When you remember Bill Nighy had to do this in grey Pajamas covered in dots and his eyes and lips painted green. You're even more impressed at what an amazing performance he delivers as Davy Jones.
@DSVN23 it's not political ideology, it's corporate greed. They know they'll still sell tickets even if their vfx artists are rushed and underfunded. it's literally just greed, not political at all
@@doghat1619 no it’s politics, if they cared about money only they would have stopped. They’re hemorrhaging money and are struggling hard but aren’t stopping. They’re willing to kill themselves for politics
What really cements Bill's plan is that Bill goes first, makes his bid, and turns to Jones and says, "It's your bid, Captain." THAT RIGHT THERE. Bill didn't just insert himself into the game. He also took control of the turn order so he was directly after Will. And Jones fell for the trick because Bill established himself as a non-threat with that first bid, playing into Jones' overconfidence. ... Damn, I need to rewatch this movie.
and in the end everyone won, as in they all got what they wanted from the game. will learned the key location, bill saved his son and jones asserted his dominance.
If you really want to push this theory that comment of telling the captain to go next was the FIRST bluff. When gambling you ALWAYS go clockwise. Bill reversed the order by telling Davey Jones to go next, whether out of anger, annoyance, or his attention being fully set on Will he failed to call that out against Bill. Bill bluffed the turn order assuring he'd win from the start. A stretch I'm sure but interesting thought still I think.
We play Liar's dice at family gatherings, and my cousins, my sister and I all regularly quote this scene throughout our games. My favourite instance was when my sister was down to one dice while the others at the table all had 3 or more. It got to her turn, she knew she was screwed, so what did she say? "Twelve fives. Call me a liar." In the most dramatic voice possible. She was called out on it. _THERE WERE TWELVE FUCKING FIVES ON THE TABLE_
I guess at this point the only thing that kinda confuses me is how the hell Davy didn't notice such an obvious problem with his plan right up until the very moment Bill bid twelve 5's. Dude outright says "Welcome to the crew, lad" and it's like bro, according to how this table's laid out it's literally impossible for you to say that, always has been, Bill would have to be the one to call out Will and everyone knows that's never happening.
@@F-Lambda I think he didn’t realize the problem because it wasn’t actually a problem. I don’t like the assumption that Davy couldn’t call Will a liar because it wasn’t his turn and it was really smart for Bill to come in an establish the turn order the way he did. I think the clever thing Bill did was quickly take his turn before Davy could call out Will. Davy’s arrogance made him gloat to Will before calling him a liar. Bill quickly took that opportunity to take his own turn meaning that Davy could no longer call out Will. That is also why Bill immediately says to Davy “go ahead, call me a liar”. He’s asserting that that is the only choice Davy has. The bid has gotten too high but Davy is only allowed to call Bill a liar because Bill was the last person to up the bid.
There's just no way that's true, considering how much cgi is in films these days, the vast majority of which you have no clue you are even looking at cgi.
@@gfox00029 its because back then directors got the best of the best, whereas nowadays, they're getting the bare minimum instead of the best to save money
That's because it is not cgi. They say it in the commentary "There's no way we could've done the cgi for all those tentacles for the whole movie" so they didn't. They are mechanical.
This was actually the second round they played, the first round was cut, in the first round Will won the freedom of his father, making Bootstrap entering the second game and eventual losing really heartbreaking.
To add to your last point. When Bootstrap makes his first bid, he makes a point to tell Jones "it's your turn captain". This completed his plan. There's not really universal rules to which direction the turns go as far as I can tell, so had they gone clockwise, Will would have been screwed. But making sure that the turns went counterclockwise, made it so he could protect his son. And, add to it, deciding to be the first one to go was what allowed him to set this up in the first place. It was a great move
Honestly, even if it was the other way, supposing Jones plays fair even for a little Bill can just call liar on any turn and cut the game short. It works out nicer if Jones has to call out Bill to finish the game, but the mere presence of Bill here is a plenty.
sort of. if play was going the other way, they would have had to make different bets. if will had bet something extremely risky, jones could have gotten him, but if jone's tried to trap will with the 7-5's trap, bootstrap had an opportunity to either A: call jones and end it, or B: raise the stakes so high that Will had no choice but to throw his father under the bus. even with reverse turn order, all will has to do is play safe, and if it gets too risky, bill can still throw himself on the sword.
"I'm a dishonest man, and a dishonest man you can always trust to be dishonest. Honestly, it's the honest ones you should look out for, because you never know when they'll do something... stupid." -Jack Sparrow
I also like the "welcome to the crew laddy", because in that moment Davy Jones knows that Bill "has to" call the bluff. His heart is gone, he does not think of love's power other than to cause pain, so to speak, so it does not occur to him that Bill would do anything other than protect himself from damnation other than call Will a liar. But then Bill does not and it catches Jones by genuine surprise. Once again love is shown to be powerful, after it caused him so pain. At least that's how I see that moment
I agree. I do think that despite how popular the series is, it isnt popular for the main reasons the original was. The first one was awesome because of the swashbuckling pirate fun, the paranormal stuff made the plot fun, but as the series went on it got TOO paranormal. In my opinion anyways. Everyones unique and their opinions make the world perfect... sometimes... some opinions are bad. Like.. REALLY bad.
@@alexiboo7309 I think the “trilogy” strikes the okay point. Errring on too much. But the latter 2 definitely push it too far. But I agree. It’s all about the splash of fantasy thrown in.
@@narutokiubissj2 Great insight, I am glad you took the time. It really adds some flavor to the comment section you fucking tool. Anyway, I came because I love the scene but was very pleased with the additional analysis. I'm going to comb through previous videos and potentially subscribe based on this video.
imagine the excitement my broter and I had, knowing this game from our adolescence, then seeing this shit go down when we saw it in theatres!! hype train, all aboard!
I'd just like to mention the symbolism of the dice rolls I'm sure a lot of people got. Bootstrap Bill got low rolls, indicating weakness and low position on the ship. His son, Will, got a couple bad rolls and three 5s. A bit of a bad spot, but potential if he plays it right. Davy Jones, the devil himself, got a near perfect roll of four 5s. An extremely high roll for an extremely dangerous man.
@@qwertyuioph both are advantages in the game, just high roll is lower than same face. the fact that Jone has both high rolls and same face said it all.
the real kicker is Bill joined the game after Will, and with that took Davy turn to call Will's bluff. Like a pawn that's in the right place, Bill low roll doesn't matter. Because he had already won his game.
Can we please also mention that the number 4 is considered unlucky in MANY cultures, cultures which Davy Jones himself would know of being an immortal sailor who sees many ports and ferries many souls, because it is closely associated with DEATH? "Four fours..." is basically Jones telling his opponent "you're dead", and Will's bid back, "Four FIVES" is just as powerful- telling the ocean devil himself "there's still hope."
I think it really is just the shear amount of effort put into them. All the BTS I’ve seen of Pirates have made it clear that Jones was an absolute PITA to get right but the results are worth it.
There was a lot of effort put into him from start to finish, character design, body language, and all the little details. The work put into him was legendary.
Got tipsy with my roomates last night and taught them this game. We jokingly lit candles and played sea shanties songs for what I thought would be a quick 3 games that ended up being 20+ games and playing with pirate accents. I thought they would get bored and we'd move on to another game but nope they got hooked and wanted hand after hand. I haven't had so much fun playing this game in such a long time. It was a blast.
Not gonna lie, this dice game sounds fun. Ever play the card game bullshit? Each players get 10 cards on there hand. Flip the first card from the deck up. All players take turn putting a card from their hand onto the table going one number up or down while calling the number out. They can face the card up or down. If the card is down, the next player can call bullshit if they think the facing down card wasn't what the player called and lose.
Bill Nighy hated the way they had to shoot the character and most of the filming process for a CGI character and you absolutely cannot tell one bit. This might be his greatest performance ever. He was so good as Davy Jones.
Bill Nighy is a complete legend, easily top 10 actors in our lifetime (I say this just because god knows how many great actors were lost to time before filming them existed)
The last bit about Bill putting himself between Davy and Will also highlight another quality of Davy. He is cruel, manipulative, ruthless but he at least play by the game rules.
As a matter of fact, literally Davy Jones is the most honorable and true to his word pirate in the series lmao. He never lies really, except for this scene lol
This is the part that doesn't make any sense. WHY did Davy Jones say "WELCOME TO THE CREW" to Will if he was never able to call Will's bluff because it was never his turn after Will went???
I remember watching this movie as a kid and this scene did confuse me as to how exactly the game worked, but the performances of the actors and the emotional flow of the scene made it fascinating to me, it’s really one of if not the most memorable moment of the franchise. Glad to see a detailed and passionate analysis of it!
I still don't fully get it because I have always, always sucked at working out mathematical probability. Had to go over it 2-3 times throughout high school and college, and it just about killed my course grade every time. This video helped me understand the scene better, but the quality of the emotional beats in this scene is why it's still somewhat coherent to me and ultimately why I still love it, because the math of it all has completely flown over my head (until now after seeing this video where I at least understand the rules, if not the exact calculations and likelihood of each probability).
Still can't believe these amazing movies came out of a boat ride in Disney. Like they really could do anything and they got some fantastic minds together on these
@@netherwarrior6113 Yeah like boy scout versions of pirates. Like Treasure Island Pirates. Did you know when they first made the animatronics on that ride, they were...anatomically correct? Unfortunately they were too prominent when moving so Leota Toombs grabbed some scissors and cut them all off personally. I swear, Disney imagineering was just a sitcom back in the day.
@@sev1120 I don't think that's why he used his tentacle finger in this deleted scene. Since Jones not only uses the very same hand to shake the Dice within' the cup, but the Dice themselves would've also fallen and shifted around as they fell from his finger. And while Jones may be a cruel man, he's by no means a cheater 😂
Well, this is it: After all these years, I’ve finally understood the game. “You have to count all the dice on the table, not just the ones under the cup”. Feel really stupid now 😅
You are not alone. I didn't understand the game until I watched this video. And I agree, the movie edit didn't even need you to understand the rules of the game to know what is going on between the three players and that scene was brilliantly written that way.
I was so intrigued by the scene as a kid I learned how to play it (and taught my little brother). Our parents weren't entirely hot on the idea of a gambling game so we used Runescape gold as stakes.
Interesting lol when I got to this scene I had already played liar's dice countless times, even as a kid so I got it perfectly, I wonder if it's not so popular everywhere but here it's a common parlor game and you can reasonably find dices and cups in people's places how you'd do with playing cards.
It is highly unlikely. It is as equally unlikely as any other exactly specified roll of the same number of dice. And pattern seeking, climactic consequences, near misses, these lead to you remembering the all 1 roll more than the times you rolled all 4s.
I loved this analysis, it's brilliant and speaks to the motivations of all the characters. Will knew he couldn't win and get away with the key, he had to steal it later, and Bootstrap was trying to protect his son, so neither of the Turner's was actually trying to win the game. If Davy Jones had realised that, the smart thing for him to do when Bootstrap bid twelve 5's would've been to up the bid to thirteen 5's, because it would essentially force Will to win, which he doesn't want to do. Davy Jones thought he was being cruel and merciless by calling Bootstrap a liar, but he was actually doing what both of his opponents wanted him to do.
But with that Twelve 5s bid, Davy Jones only really has one option. Call him a liar. If he doesn't, no matter what bet he makes, he will lose fave in front of the entire crew. It is akin to backing down from fist fight.
Good catch! Davy's arrogance and refusal to accept defeat was a key part of his character flaws, so the game highlighted it in a subtle way that really worked out to a great narrative.
@@revenantcode7633 Bot just refusal, in a pirate crew, your respect is everything. If your crew thinks your too soft or too untrustworthy, you could see a mutiny on your hands. So Davy Jones is inherently going to pick the option that always helps him save face.
I wish you'd analyzed the FULL scene, including the deleted bit where Will wagers 100 years of service against his Father's freedom and WINS with a bluff on his second move, combined with a solid gamble on his third move. So when Bootstrap throws himself on the sword in the second game, it's doubly heart-wrenching.
Deleted Scene: Will's Dice: 3, 6, 6, 6, 6 Jones' Dice: 6, 3, 3, 3, 3 Round 1: Will starts with a safe bluff by bidding two 3s. I assume from the rest of the game that he's beginning a long bluff to throw Jones off. Jones has plenty of 3s so knows Will is lying. Jones decides to play safe with three 3s, it doesn't reveal much of what he might have. His plan is probably to wait until he has a better idea of what Will might be hiding. Round 2: Will goes for a risky bluff of four 3s which likely throws Jones off into thinking Will has more 3s than he does. With Jones also having many 3s Jones finally goes for a bluff with five 3s. The chances of Jones having four 3s is actually pretty low so the fact that Will doesn't call his bluff probably confirms it for Jones that Will has more than one three. Round 3: Will suddenly goes for five 6s. After being bluffed into believing he has a few 3s, Jones probably doubts that Will can have anything more than three 6s and that he's out of options and is probably making a desperate gamble on Jones having more than one 6. Will seems to be playing a long bluff before making it appear as if he ran out of options and trapping Jones with the four 6s. Jones seems to be playing it safe and gathering information, maybe hoping to read Will and catch him out on a lie.
the camera framing works so well to support this - you get so caught up in tensions of the Davy Jones and Will reverse-shots that you almost forget Bill's even there, which amplifies the surprise when he upends the whole game
I'll always be upset that in the deleted scene we had one of the most ballsy lines in the movie, and we never got to hear it. After Will takes the first round and challenges Jones again "You can't best the devil *twice* son..." "Then why are you walking away?"
Although it's a great line, I think the movie works better without that scene. In the deleted scene Will successfully frees his father, which kind of makes it less clear why he still needs the key. Bootstrap being free might help explain why he was allowed to take part in the second game, but since his bid was "an eternity of servitude" it was already valid in the final cut of the movie. Also, the numbers rolled on the dice in the deleted scenes are absurd when you look at it statistically: Out of 10 dice there are five 3s, and five 6s.
@@Blokewood3 Sure it's absurd to get five threes and five sixes But that's the "magic" of probability JUST because it isn't all that LIKELY Doesn't mean it CAN'T happen. Besides, it would also show more character from all three of the participants overall.
