Zelda: Tears of the Kingdom - Master Mode and All Its Potential

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  • Опубліковано 15 жов 2024
  • Iridium Bokoblins
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    #NintendoSwitch #Zelda #TearsOfTheKingdom

КОМЕНТАРІ • 222

  • @JetSetDman
    @JetSetDman Рік тому +96

    "What if it's just a cloud in the sky that emanates feet" no sentence has ever been so confusing, terrifying, and hilarious at the same time

  • @mitwhitgaming7722
    @mitwhitgaming7722 Рік тому +66

    Playing the recent Insomniac games, it makes me realize how much I miss the New Game Plus in other games.
    There is something magical about seeing an opening cutscene where your character is equipped with whatever random armor/costume you happen to be wearing when you finished the game.

    • @narutostar34
      @narutostar34 Рік тому +4

      Idk about magical but sure

    • @woteveruk1
      @woteveruk1 Рік тому

      you'd be very limited in what can be carried over though, cant carry the master sword over because story reasons, hearts and stamina cant really be carried over because they get taken at the start of the game, youd be limited to carryingy over what you had in your inventory at the end of the game though, excluding story items, so weapons, shields, bows, items, item slots, carry over number of koroks found, and maybe sidequests completed

    • @jjukijjuki
      @jjukijjuki Рік тому +1

      Link starting totk in the Xenoblade Fit with a Great Flameblade, Guardian Shield++ and Ancient Bow>>>>> At least our botw horses rolled over in the stables tho!

    • @JohnSmith12648
      @JohnSmith12648 Рік тому

      @@jjukijjukisadly I don’t think the Rex armour is coming back

    • @zacbob07
      @zacbob07 Рік тому

      ​@@woteveruk1they could probably tweak the intro so it doesn't show hearts getting removed

  • @nickbostic03
    @nickbostic03 Рік тому +18

    Survival mode. Make it where at some point enemies seek you out and are relentless about killing you.

    • @roc-noK
      @roc-noK Рік тому +2

      hey that’s funny cuz i just had a dream about that. at some point around the end of the game, there was something called “the insanity” and when that happened, the game wouldn’t pause and all sorts of enemies would come attack you on wagons, and moblins could breathe fire for some reason.

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      Why have them seek me out? I've been seeking a true fight. Let them come

  • @mario12359
    @mario12359 Рік тому +19

    You missed 1 for gloom hands the hands can split up and surround you so if they split up and you get grabbed by a hand they all charge torwards you just to make it that much more horrifying. Then phantom ganon can spawn a single gloom hand with reduced health so you has to kill the extra hands he spawns in order to not get grabbed and unable to avoid his attacks.

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому +1

      Excuse me but ur a menace to society 😂 they're already annoying as is without them splitting up. I kinda like the idea tho of them spawning below u and immediately grabbing u. That would scare the crap out of anybody cuz you'd never expect it

  • @KyraHogue
    @KyraHogue Рік тому +9

    I like the idea of limiting what you can bring with you into the depths. Like "Ganon senses your presence and has stripped your items from you or a test from Hylia. You can have only one set of armor, one weapon, one shield, one bow, and only a few food items. Something along those lines. Maybe have the depths be on giant test of strength.

  • @Kaisingsens
    @Kaisingsens Рік тому +33

    I'm the only Nintendo Gamer in my social circles so it's always a blast listening to you guys passionately discussing this masterpiece. keep up the good work!

    • @CasepbX
      @CasepbX Рік тому +1

      I feel you. All my other friends that I play games with only play Blizzard games, or survival games.

    • @GenMars
      @GenMars Рік тому

      same

  • @TanikaNuva
    @TanikaNuva Рік тому +7

    I really hope totk gets master mode because that is what made botw so replayable for me. My all time favorite playthrough of botw was when I completed it 100% with only 3 hearts in master mode. Pretty much every enemy one-shot me, and trial of the sword was literal pain, but it was so much fun and I managed to finish 100% the day before totk came out. So I really hope totk gets master mode because I would have so much fun with it.

  • @SillyWizard
    @SillyWizard Рік тому +7

    I think it’d be cool that if gloom hands (and gloom like likes if they exsisted) grabbing/eating you have a temporary negative status effect they inflict where it gets gloom on your armor and you cannot get rid of the gloom via direct light or by eating gloom recipes. You would have to go to a great fairy or something to remove the gloom from your armor. This is something that would incentivize swapping armor between fights until you can actually make the trip to the great fairy which I feel the game kinda needs because even though I’m collecting it all the armor, I only really use like two sets but if enemy’s could put gloom on armor there’s more decision making like “should I wear my attack up armor right now to deal with this enemy even though it has a bunch of gloom on it and I can only have a maximum of 7 hearts because of that or should I not risk it and put on a different armor like the zonai armor and take a different approach to dealing with this enemy using zonai parts?” I feel like a flat rate of ruppees to remove the gloom would probably work best (like 20-50 rupees per armor set or something maybe) but it would always remove %100 of the gloom where as the amount of time the enemy eats/grabs you would still determine how much gloom effects you like how it is now.

  • @Weird_One_
    @Weird_One_ Рік тому +6

    Gloom hands for me were terrifying at first where I just ran as fast as I could away climbing anything I could find. Killing them at first seemed extremely difficult also because they left so fast. When I found the one in the jail cell in the castle and saw it couldn’t get to me I shot it with about 100 arrows breaking all my bows only to find phantom Gannon who killed me scaring me all over again. Though once you can just shoot them with bomb arrows to deal I think thier fear factor drops by a lot.

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      What drops the fear even more is fusing a ruby or topaz on a 3 or 5 shot bow. Literally costs 1 arrow and 1 gem to kill them all

  • @gwongming
    @gwongming Рік тому +11

    Need to bring back permanent prime Master Sword too, probably could be the main treasure if after completing all the Colosseum fights boss rush style like Twilight Princess' Cave of Caverns. Can't imagine doing a boss rush style of potentially facing 5 Gleeoks though 😅

  • @denisruskin348
    @denisruskin348 Рік тому +20

    What I want from a master mode:
    - Higher tier enemies appear much sooner
    - Randomize enemy spawn locations
    - Lose stamina when swinging sword
    - Limited fast travel, only in and from towns or settlements
    - Golden and Diamond tier enemies
    What I don’t want:
    - Enemies regenerating HP

    • @Nocc2991
      @Nocc2991 Рік тому +5

      Yeah like make the enemys more aggressive or something, that hp regen was so annoying you had to keep booping with arrows to stop it.😂

    • @Kefgoeroe
      @Kefgoeroe Рік тому +2

      What about Platina/Platinum tier?

