coming away from this video, my main takeaway is that maybe people should be more open to change. we can’t resist changing because things from the past are “iconic” or “nostalgic”. it’s kinda like if you compare every cool experience you had as a kid to being an adult, you’ll always end up disappointed. sure i’ll never feel the same joy of being 10 and playing video games with my cousins for hours, but i can make new, beautiful memories with them in other ways. i just have to be open to it.
While I'm honestly pretty critical towards a lot of the most recent updates, I absolutely wouldn't want to back to the old world gen Now, my opinions about the topics covered in the video: Deepslate is harder to mine for a good reason. If it had the same toughness as stone then the problem with diamonds would be even worse. Not to mention the fact that strip mining is simply a horribly boring task. I refuse to believe there are people who love mindlessly mining in 1 direction. There's absolutely no skill, challange or excitement to be had. The only thing that breaks up the repetitiveness is finding a big cave- something you for some reason have a problem with You also keep repeating that changing a core aspect of the game somehow makes it worse. It absolutely does not. If that were the case then games would be stuck in a neverending cycle of being the exact same and people would quickly abandon them. It's kinda funny that apparently It's bad when minecraft does it but games like terraria wouldn't be nearly as good if they stuck too close to their original version I think the only thing I kinda agree with is that mountains are a pain to traverse. But then again, they are great looking and mountains are supposed to be really big. Although just like you I also think a lot of the current items and mechanics should be expanded upon Also I still can't understand the crazy hate 1.9 combat gets. Are you actually saying that mindlessly spamming the attack button is better than actually having to time your swings correctly? Am I crazy or does it not just improve the mechanic? Maybe I'm saying this because I'm stuck with bedrock's combat and didn't have a chance to try out the other but I still think it was smart to actually make fighting more engaging
bros advocating for strip mining in a way I absolutely cannot get behind. diamonds are easy to find in caves so you don’t need to strip mine. Deepslate mining speed is absolutely balanced by how much you can do with it
I wish that there were more cave biomes to have more variation. Imagine a mushroom cave or a cave of light with glowing ore and plants. I think that it would make exploring the caves more interesting. They shouldn’t be too common, most caves should be all stone.
I love your videos, and you make some great points, but watching this as someone who has accepted the new updates really shows that you're just clinging onto nostalgia, I do think that the old caves should be kind of implemented as just smaller caves instead of them all being huge, but no matter how old big caves get, the tiny cramped old caves that almost always led into nothing and made you backtrack or start strip mining were not any better and being mad that MOUNTAINS are hard to traverse, both because of powder snow and the size of them is crazy, I personally don't run into them often and so when I do have to climb one, I'm more excited than annoyed and biomes should be smaller, I can't argue with that, I once had to walk 10K blocks to reach my friend's base or something and spent at least half that in a desert but the new combat isn't that bad, yes Minecraft is supposed to be a relaxed game, but I like having to think about what weapon to use, should I have a shield or a totem of undying, and putting that together and then having to use skill to time your hits to hit as much as possible, without hitting before your sword is ready is more fun than spamming left mouse until you win and the actual last thing I want to say is that wax should be able to be reused on as many copper block as you like, I don't build with copper, but I have worked with bees and it takes FOREVER for them to be ready to have wax harvested for being necessary to build with copper
This will upset some people. I do agree with diamond vein size and the abundance of big cool caves. I still think this update is overall good. The worst update imo is village and pillage solely for the fact that it's impossible to feel alone because anywhere you look is a new village
That's interesting, I think the village and pillage update was one of the better recent updates to this game. The texture changes for example are a great way to keep the game looking fresh while not changing its core identity. Ironically, I think that is the main problem with the new world generation. Sure it keeps things a little fresh, but I think it steers away from the original minecraft identity a bit much for my liking.
With all to respect, i don't agree AT ALL with the problems you said in the first half of the video. Imo, the old cave grneration sucked, they were really cramped and not so many ores could be found. The new caves also look soo cool and i don't get how you would ever get bored of em since all caves are so different now. One thing i do agree with is the depslate, that does suck.
As far as I know old caves are still there, like a lot of worldgen mods have an option to configure amount of them to new caves, so don't really like the balancing of them in vanilla. Author is right about big ones being too common, you just don't get exited when you find them, if ratio of old to new caves was more towards old ones it would only be better for new ones
The good thing about Minecraft is that the old (Java) versions are still there, and some mods could add features from the newer versions into the older ones (I have never seen that so I’m going to assume that nobody does that yet).
I just heavily disagree with the caves thing lmao. So many interesting and insane caves that I actually want to build in exist now. Before the world felt way too shallow and the caves were too easy / bog standard.
Some, of course, do look pretty sick and could be cool to build in. In terms of actually exploring the caves though, I think it just does not hit the same. Sure nostalgia may be an element to that but I also believe that the new big caves just arent fun to explore. Especially with the diamond changes.
13:13 well, that's the issue, most players don't want to build a farm because it either feels too easy, too grindy, don't know how, or not feeling like minecraft
I think with exploring the caves, a better way for them to generate is with the small cheese strand caves being more prevalent but having the large open caves leading into them. The big caves should be common in higher elevations while the strand caves get more common the deeper you go so rare ores are still, decently rare (and of course, that doesn’t mean that big caves would be gone from lower elevations, as that would make Ancient Cities impossible to generate). I still prefer the big caves that we have now, but I think what I came up with could be a middle ground.
Honestly? I will never understand why people "simp" so much over old Minecraft. It was really not good at all compared to what we have today lol Sure, there were updates that kinda fucked the game up, but people who say that, for example, Beta Minecraft is better than modern Minecraft are very clearly blinded by nostalgia. And I'm sorry, but saying that old caves are better is such a bold statement, even if it's your opinion. It just feels like you're trying too hard to be "that one guy" who has a different opinion than everyone else.
No genuinely I do think the old caves were better and more fun. Sure nostalgia might be a part of why I think that way, but there also is definitely an element where I do just think the new caves are ugly and boring to explore.
@@isloths the thing is: if you find the new cave generation bad, what makes you not think the same of the old generation? In fact, the old cave gen was just as repetitive and boring. That's literally why everyone was asking for the cave gen to be updated.
@@wingdinggaster2480 Why are all of y'all so against people having different opinions on the state of Minecraft that you leave comments on vids like this trying to shut them down? Minecraft is a game about creativity, so why try to keep everybody thinking the same way?
Sometimes, less is more. Every useless item added DOES make the game worse, in a way. Even useful items, like Elytras, can remove challenge from the game and make it less fun without you even realizing that that is why you aren't having fun any more. I personally don't think that vanilla Minecraft was ever that replayable, so I switched to modded many years ago. And many of the vanilla updates, like 1.13 and 1.16, were absolute fire. But I do still understand the people that feel like beta was peak in its own way, and the modern game is just something different, and less pure.
~~Too much yapping~~ I mean, yeah, diamonds being less rare is le bad, but I prefer this way when we have to spend them to duplicate fricking cosmetics (trims)
So, basically the same idea as the "Colorblind Assist" option that puzzle games like Puyo Puyo and some of the Pop Cap ones have? I can see that. Though that would basically just be a small-scale texture pack, to be fair, so you wouldn't need a whole game option for it.
I had to stop this video for a bit. As an 'og', do you even remember how absurdly big biomes used to be half of the time? I feel like if there's anything about the game that needs criticizing, it's the inventory management problem. Most of the community loves these world gen overhauls and items, but stuff like bundles and shulker boxes are only a patch to the solution i feel. I know there would be way too many technical limitations and pushback, but I can only dream of a stack size increase, with balances of course.
About the music issue, the issue isn't that Lena Raine's music plays more, it's that music in general plays much less. If I remember correctly, the game randomly queues one song at sun up and sun down, aside from things with their own cues like entering large caves. Because Lena Raine is the official Minecraft composer, her music is more abundant because she had simply made more of it. To reiterate, Mojang aren't purposefully phasing C418 out, it's just that less music and plays than how it used to be.
5:32 yeah it really sucks that theres no veins above 2 diamonds anymore.. no vein above 2 has ever been found... researchers to this day still search for the coveted 3 vein...
I have mixed feelings on the new world gen. Part of me thinks it's cool that we have these awesome mountains, that while not comparable to the older insane, floating island-type stuff, there still pretty cool. My main grutch is how frequent it is. I simply can't find a flat space that isn't in a Savannah or Desert, and noodle caves are really hard to come by. I'm alright with everything else, and me personally, I love the new ore textures, as much as I love the old ones.
Nice video, only point i don't really agree on is mountains being annoying to traverse. For one they are mountains and that what mountains do irl, but they are also pretty fun imo, like different microbiomes spice it up a bit, and i just like parkour in minecraft from playing on AMPLIFIED worlds
I totally agree about the new caves - they feel overwhelmingly vast and intimidating. The charm of the old caves was in their simplicity-winding tunnels that offered a sense of discovery without the overwhelming scale. Now, I often find myself getting lost or overwhelmed by the sheer size and number of hostile mobs, which has taken away some of the enjoyment of exploring for me. But the spyglass is a game-changer! It’s become an essential tool for me, perfect for scoping out the terrain or spotting dangers from a safe distance. It really adds a layer of strategy to exploration, letting me feel a bit more prepared in these sprawling new landscapes.
