Somebody should make a carry case that doubles as a dropship. You could probably fit at least a company's worth of minis inside that thing if it could lid the top and have foam trays in the middle. Roll up to your local LGS plop that baby down and have an entire Recce company of Atlases inside. Guten Tag!
I made a Union out of a hamster ball. We used it in an Alpha Strike mission where a merc unit needed to get across the table to the ship while being pursued by the planetary garrison. You could also use it in a contested LZ mission. Be aware though, they might look imposing but DropShips are very fragile in Alpha Strike. A concerted attack will shred it.
I've played one mission in a campaign with a grounded dropship. Every turn it unleashed everything it had, but it does have a large modifier for getting shot back. It was a epic. Dictator with 1 lance of mechs, 2 lances of hovercraft and infantry vs a periphery base with a Lance of mechs, a periphery homemade supper heavy tank, tones of other tanks and infantry firing waves of rocket 10s. would have lost if the dropship wasn't tanking. was a absolute blast.
Good looking model, definitely want one alongside a dozen leopards - my favourite dropship. As for use in game I could see several uses: 1. Can be used in a proper invasion campaign with it being sent forward alongside other dropships with friendly aerospace defending their decent while enemy aerospace attempt to destroy/force them off. - can have it a battalion in play so 3 of these over 3 small games to determine which forces actually make is intact, crashed or just gone. 2. Could have it as a centre objective in a mission where two forces are fighting to claim it - be that they are low time mercs looking for a dropship to claim or two battered house units looking for a new claimant dropship to restore their forces (would especially work in the IlClan era with a lot of units being under strength and like the succession wars picking up forces where they can. - could even have it defended by a neutral force that would engage both sides. 3. A breakout mission where you suggested, one side defends the LZ while another attempt to break into it. - could be the “invaders”/“raiders” attempting to get back to their dropship through a force of defenders who have outflanked/cutoff their LZ. 4. One I’ve played a few times. A fighting retreat. One player places the dropship at the back of a long table and then his forces at the other end. They are the initial forces on board and on turn 2 the enemy forces arrive to chase them down. As such it becomes a running retreat back to the DS while the enemy gets its full attack chance being as it’s just needing to face forward primarily, the retreating forces will struggle as they attempt to move to the dropship while laying down some defensive fire. As such the dropship becomes a large deterrent in assisting the retreating mechs back home. - I usually also play it based on mech movement with fast mechs deploying on T1 (usually your Lights and Mediums) with your slow heavy’s and assaults on T2 alongside the enemy fast runners with enemy heavy and assaults arriving T3. - also play occasionally with pre-damage on mechs. I.e. 6d6 worth of damage randomly applied across a unit. Tho usually lessened or intensified depending on the mech type (lights will likely have 1/2d6 while assaults will have 7/8d6 depending on how “severe” we determine the story) In AS we usually just say 1d3 for Lights and Mediums and 1d6 for Heavy’s and Assaults.
I just finished Hardware Studios Valkyrie Dropship (Broadsword clone) over the Holidays. Great piece of Terrain. The Monitor looks so good, I might have to get one for myself!
Great piece. And great to see some Taurian love. I'm currently working on a Gepard Mk.2 Dropship from Hardware for my Crucis Lancers. They're great products.
Man that looks cool! Only issue is I don’t see a docking clamp to connect to a jump ship. Love the paint job! It would blow away all the mechs just by landing, no need for guns!
They have record sheets for various dropships like the Union and Overlord. I thought about using one as a kind of stage boss in a campaign. I'm a big "ship-guy", so I have a number of the Iron Wind, map scale ships. They are really nice as well.
It would end poorly, I feel. DropShips are deceptively fragile, 150-200 points of armor seems massive but it's only one location. A well tuned battle lance will shred a stationary DropShip in a few turns.
Great point but it’s so beefy and has so many weapons! And it would have defenders. But yeah I could see IF hits etc just wearing it down - great point
Just got my copy of a game of armoured combat. One way to use the Dropship might be to have it as a neutral piñata in the middle of the board. Players have to crack it open to get the goodies inside.
I don't own one and would never due to limited storage. I would think something like a last stand mission, one side has to keep control over an area without being destroyed for x number of turns. The other side has to take the landing point. Otherwise a break out kind of mission, getting to the extract point would be entertaining to watch. I would probably caution against suspending that thing from anything to lower down. Would look cool yes, I feel like we'd watch it fall from the ceiling.
Campaign - drop in a lance or two... secure the drop zone for the drop ship. MUST remove the local LONGTOMs along with ammunition and disrupt supply lines. Perfect time to mix and use light mech lances.
I had my friend buy one of these for me at Origins last year. I still have to paint and put it together, but seeing yours I'm looking forward to it. It's an awesome piece!
