I think they should just do any sort of shot from old movies with modern equipment. CGI, practical effects, stunt shots, everything. Could be super dope and interesting
@Lukas Cavalier I think it's because, the original was not all CG. There was a lot of hand drawn art as well. Gotta have a lot of respect for the people who made that movie. It was made when the best home PC available was the Commodore Vic-20 (not even the C64 was out yet) and the Apple II. Heck, I think the PDP-11 was the biggest mainframe back then, and your average smartphone absolutely blows it away.
think the worst detractor from yours, is that when the camera pans across the grid floor fast enough. The offset matches the framerate, so it looks like the grid stands still.
@@Tajbor87 it didn't happen in the original and the "beautified" version was the original put in a modern rendering engine and edited to look more modern.
One note: You changed the thickness and of the grid, which leads to strobing in those close up and pov shots.. and it sorta kills the illusion of speed the original had
They didn't change the thickness of the grid at all for the modern shot. What happend was motion blur was introduced which wasn't present in the original. I would know I've made a scene before that moved across a wire frame with emission coming from it and wondered why it looked thicker when it was rendered.
The only reason the original didn't contain any strobing was because it was animated one images at a time individually and they didn't have the ability to add motion blur. The strobing was caused by the motion blur, and I would imagine if they had access to the technology at the time to blur their frames together they would.
The boys hit a snag with their movement speed and framerate lining up with the size of the grid pattern on the floor that at some points the illusion of movement is totally destroyed by the grid appearing to not move under the bikes and thus the bikes appearing stationary. Think the old school version takes the W on this one
yeah that's what made me realize it was their recreation. It was still quite good though and they could have cut to the real thing halfway through and I wouldn't be able to tell
It's weird because all it would take is make the grid wider to break the sync, and you can tell that the lines are more spaced out in the original. Such an easy fix
This is exactly what I was going to comment! However, once they added the modern lighting and reflective surfaces etc. at the end, the frame rate seemed to work much better.
Tbf though, they did it in a day. It's an easy fix, but one of those sorts of issues with final polish that you wouldn't necessarily bother to look into in a time crunch. I think it would be really interesting to see a further improved version where they give themselves more time to once again recreate the scene shot for shot, but they allow themselves to use modern techniques to fix some of the visual glitches present in the original, like the periodic lines on the trails, and add modern lighting and rendering, while still keeping the same overall aesthetic and making sure the shots match perfectly when overlaid.
@@reezlaw That would mess up the proportions of the bikes vs the grid, the actual fix would be to slow down the bikes, which arguably is an even easier fix, just move the keyframes down a bit.
The only thing that wasn't spot on was the ground. The movement synched up with the framerate making it look like the ground basically stood still, especially in one of those first shots where it just like the bikes are moving really slowly.
That's one advantage of animating frame-by-frame. You can easily avoid stroboscopic illusions that distract or confuse the viewer. Still, they spent one day on this. That's pretty impressive.
I laughed so hard at this.. Because truth is sometimes funnier than fiction. They don't realize that this makes me want to see the old tron again which means I will have to buy it or rent it, but then they will of course probably strike it and take it down and lose on free advertising. LOL why are companies such morons.
Yeah, they screwed it up, as far as i understand, the grid hit the same spot every frame, so, no mevement visible. Otherwise, great job, fun vid, gzs all around
yeah, the "speed" element wasn't there and the only thing I can think of that could cause it would be the frame rate. It went from a "racing speed" to an almost "leisurely drive". Still, I would like to hear the guys comment on what the issue was.
The biggest tells, besides the glitches, are in two key details: 1. The bikes don't line up 2. There is a lack of a sense of speed on the re-made grid; the OG one flies by while the other one just smoothly pans under the camera But a solid attempt for a single day!
I felt that the major tells were (1) the remade bikes were more chunky viewed from above, and coloured / lit in lower-contrast than the original; and (2) the lines on the ground were spaced differently and/or the floor was lighter in the remake. Solid effort, though, as you said - and an excellent challenge for an aspiring 3D modeller.
the grid issue is from the grid matching up to the framerate that it was rendered at, as the original wasn't really rendered it didn't have this issue.
I think they tricked people per camera angle, the altered the size and shape of the grid. For instance, look at the grid in the old vs new near the wall at the explosion scene. The grid in the original appears larger, as if the changed the way the grid actually sits on the ground. It's soooo subtle, you wouldn't even think of it when you see it. Of course matching the framerate even a little to make the grid less blurry in some scenes does convey speed better too. I also notice there is like a bloom-like effect in Tron that the new version they made does not have, like certain lines and the like have a glow effect. Look at the side by side comparisons and just look at the grid. Yes, they only had a day, but these subtle details is what makes Tron a memorable watch too. In the "Doom Patrol", Mr. Nobody "the bad guy" appears as a shattered looking guy, and the visual effect is exactly like tron. ua-cam.com/video/ff1lUAxVTw0/v-deo.html When i saw him i was like, with, i know that visual effect!!! Hehehe. Awesome series.
In the original Tron, they didn't "tilt" the bikes, because it was inside a basic video game. When they broke out of the video game's physics the bikes could tilt. Sorry not being negative, fantastic work!
I think it was sort of both. After all, if you consider the actual video game and other games of the time, leaning would also not work if an object was generating a trail behind it. This is sort of a case where the technical limitation of video games justified the behavior in the movie, which suffered the same technical limitation, which would have justified the behavior in the game.
2050 Nico: Can you *believe* that back then, the 3D environment they were using were actually *physically built*? 2050 Wren: No waaaaay! So then those are actual people walking around in a physical space?! 2050 Nico: That’s exactly right. It’s amazing what people would come up with back in the day versus what we can do with the technology we have now.
Nah they just botched the animation. Not their fault but sometimes blender resets the curves (whether or not the animation moves linearly from one keyframe to another or slows in and out of each starting position and speeds up in the middle, bezier). Sometimes this causes the start of the movement to look really slow but the end super fast which occurred in the first and last shots.
"TRON" was the name of a Unix debugging command, used in the 70s. It stands for "TRace ON", and printed line numbers as a program ran. There was also "TROFF", which turned it off. In my circles, it was widely understood that this was the root of the character name. (The Tron character is--ultimately--a debugging program designed to figure out what was wrong with the Master Control Program.)
The people who made the original Tron seemed like they actually understood how a computer worked. They understood that data moves extremely fast (time moving slower inside the Grid but quick in the real world), data from the machine has to interface with the user through the I/O (I/O towers), they established the world with real terminology (users and programs), they actually bothered to attempt to respect laws of mass and energy (the laser beam holding the person’s particles and reforming them when they return, with the version of them in the Grid being made of code), and so on. Many characters were also named after real computer things (TRON, CLU, and RAM). Of course they embellished things and romanticized the whole concept of a computer as a fictional world, but at least they tried to look like they understood it. I was disappointed that Legacy straddled the line between fantasy and science with Users bleeding in the Grid and Clu’s plan.
@@KizaruB From what I've heard, they didnt name TRON after the function, it was the far less interesting shortening of elecTRON... I think that was on the DVD commentary track
@@KizaruB The people who made the original actually built part of the machine which made it possible and developed some of the techniques which made it possible and wrote the software which made it possible. So, yeah, you could say they sort of understood how computers worked.
Imagine 2050 crew being like, "Cameron was a caveman! He didn't have a suite of AI make the entire movie from watching Dancing with wolves and telling it to make it scif version of it in IMAX 3D"
@@3laws292 dont feel pressured. as they themselves mentioned in the video: having a ton of experience in other software makes it easy to switch over. the major programms do have a lot of similarities how they handle stuff.
I'd love to see Tron updated like you guys did at the end. It was a LITTLLE too bright, but the textures are beautiful and seeing it remastered in that way would be amazing.
900 yrs later... "We remade corridor crews remake of corridor crews remake of corridor crews remake of TRON in 0.0000000000000000000000000000000000000001 Nanoseconds"
I think the most obvious difference is how the ground moves. The creators of Tron did a better job at creating the feeling for speed than you did with modern technology :P. But great work, love it. Is this the start of a new "Old CG revisited"-Series? :P
literally came from my tv to my laptop to comment about this. the only thing that made it obvious was the grid not moving to create that speed, not sure how blender works but they probably could've done an animated texture for the grid/ground moving in the opposite direction so that the actual 3d objects of the bikes wouldn't move that much in actual 3d space. Think about it like a giant treadmill
Have you fellows toyed around with VR based 3d modeling, like Adobe Medium? I'm curious if there's practical applications to those programs, or if you could tinker with them as an episode.