@@Freekymoho will and Jones play the game before the one shown in this scene where he won his father's freedom The second game they play for the key and Bootstrap uses the freedom his son just won him as a buy-in
Another big thing is when Jones called out the seven 5's, he was actually trying to bait Will into calling him a Liar! Right before, due to Will's bet of four 5's, Jones deduced, like how Lord Ravenscraft described, that Will had at least 2-3 fives himself. So with his own fives, and knowing the odds how rare 7 or more fives would be on the table, the way Jones calls out seven 5's, the determined and confident inflection of his voice, Jones thought he had Will trapped completely. Jones was thinking Will, feeling trapped, would call Jones a Liar, and thus Will would lose. But Will, being smarter than that, and realizing that only his dad could call him a Liar, put his faith in his dad to not call him out, and thus upped the bid to eight 5's. Jones, not taking into account the love a father has for a son, assumed Bill would call Will out. Thats why he was like "welcome to the crew" line. And thus the amazing plot twist with Bill's call of twelve 5's, putting the pressure back onto Jones. And Jones knows hes somewhat stuck too, hence Jones angry retort to Bill (which is not in this video, but you can watch the entire scene and see it) when Bill taunts him with the "call me a liar or up the bid", with Jones saying "And be called a liar myself", meaning Jones knows he HAS TO call Bill out. If he doesnt, and ups the bid, Will will immediately call Jones out, and Jones will lose.
I had a friend that hit on a 20 in blackjack, (it was his first time playing and he was drunk) and even after we protested, dealer gave him a “are you sure?” And he insisted out of spite, mf really got an ace. Disgostang
@@J-J-Jude You're not wrong but neither is Paradox. The additional of decks doesn't changed the odds that much. It doesn't matter if we're dealing with 4/50 or 28/362 because they can both roughly be broken down to 1/12 which is where we're getting 8% (technical 7% and some change but 8 is good to round up to)
I never assumed the rule about only being able to call out the person who went before you. So I interpreted Davy’s saying welcome to the crew as an arrogant gloat before calling out will. But bill throws out his number effectively cutting Davy off from being able to call out will as the turn has passed. Meaning Davy’s arrogance and willingness to rub it in cost him the chance to beat Will. Also the other rule would have meant Davy expected Bill to call out his own son or he wouldn’t have said welcome to the crew.
@@boyo7918 Exactly. Bootstrap Bill was honest (making the most optimal moves) through the entire game. Then turned dishonest (not making the optimal move) as the final move. Jones thought Bill (being both a safe optimal player and also someone subservient to him) would pick the optimal choice to avoid losing.
@@sumelar It's for the same reason that player claims are called 'bids' - the game fundamentally works on a bidding system, so any new claims overwrite the old one. Lie claims can only be called when it's your turn. So, having a player at the table that is not playing 'fairly' but is instead deliberately trying to lose the game if the player before them on the turn order is about to lose, means that effectively Davy's ability to call Will a liar is removed by Bootstrap. The 'auction' style of game is more obvious when the game is played in multiple rounds where players gain and lose dice based on successful or failed lie claims, instead of being played outright in a single round, in a game where there are more than two players. More usually it's more like Poker in that players drop out of the game as they lose dice, and the actual winner of the game is the player that's won all the dice.
@@ProcrastinationHyperfocus Being able to call someone a liar is not what we're talking about. The issue is you can apparently only call the player whose turn is right before yours a liar, and no one else. Which does not follow from anything the OP said, or anything you said for that matter. It's a moronic rule that isn't shown anywhere in the movie, and isn't explained at all in the video.
Imagine if Bootstrap YOLO'd his opening bid and pulled Seven 5s out of his ass, leaving Jones to up the bid or call Bootstrap's out, losing either way.
I think by doing that, it would appear it was intentionally rigged... and Jones would just kill Will... By having Bootstrap play "fair" Jones felt like he won, so he wouldn't harm anyone. By it being a final sacrifice to save what appeared to be a lost game it was clear to EVERYONE who saw who really won the duel. This left no reason to turn on and hurt anyone after the game, dominance was established and an ego was stroked. Any situation where Jones doesn't feel like he won a "fair" game results in a loss.
I played Red Dead Redemption prior to watching this movie and I understood exactly what was happening in this scene. Liars’ Dice is actually a fun game to play with a group of 3 or more people.
I remember my 6th grade math teacher was explaining probability with dice..talking about the extremely small odds of rolling a 1, 2, 3, 4 , 5 , 6 with 6 dice..he then proceeded to roll that exact combination on the first go. Never gonna forget that 😂
That's the moment when you learn that probability is not a guarantee of a particular event happening. But it's a statistical average of many trials. Say if you flip a coin, and you get a head the first time, there is no guarantee that the universe must make the second flip a tail. You might still get two heads in a row in two trials. But when you flip 100 coins for example, or flip one coin 100 times, you can estimate that half of them will be heads and half tails. Probability is most "accurate" when there is a large sample set, not so much for predicting the next outcome.
Even without the rule saying you can only call the previous player, Bootstrap entering after Will in the turn order is really smart because he _knows_ that if Will is forced into a losing position, Jones is going to twist the knife a bit before he calls him on his bluff. Common to all forms of Liar's Dice is the rule that you can only call another player after they've made their move. Once the next player ups the stakes, all players have lost their chance to call out the previous bid... which is exactly what Bootstrap does. He takes advantage of Jones' nature to ensure that he can throw himself in front of the gun at the last second. Bootstrap cements this by telling Jones "call me a liar or up the bid" - he doesn't say that for Jones' benefit, but to make sure that Jones doesn't try and ignore the rules of the game to call Will a liar. By saying that in front of the entire crew, he makes sure that Jones is backed into a corner and can only call Bootstrap's bluff instead of trying to get Will's bid back by saying Bootstrap bid too fast or something - which had they been playing alone, he absolutely would have. This then also explains why Jones is _so furious_ at Bootstrap. Jones is usually excellent at controlling his anger, but the way he snarls at Bootstrap in this scene might be the closest he comes to actually losing his temper in this film, and it's because he knows exactly what Bootstrap has done, and that he's been beaten.
"Common to all forms of Liar's Dice is the rule that you can only call another player after they've made their move. Once the next player ups the stakes, all players have lost their chance to call out the previous bid." This is not true. Depending on the house rules, a player may call out MORE THAN ONE PLAYER'S bluff at the same time during his own turn, meaning Jones could have called BOTH their bluffs at the same time. This is a good way to prevent the situation in this scene, where your preceding player acts too quickly, leaving you no time to call out Will's bluff.
This would explains why Jones agrees to a 3 man game. He's not so dumb to realize he can only call out Bootstrap, and that Will is because his father cannot call him out. The interjection makes wayyyy more sense and hits harder as you can see Jones isn't just gloating his victory, he's actually about to call the game.
tbf in Bill's defense: being a pirate is a lot like being in a gang or mafia, you may not be able to leave until certain conditions are met, such as after you've helped earn loot. since Bill probably didn't do much to earn his keep on a pirate ship, by the time he got someone pregnant and had a son with her, and before the mutiny and being sent to Davy Jones' locker, he likely left Will in order to not have his son become involved in pirating at all. selflessness to a fault
Not historically. I know these movies take place in a fictional past with magic and shit, I just think it's fun to know history. Pirates were actually purely democratic. They shared profit much more evenly than legal ships, generally two shares for the captain, one and a half to the carpenters and "doctors" and one to the rest. You'd also find crewmembers just hopping off the dock and not going back. Finding a new ship to pirate on, getting a legal job, drinking away their booty for a few months, anything at all.
@@aidengray39982 shares for the captaim? That's not exactly even. I know the captain is a high title & overseer of the ship & crew. But how exactly does the shareing spread evenly?
@@elijahhernandez906 I said 𝘮𝘰𝘳𝘦 evenly. On legal ships the captain was liable to make orders of magnitude more money than his crew. The thing you've got to understand is that a pirate captain has to keep his crew happy, otherwise he'll find himself shot, on an empty ship, or simply voted out. Yes, voted out, not every piratical power struggle was violent, in fact many or most weren't. An abusive pirate captain is quite outnumbered, not expected anywhere, and is in possibly the easiest place to get away with murder, so they just did their best to not get to a point where violence was required.
@@aidengray3998 Ah, makes sense now; thanks, you know come to think of it I read somewhere that only a small % of pirates were brutally violent. I can't remember all of the details but I recall reading about the differrent flags & what they mean. & the ones who had a red flag hoisted meant certain death for any victims of those pirates.
@@elijahhernandez906 If a crew sees a pirate flag, and know that they'll be killed even if they surrender, they'll fight like the dickens. If however, they see the flag and know that if they surrender, they'll be left enough food to get to port? Well, why risk an injury? Give the boys the cargo and be done, don't fight them. Even Blackbeard, who put lit fuses in his beard to make men think he was a demon, even he did his best to limit injuries and deaths, because you need the 𝘳𝘪𝘨𝘩𝘵 𝘢𝘮𝘰𝘶𝘯𝘵 of scared. Just enough to not fight, but not so much that they can't help but fight. Piracy was more about PR than it is about the boats and cannons.
I feel like the scene is way cooler without the "turn order" rule, because it makes Bill's final bluff an absolute masterstroke move. Because the entire game to that point has been nothing but Davy Jones just repeatedly flexing on the other two players. He has been dominating the game to such a point that his massive ego seems completely justified. He knows, for certain, what EVERY player has on the table. Bill quickly calling twelve 5s before Jones can make a show of calling out Will's bluff is basically a tremendous middle finger to Jones. If Bill has even a single 5 under his cup, Jones would have to admit to himself that he completely misjudged Bill's hand, which his arrogance cannot permit by any means. It's no longer about the actual terms of the game, it's a matter of personal pride. Will is no longer Jones' main target any more, Bill is, because Bill basically called him an idiot in front of his crew. Bootstrap had absolutely nothing, and he basically suckerpunched Jones' entire worldview.
While this is a fair point, throwing out that rule also kind of ruins the ending scene as well, since bill could have called Davy Jones a liar as soon as he said seven 5s, effectively stopping the game at that point. Heck, he could have called Jones a liar his first turn, which in that case would have made Bill win since Jones was bluffing, but who knows what the consequences of that would be. Either way, having the rule that anyone can call a liar would mean that Bill wouldn’t even need to play the game, he would just need to call out Jones at the best possible moment. It would make no sense on the other hand to wait for Will to make too high of a bid just for himself to up it to make him a liar.
@@andrewedmunds4583 Bill could've called Davy Jones a liar as soon as he said seven 5s. And he would've lost. Because there were seven 5s in the table. He couldn't have called Jones a liar from turn 1 because it would be a stupid risk to take. better to wait and get a better image of what kind of rolls everyone has.
@@vulpine3431 What risk? Bill was there with the sole purpose of loosing instead of Will. Calling Jones a liar at ANY point serves that goal, being called a liar by Jones at ANY point serves that goal... End the game without Will loosing
I imagine that even if Will had won, Jones would just say "Looks like you get to keep that piece of fabric!" since Will never specifically said he wanted the key, just "This" and laying out the scrap with the picture of the key on it.
Barry Smith Makes sense. Now if Will wanted to somehow seize the real key by force, all the other fish orcs on board can make sashimi out of him. If he wins the game, he just might have that key.
The twist at the end just makes me think about what happens if they just literally refused to give in because of not being willing to call each other's bluff. "30 fives!" "That's twice as many dice as there are on the table!" "Then call me a liar!" "..." "..." "31 fives...also I hate all of you..."
Will: "70 fives." Tentacle Senpai: "Oh come on, Bootstrap Bill! That's more dice than there are on this ship! Call your son a liar!" Bill: "96 fives." Tentacle Senpai: "This is ridiculous. 97 fives!"
Actually the longer scene will make this particular scene more deep. It the longer scene Will challenge Davy Jones and bet is own freedom against his father freedom and actually won. So at this point his father is free and Jones is leaving sarcastically applauding Will. And Will challenge Jones again and Jones reply "you can't best the Devil twice, Son." At this point Will starts taunting Jones saying "then why walking away?" and before asking for the key taunts Jones even more by saying "what was it you said about that is dearest to a man's heart?". So not only Will persuade Jones for a new game just to find out were the key was, his father is actually free from the Dutchman when he cast the dice. Plus the back and forth conversation between Jones and Will and absolute gold.
You know, sometimes when I think about this scene, I wonder. What would have happened if Jones came down, accepted the challenge, and then fell victim to that ever dreadful fate that all die rollers must face someday: one of his dice accidentally rolling right off the table? They're on a wooden ship. What would happen to that dice? Would it just be lost? Would Jones have to scramble around looking for it? Would he force one of the crew to merge into the walls to look for it? What if it rolled off the ship and into the water? Could Jones manifest another one out of the ship?
I used to play Liars Dice with my brother even before seeing this movie for the first time, so when I *did* see the movie, I got very excited seeing "my brother and I's" game in one of our favorite franchises
Jones also lifts Bill's cup before calling him a liar. But in the director's commentary they chalk it up to "house rules on the Flying Dutchman" state that lifting another player's cup constitutes calling them a liar.
Otherwise it would not make any sense, because you can't use this information to your advantage. Imagine Bill had 5 fives and Davy Jones sees them, he either could abort the lying call and continue the game. The problem is that after his turn it's Wills call who now has the information of all cups, because by continuing Davy confirms his 4 fives. The other possible way for him would be to call Bill a liar anyways and hope that Will just got 2 fives. Lifting the cup while saying "li... argh nevermind" is a direct way to your own loss.
Bill Nighy's performance as Davy Jones across the Pirates of the Caribbean films, absolutely has to be one of the best voice and body acting performances I've ever witnessed in film. He creates a character that completely and utterly Dominates the scene every time he pops up on screen and he's just Genuinely mortifying. This game of Liar's Dice? Easily the Perfect summary of the entire character.
One thing you missed when calculating the odds is that knowing what dice you rolled drastically changes the odds. You no longer count the odds from a blind chance.
