MANOR LORDS | EP11 - BARTER LORDS (Early Access Let's Play - Medieval City Builder)

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  • Опубліковано 21 кві 2024
  • Manor Lords has been my most anticipated city builder since I first stumbled across it in 2020 - the medieval city builder with RTS combat elements, and an economic system that integrates the two closely... what more could I ask for? This series will showcase Manor Lords gameplay while highlighting how to play Manor Lords, providing explanations for various mechanics and gameplay systems. If you like city builders, if you like medieval settings, and if you like tactical battles, I think you might like this series.
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КОМЕНТАРІ • 103

  • @PartyElite
    @PartyElite  Місяць тому +2

    EPISODE 12 is OUT NOW - ua-cam.com/video/n2lS283jZQY/v-deo.html !
    If you missed any of the previous episodes, you can find them all here - ua-cam.com/video/f16hXx4JRi4/v-deo.html !
    It's gonna be a rough winter... let's see how it goes!

    • @Didacmmv
      @Didacmmv Місяць тому

      The walk through the path on the forest was 100% worth it, don't let anybody tell you otherwise, cool as heck.

  • @Coolz85
    @Coolz85 Місяць тому +18

    The absolute best thing about this game is how amazingly little progress you can make in 1 hour. It's purposely designed to be so slow and it works. It makes you appreciate the little things in this game.

  • @neilwilkes
    @neilwilkes Місяць тому +20

    Firewood is probably low because of lack of wood in their area because of the micromanaging you're doing, coupled with the missing forester to replant what you're cutting down
    But check the work areas. Bet anything they are lacking in wood for such a large population.
    Also import more. It's not as if you're broke!

  • @ExistentialistKnight
    @ExistentialistKnight Місяць тому +17

    You should get charcoal up in Eisendorf after the church is completed. You will need it eventually for the bloomery, and could barter it to Adelsball during the winter to help with the critical fuel situation.

    • @maxschon7709
      @maxschon7709 Місяць тому

      You should second woodcutter in Adelsball Close to Bakers settlement in your Road to Eisendorf.

  • @simvitic3651
    @simvitic3651 Місяць тому +6

    Maybe try and add a market in front of the storage house on the farming side of town, and it makes sense that they would naturally build their own market nearby. Also, this might resolve the issues with the lack of clothing

    • @maxschon7709
      @maxschon7709 Місяць тому

      Good Idea. Would mean less was to go. Esspecially If you are more houses

  • @techmarine83
    @techmarine83 Місяць тому +2

    No need to apologize, this is literally why I am here. I come to see what is possible in this game so I can make an informed purchase.

  • @neilwilkes
    @neilwilkes Місяць тому +13

    Also, you can directly assign specific families to specific jobs too.
    Empty the farmhouse and fill it by assigning families directly to it from the nearby burgage plots.
    This should help with movement and throughput of goods too.
    All looking nice though and really looking forward to the weekend when I can get my paws on a copy

    • @IIIJG52
      @IIIJG52 Місяць тому +2

      That would probably be useful considering moving people and resources around is one of the biggest bottlenecks.

    • @neilwilkes
      @neilwilkes Місяць тому +1

      @@IIIJG52 found another great tip on a YT channel.....build your marketplace opposite a large granary and large storehouse with both fully staffed. Keeps all 3 at 100% most of the time.
      Did this earlier today and it works really well
      Proximity is key, apparently

    • @cryptoconqueror802
      @cryptoconqueror802 Місяць тому

      Import Linen! 😂

  • @nmillisor4294
    @nmillisor4294 Місяць тому +3

    loved that walk through the woods, very relaxing

  • @crazychicken7125
    @crazychicken7125 Місяць тому +6

    if it is available you might want a forester to replant trees so you don't run out

  • @neilwilkes
    @neilwilkes Місяць тому +6

    Your forager hut residence will probably need it's own well too
    It could also facilitate another similar plot for the Iron Mine ....

  • @deathpainmaster147
    @deathpainmaster147 Місяць тому +6

    i know that you have your hands full with the new settlement. but it would be really cool to see the manor get more attention

  • @janesaunders8001
    @janesaunders8001 Місяць тому +3

    Loved the walk through the woods!

  • @timthenetchanter
    @timthenetchanter Місяць тому +8

    Seems like your woodcutter lodge has issues with the area they are working.. maybe unassign the area and let them work freely for a while

  • @ozgunkutluturer9715
    @ozgunkutluturer9715 Місяць тому +3

    I think you should move wood cutters closer to the woods in adelsball or at least connect the lower road that going to left side of the city.