    • @CasepbX
      @CasepbX Рік тому

      Kick it up a notch, arrows are very rare.

    • @gonk1012
      @gonk1012 Рік тому +2

      Enemy regen is dumb bc I like fighting whole camps and whittling down their collective heath

    • @azenar1894
      @azenar1894 Рік тому +3

      Losing stamina just to swing your weapon is incredibly stupid

  • @Chris-Moore501
    @Chris-Moore501 Рік тому +3

    I think all the peeps at r/HyruleEngineering would sing for joy if they add two very simple Zonai parts:
    - On/Off switch (Press A to activate while using the Steering Stick)
    - Reciever: Activates/deactivates any part connected to a glowing pad
    Here's some very basic concepts:
    - Toggle weapons (saves energy consumption)
    - Toggle fans (activate flying/amphibious mode)
    - Toggle rockets (emergency maneuvers/ NITROS)
    - Toggle Wheel rotation (activate Turret mode)
    - Toggle Hover Stone (mid-air traversal game-changer)
    The cost would obviously be sacrificing parts otherwise used for other functions, but I find that to be a fair trade. Do y'all have any other ideas?

  • @rayflyers
    @rayflyers Рік тому +1

    The biggest change I want is that time doesn't pause while you're in the menu eating food.

  • @scottdanah.4405
    @scottdanah.4405 Рік тому +9

    I think they should bring back King Molduga and make a Boss Moblin and King Frox

    • @micabryant4513
      @micabryant4513 Рік тому +1

      Boss moblins, third installment. Id put money on it

  • @Kefgoeroe
    @Kefgoeroe Рік тому +3

    -New exclusive enemies would be nice, like Darknuts!
    -Gloom enemies on the surface. Also Gloom damage renegerates much slower.
    -Minibosses can rank up too. I want to see Silver/Gold Hinoxes.
    -Not only the Gloom hands but the Gleeok heads recover faster too!
    -Make all enemies learn some new tricks. Like Perfect guarding for shield users.
    -New dungeons. A Light and Time temple would be very nice. They can rework the Temple of Time to be a full fledged dungeon to explore.
    And last but not least: -Reintroduce the trial of the Sword or bring the Cave of Ordeals back!

    • @chunkymonkey7983
      @chunkymonkey7983 Рік тому +1

      Fr, I was so upset that it wasn't a dungeon. A whole dungeon based on recall would be awesome instead of just the shrine. A light temple in a cave would be really cool too.

    • @Kefgoeroe
      @Kefgoeroe Рік тому

      @@chunkymonkey7983 It would also give us access to the last two heart containers so we can have 3 stamina vessels AND 40 hearts!

  • @Dalen_Crocker
    @Dalen_Crocker 10 місяців тому +3

    What if blood moons lasted longer? for example, an introduction cutscene leads you into a "super blood moon" which lasts across a night or a few days in the game? it would strengthen enemies and allow players to die more easily but gain event-specific items! maybe you come across a Lynel during this event and its teeth are very pronounced and they drop teeth upon death? it could enhance meals or certain amours considering it is linked to the blood moon!
    Just think about that! Also, there's a mod in development called "totk master Mode Mod" Maybe include the monster designs from that and entire monsters?
    Another thought, make the Yiga Clan thrive in the desert in the master mode! with Yiga outposts in the desert and make them patrol on sand seals or... MOLDUGA???? There is a thought! back to the Lynels, give them the weaponry that they did back in BOTW, but only for the "Super Blood Moon" event! it entices players to hunt monsters more but gives them chills or even scares them to even look at a monster! but the thrill of killing those monsters would be emotionally rewarding!.
    Other ideas, bring back the floating monster camps! and further in the sky you go, the larger the camps get! With larger octorocs with amour or some methods of defense! make the camps out of different materials and with treasure in hard-to-reach spots! this entices players to think critically about how they can get a reward! Who knows, maybe some monsters have set up bases ON sky islands?!

    • @elias0240
      @elias0240 9 місяців тому +1

      Everything you have proposed sounds like a blast and now I’m sad that we probably won’t get giant bokoblin strongholds floating in the sky and day long blood moons. Making the Yiga Clan not only stronger, but also more prevalent in the desert, like they hold more ground due to the increased strength they would have in master mode, would also be a really neat way to flesh out some of the emptier parts of Totk.
      Seriously though, I want to raid huge sky bases that you have to fly to with wacky contraptions. Floating castles, cobbled together with planks and scaffolding! Bokoblin ships held in the air with massive clusters of octoroks! Bokoblins with arrows riding on flying enemies patrolling said castles! Raiding these huge structures during a super bloodmoon with barely any equipment!

    • @Dalen_Crocker
      @Dalen_Crocker 9 місяців тому +1

      ​@@elias0240 something else i forgot to mention that could be added would be large floating sky flux constructs, these ranging in difficulty with 6 levels and they are as listed (going from easiest to hardest):
      1. Sky Construct I
      2. Sky Construct II
      3. Sky Construct III
      4. Sky Construct IV
      5. Sky Construct V
      6. Sky Construct VI
      although this would be self explanatory with the naming, i think the attacks and defense systems are better!
      1. they are commonly located around large clusters of sky islands, these of course are far way from the Sky Construct, there are "Seized constructs" around these sky island chains. they can also be regular constructs. the higher the location, the more enemies, the harder and stronger the enemies are and thus, better loot!
      2. the sky construct remains dormant in a tower form, very tall and large. maybe 2-3 times larger than the regular flux constructs. and there are eyes that surround the head of this sky construct, that float and rotate around the main core, this could be the weak point but it is covered in different construct parts, like the pot-like materials they are made of. this could be destroyed using a specific material, possibly zonai in origin. there are a total of 20-30 eyes making it really fun to fight! if you're being sneaky! But if you are spotted, then you will hear a large siren sound eminating from the sky construct, with a large red sphere of light around the large spire at the top of the sky construct. this will alert of all the constructs around and they will begin attacking you.
      3. as an attack the sky construct can send large missiles towards link. these are flying constructs that will aim towards you, they occasionally stop flying and aim at you like sheika guardians. they fire a beam the exact same as them. the other attacks are listed below:
      - Large energy beams that go towards large zonai building pieces, these are thrown at link
      - sending smaller constructs towards link
      - uses several eyes to shoot beams in your direction
      -uses the island chain its within, to control large fans that mess up your direction of flight or skydiving!
      - can pick apart certain parts of your ultrahand creations and use them for energy for itself
      - can use a large siren to stun link
      projectiles

