How games manage references between objects?

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 11

  • @leonardo01570
    @leonardo01570 Місяць тому +1

    What libraries or frameworks are you using in you game engine?
    I would love to know more about it

    • @undermountain_dev
      @undermountain_dev  Місяць тому +2

      It's zig + SDL2 + SDL_image + freetype for font rasterization. Everything else is homemade.

  • @leonss2356
    @leonss2356 Місяць тому

    good stuff :P

  • @piteroix
    @piteroix Місяць тому

    Shadow sigma 😮

  • @byronmorley2907
    @byronmorley2907 Місяць тому +1

    I'm not sure who your intended audience here is, I'd imagine anyone looking at object interaction isn't really worried about the minutia of RAM allocation. Maybe start the video with some goals, and end with a conclusion, the point you want to get across, i think the subject is interesting but it needs to be tailored to the right audience.

    • @undermountain_dev
      @undermountain_dev  Місяць тому +2

      Thanks for the insight. I usually try to keep videos not too technical, so it's not only targeting other game devs. But here I probably get carried out, but on the other hand knowking how allocation works explain some of decision I made in this video, which may be a bit unclear without this knowledge. Maybe this video would work better as fully technical explanation/presentation but I'm explicitly avoiding making such videos.

    • @byronmorley2907
      @byronmorley2907 Місяць тому

      @@undermountain_dev it's all good, it really depends what you want to get out of your channel, I'm a dev I like the content because of the deep dive stuff but this video felt like it was trying to cater to both sides of the opposite coin

    • @ultimaxkom8728
      @ultimaxkom8728 21 день тому

      @undermountain_dev For me *personally,* this video is great _because_ of its depth. Surface level videos are already dime a dozen, after all.

    • @byronmorley2907
      @byronmorley2907 21 день тому

      @@ultimaxkom8728 I agree, so many dev's just play with engines and don't really get into the weeds of problem solving that we all face, especially when building things without the common engines. I want more of the complex problems and less of the surface level stuff.