This is amazingly cool. Tron was one of my absolute favorite movies as a kid. The thing that tipped me off is that I know how this scene should look by heart because this film is imprinted into my brain since childhood, and so the relative movement of the grid lines was noticeable right away.
10:28 was the part where I was like "How slow are these cycles moving?" The grid is the only thing I could see not moving fast enough. Slowed it all down. But bloody amazing work for one day.
That’s where I caught that they were showing wren their recreation. Really great work! And I only noticed because I’ve seen this movie enough times to tell that there was something off!
Yeah, that was the big "off" moment for me too; the rate at which the grid lines move doesn't have the same feel as the dramatic contrast with the camera movement of the original, so it feels like the bikes are barely moving at all.
That shows how important the underlying knowledge is. The workflows they have and the huge amount of practice. It is second nature to them. Similar in programming.
Bruh that donut had me worried it took me 3 days to complete that damn donut that i can't eat... but i love learning ... im 26 am i too late to learn cgi thingy?
I wish I had found this a year and a half ago. My grandpa passed away last year, but when Tron Legacy came out, we watched it together. And when my dad was young, my grandpa watched the original Tron with him. I remember so vividly that when I was watching Legacy with my grandpa, during the Solar Sailer scene, he turned to me, smiled, and said, "thank you so much for watching this with me... this is incredible." He would've absolutely LOVED your work - especially seeing how the old shot would look with updated rendering. I'm praying that he can get the link to this somehow and check it out. 💙
This deserves more likes, amazing story. I had precious moments with films like this very same idea with my granparents while they were with me, I am so glad you had that dude.
It was great, I do like the look and feel of the original but it would be interesting to see how it would look if the OG movie was uploaded and every shot rendered over to increase the details, textures, lighting and shaders etc but without redoing, just freshening up the existing footage
I don't think this could ever happen. The innovations in any field kinda plateau after a point... With Pixar the plateau started and it's still going. Since Avatar in CGI and Toy Story in animation, I don't think there's been huge leaps. Were they?
@@chvishnu619 "Innovations in any field kinda plateau after a point." No they don't, not in regards to tech. The majority of the reason other projects plateau is purely because of business and that is it. As tech keeps rapidly evolving so do the methods of finding a better way to do something or do something that before wasn't possible. A small evolution had lead to a huge one. I personally believe the only obstacle in anything is the human themself. Perhaps in the future artifical intelligence will make these constant advancedments constantly possible.
Blender is great. I won't talk down on the others, they are perfectly fine. But if I have multiple choices to do the same thing, I'll opt for the one that's free.
yes it way a giveaway (beside the obvious glitch in the wall) but still kudos to them for making the scene from scratch in a short amount of time. in the original they preplanned everything to the tiniest detail so that such problems wont occur if possible. for the remake you cant expect such level in the preparation stage obviously and hence the issue
Gom Tiles I suspect the frame rate of the video matched their animation of the floor lines well enough that it seemed like they weren’t passing quickly. The capture on their monitor may have looked different to the UA-cam upload.
I've always felt that "Tron" is the one movie that could really use, and benefit, from a remake. Not a sequel. But a full re-telling of the story. I think a lot of its ideas went over peoples heads back then, but now, computers are part of everyone's daily life, and its original story and concepts would gel nicely in today's world.
@True WingChun If only you tried to write coherently and spell correctly, people might actually take you seriously and not think you're yet another froth-mouthed fanatic.
@True WingChun Are you okay? You need a friend to cry on? You seem so angry for every movie except Tron. You compared to Star Wars and Tron is not Star Wars. Also, you need some milk.
I must appreciate the work put into editing on this video that made issues with your environment feel like part of the video vs distracting noise in the background 🤘🤘
Blender's greatest feature is the price: $0.00 and yet it can absolutely hold its own with the best modeler/renderers out there. It does modeling, rendering, animation, physics, motion estimation for objects and camera, NLE, you name it. Cinema 4D costs over $700...per year. 3DS Max costs over $1500...per year. So, for sure Blender is worth taking a look at. There are TONS of tutorials on UA-cam and it is updated very regularly.
Yet Blender goes toe to toe with both paid options. It's just amazing. It's not like it's good *because* it's free, but the fact it is free is a great slap to the face of every paid modelling software. Blender also does sculpting btw, but it's not at the level of zbrush yet.
I used Blender for a couple of years now and I love this program a lot. Yet I don't like it very much when people compare it to the other big players and even sometimes call them out on their prices. Because from what I can tell the hard truth is: as great as Blender is, it doesn't hold a candle to Maya regarding rigging and character animation, to Houdini regarding sims and vfx or to C4D regarding motion design. The more you go into a professional level and need sophisticated tools that realize very complex, dynamic and non-destructive systems, the more you see all the things that Blender is missing......features that are lightyears ahead of Blender's toolset. Have you every watched a 1,5 hours tutorial for a pro level Xparticles simulation? There are sooooo many things going on that aren't even remotely possible in Blender and won't be for the next couple of years. And we haven't even talked about things like direct support and maintenance. As I said: Blender is amazing and probably one of the most incredible open source projects out there. But there are some very good reasons why the industry standard programs are that expensive and why Blender isn't one of them.
@@hyruleorchestra4339 Absolutely true. Points well taken. It is good, however, for a person who is not working in a professional environment but who needs to be able to do a lot of these things but are on a shoestring budget (some of those top modelers are in the thousands of dollars...per year).
First, for what it's worth I just wanna say thanks for keeping the language clean. That's actually refreshing these days. And the video itself was a lot of fun to watch. so thanks for that too! Great choice of a film to example. And you guys look like you'd be a lot of fun to work with or hang around.
3050 "We remade the entire One peice series with the energy of OPM season 1 and, faithful designs, and revived the author from the dead using digital necromancy... did it while on the toilet"
I love when you guys have Peter around, he adds so much fun to the episodes with his super genuine and personable manner. Also his music on Spotify is super cool and unique, like nothing I've ever heard before. (I really like Cola) Super solid and entertaining episode guys, I hope y'all keep having fun with your videos.
@@TJ-kh2zc yeah I just discovered that like three days ago catching up on their podcast. Thanks for the tip on his music, I'm actually checking it out right now while finishing up some housework. Really neat stuff!
Okay, here is a challenge then; "The Last Starfighter", though it would have a 2 requirements. First would be the Arcade Game segment; What would the original look with modern hardware, then update the renderings a modern game counsel could handle for a remake. Second would be a space battle scene; How easy it would be to recreate the original, then try to dial up the renderings as high as possible to get as close to photo-realistic. Originally, they dialed down the Game's rendering in the movie because it was suppose to that (a game, and one that Atari originally was going to release as an Arcade unit then backed out); though went with a higher (or the highest they could in 1984, with the budget) for the "real world". So like their budget allowed them (and logical for computing), the same core assists for the ship(s) (GunStar, Ko-dan fighters and Mothership) should be used.
You stood on the shoulders of giants…and did a good job. The movie meant a lot to me so I was nervous you guys were gonna dump on it hard but you gave it the respect it deserved. I also had no idea how hard they had it back then, thanks for making it even more special to me now
Was wondering what u guys were talking about. Its just the camera recording/rendering speed is syncing up with the frequency at which the lines pass the camera when the camera is moving. Yknow, videos are a bunch of pictures, if the camera is right above a line every time it took a picture by coincidence, itll look like the floor is static - so actually kinda what irl would look like.. Heres my favourite example ;) 9gag.com/gag/a5b8dQo
@@MrKrimson yeah but there isn't any flickering or anything the lines literally just sitting there lol. Making the lines fly by makes it look faster. Look at 12:00 and tell me it looks like the bikes are moving or not. The only thing that gives motion is the little white line in the trails in their version
Another thing is that the turning was just slightly off. I know this sounds really weird for 90 degree turns but, it looks more natural in the other version... They're probably rotating from different center points
I'm a huge fan of both the original Tron and Tron Legacy, but I feel like the only person who preferred the art style of Legacy. Like don't get me wrong the classic was super impressive and stylistically awesome, but the newer suits look so much cooler and the grid looks way more tangible and lived-in, plus the music is bumping and the morphkng glass disc arena was so cool. Just all around excellent
I like the Tron Legacy art style more than the original, too. But the story of Legacy was not very good although the addition of the Glass Arena was awesome, the Prisoner Carrier ships, the Vehicles look Super Awesome. Modern Day CGI is the best for Visual Remasters of The Old classics but they should just be that, Remasters. Trying a New Story set in the same universe without the vision of the original creator doesn't always pay off. That's what happened with Star wars, The CGI looks relatively Awesome but story went downhill Pretty quickly.