  • @ILikeTheThingsIDo
    @ILikeTheThingsIDo Місяць тому +7

    You're still exporting firewood. That's why your stocks are always so low.

    • @Wolf-dn7uo
      @Wolf-dn7uo Місяць тому +1

      ye i dont think he noticed even after he switched it to import

  • @keepyourbilsteins
    @keepyourbilsteins Місяць тому +3

    Put the trading post directly on the King's Road. Trust me.

  • @xaxas94
    @xaxas94 Місяць тому +8

    Can't wait to get my hands on this game

    • @craigferguson3240
      @craigferguson3240 Місяць тому

      Remember to buy a second ox with the starting money...

  • @jacqualope
    @jacqualope Місяць тому +7

    I honestly wouldn't mind a few minutes of B roll at the end of the video; following the NPCs around, watching things be built, just enjoying watching the townsfolk do their thing after each ep.

    • @sneakyghillie4087
      @sneakyghillie4087 Місяць тому +3

      Agreed! Also, I think all the buildings have full interiors - from plots, to crafting shops etc. Would be nice to watch the Manor Lord visit his subjects at various buildings here and there each episode.

  • @doubleskulls
    @doubleskulls Місяць тому +5

    I'm very much enjoying your series... I'm just wondering how inefficient is it for logging/woodcutters to have to travel a long way? Could it be more efficient to move them closer to the trees you want working on?

  • @commanderpower79
    @commanderpower79 Місяць тому +3

    I like the new town. I think its coming together well.

  • @Khono
    @Khono Місяць тому

    Beautiful game played with poise. Thanks for convincing me to get this game the instant it comes out :)

  • @sneakyghillie4087
    @sneakyghillie4087 Місяць тому +1

    Shoes/clothes Fix - Houses get goods by distance - further away get stuff last. Without storing the maximum amount of shoes (# is capped by amount of burgage plots in town), the furthest ones do not get any. Its hard to fix without opening a few clothing stalls just a tad bit closer. So then the market needs to have enough shoes in it stored enough to reach the last house each time they get goods to satisfy needs. Try building a storehouse in the vicinity of the market storing mostly clothing (warehousing certain goods near the market was probably a thing?) - this will ensure that the market is always topped off. Of course opening a small clothing market near the district where all the clothing is produced would totally make sense. Its natural people would go to get best wares from the part of town where all the master tailors sell their stuff.

  • @peterseifert1318
    @peterseifert1318 Місяць тому +1

    About the deep slopes on the way to Eisendorf, maybe we could treat them as stairs in our own head-canon

  • @nickkatz5352
    @nickkatz5352 Місяць тому +4

    Historically, production chains were usually quite isolated, for example, the furnaces for making bricks and roof tiles are historically right next to the clay pits themselves. Charcoal made near where the wood is chopped, etc.

  • @dom4702
    @dom4702 Місяць тому +9

    you probably lost a man because you made them run all the way there. It seems stamina is pretty important for unit effectiveness.

    • @PartyElite
      @PartyElite  Місяць тому +3

      Last time we made it out okay despite low stamina - I think this time it was a combination of that and the fact that some folks were lagging behind. A shame, nonetheless. He will be remembered.

    • @neilwilkes
      @neilwilkes Місяць тому

      Agreed totally

    • @Phobos1483
      @Phobos1483 Місяць тому

      Also, approval needs to be high for unit effectiveness.

    • @neilwilkes
      @neilwilkes Місяць тому

      @@Phobos1483 I did not know that one - much appreciated!

    • @Phobos1483
      @Phobos1483 Місяць тому

      @@neilwilkes .

  • @shannonparkhill5557
    @shannonparkhill5557 Місяць тому +6

    For constant supply and less micromanaging, have 6 feilds.
    3 large feilds: wheat wheat fallow, wheat fallow wheat, and fallow wheat wheat
    3 small feilds: barley barley fallow, barley fallow barley , and fallow barley barley

  • @antoinerossouw9533
    @antoinerossouw9533 Місяць тому +1

    Party Elite - " I apologise for keeping the camera her for so long"
    Me - "Noooooooo keep it on him for the whole route!"

  • @rohitbelapurkar259
    @rohitbelapurkar259 Місяць тому

    You can relocate market stall to other market area, just click on stall and click relocate button on right hand corner.