  • @kabiisama
    @kabiisama Рік тому +3

    Things I think are good ideas from the video, with my own ideas injected:
    -Making the Gloom Hands terrifying even to seasoned TotK players. How about roaming Gloom Hands that patrol entire areas of the map, instead of just popping out at specific locations? If the game is tracking the positions of the dragons from anywhere in the world independently of the time of day, I figure the game could have Gloom Hands patrolling set routes too (like they do with the Boss Bokoblins marching about in some spots). Until you learn those routes the Hands follow (which would be difficult given they chase you down the moment they spot you), they could continue to catch you off guard even in the same areas. Another possibility is adding ones that could spawn anywhere. Obviously them just spawning totally at random would be kinda ridiculous, but what if every time Ganondorf's power surges during the Blood Moon a Gloom Hand spawns near Link, or even right below him? I also think that (while having Gloom-infested monsters by default outside The Depths just seems out of place) the hands being able to grab nearby monsters and taint them with Gloom would be pretty interesting. They could remain Gloom-infested until the Phantom Ganon is defeated, and the Blood Moon like sky dissipates. And my idea of having the hands roam larger areas would lead to this happening far more than them spawning solely in areas nearly devoid of other enemies. The last thing about the Gloom Hands possibly dragging Link straight down into The Depths if they hold you for too long sounds kinda interesting, but with so many warp points about the game, it'd be less of a threat and more of a nuisance (unless you exploit it for your benefit).
    -Making Gloom more of a threat... I do feel like Gloom getting healed by simply being exposed to surface air makes it a bit too unthreatening (especially when Gloom hearts are a penalty to using naturally powerful Gloom weapons), and you needing a more "sacred" light to cleanse the Gloom (outside eating Sundellion meals) makes more sense. Let's say the only ways to gradually restore hearts lost to Gloom are by entering the purifying Shrines of Light, or standing by the Lightroots connected to them. I also figure they could rework how Gloom affects Link's hearts. As it is, you only lose entire hearts at a time, be it from Gloom attacks or standing in Gloom puddles. I suppose in some cases that makes fights harder losing full hearts even with the toughest armor... but if they made the max heart drain from Gloom more steady and it drained in partial heart increments, you would not be able to stand in Gloom puddles for even a moment without sacrificing some health (which would make traversing The Depths and other areas more of a challenge). They could make your max health decrease at a similar (or maybe slightly faster) rate as it does in normal mode, with the Depths Armor set reducing the rate your health goes down (instead of giving you free hearts of leeway).
    -Making Like Likes more of a threat. On top of them being more aggressive/quick to eat Link, how about EVERY time they do eat him, they eat and destroy one active piece of gear (weapon, shield, or bow) or eat and decay one active piece of armor? If you're unlucky enough to have your armor munched on, it goes down 1 tier and requires you spend the money and materials to upgrade it again. If the armor piece isn't upgraded and can be reobtained, you lose it entirely. Practically all the gear and armor in the game is not unique, and can be reobtained through some fashion or another, so it wouldn't be the end of the world if anything is lost (and could make part of the strategy fighting the enemies to not use gear you'd miss, or armor you'd hate to have to buy/upgrade again).
    -New monsters. I think TotK added some real cool new/returning enemies missing from BotW... but i also feel like there was a lot of missed potential. Where are the Boss Moblins, Boss Lizalfos, or Boss Horriblins, commanding entire squads of their respective monsters? Not sure why they had the idea to make a boss mook for Bokoblins alone. Similarly, why are Bokoblins and Lynels the only monsters with armored variants? All the humanoid monsters could have had armored versions. It's cool they added Aerocudas as a slightly more threatening common airborne enemy, but they still go down in a single hit like any Keese variant does. Why did they not give them more health given the game's focus on fusing materials to arrowheads to make them more effective? They could have also had higher tier variants with more health, and new movement patterns or attacks. Hell, while we're at it, why didn’t they bring back Aerolfos? I could see the humanoid dragon things working both as basic monsters like Lizalfos, maybe commanding squads of Lizalfos from the air, or being very tough monsters like Lynels. Also the talk of Gloom Hands working like Wallmasters/Floormasters made me think they could bring those back in dungeons too, to keep you on your toes and moving about as you explore them. Any time you let yourself get caught by them, they drag you right back to a dungeon entrance as they usually do.
    -Not touched on in the video, but it's very easy to cheese most puzzle shrines with a mix of clever Ultrahand+Recall use, bringing rocket/spring/bomb shields into shrines, or bomb arrowing large switches. What if they restricted use of certain skills and certain sorts of gear on a case-by-case basis in many shrines to prevent such effortless cheese tactics, and force you to figure out the (often less simple but more interesting) intended solution for shrine puzzles? I hear people say these sort of restrictions go against the spirit of total freedom the game has, but I argue a player already had their chance to do shrines with whatever their imagination could envision in normal mode, master mode is supposed to be a challenge and not let you (easily) break everything. Alternatively, they could also use the restricted skills/gear concept to force the player to come up with elaborate alternative puzzle solutions they would have never considered possible. Hell, they could even just remix shrines entirely, so they have similar focuses to the original versions, but more elaborate puzzles or challenging fights.
    -Again something unrelated to the video, but make the Yiga Clan as much of a threat gameplay-wise as they were an (imminent) threat narratively. I love how the Yiga stepped up their game in TotK, attacking more often in groups, using new, more elaborate traps, building/seizing multiple new bases aboveground, crafting dozens of bases to explore The Depths, and crafting all sorts of dangerous vehicles... but every time you start fighting a basic Yiga member, the actual fight is laughably pathetic. They go down super quickly with stronger weapons, and because they use their weak Shiekah weapons across the entire game, they deal barely any damage with decent armor. With how much they seem to love crafting junk, (even if they have their preferred base weapons,) it'd be cool to at least see them attach increasingly dangerous items to their weapons. Maybe their weapons and armor gets better after passing a mix of Yiga KO count thresholds and Master Kohga defeats.
    Not sure if anything I suggested is plausible (stuff like the Gloom health drain rework might have been something they needed to do that way from the start), but there's definitely a lot of interesting stuff they could do in theory.