- I can agree that i miss the old, smaller caves, but i still really like the new, larger caves, and i think the cave biomes wouldn't work as well if they fully reverted them, and having cave biomes adds a lot of much needed variety. I think ideally they'd make the smaller caves closer to how they used to be at least, but still keep the big ones as they are. As a whole i think the cave changes are all for the better. - Copper: i like the different copper variants, but i agree that requiring so many honeycombs might be a bit too much. Maybe they should have taken an approach more similar to how Bedrock handles tipped arrows, and instead let you wax an entire stack of copper blocks at once using a cauldron and honey? - World gen: i really like the new mountains in the mountain biomes. I think the regular terrain can be a bit too hilly sometimes. And yeah, as someone coming over from the Legacy Console Edition, i really wish we had the biome scale setting from that. The large biomes are way better for actually building stuff without it looking out of place (like a desert build where you just have forests visible wherever you are in the biome, makes it hard for a build to really fit that biome quite as well), but exploring to find them all can be annoying. We really need customized worlds back. - as a side note to world gen: one of the most annoying things is their approach to single biome worlds post-1.18. They completely broke their world gen, and instead of fixing it, they just claim "it works as intended" when it's clearly broken. Pre-1.18, a "single biome world" would generate based on how the biome you selected should generate. Post-1.18, they instead generate the world first and then overlay the biome on top of it. So, if you select an ocean single biome world, it won't actually be all ocean, it'll be the ocean biome, but you'll still have mountains and regular terrain. There's no difference in terrain shape, only the blocks used and structures/decorations. This bug is also consistent across Java and Bedrock despite bedrock not even having in-game single biome creation UI (you need to enable it by editing your world file). - We need the Old world type back on bedrock... fun fact: that world type is customizable. Not in-game, but if you edit the world file, you can edit the world length and width, allowing for some really interesting looking worlds. It also had different world gen than the infinite world (if you set the "old world" to be really big, use the same seed as for a limited world, the old world type will have a lot more lakes and smaller biomes). - another fun fact, if you edit a Bedrock world file, you can edit the baseGameVersion value to make the game run the world in a kind of "older version of the game", so you won't have newer features, you'll have the old world gen, and even some old bugs. This also means if they really wanted to, they could add a mostly functional per-world version select to bedrock in-game. They just don't want to i guess. it wouldn't be quite the same as some things still change anyway i think, and it'd only go back to village and pillage, but it'd still be pretty nice to have.
i assume you're also a long time minecraft player. it's always nice to hear criticisms someone may have for updates like this that do indeed change a lot in the game. i agree that huge mountains should be rarer to come across, and that powdered snow sucks, and (you might have mentioned this) that giant caves are also a little too common. however i feel like the way you see this update is heavily shrouded by nostalgia. i see where you're coming from, a lot of it was just easier then, from exploring caves to just exploring the world in general. but that update, with the staggering amount of diversity it brings to the table not just to caves but the entire game, was much needed and though definitely not perfect is absolutely amazing. can it be over-abundant? yes, absolutely, but to dismiss it as inferior to an older form of the game because of things like a block taking longer to mine or the funny light blue ore being too common (and i agree on that too) is just... weird, man. ill say it again, you make some very valid points. some of these features need to be dialed down a bit to make them feel more special. powdered snow needs to be way less common than it is. but a lot of these arguments feel like you're really stuck in the past. i like me some nostalgia too (c418's underwater tracks are amazing and underrated), but there's more to a lot of these features than comparing them to times of old.
that being said you're really good with making commentary videos. don't let overly negative comments dissuade you from making content where you speak your mind. just know that there's a lot more to this update when you remove the lens you see it through.
Yeah thats fax, I dont mean to sound stuck in the past. Nobody wants to be that guy. I think I could have fine tuned this video a little more. Thanks for the comment man.
I think you do make some good points like the frequency of the massive caves and the lack of use for amethyst... but other than that, I don't agree with you. I love the new caves, cave biomes, and ore textures, but your opinions are still valid! It's just a game, anyone can have their opinions on things added to it.
I love your vids and agree with some of your points but not others: (sorry for the wall of text) I preferred the old caves by far because they are much more dynamic and large caves were more special. Deepslate is good. Amethyst and copper could be improved but are good. I find that mountains are either few and far between or your whole spawn is all mountains for 1000 blocks. Powdered snow is a fun challenge in my eyes and makes it more fun as you have to weigh up the importance of protection or snow for your horse as leather horse armour is craftable, this is good. The new music is great its just nostalgia saying you don't like it. A way to revisit old versions of bedrock would be waaaaay more work than you think but it would be nice to be able to have "modern" small worlds to fill. Overall the fact that we are getting regular updates is enough for a 15yo game and the thrill of Minecraft at least for me is what I can create once I am geared not the process of getting geared so small features like this even if not "impressive" are still appreciated. If you want impressive features then modded is the way to go. :)
I appreciate that man. Yeah I realize now this is a very opinionated video. I think making the thumbnail "Caves and Cliffs BLOWS" does not really reflect how i actually see these updates lol. I still stand by the points I made, but for the most part it is just that I think a lot of the new stuff is ugly. Thanks for the comment man, I'm glad you like my stuff, I got another video idea already that I'm very excited to work on.
A lot of people will rush this video with negativity no matter how sincere your criticism comes from. It seems any time someone compares old Minecraft to new Minecraft there’s a bunch of people who get triggered into a hate frenzy. So hats off to you for stating your opinion anyway and not shying away from what, sadly, has become a touchy subject. I will say i had a similar reaction when i finally played the new Minecraft after many years of not playing the game. Initially i did despised the new changes and felt a lot of it did not fit the vibe of the game I played for so long, but i forced myself to play the new versions anyway to confirm to myself the criticisms i had came from a place of sincerity and not nostalgia tinted lenses. I tried to judge the new game as fairly as possible and honestly i grew to enjoy the newer additions, having lots of fun exploring new features and items. Exploring it all was pretty exciting and kept the game feeling fresh. While i will profess I found new appreciation for the modern features and do consider a lot of it as fine additions to the game experience, i still tend to agree with a lot of the major points of the video. Mojang has done a great job making the game look larger and grander than ever before, but a lot of it still feels shallow once you get pass the initial awe of finding a large mountain or diving into a big cave. I think what the game is truly missing for these features to feel impactful, are more actual features associated with the new biomes and terrains. The game needs to tone down the superficial grandeur and really push more substance to the different biomes in terms of new structures, unique items, and goals. Climbing a big mountain on foot is a lot of effort with the only reward being a nice view. While that may be worth it in real life, it’s not nearly as compelling as it should feel in a game like Minecraft. Walking around in the large biomes of modern Minecraft gets very boring very quickly, so finding a unique type of village or abandoned temple or portal to a new dimension is very necessary to keep over world exploitation as rewarding as it is tedious. A mountain top structure or feature beside just goats would make finding and exploring that biome so much more interesting and that goes for every new biome or terrain.
I think Minecraft has forgotten that sometimes, less is more. Like with the block palette. We have a million different blocks now, but a lot of them are so inconvenient to collect and use they're just a pain in the ass outside of creative mode, and all the blocks and items you collect while caving or exploring clog up your inventory very quickly now. Then there's the unwillingness to fix some major mistakes along the way, like Phantoms and villages. I'd say we needed another village overhaul to make it less game breaking more than we needed a nether update. I just stick to older versions now, and am happier for it. No ugly 1.14 textures, no unpractical caves, no feature bloat.
I agree mainly with one of your points: Deepslate. I just want it to make stone tools or something. Or have copper tools. Just have all the new stuff be useful.
@@Hunger04 not all, like many redstone components need stone specifically, such that i often throw it out unless i have a very near project that requires it
Honestly I have to imagine the main reason the spyglass is a thing is for indirect parity between Bedrock and modded Java - i.e. people playing with Optifine or Zoomify Those mods' zoom buttons see so much use in the UA-cam space that I think it's fair for Mojang to make their own in-world spin on it Those mods being used so much definitely is why people trashed on the spyglass though ("why use the item when you just have a hotkey? Mojang keeps making useless junk") and mainly serves to perpetuate the stigma surrounding modern versions amidst vocal fans
I actually love copper and the oxidation mechanic! Copper is the only ore thats near exclusively for building. It's great for making statues but if you want them to stay shiny you have to maintain or wax them
I'd love more of this controversial type of analysis content. While I enjoy both the old and the new minecraft, it is really nice seeing them put in comparison this way. Keep up the good work. :)
The reason so many new features don't have as many uses as they should is because Microsoft constantly breathes down Mojang's neck about new stuff at every possible opportunity. The amount of hoops and ladders they need to go through in order to get something new in the game, let alone a slew of uses it can have, is kind of absurd.
I really love the new caves, but like you said, they are too common, they should have keep the new and the old caves, and make the new caves really rare to find.
Been loving ur content man. What shaders do you use?? They're so subtle sometimes I don't notice them in your videos, but it adds such a nice touch, I desperately want them in my game lol
I actually agree with a good chunk of this video, even if some of it is nitpicky af. even if I disagreed with every point there were still reasons behind (some of) the opinions beyond nostalgia. that shows me it's a legit opinion that was formed over a period of time where you gave the new stuff a genuine shot. dont get why having a different opinion = "trying to be different," but thats the minecraft community for you I guess.
Yeah, I think I was a little harsh at some points, but its not like I completely hate the game. I dont like caves and cliffs but I definitely dont think the game is ruined. I mean they've managed to keep it alive for 15 years so obviously they're doing something right.
I think the new caves cut into landscape too much now and it makes it so intensely aggravating to do landscaping (Notch forbid you live next to a mountain or something) at any depth without just placing blocks over the gaps. Oh joy, skeletons in my lawn. Joy of joys, the creepers can get out. The new caves *can* look good, but they're often such a pain in the ass to navigate on a fresh world I'd rather not bother. Old cave gen was fine. Definitely not a bother to navigate. "Boring" "repetitive" my brother in Notch MODS.