@@atharvadeshpande4749 sure, but if we're being honest, the story of the original wasnt that great either. Like sure it was groundbreaking and ahead of it's time, but so many movies have done the "trapped in a computer" thing better at this point that it really doesn't hold up all that well. And as far as Star Wars goes I've done enough arguing about that series to last a lifetime 😂
The updated version looks so cool! Great experiment. Congratulations for your channel guys, you are literally artist, and not only at vfx, but also at also one of the best UA-cam channels. Fun, interesting, and full of passion and hard work.
When you displayed the updated CGI all I could think about is someone please do a remake like that!!! Keeping the same colours and shapes but adding texture and lighting. Great job.
Strangely, the thing that gave it away was a very basic error: The bikes were moving so slowly. In some shots, the bikes barely pass over any lines on the grid.
thing is, it might have not looked like that for them watching it live. The framerate uploaded to UA-cam might've coincidentally lined up with the speed of the camera
It's incredible what has happened in computer technology. With TRON, they calculated image after image over days, then exposed and coloured by hand. It took months to do that. Today it can be done in a few hours.
For the modern render version, you are running into a really common hdr lighting problem. You've totally lost the linear gradient on the trail because hdr linear blends don't tend to tonemap in a way that is perceptually linear. You actually want a logarithmic curve of brightness if you want a perceptually linear gradient. So the brightness values would go something more like 1, 3, 10, 30 (each step being multiplied up by a constant value) rather than 0, 10, 20, 30 (where each step is being added a constant value). Y'all do great work and I don't intend this as even a nit-pick; it's just advice coming from a videogame vfx artist who has dealt with the transition to hdr lighting pipelines.
RTX Voice is in beta and it shows. You might find yourself listening to garbled noise instead of the 20 minutes of audio you just recorded. For someone at home, it's annoying but not the end of the world. For pros that loss of time is pretty painful.
@@Linerunner99 Which is why for recording, you record the raw audio and apply RTX Voice after the fact, so that you can tweak the strength as required, and in the worst case, you can just ditch it. There is no need to apply it while recording.
I just love the look of the early CG. Stuff from those Silicon Graphics machines. P.S. If you like that style too; the VR game Rez Infinite is a great vr game with that type of old school graphics. Feels like being in tron or something.
As a kid, seeing this movie in the theater on release, and the tons of times watching it since, I saw the bikes tilting when they escaped was because they had escaped the grid. They were now free to do their own thing, and no longer bound to the rules of the grid anymore. This has always been one of my favorite movies, so I was slightly disappointed in the sequel. It was not awful, but it just did not have the same heart of the original to me.
Same, Vwiss. As a kid this was mind blowing. And it still holds up today. Even the weird look of the humans actually makes it look better. Makes it more "virtual" and unique.
You can't go home again. The eyes we looked through the original film were kids' eyes, and after all the emotional and intellectual growth you make over almost four decades, it's impossible to see the new movie through the same lens.
I spotted the bait and switch instantly, but it wasn't the glitch, it was the floor. The motion was just so off. Though honestly, I doubt a non fan would spot that so easily. But its one of many points I admired, not just that it was "CGI" but the fact they actually took a lot of point from film/motion blur elements too and managed to emulate it.
I think it's pretty cool that niko wants to learn something new from someone who's way younger than he is. I know a lot of people who did not have that kind of maturity. Also, peter is crazy talented
Yea, it was an optical illusion of sorts. The grid was moving fast, but perfectly aligning with the frame rate, like how fast moving wheels can sync up and look still.
@@AdamSternberg IKR ? I literally SCREAMED at the camera for them NOT to apply the boolean modifiers. they did. In Blender you could have the whole thing non-destructive. and wouldn't need to animate anything other than the camera
before you rendered "grid" gave it away for me, when it almost didn't move in respect to cycles. That looked really strange, as if grid was moving with them.
I think it's an stroboscopic effect, the same as when you see a wagon wheel turn "backwards" on film or airplane propellers looking all twisted on modern cameras. The distance travelled lined up with the frame rate they were using, so maybe they rendered at 30 fps or something instead of 23.976.
@@38som38 The grid wasn't moving, the camera was moving which gave the illusion. I think they didn't have enough time to fix it. To qoute them "no shot is ever finished, it just gets released". in the upgraded version they show at the end, it looks way better with motionblur
The lack of perceptable movement in the grid gave the recreation away, but overall a cool way to show how much modern technology has sped up the ability to create stuff, and a great tribute to the original artists.
@@sudd3660 it's not that. The original filmmakers just were careful that the speed of the camera and size of the grid did not cause alias... you can see in the original the camera moves around half a square per frame, this is designed to avoid the grid matching from frame to frame.
I actually prefer the original. It looks like the cycles are going fast. It may not look the best but it conveys speed extremely well but the new version looks flashy but feels... slow.
i agree, the grid doesn't even look like it's moving in their version. I skipped to the end without watching the video and thought that their version was the original just because it actually looked worse in my opinion
These two Tron videos have made me appreciate the original movie so much more. On top of that, I love the results from updating the materials to make the shot still feel like Tron while looking more modern, new and remastered without losing the original feel. Mad respect 🙌
I still get the same thrill watching those light cycles making those instant 90-degree turns. The original TRON was an epic masterpiece and it was my favourite movie as a child. I even liked it more than the first Star Wars. The music was also incredible too.
Yes! Motion blur and film grain (depends). The reason they are bad is because they are usually used to hide mistakes or to imitate a real effect artificially, which subtracts from the overall quality of the image.
@@jakeking974 I disagree, in film motion blur is required for correct persistence of vision with the relatively low 24fps. And high frame rate requires retraining the audience to see high frame rate as "filmic". As it is hfr presses the 'cheap' button in our minds.
Up there with EmpireStrikesBack. This generation don’t appreciate there was no talk of computers etc back then. As a kid RAM was one of my fave characters but at that time, nobody really knew what RAM meant. Not unless you worked in tech. To me. This is still so much cooler than the new one which is way to perfect and glossy. This FEELS like you are inside PacMan.
This is excellent! The only thing that bugged me was at 11:33 you had a 'wagon wheel' effect from bad synching of the tile size/framerate, which kills the sense of speed.
Could’ve also easily been the fact that the animation key frames for that bike wasn’t switch the Liner. Started slow sped up then slowed down again before the cut could’ve meant it was animated on the default curve
I taught the basics of Sculpt 4D (when it was new) to my artist friend who changed his career to doing VFX. I taught myself over a couple of days this amazing new program but I have 0 artistry in me.
@@Zadamanim maybe underrated in a general movie history kind of way? It is mostly popular with Sci-fi and computer geeks. But I don't agree that it is underrated. I love Tron but outside of the visuals and special effects it's too weak from a script and story perspective to be considered a true movie classic.
Nice job, guys! I saw Tron like 12 times when it first came out in 1982 and am a huge fan so I definitely can see the difference but I love your artistry as well, especially on your second pass. I'm surprised how smooth the original is in comparison and the speed conveyed there is so much clearer.
This HAS TO be a new series called: VFX Artists Re-enact
I would unsub just so I could resub for it. Would love to see them attempting old vfx shots/redoing them with current vfx.
Re-FX
VFX artists animate VFX artists animating.
THIS!!! Final render was sensational
Hhahahaa yeah, update the VFX that studios will never do themselves - may be it might even get used in new 4K remasters.
I feel like they’re just going to try to speed run re-animating old movies now. And that makes me happy.
I'd love to see them do an overhaul of the T-1000's effects in Terminator 2.
They kinda have the Tron% WR right now
New series "CGI remake"?
I think they should just do any sort of shot from old movies with modern equipment. CGI, practical effects, stunt shots, everything. Could be super dope and interesting
That would be AMAZING!!!