  • @scotthartley7837
    @scotthartley7837 21 день тому

    Most Medeval thing ever. Me lord we are in danger of freezing this winter. God will provide lol

  • @peluso4oso
    @peluso4oso Місяць тому +2

    Try not to build on the steep land. There's plenty of flat land on the other side and in the forested area. Besides, they wouldn't have built on steep land during that era unless they really had no option. Building on hillsides is difficult without modern equipment. But, most importantly, erosion happens in real life and the houses would have been at greater risk at collapsing due to the land around it slowly moving. If you want to be a little more realistic.
    You can also build grids if you want. Each town would have been designed by their Lord to their like and need. But don't make huge blocks! Try and keep them small. Everything during this time was built to be walking distance. Even if horses were around, not everyone had one. In all my city builder games, I try not to make my blocks more than 6 buildings long. Why 6? I don't know, but usually works and looks pleasing.
    Either way, enjoying the game and videos.

  • @matthewboatman705
    @matthewboatman705 Місяць тому

    Always send your army units in short of the enemy so they can cath up, reform, and get a little rest before battle.

  • @WozWozEre
    @WozWozEre Місяць тому +1

    These videos are great but you're literally releasing them ten times faster than I can get the free time to watch them 😂

  • @matthewboatman705
    @matthewboatman705 Місяць тому

    Check the assigned areas of cutting for the firewood cutters

  • @craigferguson3240
    @craigferguson3240 Місяць тому

    Well. I agree it would be planned, surveyed, and even sketched out on skins for a blueprint, got dyes for ink and leather in game so seems logical that a lord would use means at his disposal.

  • @CourteousCreations
    @CourteousCreations Місяць тому

    Loving the series

  • @gator09
    @gator09 Місяць тому +1

    You are a manor Lord, Party. Act Like it. Stop asking the peasants for their opinion 😊

  • @jamesvincent5875
    @jamesvincent5875 Місяць тому

    14:37 This road through the woods is very scenic! The graphics of this game are really nice, save a few inconsistencies I wish video game makers would pay more attention, like people walking through walls, as one example...
    But THIS PATH!!! I would be less inclined to complain about this road if you were building towards it. Except, you're building away from it.
    I do hope that you will see the comment I left on the previous video. You completely abandoned the thought of sending a road down a steep decline. Those steep declines don't have to be so challenging... just "S" your way down the grades! In turn... you'll have a shorter path between your settlements!
    I think it's necessary to have a road from your first settlement going directly towards the iron mines and smiths of Izendorf. When you had mentioned having a trading post in between the two you have at this point... that was intriguing! Though, just like the distant berry gatherer, you'd need burgs over there too.
    Don't get rid of your long path.. come to the south down that steepness, and create a triangle (of sorts) with the roads between the cities! Create 2 routes to Izendorf!

  • @billbutler335
    @billbutler335 Місяць тому +1

    Might be a good idea to put a hunter over by the forger shop to add reason for more houses. Possibly a tanner also. Also can you get a well close to there. The area will need its own market area.

    • @PartyElite
      @PartyElite  Місяць тому

      Definitely a space I want to flesh out a bit yeah!

    • @billbutler335
      @billbutler335 Місяць тому

      @@PartyElite Your doing a good job, I can't wait to get my hands on this game.

  • @sianlloyd7226
    @sianlloyd7226 Місяць тому

    16:05 I don't think that path is too steep, then again New Zealand is notorious for steep paths and roads because of the landscape. You should look up Bridle Path, North Canterbury, New Zealand. Its the path settlers took to build their settlements on flatter land. Makes your road look like a Sunday stroll. They made us walk it on an all day school trip, and that was only half the way, we got to take the gondala back down. A lot of good drink bottles were lost that day, once they rolled no one was going after them. RIP

  • @_Escalator_
    @_Escalator_ Місяць тому

    Can't stop thinking of "bread path" still my favorite name 😂😂😂

  • @simonjensen1475
    @simonjensen1475 Місяць тому +2

    Party, will there be multiple ways of getting development points in the future?
    Because six development points seem a little light, I get that it forces the player to specialize each region more.

  • @scotthartley7837
    @scotthartley7837 21 день тому

    Creating a home for the berry baron lol

  • @brandonsimms8107
    @brandonsimms8107 Місяць тому

    you shouldve turned the 5 houses into a goat shed and exported leather if you were going to build the trading post so early
    easy way to bring in regional wealth

  • @ahlaoe4
    @ahlaoe4 Місяць тому +1

    Isnt it a good idea to make a few more pack stations in Adelsball to faster bring goods needed to Eisendorf? Feel like it would be a high priority for a lord that whant to grow a new industry to invest abit harder into it?