I feel like anybody who goes "just mod the game bro" fails to consider 1: Not everyone wants to mod Minecraft, especially installing an entire separate mod loader if they don't know how to manually install mods. Even if you say it's easy, I've seen people say modding something like Blade & Sorcery is too difficult, it's literally dropping one file into another, but some people just don't like the trouble of exploring mods for hours just to fix every problem they have with a game 2: Not everyone CAN mod Minecraft, especially those with a weak system, or mobile and console players who play on those for a variety of reasons 3: Mods break and become outdated fast. Mojang adds a new biome? Mods break. Mojang adds a new mob? Mods break. Mojang flips a tree upside down? Mods break. Some mods don't update anymore, some are stuck in past versions you don't want to play. Maybe the creator didn't want to dedicate their life to hours of developing and fixing a mod only for the next patch to throw it out the window, maybe they simply quit due to life getting in the way, or some other reason Your issues aren't even specific to caves in a way. Mobs in your lawn and leaving the cave? My brother in Notch, this is a building game, block the cave off, place torches around your house, build custom lamps if you want to keep the aesthetic, or just...don't live near a cave. Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does, I'm not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same
@@thekazoogoesnoot945 "Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does" Landscaping was generally way less of a pain before C&C. "m not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same" The difference is that C&C spawns huge giant awful gashes in the ground that shouldn't be so frequent in the first place
Many of this I disagree with, but I do also hate the new cave generation. You can never "finish" a cave anymore. You used to be able to have the excitement of a big cave that kept getting bigger and bigger and dead end after dead end and so on until... oh hey! You're right back to where you started. You finished the cave. You just can't do that anymore. Caves don't end. When do you stop exploring the cave? When you get bored I guess, which might as well be immediately because now the only reason I ever go into a cave is if I _need_ resources, not because I want them. If I need 3 diamonds for a new pickaxe, you can bet I'm in and out as soon as I get 3, I'm not staying until I get a stack or more. Plus the new generation made my diamond strat sorta redundant. With diamonds now spawning much more frequently at the deepslate level, gravel and dirt basically never spawn down there anymore. My strategy for diamonds was to strip mine until I hit a gravel or dirt patch, then I'd mine it all. You know those old rumours that diamonds spawned more frequently near lava and such? The answer wasn't that they spawned near lava, but that the visible surface area of ores is greater near lava because lava means air. Thus, the best way to get diamonds was to expose surface area as fast as possible. You'd have people who would branch mine and do hyper efficient mining, but they could not compare at all to an Efficiency 5 diamond shovel blitzing through a whole patch of gravel/dirt in seconds, uncovering dozens of blocks where there's a good chance at least one of them is a diamond ore. That's gone now. It's all deepslate and tuff. The strategy does still work, mining out whole patches of tuff still accomplishes this, but it's far slower than shovels and really feels like you might as well just keep stripmining instead and just go straight past the tuff.
The real issue with Caves&Cliffs update is not what it brought to the game, but what it didn't. -Mining is, while good, have no real alternative ways to be done. Would be cool to have different tnt craft maybe? Some stuff like magic upgrade for faster mining? Instamining is fun but *I* need something new, but not in a way like modded hammers and drills. -Movement is great as it is but sometimes I just want a double jump. I can fly with elytra but only after end, so maybe a small leap would bring life into movement. -Ores/materials. Tiers are primitive (Like, golden tools are terrible) and diamonds got weird vibe of being better AND worse than iron. -Dungeons and combat is getting better but still no spears 😔
Despite of how I watched Brendaniel, highkeyhateme, NotVeryAndy, & Xayxay's minecraft videos countless times; I'm honestly understood your overall thoughts about how much of a mixed bag this updates was but it's still "probably" my LEAST favorite update of this era since the nether update.
keep cooking but i kinda agree and disagree. they should have kept the old old minecraft cave generation tbh, where there was a ton of caves but more winding labyrinth caves everywhere
Oh man! I definitely agree with some of your takes here, but I just gotta mention the fact that people are going to be pissing their pants when they see it LOL I can just imagine the comments now raging and rioting over the video, respect the balls you have to post that. God bless
Here's my reasons for hating caves and cliffs 1. It ruined fill commands, for some stupid reason it doesn't work in superflats because it's "out of the world" 2. Mob spawns are horrendous But caves in cliffs is my favorite Warden and deep dark
Good job with the title, bad video, objectively wrong in every way possible, but you made it clear from the start that its subjective, so props to you. Good effort, please don't cook again.
Dont comment on this dudes video if you disagree with him. He wants your comments so that he gets pushed further in the mc yt algorithim. This is literally just a controversial video for views. If this comment gets deleted I will just re-post it.
Dude with all due respect your just wrong on almost everything. I would go in depth but other comments here said it better than I ever could. Well made video but I do NOT agree at all.
I do understand that you don't like the new caves and cliffs update, but honestly I feel like the new generation is a very big improvement over the previous attempt. slow mining at deepslate encourages caving, and by the point you went through every cave you can you have good enough gear to strip mine. amethyst and copper have a lot better of a start in comparison to lapis and quartz. copper oxidization adds gradient usage with other materials too, it's not meant to look good in mass. the raw ores doesn't steal anything away from the game either, your arguments there are just completely personal and not real critisisms. That's a major problem with a lot of this video, a lot of it just seems like personal takes. Which btw I'm not saying is a bad thing. I understand why you may feel frustrations, but a lot of this isn't constructive. I do hope other videos you make like this in the future do use a lot more objective stances rather than personal opinion because honestly this video is well structured and you do have a lot of talent.
It’s crazy that most of your video comes down to nostalgia and you not liking change. Did you not gain any introspection past when you first played Minecraft as a kid
Ok so let me sum it up. Everything new looks like shit (you don't like it), features suck ass (you don't like them) and old was better in every way (you miss the old versions). I think you just really cling to nostalgia and change = bad. This vid is just talking badly about near every new feature and stating it as fact. Just play the old versions, it's better for everyone involved.
My thoughts based on your inputs and views. The Combat from 1.9 Update, I ABSOLUTELY disagree with your views stating it was previously better combat. It was simple Yes, It was extremely boring though and very unbalanced and horribly abusable. The reason why players disliked the change though is it required re-evaluation on how they previously knew things to work, and furthermore The update was dropped on the player base by surprise. The Bedrock Combat system as well is simple, but that is again not necessarily good, where it feels more simplistic, it also prevents any innovation or 'talent' to come from it, which is why its never been able to achieve Java editions competitiveness for various reasons, if you watch both content you'll see more of a completive based community derive around after 1.9 on Java edition, and the more relaxed minigames around 1.7 Minecraft (non competitive though, and rapidly dying out in recent years due to majority of players finding it stale and uninteresting in most videos which is why its view ship is dramatically dying too) In regards to the Cave and Cliffs Update; I think this update brought forth a ton of potential that wasn't tapped into. The Dripstone Caves and Lush Caves were a great start, but wasn't tapped into enough in my opinion they need to be invested into making a better cave biome system in my opinion. In regards to your opinion around the terrain generation being worse, I absolutely disagree for various reasons I'll get into now. 1: your statement Diamonds are more common, is actually not factual, This may feel more common to you but by Statistics on World Generation mechanics, they are less common but feel easier to find due to how the terrain generation is. They are actually exactly 29.473% less common then 1.16 2: Your statement that Diamonds should feel rare I also disagree, because they are extremely easy to achieve in other methods, In reality they are essentially the equivalence to obtaining Iron. Do you feel special obtaining Iron? No? Well Diamonds shouldn't feel different. Its just a progression period of the game, its not even Endgame. Its midgame at best. Iron is pretty early-midgame. 3: The Old Cave Systems, I really think these are actually horrible, boring, and if you actually explored the old terrain system, They were extremely repetitive. It genuinely sounds like you just barely played the game beyond day 3 and stating old childhood opinions of these barely playing days and attempting to instill knowledge on an experienced player base that went through these changes demanding this to be changed for years because of how boring it felt. Players in 1.16 actually stopped even bothering with underground because of how useless it was to go underground when you could obtain the items in other means that were better, more adventurous the issue was it was too easy to obtain all these materials. - Iron Golem for Iron Farms, - Treasure Loots from Pyramids and Shipwrecks for Diamonds - Emeralds from Villager Trading 1.14+ - Lapis was honestly pretty useless since we got majority of our enchantments by other means. - Zombified Piglins turned into Gold Farms. These became the peak portions of 1.16 because of how boring mining became. 1.17+ essentially introduced cave exploration which created more challenge with mob spawns, more unexpected situations, and created the adventure into mining while also changing up the ore distribution more to force players to explore these caves more diversely, as well as made all ores less common overall in the world generation. "Mojang did this to keep strip mining viable" Response to this statement; Believe it or not, its not viable, its still worse to strip mine. However that being said; Its worth to TNT Tunnel bore at an automated rate. Features Introduced: Deepslate; I think Deepslate is amazing and most likely the 2nd best portion of the update introduced, Yes it mines slower, but it should, Its deeper, its tougher, and Its better looking and better feeling towards the later game progression, which is when you'd actually end up going within the Deepslate area. during the Middle-Late Game era. However where I agree with you is strictly the looks, I did end up modifying via Texture Pack on how my Deepslate looks, which is a Stone Texture just darker. (I did similar with Granite, Diorite, Andesite in respective colors) In regards to further add to your Strip Mining in Deepslate, honestly why? Mojang didn't try to keep this viable because it was massively disliked and boring for majority of the community to begin with. Ideally if you want to Strip Mine, your better off keeping to the Surface collection for Diamonds, Regardless of Y level, its faster and more achievable then Strip Mining. Not to mention the Trades offered by Villagers are also better earlier game then Strip Mining... 