The camera movement in the original is way better than I thought.
@Lukas Cavalier I think it's because, the original was not all CG. There was a lot of hand drawn art as well. Gotta have a lot of respect for the people who made that movie. It was made when the best home PC available was the Commodore Vic-20 (not even the C64 was out yet) and the Apple II. Heck, I think the PDP-11 was the biggest mainframe back then, and your average smartphone absolutely blows it away.
Agreed. Good effort though
I agree, also the grid being smaller in the original makes the bikes speed appear faster
@@StormsparkPegasus The lightcycle segment was all CGI
@@StormsparkPegasus
True.
The original did a better job at displaying speed on the grid. Other than that, as someone who doesn't know, I couldn't tell a difference.
Exactly my 1st point in mind.
This had more to do with the shot transferring to and off of physical analog media.
I agree
they messed the animation curves
As with many things these guys do the final product was very underwhelming. However, it's entertaining and they seem like cool people
Peter forgot the most important thing:
Delete the default cube.
The tradition
Yeet the default cube into oblivion.
AND the camera. Also i wonder how often he had to reset the 0 point.
"Don't delete the cube if you are using edit mode"
George Lucas ~ 1999
If by delete you mean obliterate.
The technology was primitive, but the artistry was top notch.
Oh, I see what you did there.
Oh, I (don't) see what you did there.
@@i-dislike-handles same
@@diartgallapeni1421 you are slow
@@mylotodd6831 or we just don't get what's probably a reference to an old film
think the worst detractor from yours, is that when the camera pans across the grid floor fast enough. The offset matches the framerate, so it looks like the grid stands still.
I had the exact same thought. Without this little failure the whole thing would be perfect.
@@dernocco6736 i haven't checked but i think it does not happen on the beautified version
@@Tajbor87 it didn't happen in the original and the "beautified" version was the original put in a modern rendering engine and edited to look more modern.
I agree.
Also the 90 degree turn at 12:16 looks a lot smoother in the original than the new version.
One note: You changed the thickness and of the grid, which leads to strobing in those close up and pov shots.. and it sorta kills the illusion of speed the original had
Agreed, the original artists clearly thought about this (or the director) and made sure there was no strobing. Interesting...
Also, their grid changes size to match the original in the collision scene, which leads me to believe these guys cheated.
They didn't change the thickness of the grid at all for the modern shot. What happend was motion blur was introduced which wasn't present in the original. I would know I've made a scene before that moved across a wire frame with emission coming from it and wondered why it looked thicker when it was rendered.
When you add motion blur to something that is very very bright and moving very very fast, its smears very hard like that.
The only reason the original didn't contain any strobing was because it was animated one images at a time individually and they didn't have the ability to add motion blur. The strobing was caused by the motion blur, and I would imagine if they had access to the technology at the time to blur their frames together they would.
The boys hit a snag with their movement speed and framerate lining up with the size of the grid pattern on the floor that at some points the illusion of movement is totally destroyed by the grid appearing to not move under the bikes and thus the bikes appearing stationary.
Think the old school version takes the W on this one
yeah that's what made me realize it was their recreation. It was still quite good though and they could have cut to the real thing halfway through and I wouldn't be able to tell
It's weird because all it would take is make the grid wider to break the sync, and you can tell that the lines are more spaced out in the original. Such an easy fix
This is exactly what I was going to comment! However, once they added the modern lighting and reflective surfaces etc. at the end, the frame rate seemed to work much better.
Tbf though, they did it in a day. It's an easy fix, but one of those sorts of issues with final polish that you wouldn't necessarily bother to look into in a time crunch.
I think it would be really interesting to see a further improved version where they give themselves more time to once again recreate the scene shot for shot, but they allow themselves to use modern techniques to fix some of the visual glitches present in the original, like the periodic lines on the trails, and add modern lighting and rendering, while still keeping the same overall aesthetic and making sure the shots match perfectly when overlaid.
@@reezlaw That would mess up the proportions of the bikes vs the grid, the actual fix would be to slow down the bikes, which arguably is an even easier fix, just move the keyframes down a bit.
is that a "VFX Artists REMAKE" series im hearing on the horizon??
why am i thinking that will be a copyright nightmare?
That's an awesome idea!
Yup!
@@Sirikiller they kinda do it with the r rated remakes
and the Scorpion King remake
The only thing that wasn't spot on was the ground. The movement synched up with the framerate making it look like the ground basically stood still, especially in one of those first shots where it just like the bikes are moving really slowly.
Yeah. I'm surprised there weren't more comments about that. I watched that bit twice wondering what was going on.
they flop on the most basic animation part. The added computational power didn't make it for the basic animation talent.
That's one advantage of animating frame-by-frame. You can easily avoid stroboscopic illusions that distract or confuse the viewer. Still, they spent one day on this. That's pretty impressive.
I wonder if they couldn't have raised the framerate to avoid/minimize the stroboscopic effect.
This problem disappeared completely in the "upgraded" footage at the end
6:25 wow, that cube must have been really difficult to render to make the pc's fan go like that
I thought the same thing🤣🤣🤣
My laptop just trying to open Blender.
lmfao
@@zooluuzvxz7257 Gaming laptops when you try to play Papa's pizzeria
Next big challenge: avoiding a major lawsuit from Disney
I'm surprised it hasn't been flagged for copyright yet
its ok wesley & wesley will save them
I laughed so hard at this.. Because truth is sometimes funnier than fiction. They don't realize that this makes me want to see the old tron again which means I will have to buy it or rent it, but then they will of course probably strike it and take it down and lose on free advertising. LOL why are companies such morons.
@@byte2600 short term profit these same decisions is why Hollywood is on the brink of collapse
507
The second I saw the grid not moving fast I knew they were showing the recreation.
Yeah exactly!
It's because it's an illusion.
Litterally
Yeah, they screwed it up, as far as i understand, the grid hit the same spot every frame, so, no mevement visible. Otherwise, great job, fun vid, gzs all around
The frame rate lined up too closely with the grid
yeah, the "speed" element wasn't there and the only thing I can think of that could cause it would be the frame rate. It went from a "racing speed" to an almost "leisurely drive". Still, I would like to hear the guys comment on what the issue was.
The biggest tells, besides the glitches, are in two key details:
1. The bikes don't line up
2. There is a lack of a sense of speed on the re-made grid; the OG one flies by while the other one just smoothly pans under the camera
But a solid attempt for a single day!
I felt that the major tells were (1) the remade bikes were more chunky viewed from above, and coloured / lit in lower-contrast than the original; and (2) the lines on the ground were spaced differently and/or the floor was lighter in the remake. Solid effort, though, as you said - and an excellent challenge for an aspiring 3D modeller.
the grid issue is from the grid matching up to the framerate that it was rendered at, as the original wasn't really rendered it didn't have this issue.
@@j.c.cannon2112 Wdym it wasn't really rendered? If the clip has frames the framerate can always match the speed...
Take that smug people fron the future!
I think they tricked people per camera angle, the altered the size and shape of the grid. For instance, look at the grid in the old vs new near the wall at the explosion scene. The grid in the original appears larger, as if the changed the way the grid actually sits on the ground. It's soooo subtle, you wouldn't even think of it when you see it.
Of course matching the framerate even a little to make the grid less blurry in some scenes does convey speed better too.
I also notice there is like a bloom-like effect in Tron that the new version they made does not have, like certain lines and the like have a glow effect. Look at the side by side comparisons and just look at the grid.
Yes, they only had a day, but these subtle details is what makes Tron a memorable watch too.
In the "Doom Patrol", Mr. Nobody "the bad guy" appears as a shattered looking guy, and the visual effect is exactly like tron.
ua-cam.com/video/ff1lUAxVTw0/v-deo.html
When i saw him i was like, with, i know that visual effect!!!
Hehehe. Awesome series.
I have never seen Niko more filled with rage than when the construction started
Imagine getting bullied at school by these guys:
"Haha, your renders are trash"
"Learn blender loser"
"My grandma can composite better than you"
Etc.
Haha
The best roasts
'Only losers use Cinema 4D.'
like VGHS but with modeling
@@samcooke343 C4D4U: :(
In the original Tron, they didn't "tilt" the bikes, because it was inside a basic video game. When they broke out of the video game's physics the bikes could tilt. Sorry not being negative, fantastic work!