    • @chunkymonkey7983
      @chunkymonkey7983 Рік тому +1

      Bro wrote a whole essay

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      I agree with some things here and not so much others. Making the yiga an actual threat would be SO good. Like likes destroying tiers of armor? Some of my sets I spent HOURS farming materials for (looking at you Fierce Deity and Wild sets)

  • @jordanwest4595
    @jordanwest4595 Рік тому +8

    I would like to see the temples not have all the points on the map. That way you have to explore more. Same with the labyrinths. 😅

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      Eh that would only make it slightly harder. I just flew to each point on my hoverbike for the fire and water temples 😂

  • @SebuOtter737
    @SebuOtter737 Рік тому +4

    I think it'd also be pretty difficult if you lost stamina as well as hearts when you get hit by gloom or by the hands

  • @Krozic
    @Krozic Рік тому +5

    -New enemy patterns and their AI was smarter.
    -Hands also could not get killed by you just going to an unreachable location.
    -Rank up enemies includes minibosses to new teirs.
    -Have it so link regenerates health instead of gaining it instantly after eating food. (You would still be required to eat to regain health)
    -Not allow saving during encounters with enemies to avoid cheesing fights.
    -Punishing game overs after having a game over you lose any food buff you had and your health is set to three hearts (You would still keep your heart containers and stamina)
    Have different difficulty options ranging from Normal Mode (Easy) Master Mode (Very Challenging)

    • @ragemach1ne420
      @ragemach1ne420 Рік тому +2

      the game over part doesn't make much sense, it goes against the gameplay loop of "die and repeat". TOTK has saves be player-controlled because it allows the player to be able to retry encounters over and over again and tackle it in a different way until he finds success, having your health buff and hearts stripped away after a game over would just encourage the player not to have encounters in the first place, difficulty is meant to kill you, not meant to make you not want to play the game.

    • @Krozic
      @Krozic Рік тому +2

      @@ragemach1ne420 I mean I beat the entire game without dying plus there are fairys that make the game much easier. A hardmode could disable fairies or make them work differently.

  • @RealJeffTidwell
    @RealJeffTidwell Рік тому +3

    Anyone else turn their Sensor+ to Treasure Chest and proceed to completely empty the world of treasure?

  • @bprocrast
    @bprocrast Рік тому +14

    Lol this wouldn't work AT ALL according to story, but imagine if in the master mode you started in the depths and had to make your way to the surface without just teleporting or something

    • @projectpitchfork860
      @projectpitchfork860 Рік тому +2

      That's impossible. Theres no way to get that high up. You'd need a vehicle that goes straigh up and a LOT of battery charge.

    • @germainetaylor1757
      @germainetaylor1757 Рік тому

      @@projectpitchfork860 If you have ascend there are towers spread out in the depths that you can reach the surface with they have sunlight just like a light root I think there are six of them on the map also if you raid a Yiga camp you can get some parts to build with that you cant normally find and if you cant get up through the chasms with them you could locate one of the tree dragons and fly up to them and hitch a ride providing you have enough battery's or some zonai charges to refill your meter.

    • @stygianoatman
      @stygianoatman Рік тому +2

      @@projectpitchfork860 You could probably find batteries laying around the depths, since there's those Zonai building part caches around there.
      Although, since you'd need hand abilities, I guess things would have to be reworked anyway because those ability shrines are in the sky islands. Players couldn't get ascend either, or they could find a spot to ascend out of the depths instead.

    • @GoeTeeks
      @GoeTeeks Рік тому +1

      @@projectpitchfork860 You could get a hot air balloon, attach it to a platform and use a torch or some firewood to get out (not sure if a hot air balloon would last long enough though). Or you could hitch a ride on Farosh. There's a couple ways, albeit difficult ones.

    • @okspicks
      @okspicks Рік тому

      I dont use teleport to the surface. Just make a hot air balloon. Use pinecones to go faster

  • @Actionfigure_fit
    @Actionfigure_fit Рік тому +6

    Tears of the Kingdom is already hard in the first few hours, I died sooooo much until I was able to upgrade my armor

    • @uhhhhhhhhhhhhhhhhhhhhhhhhidk
      @uhhhhhhhhhhhhhhhhhhhhhhhhidk Рік тому +1

      me when i spent like 3/5 of the game without upgrades and somehow managed to beat 2 temples with 4 hearts and no armor upgrades:

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      ​@@uhhhhhhhhhhhhhhhhhhhhhhhhidkwow u must be rly tough

  • @goldmemberpb
    @goldmemberpb Рік тому +2

    It would be kinda disappointing if Master mode in totk is just like botw. I think having brand new attacks for every enemy would be great. A Lynel has one new attack in totk which needs to be fixed. Reshuffling all of the enemies would also help with keeping the game fresh.
    They could also reshuffle all of the coliseum fights too. Instead of fighting only five lynels in the floating coliseum, they could have an enemy accompany them. Those coliseum or the game in general could give us different rewards or even an improved version of an outfit like what Dadd of war NG+ does.
    They could even add brand new enemies exclusive to Master mode. Maybe they could add in an even harder variant from the gold version like a platinum variant. But with the Platinum variant, instead of just adding in more Hp, they would just ignore any armor defense. That way, you can't just wear your 78 armor for face tanking. To balance it, they would only have as much HP as the silver variant. Those variant would also be either resistant or immune to puffshroom, dazzlefruit, and muddle buds. And finally, both the gold and platinum variants would do way more delayed timing/fake outs on you to keep you on your toes. Also, we could have higher tier of minibosses to mirror the gold and platinum variant.
    HP regen for enemies needs to go fully or tweaked to not be so insane. Maybe instead of slowly gaining HP, they would all get a second wind HP heal below 30% HP if you don't kill them quickly enough. It could also be like certain bosses in xenoblade where after certain HP threshold they become more aggressive and gain more power. It would also be pretty awesome if the HP gain is them actually evolving into a higher tier mid battle like with Dad of War.
    The dungeons needs to be completely redone like Master quest to be way more tricky. I would not mind it if they actually restrict you being able to climb everywhere. They could even add in minibosses in the dungeon for you to fight.
    And finally, they need to give you better rewards for sidequests, minigames and exploration. That could also apply to the base game as well.

  • @agahnim0196
    @agahnim0196 Рік тому +2

    I would really like a Master Mode that is about more than just SUPER HARD fight encounters.
    Would be cool to have a boost in puzzle and exploration complexity as well...
    Ex: No free climbing (or only specific textures); No Zonai Device capsule (Can only use what's in the world); No armor effects (most use food to get weather proof effects); etc.

    • @faceofbear8024
      @faceofbear8024 Рік тому

      no pre-built vehicles sitting around

    • @Brixster
      @Brixster Рік тому

      Autobuild could still recreate devices but either it would be much more expensive or Zonaite would be harder to come by. That way you'd be forced to explore the depths and encounter the harder enemy camps

  • @jordanwhite352
    @jordanwhite352 Рік тому +9

    Everyone had their evil hats for this episode.

  • @Gaitank
    @Gaitank Рік тому +3

    A self imposed rule I always did during BotW Master Mode was only eating cooked food or elixers. For TotK they could do something like that and make it so you can't eat ingredients to heal.