🤣😅 Mines are better performed under deepslate with Tunnel boarers with Redstone Contraptions. Amethyst; I semi agree, its a nice addition, but I feel it wasn't properly capitalized on, It should of been utilized within the Enchantment System in some way to make these a bit more viable and useful. Amethyst Lanterns would of been nice as well, It would be nice to attempt to capitalize on this further within the End Update if it ever occurs. Copper; I again, feel I must agree a bit, it wasn't properly capitalized on, and still hasn't been, but it does feel like Mojang predicted the player base would of supported the Copper Golem over the Allay, due to how utterly useless the Allay really is, and how much more potential the Copper golem had, but players sadly never seen the true potential of this. I do think the oxidization is a good mechanic, we just don't have a proper capitalization on this mechanic in my opinion. Copper Buttons need to become a thing. I also feel that copper is too common, It might of been useful to also add Tin Ore to make Bronze for a Stone -> Iron median transition / potential for more Ore Looks; I think the Ore Looks was extremely good, It also provided a bit more diversity within the ground that felt less lazy on the development. Raw Ore; I think the Raw Ore was a great transition, Its not because of Fortune I think it, It just feels more natural. Ore Blocks; I think the ore blocks introduced with how they work within the noodle vein generation is actually amazing, and makes the feeling of discovering an actual Iron, Gold or Copper mining area. keeps the Items competitive with surface obtaining by actually developing proper mines. Terrain Generation; I agree the Mountains look pretty, and the Terrain generation has specific portions that look amazing, but ultimately I agree the diversity, traversability isn't great. It feels like it kinda ruined specific portion of other biomes and made specific biomes too common in comparison. I think this can be improved on tremendously and Personally I have made my own Datapack to handle a dramatically improved Terrain Generation when it comes to how this is, I disagree about making Biomes Smaller, I think it just needed a better way of handling biome generation. I didn't modify away from the default biomes, but more of when biomes are selected and how frequent specific types of biomes are, and where they generate within a world. Powered Snow; I think this isn't bad, where it generates, and how its mechanics work are perfectly fine, I think it was implemented correctly, providing proper usefulness too. The Music; This is where I 100% agree with you, I understand adding new music, but I think they kinda pushed it too much. C418 shouldn't of been so phased out. Bedrock Old Generation; genuinely I have no comment here, quiet honestly I don't really care what bedrock does since its essentially a low hand-me-down version of minecraft. and I don't say this because of a bias of Java exclusively, I just mean Its customization and features are pretty poorly handled in parity with strong necessary features of Java edition that define minecraft what it is. If it was possible for Users to handle more customization in a more friendly manner similar to Java edition My opinion may change, but the Minecraft Store being shoved down players throats I think is a horrible concept, expesh when Bedrock development has been biased towards specific developers to have access to features we natively have on Java edition and force them to sell rather then willingly provide the community content. I personally like Developing content for Minecraft and providing this Content for free to the community to enjoy like I do.
you bring up not liking farms in another video but in this one its ok to like farms cause they changed and aspect of the game that brings you nostalgia???????? those older versions of the game are always there on the minecraft launcher dude.
"OLd mInEcRaFt WaS bEtTeR" dude just admit your afraid of change, the game has gotten steadily better man, even though it happens to be different, what would you prefer minecraft to be like, would you had perfered it stay exactly like alpha and had never changed? What a great way to kill a game.
No I agree the game needs change, I dont think caves and cliffs ruined the game or anything, I just think they overstepped the boundaries a little bit. If caves and mountains were made less common, and the 1.17 stuff was a little more interesting, boom perfect update. As it is though, I dont think Caves and Cliffs lived up to its potential.
honest to god as i keep watching this video i HOPE this is ragebait. if you honestly believe any part of what you're saying its just kinda over for you. If it wasnt intended as ragebait i urge you to backpedal and pretend it was ragebait all along
I honestly really like the huge caves but I think they should be a lot less common, they would actually be interesting and give that perfect sense of wonder and adventure once you finally find one. I completely agree with the deepslate ideas. Amethyst does need more uses, one that I thought of that could embody the whole magic thing without breaking minecraft too much is maybe a special potion or something that can slightly increase xp drop given that xp is also tied into the magic system in minecraft. Or maybe some way to add it to your sword to have a sort of supercharged slash or other kind of effect. I'm not entirely against the copper oxidation thing, they definitely have their uses in some builds, especially if you want it to look old and weathered, but the fact it happens naturally and requires such a tedious to acquire resource sucks. My ideal concept for oxidation would be maybe to stick it in water for a long time to get the oxidized variant. Moisture plays a role in the oxidation of copper. The oxidized variants seem less popular, so those should be the ones that take an extra step to obtain. To put into perspective how dumb the oxidation feature is, the blocks oxidize within just a few in game days, if that, all while sitting in open air even if it doesn't rain. I went to a copper mine museum in my area and ended up buying a solid copper cube as a souvenir. It literally has not oxidized at all in the past 8 years I've had it, still the same reddish orange color, maybe a bit less shiny and that's it. Oh, and maybe give it an extra use. What about a copper wire crafted with redstone to allow you to wire redstone up walls and on ceilings, probably also with a more smooth appearance that doesn't just look like blood smeared on the floor and better conductivity (signals travel 2.5x as far). I'm with you on the raw ores. However, not everyone likes building huge ugly ass complicated farms for materials. Instead, maybe make the blast furnace upgradeable where it has a chance to double or triple the smelted ore to still give a sort of "fortune" capability to them.
the old caves were not “better in every way”. that’s just your nostalgia talking. the old caves were incredibly frustrating. while i will always feel nostalgia for them, im not going to let my personal feelings stand in the way of the fact that new cave generation is just so much more expansive, exciting, beautiful, and immersive.
When you're in a "try not to complain about a game that has been releasing free updates with new features/mobs/structures for decades after spending 14$ " competition and your opponent is a Minecraft UA-camr
coming away from this video, my main takeaway is that maybe people should be more open to change. we can’t resist changing because things from the past are “iconic” or “nostalgic”. it’s kinda like if you compare every cool experience you had as a kid to being an adult, you’ll always end up disappointed. sure i’ll never feel the same joy of being 10 and playing video games with my cousins for hours, but i can make new, beautiful memories with them in other ways. i just have to be open to it.
I respect that
While I'm honestly pretty critical towards a lot of the most recent updates, I absolutely wouldn't want to back to the old world gen
Now, my opinions about the topics covered in the video:
Deepslate is harder to mine for a good reason. If it had the same toughness as stone then the problem with diamonds would be even worse. Not to mention the fact that strip mining is simply a horribly boring task. I refuse to believe there are people who love mindlessly mining in 1 direction. There's absolutely no skill, challange or excitement to be had. The only thing that breaks up the repetitiveness is finding a big cave- something you for some reason have a problem with
You also keep repeating that changing a core aspect of the game somehow makes it worse. It absolutely does not. If that were the case then games would be stuck in a neverending cycle of being the exact same and people would quickly abandon them. It's kinda funny that apparently It's bad when minecraft does it but games like terraria wouldn't be nearly as good if they stuck too close to their original version
I think the only thing I kinda agree with is that mountains are a pain to traverse. But then again, they are great looking and mountains are supposed to be really big. Although just like you I also think a lot of the current items and mechanics should be expanded upon
Also I still can't understand the crazy hate 1.9 combat gets. Are you actually saying that mindlessly spamming the attack button is better than actually having to time your swings correctly? Am I crazy or does it not just improve the mechanic? Maybe I'm saying this because I'm stuck with bedrock's combat and didn't have a chance to try out the other but I still think it was smart to actually make fighting more engaging
Tbf there are a lot of people who have said they enjoy strip mining as it gives them a chance to just switch off, chill, and listen to something
who asked
I like strip mining
Fr
I like the 1.9 combat way more ,because you can´t cheat with autoclicker any longer.
I came into this very open to hearing your points but the whole video is basically just “it’s bad because I don’t like it” 😭
His take on how copper looks is absolutely horrible.
as an alpha enthusiast this is just wrong
bro is like "as a alpha enthusiast I hate when a version that's 15 years later from alpha doesn't play like alpha"
bros advocating for strip mining in a way I absolutely cannot get behind. diamonds are easy to find in caves so you don’t need to strip mine. Deepslate mining speed is absolutely balanced by how much you can do with it
Never cook again pls
For real
He cooked the new caves are ass
Never cook, sauté, fry, barbecue, boil, sauce, bake, steam, roast, simmer, braise, stew, poach, grill, broil, sear, sous vide, griddle, charbroil, blanche, caramelise, pressure cook, gratinée, slow cook, toast, parboil, glaze, pickle, salt, marinate, smoke, infuse, charr, microwave or add condiments EVER again.
I wish that there were more cave biomes to have more variation. Imagine a mushroom cave or a cave of light with glowing ore and plants. I think that it would make exploring the caves more interesting. They shouldn’t be too common, most caves should be all stone.
Guys, is it bad for a game called *Mine* craft to have big caves?
It's bad for the comically oversized caves to be too frequent which they are
@EmperorPenguin1217 they have a sense of adventure.