That's a good explaination to get outside of a technical limitation.
was thinking the same
I think it was sort of both. After all, if you consider the actual video game and other games of the time, leaning would also not work if an object was generating a trail behind it. This is sort of a case where the technical limitation of video games justified the behavior in the movie, which suffered the same technical limitation, which would have justified the behavior in the game.
The inertia you'd feel at such a corner within a bike would be horrendous. ;)
not negative you are right...Tron reflected the games at the time perfectly.
Corridor crew in 2050: remaking the Star Wars trilogy in one day.
Or even better: "re-inventing/improving the prequels in one day"
What about “remaking ‘remaking tron in one day’ in one hour”
Yes
And
Yes
Old Niko working from a wheelchair.
2050 Nico: Can you *believe* that back then, the 3D environment they were using were actually *physically built*?
2050 Wren: No waaaaay! So then those are actual people walking around in a physical space?!
2050 Nico: That’s exactly right. It’s amazing what people would come up with back in the day versus what we can do with the technology we have now.
Honestly, the effects still hold up. It's supposed to take place in a computer, and that's what it feels like.
I feel like if Tron came out today, it would be laughed at. So I wouldn't say the effects "hold up" as much as they are passable.
@@brackzaffor let's say they are very respectable not like 90's CGI which looks weird now this doesn't look weird!
So it holds up just cuz its 3D?
@@brackzaff I think it's alright.
I'd say the same about REBOOT
Loved it! Surprised how much more speed the original was able to convey. The new cycles look slower
Yeah, I agree, great clip tho
Nah they just botched the animation. Not their fault but sometimes blender resets the curves (whether or not the animation moves linearly from one keyframe to another or slows in and out of each starting position and speeds up in the middle, bezier). Sometimes this causes the start of the movement to look really slow but the end super fast which occurred in the first and last shots.
bengiAnimates Get invited to VFX Artists react
I think it has to do with the floor tiles and frame rate.
Most likely
My dad was the art director of Halo Reach, I bet I could get him to come on your guys show
Please do! Big fan of your dad's work.
Yo your dad is amazing
Looked that up at first like. "Naw". Very suprised.
Much love for you dad ❤️❤️❤️
Dude tell your dad he made my preteen years badass. Huge kudos for helping design one of my favorite games of all time.
"TRON" was the name of a Unix debugging command, used in the 70s. It stands for "TRace ON", and printed line numbers as a program ran. There was also "TROFF", which turned it off. In my circles, it was widely understood that this was the root of the character name. (The Tron character is--ultimately--a debugging program designed to figure out what was wrong with the Master Control Program.)
The people who made the original Tron seemed like they actually understood how a computer worked. They understood that data moves extremely fast (time moving slower inside the Grid but quick in the real world), data from the machine has to interface with the user through the I/O (I/O towers), they established the world with real terminology (users and programs), they actually bothered to attempt to respect laws of mass and energy (the laser beam holding the person’s particles and reforming them when they return, with the version of them in the Grid being made of code), and so on.
Many characters were also named after real computer things (TRON, CLU, and RAM). Of course they embellished things and romanticized the whole concept of a computer as a fictional world, but at least they tried to look like they understood it. I was disappointed that Legacy straddled the line between fantasy and science with Users bleeding in the Grid and Clu’s plan.
TRON and TROFF were used in BASIC as well, I used them on my Amstrad CPC464 back in the early 80s.
@@KizaruB From what I've heard, they didnt name TRON after the function, it was the far less interesting shortening of elecTRON...
I think that was on the DVD commentary track
@@Graytail You're right, it wasn't based on the function, it's just a coincidence that it is kinda similar in purpose.
@@KizaruB The people who made the original actually built part of the machine which made it possible and developed some of the techniques which made it possible and wrote the software which made it possible. So, yeah, you could say they sort of understood how computers worked.
I loved the modernised version. I feel like it captures some of the awe and wonder the original would have had on release
It was glorious on release.
Agreed
Corridor Crew in 2050: We Remade AVATAR in One Day.
Imagine 2050 crew being like, "Cameron was a caveman! He didn't have a suite of AI make the entire movie from watching Dancing with wolves and telling it to make it scif version of it in IMAX 3D"
@@titankorellc2937 you can almost do that today for stills as far as I know.
Corridor crew in 2100: we made the UNIVERSE in ONE day.
It would still be out earlier than Avatar 2.
The last airbender one
Opportunity missed for noise cancelling headphone sponsorship
As long as you dont mean raycon, the trash headphones stolen from other companies and sold for more.
*Blender community appreciates that*
A Blenderer here; I feel honored and pressured because he did this in 1 day.
Y E S
Blenderers... Assemble! ^^
@@3laws292 dont feel pressured. as they themselves mentioned in the video: having a ton of experience in other software makes it easy to switch over. the major programms do have a lot of similarities how they handle stuff.
You mean blender cult
I'd love to see Tron updated like you guys did at the end. It was a LITTLLE too bright, but the textures are beautiful and seeing it remastered in that way would be amazing.
*Sometimes CGI doesn’t have to look realistic to be impressive.*
That's something an artist would say
Yes, that is common sense is it not?
What people _do_ want is something that looks _good._ Realism isn't required for it to look good.
for me I think style and effort is what makes CGI and art in general impressive
cough* cough* Disney cough* cough* Lion King remake cough* cough*
@@jhay3966 alright bad example how about a good one kubo and the two strings
40 years later...
"We Remade Corridor Crew's TRON Remake in One Millisecond"
at that point it's probably just be ai taking the reference footage and perfectly recreating a scene for you.
900 yrs later...
"We remade corridor crews remake of corridor crews remake of corridor crews remake of TRON in 0.0000000000000000000000000000000000000001 Nanoseconds"
-on my phone
they remake the entire movie in an hour
@@mrmaniac9905 sounds actually accurate :D
I think the most obvious difference is how the ground moves. The creators of Tron did a better job at creating the feeling for speed than you did with modern technology :P.
But great work, love it.
Is this the start of a new "Old CG revisited"-Series? :P
YES, OLD CG revisited is an AWESOME idea. the Young Sherlock Holmes ghost would be hilarious for example!
This is the part that stood out most to me as well.
literally came from my tv to my laptop to comment about this.
the only thing that made it obvious was the grid not moving to create that speed, not sure how blender works but they probably could've done an animated texture for the grid/ground moving in the opposite direction so that the actual 3d objects of the bikes wouldn't move that much in actual 3d space. Think about it like a giant treadmill
Agreed
This should definitely happen!!!!!
that sound/sound effects in Tron are also the star of the show
Would love to see a remastered Toy Story, maybe even an R-rated one.
With the scene of sid's evil and creepy toys like a horror
I want full feature VR movies and if Pixar were to do it, I'd like to see them remake Toy Story with the latest tech all within a virtual environment
This
"You have a Friend in me”
Woody Implodes and Slinky comes out of the remains of his guts.
"Hey I'm your friend!"
Originally, the PIXAR team created an R-rated adult toystory, but disney was not impressed...
Nice.. Corridor switching to Blender
HI AAC!! IM A SUBSCRIBER!
Hi im malaysian too!
@AAC Dream which software/engine do u use for animation/rendering?
dude i love your among us series keep it up
Blender ftw
Have you fellows toyed around with VR based 3d modeling, like Adobe Medium? I'm curious if there's practical applications to those programs, or if you could tinker with them as an episode.
Yo a wild mr dooves has appeared!
@@CasualArenaGamer ha ha. I'm all over!
Triforcefilms love what you do man! Keep up the great work!
Triforcefilms stfu
@@aalamotaku2756 excuse me?
This is amazingly cool. Tron was one of my absolute favorite movies as a kid.
The thing that tipped me off is that I know how this scene should look by heart because this film is imprinted into my brain since childhood, and so the relative movement of the grid lines was noticeable right away.
10:28 was the part where I was like "How slow are these cycles moving?" The grid is the only thing I could see not moving fast enough. Slowed it all down. But bloody amazing work for one day.
That’s where I caught that they were showing wren their recreation. Really great work! And I only noticed because I’ve seen this movie enough times to tell that there was something off!
The grid did move at mostly the same speed but it was kinda synced with the frame rate so that i looks like it doesnt move at all
Yeah, that was the big "off" moment for me too; the rate at which the grid lines move doesn't have the same feel as the dramatic contrast with the camera movement of the original, so it feels like the bikes are barely moving at all.