Yep. For example when Davy Jones has his four 5s, his seven 5s bet only needs 3/10 from Will and Bootstrap to be 5s. Even ignoring information he might get from their bets, there is a decent chance the others have enough to cover his bet by pure odds.
@@ttt5020 Yeah, I remember from playing the DS game Dead Man's Chest and playing Liar's Dice a lot, you get used to what can be considered a comfortable bid by assuming from what the opponents have. If I rolled 4 fives and bid 6 fives, it's a good chance that out of 10 dice at least 2 of their will be fives. There were a couple games I lost due to chance where I rolled, say, 4 fives and bid 5 fives and lost because no one else rolled a five. It's incredibly unlucky and improbable, but it can happen though that's the game.
true but one would assume that we were given the base odds because we would need 3 different odds values if looking at the game from jones, bill, and wills PoVs if you wanted to do it that way and theres already so mnay numbers involved as it is that giving baseline is simpler
Not to mention the glaring obvious error that guessing a number on a roulette wheel is 36:1 odds. When there are 38 possible numbers on the wheel. From this point on all credibility was gone for me. Also, that green hair looks ridiculous.
I love the arrogance of davy Jones character, this is truly a man who has become accustomed to immortality and not answering to anyone and generally gets his way with nearly anything or just intimidating people to make his way
Interestingly though, it had the 'Spot On' option in addition to the rules stated here. Having watched this video, I'm unsure how I feel about that rule now! Also would have changed the tactics too.
It would be if not for the drawn out fighting sequences that we all knew would go nowhere. This film had the best scenes of all five films, but also the most unnecessary filler. That native island, the 30 minute long fight between Norrington, Will, and Jack, and a few other things. If this film had better cutting/pacing, it would be the best. But in my opinion, as a total film At World's End takes it because every scene in the film is actually meaningful and goes somewhere.
I don't think the rule "can only call someone a liar on your turn" was in play. The main reason Bootstrap inserted himself in the turn order the way he did, was so that he comes after his son, so before Will could be called a liar, he can insert a bet to save him. Davy Jones was so confident he won, which is why he said "Welcome to the Crew," in his arrogance, he was gloating and taunting before calling Will a liar. As you said, Davy Jones did not see Bill as a threat, as such, in his arrogant taunting of Will, completely forgot Bill was at the table, which is why he was surprised when Bill made a Bid, thinking Bill wouldn't dare interrupt his Captain's grand standing. That's why he was so irritable with Bill, because he dared interfere with his act of calling Will a liar. The downfall to all villains is arrogance.
@@TrekWarlord I wanna play this game some time and i have 2 questions: 1: So should you only be able to call somebody liar on your turn or not? 2: Who would start after somebody gets called out for lying? The liar, the person next to him, the guy who called out, the guy next to the one calling out? What if the calling out guy was wrong? Who would start then?
@@deedit4666 My family plays it like this: You start with 5 dice Oldest goes first, moving clockwise 1's are wild and count as 2 dice (so if you bid 2 2's, I could bid 1 1, if you bid 3 6's, I could bit 2 1's, if I bid 3 1's, you have to go higher than 6 dice, the idea being that since each number then has 1/3 chance of appearing, having a 1/6 would equate to 2 dice) Only the person after them can call them a liar, and it must be before they bid. After losing a bid, the person loses a dice and it is added to a pool in the center, changing the number of dice and making them less impactful in the game. Round then ends, reroll and start again, this time the person who lost a dice starts. When a person reaches 1 dice left, 1's are no longer wild for that round only, and only a single number can be bid (Say I start, and I say 2 3's, people can only raise the number of dice, the number on the dice must always be 3). When the round is over, the game returns to normal. If a player is eliminated (they run out of dice) the person to their right begins. It leads to longer games, good for family gatherings, but might not be the best 'competitively'.
@@deedit4666 1. You should only be able to call liar on YOUR turn, calling out the PREVIOUS player. Correct. 2. There's 2 possible methods. I used to play where the one who called liar would go first the next round. This works fine. Now, we play where the players going first merely rotates clockwise. So player A goes first, then player B goes first next round, then player C, etc.
Ok that 'seven fives' line has some of the most impressive microexpressions I've seen animated. That tiny little cocky eyebrow(?) twitch right at the end is so full of character. We need to track down these animators, ask them what their working environment was like, and then replicate it in all studios.
In the version of Liar's Dice shown in Red Dead Redemption, there's also an option to declare Spot On, which means declaring that the person is correct in their prediction. If you're incorrect, you lose a die. If you're correct, the person who made the bet loses a die. And the game continues until last man standing.
Not quite. In RDR, the option to declare a spot on works a bit different. First off, if the spot on is correct, everyone loses a die except the person who called the spot. Second, for a spot on to be correct, the number of dies a person calls must be completely correct. For example, if you call a spot-on on a four fives bid and it so happens that there are more than that amount in the game, the spot on is incorrect and you lose a die. That's why that move is called a spot on. Really risky move but with a big reward :D
If I remember correctly from the many years back, In the video game Pirates of the Carribean: At World's End (which covers the events of Dead Man's Chest as well) in the "Pirates Dice" mini-game you can declare "Equal" and if the previous person had the correct number of dice you just straight up win.
I actually loved playing Liar's Dice in red dead redemption and I can't believe I never made the connection that they were playing it here. The red dead version is very similar but if you get caught lying the game doesn't end, you just love 1 dice, and the last person with dice wins. Also in that you can choose to say the previous person's claim was "spot on", meaning they correctly guessed the exact amount, and they would lose a dice instead
@@vittorio1159 Basically think of it like it's Jones saying 7 fives to back Will into a corner. He has to up the bid or the face, or call Jones a liar. The spot on rule adds another option for Will to basically double down on Jones' bet. Will would win if he called 7 fives spot on. The risk of it comes from uncertainty, which there really was none of at that point in the game, but if Jones' bet had instead been 6 fives and Will called it spot on, Will would have lost. I've never played, but I assume this rule exists to get out of impossible situations like Will's, so that there's always still a chance to win.
I love how Will’s “four 5’s” bet without knowing perfectly matches Davy Jones’ actual roll, hinting at the fate of the third movie and ultimately both Jones and Will
I love it when a bit of detail is not just inserted into a story to be clever or "period-accurate", but actively developes the characters and themes while also adding depth to the setting and furthering the plot. That's what makes me want to revisit a piece of media over and over, to see all those layers come together in new ways every time.
We don't know if he would have been a fish. He could have been a dolphin or whale, or a crustacean, or even a cephalopod. Davey himself is Crustacean and Cephalopod, after all. I think a few of the crew members are even part coral, part barnacle, or part wood. That gives seven potential options for what Will could become a hybrid of, going off of animal/plant type.
I always imagined the Fishman line to mean he'll be incorporated but with every new upgrade it'll be justified as. It ain't a fish matey. Tbh I'm a bit fuzzy on the series as a whole but I always took it in as Will won't be a fishman But someday hell be the new Davy Jones. As human as he wishes to remain. It'll only be a husk. In terms of husk. I feel like one so I can relate. Maybe Jones felt the same way. Benefits of the doubt for great characters but only failing because the times around them have changed. You realize between. 1000bc and 1300ad Are rarely covered in media. It might have bits but for some reason around certain lands this is a Grey period. As an actual person i doubt what history I've learned in the US But I know in this series there's greater hope for ppl. I just knew as a fan. Will will be what he hates. I have hope but ppl change and its usually those we least expect. I hope will stays human but idk either way if I meet will vs Jones at sea I don't mind being a slave. I'm already dead. Maybe not today or later but eventually
Even without knowing the rules of the game, Davy Jones' arrogance and cruelty were very evident in the scene. With the rules being explained in-depth, however, his intellect is also revealed. Move over Bill Nye the Science Guy, it's Bill Nighy the Mathematics Gighy!
This BRILLIANT explanation cleared me a thing that I never noticed before. When I watched this movie for the first time I didn't get how this game works so, I always thought that Bootstrap was just acting in a dumb and impulsive way just for his desperation for saving his son of losing. Now I can understand that every move of Bootstrap during the entire game were always perfectly calculated in his way to save his son. It could look as an irrelevant thing, but I think is AWESOME.
Back in 2006 when my dad had an old razor flip phone, I convinced him to change his ringtone to *”Bootstrap Bill you’re a liar and you will spend an eternity on this ship! Master Turner, feel free to step ashore, (snort) the very next time we make port!”*
@@billytringuyen1 “A hundred years before the mast” is the standard bargain Jones makes to his victims. Without any other evidence, we can only presume that Bootstrap hadn’t added more years to his servitude before the game.
@@billytringuyen1 Well there's two things to add to that: First is that it was just 100 years at first. This means roughly another 70-80 years for him. Not nothing, but also not an eternity. The second is that in a cut scene, Will had already won his father's freedom, and the film never altered the following scene to make more sense. Him and Jones play two rounds. The first, he plays for his father's freedom and actually wins. Then Jones quits when Will challenges him for another round, this time for the key, saying that ''You can't beat the Devil twice, son.'' To which Will asks: ''Then why are you walking away?'' This prompts Jones' pride enough to put even the key to his chest on the line and play again. It also made Bootstrap's joining in even more sad, because he was already free. Just to spare his son he put his freedom on the line against an eternity of servitude, and when Jones corners Will, he steps up and takes the hit for him.
Been playing this with my family regularly for years, it's such a great game where you never sit around waiting, even when its not your turn. Everyone are always engaged. We do play a modified version though, but I think it adds a lot of nuance to the basic variant: 1) All 1s count as jokers, and are also of highest value (so the value goes: 2, 3, 4 ,5 ,6, 1). So basically if someone bets on 6's and you have a 1, then it counts as a 6 too. The only case where it doesn't count, is if the number that is bet isn't present on the table at all (so lets say someone bets four 6's, and there are no 6's but five 1's, then the 1's dont count). 2) The last addition is that if all numbers in a cup are in numeric order, then they all count as jokers PLUS they add an extra bonus joker (so lets say you have rolled 1, 2, 3, 4, 5 - then all five count as jokers, plus you get an additional so you have 6 jokers in total). If only one die remains in your cup and you roll a 1, then it counts as a numeric order so you get an extra joker as a result. What this does, is it implements an extra variable that plays with the statistics of the game, so you can't just always rely on how likely/unlikely a standard numbered dice roll is. It also means you can effectively bet over the physically present amount of dice which adds tension when numeric orders are likely to happen (typically when you have 2 or 3 dice left), because you can be more aggressive with your bets and do a lot of counterbluffing. It also makes it so that the last round has an extra layer and you don't just automatically win off of who has the highest die or joker. A lot more back-and-forth betting as a result to figure out if the other person is bluffing.
Yeah. Bill’s final bet also trapped Jones which is really cool. He can either raise or call the bet. Since they all have some reasonable idea what is under everyone’s cup if he had raised and waited til Will’s turn everyone would know he was lying and could call him, getting the key, so he had to call Bill and therefore was unable to twist the knife and get Will to serve on the ship for all of eternity. Really a cool move.
I like how Jones has a stranger go to extraordinary lengths to get aboard his ship and starts asking about the key that protects his only weakness, then takes no precautions to protect the key later that night.
@@deandentist1038 he holds the key, in which place you think is safer to hide the key than his own tentacles? a chest where Will could just sneak in and open it? or risk waking up a tentacle monster and rape you? come on dean, i think you are a good writer, write a scene where its more dangerous than touching jone's tentacle, perhaps a chest or another swordfight write?
@@commenturthegreat2915 doesn't mean that they did either the only person we know that has thought it through in this intricate way is the person who made this video. lol
It's a shame you didn't talk about the deleted game because it adds so much to every aspect of the scene, even beyond the amazing dialogue. Characterization wise it works in multiple aspects. First you get the fact that Will's first priority was his father's freedom (betting for that first on the game he intended to win). It also shows off how much Will has grown from being a simple blacksmith into a man who can outfox the devil twice and leave with everyone thinking he was the loser. In the first game, Will plays vastly differently, bluffing with his first bid and continuing to bluff right up until the end. He plays with a risky strategy and it catches Jones off guard, leading to his win and reflecting how the "pirate" aspect of him hides beneath the "respectable" exterior. Jones in contrast plays his hand pretty straight, being more cautious against a newer player (which is a good move, in a lot of contests of skill new players can trip up masters because of their unpredictably), only to learn that Will is a lot smarter than he thought. In the second game, the roles are reversed. Jones treats Will with respect knowing that he's not a complete fool, while Will pulls the opposite move and does play like a fool because victory would be disastrous. In the meta-game of it, Will's characterization continues. He's playing into the expectations of his youth and background by confidently challenging Jones again and giving the ultimate wager. Everyone sees the move as ridiculously brazen and overconfident as a direct challenge to Jones. He even taunts Jones, telling him that he can still walk away after wagering his own soul, which of course Jones can't do without essentially saying that he can't win, and thus he reveals the location of the key as a result, and when he loses Jones is too distracted by his victory to even imagine Will had further plans.
They had this on the Dead Man's chest game for PSP. My brother and I used to play it all the time on there. These days he has a nice set of liars dice but we don't get to play so much. The joys of adulthood.
To be fair, Will becoming captain of the Flying Dutchman was the best thing to ever happened to that ship; ask any member of the crew and they'll agree wholeheartedly.
I always interpreted this scene as Davy Jones just toying with both Turners, and that he in fact knows everything that is on the table since the table is a part of the Dutchman, which is supernaturally linked to Jones. Damn I really love this scene, even more now seeing the strategy behind it
Great analysis of the scene! I'd just like to point out one thing about the probabilities for the final bid of twelve 5s. While it is true that the odds of rolling twelve 5s on fifteen dice is roughly 8 million to 1, in this moment I'd argue this isn't _exactly_ true anymore, since it is _heavily implied_ that _everyone_ around the table knows, or at least strongly suspects, that there are _exactly_ seven 5s between Davy Jones and Will. Jones certainly does. Even Bootstrap Bill acknowledges this with his bet of twelve 5s, as this would be the total if he himself had all-fives. And if we take it as a given that Will and Jones have exactly those seven 5s between them, then the odds of there being twelve 5s is the same as Bill rolling all-fives, that is, 7,775 to 1. I'd say that this actually lends still another layer to that final bid. Firstly, it finally accomplishes what Bill has been aiming for the whole game and forces Jones to call him a liar. For if we again take the seven 5s of Will and Jones as a known quantity, twelve 5s is the _absolute highest_ bid that could be made with the dice at the table without being straight out impossible, meaning that Jones is basically left with no other option than to call the bluff. However, it also gives Bootstrap Bill a sort of _plausible deniability_ on his bid, for had he bid something preposterously high - say, fifteen 5s - then I think it would have been likely that Jones would have strongly retaliated against Bill or even both the Turners for colluding against him. This implies that while Bill's playstyle so far could be called rudimentary at best and abysmal at worst, he actually understands the game rather well, which further shows that Bill's goal in the game from the start was to lose in order to save his son.
