Nice vid! One tip though. Be sure to put a time stamp for 00:00 as "Introduction" or something like that in your description also. What this does is allows UA-cam to separate out the red progress bar at the bottom of the video into segments based on your other timestamps. It makes navigation a breeze for viewers.If you look at one of my recent reviews I use the same technique. Take care!
I actually got two plays of this game in yesterday, really enjoyed it! Wish I could have seen this before hand though haha would have cut down on the time it took to learn the rules. Thanks for the video Dan! 😊
Thanks Kevin! Don't forget to look at y Rules School playlist for almost 200 other games I might be able to teach you! ua-cam.com/play/PLSn1bMZH_6Q2mmkGNOEGz-LVJ95fdVMcl.html
Hi thanks for the video. Some question: at 16:40, when you dismiss a Townfolk, the rulebook P.14 says it will get removed from the game, so I guess it’s not going to the discard pile?
Hi The rulebook is pretty clear, I just want to clarify if you mean a discard pile put away from the game, not the discard pile on the right side of the player board.
Found this game a total dumpster fire, full of corner rules, fiddly, small board, cant see anything, the castle mechanic is a mess, useless deck building, very disappointed.
Ah well, it's not for everyone and I respect that. I disagree with you though, I found all the interconnected parts really interesting to learn, and how it all ties together depending on which strategies you pick. Not sure how you think the cards are useless, since they determine how far you can move and provide different icons and effects. The castle also provides a good chunk of points as well as one-time bonuses
@@Nayr090 The cards are fine, the deck building mechanism is useless, the cards dont cycle through enough to justify the mechanism. Could have the cards without the complete mechanism. The castle is a mess because it is too small, meeples start falling, difficult to see once it is full and whole meeple dance on the steps (e.g. to the sides and one up, then check for 4, etc) is just super fiddly.
@@dddmmm21 Hey totally respect your opinion; Meeples should not fall as every time there is more than 3 they get bumped: whether it's just yours (bumped up) or your opponent's and yours (bumped off the castle). Quite agree that the cards dont cycle enough (unless you upgrade for both bigger hand limit and the discard-every time you hire options on the rightmost buildings) I had to homerule: + 1 discard at end of turn :) You could go farther and homerule: +1 hand limit. Also a few cards have a discard/burn effect on the top right corner.
Nice vid! One tip though. Be sure to put a time stamp for 00:00 as "Introduction" or something like that in your description also. What this does is allows UA-cam to separate out the red progress bar at the bottom of the video into segments based on your other timestamps. It makes navigation a breeze for viewers.If you look at one of my recent reviews I use the same technique. Take care!
Ah great tip! I'll start doing that!
@@TheGameBoyGeeks You can do it to the video now...
@@TheGameBoyGeeks Just take the dashes out between the timestamp and title and it'll appear in the video :)
Just played this today the the first time. Today being March 20th, 2022. Your video was greatly helpful. Thank you.
Glad it helped Jason!
Excellent guide! Thank you for your effort in explaining the game setup and how to play.
Your welcome!
I actually got two plays of this game in yesterday, really enjoyed it! Wish I could have seen this before hand though haha would have cut down on the time it took to learn the rules. Thanks for the video Dan! 😊
Ah man I missed you by a day!
Been awhile since I have watched one of your Rules School videos. This might be the best Viscounts rules explanation out there. Thanks for doing it.
Thanks Kevin! Don't forget to look at y Rules School playlist for almost 200 other games I might be able to teach you! ua-cam.com/play/PLSn1bMZH_6Q2mmkGNOEGz-LVJ95fdVMcl.html
Another great rules and setup explanation. Cheers
Thanks so much Glad I could help!
I think there is a loop between 13:47 and 13:59... You repeat the same thing you just said.
Great rules explanation! Thank you
Glad you enjoyed it Jacqueline!
Hi thanks for the video. Some question: at 16:40, when you dismiss a Townfolk, the rulebook P.14 says it will get removed from the game, so I guess it’s not going to the discard pile?
I recommend posting your question to the link mentioned in the video as the publisher / designer can chime in.
Hi The rulebook is pretty clear, I just want to clarify if you mean a discard pile put away from the game, not the discard pile on the right side of the player board.
Great video but background music was so unnecessary and exhausting 😮💨😮💨😮💨 I honestly couldn't finish the video because of it.
This how more rules than paladins
I felt Paladins had more concepts to learn with how different actions were tied together.
Found this game a total dumpster fire, full of corner rules, fiddly, small board, cant see anything, the castle mechanic is a mess, useless deck building, very disappointed.
Ah well, it's not for everyone and I respect that. I disagree with you though, I found all the interconnected parts really interesting to learn, and how it all ties together depending on which strategies you pick. Not sure how you think the cards are useless, since they determine how far you can move and provide different icons and effects. The castle also provides a good chunk of points as well as one-time bonuses
@@Nayr090 The cards are fine, the deck building mechanism is useless, the cards dont cycle through enough to justify the mechanism. Could have the cards without the complete mechanism. The castle is a mess because it is too small, meeples start falling, difficult to see once it is full and whole meeple dance on the steps (e.g. to the sides and one up, then check for 4, etc) is just super fiddly.
@@dddmmm21 Hey totally respect your opinion;
Meeples should not fall as every time there is more than 3 they get bumped: whether it's just yours (bumped up) or your opponent's and yours (bumped off the castle).
Quite agree that the cards dont cycle enough (unless you upgrade for both bigger hand limit and the discard-every time you hire options on the rightmost buildings) I had to homerule: + 1 discard at end of turn :) You could go farther and homerule: +1 hand limit. Also a few cards have a discard/burn effect on the top right corner.