Normal beginners:
"Hey im learning blender, starting off with da donut"
Corridor Digital:
"literally remake Tron"
I started with a backyard that got flooded
That shows how important the underlying knowledge is. The workflows they have and the huge amount of practice. It is second nature to them. Similar in programming.
Bruh that donut had me worried it took me 3 days to complete that damn donut that i can't eat... but i love learning ... im 26 am i too late to learn cgi thingy?
@@infinityseed THank you sir... i appreciate that.. i thought that i a fucking loser for life
In 1 day
Maybe try recreating the liquid metal shapeshifting from Terminator 2.
That can definitely be done better now with fluid dynamic engines. Not sure if they can remake it, though, since they don't have the reflection data.
Don't think it needs it, it holds up pretty well.
I wish I had found this a year and a half ago. My grandpa passed away last year, but when Tron Legacy came out, we watched it together. And when my dad was young, my grandpa watched the original Tron with him. I remember so vividly that when I was watching Legacy with my grandpa, during the Solar Sailer scene, he turned to me, smiled, and said, "thank you so much for watching this with me... this is incredible." He would've absolutely LOVED your work - especially seeing how the old shot would look with updated rendering. I'm praying that he can get the link to this somehow and check it out. 💙
This deserves more likes, amazing story. I had precious moments with films like this very same idea with my granparents while they were with me, I am so glad you had that dude.
Amazing the last sequence! 🙏
🙏-this is a high 5 sign
Woah I'm the second comment!!
The last sequence was the best
Valla sorpresa
@Begin Transformation its always people like you that make humanity lose faith in themselves.
Okay. Now do The Last Starfighter! Death Blossom, baby.
Perfect suggestion!! I would love to see that too!!
YES!! THE LAST STARFIGHTER!!! PLEASE!!!
YES! To the top with this post!!!!
Oh Hi, james
James Farr?! You like Corridor? I'm a fan of your animation.
Niko is joining the blender club? Awesome! :D
Wait du hier???
nice
@@SecretFloatingHeads Then he will join it, you can't go back from blender
It was great, I do like the look and feel of the original but it would be interesting to see how it would look if the OG movie was uploaded and every shot rendered over to increase the details, textures, lighting and shaders etc but without redoing, just freshening up the existing footage
Corridor Crew in 2025: "We remade Toy Story in an hour"
I don't think this could ever happen. The innovations in any field kinda plateau after a point... With Pixar the plateau started and it's still going. Since Avatar in CGI and Toy Story in animation, I don't think there's been huge leaps. Were they?
@@chvishnu619 "Innovations in any field kinda plateau after a point." No they don't, not in regards to tech. The majority of the reason other projects plateau is purely because of business and that is it. As tech keeps rapidly evolving so do the methods of finding a better way to do something or do something that before wasn't possible. A small evolution had lead to a huge one. I personally believe the only obstacle in anything is the human themself. Perhaps in the future artifical intelligence will make these constant advancedments constantly possible.
With machine learning it may be able to happen. Take a look at Style GAN 2.
Hmmmm we should probably learn how to use Blender too.
Awesome scene recreation, guys!!
DO IT
not difficult, there are so many tutorials out there, especially with 2.8 (new interface), easier than ever.
I learned how to use blender and I’m dumb as hell, if I can do it you can too
blender is love, blender is life
Blender is great. I won't talk down on the others, they are perfectly fine. But if I have multiple choices to do the same thing, I'll opt for the one that's free.
Anyone else feel like a dead give *away in the remake was how the floor moved?*
Or rather the lack of perceived movement
yes it way a giveaway (beside the obvious glitch in the wall) but still kudos to them for making the scene from scratch in a short amount of time. in the original they preplanned everything to the tiniest detail so that such problems wont occur if possible. for the remake you cant expect such level in the preparation stage obviously and hence the issue
Yes, it makes one appreciate how the original animators took frames-per-second into consideration. The "wagon-wheel' effect.
And the moiré patterns which are not in the original.
yeah, i was gonna say the same thing. the floor looked static. I'm surprised they didn't mention anything in the video.
Gom Tiles I suspect the frame rate of the video matched their animation of the floor lines well enough that it seemed like they weren’t passing quickly. The capture on their monitor may have looked different to the UA-cam upload.
2:53 "pfft I could model that in an hour"
CG Geek: "How to make a hand in 1 minute
The funny part is that you probably gave Tron more attention than Disney has given it in 7 years.
There should be a Tron uprising season 2 exclusive in Disney+
@@Pastartes047 they actally confirmed they are working on tron 3
@@sbravoo really?
@@Pastartes047 yeah no jokes
Poor tron😓
What was obviously missing in the first redo is the "movement" of the grid itself to convey speed. But the polished version looked awesome! Well done!
I've always felt that "Tron" is the one movie that could really use, and benefit, from a remake. Not a sequel. But a full re-telling of the story. I think a lot of its ideas went over peoples heads back then, but now, computers are part of everyone's daily life, and its original story and concepts would gel nicely in today's world.
They should revisit Last Starfighter.
@True WingChun Holy shit, you actually malding lol :D Also lost all credibility when you shittalked about Daft Punk's genius score
@True WingChun I think your problem has less to do with movies my guy.
@True WingChun If only you tried to write coherently and spell correctly, people might actually take you seriously and not think you're yet another froth-mouthed fanatic.
@True WingChun
Are you okay? You need a friend to cry on? You seem so angry for every movie except Tron. You compared to Star Wars and Tron is not Star Wars. Also, you need some milk.
This is kinda awesome! Really cool, how you did whole scene just through one day with modern tools. Amazing, really.
I must appreciate the work put into editing on this video that made issues with your environment feel like part of the video vs distracting noise in the background 🤘🤘
As much as I see you doing junkyard revivals, I forget that you do video editing, too. Great to see you here!
I really enjoy how the music cuts out every time someone is hammering
Didn't expect to see you here! lol
Even around 5:20 the music cuts out whenever the guy is banging with his hammer 😂
Wow, wow...The render with the modern textures and lighting was insane!
ye, CYCLES RENDERING ENGINE GO BRRRRRRRRRRRRRRRRRRR
#blenderforever
Blender's greatest feature is the price: $0.00 and yet it can absolutely hold its own with the best modeler/renderers out there. It does modeling, rendering, animation, physics, motion estimation for objects and camera, NLE, you name it. Cinema 4D costs over $700...per year. 3DS Max costs over $1500...per year. So, for sure Blender is worth taking a look at. There are TONS of tutorials on UA-cam and it is updated very regularly.
Yet Blender goes toe to toe with both paid options. It's just amazing. It's not like it's good *because* it's free, but the fact it is free is a great slap to the face of every paid modelling software.
Blender also does sculpting btw, but it's not at the level of zbrush yet.
People pay for support and software that has been evaluated and tweaked for good UX. That's not to say Blender isn't fine when you get used to it.
There are TrONS of tutorials on UA-cam
I used Blender for a couple of years now and I love this program a lot.
Yet I don't like it very much when people compare it to the other big players and even sometimes call them out on their prices. Because from what I can tell the hard truth is: as great as Blender is, it doesn't hold a candle to Maya regarding rigging and character animation, to Houdini regarding sims and vfx or to C4D regarding motion design.
The more you go into a professional level and need sophisticated tools that realize very complex, dynamic and non-destructive systems, the more you see all the things that Blender is missing......features that are lightyears ahead of Blender's toolset.
Have you every watched a 1,5 hours tutorial for a pro level Xparticles simulation? There are sooooo many things going on that aren't even remotely possible in Blender and won't be for the next couple of years.
And we haven't even talked about things like direct support and maintenance. As I said: Blender is amazing and probably one of the most incredible open source projects out there. But there are some very good reasons why the industry standard programs are that expensive and why Blender isn't one of them.
@@hyruleorchestra4339 Absolutely true. Points well taken. It is good, however, for a person who is not working in a professional environment but who needs to be able to do a lot of these things but are on a shoestring budget (some of those top modelers are in the thousands of dollars...per year).
First, for what it's worth I just wanna say thanks for keeping the language clean. That's actually refreshing these days. And the video itself was a lot of fun to watch. so thanks for that too! Great choice of a film to example. And you guys look like you'd be a lot of fun to work with or hang around.