Bill playing honestly might have been because he was trying to lose. If Davy thought that and called him a liar, he would have lost and Bill’s son would’ve gotten the key
@@bigblue207 I believe this comment is pointing out that in the video, Lord Ravencroft never factors in the information the player has into the probabilities, instead opting for the much smaller probabilities of just X 5's from 15 dice. For example, bidding 7 5's if you've not looked at at any of the dice is a big baller move, and the probabilities are insane. However, if you look at your dice and see you have 4 5's then bidding 7 5's has the same probability of 'being safe' as of at least 3 dice out of 10 being 5's or roughly 1 in 4. I mean it is sort of covered in the video when he mentions that Will has given away that he likes 5's, so it's an even safer bet, but these big probabilities he keeps throwing around are just unecassary and somewhat misleading flash. For me, this scene would be like if they showed a poker hand where one guy had Aces and the other guy had Ace-King, Davy hasn't out played Will, he's just rolled better dice. Like in the situation where one guy has 4 of a number, and the other guy has 3 of that same number, the guy with 4 is the clear favourite. And really, given they're playing for Will's eternity, they should play until one of them has run out of dice, or it's just a crap shoot.
@@DrSpecialful In poker, having the best hand is not the only way of winning. You can also win by getting everybody else to fold their hands i.e. by bluffing. Similarly, in liar's dice, you don't need to have a good hand to win. You can win by bluffing. It's even in the name of the game haha
Between this and your Sherlock video, you do a masterful job of explaining scenes like these in a way that captures the tension of the scenes themselves while also conveying the mechanics and giving understanding. Amazing stuff!
14 years... I watched this when it came out, I was less than 8 years old and I still remember this scene and how it went entirely over my head- had no idea what this game was about or what the point of it was. Thanks for the throwback memories and for answering the burning question I've had since childhood.
I agree that tentacle beard still looks great all these years later. What CGI can look like when they put the time and money into making it look great.
What I love most about your work is that you really do drive home to me how literally every facet of world building can be used to show a story instead of simply telling it.
Liars dice is a fun game. In spanish we call it “dudo” which means doubt, played it a fair bit with my family, always a good time, especially when you aren’t spending an eternity at davy jones’s locker!
Yeah, it looks like he's deliberately trying to flash a "tell". It's a full on "Come on, call me a liar, I'm clearly lying", which he knows for sure that he isn't. It's an impressive fakeout.
Honestly, when I first saw this movie, I just assumed that Davy Jones' ability to always know what's going on anywhere on his ship also applied to dice, making it virtually impossible to actually beat Davy Jones since he would always know everything anyway.
@@youtube-kit9450 I didn't misunderstand you. I disagree with you. You just assume that the only reason I would disagree is because I don't understand, and your solution is to word vomit.
Thank you. That is very interesting. I didn't even know it was a real game. I thought it was just some made-up scene for a pirate card game that was on the Flying Dutchman for the purpose of the movie. Had to listen to this a few times for me to get how it is played. I'm still gonna watch it a few more times. Sounds like a lot of fun actually.
"You can get what's going on even if you don't know the rules." If you say so. I saw this scene. Saw people spouting numbers, and then Davy gets mad at something for reasons I only now understood now that you explained the rules.
The thing is, the important parts don't rely on understanding the rules; you just need to know that Bill intended to lose, and "outplayed" Jones at the end by making a absurd "bluff".
I learned about this game in high school. One of my friends brought this game to school. I mean, it was just 4 cups and a bunch of dice. We called it Davy Jones Dice. It took a bit to understand the rules but it got to where we were playing it every day and even other students would join in and play. Fun game! Very stressful when bets are involved. 😂
Thank you for explaining the scene. I didn't understand it when I watched the movie, saving the basic principal. So am happy to receive this drilled down analysis. Bravo. Well presented and very enthusiastically presented.
The extended version of this scene makes Bill's choice even more impactful, because in the first game between Will and Jones, Will win Bill his freedom
Me: The hell 19 minutes, I'll probably watch two minutes and leave Me 19 minutes later: Wowww that was a great scene! I can probably use liars dice as a drinking game 🤔
I've owned a copy of Liar's Dice since the mid-90s. It's a party favorite. The normal rule that is omitted from the movie is that it isn't one round. Each round the loser is down one die, until the last player with any dice wins.
@@nickdejager8873 God we played that game so many evenings during my military service. Drunken nights in the officers' bar. Loser buys the next round. And cursing your fortunes the next morning come reveille.
I've literally used it in a D&D game as a way for players to pass the time. One time they lost to a horse. Not a sapient talking horse, mind you, just a very well-trained horse.
I think the likelihood of losing a call out on the first turn outweighs the likelihood of winning it because so much is unknown about the dices and the first bits are small, makes the chance of anything they say is wrong very unlikely in general sense.
@@zaer-ezart I personally don't believe that, not if it means putting himself at risk. He's a squid faced genie at best who will provide you the rope to hang yourself, but he won't give you the sword to stab him with.
Man, high stakes gambling is the way to create drama and tension like nothing else. This scene in Pirates, the famous poker episodes in JBA: Stardust Crusaders, the climax of Uncut Gems. Hell, entire stories deal with wagering your soul against Satan or Death, the pressure revealing so much about a character based on their actions. Loved this breakdown, and that extended scene is incredibly helpful. I would have preferred they kept it in.
When you remember Bill Nighy had to do this in grey Pajamas covered in dots and his eyes and lips painted green. You're even more impressed at what an amazing performance he delivers as Davy Jones.
And the performance of those around him who have to not be distracted by his kooky getup is also impressive.
No. It's Davy Jones-sa
Yes yes yes yes!
Even in that mo-cap costume his performance is creepy as hell.
He was pretty good in castlevania too
"This movie came out... 14 years ago???" Cuts to some of the best animation to date even by today's standards. God I miss when Disney cared.
17 years now
Agreed. Back when they cared more about the story than political ideology
@DSVN23 it's not political ideology, it's corporate greed. They know they'll still sell tickets even if their vfx artists are rushed and underfunded.
it's literally just greed, not political at all
@@doghat1619 no it’s politics, if they cared about money only they would have stopped. They’re hemorrhaging money and are struggling hard but aren’t stopping. They’re willing to kill themselves for politics
@@doghat1619 depending on the case, it can actually be both
What really cements Bill's plan is that Bill goes first, makes his bid, and turns to Jones and says, "It's your bid, Captain."
THAT RIGHT THERE. Bill didn't just insert himself into the game. He also took control of the turn order so he was directly after Will. And Jones fell for the trick because Bill established himself as a non-threat with that first bid, playing into Jones' overconfidence.
... Damn, I need to rewatch this movie.
and in the end everyone won, as in they all got what they wanted from the game. will learned the key location, bill saved his son and jones asserted his dominance.
Fair point.
It's also important that Bill was before Jones, because that makes him the person Jones is most likely to call a liar
@@fangsabre Exactly. Which is why Bill made that the turn order.
If you really want to push this theory that comment of telling the captain to go next was the FIRST bluff. When gambling you ALWAYS go clockwise. Bill reversed the order by telling Davey Jones to go next, whether out of anger, annoyance, or his attention being fully set on Will he failed to call that out against Bill. Bill bluffed the turn order assuring he'd win from the start.
A stretch I'm sure but interesting thought still I think.
We play Liar's dice at family gatherings, and my cousins, my sister and I all regularly quote this scene throughout our games.
My favourite instance was when my sister was down to one dice while the others at the table all had 3 or more. It got to her turn, she knew she was screwed, so what did she say?
"Twelve fives. Call me a liar." In the most dramatic voice possible.
She was called out on it.
_THERE WERE TWELVE FUCKING FIVES ON THE TABLE_
Truly legendary!
The one who can beat the devil twice
Damn. It's too bad you didn't get to say "You're a liar and you will spend an eternity on this ship!" 😂 But that's pretty damn epic.
@@NoriMori1992you mean "spend some groundedness in this house"
Well that’s the most blatant lie I’ve ever seen
Pointing out that bootstrap interposed himself between Will and Jones was the “oh damn” moment of this analysis
Only thing scarier than the boogeyman is the man willing to throw everything at one goal.
And as another commentor pointed out, not only did he insert himself into the game, he *reversed the usual turn order*.
I guess at this point the only thing that kinda confuses me is how the hell Davy didn't notice such an obvious problem with his plan right up until the very moment Bill bid twelve 5's. Dude outright says "Welcome to the crew, lad" and it's like bro, according to how this table's laid out it's literally impossible for you to say that, always has been, Bill would have to be the one to call out Will and everyone knows that's never happening.
@@MirroredDreamscape you’d be surprised how much hubris can blind you to the most minor of details.
@@F-Lambda I think he didn’t realize the problem because it wasn’t actually a problem. I don’t like the assumption that Davy couldn’t call Will a liar because it wasn’t his turn and it was really smart for Bill to come in an establish the turn order the way he did. I think the clever thing Bill did was quickly take his turn before Davy could call out Will. Davy’s arrogance made him gloat to Will before calling him a liar. Bill quickly took that opportunity to take his own turn meaning that Davy could no longer call out Will. That is also why Bill immediately says to Davy “go ahead, call me a liar”. He’s asserting that that is the only choice Davy has. The bid has gotten too high but Davy is only allowed to call Bill a liar because Bill was the last person to up the bid.
Davy Jones beard is the only bit of CGI that I have ever seen and been able to believe it without effort. It's BEAUTIFUL
it’s actually no cgi
@@cesarromero4169 this is factually inaccurate??
There's just no way that's true, considering how much cgi is in films these days, the vast majority of which you have no clue you are even looking at cgi.
@@gfox00029 its because back then directors got the best of the best, whereas nowadays, they're getting the bare minimum instead of the best to save money
That's because it is not cgi. They say it in the commentary "There's no way we could've done the cgi for all those tentacles for the whole movie" so they didn't. They are mechanical.
This was actually the second round they played, the first round was cut, in the first round Will won the freedom of his father, making Bootstrap entering the second game and eventual losing really heartbreaking.
And it all gets paid off with Bill’s and Will’s (and Norrington’s too) arcs in the third film.
Just watched that, holy shit incredible.
Oh! Really? Didn't know that...
@@KingKalashnikov wait it gets worse Davy Jones probably expected bootstrap bill to call will a liar to escape the Flying Dutchman as well
Ok
To add to your last point. When Bootstrap makes his first bid, he makes a point to tell Jones "it's your turn captain". This completed his plan.
There's not really universal rules to which direction the turns go as far as I can tell, so had they gone clockwise, Will would have been screwed. But making sure that the turns went counterclockwise, made it so he could protect his son.
And, add to it, deciding to be the first one to go was what allowed him to set this up in the first place. It was a great move
That's a good point!
Honestly, even if it was the other way, supposing Jones plays fair even for a little Bill can just call liar on any turn and cut the game short. It works out nicer if Jones has to call out Bill to finish the game, but the mere presence of Bill here is a plenty.
sort of. if play was going the other way, they would have had to make different bets. if will had bet something extremely risky, jones could have gotten him, but if jone's tried to trap will with the 7-5's trap, bootstrap had an opportunity to either A: call jones and end it, or B: raise the stakes so high that Will had no choice but to throw his father under the bus. even with reverse turn order, all will has to do is play safe, and if it gets too risky, bill can still throw himself on the sword.
The game played by the other members (when will is watching) was also played counterclockwise tho
"I'm a dishonest man, and a dishonest man you can always trust to be dishonest. Honestly, it's the honest ones you should look out for, because you never know when they'll do something... stupid." -Jack Sparrow
There should be an "Captain" somewhere in that
I didn't realize how accurate that depicts this scene
INCREDIBLY stupid.
His quotes sound like gibberish but actually always makes sense
@@Onlogisch The* Captain Jack Sparrow
I also like the "welcome to the crew laddy", because in that moment Davy Jones knows that Bill "has to" call the bluff. His heart is gone, he does not think of love's power other than to cause pain, so to speak, so it does not occur to him that Bill would do anything other than protect himself from damnation other than call Will a liar.
But then Bill does not and it catches Jones by genuine surprise. Once again love is shown to be powerful, after it caused him so pain.
At least that's how I see that moment
I agree. I do think that despite how popular the series is, it isnt popular for the main reasons the original was. The first one was awesome because of the swashbuckling pirate fun, the paranormal stuff made the plot fun, but as the series went on it got TOO paranormal. In my opinion anyways. Everyones unique and their opinions make the world perfect... sometimes... some opinions are bad. Like.. REALLY bad.
This is actually genius
@@alexiboo7309 I think the “trilogy” strikes the okay point. Errring on too much. But the latter 2 definitely push it too far. But I agree. It’s all about the splash of fantasy thrown in.
@@alexbobenrieth3888 thanks :)
@@darko-man8549 yup. All the films are cheesy. Just gotta maintain the right levels of it.
i came to this expecting a simple breakdown of the rules but holy moly the character analysis portion of this video was amazing!
This
@@narutokiubissj2 Great insight, I am glad you took the time. It really adds some flavor to the comment section you fucking tool.
Anyway, I came because I love the scene but was very pleased with the additional analysis. I'm going to comb through previous videos and potentially subscribe based on this video.
My night has been made. This video, this comment thread. Just, thank you all for making my night.
@@W4RKID 2:50 I don't trust a man with painted nails. Don't believe whatever you dreampt about.
imagine the excitement my broter and I had, knowing this game from our adolescence, then seeing this shit go down when we saw it in theatres!! hype train, all aboard!