@@LoginJ for me they had it first five times, it whould have been cooler if they were less common so when you do find one it is actually cool
@@Van4eus I dunno, I just really like 'em.
@@EmperorPenguin1217how? I keep running in to small stringy caves with the occasional lager one.
I haven't seen a proper megacave yet.
Bro has never turned up his render distance high enough to witness post-1.18 mountain vistas.
I love your videos, and you make some great points, but watching this as someone who has accepted the new updates really shows that you're just clinging onto nostalgia, I do think that the old caves should be kind of implemented as just smaller caves instead of them all being huge, but no matter how old big caves get, the tiny cramped old caves that almost always led into nothing and made you backtrack or start strip mining were not any better
and being mad that MOUNTAINS are hard to traverse, both because of powder snow and the size of them is crazy, I personally don't run into them often and so when I do have to climb one, I'm more excited than annoyed
and biomes should be smaller, I can't argue with that, I once had to walk 10K blocks to reach my friend's base or something and spent at least half that in a desert
but the new combat isn't that bad, yes Minecraft is supposed to be a relaxed game, but I like having to think about what weapon to use, should I have a shield or a totem of undying, and putting that together and then having to use skill to time your hits to hit as much as possible, without hitting before your sword is ready is more fun than spamming left mouse until you win
and the actual last thing I want to say is that wax should be able to be reused on as many copper block as you like, I don't build with copper, but I have worked with bees and it takes FOREVER for them to be ready to have wax harvested for being necessary to build with copper
midcraft, new update sucks
"Watching this as someone who has accepted the new updates" That's not a status symbol 😭😭
@@lukarino straight fax brother
keep spittin yo truth
'when am i ever going to use this ingame?' : building and redstone
mfs when they have to think about what to do in the sandbox game
My only problem with the update is the lack of green azalea wood but besides that the update was amazing in my opinion
Fr i'm still waiting for them to add it
This will upset some people. I do agree with diamond vein size and the abundance of big cool caves. I still think this update is overall good.
The worst update imo is village and pillage solely for the fact that it's impossible to feel alone because anywhere you look is a new village
Village and pillage is a weird case for me because it has really high highs and really low lows (Although it was a mostly great update)
That's interesting, I think the village and pillage update was one of the better recent updates to this game. The texture changes for example are a great way to keep the game looking fresh while not changing its core identity. Ironically, I think that is the main problem with the new world generation. Sure it keeps things a little fresh, but I think it steers away from the original minecraft identity a bit much for my liking.
With all to respect, i don't agree AT ALL with the problems you said in the first half of the video. Imo, the old cave grneration sucked, they were really cramped and not so many ores could be found. The new caves also look soo cool and i don't get how you would ever get bored of em since all caves are so different now. One thing i do agree with is the depslate, that does suck.
As far as I know old caves are still there, like a lot of worldgen mods have an option to configure amount of them to new caves, so don't really like the balancing of them in vanilla. Author is right about big ones being too common, you just don't get exited when you find them, if ratio of old to new caves was more towards old ones it would only be better for new ones
For me new caves are awesome however Imo big chambers should be less common.
The good thing about Minecraft is that the old (Java) versions are still there, and some mods could add features from the newer versions into the older ones (I have never seen that so I’m going to assume that nobody does that yet).
I just heavily disagree with the caves thing lmao. So many interesting and insane caves that I actually want to build in exist now. Before the world felt way too shallow and the caves were too easy / bog standard.
Some, of course, do look pretty sick and could be cool to build in. In terms of actually exploring the caves though, I think it just does not hit the same. Sure nostalgia may be an element to that but I also believe that the new big caves just arent fun to explore. Especially with the diamond changes.
13:13 well, that's the issue, most players don't want to build a farm because it either feels too easy, too grindy, don't know how, or not feeling like minecraft
Thank you! The only time I ever really build auto farms is for sugar cane/other column-growing plants, or a Redstone clock for a Crafter or something
he also shits on farms on another video, bro can NOT make his mind up 💀
I think with exploring the caves, a better way for them to generate is with the small cheese strand caves being more prevalent but having the large open caves leading into them. The big caves should be common in higher elevations while the strand caves get more common the deeper you go so rare ores are still, decently rare (and of course, that doesn’t mean that big caves would be gone from lower elevations, as that would make Ancient Cities impossible to generate). I still prefer the big caves that we have now, but I think what I came up with could be a middle ground.
One of my biggest problems with deepslate is just how obnoxious it is to find deepslate coal ore.
I do think it kinda ugly.
Honestly? I will never understand why people "simp" so much over old Minecraft. It was really not good at all compared to what we have today lol
Sure, there were updates that kinda fucked the game up, but people who say that, for example, Beta Minecraft is better than modern Minecraft are very clearly blinded by nostalgia. And I'm sorry, but saying that old caves are better is such a bold statement, even if it's your opinion. It just feels like you're trying too hard to be "that one guy" who has a different opinion than everyone else.
No genuinely I do think the old caves were better and more fun. Sure nostalgia might be a part of why I think that way, but there also is definitely an element where I do just think the new caves are ugly and boring to explore.
@@isloths the thing is: if you find the new cave generation bad, what makes you not think the same of the old generation? In fact, the old cave gen was just as repetitive and boring. That's literally why everyone was asking for the cave gen to be updated.
@@wingdinggaster2480 Why are all of y'all so against people having different opinions on the state of Minecraft that you leave comments on vids like this trying to shut them down? Minecraft is a game about creativity, so why try to keep everybody thinking the same way?
Sometimes, less is more. Every useless item added DOES make the game worse, in a way. Even useful items, like Elytras, can remove challenge from the game and make it less fun without you even realizing that that is why you aren't having fun any more.
I personally don't think that vanilla Minecraft was ever that replayable, so I switched to modded many years ago. And many of the vanilla updates, like 1.13 and 1.16, were absolute fire. But I do still understand the people that feel like beta was peak in its own way, and the modern game is just something different, and less pure.
@@IHateCSThe previous commenter was not trying to stifle creativity, nor did he stifle creativity. Your comment is ridiculous.
"it wasn't like that in beta 1.6 so its bad" the video
I'm of the opinion that the combat update was a good thing to happen to the game, actually.
yeah I agree. people just hate change.
~~Too much yapping~~ I mean, yeah, diamonds being less rare is le bad, but I prefer this way when we have to spend them to duplicate fricking cosmetics (trims)
Pretty sure that recipe was added just as a diamond-sink once Mojang realized how over-abundant they had made them
Trims shouldn't cost seven diamonds to begin with
Nope
never let bro cook again
around 12:10, What if they just made changing the ores texture part of the accessibility options instead of the default?
May I present to you 𝒹ℯ𝓋ℯ𝓁ℴ𝓅ℯ𝓇 𝓉ℯ𝓍𝓉𝓊𝓇ℯ𝓈.
So, basically the same idea as the "Colorblind Assist" option that puzzle games like Puyo Puyo and some of the Pop Cap ones have? I can see that. Though that would basically just be a small-scale texture pack, to be fair, so you wouldn't need a whole game option for it.
I had to stop this video for a bit. As an 'og', do you even remember how absurdly big biomes used to be half of the time? I feel like if there's anything about the game that needs criticizing, it's the inventory management problem. Most of the community loves these world gen overhauls and items, but stuff like bundles and shulker boxes are only a patch to the solution i feel. I know there would be way too many technical limitations and pushback, but I can only dream of a stack size increase, with balances of course.
actually, it isn't bad! this video, if you can believe it, is objectively incorrect.
About the music issue, the issue isn't that Lena Raine's music plays more, it's that music in general plays much less. If I remember correctly, the game randomly queues one song at sun up and sun down, aside from things with their own cues like entering large caves. Because Lena Raine is the official Minecraft composer, her music is more abundant because she had simply made more of it. To reiterate, Mojang aren't purposefully phasing C418 out, it's just that less music and plays than how it used to be.
I don't know if it's common knowledge or not but you can force music to play by opening and closing the credits
Never let bro cook again
Bro forgot to talk about the new 1.21 copper
5:32 yeah it really sucks that theres no veins above 2 diamonds anymore.. no vein above 2 has ever been found... researchers to this day still search for the coveted 3 vein...
I must've been hallucinating on all of the times when I've found 4,5,6,7 and even 8 veins in caves
@@martinmilchov4065 Same. In my hardcore world I found like 30 ores in a relatively small cave system alone
I have mixed feelings on the new world gen. Part of me thinks it's cool that we have these awesome mountains, that while not comparable to the older insane, floating island-type stuff, there still pretty cool. My main grutch is how frequent it is. I simply can't find a flat space that isn't in a Savannah or Desert, and noodle caves are really hard to come by. I'm alright with everything else, and me personally, I love the new ore textures, as much as I love the old ones.
Nice video, only point i don't really agree on is mountains being annoying to traverse. For one they are mountains and that what mountains do irl, but they are also pretty fun imo, like different microbiomes spice it up a bit, and i just like parkour in minecraft from playing on AMPLIFIED worlds
I totally agree about the new caves - they feel overwhelmingly vast and intimidating. The charm of the old caves was in their simplicity-winding tunnels that offered a sense of discovery without the overwhelming scale. Now, I often find myself getting lost or overwhelmed by the sheer size and number of hostile mobs, which has taken away some of the enjoyment of exploring for me.
But the spyglass is a game-changer! It’s become an essential tool for me, perfect for scoping out the terrain or spotting dangers from a safe distance. It really adds a layer of strategy to exploration, letting me feel a bit more prepared in these sprawling new landscapes.