2020: we made Tron in one day
2065: we made endgame in 1 hour
3012: we made Shrek 5 in 1 minute
3050 "We remade the entire One peice series with the energy of OPM season 1 and, faithful designs, and revived the author from the dead using digital necromancy... did it while on the toilet"
Sounds like a job for AI.
@@titankorellc2937 i would watch one piece anime if they really have that opm spirits
2021 We remade Sonic the movie in 5 minutes. (And made him creepy again)
Honestly, we shouldn't be more than 50 years, from an AI artistically improving Shrek to look better.
I love when you guys have Peter around, he adds so much fun to the episodes with his super genuine and personable manner. Also his music on Spotify is super cool and unique, like nothing I've ever heard before. (I really like Cola) Super solid and entertaining episode guys, I hope y'all keep having fun with your videos.
what is the title of the artist?
@@denbotrexwell He just goes by Peter France. open.spotify.com/artist/6Wv25s7HonkYAZJ8OzQEmh?si=u1c0I5eeRVyXV70akHdUJA
He's actually an employee now!
@@FlagCutie Really thats awesome! I'm so glad, I'll make sure to keep up with Peter and corridor now that he's long term!
@@TJ-kh2zc yeah I just discovered that like three days ago catching up on their podcast.
Thanks for the tip on his music, I'm actually checking it out right now while finishing up some housework. Really neat stuff!
Okay, here is a challenge then; "The Last Starfighter", though it would have a 2 requirements.
First would be the Arcade Game segment; What would the original look with modern hardware, then update the renderings a modern game counsel could handle for a remake.
Second would be a space battle scene; How easy it would be to recreate the original, then try to dial up the renderings as high as possible to get as close to photo-realistic.
Originally, they dialed down the Game's rendering in the movie because it was suppose to that (a game, and one that Atari originally was going to release as an Arcade unit then backed out); though went with a higher (or the highest they could in 1984, with the budget) for the "real world". So like their budget allowed them (and logical for computing), the same core assists for the ship(s) (GunStar, Ko-dan fighters and Mothership) should be used.
Yes! The Death Blossom!
Death Blossom!!!
Totally! 'The Last Starfighter' was kinda the next step up after Tron.
Under appreciated movie that really needs a ton of love.
AWESOME CONCEPT.
The Last Starfighter is such an underappreciated film and I would LOVE to see its VFX updated!
You stood on the shoulders of giants…and did a good job. The movie meant a lot to me so I was nervous you guys were gonna dump on it hard but you gave it the respect it deserved. I also had no idea how hard they had it back then, thanks for making it even more special to me now
The floor looked weird, like it wasn't moving. That gave it away quite early.
yeah not sure why they didn't make the floor move. made it look like the bikes weren't going anywhere and the camera was the only thing moving
Was wondering what u guys were talking about. Its just the camera recording/rendering speed is syncing up with the frequency at which the lines pass the camera when the camera is moving. Yknow, videos are a bunch of pictures, if the camera is right above a line every time it took a picture by coincidence, itll look like the floor is static - so actually kinda what irl would look like..
Heres my favourite example ;) 9gag.com/gag/a5b8dQo
@@MrKrimson yeah but there isn't any flickering or anything the lines literally just sitting there lol. Making the lines fly by makes it look faster. Look at 12:00 and tell me it looks like the bikes are moving or not. The only thing that gives motion is the little white line in the trails in their version
Another thing is that the turning was just slightly off. I know this sounds really weird for 90 degree turns but, it looks more natural in the other version... They're probably rotating from different center points
i noticed that first. its like they made the bikes move a tad too fast
Peter definitely gives off a different energy than when he was an intern and honestly I’m here for it
Comes across as arrogant know-it-all
Paul Martin No, he seems more light hearted and extroverted
I'm a huge fan of both the original Tron and Tron Legacy, but I feel like the only person who preferred the art style of Legacy. Like don't get me wrong the classic was super impressive and stylistically awesome, but the newer suits look so much cooler and the grid looks way more tangible and lived-in, plus the music is bumping and the morphkng glass disc arena was so cool. Just all around excellent
I like the Tron Legacy art style more than the original, too. But the story of Legacy was not very good although the addition of the Glass Arena was awesome, the Prisoner Carrier ships, the Vehicles look Super Awesome. Modern Day CGI is the best for Visual Remasters of The Old classics but they should just be that, Remasters. Trying a New Story set in the same universe without the vision of the original creator doesn't always pay off. That's what happened with Star wars, The CGI looks relatively Awesome but story went downhill Pretty quickly.
Yeah I find the newer Tron style super awesome, you can really see it at play in Tron uprising!
@@atharvadeshpande4749 sure, but if we're being honest, the story of the original wasnt that great either. Like sure it was groundbreaking and ahead of it's time, but so many movies have done the "trapped in a computer" thing better at this point that it really doesn't hold up all that well.
And as far as Star Wars goes I've done enough arguing about that series to last a lifetime 😂
@@magscorner that was a damn good show
@@Liam-rn1qb yes! To bad it only got one season :/
The updated version looks so cool! Great experiment.
Congratulations for your channel guys, you are literally artist, and not only at vfx, but also at also one of the best UA-cam channels. Fun, interesting, and full of passion and hard work.
When you displayed the updated CGI all I could think about is someone please do a remake like that!!! Keeping the same colours and shapes but adding texture and lighting. Great job.
Totally. I'd love to see TRON revisited but in this updated style.
Absolutely agree! The updated render was so clean and crispy, it just made me want more.
It almost felt like when you install a raytracing mod to a game
Strangely, the thing that gave it away was a very basic error: The bikes were moving so slowly. In some shots, the bikes barely pass over any lines on the grid.
They actually are moving fast, but the camera moves in a way that causes stroboscoping effect on the grid.
i think ground was attached to the bikes that why that error occured
I was assuming the frame rate happened to match the moving grid so it looked like it wasn’t moving
Still very impressive for one afternoon of work on a new modeling program
thing is, it might have not looked like that for them watching it live. The framerate uploaded to UA-cam might've coincidentally lined up with the speed of the camera
Niko: "I'm gonna learn blender in one day."
Hotkeys: "Let me introduce myself."
and hotkeys that make sense unlike C4D
@@100Peterll I tried to learn c4d after blender and it was a pain to me, especially hotkeys
To be fair, it's pretty usable now even without knowing all the hotkeys especially for someone new.
They really did a good job with the UI.
#blenderforever
It's incredible what has happened in computer technology. With TRON, they calculated image after image over days, then exposed and coloured by hand. It took months to do that. Today it can be done in a few hours.
The original looks much faster, using the ground grid as reference, other than that it looks spot on.
For the modern render version, you are running into a really common hdr lighting problem. You've totally lost the linear gradient on the trail because hdr linear blends don't tend to tonemap in a way that is perceptually linear. You actually want a logarithmic curve of brightness if you want a perceptually linear gradient. So the brightness values would go something more like 1, 3, 10, 30 (each step being multiplied up by a constant value) rather than 0, 10, 20, 30 (where each step is being added a constant value). Y'all do great work and I don't intend this as even a nit-pick; it's just advice coming from a videogame vfx artist who has dealt with the transition to hdr lighting pipelines.
i like your fancy words, magic man
I thought you were talking about the Turbo Encabulator for a second.
Huh, I've had the same problem! Never thought I'd find the solution in a UA-cam comment, thank you!
You guys should use RTX Voice for dunking on background noise, just like old CGI. Lol!
RTX Voice is in beta and it shows. You might find yourself listening to garbled noise instead of the 20 minutes of audio you just recorded. For someone at home, it's annoying but not the end of the world. For pros that loss of time is pretty painful.
@@Linerunner99 Which is why for recording, you record the raw audio and apply RTX Voice after the fact, so that you can tweak the strength as required, and in the worst case, you can just ditch it. There is no need to apply it while recording.
I just love the look of the early CG. Stuff from those Silicon Graphics machines. P.S. If you like that style too; the VR game Rez Infinite is a great vr game with that type of old school graphics. Feels like being in tron or something.
As a kid, seeing this movie in the theater on release, and the tons of times watching it since, I saw the bikes tilting when they escaped was because they had escaped the grid.
They were now free to do their own thing, and no longer bound to the rules of the grid anymore.
This has always been one of my favorite movies, so I was slightly disappointed in the sequel. It was not awful, but it just did not have the same heart of the original to me.
