect sense
Sent you a "Thanks" hope you received it. I'll check Paypal later and will resend if necessary This is a very thorough tutorial and having followed a few others I found that yours helped as much or more than the others. I slowed it down as I used to do when I was learning guitar licks. I could watch the cursor and see where it went. Being fairly new to UE 5 that really helped me. Anyway great job!!!
@@pinkpocketTV Can you help me with this? When I play the game and there is a vehicle into the map when I exit the game the editor crashes and shuts down but when I play the game without the vehicle into the map and I exit the game everything works fine, I think because the editor compiles the vehicle's materials
man i did the same as you but my vehicle when starting for the first after doing everything just doesnt accelerate everything works physics camera but it jusnt execute throttle and steer .Pls Help Bro
Hi! Just wanted to let everyone know that you do not need a plugin, not bones or an armature to do this. Just make the wheels, doors, steering wheels, etc, Parented to the main body. The hierarchy created with this method will be imported as a skeletal mesh in the UE5. bones and skinning are only required when you want a skeleton to deform a mesh. Just attaching objects together like a vehicle is so much simpler by just parenting things.
I have not done anything like computer animation or game creation before, though I understand the concepts. I am trying to animate a steam locomotive, I've modeled it in Soliworks and brought it into UE$ with datasmith, and I'd prefer to do everything else in UE5 if possible and skip blender. First issue is do I want everything that moves as a separate mesh, or as sub components of a single mesh? Trains have solid axles, no right left wheel, but this train has 6 of the smaller bogey axles and 8 of the large driven axles, so I don't think a car plugin like he is prepping to use here is going to work. The pain is to get all the linkages working and that is not a vehicle like process at all. Forgetting all the linkages and just starting with the wheels, I'm not really sure how to proceed as every tutorial I've found thus far deals with this car asset plugin. What I tried to do, with a single combined mesh, is set up bones from center line of axle to center line of axle, with a perpendicular bone the axles will spin about. Maybe bones are the wrong way to go if there is another way as you say, at least for the spinning wheels, I've a hunch it will be unavoidable to setup the complex set of linkages. Are there any tutorials, you are aware of that could help me figure out what I'm trying to do? For this first part, I suppose anything with more than two axles might help. Thanks
OMG I redid this (as I was having some weird results) in a new project and it worked perfectly! I can now import it to my game! One big quesiton - how do you make a vehicle less top heavy in the controls/settings? I keep tipping over because it's a larger truck.
Yeah, I think you didn't select everything. Make sure that everything is selected while exporting. And check if selected objects is enabled in the fbx export settings.
Hey awesome video! However my wheels at the end don't stick to the car they fly and spin the wrong way and it's just really weird. Do you have any tips to fix this issue?
I have tried everything, but no matter what I do, and how much increase the wheel radius, my car wheels are not getting out of the ground. even changed the radius to 64. nothing. any advise?
Thanks for the tutorial! I took me more than an hour, the wheels were doing weird stuff i had camera issues but in the end... it still didnt work so im gonna have to try all over again haha
This is absolutely fantastic :)
I've gone through about 4 or 5 other tutorials trying to do the same thing, and all of them have omitted crucial steps along the way. For anyone using the newest build of UE5 with the Enhanced Input Mapping, I can confirm pinkpocketTV's process works, but when he is mapping the various controls, just use the EnhancedInputAction events instead (it actually simplifies the nodes).
If you ARE using the EnhancedInputActions, don't forget to set up the BeginPlay>MappingContext section in the blueprint. Just have a look at the sportscar template and copy what they have there. I was banging my head against the wall, until I realised you need that bit set up for ANY of the EnhancedInput controls to work.
do i have to use enhancedinputaction or does his tutorial work (i mean if it is different in in any way)
As someone who learned the hard way how to make vehicles in UE4 with 3dsmax, I can tell everyone that this is a great tutorial. One problem with the documentation was always that if you missed anything at all, especially with the rigging part, you would always fail. It's an exact system. This tutorial covers everything in a really direct way and even includes an easy rigging plugin for Blender which is a bonus. Thank you.
Thanks!
Any idea what settings I should use when exporting out of 3ds max? I tried exporting as a single mesh and skinning the bones to it to the mesh and that didn't seem to work. Then I tried splinting the mesh up and skinning the bones to the individual mesh. Every time, The bones seem to be skinned correctly but the physics seems to come in smaller then the mesh in unreal.
@@DocCube Try resetting the xform before you export. Anytime you export you need to normalise the transforms before you do otherwise things have different scales.
@@tehf00n Fantastic insight. But, with your knowledge, would you still use 3ds max? I am still trying to figure out what the best workflow would be - 3dsmax to ZBrush and back, Fusion or just hardsurface in 3Dsmax? What would you say?