I'd just like to mention the symbolism of the dice rolls I'm sure a lot of people got.
Bootstrap Bill got low rolls, indicating weakness and low position on the ship.
His son, Will, got a couple bad rolls and three 5s. A bit of a bad spot, but potential if he plays it right.
Davy Jones, the devil himself, got a near perfect roll of four 5s. An extremely high roll for an extremely dangerous man.
But it is not perfect indicating that he still has his flaws.
I figured all the dice were rigged.
getting high numbers isnt an advantage, getting lots of the same is
@@qwertyuioph both are advantages in the game, just high roll is lower than same face.
the fact that Jone has both high rolls and same face said it all.
the real kicker is Bill joined the game after Will, and with that took Davy turn to call Will's bluff.
Like a pawn that's in the right place, Bill low roll doesn't matter. Because he had already won his game.
Can we please also mention that the number 4 is considered unlucky in MANY cultures, cultures which Davy Jones himself would know of being an immortal sailor who sees many ports and ferries many souls, because it is closely associated with DEATH? "Four fours..." is basically Jones telling his opponent "you're dead", and Will's bid back, "Four FIVES" is just as powerful- telling the ocean devil himself "there's still hope."
Woooooaaaaaah....
That sounds more like a serendipitous accident.
@@RuneKatashima It probably is, but there's still some poetry to it.
Four is considered unlucky? never heard that before.
@@burningphoneix In Japanese it is since words "four" and "death" are similiar
God, everyone compliments Gollum, but for as many moving parts as he has, Jones looks better than most of the Avatar monsters still.
I think it really is just the shear amount of effort put into them. All the BTS I’ve seen of Pirates have made it clear that Jones was an absolute PITA to get right but the results are worth it.
He is a hella attractive tentacle monster.
Aslan still holds up incredibly well too
Facts
There was a lot of effort put into him from start to finish, character design, body language, and all the little details. The work put into him was legendary.
Got tipsy with my roomates last night and taught them this game. We jokingly lit candles and played sea shanties songs for what I thought would be a quick 3 games that ended up being 20+ games and playing with pirate accents. I thought they would get bored and we'd move on to another game but nope they got hooked and wanted hand after hand. I haven't had so much fun playing this game in such a long time. It was a blast.
Not gonna lie, this dice game sounds fun. Ever play the card game bullshit? Each players get 10 cards on there hand. Flip the first card from the deck up. All players take turn putting a card from their hand onto the table going one number up or down while calling the number out. They can face the card up or down. If the card is down, the next player can call bullshit if they think the facing down card wasn't what the player called and lose.
@@hahaimasian sounds like liars dice is the dice version of bullshit
Bill Nighy hated the way they had to shoot the character and most of the filming process for a CGI character and you absolutely cannot tell one bit. This might be his greatest performance ever. He was so good as Davy Jones.
I didn't know that. He absolutely killed it.
@@destructionindustries1987 That's what professionals do. And that dude is a straight professional.
Bill Nighy is a complete legend, easily top 10 actors in our lifetime (I say this just because god knows how many great actors were lost to time before filming them existed)
@@thegatorhator6822 bill who?
The grey pajamas he hated I think, and the stuff on his face
"Will Turner, seen here being a DORK"
That about sums him up tbh
And we love him for it.
*Comment redacted due to its stupidity*
@@greatlegacyoftanks5511 youre thinking of Bill
@@hiddensinix2767 ... just reread everything... well I got caught being the dork...
I though he said 'being adored'.
The last bit about Bill putting himself between Davy and Will also highlight another quality of Davy. He is cruel, manipulative, ruthless but he at least play by the game rules.
He is more spirit than man, and all over the world, spirits can not break the rules.
As a matter of fact, literally Davy Jones is the most honorable and true to his word pirate in the series lmao. He never lies really, except for this scene lol
@@Dino-god69 a bluff isn’t a lie...not really 😏
@@bitharne kindaaaaaa.... Ehhhhhh depends on how you look at it 😂
This is the part that doesn't make any sense. WHY did Davy Jones say "WELCOME TO THE CREW" to Will if he was never able to call Will's bluff because it was never his turn after Will went???
I remember watching this movie as a kid and this scene did confuse me as to how exactly the game worked, but the performances of the actors and the emotional flow of the scene made it fascinating to me, it’s really one of if not the most memorable moment of the franchise. Glad to see a detailed and passionate analysis of it!
Hope you can play the game. It's a lot of fun even if you aren't gambling years of slavery away.
It's a fun game, and all you need is a bunch of dice and some cups!
I still don't fully get it because I have always, always sucked at working out mathematical probability. Had to go over it 2-3 times throughout high school and college, and it just about killed my course grade every time. This video helped me understand the scene better, but the quality of the emotional beats in this scene is why it's still somewhat coherent to me and ultimately why I still love it, because the math of it all has completely flown over my head (until now after seeing this video where I at least understand the rules, if not the exact calculations and likelihood of each probability).
@@Tyler_W Oh gods yeah, statistics and probabilities are painful. XD
Still can't believe these amazing movies came out of a boat ride in Disney. Like they really could do anything and they got some fantastic minds together on these
Are all the characters original?
Seriously. Pirates of the Caribbean is a gift to humanity.
@@floridaman6982to the movies. They did not exist before the movies. The boat ride was just generic pirate
@@netherwarrior6113 Yeah like boy scout versions of pirates. Like Treasure Island Pirates. Did you know when they first made the animatronics on that ride, they were...anatomically correct? Unfortunately they were too prominent when moving so Leota Toombs grabbed some scissors and cut them all off personally. I swear, Disney imagineering was just a sitcom back in the day.
@@thequestion8697 Really? Well, just another Disney tidbit stored in my head to just randomly blurt out at the worst possible moment. Thanks.
The minor detail of Davy Jones holding the die with his suction cups individually was pretty funny and cool.
Because he's using his suction cups for the dice when shaking it, he can get whatever result he wants
I never noticed it in the movie. Only in the video lol
There's another detail where the Dutchman first goes 'DOWN', Jones holds on to his hat with his tentacles
@@sev1120 I don't think that's why he used his tentacle finger in this deleted scene. Since Jones not only uses the very same hand to shake the Dice within' the cup, but the Dice themselves would've also fallen and shifted around as they fell from his finger. And while Jones may be a cruel man, he's by no means a cheater 😂
Well, this is it: After all these years, I’ve finally understood the game. “You have to count all the dice on the table, not just the ones under the cup”. Feel really stupid now 😅
When I first saw that I thought so too. But then again...
Davy: "7 Fives"
Will: "Yeah, seems possible..."
You are not alone. I didn't understand the game until I watched this video. And I agree, the movie edit didn't even need you to understand the rules of the game to know what is going on between the three players and that scene was brilliantly written that way.
I was so intrigued by the scene as a kid I learned how to play it (and taught my little brother).
Our parents weren't entirely hot on the idea of a gambling game so we used Runescape gold as stakes.
Interesting lol when I got to this scene I had already played liar's dice countless times, even as a kid so I got it perfectly, I wonder if it's not so popular everywhere but here it's a common parlor game and you can reasonably find dices and cups in people's places how you'd do with playing cards.
Glad I'm not the only one who was confused by that!
You say the odds on the dice rolling all ones is preposterous, I can’t tell you how many times I’ve rolled all ones on saves in warhammer.
Yeah I dunno how much dice he's rolled if he thinks that's preposterous lol
I feel this
It is highly unlikely. It is as equally unlikely as any other exactly specified roll of the same number of dice. And pattern seeking, climactic consequences, near misses, these lead to you remembering the all 1 roll more than the times you rolled all 4s.
The epicness of your fail has ended your party...Thank you for playing!
@@FFKonoko not really uncommon for me to completely fail armor saves lol, ork t-shirt saves make me long for old 5e 'ard armor.
I loved this analysis, it's brilliant and speaks to the motivations of all the characters. Will knew he couldn't win and get away with the key, he had to steal it later, and Bootstrap was trying to protect his son, so neither of the Turner's was actually trying to win the game. If Davy Jones had realised that, the smart thing for him to do when Bootstrap bid twelve 5's would've been to up the bid to thirteen 5's, because it would essentially force Will to win, which he doesn't want to do. Davy Jones thought he was being cruel and merciless by calling Bootstrap a liar, but he was actually doing what both of his opponents wanted him to do.
But with that Twelve 5s bid, Davy Jones only really has one option. Call him a liar. If he doesn't, no matter what bet he makes, he will lose fave in front of the entire crew. It is akin to backing down from fist fight.
Good catch! Davy's arrogance and refusal to accept defeat was a key part of his character flaws, so the game highlighted it in a subtle way that really worked out to a great narrative.
Woah yours is a great analysis too!
@@revenantcode7633 Bot just refusal, in a pirate crew, your respect is everything. If your crew thinks your too soft or too untrustworthy, you could see a mutiny on your hands. So Davy Jones is inherently going to pick the option that always helps him save face.
I wish you'd analyzed the FULL scene, including the deleted bit where Will wagers 100 years of service against his Father's freedom and WINS with a bluff on his second move, combined with a solid gamble on his third move. So when Bootstrap throws himself on the sword in the second game, it's doubly heart-wrenching.
Yeah that's pretty great.
How much of deleted bits are there? Like 10 minutes worth of them or something like that?
@@ferro1398 It's on YT, thre's a whole 4-6 minutes of it for just this scene.
Deleted Scene:
Will's Dice: 3, 6, 6, 6, 6
Jones' Dice: 6, 3, 3, 3, 3
Round 1: Will starts with a safe bluff by bidding two 3s. I assume from the rest of the game that he's beginning a long bluff to throw Jones off. Jones has plenty of 3s so knows Will is lying. Jones decides to play safe with three 3s, it doesn't reveal much of what he might have. His plan is probably to wait until he has a better idea of what Will might be hiding.
Round 2: Will goes for a risky bluff of four 3s which likely throws Jones off into thinking Will has more 3s than he does. With Jones also having many 3s Jones finally goes for a bluff with five 3s. The chances of Jones having four 3s is actually pretty low so the fact that Will doesn't call his bluff probably confirms it for Jones that Will has more than one three.
Round 3: Will suddenly goes for five 6s. After being bluffed into believing he has a few 3s, Jones probably doubts that Will can have anything more than three 6s and that he's out of options and is probably making a desperate gamble on Jones having more than one 6.
Will seems to be playing a long bluff before making it appear as if he ran out of options and trapping Jones with the four 6s. Jones seems to be playing it safe and gathering information, maybe hoping to read Will and catch him out on a lie.
I'm just learning of this and it's a tragedy it wasn't included
the camera framing works so well to support this - you get so caught up in tensions of the Davy Jones and Will reverse-shots that you almost forget Bill's even there, which amplifies the surprise when he upends the whole game
I'll always be upset that in the deleted scene we had one of the most ballsy lines in the movie, and we never got to hear it. After Will takes the first round and challenges Jones again
"You can't best the devil *twice* son..."
"Then why are you walking away?"
"Cause u ain't shit Jones.
Or do I need to make a song out of it? "
Will wins in the deleted scene?
Although it's a great line, I think the movie works better without that scene. In the deleted scene Will successfully frees his father, which kind of makes it less clear why he still needs the key. Bootstrap being free might help explain why he was allowed to take part in the second game, but since his bid was "an eternity of servitude" it was already valid in the final cut of the movie. Also, the numbers rolled on the dice in the deleted scenes are absurd when you look at it statistically: Out of 10 dice there are five 3s, and five 6s.
@@Blokewood3 Sure it's absurd to get five threes and five sixes
But that's the "magic" of probability
JUST because it isn't all that LIKELY
Doesn't mean it CAN'T happen.
Besides, it would also show more character from all three of the participants overall.
@@Freekymoho will and Jones play the game before the one shown in this scene where he won his father's freedom
The second game they play for the key and Bootstrap uses the freedom his son just won him as a buy-in
Another big thing is when Jones called out the seven 5's, he was actually trying to bait Will into calling him a Liar!
Right before, due to Will's bet of four 5's, Jones deduced, like how Lord Ravenscraft described, that Will had at least 2-3 fives himself. So with his own fives, and knowing the odds how rare 7 or more fives would be on the table, the way Jones calls out seven 5's, the determined and confident inflection of his voice, Jones thought he had Will trapped completely. Jones was thinking Will, feeling trapped, would call Jones a Liar, and thus Will would lose.
But Will, being smarter than that, and realizing that only his dad could call him a Liar, put his faith in his dad to not call him out, and thus upped the bid to eight 5's.
Jones, not taking into account the love a father has for a son, assumed Bill would call Will out. Thats why he was like "welcome to the crew" line.
And thus the amazing plot twist with Bill's call of twelve 5's, putting the pressure back onto Jones. And Jones knows hes somewhat stuck too, hence Jones angry retort to Bill (which is not in this video, but you can watch the entire scene and see it) when Bill taunts him with the "call me a liar or up the bid", with Jones saying "And be called a liar myself", meaning Jones knows he HAS TO call Bill out. If he doesnt, and ups the bid, Will will immediately call Jones out, and Jones will lose.
_Exactly._ Because Jones was still trying to get Will to lose, and the only way he could do that, was by Will wrongly accusing him of lying.
I had a friend that hit on a 20 in blackjack, (it was his first time playing and he was drunk) and even after we protested, dealer gave him a “are you sure?” And he insisted out of spite, mf really got an ace. Disgostang
It's times like that I think God is having a good laugh
I did that once. But the dealer had blackjack the sonofabitch
@@parad0xheart casinos don’t use a single deck of cards, it’s usually at least a 7 deck shoe to prevent card counting.
Had?
@@J-J-Jude You're not wrong but neither is Paradox. The additional of decks doesn't changed the odds that much. It doesn't matter if we're dealing with 4/50 or 28/362 because they can both roughly be broken down to 1/12 which is where we're getting 8% (technical 7% and some change but 8 is good to round up to)
I never assumed the rule about only being able to call out the person who went before you. So I interpreted Davy’s saying welcome to the crew as an arrogant gloat before calling out will. But bill throws out his number effectively cutting Davy off from being able to call out will as the turn has passed. Meaning Davy’s arrogance and willingness to rub it in cost him the chance to beat Will. Also the other rule would have meant Davy expected Bill to call out his own son or he wouldn’t have said welcome to the crew.