    • @GenMars
      @GenMars Рік тому +3

      a scrumptious natural apple just sitting there in my pocket ripe for eating? nah, ingredient.

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      I've never eaten individual ingredients except in the tutorial areas 😂

  • @lukamba
    @lukamba Рік тому

    Some things I would like to see in TOTK master mode:
    - obviously, tougher enemies - which means: 1. more hp, ability to recharge, hitting harder (just like in BOTW master mode)
    2. wiser ai would also be great
    - choosing an ability, fusing an item to the arrow or choosing a weapon will not pause the game
    - less items (reduced to a quarter of the current amount)
    - outside equipment is not allowed in all shrines
    - cooking and eating only in locations with the cooking pot (portable pots cannot be used during a battle)
    - bullet time eats stamina more quickly
    - more gloom in the depths (escpecially near the castle) which will force the player to move mainly on stalhorses or zonai machines
    - make depths even darker, where brightblooms will slowly fade out and gloom will not be visible from far away (only activated lightroots will be a permanent light source in there)
    That would make a gameplay bit more spicy.

  • @ArchAngel_M81
    @ArchAngel_M81 Рік тому +2

    Idea - rockets shields are banned from all shrines 😈. How about if constructs had the ability to form larger constructs like Voltron, Transformers, or the Power Rangers Mega Zords.

  • @ville4090
    @ville4090 Рік тому

    I have ideas for the Temple Bosses in Master Mode:
    Colgera - touching or getting hit by it instantly freezes you, and ice spikes are now homing.
    Marbled Ghoma - marbled rocks explode on impact, and its other attacks are now explosive including regenerating its legs.
    Mucktorok - sludge drains stamina, and always spill out sludge when moving even if knock off its shark.
    Queen Gibdo - sand shroud for the entire fight, and gibdo nests need two hits to be destroyed.

  • @WhyYouWahYoo
    @WhyYouWahYoo Рік тому +3

    Master Mode should just delete gloom resistance + healing so it effectively deletes your hearts permanently

    • @Brixster
      @Brixster Рік тому

      You would still need to get your hearts back, but maybe you can only exclusively get them back on the surface and it's much slower

  • @u.dplaythroughs8486
    @u.dplaythroughs8486 Рік тому +1

    Make Flux Construct a challenge.
    Make an Armoured God version of Gleeok.

  • @jjsquidbeard4831
    @jjsquidbeard4831 Рік тому +4

    My dream update for mastermode would be as follows:
    1. Double Damage
    2. Food has reduced healing
    3. Shrines locations (internals) are randomized
    4. Clothing (outside of a few items) are randomized
    As it stands, the one thing keeping me from playing this game again soon is my memory of where everything is, and the better your memory the worse it is.
    If the random elements are added, I would play this game maybe several times a year. If not, I'll need some time to forget to make it fresh again.

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      This is actually the first argument for a master mode that I've seen and 100% agree on. I'm assuming u mean enemies deal double dmg right?

  • @JohnnyHeracles
    @JohnnyHeracles Рік тому +3

    Health regeneration was the only thing i didn't like in master mode

  • @nodnarb3540
    @nodnarb3540 Рік тому +1

    I think it’s safe to assume that whenever we get the DLC, it’s going to go the same route as BOTW and have a master mode along with something similar to the trial of the sword, as well as story DLC. My only hope is that the story DLC is a continuation of the story rather than a retrofitted plot point. There’s tons of things they could do, but I could see it having something to do with the dragons.

    • @micabryant4513
      @micabryant4513 Рік тому +1

      If it was a continuation that would be ...difficult. especially as there is no postgame state and you reset to before boss on completion..

  • @Mike0193Azul
    @Mike0193Azul Рік тому +1

    It's a bummer the hardcore mode isn't available at release considering it's an open world game with tons of mindless things to collect to the point where restarting is a huge time commitment.
    I play all games on the hardest difficulty. Totk is absolutely amazing but could have used more difficulty since the only tough thing are the gloom hands considering you can cheese every other enemy with bow and arrows.
    Same with breath of the wild, was fun finally getting a harder difficulty but could not commit again to re-beating the game and especially not collecting things.

  • @roc-noK
    @roc-noK Рік тому

    this would be beyond cruel, but in my dream my last night, something happened in my game called “the insanity” and every night, you had a chance of your save file becoming doomed, which meant in one real hour, your file would be deleted and you would have to start a new game. the only way to prevent this was to complete all 10 items on a checklist, which were simple-sounding tasks that could’ve been “eat a sneaky meal” or “upgrade a piece of armor” but trust me, they can be devastating, especially when they extend to OTHER GAMES. of course, they probably couldn’t do that, but could you imagine if you had to do a bunch of random shit while making your way to the final boss? I imagine this would happen right at that point where you can’t save anymore. and I think the worst part was that when the time ran out, link collapsed and the screen faded to black, and it wouldn’t show the normal death screen but a screen that said something like “maybe next time, you’ll learn” and a cinematic of some armor being sealed away in a cave for some reason (it was tragic, trust me).

  • @hawaiian87
    @hawaiian87 5 місяців тому

    One idea for could be you only heal from gloom from 6am-6pm , or only when the sun is out. Cloudy, rain, or lighting storm hearts don’t come back. With that light roots only bring back a certain number of gloom hearts.

  • @Djaermi
    @Djaermi Рік тому +1

    I want a new enemy that is unique to low-gravity sky island environments. Like one that flies around so fast that you are required to use bullet time, and even then it's tough to track their movements. I want creative takes on existing monsters too, like winged lynels, evermean lightroot impersonators, or boss-sized gloom hands.

    • @paulhinterberger7438
      @paulhinterberger7438 Рік тому

      A new enemy is low grav would be so fun. All we fight in low grav is constructs and it just makes low grav areas not that fun other than moon jumping

  • @josephrodriguez634
    @josephrodriguez634 Рік тому

    I got the best idea for the depths, tower defense for lightroots, if not defended no light, if no light gloom gets heavier and enemies gets stronger and gloom is harder to remove and can effect decayed equipment

  • @brunoadame4667
    @brunoadame4667 Рік тому +3

    I would like the combat shrines to always end with a battle against a flux construct

    • @faceofbear8024
      @faceofbear8024 Рік тому

      That would be insanely too many flux fights

    • @micabryant4513
      @micabryant4513 Рік тому

      ​​@@faceofbear8024nah, not if they had different attachments

  • @eileensmiller8041
    @eileensmiller8041 Рік тому +1

    Silver trees would work since we have silver birch in nature

  • @HoleneProMax
    @HoleneProMax Рік тому +1

    I would like for that arena on top of Temple of Time be used for something.
    And Platinum enemies.