- I can agree that i miss the old, smaller caves, but i still really like the new, larger caves, and i think the cave biomes wouldn't work as well if they fully reverted them, and having cave biomes adds a lot of much needed variety. I think ideally they'd make the smaller caves closer to how they used to be at least, but still keep the big ones as they are. As a whole i think the cave changes are all for the better.
- Copper: i like the different copper variants, but i agree that requiring so many honeycombs might be a bit too much. Maybe they should have taken an approach more similar to how Bedrock handles tipped arrows, and instead let you wax an entire stack of copper blocks at once using a cauldron and honey?
- World gen: i really like the new mountains in the mountain biomes. I think the regular terrain can be a bit too hilly sometimes. And yeah, as someone coming over from the Legacy Console Edition, i really wish we had the biome scale setting from that. The large biomes are way better for actually building stuff without it looking out of place (like a desert build where you just have forests visible wherever you are in the biome, makes it hard for a build to really fit that biome quite as well), but exploring to find them all can be annoying. We really need customized worlds back.
- as a side note to world gen: one of the most annoying things is their approach to single biome worlds post-1.18. They completely broke their world gen, and instead of fixing it, they just claim "it works as intended" when it's clearly broken. Pre-1.18, a "single biome world" would generate based on how the biome you selected should generate. Post-1.18, they instead generate the world first and then overlay the biome on top of it. So, if you select an ocean single biome world, it won't actually be all ocean, it'll be the ocean biome, but you'll still have mountains and regular terrain. There's no difference in terrain shape, only the blocks used and structures/decorations. This bug is also consistent across Java and Bedrock despite bedrock not even having in-game single biome creation UI (you need to enable it by editing your world file).
- We need the Old world type back on bedrock... fun fact: that world type is customizable. Not in-game, but if you edit the world file, you can edit the world length and width, allowing for some really interesting looking worlds. It also had different world gen than the infinite world (if you set the "old world" to be really big, use the same seed as for a limited world, the old world type will have a lot more lakes and smaller biomes).
- another fun fact, if you edit a Bedrock world file, you can edit the baseGameVersion value to make the game run the world in a kind of "older version of the game", so you won't have newer features, you'll have the old world gen, and even some old bugs. This also means if they really wanted to, they could add a mostly functional per-world version select to bedrock in-game. They just don't want to i guess. it wouldn't be quite the same as some things still change anyway i think, and it'd only go back to village and pillage, but it'd still be pretty nice to have.
the same with rivers, both caves and rivers are great when they are long and mazes, with the ocasional big pond or cave
i assume you're also a long time minecraft player. it's always nice to hear criticisms someone may have for updates like this that do indeed change a lot in the game.
i agree that huge mountains should be rarer to come across, and that powdered snow sucks, and (you might have mentioned this) that giant caves are also a little too common.
however i feel like the way you see this update is heavily shrouded by nostalgia. i see where you're coming from, a lot of it was just easier then, from exploring caves to just exploring the world in general. but that update, with the staggering amount of diversity it brings to the table not just to caves but the entire game, was much needed and though definitely not perfect is absolutely amazing. can it be over-abundant? yes, absolutely, but to dismiss it as inferior to an older form of the game because of things like a block taking longer to mine or the funny light blue ore being too common (and i agree on that too) is just... weird, man.
ill say it again, you make some very valid points. some of these features need to be dialed down a bit to make them feel more special. powdered snow needs to be way less common than it is. but a lot of these arguments feel like you're really stuck in the past. i like me some nostalgia too (c418's underwater tracks are amazing and underrated), but there's more to a lot of these features than comparing them to times of old.
that being said you're really good with making commentary videos. don't let overly negative comments dissuade you from making content where you speak your mind. just know that there's a lot more to this update when you remove the lens you see it through.
Yeah thats fax, I dont mean to sound stuck in the past. Nobody wants to be that guy. I think I could have fine tuned this video a little more. Thanks for the comment man.
that graph does not back up your point about 1.19 harming the game. it looks like a constant decline.
y’all i think we’re just falling for rage bait
I think you do make some good points like the frequency of the massive caves and the lack of use for amethyst... but other than that, I don't agree with you. I love the new caves, cave biomes, and ore textures, but your opinions are still valid! It's just a game, anyone can have their opinions on things added to it.
I love your vids and agree with some of your points but not others: (sorry for the wall of text)
I preferred the old caves by far because they are much more dynamic and large caves were more special.
Deepslate is good.
Amethyst and copper could be improved but are good.
I find that mountains are either few and far between or your whole spawn is all mountains for 1000 blocks.
Powdered snow is a fun challenge in my eyes and makes it more fun as you have to weigh up the importance of protection or snow for your horse as leather horse armour is craftable, this is good.
The new music is great its just nostalgia saying you don't like it.
A way to revisit old versions of bedrock would be waaaaay more work than you think but it would be nice to be able to have "modern" small worlds to fill.
Overall the fact that we are getting regular updates is enough for a 15yo game and the thrill of Minecraft at least for me is what I can create once I am geared not the process of getting geared so small features like this even if not "impressive" are still appreciated.
If you want impressive features then modded is the way to go. :)
I appreciate that man. Yeah I realize now this is a very opinionated video. I think making the thumbnail "Caves and Cliffs BLOWS" does not really reflect how i actually see these updates lol. I still stand by the points I made, but for the most part it is just that I think a lot of the new stuff is ugly. Thanks for the comment man, I'm glad you like my stuff, I got another video idea already that I'm very excited to work on.
A lot of people will rush this video with negativity no matter how sincere your criticism comes from. It seems any time someone compares old Minecraft to new Minecraft there’s a bunch of people who get triggered into a hate frenzy. So hats off to you for stating your opinion anyway and not shying away from what, sadly, has become a touchy subject.
I will say i had a similar reaction when i finally played the new Minecraft after many years of not playing the game. Initially i did despised the new changes and felt a lot of it did not fit the vibe of the game I played for so long, but i forced myself to play the new versions anyway to confirm to myself the criticisms i had came from a place of sincerity and not nostalgia tinted lenses. I tried to judge the new game as fairly as possible and honestly i grew to enjoy the newer additions, having lots of fun exploring new features and items. Exploring it all was pretty exciting and kept the game feeling fresh. While i will profess I found new appreciation for the modern features and do consider a lot of it as fine additions to the game experience, i still tend to agree with a lot of the major points of the video. Mojang has done a great job making the game look larger and grander than ever before, but a lot of it still feels shallow once you get pass the initial awe of finding a large mountain or diving into a big cave. I think what the game is truly missing for these features to feel impactful, are more actual features associated with the new biomes and terrains. The game needs to tone down the superficial grandeur and really push more substance to the different biomes in terms of new structures, unique items, and goals. Climbing a big mountain on foot is a lot of effort with the only reward being a nice view. While that may be worth it in real life, it’s not nearly as compelling as it should feel in a game like Minecraft. Walking around in the large biomes of modern Minecraft gets very boring very quickly, so finding a unique type of village or abandoned temple or portal to a new dimension is very necessary to keep over world exploitation as rewarding as it is tedious. A mountain top structure or feature beside just goats would make finding and exploring that biome so much more interesting and that goes for every new biome or terrain.
I think Minecraft has forgotten that sometimes, less is more. Like with the block palette. We have a million different blocks now, but a lot of them are so inconvenient to collect and use they're just a pain in the ass outside of creative mode, and all the blocks and items you collect while caving or exploring clog up your inventory very quickly now. Then there's the unwillingness to fix some major mistakes along the way, like Phantoms and villages. I'd say we needed another village overhaul to make it less game breaking more than we needed a nether update. I just stick to older versions now, and am happier for it. No ugly 1.14 textures, no unpractical caves, no feature bloat.
I agree mainly with one of your points: Deepslate. I just want it to make stone tools or something. Or have copper tools. Just have all the new stuff be useful.
Cobbled deepslate can be used as a substitute for cobblestone in crafting recipes
Deepslate are amazing building blocks
@@Hunger04 not all, like many redstone components need stone specifically, such that i often throw it out unless i have a very near project that requires it
Copper tools assuming you're talking about the item tools would be pointless
@@adwans1491 Decoration is not a use
Honestly I have to imagine the main reason the spyglass is a thing is for indirect parity between Bedrock and modded Java - i.e. people playing with Optifine or Zoomify
Those mods' zoom buttons see so much use in the UA-cam space that I think it's fair for Mojang to make their own in-world spin on it
Those mods being used so much definitely is why people trashed on the spyglass though ("why use the item when you just have a hotkey? Mojang keeps making useless junk") and mainly serves to perpetuate the stigma surrounding modern versions amidst vocal fans
I actually love copper and the oxidation mechanic! Copper is the only ore thats near exclusively for building.
It's great for making statues but if you want them to stay shiny you have to maintain or wax them
I'd love more of this controversial type of analysis content. While I enjoy both the old and the new minecraft, it is really nice seeing them put in comparison this way. Keep up the good work. :)
You do have a point with deepslate that stuff takes forever to delete
The reason so many new features don't have as many uses as they should is because Microsoft constantly breathes down Mojang's neck about new stuff at every possible opportunity. The amount of hoops and ladders they need to go through in order to get something new in the game, let alone a slew of uses it can have, is kind of absurd.
I really love the new caves, but like you said, they are too common, they should have keep the new and the old caves, and make the new caves really rare to find.
Been loving ur content man. What shaders do you use?? They're so subtle sometimes I don't notice them in your videos, but it adds such a nice touch, I desperately want them in my game lol
The the only time I like big biomes is when it’s a desert because I love desert temples.