Exactly, if that rule was in place there'd be no need for all the tension in this scene. Unless Davy was banking on Bill throwing Will under the bus?
@@boyo7918 Exactly. Bootstrap Bill was honest (making the most optimal moves) through the entire game. Then turned dishonest (not making the optimal move) as the final move. Jones thought Bill (being both a safe optimal player and also someone subservient to him) would pick the optimal choice to avoid losing.
Yeah I don't know where OP got that rule from. It doesn't follow at all from the movie, or from his own explanation.
@@sumelar It's for the same reason that player claims are called 'bids' - the game fundamentally works on a bidding system, so any new claims overwrite the old one. Lie claims can only be called when it's your turn. So, having a player at the table that is not playing 'fairly' but is instead deliberately trying to lose the game if the player before them on the turn order is about to lose, means that effectively Davy's ability to call Will a liar is removed by Bootstrap. The 'auction' style of game is more obvious when the game is played in multiple rounds where players gain and lose dice based on successful or failed lie claims, instead of being played outright in a single round, in a game where there are more than two players. More usually it's more like Poker in that players drop out of the game as they lose dice, and the actual winner of the game is the player that's won all the dice.
@@ProcrastinationHyperfocus Being able to call someone a liar is not what we're talking about. The issue is you can apparently only call the player whose turn is right before yours a liar, and no one else. Which does not follow from anything the OP said, or anything you said for that matter. It's a moronic rule that isn't shown anywhere in the movie, and isn't explained at all in the video.
Imagine if Bootstrap YOLO'd his opening bid and pulled Seven 5s out of his ass, leaving Jones to up the bid or call Bootstrap's out, losing either way.
That assuming he knew Jones had some fives of his own. That's the thing, in the first turn, you can't infer anything.
@@gantzllat he didn't need to know anything; since Jones showed the key's location, the game just needed to be over, and Will needed to not lose.
@@XperimentalOdin he didn't really know that that was the goal
I think by doing that, it would appear it was intentionally rigged... and Jones would just kill Will... By having Bootstrap play "fair" Jones felt like he won, so he wouldn't harm anyone. By it being a final sacrifice to save what appeared to be a lost game it was clear to EVERYONE who saw who really won the duel.
This left no reason to turn on and hurt anyone after the game, dominance was established and an ego was stroked.
Any situation where Jones doesn't feel like he won a "fair" game results in a loss.
@@XperimentalOdin What I mean, was that in order to even conceive the idea of bidding 7 fives, he would have to know Jones had 4
I played Red Dead Redemption prior to watching this movie and I understood exactly what was happening in this scene. Liars’ Dice is actually a fun game to play with a group of 3 or more people.
I remember my 6th grade math teacher was explaining probability with dice..talking about the extremely small odds of rolling a 1, 2, 3, 4 , 5 , 6 with 6 dice..he then proceeded to roll that exact combination on the first go. Never gonna forget that 😂
jokes on you they're weighted dice and he does that every year
@@user6122 can weighted dices do a certain order? Legit question,i have no idea.
@@rodrigo3732 i thought it was like yahtzee and they're all thrown at once
@@user6122 ohh i see.
That's the moment when you learn that probability is not a guarantee of a particular event happening. But it's a statistical average of many trials. Say if you flip a coin, and you get a head the first time, there is no guarantee that the universe must make the second flip a tail. You might still get two heads in a row in two trials. But when you flip 100 coins for example, or flip one coin 100 times, you can estimate that half of them will be heads and half tails. Probability is most "accurate" when there is a large sample set, not so much for predicting the next outcome.
Even without the rule saying you can only call the previous player, Bootstrap entering after Will in the turn order is really smart because he _knows_ that if Will is forced into a losing position, Jones is going to twist the knife a bit before he calls him on his bluff.
Common to all forms of Liar's Dice is the rule that you can only call another player after they've made their move. Once the next player ups the stakes, all players have lost their chance to call out the previous bid... which is exactly what Bootstrap does. He takes advantage of Jones' nature to ensure that he can throw himself in front of the gun at the last second.
Bootstrap cements this by telling Jones "call me a liar or up the bid" - he doesn't say that for Jones' benefit, but to make sure that Jones doesn't try and ignore the rules of the game to call Will a liar. By saying that in front of the entire crew, he makes sure that Jones is backed into a corner and can only call Bootstrap's bluff instead of trying to get Will's bid back by saying Bootstrap bid too fast or something - which had they been playing alone, he absolutely would have.
This then also explains why Jones is _so furious_ at Bootstrap. Jones is usually excellent at controlling his anger, but the way he snarls at Bootstrap in this scene might be the closest he comes to actually losing his temper in this film, and it's because he knows exactly what Bootstrap has done, and that he's been beaten.
"Common to all forms of Liar's Dice is the rule that you can only call another player after they've made their move. Once the next player ups the stakes, all players have lost their chance to call out the previous bid."
This is not true. Depending on the house rules, a player may call out MORE THAN ONE PLAYER'S bluff at the same time during his own turn, meaning Jones could have called BOTH their bluffs at the same time. This is a good way to prevent the situation in this scene, where your preceding player acts too quickly, leaving you no time to call out Will's bluff.
This would explains why Jones agrees to a 3 man game. He's not so dumb to realize he can only call out Bootstrap, and that Will is because his father cannot call him out. The interjection makes wayyyy more sense and hits harder as you can see Jones isn't just gloating his victory, he's actually about to call the game.
"Bewtstrrrrap Bail, yeew are a liah, and yeew wull spend an ETERRRRNITY on this shap-uhh!"
"Mahstur TERNAH...feel free tuhgoh ashooOOre..th'vAIRY next tiiiime we MAYK-UH POWRT! A-HA! HA HA! HAHAHA!
@@MrMrMrprofessor what is Davy Jones saying?
@@zodiacknightleo7572 "Master Turner, feel free to go ashore..the very next time we make port!"
@@MrMrMrprofessor thank you.
DEW YAH FEEEYAAHRRR DEYATHH-UH?!!
tbf in Bill's defense: being a pirate is a lot like being in a gang or mafia, you may not be able to leave until certain conditions are met, such as after you've helped earn loot. since Bill probably didn't do much to earn his keep on a pirate ship, by the time he got someone pregnant and had a son with her, and before the mutiny and being sent to Davy Jones' locker, he likely left Will in order to not have his son become involved in pirating at all. selflessness to a fault
Not historically. I know these movies take place in a fictional past with magic and shit, I just think it's fun to know history.
Pirates were actually purely democratic. They shared profit much more evenly than legal ships, generally two shares for the captain, one and a half to the carpenters and "doctors" and one to the rest. You'd also find crewmembers just hopping off the dock and not going back. Finding a new ship to pirate on, getting a legal job, drinking away their booty for a few months, anything at all.
@@aidengray39982 shares for the captaim? That's not exactly even. I know the captain is a high title & overseer of the ship & crew. But how exactly does the shareing spread evenly?
@@elijahhernandez906 I said 𝘮𝘰𝘳𝘦 evenly. On legal ships the captain was liable to make orders of magnitude more money than his crew.
The thing you've got to understand is that a pirate captain has to keep his crew happy, otherwise he'll find himself shot, on an empty ship, or simply voted out. Yes, voted out, not every piratical power struggle was violent, in fact many or most weren't.
An abusive pirate captain is quite outnumbered, not expected anywhere, and is in possibly the easiest place to get away with murder, so they just did their best to not get to a point where violence was required.
@@aidengray3998 Ah, makes sense now; thanks, you know come to think of it I read somewhere that only a small % of pirates were brutally violent.
I can't remember all of the details but I recall reading about the differrent flags & what they mean. & the ones who had a red flag hoisted meant certain death for any victims of those pirates.
@@elijahhernandez906 If a crew sees a pirate flag, and know that they'll be killed even if they surrender, they'll fight like the dickens.
If however, they see the flag and know that if they surrender, they'll be left enough food to get to port? Well, why risk an injury? Give the boys the cargo and be done, don't fight them.
Even Blackbeard, who put lit fuses in his beard to make men think he was a demon, even he did his best to limit injuries and deaths, because you need the 𝘳𝘪𝘨𝘩𝘵 𝘢𝘮𝘰𝘶𝘯𝘵 of scared. Just enough to not fight, but not so much that they can't help but fight. Piracy was more about PR than it is about the boats and cannons.
I feel like the scene is way cooler without the "turn order" rule, because it makes Bill's final bluff an absolute masterstroke move. Because the entire game to that point has been nothing but Davy Jones just repeatedly flexing on the other two players. He has been dominating the game to such a point that his massive ego seems completely justified. He knows, for certain, what EVERY player has on the table.
Bill quickly calling twelve 5s before Jones can make a show of calling out Will's bluff is basically a tremendous middle finger to Jones. If Bill has even a single 5 under his cup, Jones would have to admit to himself that he completely misjudged Bill's hand, which his arrogance cannot permit by any means. It's no longer about the actual terms of the game, it's a matter of personal pride. Will is no longer Jones' main target any more, Bill is, because Bill basically called him an idiot in front of his crew.
Bootstrap had absolutely nothing, and he basically suckerpunched Jones' entire worldview.
I mean as long as you throw out half the writing it works out well, lol
@@royce9018 Huh? What are you talking about?
While this is a fair point, throwing out that rule also kind of ruins the ending scene as well, since bill could have called Davy Jones a liar as soon as he said seven 5s, effectively stopping the game at that point. Heck, he could have called Jones a liar his first turn, which in that case would have made Bill win since Jones was bluffing, but who knows what the consequences of that would be.
Either way, having the rule that anyone can call a liar would mean that Bill wouldn’t even need to play the game, he would just need to call out Jones at the best possible moment. It would make no sense on the other hand to wait for Will to make too high of a bid just for himself to up it to make him a liar.
@@andrewedmunds4583 Bill could've called Davy Jones a liar as soon as he said seven 5s. And he would've lost.
Because there were seven 5s in the table.
He couldn't have called Jones a liar from turn 1 because it would be a stupid risk to take. better to wait and get a better image of what kind of rolls everyone has.
@@vulpine3431 What risk? Bill was there with the sole purpose of loosing instead of Will.
Calling Jones a liar at ANY point serves that goal, being called a liar by Jones at ANY point serves that goal...
End the game without Will loosing
I imagine that even if Will had won, Jones would just say "Looks like you get to keep that piece of fabric!" since Will never specifically said he wanted the key, just "This" and laying out the scrap with the picture of the key on it.
Thats more of a Barbosa move, tbh
@@shawnthompson2303 Agreed. Davy Jones was cruel and malicious, but he was honourable.
@@MCshadr217 True, and Jones had already put the real key into the pot by revealing it.
Barry Smith Makes sense. Now if Will wanted to somehow seize the real key by force, all the other fish orcs on board can make sashimi out of him. If he wins the game, he just might have that key.
i think he would have rather given him the key but have him stuck in the ship until next time they go on land, in 100 years xD
The twist at the end just makes me think about what happens if they just literally refused to give in because of not being willing to call each other's bluff.
"30 fives!"
"That's twice as many dice as there are on the table!"
"Then call me a liar!"
"..."
"..."
"31 fives...also I hate all of you..."
Will: "70 fives."
Tentacle Senpai: "Oh come on, Bootstrap Bill! That's more dice than there are on this ship! Call your son a liar!"
Bill: "96 fives."
Tentacle Senpai: "This is ridiculous. 97 fives!"
@DreamCanvas The only flaw in your scenario is why WOULDN'T will call dj a liar once it was a mathematical certainty that that was the case? :-)
Irrelevant Noob will *had* to lose, remember?
@@SYKRAL1 not sure about that... He wanted the key, and i feel that losing isn't really needed for that goal. ;-??
@@irrelevant_noob because theres nothing stopping davy jones from giving will the key, killing him and then taking it back, as explained in the video.
Actually the longer scene will make this particular scene more deep. It the longer scene Will challenge Davy Jones and bet is own freedom against his father freedom and actually won. So at this point his father is free and Jones is leaving sarcastically applauding Will. And Will challenge Jones again and Jones reply "you can't best the Devil twice, Son." At this point Will starts taunting Jones saying "then why walking away?" and before asking for the key taunts Jones even more by saying "what was it you said about that is dearest to a man's heart?". So not only Will persuade Jones for a new game just to find out were the key was, his father is actually free from the Dutchman when he cast the dice. Plus the back and forth conversation between Jones and Will and absolute gold.
You know, sometimes when I think about this scene, I wonder.
What would have happened if Jones came down, accepted the challenge, and then fell victim to that ever dreadful fate that all die rollers must face someday: one of his dice accidentally rolling right off the table?
They're on a wooden ship. What would happen to that dice? Would it just be lost? Would Jones have to scramble around looking for it? Would he force one of the crew to merge into the walls to look for it? What if it rolled off the ship and into the water? Could Jones manifest another one out of the ship?
Hes got tentacles he could lash and grab it...as squids tend to be farily quick when they wanna be
It wouldn't happen because all the rolling goes on under the cups as they put the cups on the table the first time.
@@sebastianlastname5977 they mean if a bump happens and the cups get jerked
The dice are under the cup.
@@wiredforstereo the dice can still escape if someone gets hit and the cups fall Over because of a rocking big ass ship
I used to play Liars Dice with my brother even before seeing this movie for the first time, so when I *did* see the movie, I got very excited seeing "my brother and I's" game in one of our favorite franchises
Jones also lifts Bill's cup before calling him a liar. But in the director's commentary they chalk it up to "house rules on the Flying Dutchman" state that lifting another player's cup constitutes calling them a liar.
It is pretty much standard anywhere that lifting anybody's cup means you're calling his bluff
Otherwise it would not make any sense, because you can't use this information to your advantage. Imagine Bill had 5 fives and Davy Jones sees them, he either could abort the lying call and continue the game. The problem is that after his turn it's Wills call who now has the information of all cups, because by continuing Davy confirms his 4 fives. The other possible way for him would be to call Bill a liar anyways and hope that Will just got 2 fives.