@@R-SXX Maya is the Unreal Friendly app but Unreal supports lots of file formats from FBX through to USD. I would ask a modeller this though as I am actually a programmer for Unreal Engine but I generalise so I know a bit about everything. Vehicles were one of those systems that stumped me the same way it does everyone else at first, but you follow it exactly and it works. I used 3dsmax for simple stuff from version 5, but I switched to Maya when 3dsm didn't support 4K monitors. I found Maya cumbersome and felt like a downgrade from 3ds. But when COVID hit I decided to learn Blender.2.8 Everything clicked with Blender for me but I know for others it sucks. Cinema4d is highly recommended by the most intelligent person I know in game dev, so I can't argue with that. Zbrush is a category of it's own, nothing comperes really. I would say a typical unreal engine workflow would differ with budget. Indie level would be Blender->Substance->ZB->Unreal. Just replace Blender for whatever studio licensing is involved for higher budgets, but it's usually Maya based for Unreal.
I bought this project and it taught me even more by trying to break it and see how UE5 works with Vehicles. Thanks for the great video!
Hey, thanks for buying the project! Appreciate the support!
I got my car to work just now today! Thanks for the video and for anyone wondering YES this video is up to date! make sure to follow the directions in Blender Very carful because if not your wheel may fall the the ground like mine were and if yours are doing that it is a blender rigging problem. After two weeks of working on getting my car working THANK YOU!!!!
Didn't work :( Wheels were bending side ways and throttle wasn't working even though the key was being called
It's because at the time of exporting from blender, at the 'Transform' section the Forward should be X (default -Z forward) & Up should be Z (default Y Up).
This is more of what I’ve been looking for. A full workflow of bringing an asset from blender into ue and then using it. Maybe one day you can create a very basic character in blender and bring it into ue to control and show your workflow for that. Anyway, as always I appreciate the video.
Thanks
😀yeah I 2nd that about bringing the character in from BLENDER u should totally make a video!! I would be like😆
i wish i could leave 100 likes... but am definitely becaming one of ur patrons
Hey thanks for watching! Appreciate the support!
@@pinkpocketTV hey man ....i done all perfectly like in the video ....wheels are not rotating :( and yes i did the animblueprint and changed the Vehicle animINstance in the Class Settings ..but still not rotating
wow 11 months and no help@@MaxStudioCG2023
Took me pretty much a full day, but finally got it to work. Problem was with the model and the rigging. If you dont get the blue lines when setting up physics, something is wrong with the rigging. In my case the model wasn't centered in blender so root bone was off center. I tried using cylinder and box, but still just slid around. Thanks for a great tutorial!
Amazing tutorial.
After many failed hours with other tutorials, this one worked instantly! Kudos to you for making it simple yet informative.
thanks you help me alot with my university proyect .
Thanks! Appreciate the support!
This video is still helping people like me achieve something they couldn't without it. Thank you for this, it really is an EPIC tutorial!
Thanks for watching. Appreciate the support!
Apu Nahasapeemapetilon:
- "So in this video, I am going to show you how to create driveable vehicles.....inside Unreal Engine 5!" (Doing the Blue Steel pose for a sec)
ROFLMAO !
This guy is as talentfull as he is genuinely kind and generous of his knowledge.
Truly an adorable human being.
Thank you pal !
I saw your videos and i decided to start programing, you are awsome
Hey, thanks man! Appreciate the support!
Massive respect for all the things you do man this kinda content is neither easily available or accessible to so many trying to get into game production even at a niche level. Respect man.
Thanks! Appreciate the support!
So simple and to the point. Amazing tutorial
Absolutely perfect tutorial!
Can you do a tutorial about a multi-wheeled vehicle and one about a semi-truck (a truck with a cabin and a trailer behind)?
Thank you very much for your work!
man, you are a legend! really love these tutorial! THANK YOU! gonna put you one day in the credits of my game hahah!
Thanks!
Great!!!!!!!!!Thanks so much!!!!! I stuck in finding wheeledvehicle for long time and solved by the chaosplugin after watching your tutorial!! Thanks somuch!
Thanks for watching!
thank you, all worked!!!!!!!!
Thanks for watching! Appreciate the support
YES! THANK YOU! Finally a good project to start learning to use Unreal Engine! WOO! Thanks again!
Thanks for watching!
@@pinkpocketTV Thank YOU! Worth every second!
Just one question for future projects... Do you, by any chance, happen to know whether having, for instance, five six bones, instead of five (if we include the root) will affect the wheels being below ground? For example, if it was a convertible and I had to add a head bone, would that mess things up? Thank you for your time.
That blender add on is so helpful. Thank you for sharing all of this information with us
Yup! Thanks for watching! Appreciate the support.