    • @micabryant4513
      @micabryant4513 Рік тому

      Making an enemy a damage sponge isn't fun they should be making them behave in new ways or have new elements to them that are creative

  • @CasepbX
    @CasepbX Рік тому

    Feet with eyes between the toes that blink sounds incredibly creative! Almost makes me want to sketch some now...

  • @BenCossette
    @BenCossette Рік тому +1

    Watching this right now and my thoughts on the Gloom Hands. Allow them to roam the map, hunting Link. Imagine you are in a town walking to a shop to get arrows, and the sky turns red.

  • @Vishal.Sheth83
    @Vishal.Sheth83 Рік тому +1

    Lightroots should recover gloom hearts the same way hot springs recover hearts. Not all at once quickly, but a quarter or a half heart at a time slowly

    • @micabryant4513
      @micabryant4513 Рік тому +2

      Come on mate that's so stupid that doesn't make the game harder does it, that just makes it more tedious

  • @Nocc2991
    @Nocc2991 Рік тому +1

    Make resting a must. Link could lose hearts and stamina temporarily and it gets worse the longer he is awake. Add hunger, survival mode basically.

    • @agahnim0196
      @agahnim0196 Рік тому

      Or make resting the only way to regain hearts and food only give buffs.

  • @Dovahkiin6798
    @Dovahkiin6798 Рік тому +5

    I want you to be able to experience master mode as a setting for your current game so you don't have to get everything you had again, and beat the main quest again.

  • @lilstudyman
    @lilstudyman Рік тому +1

    Faster gloom hands is insanity

  • @williamwalkup988
    @williamwalkup988 Рік тому +1

    They need more Gloom Hands to even compare to the fear the Guardians gave you. Just when you fought and won against that first Guardian there was always another on just over the next hill or behind that grove of trees. Truly terrifying.

    • @pugetsoundwaves
      @pugetsoundwaves Рік тому +1

      That's one of the only ways I think BotW is objectively better. TotK just doesn't have a standard enemy as iconic as the Guardians roaming around. That and the Champions powers are so much better implement than the Sage spirits...

    • @williamwalkup988
      @williamwalkup988 Рік тому +1

      @@pugetsoundwaves i agree because if Tulin blows away my enemy drops off a cliff one more time I am going to put him in with the Korocks torture cages.

  • @HylianTom
    @HylianTom Рік тому

    I’d like to see them move away from health regeneration and try some other options to make things more difficult. (Although it’d be interesting to see how regeneration is handled with certain enemies. Would Colgera just regrow his ice sheets over time?)
    Double damage to Link would be a nice start. It would make armor rating and combat skills even more important. And to go along with that - this is insane😈 - let’s increase the material requirements for armor upgrades in Master Mode.
    I’d also like to see a setting where Link cannot consume food when enemies are nearby. Maybe he could quietly quaff an elixir - but only if he’s not detected? Being able to inhale a whole cafeteria’s worth of food at any moment’s notice is rather game-breaking, so it’d be funny to see how players react if that safety net were taken away from them.😂

  • @stygianoatman
    @stygianoatman Рік тому

    Gloom hands could have something like active camo from Halo, where they almost perfectly blend into their surroundings
    Or here's an idea, they could have their own version of ultrahand to disassemble or use your own creations. For example, if you used a stake to make a platform to get away from them, they can pull the stake from under you, or shake the platform loose. Maybe if you had a cannon or flame emitter, they can pull it off of your vehicle and point it at you. They are giant hands after all, so it seems reasonable that they could do hand things.
    Also I think Like-Likes should be mobile, they were able to move in past Zelda games I think, at least in Ocarina of Time if I'm not mistaken. Plus the ones in TotK appear to have legs. I could see them being able to jump kinda like a Bubbulfrog. Or maybe, just any ranged attacks when they're already alerted to your presence, will have a chance to be eaten.

  • @Moscato_Moscato
    @Moscato_Moscato Рік тому

    For master mode I would like to see an Eclipse on the over-world
    Maybe at night or even during some days, there’s a full eclipse where for a full day or night everything is pitch black. The shrines can be like the lightroots and help illuminate but maybe not as much because I think it would be scary and cool if the over-world was just as dark and deadly as the Depths.

  • @MrYoungquint
    @MrYoungquint Рік тому

    All the frogs we collected the guys is actually a bad guy and he summons a horde of frogs at you and they do more then just bubbles until we fight a depths version of said frogs jk.
    IDK what I want from dlc but honestly a whole new story missions would be awesome adding enemies from breath of the wild telling you exactly why there not in this game except the one on top of a roof. I'd love to see yigas have a short mission series and add more bases for them. I loved the yiga clan in this game.

  • @Pat43489
    @Pat43489 Рік тому

    i just tried BotW, and I was turned off by how empty the world was... Exploring only led to shrines or korok seeds, with shrines mostly leading to reskinned weapons with different stats (with only 3 attack patterns) that would break after 20-50 hits... Could someone please restore my faith for Tears?

  • @woteveruk1
    @woteveruk1 Рік тому

    yeah i never got any kind of thrill from beating the gloomhands, everytime i saw one it was just, " ffs not again" and then when possible i ran the other way, i got no thrill from it, just a sense of, " thank god thats over" for me the only thing more annoying than the gloomhands was the rainy weather,
    so im going to have to say your idea is bad, i have a counter idea though, instead of more gloomhands, have more versions of phantom ganon appear in the world,

  • @AidanRatnage
    @AidanRatnage Рік тому +1

    I was disappointed that there were no silver hinoxes in BotW's master mode. I want flux construct IVs and captain construct V to make stronger zonaite weapons. But The regenerating health, I don't want. It made that water area with lizalfos in Trial of the Sword impossible and gold lynels very tedious.

    • @u.dplaythroughs8486
      @u.dplaythroughs8486 Рік тому

      It's possible sneakstrike the first on any side of the pier after you snipe the normal one quickly so it doesn't alert the Silver ones to your position and once they are about to get back up stay to the side of them as they only face where you last hit them from and keep doing that until they both die, their AI is not very good.

    • @AidanRatnage
      @AidanRatnage Рік тому

      @@u.dplaythroughs8486 I kept hitting them into the water and then they were unkillable.

    • @u.dplaythroughs8486
      @u.dplaythroughs8486 Рік тому

      @@AidanRatnage Try not to get them into the water, if that happens reset the trials until they get hit while they are on the pier, when they get up from impact they'll turn around and face the direction where you struck them stay next to their side and you can
      keep sneakstriking them in a chain.

  • @lw1391
    @lw1391 Рік тому

    New enemy idea: gloom reanimated Hudson signs.