Lifting the cup while saying "li... argh nevermind" is a direct way to your own loss.
@@reptiloidmitglied2930 BOOSTRAP BILL YOU’RE A LIaaa...
*sees 5 fives under Bootstrap’s cup*
Likable man and you can have a nice day.
Bill Nighy's performance as Davy Jones across the Pirates of the Caribbean films, absolutely has to be one of the best voice and body acting performances I've ever witnessed in film. He creates a character that completely and utterly Dominates the scene every time he pops up on screen and he's just Genuinely mortifying. This game of Liar's Dice? Easily the Perfect summary of the entire character.
I absolutely agree that "four fours" was a "oooohhh do it again" moment for me.
the music when he says it too
6:54
SE7EN
FIVES5S5S5SS5S5S5S(ah)
🐙🏴☠️
@@shawnthompson2303 THAT is Bill Nighey right there 👌
One thing you missed when calculating the odds is that knowing what dice you rolled drastically changes the odds. You no longer count the odds from a blind chance.
Yep. For example when Davy Jones has his four 5s, his seven 5s bet only needs 3/10 from Will and Bootstrap to be 5s. Even ignoring information he might get from their bets, there is a decent chance the others have enough to cover his bet by pure odds.
@@ttt5020 Yeah, I remember from playing the DS game Dead Man's Chest and playing Liar's Dice a lot, you get used to what can be considered a comfortable bid by assuming from what the opponents have. If I rolled 4 fives and bid 6 fives, it's a good chance that out of 10 dice at least 2 of their will be fives. There were a couple games I lost due to chance where I rolled, say, 4 fives and bid 5 fives and lost because no one else rolled a five. It's incredibly unlucky and improbable, but it can happen though that's the game.
true but one would assume that we were given the base odds because we would need 3 different odds values if looking at the game from jones, bill, and wills PoVs if you wanted to do it that way and theres already so mnay numbers involved as it is that giving baseline is simpler
Not to mention the glaring obvious error that guessing a number on a roulette wheel is 36:1 odds. When there are 38 possible numbers on the wheel.
From this point on all credibility was gone for me.
Also, that green hair looks ridiculous.
@@Turboginge european roulette has 37 which makes 36:1 correct. and being mean abt appearances is real mature too
18:05 “So we’re all men of our word, really. Except for Jones, who is, in fact, a squid monster.”
How dare he? He's clearly an OCTOPUS monster. LOL
I love that😄
I love the arrogance of davy Jones character, this is truly a man who has become accustomed to immortality and not answering to anyone and generally gets his way with nearly anything or just intimidating people to make his way
Liar's Dice was also featured in the original Red Dead Redemption.
Literally made me love the game.
Interestingly though, it had the 'Spot On' option in addition to the rules stated here. Having watched this video, I'm unsure how I feel about that rule now! Also would have changed the tactics too.
Best gambling mini-game in that game too
@@masterbaiter9856 Same. My favorite minigame. I still play it by RDR rules some times. And when it's 2 dice to 1, it is TENSE.
One of the highlights of that game’s side activities
Dead Man's Chest is the best of the Pirates series imo, even if Black Pearl pioneered a lot of what made it good.
I agree. There's aloooooot of crazy amazing scenes in dead man's chest .
UNLEASH THE KRAKEN!!!! !FOIRJRBTORNTBGXNDKSKRLXKXKNCCLKDKDLDKVKV
Finally somebody else who feels this way! It’s the best one hands down Davy Jones was an iconic villain and the cgi incredible
It would be if not for the drawn out fighting sequences that we all knew would go nowhere. This film had the best scenes of all five films, but also the most unnecessary filler. That native island, the 30 minute long fight between Norrington, Will, and Jack, and a few other things. If this film had better cutting/pacing, it would be the best. But in my opinion, as a total film At World's End takes it because every scene in the film is actually meaningful and goes somewhere.
Agreed
I don't think the rule "can only call someone a liar on your turn" was in play. The main reason Bootstrap inserted himself in the turn order the way he did, was so that he comes after his son, so before Will could be called a liar, he can insert a bet to save him.
Davy Jones was so confident he won, which is why he said "Welcome to the Crew," in his arrogance, he was gloating and taunting before calling Will a liar. As you said, Davy Jones did not see Bill as a threat, as such, in his arrogant taunting of Will, completely forgot Bill was at the table, which is why he was surprised when Bill made a Bid, thinking Bill wouldn't dare interrupt his Captain's grand standing. That's why he was so irritable with Bill, because he dared interfere with his act of calling Will a liar. The downfall to all villains is arrogance.
this is just straight up wrong and against the rules. if you've ever played liar's dice then you'd know its an integral part of the game.
There is a interesting concept at second glance. Will could have called a "spot on" bet to win. At least in the rule book I saw.
@@TrekWarlord I wanna play this game some time and i have 2 questions:
1: So should you only be able to call somebody liar on your turn or not?
2: Who would start after somebody gets called out for lying? The liar, the person next to him, the guy who called out, the guy next to the one calling out? What if the calling out guy was wrong? Who would start then?
@@deedit4666 My family plays it like this:
You start with 5 dice
Oldest goes first, moving clockwise
1's are wild and count as 2 dice (so if you bid 2 2's, I could bid 1 1, if you bid 3 6's, I could bit 2 1's, if I bid 3 1's, you have to go higher than 6 dice, the idea being that since each number then has 1/3 chance of appearing, having a 1/6 would equate to 2 dice)
Only the person after them can call them a liar, and it must be before they bid.
After losing a bid, the person loses a dice and it is added to a pool in the center, changing the number of dice and making them less impactful in the game.
Round then ends, reroll and start again, this time the person who lost a dice starts.
When a person reaches 1 dice left, 1's are no longer wild for that round only, and only a single number can be bid (Say I start, and I say 2 3's, people can only raise the number of dice, the number on the dice must always be 3). When the round is over, the game returns to normal.
If a player is eliminated (they run out of dice) the person to their right begins.
It leads to longer games, good for family gatherings, but might not be the best 'competitively'.
@@deedit4666
1. You should only be able to call liar on YOUR turn, calling out the PREVIOUS player. Correct.
2. There's 2 possible methods. I used to play where the one who called liar would go first the next round. This works fine.
Now, we play where the players going first merely rotates clockwise. So player A goes first, then player B goes first next round, then player C, etc.
Ok that 'seven fives' line has some of the most impressive microexpressions I've seen animated. That tiny little cocky eyebrow(?) twitch right at the end is so full of character. We need to track down these animators, ask them what their working environment was like, and then replicate it in all studios.
First requirement: a fuckload of time
In the version of Liar's Dice shown in Red Dead Redemption, there's also an option to declare Spot On, which means declaring that the person is correct in their prediction. If you're incorrect, you lose a die. If you're correct, the person who made the bet loses a die. And the game continues until last man standing.
Not quite. In RDR, the option to declare a spot on works a bit different.
First off, if the spot on is correct, everyone loses a die except the person who called the spot.
Second, for a spot on to be correct, the number of dies a person calls must be completely correct. For example, if you call a spot-on on a four fives bid and it so happens that there are more than that amount in the game, the spot on is incorrect and you lose a die.
That's why that move is called a spot on.
Really risky move but with a big reward :D
@@releasethekraken5039 And in this case it would have been the right move.
In the version we played, "spot on" gives you a dice back.
If I remember correctly from the many years back, In the video game Pirates of the Carribean: At World's End (which covers the events of Dead Man's Chest as well) in the "Pirates Dice" mini-game you can declare "Equal" and if the previous person had the correct number of dice you just straight up win.
In my version you say « ride on » instead of spot on, and then if it was exactly the right amount, you gain a dice, if wrong you lose one
I actually loved playing Liar's Dice in red dead redemption and I can't believe I never made the connection that they were playing it here. The red dead version is very similar but if you get caught lying the game doesn't end, you just love 1 dice, and the last person with dice wins. Also in that you can choose to say the previous person's claim was "spot on", meaning they correctly guessed the exact amount, and they would lose a dice instead
I think the red dead version is the real version
Why would someone loose for guessing the exact ammount?
@@vittorio1159 No, The guy makes a bid, you declare it is spot-on, if you are right, he loses a die
@@vittorio1159 Basically think of it like it's Jones saying 7 fives to back Will into a corner. He has to up the bid or the face, or call Jones a liar. The spot on rule adds another option for Will to basically double down on Jones' bet. Will would win if he called 7 fives spot on.
The risk of it comes from uncertainty, which there really was none of at that point in the game, but if Jones' bet had instead been 6 fives and Will called it spot on, Will would have lost.
I've never played, but I assume this rule exists to get out of impossible situations like Will's, so that there's always still a chance to win.
@user-qk7to3jf1v iirc, there was a (flash?) game on the Dead Man's Chest website where you played that version of the game, minus the "spot on"
I’ve watched this trilogy an unhealthy amount of times and I’m not ashamed of it
I also liked the fourth one, I haven't seen the fifth one yet though.
@@krystencabbage1032 trust me if you like the movies so far, dont watch the fifth one
Same
Why would you be ashamed? They're great movies!
I watched this trilogy an unhealthy amount of times too.
I love how Will’s “four 5’s” bet without knowing perfectly matches Davy Jones’ actual roll, hinting at the fate of the third movie and ultimately both Jones and Will
I love it when a bit of detail is not just inserted into a story to be clever or "period-accurate", but actively developes the characters and themes while also adding depth to the setting and furthering the plot. That's what makes me want to revisit a piece of media over and over, to see all those layers come together in new ways every time.
Bootstrap has protected his son from having to serve aboard the Flying Dutchman for eternity... as a fish-man. He saved him from becoming a fish-man.
We don't know if he would have been a fish. He could have been a dolphin or whale, or a crustacean, or even a cephalopod. Davey himself is Crustacean and Cephalopod, after all. I think a few of the crew members are even part coral, part barnacle, or part wood. That gives seven potential options for what Will could become a hybrid of, going off of animal/plant type.
I always imagined the Fishman line to mean he'll be incorporated but with every new upgrade it'll be justified as.
It ain't a fish matey.
Tbh I'm a bit fuzzy on the series as a whole but I always took it in as
Will won't be a fishman
But someday hell be the new Davy Jones.
As human as he wishes to remain.
It'll only be a husk.
In terms of husk.
I feel like one so I can relate.
Maybe Jones felt the same way.
Benefits of the doubt for great characters but only failing because the times around them have changed.
You realize between.
1000bc and 1300ad
Are rarely covered in media.
It might have bits but for some reason around certain lands this is a Grey period.
As an actual person i doubt what history I've learned in the US
But I know in this series there's greater hope for ppl.
I just knew as a fan.
Will will be what he hates.
I have hope but ppl change and its usually those we least expect.
I hope will stays human but idk either way if I meet will vs Jones at sea I don't mind being a slave.
I'm already dead.
Maybe not today or later but eventually
Unfortunately for Bill, Will decided to move to Innsmouth afterwards.
Part of the crew, part of the ship. Remember what almost happened to Bootstrap in At World's End?
@@tristanmitchell1242 Actually iirc, doesn't Davy only look the way he does because he had neglected his assigned job of ferrying souls?
Even without knowing the rules of the game, Davy Jones' arrogance and cruelty were very evident in the scene. With the rules being explained in-depth, however, his intellect is also revealed. Move over Bill Nye the Science Guy, it's Bill Nighy the Mathematics Gighy!
This BRILLIANT explanation cleared me a thing that I never noticed before. When I watched this movie for the first time I didn't get how this game works so, I always thought that Bootstrap was just acting in a dumb and impulsive way just for his desperation for saving his son of losing. Now I can understand that every move of Bootstrap during the entire game were always perfectly calculated in his way to save his son.
It could look as an irrelevant thing, but I think is AWESOME.
“But tentacle senpai still won’t notice Bill.” Alright you got a laugh out of me with that one.
Back in 2006 when my dad had an old razor flip phone, I convinced him to change his ringtone to *”Bootstrap Bill you’re a liar and you will spend an eternity on this ship! Master Turner, feel free to step ashore, (snort) the very next time we make port!”*
"Bootstrap Bill, you're liar, and you will Spend an Eternity on This Shhip!" One of my favourite quotes from The Movie.
i thought he already is, where else could he go
@@billytringuyen1 “A hundred years before the mast” is the standard bargain Jones makes to his victims. Without any other evidence, we can only presume that Bootstrap hadn’t added more years to his servitude before the game.
@@billytringuyen1 Well there's two things to add to that: First is that it was just 100 years at first. This means roughly another 70-80 years for him. Not nothing, but also not an eternity.
The second is that in a cut scene, Will had already won his father's freedom, and the film never altered the following scene to make more sense. Him and Jones play two rounds. The first, he plays for his father's freedom and actually wins. Then Jones quits when Will challenges him for another round, this time for the key, saying that ''You can't beat the Devil twice, son.'' To which Will asks: ''Then why are you walking away?'' This prompts Jones' pride enough to put even the key to his chest on the line and play again.
It also made Bootstrap's joining in even more sad, because he was already free. Just to spare his son he put his freedom on the line against an eternity of servitude, and when Jones corners Will, he steps up and takes the hit for him.
Been playing this with my family regularly for years, it's such a great game where you never sit around waiting, even when its not your turn. Everyone are always engaged.
We do play a modified version though, but I think it adds a lot of nuance to the basic variant:
1) All 1s count as jokers, and are also of highest value (so the value goes: 2, 3, 4 ,5 ,6, 1). So basically if someone bets on 6's and you have a 1, then it counts as a 6 too. The only case where it doesn't count, is if the number that is bet isn't present on the table at all (so lets say someone bets four 6's, and there are no 6's but five 1's, then the 1's dont count).
2) The last addition is that if all numbers in a cup are in numeric order, then they all count as jokers PLUS they add an extra bonus joker (so lets say you have rolled 1, 2, 3, 4, 5 - then all five count as jokers, plus you get an additional so you have 6 jokers in total). If only one die remains in your cup and you roll a 1, then it counts as a numeric order so you get an extra joker as a result.