Hi! Thank you for making this tutorial that allowed me to learn more and realize something that is close to my heart. You’re a great person! Good luck to you!
Countless hours of misery finally put to rest thank you, you are a god send
Thanks for watching! Appreciate the support.
Thanks a lot!!! It"s simpler and better than previous tutorial with cars!
Thanks
Thank you for this tutorial brother. Amazing.
Exactly what I was looking for. Just something simple to get me started that I can actually follow along with. I didn't totally understand the animation but everything else made perfect sense
Thanks for watching!
Sent you a "Thanks" hope you received it. I'll check Paypal later and will resend if necessary This is a very thorough tutorial and having followed a few others I found that yours helped as much or more than the others. I slowed it down as I used to do when I was learning guitar licks. I could watch the cursor and see where it went. Being fairly new to UE 5 that really helped me. Anyway great job!!!
Hey, thanks and really appreciate it.
my car got the pyshics asset in the form of a giant capsule, so it stays in the air and doesn't accelerate, what do I do?
Perfect brother really awesome happy having guys like you ❤❤❤
Hey, thanks for your support. Appreciate the feedback!
Why are your tuts so good??? I'm addicted!
thanks!
@@pinkpocketTV Welcome!
Wow, great tutorial. Never thought it would be this easy to make a car in UE5! You earned a new subscriber :)
Hey, thanks for the sub! Really appreciate the support!
Where did u go when making the car
thanks a ton man! This was extremely helpful!
Thanks for watching. Appreciate the support!
so awesome, already had given up but it worked now. Thank you!!
You're welcome! Appreciate the support!
Thank you so much, this is the perfect tutorial for me to get my tractor working!
Thanks for watching!
Always so on point and clear. You're pro at making tutorials dude.
Thank youuuuu !!!! Works fine for me my car is working !
Thanks for watching.
Bro video is perfect but i am facing problem in combining the car body parts . Please make complete video on that topic.
thanks for the blender plugin
helps alot
may god bless you
Thanks for watching!
Thank you very much mate!👍🏻👍🏻
Thanks 👍
Excellent tutorial that answered all of my questions! Thank you so much for putting this together
Thanks for watching! Appreciate the support!
Great tutorial Pal. Right to the point. Thanks for sharing.
Thanks for watching! Appreciate the support!
thank you for this video you helped me so much to start with Vehicle System
Thanks!
@@pinkpocketTV Can you help me with this? When I play the game and there is a vehicle into the map when I exit the game the editor crashes and shuts down but when I play the game without the vehicle into the map and I exit the game everything works fine, I think because the editor compiles the vehicle's materials
Awesome, now you can choose the physical shape of the wheel not only with a raycast, but also with a spherecast and even a shapecast
Dude you're MASSIVE. Bigup🙏
Hey, appreciate the kind words.
why do you always have the tutorial on the exact topic I am looking for 😀
Super nice, this was my first chaos vehicle setup and it went perfectly! Thanks so much!
Thanks for watching! Appreciate the support!
excuse me, but where did you get the car model to start this process?
@@ifrozr I was using a vehicle from a Polygon Synty asset pack
man i did the same as you but my vehicle when starting for the first after doing everything just doesnt accelerate everything works physics camera but it jusnt execute throttle and steer .Pls Help Bro
@pinkpocketTV same problem sir please help
My vehicle's wheels turn side to side they dont go straight forward.
Thanks man I was looking for this tutorial
Thanks for watching!
we need ridable motorbike tutorials!
And helicopter ;)
and airplane...and boats...a submarine and a panzer too...
Hi! Just wanted to let everyone know that you do not need a plugin, not bones or an armature to do this. Just make the wheels, doors, steering wheels, etc, Parented to the main body.
The hierarchy created with this method will be imported as a skeletal mesh in the UE5. bones and skinning are only required when you want a skeleton to deform a mesh. Just attaching objects together like a vehicle is so much simpler by just parenting things.
It didn't import as skeletal mesh for me. Can you describe more?
@@touristhawk the engine won't import as skeletal by default when you do this. But if you check the checkbox for skeletal when importing it will work.
@@MathB_Official mine tire is working but the car is not moving help me sir
I have not done anything like computer animation or game creation before, though I understand the concepts. I am trying to animate a steam locomotive, I've modeled it in Soliworks and brought it into UE$ with datasmith, and I'd prefer to do everything else in UE5 if possible and skip blender.
First issue is do I want everything that moves as a separate mesh, or as sub components of a single mesh? Trains have solid axles, no right left wheel, but this train has 6 of the smaller bogey axles and 8 of the large driven axles, so I don't think a car plugin like he is prepping to use here is going to work. The pain is to get all the linkages working and that is not a vehicle like process at all.