  • @lightdeck8357
    @lightdeck8357 Рік тому +1

    mirror the world on master mode... harder enemy variants, zonai tech disappears faster, fewer food slots, faster weather effect damage ( catch fire faster, lose health faster in cold and heat, lighting strikes metal faster )

  • @thesis-and-nieces6722
    @thesis-and-nieces6722 Рік тому

    Skydiving challenge where you get the diving suit will be completely engulfed with storm clouds. Plus, it would be cool to have armored gleeoks

  • @charles-etiennecharbonneau3607

    You shouldn’t be able to eat when enemies are nearby and following you. Or you should regain health like in minecraft: little by little

  • @GenMars
    @GenMars Рік тому +2

    I love everything about master mode in botw except the enemy health regeneration, so an option to customize the experience a bit would be nice (I'd like to turn that shit off)

    • @micabryant4513
      @micabryant4513 Рік тому +1

      Yuh the regen aspect is offensive.

    • @GenMars
      @GenMars Рік тому

      imagine trying to kill a ranked up construct with a 2 dmg stick in the beginning of the game

  • @MarkMark
    @MarkMark Рік тому

    I would love to go in the opposite direction -- "Mellow Mode", like in Yoshi's Crafted World, but for TOTK. ; )

  • @GenMars
    @GenMars Рік тому +1

    a like like that runs would be terrifying

  • @dominicspizzirri4399
    @dominicspizzirri4399 Рік тому

    My idea for a Master Mode Light root: timed light roots.
    You go up to them, they turn on, you get 3 minutes. After that, dark again.

  • @vindrmasuta
    @vindrmasuta Рік тому +1

    What if attacking gloom enemies did more damage to your weaponsthan attacking regular enemies?

    • @micabryant4513
      @micabryant4513 Рік тому

      Yuh because everybody loves it when weapons break frequently I'm sure that would be super popular.... great idea buddy

    • @vindrmasuta
      @vindrmasuta Рік тому

      The idea is that it's supposed to be harder. Weapons breaking more often would make it harder. Personally, I feel like I never use half of my weapons late game. Once I got the master sword, I just use that until it runs out and then I use something else until it is restored. Plus, the fuse system made weapon durability manageable.

  • @wngdhssr
    @wngdhssr Рік тому

    i did that toooo wtf!! Instead of pressing L when i wanted fuse/ascend/recall i accidentally press the up button on the dpad

  • @joenewton251
    @joenewton251 Рік тому

    How about if Lynels actually use their shields to block. Additionally, they could randomly use their bow without Link being far away or on a horse. These would be relatively minor changes that would make Lynels significantly more difficult.

  • @RyuPlaneswalker
    @RyuPlaneswalker Рік тому

    Bringing back Regenerating health would be a mistake without changing the amount of time it takes for the regeneration to tick in, knocking down an enemy and having them start regenerating health while they are still rag dolling or standing up is terrible.

  • @germainetaylor1757
    @germainetaylor1757 Рік тому +1

    Gloom hands are already faster than a horse minus the full gallop that includes going up hill what i think Nintendo will do is increase the number of spawn points both on the surface and the depths and maybe make it so you have eat foods that cure gloom to restore your hearts no more light root restoring them or being on the surface doing the same the depths will be a much more dangerous place Gold enemy's will make a return and maybe some enemy types that where left out of the base game maybe some added story content that explains more of what zelda was doing in the past one thing was hoping for tears of the kingdom that we didn't get was the ability to time travel to the past i understand that is wishful thinking on my part but it could have been a awesome nod to Ocarina of time the sky islands are good but sparse none of them are even close to as good as the first one and only the great sky island has any caves to explore?

  • @Dpars2233
    @Dpars2233 Рік тому

    In addition to your idea for the armor "breaking" from Like Likes. My idea is what if the armor's durability dropped to zero and you would have to go to a fairy fountain to restore it. You would have to give the fairy the materials it costs/costed for the 1st upgrade. Also, gloom should wear the armor as well having the same effect for each three hearts of gloom damage.

    • @GoeTeeks
      @GoeTeeks Рік тому

      Imagine having to get dragon parts and star fragments every time you got a little careless in a cave with a like like. And then having to visit a fairy fountain. People would probably reload their save the moment they got swallowed or spat out at that point.

  • @madebyLGrabowski
    @madebyLGrabowski Рік тому

    I'd honestly love a perma-death feature. Make every playthrough a long version of eventide island.

  • @paugarcia9386
    @paugarcia9386 Рік тому

    Ganondorf doing a full flurry rush on you, I screamed the first time he dodged me, but then discovered you can parry or flurry rush his flurry rush.

  • @skins4thewin
    @skins4thewin Рік тому +2

    If they seriously just refuse to give us DLC, then they should at LEAST give us a free update with Master Mode...
    It just makes zero sense to not have it when it was such an integral part of the first game! The game just doesn't feel complete without it.

    • @mkjjoe
      @mkjjoe 7 місяців тому

      Master mode or "hero mode" has been a recurring thing for Zelda post-game yes, but IMO it wasn't integral to BOTW, much more of an afterthought. Besides a few floating enemy platforms, it was mostly enemies taking a lot more hits which pushed to avoid combat in early game, and pushed to break more weapons for unchanged rewards. After my initial playthroughs I defaulted to master mode thinking that was the "ultimate" way, then realized more and more it was just tedious rather than test your skills, for example by improving enemies behavior (not just passive health increase and regen) and limiting how you can heal. In TOTK they could have made it half-baked again or taken longer to make it more interesting, so I'm glad they skipped it to focus on the next game instead.

    • @skins4thewin
      @skins4thewin 7 місяців тому

      @mkjjoe The regen for enemy health does indeed make it more challenging tho, cus you can't dawdle or cheese them now when fighting them, so it is an improvement. Still not that difficult & sure it could be better, but a welcome addition nonetheless.
      It's also nice having access to better equipment early via the floating platforms. It's something Tears badly needs due to just how easy it is compared to the 1st game imo.
      We're also missing a Trial of the Sword style dungeon which could have been amazing in Tears! Not to mention a properly powered up Master Sword which I also sorely miss. The Master Sword kind of sucks now in Tears... the fact that it doesnt get a Durability bonus from Fusing really sucks & makes it quite fragile.
      The game just plain needed some basic DLC with a Master Mode and Trial of the Sword style dungeon. That dungeon was by far my favorite part of the 1st game. Was the only truly challenging thing the game had to offer.
      It seems to me that Nintendo is starting to neglect the hard-core gamer crowd, cus they know it isn't their core audience. It sucks for veteran gamers such as myself. I was truly looking forward to another Trial of the Sword style dungeon... Cannot begin to tell how disappointed I was not to get one in this game.
      The game has become boring now that I've conquered its mechanics. It needs a proper challenge for those who have conquered it like I have! I would gladly pay any amount they'd charge for a proper Trials Rogue style dungeon like the 1st game had!