I actually agree with a good chunk of this video, even if some of it is nitpicky af. even if I disagreed with every point there were still reasons behind (some of) the opinions beyond nostalgia. that shows me it's a legit opinion that was formed over a period of time where you gave the new stuff a genuine shot. dont get why having a different opinion = "trying to be different," but thats the minecraft community for you I guess.
Yeah, I think I was a little harsh at some points, but its not like I completely hate the game. I dont like caves and cliffs but I definitely dont think the game is ruined. I mean they've managed to keep it alive for 15 years so obviously they're doing something right.
I will always miss the roller coaster world r.i.p🫡🫡
I think the new caves cut into landscape too much now and it makes it so intensely aggravating to do landscaping (Notch forbid you live next to a mountain or something) at any depth without just placing blocks over the gaps. Oh joy, skeletons in my lawn. Joy of joys, the creepers can get out. The new caves *can* look good, but they're often such a pain in the ass to navigate on a fresh world I'd rather not bother. Old cave gen was fine. Definitely not a bother to navigate. "Boring" "repetitive" my brother in Notch MODS.
I feel like anybody who goes "just mod the game bro" fails to consider
1: Not everyone wants to mod Minecraft, especially installing an entire separate mod loader if they don't know how to manually install mods. Even if you say it's easy, I've seen people say modding something like Blade & Sorcery is too difficult, it's literally dropping one file into another, but some people just don't like the trouble of exploring mods for hours just to fix every problem they have with a game
2: Not everyone CAN mod Minecraft, especially those with a weak system, or mobile and console players who play on those for a variety of reasons
3: Mods break and become outdated fast. Mojang adds a new biome? Mods break. Mojang adds a new mob? Mods break. Mojang flips a tree upside down? Mods break. Some mods don't update anymore, some are stuck in past versions you don't want to play. Maybe the creator didn't want to dedicate their life to hours of developing and fixing a mod only for the next patch to throw it out the window, maybe they simply quit due to life getting in the way, or some other reason
Your issues aren't even specific to caves in a way. Mobs in your lawn and leaving the cave? My brother in Notch, this is a building game, block the cave off, place torches around your house, build custom lamps if you want to keep the aesthetic, or just...don't live near a cave. Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does, I'm not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same
@@thekazoogoesnoot945
"Landscaping is hard? Most biomes require extensive landscaping to make your house the way it does"
Landscaping was generally way less of a pain before C&C.
"m not going around saying 1.7.2 sucks because I have to constantly clear giant trees around my house and have to constantly flatten the area to make it work, Caves & Cliffs is the same"
The difference is that C&C spawns huge giant awful gashes in the ground that shouldn't be so frequent in the first place
Many of this I disagree with, but I do also hate the new cave generation.
You can never "finish" a cave anymore. You used to be able to have the excitement of a big cave that kept getting bigger and bigger and dead end after dead end and so on until... oh hey! You're right back to where you started. You finished the cave.
You just can't do that anymore. Caves don't end. When do you stop exploring the cave? When you get bored I guess, which might as well be immediately because now the only reason I ever go into a cave is if I _need_ resources, not because I want them. If I need 3 diamonds for a new pickaxe, you can bet I'm in and out as soon as I get 3, I'm not staying until I get a stack or more.
Plus the new generation made my diamond strat sorta redundant. With diamonds now spawning much more frequently at the deepslate level, gravel and dirt basically never spawn down there anymore. My strategy for diamonds was to strip mine until I hit a gravel or dirt patch, then I'd mine it all. You know those old rumours that diamonds spawned more frequently near lava and such? The answer wasn't that they spawned near lava, but that the visible surface area of ores is greater near lava because lava means air. Thus, the best way to get diamonds was to expose surface area as fast as possible. You'd have people who would branch mine and do hyper efficient mining, but they could not compare at all to an Efficiency 5 diamond shovel blitzing through a whole patch of gravel/dirt in seconds, uncovering dozens of blocks where there's a good chance at least one of them is a diamond ore.
That's gone now. It's all deepslate and tuff.
The strategy does still work, mining out whole patches of tuff still accomplishes this, but it's far slower than shovels and really feels like you might as well just keep stripmining instead and just go straight past the tuff.
The real issue with Caves&Cliffs update is not what it brought to the game, but what it didn't.
-Mining is, while good, have no real alternative ways to be done. Would be cool to have different tnt craft maybe? Some stuff like magic upgrade for faster mining?
Instamining is fun but *I* need something new, but not in a way like modded hammers and drills.
-Movement is great as it is but sometimes I just want a double jump. I can fly with elytra but only after end, so maybe a small leap would bring life into movement.
-Ores/materials. Tiers are primitive (Like, golden tools are terrible) and diamonds got weird vibe of being better AND worse than iron.
-Dungeons and combat is getting better but still no spears 😔
wind charges are pretty movement based
Despite of how I watched Brendaniel, highkeyhateme, NotVeryAndy, & Xayxay's minecraft videos countless times; I'm honestly understood your overall thoughts about how much of a mixed bag this updates was but it's still "probably" my LEAST favorite update of this era since the nether update.
keep cooking but i kinda agree and disagree. they should have kept the old old minecraft cave generation tbh, where there was a ton of caves but more winding labyrinth caves everywhere
Oh man! I definitely agree with some of your takes here, but I just gotta mention the fact that people are going to be pissing their pants when they see it LOL
I can just imagine the comments now raging and rioting over the video, respect the balls you have to post that. God bless
Come 1.12.2 Forge, we have backport mods ;)
Here's my reasons for hating caves and cliffs
1. It ruined fill commands, for some stupid reason it doesn't work in superflats because it's "out of the world"
2. Mob spawns are horrendous
But caves in cliffs is my favorite
Warden and deep dark
Good job with the title, bad video, objectively wrong in every way possible, but you made it clear from the start that its subjective, so props to you. Good effort, please don't cook again.
I have to watch it on 0.75x speed, man is like a hamster on caffeine
Dont comment on this dudes video if you disagree with him. He wants your comments so that he gets pushed further in the mc yt algorithim. This is literally just a controversial video for views. If this comment gets deleted I will just re-post it.
I honestly agree. I've been one of the few that have opposed a cave update for years. I just don't play this version anymore.
They added armor trims and bigger height limit so hard disagree with it being bad
You know thinking about it. Cave and cliffs is finally over because they finally added the bundles after _4 YEARS_ since revealed
Dude with all due respect your just wrong on almost everything. I would go in depth but other comments here said it better than I ever could. Well made video but I do NOT agree at all.
I do understand that you don't like the new caves and cliffs update, but honestly I feel like the new generation is a very big improvement over the previous attempt.
slow mining at deepslate encourages caving, and by the point you went through every cave you can you have good enough gear to strip mine.
amethyst and copper have a lot better of a start in comparison to lapis and quartz. copper oxidization adds gradient usage with other materials too, it's not meant to look good in mass.
the raw ores doesn't steal anything away from the game either, your arguments there are just completely personal and not real critisisms.
That's a major problem with a lot of this video, a lot of it just seems like personal takes. Which btw I'm not saying is a bad thing. I understand why you may feel frustrations, but a lot of this isn't constructive.
I do hope other videos you make like this in the future do use a lot more objective stances rather than personal opinion because honestly this video is well structured and you do have a lot of talent.
20:02 this is the only part of your video i do agree with. Lena rains music dosint hold a candle to C418s music. His just hits different
It’s crazy that most of your video comes down to nostalgia and you not liking change. Did you not gain any introspection past when you first played Minecraft as a kid
Not y’all mad over an opinion
Ok so let me sum it up. Everything new looks like shit (you don't like it), features suck ass (you don't like them) and old was better in every way (you miss the old versions).
I think you just really cling to nostalgia and change = bad. This vid is just talking badly about near every new feature and stating it as fact. Just play the old versions, it's better for everyone involved.
vid called i don’t like talks about things he doesn’t like 😂
As a beta player and mojang hater (for fun), the title immediately threw me off.
After watching: you chose wrong reasons dude 😭😭
SHOW US UR SURVIVAL WORLD PLEASE
this dude is minecraft's version of gen oners
Ur pretty good at making great Minecraft videos.
My thoughts based on your inputs and views.
The Combat from 1.9 Update, I ABSOLUTELY disagree with your views stating it was previously better combat. It was simple Yes, It was extremely boring though and very unbalanced and horribly abusable. The reason why players disliked the change though is it required re-evaluation on how they previously knew things to work, and furthermore The update was dropped on the player base by surprise.
The Bedrock Combat system as well is simple, but that is again not necessarily good, where it feels more simplistic, it also prevents any innovation or 'talent' to come from it, which is why its never been able to achieve Java editions competitiveness for various reasons, if you watch both content you'll see more of a completive based community derive around after 1.9 on Java edition, and the more relaxed minigames around 1.7 Minecraft (non competitive though, and rapidly dying out in recent years due to majority of players finding it stale and uninteresting in most videos which is why its view ship is dramatically dying too)
In regards to the Cave and Cliffs Update; I think this update brought forth a ton of potential that wasn't tapped into.
The Dripstone Caves and Lush Caves were a great start, but wasn't tapped into enough in my opinion they need to be invested into making a better cave biome system in my opinion.
In regards to your opinion around the terrain generation being worse, I absolutely disagree for various reasons I'll get into now.