Forgetting all the linkages and just starting with the wheels, I'm not really sure how to proceed as every tutorial I've found thus far deals with this car asset plugin. What I tried to do, with a single combined mesh, is set up bones from center line of axle to center line of axle, with a perpendicular bone the axles will spin about.
Maybe bones are the wrong way to go if there is another way as you say, at least for the spinning wheels, I've a hunch it will be unavoidable to setup the complex set of linkages. Are there any tutorials, you are aware of that could help me figure out what I'm trying to do? For this first part, I suppose anything with more than two axles might help. Thanks
Thank you so much for this tutorial. God bless you brother
Thanks for watching. Appreciate the support!
Delivered as promised, thanks man!
Thanks for watching!
OMG I redid this (as I was having some weird results) in a new project and it worked perfectly! I can now import it to my game! One big quesiton - how do you make a vehicle less top heavy in the controls/settings? I keep tipping over because it's a larger truck.
Thanks!
really great tutorial its help me lot on my current project. Thank you.
Heyy, thanks for watching! Appreciate the support!
I notice you switched up to unreal, please do some blender tutorials aswell!?
Yeah, blender tutorials are coming!
You truly a help sir!
Hey, thanks!
Yo, finally a car control that fits my vision
you gangster, I got it to work after a few hours!
thank you. This video helped me a lot.
Thank you so much, you have no idea how much this helped me.👍👌❤️
Hey, always happy to help!
How to control input with enhanced input actions
I don't know why when I import the Car model (FBX or OBJ). it Imports as lot of models. I mean the car model Imported as separated static meshes.
AMAZING tutorial!!! THANK YOU!!!
Thanks!
Working beat for beat in 5.1!!! Thanks for making it so easy!!!!!!!!!!
Yup! Thanks for watching!
just awesome, it worked seemless
Thanks for watching. Appreciate the feedback!
Master, Thank you very Much.
A good Drift mechanic will be a nice tutorial :)
If I want to import my car to Unreal it says: Can't detect import type. No mesh is found or animation track.
Yeah, I think you didn't select everything. Make sure that everything is selected while exporting. And check if selected objects is enabled in the fbx export settings.
@@pinkpocketTV I've made sure everything is selected. I pressed select and then all. Isn't working :/
Nice tutorial👍🏻
Thanks for watching!
@@pinkpocketTV do you have a tutorial on how to rig and drive a tank? My vehicle looks like a tank and uses wheels + trackBands so its a bit tricky
Great video, informative, and to the point. Thanks again for sharing
Thanks!
that's such a great tutorial
Hey, thanks!
awesome tutorial bro!
Hey, thanks!
Thank you so much because of you told me a wheel radius issues to correct me 💛
Thanks for watching!
Hey awesome video! However my wheels at the end don't stick to the car they fly and spin the wrong way and it's just really weird. Do you have any tips to fix this issue?
You're the greatest, thanks so much; glad to sub.
Hey, thanks for the sub. Appreciate the kind words.
Thank so much
Thanks for watching!
Its perfect tutoreal~~!!!!!
Thanks!
Amazing tutorial!!
Hey, thanks!
could you make a detail tutorial like how to add lights on vehicle, the indicators & steering rotation according to the wheels
Thank u so much Pink Pocket! this is what ive needed! clear and well explained!
You are so welcome!
it doesnt work i did everything step by step correct but when i try to drive it it wont do anything can u help?
How to seperate the vechile model so clean? tut plz
Hello. I did everything as in the lesson, but the machine still fell into the floor. Changing the wheel radius did not help. What else could be wrong?
Is it possible to migrate this car with all these settings to a vr open world template???
Yup but you will have to modify the rendering and camera controller for VR.
Thank you! So great and clear tutorial!
My Car gets broken when i start the game.. Something issue on physics.. Can anyone help to resolve?
outstanding tutorial
Thanks for watching!
Thank you for this ;)
Thanks for watching!
I have a qustion, s there a way you can do this on a spline? I'm trying to rig a train.
Wonderful Tutorial learned so much of it and also loved your other videos :)
thanks!
Amazing tutorial, thank you very much!
Thanks for watching!
I have tried everything, but no matter what I do, and how much increase the wheel radius, my car wheels are not getting out of the ground. even changed the radius to 64. nothing. any advise?
Hi, I have the same problem. Have you solved this problem?
@Андрей Солдаттов ты должен настроить колеса в ручную в настройке машины. Там почему-то не автоматически подстраивается .
Thank you, this helped me so much. Wish u all the best!
It is very useful for me. Great Job. Keep it up.
Please make an advanced tutorial on this as soon as possible
THANKS SO MUCH
Thanks for watching! Appreciate the support.
Amazing tutorial
Thanks for watching!
Thanks for the tutorial! I took me more than an hour, the wheels were doing weird stuff i had camera issues but in the end... it still didnt work so im gonna have to try all over again haha