    • @mkjjoe
      @mkjjoe 7 місяців тому

      @@skins4thewin Can't disagree that it would be nice, but all of these are symptoms of the game lacking substance. In BOTW, locking master mode behind the paywall was wrong for what it was IMO, though I played it regardless since I wanted the DLC. Here in TOTK, DLC would have been much more delicate. Generally big games do DLC that represent a good amount of content relative to the base game's scope. BOTW had the trials and the Champions' Ballad, none of that went too deep but it was a good amount of nice content. TOTK is supposed to stem from DLC, and though many supporters like myself debunked the "glorified DLC" take, our complaints about derivative and shallow additions kinda give it credit... No matter how we cut it, people would have complained that we get DLC of a DLC, but even without playing on words many would complain to see any significant addition to the story or world building, when it's spread so thin in the base game. I did wish to see more, but by the end I accepted that would be it, for the better as they can focus on what's next (and I focus on my backlog, also for the best 😄)

  • @patrickshaw411
    @patrickshaw411 Рік тому

    Unless I missed it: no warping out of combat is one I would like. Just feels super cheap that it can be done.

    • @agahnim0196
      @agahnim0196 Рік тому

      That's actually the only way i managed to beat the Lynels coloseum... teleport out to heal and jump back in every round 😂

  • @alexgosha9916
    @alexgosha9916 Рік тому

    Eiji Aonuma stated that the team behind the game "has no plans to release any additional content. Is there any hope for Master Mode for Tears of the Kingdom?

  • @andrewbrown4362
    @andrewbrown4362 Рік тому +1

    Am I the only one who BOTW's Master Mode made just about every aspect of the game worse?

  • @EduFirenze
    @EduFirenze Рік тому

    Totk is so massive I dont feel like replaying it while I did all I could on botw twice

  • @ArtemisWasHere
    @ArtemisWasHere Рік тому

    Okay hear me out, in addition to gloom being tougher to shake…
    *have it affect your stamina too*

  • @laggalot1012
    @laggalot1012 Рік тому

    Make the hands catch and throw back bomb flowers you try to use on them. Arrow fusions included. Done.

  • @BelovedAngel18
    @BelovedAngel18 Рік тому

    Hidemaro Fujibayashi: Write that down, Write that down!
    *Eiji Aonuma writing on the paper*

  • @cjb1373
    @cjb1373 Рік тому +1

    Doesn't need a master mode. The game has a brilliant hardmode.
    Lock urself out of the paraglider, dont use the gumb ball machines, don't use auto build. And only do shrine quests, and story based dungeons and areas

    • @Chronas264
      @Chronas264 Рік тому +1

      That’s just inconvenient not hard

  • @terryfowler971
    @terryfowler971 Рік тому

    Replace all blessing shrines with enemy gauntlets. And those shrines take away your meals.

  • @Axecon1
    @Axecon1 Рік тому

    I want a horde mode. Like Hyrule Warriors, I want to fight entire waves of armies.

  • @todaisybyme
    @todaisybyme Рік тому +1

    Guys, just start a podcast already. We all want it!

  • @davemarx7856
    @davemarx7856 Рік тому

    Imagine if phantom ganons took on Demon forms, started throwing evil energy balls and LITERALLY DESTROYING YOUR HEARTS and forcing you to pay the demon statue 50 rupee a pop for restoration. The cruelty.

  • @eddybeals611
    @eddybeals611 Рік тому

    I can't wait until Master Mode introduces golden-gloom-King-Gleeok-mounted golden gloom armored Lynels

  • @painuchiha2694
    @painuchiha2694 Рік тому +1

    It’s gonna be a health regeneration mess like botw
    They don’t know how to make good difficulty unfortunately

  • @superluigi8539
    @superluigi8539 Рік тому

    I think they should have maybe a few different challenge modes, including one where you have to earn the paraglider.

  • @MarcoMartinsM
    @MarcoMartinsM Рік тому +2

    What about you can't recover Gloom damage, ever, and, if you die your save is deleted? HARDCORE!
    Seriously now, maybe Gloom and time spent on the depth could roten/decay your food. One thing I missed bad on TotK is fighting while skydiving, I thought that would be a thing. Also, there are far too many Rauru Blessings shires, I'd expect more challenges.

  • @arsenpixl
    @arsenpixl Рік тому

    MAN!!! WHen the red moon hapens, I want monsters spawing near you! Like any random type of monster. Can be from bats, to damn linels or anithing :D Damn it wold give such level of challenge and fear everytime that happens.

  • @LiterallyxSatan
    @LiterallyxSatan Рік тому

    Grabby Hands is my favorite enemy to fight in TotK.

  • @peterskrobola8753
    @peterskrobola8753 Рік тому

    What if the Like Like permanently destroys your shield every time it eats you and then the Hylian Shield price goes up every time its destroyed and it’s sold by a random shop owner every time you need to replace it.

    • @Dovahkiin6798
      @Dovahkiin6798 Рік тому +1

      You can feed the hylian shield to a rock octorok for repair.

    • @peterskrobola8753
      @peterskrobola8753 Рік тому

      @@Dovahkiin6798 I’m aware, but I’m introducing an idea that a Like Like would completely destroy your shield. And the methods for obtaining Hylian Shield replacements would become increasingly inconvenient.

  • @GenMars
    @GenMars Рік тому

    golden gloom hands followed by gonden phantom ganon followed by golden pig phantom ganon

  • @chisox0709
    @chisox0709 Рік тому

    I’m 250 hours in 98% of the map unlocked all 1000 seeds every well every cave…just some side quests and sub bosses left for 100%….I don’t even want to think about starting up a master mode lol

  • @sparkypack
    @sparkypack Рік тому +1

    Is nobody playing Oracle of Seasons and Oracle of Ages? 😥

  • @izzywoods794
    @izzywoods794 Рік тому

    What if in mastermode the depths started off lit but as u filled in the map it went dark

  • @rayflyers
    @rayflyers Рік тому

    You wouldn't capture enemies with pokeballs. Don't be ridiculous! You'd capture them with Cappy.

  • @jeremybeckerman2624
    @jeremybeckerman2624 Рік тому

    I never play master or super hard modes, but how about non-tracking arrows, Keese eyeballs don't home in? That sounds like something the masochists would enjoy.

  • @thierrys85
    @thierrys85 Рік тому +1

    Missed potential to have gloom-feet in the thumbnail.