What this does, is it implements an extra variable that plays with the statistics of the game, so you can't just always rely on how likely/unlikely a standard numbered dice roll is. It also means you can effectively bet over the physically present amount of dice which adds tension when numeric orders are likely to happen (typically when you have 2 or 3 dice left), because you can be more aggressive with your bets and do a lot of counterbluffing. It also makes it so that the last round has an extra layer and you don't just automatically win off of who has the highest die or joker. A lot more back-and-forth betting as a result to figure out if the other person is bluffing.
Yeah. Bill’s final bet also trapped Jones which is really cool. He can either raise or call the bet. Since they all have some reasonable idea what is under everyone’s cup if he had raised and waited til Will’s turn everyone would know he was lying and could call him, getting the key, so he had to call Bill and therefore was unable to twist the knife and get Will to serve on the ship for all of eternity. Really a cool move.
I like how Jones has a stranger go to extraordinary lengths to get aboard his ship and starts asking about the key that protects his only weakness, then takes no precautions to protect the key later that night.
arrogance
@@saintupid7034 you spelled "lazy screenwriting" wrong lol its a good movie all in all, but there's def holes.
@@deandentist1038 nah
@@deandentist1038 he holds the key, in which place you think is safer to hide the key than his own tentacles? a chest where Will could just sneak in and open it? or risk waking up a tentacle monster and rape you? come on dean, i think you are a good writer, write a scene where its more dangerous than touching jone's tentacle, perhaps a chest or another swordfight write?
@@saintupid7034 a chest in his tentacles locked with a second key subsumed by the wood of the ship
The level of thought and work that went into this 2 minute scene is incredible.
actually the the whole point of the scene was to find out where the key was so it didn't matter how/why he won or lost
@@adamnewman6846 but wouldn't he have gotten cursed if he lost properly?
@@LOLWHATBRO he was cursed at the end of the film anyway so why drag out the inevitable pmsl
@@adamnewman6846 Doesn't mean the scene wasn't thought out. On the contrary.
@@commenturthegreat2915 doesn't mean that they did either the only person we know that has thought it through in this intricate way is the person who made this video. lol
It's a shame you didn't talk about the deleted game because it adds so much to every aspect of the scene, even beyond the amazing dialogue.
Characterization wise it works in multiple aspects. First you get the fact that Will's first priority was his father's freedom (betting for that first on the game he intended to win). It also shows off how much Will has grown from being a simple blacksmith into a man who can outfox the devil twice and leave with everyone thinking he was the loser.
In the first game, Will plays vastly differently, bluffing with his first bid and continuing to bluff right up until the end. He plays with a risky strategy and it catches Jones off guard, leading to his win and reflecting how the "pirate" aspect of him hides beneath the "respectable" exterior. Jones in contrast plays his hand pretty straight, being more cautious against a newer player (which is a good move, in a lot of contests of skill new players can trip up masters because of their unpredictably), only to learn that Will is a lot smarter than he thought. In the second game, the roles are reversed. Jones treats Will with respect knowing that he's not a complete fool, while Will pulls the opposite move and does play like a fool because victory would be disastrous.
In the meta-game of it, Will's characterization continues. He's playing into the expectations of his youth and background by confidently challenging Jones again and giving the ultimate wager. Everyone sees the move as ridiculously brazen and overconfident as a direct challenge to Jones. He even taunts Jones, telling him that he can still walk away after wagering his own soul, which of course Jones can't do without essentially saying that he can't win, and thus he reveals the location of the key as a result, and when he loses Jones is too distracted by his victory to even imagine Will had further plans.
incrível mesmo.
I bet Michael Bolton knows this scene by heart.
Underrated comment
THIS IS THE TAAAAAALE!
OF CAPTAIN JACK SPARRROWWWH!
@@MathewWWeaver A PIRATE SO BRAVE ON THE SEVEN SEEEEAAS!
@@8-bitsarda747 A MYSTICAL QUEST, TO THE ISLE OF TORTUGA
@@brennansmyth1100 What?!?.
Lol Love that song.
FIFTEEN YEARS WONDERING how this worked. Thank you. I can die now.
Pun appreciated
No don't die :(
You spent 15 years wondering how this game worked instead of just learning how it worked?
@@pajtimo23 The die is cast
@@nonnaurbisness3013 Just because you're wondering about something doesn't mean you can be bothered to look it up
They had this on the Dead Man's chest game for PSP. My brother and I used to play it all the time on there. These days he has a nice set of liars dice but we don't get to play so much. The joys of adulthood.
To be fair, Will becoming captain of the Flying Dutchman was the best thing to ever happened to that ship; ask any member of the crew and they'll agree wholeheartedly.
I always interpreted this scene as Davy Jones just toying with both Turners, and that he in fact knows everything that is on the table since the table is a part of the Dutchman, which is supernaturally linked to Jones. Damn I really love this scene, even more now seeing the strategy behind it
Great analysis of the scene! I'd just like to point out one thing about the probabilities for the final bid of twelve 5s. While it is true that the odds of rolling twelve 5s on fifteen dice is roughly 8 million to 1, in this moment I'd argue this isn't _exactly_ true anymore, since it is _heavily implied_ that _everyone_ around the table knows, or at least strongly suspects, that there are _exactly_ seven 5s between Davy Jones and Will. Jones certainly does. Even Bootstrap Bill acknowledges this with his bet of twelve 5s, as this would be the total if he himself had all-fives. And if we take it as a given that Will and Jones have exactly those seven 5s between them, then the odds of there being twelve 5s is the same as Bill rolling all-fives, that is, 7,775 to 1.
I'd say that this actually lends still another layer to that final bid. Firstly, it finally accomplishes what Bill has been aiming for the whole game and forces Jones to call him a liar. For if we again take the seven 5s of Will and Jones as a known quantity, twelve 5s is the _absolute highest_ bid that could be made with the dice at the table without being straight out impossible, meaning that Jones is basically left with no other option than to call the bluff. However, it also gives Bootstrap Bill a sort of _plausible deniability_ on his bid, for had he bid something preposterously high - say, fifteen 5s - then I think it would have been likely that Jones would have strongly retaliated against Bill or even both the Turners for colluding against him. This implies that while Bill's playstyle so far could be called rudimentary at best and abysmal at worst, he actually understands the game rather well, which further shows that Bill's goal in the game from the start was to lose in order to save his son.
Bill playing honestly might have been because he was trying to lose. If Davy thought that and called him a liar, he would have lost and Bill’s son would’ve gotten the key
Did you guys watch the video? Didn’t he say literally all of those things?
@@bigblue207 I believe this comment is pointing out that in the video, Lord Ravencroft never factors in the information the player has into the probabilities, instead opting for the much smaller probabilities of just X 5's from 15 dice.
For example, bidding 7 5's if you've not looked at at any of the dice is a big baller move, and the probabilities are insane. However, if you look at your dice and see you have 4 5's then bidding 7 5's has the same probability of 'being safe' as of at least 3 dice out of 10 being 5's or roughly 1 in 4.
I mean it is sort of covered in the video when he mentions that Will has given away that he likes 5's, so it's an even safer bet, but these big probabilities he keeps throwing around are just unecassary and somewhat misleading flash.
For me, this scene would be like if they showed a poker hand where one guy had Aces and the other guy had Ace-King, Davy hasn't out played Will, he's just rolled better dice. Like in the situation where one guy has 4 of a number, and the other guy has 3 of that same number, the guy with 4 is the clear favourite. And really, given they're playing for Will's eternity, they should play until one of them has run out of dice, or it's just a crap shoot.
@@DrSpecialful In poker, having the best hand is not the only way of winning. You can also win by getting everybody else to fold their hands i.e. by bluffing.
Similarly, in liar's dice, you don't need to have a good hand to win. You can win by bluffing. It's even in the name of the game haha
Between this and your Sherlock video, you do a masterful job of explaining scenes like these in a way that captures the tension of the scenes themselves while also conveying the mechanics and giving understanding. Amazing stuff!
14 years... I watched this when it came out, I was less than 8 years old and I still remember this scene and how it went entirely over my head- had no idea what this game was about or what the point of it was. Thanks for the throwback memories and for answering the burning question I've had since childhood.
"...but I'm here to explain implicit things explicitly."
Which I am grateful for, because I often misinterpret implications.
I agree that tentacle beard still looks great all these years later. What CGI can look like when they put the time and money into making it look great.
What I love most about your work is that you really do drive home to me how literally every facet of world building can be used to show a story instead of simply telling it.
Liars dice is a fun game. In spanish we call it “dudo” which means doubt, played it a fair bit with my family, always a good time, especially when you aren’t spending an eternity at davy jones’s locker!
Did you see Davy raise his eyebrow when he bid 7 5s? That was awesome
Yeah, it looks like he's deliberately trying to flash a "tell". It's a full on "Come on, call me a liar, I'm clearly lying", which he knows for sure that he isn't. It's an impressive fakeout.
Honestly, when I first saw this movie, I just assumed that Davy Jones' ability to always know what's going on anywhere on his ship also applied to dice, making it virtually impossible to actually beat Davy Jones since he would always know everything anyway.
i thought that was implied as well. i guess it has been a while since i've played.
Maybe it does work that way. (It wouldn't really change much if any of what happened.)
@@youtube-kit9450
That'd be showing his hand
@@youtube-kit9450
"It wasn't about winning or loosing."
"The Key, you just wanted to know where it was!"
@@youtube-kit9450
I didn't misunderstand you.
I disagree with you.
You just assume that the only reason I would disagree is because I don't understand, and your solution is to word vomit.
I love Liars Dice. Got so addicted to it playing Red Dead Redemption back in the day that I bought a fancy Liars Dice set
Its a common bar game in Asia, like you can play bartenders for a free drink
Commenting to help appease the algorithm for an underrated channel
Legend
Same
"Tentacle Senpai still won't notice Bill" I'm dying. 😂😂😂😂
This was a brilliant analysis.
Question: is the game always played anti-clockwise?
@@SiddoSnow “billy booties” and “bill strap boot” lmao, I like that
Most dice game I know is so I assume this one is too
From how I've played with people the person who starts the bid decides who goes next.
yes
That might be why bootstrap specifically said "your turn captain", he was forcing the turn order
Thank you. That is very interesting. I didn't even know it was a real game. I thought it was just some made-up scene for a pirate card game that was on the Flying Dutchman for the purpose of the movie. Had to listen to this a few times for me to get how it is played. I'm still gonna watch it a few more times. Sounds like a lot of fun actually.
"Tentacle Senpai still won't notice Bill"
Oh dear, I sense the fanart incoming already
"You can get what's going on even if you don't know the rules." If you say so. I saw this scene. Saw people spouting numbers, and then Davy gets mad at something for reasons I only now understood now that you explained the rules.
Thats a you problem
Same.
Heyyyyy buddy did you get Cs in school? It's okay
I got what was going on lol
The thing is, the important parts don't rely on understanding the rules; you just need to know that Bill intended to lose, and "outplayed" Jones at the end by making a absurd "bluff".
I learned about this game in high school. One of my friends brought this game to school. I mean, it was just 4 cups and a bunch of dice. We called it Davy Jones Dice.
It took a bit to understand the rules but it got to where we were playing it every day and even other students would join in and play.
Fun game! Very stressful when bets are involved.
😂
We played a card game in high school called Bullshit which was similar to liars dice
@@Silver_wind_1987_
Omg I completely forgot about that game!! I remember that now. That's a fun one too.
@@gracekami4655 it is fun really fun lmao
Thank you for explaining the scene. I didn't understand it when I watched the movie, saving the basic principal. So am happy to receive this drilled down analysis. Bravo. Well presented and very enthusiastically presented.
Damn, 15 years old now, got to give it to them, regardless of what you think of the story. The animation still look really good
The extended version of this scene makes Bill's choice even more impactful, because in the first game between Will and Jones, Will win Bill his freedom
Me: The hell 19 minutes, I'll probably watch two minutes and leave
Me 19 minutes later: Wowww that was a great scene! I can probably use liars dice as a drinking game 🤔
I've owned a copy of Liar's Dice since the mid-90s. It's a party favorite.
The normal rule that is omitted from the movie is that it isn't one round. Each round the loser is down one die, until the last player with any dice wins.
@@nickdejager8873 Well the setup depends on what the gamble is.
In the case of this game, it did not matter who won, but who lost.
@@nickdejager8873 God we played that game so many evenings during my military service. Drunken nights in the officers' bar. Loser buys the next round. And cursing your fortunes the next morning come reveille.
its one of my favorite drinking games!
I've literally used it in a D&D game as a way for players to pass the time. One time they lost to a horse.
Not a sapient talking horse, mind you, just a very well-trained horse.
i love watching this video. your narration makes spending almost 20 mins worth it.
Imagine Will's face if he found out that he could have called Davy on the first turn
he didnt want to, as he would be most likely killed soon after that
@@pavelslama5543 I don't think so, Davy Jones is a lot of things but he always keep his words
I think the likelihood of losing a call out on the first turn outweighs the likelihood of winning it because so much is unknown about the dices and the first bits are small, makes the chance of anything they say is wrong very unlikely in general sense.
That would've been funny
@@zaer-ezart I personally don't believe that, not if it means putting himself at risk. He's a squid faced genie at best who will provide you the rope to hang yourself, but he won't give you the sword to stab him with.
Even as a kid I could tell this scene was special. It's one of the few scenes in the entire franchise I remember vividly.
Man, high stakes gambling is the way to create drama and tension like nothing else.
This scene in Pirates, the famous poker episodes in JBA: Stardust Crusaders, the climax of Uncut Gems. Hell, entire stories deal with wagering your soul against Satan or Death, the pressure revealing so much about a character based on their actions.
Loved this breakdown, and that extended scene is incredibly helpful. I would have preferred they kept it in.
Hell, Kaiji is a show entirely dedicated to ridiculously high stakes gambling.
Mr. Cup haha was think about the same thing
Also Casino Royale
I'd like to second that recommendation for Kaiji Ultimate Survivor
i love this scene SO much, and i’m so glad you did this breakdown i can share with others to try and convince them why THEY should love it too
My cousin’s got the Dead Man’s Chest cup and dice set, the game was actually really fun to play
What would you wager against each other? Or do you just lose a dice each loss after a round?