1: your statement Diamonds are more common, is actually not factual, This may feel more common to you but by Statistics on World Generation mechanics, they are less common but feel easier to find due to how the terrain generation is. They are actually exactly 29.473% less common then 1.16
2: Your statement that Diamonds should feel rare I also disagree, because they are extremely easy to achieve in other methods, In reality they are essentially the equivalence to obtaining Iron. Do you feel special obtaining Iron? No? Well Diamonds shouldn't feel different. Its just a progression period of the game, its not even Endgame. Its midgame at best. Iron is pretty early-midgame.
3: The Old Cave Systems, I really think these are actually horrible, boring, and if you actually explored the old terrain system, They were extremely repetitive. It genuinely sounds like you just barely played the game beyond day 3 and stating old childhood opinions of these barely playing days and attempting to instill knowledge on an experienced player base that went through these changes demanding this to be changed for years because of how boring it felt. Players in 1.16 actually stopped even bothering with underground because of how useless it was to go underground when you could obtain the items in other means that were better, more adventurous the issue was it was too easy to obtain all these materials.
- Iron Golem for Iron Farms,
- Treasure Loots from Pyramids and Shipwrecks for Diamonds
- Emeralds from Villager Trading 1.14+
- Lapis was honestly pretty useless since we got majority of our enchantments by other means.
- Zombified Piglins turned into Gold Farms.
These became the peak portions of 1.16 because of how boring mining became. 1.17+ essentially introduced cave exploration which created more challenge with mob spawns, more unexpected situations, and created the adventure into mining while also changing up the ore distribution more to force players to explore these caves more diversely, as well as made all ores less common overall in the world generation.
"Mojang did this to keep strip mining viable"
Response to this statement; Believe it or not, its not viable, its still worse to strip mine.
However that being said; Its worth to TNT Tunnel bore at an automated rate.
Features Introduced:
Deepslate;
I think Deepslate is amazing and most likely the 2nd best portion of the update introduced, Yes it mines slower, but it should, Its deeper, its tougher, and Its better looking and better feeling towards the later game progression, which is when you'd actually end up going within the Deepslate area. during the Middle-Late Game era.
However where I agree with you is strictly the looks, I did end up modifying via Texture Pack on how my Deepslate looks, which is a Stone Texture just darker. (I did similar with Granite, Diorite, Andesite in respective colors)
In regards to further add to your Strip Mining in Deepslate, honestly why? Mojang didn't try to keep this viable because it was massively disliked and boring for majority of the community to begin with. Ideally if you want to Strip Mine, your better off keeping to the Surface collection for Diamonds, Regardless of Y level, its faster and more achievable then Strip Mining. Not to mention the Trades offered by Villagers are also better earlier game then Strip Mining... 🤣😅
Mines are better performed under deepslate with Tunnel boarers with Redstone Contraptions.
Amethyst;
I semi agree, its a nice addition, but I feel it wasn't properly capitalized on, It should of been utilized within the Enchantment System in some way to make these a bit more viable and useful. Amethyst Lanterns would of been nice as well, It would be nice to attempt to capitalize on this further within the End Update if it ever occurs.
Copper;
I again, feel I must agree a bit, it wasn't properly capitalized on, and still hasn't been, but it does feel like Mojang predicted the player base would of supported the Copper Golem over the Allay, due to how utterly useless the Allay really is, and how much more potential the Copper golem had, but players sadly never seen the true potential of this.
I do think the oxidization is a good mechanic, we just don't have a proper capitalization on this mechanic in my opinion. Copper Buttons need to become a thing. I also feel that copper is too common, It might of been useful to also add Tin Ore to make Bronze for a Stone -> Iron median transition / potential for more
Ore Looks;
I think the Ore Looks was extremely good, It also provided a bit more diversity within the ground that felt less lazy on the development.
Raw Ore;
I think the Raw Ore was a great transition, Its not because of Fortune I think it, It just feels more natural.
Ore Blocks;
I think the ore blocks introduced with how they work within the noodle vein generation is actually amazing, and makes the feeling of discovering an actual Iron, Gold or Copper mining area. keeps the Items competitive with surface obtaining by actually developing proper mines.
Terrain Generation;
I agree the Mountains look pretty, and the Terrain generation has specific portions that look amazing, but ultimately I agree the diversity, traversability isn't great. It feels like it kinda ruined specific portion of other biomes and made specific biomes too common in comparison. I think this can be improved on tremendously and Personally I have made my own Datapack to handle a dramatically improved Terrain Generation when it comes to how this is, I disagree about making Biomes Smaller, I think it just needed a better way of handling biome generation. I didn't modify away from the default biomes, but more of when biomes are selected and how frequent specific types of biomes are, and where they generate within a world.
Powered Snow;
I think this isn't bad, where it generates, and how its mechanics work are perfectly fine, I think it was implemented correctly, providing proper usefulness too.
The Music;
This is where I 100% agree with you, I understand adding new music, but I think they kinda pushed it too much. C418 shouldn't of been so phased out.
Bedrock Old Generation;
genuinely I have no comment here, quiet honestly I don't really care what bedrock does since its essentially a low hand-me-down version of minecraft. and I don't say this because of a bias of Java exclusively, I just mean Its customization and features are pretty poorly handled in parity with strong necessary features of Java edition that define minecraft what it is.
If it was possible for Users to handle more customization in a more friendly manner similar to Java edition My opinion may change, but the Minecraft Store being shoved down players throats I think is a horrible concept, expesh when Bedrock development has been biased towards specific developers to have access to features we natively have on Java edition and force them to sell rather then willingly provide the community content. I personally like Developing content for Minecraft and providing this Content for free to the community to enjoy like I do.
Apologies for the wall of text. 😅
you bring up not liking farms in another video but in this one its ok to like farms cause they changed and aspect of the game that brings you nostalgia???????? those older versions of the game are always there on the minecraft launcher dude.
what are you talking about
"OLd mInEcRaFt WaS bEtTeR" dude just admit your afraid of change, the game has gotten steadily better man, even though it happens to be different, what would you prefer minecraft to be like, would you had perfered it stay exactly like alpha and had never changed? What a great way to kill a game.
No I agree the game needs change, I dont think caves and cliffs ruined the game or anything, I just think they overstepped the boundaries a little bit. If caves and mountains were made less common, and the 1.17 stuff was a little more interesting, boom perfect update. As it is though, I dont think Caves and Cliffs lived up to its potential.
I love this opinion! Caves are too big and boring and annoying and daunting
honest to god as i keep watching this video i HOPE this is ragebait. if you honestly believe any part of what you're saying its just kinda over for you. If it wasnt intended as ragebait i urge you to backpedal and pretend it was ragebait all along
stop making minecraft videos
256 dislikes compared to 189 likes.......
I honestly really like the huge caves but I think they should be a lot less common, they would actually be interesting and give that perfect sense of wonder and adventure once you finally find one.
I completely agree with the deepslate ideas.
Amethyst does need more uses, one that I thought of that could embody the whole magic thing without breaking minecraft too much is maybe a special potion or something that can slightly increase xp drop given that xp is also tied into the magic system in minecraft. Or maybe some way to add it to your sword to have a sort of supercharged slash or other kind of effect.
I'm not entirely against the copper oxidation thing, they definitely have their uses in some builds, especially if you want it to look old and weathered, but the fact it happens naturally and requires such a tedious to acquire resource sucks. My ideal concept for oxidation would be maybe to stick it in water for a long time to get the oxidized variant. Moisture plays a role in the oxidation of copper. The oxidized variants seem less popular, so those should be the ones that take an extra step to obtain. To put into perspective how dumb the oxidation feature is, the blocks oxidize within just a few in game days, if that, all while sitting in open air even if it doesn't rain. I went to a copper mine museum in my area and ended up buying a solid copper cube as a souvenir. It literally has not oxidized at all in the past 8 years I've had it, still the same reddish orange color, maybe a bit less shiny and that's it. Oh, and maybe give it an extra use. What about a copper wire crafted with redstone to allow you to wire redstone up walls and on ceilings, probably also with a more smooth appearance that doesn't just look like blood smeared on the floor and better conductivity (signals travel 2.5x as far).
I'm with you on the raw ores. However, not everyone likes building huge ugly ass complicated farms for materials. Instead, maybe make the blast furnace upgradeable where it has a chance to double or triple the smelted ore to still give a sort of "fortune" capability to them.
Wow people in the comments are toxic. How insecure about your own preferences can you be.
Never cook, sauté, fry, barbecue, boil, sauce, bake, steam, roast, simmer, braise, stew, poach, grill, broil, sear, sous vide, griddle, charbroil, blanche, caramelise, pressure cook, gratinée, slow cook, toast, parboil, glaze, pickle, salt, marinate, smoke, infuse, charr, microwave or add condiments EVER again.
bro overcooked 💀
Glad people are disagreeing cuz this is a wrong opinion lol
Hipster take
Hi, I'm an alpha enthusiast and I think you are absolutely wrong.
the old caves were not “better in every way”. that’s just your nostalgia talking. the old caves were incredibly frustrating. while i will always feel nostalgia for them, im not going to let my personal feelings stand in the way of the fact that new cave generation is just so much more expansive, exciting, beautiful, and immersive.
No.
Why is this video so hostile? Lol
man shut up, all these commentary videos about minecraft becoming bad are so insane minecraft is still amazing and better than ever before
When you're in a "try not to complain about a game that has been releasing free updates with new features/mobs/structures for decades after spending 14$ " competition and your opponent is a Minecraft UA-camr
Every game updates for free, that's the absolute bare minimum let alone for the most successful game on the planet.
Ur acting like sipover