  • @craigferguson3240
    @craigferguson3240 Місяць тому

    So this episkode you built the church, lost a man, and watched wheat grow.

  • @PunkerTrottzEltern
    @PunkerTrottzEltern Місяць тому

    i think you should connect the way to the gathering hut in Eisendorf to your "central" cirkel.

  • @k.dennison6507
    @k.dennison6507 Місяць тому

    I wonder who died in the battle! I had been joking to my brother that if I was the lord of the manor, Hanns (who was/is secretly in love with his lord’s daughter) might find himself “accidentally” alone in an unadvantageous position during a war 😂

  • @lukahprimo
    @lukahprimo Місяць тому +1

    Can we call the mule Rammstein?

  • @answerobvious
    @answerobvious Місяць тому +1

    bro this shit goes HARD

  • @IIIJG52
    @IIIJG52 Місяць тому

    Im looking forward to see the end result of this.

  • @peterseifert1318
    @peterseifert1318 Місяць тому

    and something off-topic, my name in the Outro is missing xD
    I thought I saw it there last time I checked, but tbh that's a long time ago.
    But there's no pressure! Just made me snicker

  • @MitcyDupres
    @MitcyDupres Місяць тому

    In regards to the planning of Eisendorf (or however you spell it), if you want it to look organic then you build the houses around the main focus that is there at a time. Hamlets start as a group of houses, usually around a farm, industry or crossroads. If a church, market or tavern appears, the houses then grow around that, dependent on what is important to the peasants building the houses. The Lord doesn't build them - he just allows areas of land to be tenanted, and makes his gold from tax and rents.
    It's difficult to let yourself go and be dictated by what is necessary at the time, rather than plan and create the perfect system. However if you really want it to look organic, you will need to let go of this perfection. Either you're trying for perfection, or you're dealing with natural disorder. You can't have both.

    • @PartyElite
      @PartyElite  Місяць тому +1

      Fair point, thanks for the feedback! Definitely taking me some adjustment, I think that is plain to see haha.

    • @MitcyDupres
      @MitcyDupres Місяць тому

      @@PartyElite I know because I'm always looking for that perfect system too 🤣

  • @shannonparkhill5557
    @shannonparkhill5557 Місяць тому

    Really interested to know what's the ideal size for a vegetable plot or orchard, and if it depends on how many families are living there, or if its just a matter of any amount of land works identically, so long as its big enough for the back yard...

  • @AmbreBleueTurquoise
    @AmbreBleueTurquoise Місяць тому

    hello, i think that there is a range limit for the distance between houses/storehouse and market to works

  • @chrissutton84
    @chrissutton84 Місяць тому

    When you take a bandit camp why not give that wealth to your struggling village just to help them import goods. Just a thought.

  • @nicholasroberts3773
    @nicholasroberts3773 Місяць тому

    I'm confused as to why nobody is moving into Eisendorf yet... even though we're waiting on the church, weren't people moving in to Adelsball before the church was built?

  • @CourteousCreations
    @CourteousCreations Місяць тому

    Keep it up please

  • @jonblair5470
    @jonblair5470 Місяць тому +1

    You can’t import in the trading post when you don’t have money. You CAN barter with a different territory to import high priced items then EXPORT them with the trading post to gain income. Your biggest mistake was using all your income to buy supplies that you could’ve got for free (barter). Now you have to deal with that mistake.

  • @KeaganBrooks-mk9vy
    @KeaganBrooks-mk9vy Місяць тому

    Would it help to put housing near the farmland making dedicated farmers

  • @nuklear22
    @nuklear22 Місяць тому +1

    Could you pleas end a video whit a lord walk around the area you were focusing in the video? Because I think it would be a cool way to end a video.

  • @matthewboatman705
    @matthewboatman705 Місяць тому

    I think you need to shorten up the road connection between your two towns.

  • @maxschon7709
    @maxschon7709 Місяць тому

    The orchards in Adelsball might Look great but are huge waste of place. You should place New houses their and make the Planer orchard at the Manor.

  • @Scheldon
    @Scheldon Місяць тому

    Use that all logs to increase wealth of eiserberg and sell in to abernsball or how you call both villages.
    P.S.
    Do you have anyone working in mill?