Same, Vwiss. As a kid this was mind blowing. And it still holds up today. Even the weird look of the humans actually makes it look better. Makes it more "virtual" and unique.
Tron 2 was great
Same
You can't go home again.
The eyes we looked through the original film were kids' eyes, and after all the emotional and intellectual growth you make over almost four decades, it's impossible to see the new movie through the same lens.
@@user-vi4xy1jw7e Tron 2 is great 👍🏽
I spotted the bait and switch instantly, but it wasn't the glitch, it was the floor.
The motion was just so off. Though honestly, I doubt a non fan would spot that so easily. But its one of many points I admired, not just that it was "CGI" but the fact they actually took a lot of point from film/motion blur elements too and managed to emulate it.
I honestly couldn't tell the difference between the new and the old scenes, apart from some minor details.
Yeah watching the side-by-side comparison at 50% playback rate really shows the issue with the grid. However, great work!
Stopping the music when the hammers were going on was genius haha
I love the fact that in the middle of the new version with the new render engines, a shot from the older render engines just shows up. 14:40
I think it's pretty cool that niko wants to learn something new from someone who's way younger than he is. I know a lot of people who did not have that kind of maturity. Also, peter is crazy talented
I would love to see them work on The Last Starfighter. Perfect 80's CG movie.
Another great classic in my childhood. Wargames would be nice as well (which I'm watching on Netflix right now)
The Last Starfighter is probably one of the best early CGI movies to be made.
I'd love to see them remake and modernise 'Death Blossom' ... would look fantastic!
Yes. So much yes.
The grid gave it away for me immediately. The sense of speed of the grid lines whipping by wasn't there in your animation. Good try.
Yea, it was an optical illusion of sorts. The grid was moving fast, but perfectly aligning with the frame rate, like how fast moving wheels can sync up and look still.
the last sequence was amazing! with the newer renderings over the old scenes.......... this makes me want to see the whole movie redone that way!!!
This is the best ad Blender could've ever asked for
why? they did a shitty job with it.
@@AdamSternberg IKR ?
I literally SCREAMED at the camera for them NOT to apply the boolean modifiers.
they did.
In Blender you could have the whole thing non-destructive.
and wouldn't need to animate anything other than the camera
before you rendered "grid" gave it away for me, when it almost didn't move in respect to cycles. That looked really strange, as if grid was moving with them.
I think it's an stroboscopic effect, the same as when you see a wagon wheel turn "backwards" on film or airplane propellers looking all twisted on modern cameras. The distance travelled lined up with the frame rate they were using, so maybe they rendered at 30 fps or something instead of 23.976.
@@evilspoons yeah, I can see that. But why didn't they slightly changed grid speed?
@@38som38 The grid wasn't moving, the camera was moving which gave the illusion. I think they didn't have enough time to fix it. To qoute them "no shot is ever finished, it just gets released". in the upgraded version they show at the end, it looks way better with motionblur
The lack of perceptable movement in the grid gave the recreation away, but overall a cool way to show how much modern technology has sped up the ability to create stuff, and a great tribute to the original artists.
30 fps limit has no motion, its basically a slideshow. what corridor should have done in the 2nd edition was made it 120fps, youtube supports that.
@@sudd3660 it's not that. The original filmmakers just were careful that the speed of the camera and size of the grid did not cause alias... you can see in the original the camera moves around half a square per frame, this is designed to avoid the grid matching from frame to frame.
Long live TRON!!! Best! Movies! Ever!
Greetings, Program! :)
I actually prefer the original. It looks like the cycles are going fast. It may not look the best but it conveys speed extremely well but the new version looks flashy but feels... slow.
The worst part of the final new scene is the motion blur of the grid.
i agree, the grid doesn't even look like it's moving in their version.
I skipped to the end without watching the video and thought that their version was the original just because it actually looked worse in my opinion
Same, I also prefer how the lighting looks on the cycles too. They're brighter and look nicer than the ones they made.
It has to do with the grid the bikes are on. Their grid was moving with camera instead of being stationary.
@@devyn4983 Given it took them one day, rushing to get it done I don't think it's that bad.
For some reason the “updated” render at the end was an exhilarating experience.
Pretty sure that is how it looked to 8 year old me in the theater
AKA how tron 2 should have have looked like
These two Tron videos have made me appreciate the original movie so much more. On top of that, I love the results from updating the materials to make the shot still feel like Tron while looking more modern, new and remastered without losing the original feel. Mad respect 🙌
I still get the same thrill watching those light cycles making those instant 90-degree turns. The original TRON was an epic masterpiece and it was my favourite movie as a child. I even liked it more than the first Star Wars. The music was also incredible too.
Motion blur and camera shake is bad! no bad! should make a episode on just that.. done right or done wrong, or not at all. Great Tron remake
Mats Norway They did! ua-cam.com/video/PZ7SevBiT5s/v-deo.html
What's wrong with this specifically?
First thing I do in every game, turn off motion blur. Cause I'd rather not have a headache every time I move the camera.
Yes! Motion blur and film grain (depends). The reason they are bad is because they are usually used to hide mistakes or to imitate a real effect artificially, which subtracts from the overall quality of the image.
@@jakeking974 I disagree, in film motion blur is required for correct persistence of vision with the relatively low 24fps. And high frame rate requires retraining the audience to see high frame rate as "filmic". As it is hfr presses the 'cheap' button in our minds.
Can we just appreciate how smooth the transitions were where it goes from handle bars to Light Cycle in Tron: Legacy?
Oh yeah I used to love that movie still looks really impressive though
I thought that was the coolest thing ever when I first saw that in the theater
@@mmunoz70 yeah make that in 1 day :)
*Niko creates a sphere*
Peter: wow he’s really good
Up there with EmpireStrikesBack. This generation don’t appreciate there was no talk of computers etc back then.
As a kid RAM was one of my fave characters but at that time, nobody really knew what RAM meant. Not unless you worked in tech. To me. This is still so much cooler than the new one which is way to perfect and glossy. This FEELS like you are inside PacMan.
Ah ha, now that's TRON in one day..
...how about TRON: Legacy in one day?
This is excellent! The only thing that bugged me was at 11:33 you had a 'wagon wheel' effect from bad synching of the tile size/framerate, which kills the sense of speed.
Could’ve also easily been the fact that the animation key frames for that bike wasn’t switch the Liner. Started slow sped up then slowed down again before the cut could’ve meant it was animated on the default curve
I remember when Peter was just an intern, and now he's teaching his boss how to use a program 🥺
They grow up so fast :')
I taught the basics of Sculpt 4D (when it was new) to my artist friend who changed his career to doing VFX. I taught myself over a couple of days this amazing new program but I have 0 artistry in me.
TRON is still my all time favorite move. I was 16 when it came out in the theater. It was one of the few special moments I had with my dad growing up.
Is this your way of leaking that you guys are working on Tron: Ares?
I tho k it’s more like there way of applying for Tron:Ares
Hold up, there is gonna be another tron movie?
@@JULIOHERNANDEZ-cy7sq Yep. With Jared Leto
I certainly hope not.
@@AdamSternberg yea Tron 3 finally got the green light. I’m so excited. I just hope it’s a good movie, but I am so freakishly excited.
I absolutely love tron, such an underrated gem
Have you seen Tron Uprising? It's an amazing animated series
It's really charming. I've watched the Legacy first and didn't liked it. So I checked the original one and loved it.
How is Tron underrated? Its one of the most famous movies of all time...
@@Zadamanim there is only underrated an overhyped. there is no in between
@@Zadamanim maybe underrated in a general movie history kind of way? It is mostly popular with Sci-fi and computer geeks.
But I don't agree that it is underrated. I love Tron but outside of the visuals and special effects it's too weak from a script and story perspective to be considered a true movie classic.
Nice job, guys! I saw Tron like 12 times when it first came out in 1982 and am a huge fan so I definitely can see the difference but I love your artistry as well, especially on your second pass. I'm surprised how smooth the original is in comparison and the speed conveyed there is so much clearer.
Why does Peter look like Sam, Wren, and Niko all had a love child together.
Maybe you're into something...
That's because he's CGI bebe
I think they used all of their DNA when they made the original Peter clone.
Because Sam, Wren, and Niko all had a love child together, named Peter.
They had enough attempts at cloning him to perfectionize his appearance.