  • @MrCaseyRey
    @MrCaseyRey Місяць тому +1

    Loving the series and your focus on realism. One nitpick is please stop running your soldiers to exhaustion. It seems a very poor tactical decision, even if the impact in game is minimal it really bothers me. What sort of commander would be like "Okay men, gear up, we're running 20km before this battle"

  • @joshuacr
    @joshuacr Місяць тому +1

    THIS DROPED MINUTES AGO?! *Ravenously continues to watch.* HUZZAH more territories for PE!! Plus, forced spawning bandit locations, well done! All your base are belong to PE, LOL! (Fortunately PE agreed to move buildings if not roads, let alone multiple trading post and moved or closer residences to the forager hut possibilities.4:45 Oh wait, he's being silly/fun, and seeing what happens with a far away garden, yay! 😅 8:20 and the word PE is "outfit") Planning works only when not starving; they could wait for said church. 14:20 You build this road! Well done! He's whistling?! *Keep that camera there!! MOAR!* 25:11 They region lock the development upgrades? Could have sworn didn't! My mistake! Can the Lord ground walk Eisendorf at the church?

  • @danielleoliver1734
    @danielleoliver1734 Місяць тому

    You’re running out of fuel because instead of letting the woodcutter have free reign you half micromanage but don’t move them once they’ve clear cut their area

  • @mikemcc1156
    @mikemcc1156 Місяць тому +1

    I hear apples are bugged

    • @slcs369
      @slcs369 Місяць тому +1

      Villagers won't eat them, it seems. Should be fixed in the future. I wonder if you can still trade them in the trading post?

    • @mikemcc1156
      @mikemcc1156 Місяць тому

      @@slcs369 probably a religious reason for not eating them ;) lol

  • @russell7995
    @russell7995 Місяць тому +1

    Germans had city planning and some did have a church at the centre; some did not. Those that did not were more planned for 'subjugated' communities that were to be self-sufficient but perhaps limited in the their development. I think they were more intended to be satellites or feeders for the Germanic Lords or Barons and the larger German communities. Credit to One Proud Bavarian for his research into this. It was called a 'Rundlinge'. Check him out for how this was used and when specifically.

    • @stephena1196
      @stephena1196 Місяць тому

      It made me think of a Rundling too, for the same reason.

  • @rikusstoop9075
    @rikusstoop9075 Місяць тому

    Why not just build the charcoal place in the first town??

    • @PartyElite
      @PartyElite  Місяць тому

      Don't have the tech unlocked, unfortunately!

  • @doubleskulls
    @doubleskulls Місяць тому +1

    When the farmers have harvested the grain, shouldn't they be threshing it? Plowing/sowing in Oct/Nov I think could be pointless. On the farmhouse advanced tab there is a threshing priority which I think is set to medium, maybe try it on high and see if they thresh first?

  • @MollyGermek
    @MollyGermek Місяць тому

    People are being silly. Of course churches weren't always the first building in a village.

  • @Sharnoy1
    @Sharnoy1 Місяць тому +3

    You are not going to produce any barley next season mi'lord and you also decided to stop importing. People will go nuts when the ale runs out!

  • @dennisfiring7518
    @dennisfiring7518 Місяць тому

    Don't want to be a partypooper, but are you aware that the release will not be computable with the version you are now playing?
    Truely enjoy your playthrough, would be sad to see you disillusioned when you have to abandon this current fiefdom.

  • @getnohappy
    @getnohappy Місяць тому +1

    Really need to stop making them run all the way to the enemy 😅

  • @togapardy7107
    @togapardy7107 Місяць тому +1

    I would stop switching families in and out of jobs, I assume it messes with the shop system and distance to job locations, plus the lore is kinda runied that way people were certain tradesmen for life, farmers would always be farmers for their whole life sorta thing, well not a full stack but at least one or two people permenantly stationed their.
    Plus trade more!!!!! you have a wealthy town!
    Also stop shoe trade all your leather is getting used there rather than at the market.

  • @geoffroydegodefroy2374
    @geoffroydegodefroy2374 Місяць тому

    If anyone's brutally obsessed with hardcore Medieval warfare and society I strongly recommend Schwerpunkt's videos series

    • @neilwilkes
      @neilwilkes Місяць тому +1

      This isn't a hardcore war game though

  • @MoonCat1859
    @MoonCat1859 Місяць тому

    You should leave some trees in your town, deforesting the whole area look too modern and barren, takes too much nature away

  • @habibuabdullahi5866
    @habibuabdullahi5866 10 днів тому

    Seriously your delays and over narration is a huuuuge turn off. You also never go straight to the point always digressing🤦🏽‍♂️🤦🏽‍♂️🤦🏽‍♂️.

  • @redsands2064
    @redsands2064 Місяць тому

    I'm thinking place the tavern someplace else far from the church