Hello DFA. I have done the battle you mentioned early in the video. My friends and I found a 'Red Spot' newspaper vending machine that had been trashed by local kids. We salvaged the big red sphere atop it, and one of our gaming group turned out to be a fantastic modeler, who used bits and pieces of dozens and dozens of old models to provide the weaponry for the 'Union' class dropship we eventually ended up with. Although NOT a Union, it was 'Union Class', with a differing armament set up, although it did have the Union's ability to deploy a full Company of Mechs. The modeler did some fantastic work with thin sheets of plastic (various plastic signs like: Keep off the grass, etc.) to give the Union's surface some 'character'. The model you have, has four 'arms' up near the top. These seem to be linked to elongated panels further down the hull. Perhaps this is an 'escape' system, where the arms disengage from the longer panel anchor points, allowing the upper 1/5th of the drop ship to detach and look, sort of, like a 'flying saucer'. So, everything from just above the windows and upwards detaches to allow the crew to survive, and then the large flattened dome of the top detaches to deploy very larger parachutes to soft land the crew and command compartment safely. We designed something similar for our model, even though we never had to use that ability. The modeler cut the sphere into several parts, and even modeled the interior of the drop ship to the point where a dozen models could be emplaced in the Repair Bays, and the various weaponry were held in place with magnetic sheeting (used for company logos on vehicles), and thin sheets of metal inset into the sphere's 'hull'. Such magnetic sheeting was also used to hold the four main sections of the hull together, and again to hold the top to the co-joined lower hull sections. This, let us transport the drop ship in several smaller cases, to be assembled before game play. It also allowed for the transport of the Company to be used in battle, within the hull of the drop ship, during transport to the gaming site. Once there, the Mechs would be removed, the drop ship assembled, and then placed at its landing site. Ramps, also stored inside the drop ship, would be placed at the bottom of the exit doors, and then Mechs would be placed onto the map, using their listed movement speeds, measured from down the ramp and onto the battlefield to where they would naturally end up as a result of exiting the drop ship. This level of 'realism', was vastly appreciated by all the Gamers or our Playing Group. And many sought to fight against the drop ship, or have it to deploy from, for many, many battles over the course of a decade and a half. As a side note: A Player was able to lay hands upon a gigantic 'egg', which was turned into an Overlord Class drop ship over the course of 3 years of modeling (the project ran into snags, RL issues burning-up time, etc), and it too, eventually found its way onto the tabletops... but in this case, was only usable when using all six of the 6x6 foot terrain tables together. Although not as popular as the 'union', it was impressive. Just a few memories.
The arms and ring of holes at the top is the docking collar and umbilicals. Drop ships are STL and need to be coupled to a Jumpship for interstellar travel.
@@horsemumbler1 : Yes, I know, Drop Ships are STL. Only Jump Ships traverse the stars. But I do appreciate the knowledge of what those details entail. Thank you.
i haven't done it myself, but i've seen megamek use dropships on the map, so i'm sure if you ask on the discord then someone might have a better idea of how it works.
So, while DropShips can be heavily armed and armoured, it's worth noting a few things - those weapons are scattered across the Dropship's hull, for Spheroid ships anything facing aft can't fire when it's on the ground and anything in the nose can only fire at aircraft. So at most you're only going to be facing the left or right-side guns. Similarly Dropship armour is not naval scale, they take full damage from standard weapons. Like all Aerospace craft you roll on a location chart to see where you hit, the table will show the facing or an adjacent side and a system. If you do damage equal to 10% of the starting armour, you've got a possible crit, roll 8+ and the indicated system is damaged or destroyed depending on what it is. Also, if you roll a 12 to-hit, it's another chance of a crit, and there's an optional rule where the crit threshold is 10% of current armour, not starting which just makes it easier to wear them down. Add to that that all aerospace craft don't have internal structure per location, but rather a single damage track called Structural Integrity, so once you're internal on multiple locations, all damage counts towards the unit's imminent destruction - though it takes 2 damage points to remove 1 SI point. All in all, a Dropship is an interesting asset and objective for a game, but you've got to craft the scenario so it doesn't just become a sitting duck from the getgo - at 10 levels tall and with a -4 to hit, it's easy for enemies to just swat it at long range with minimal effort if it's there as part of a force or as a kill objective.
2 forces trying to capture the disabled ship, you get a mech so close you can have them roll to activate so much power to fire some weapons of the ship depending on amount of power rolled.
That should only hold 4 mechs, 4 fighters, and support. You have to take into account drive, life support, internal structure, and all of those guns. It's a nice FOP for an air supported lance that can defend itself and repair/refit in the field. Been playing BT since '91.
have a player with a lance that is trying to get to the dropship and 2 other players with a decided upon battle value of 2 to 3 lances that show up 1 to 2 turns later have the map be huge
Use it in Alpha Strike on a Hexless board. Capture it in Number of rounds before it becomes active and VERY dangerous. Or have it drop a company near an almost captured objective.. Their smaller drop ships can be used as lance insertion ships.
Great review! Thom is always a wealth of great ideas. My present to myself was preordering the Kell hound lance pack. I got the Dark Age TRO, some of the mechs in it are strange looking. Looking forward to more videos.
Could you use the dropship in an all Aerospace mission, where fighters and bombers are trying to takedown the dropship defended by its own fighter compliment? This might impact mech forces available on the ground in later missions. Mechs with jump jets can bail out.
You guys should check out the C-6 spherelifter from Hardware! It’s insanely awesome! Be happy to donate mine for review if you’ll paint it in Atlas Air livery!
What about some kinda planetary invasion mission where one force has to actually deploy from the dropship maybe with some kinda roll to see how organized the deployment from the dropship under fire is. The dropship "lands" at one edge of the board and the defenders can deploy from most anywhere else on the board and they are trying to fight the invaders back and or destroy the dropship while the invaders are trying to secure a few objectives. say an airfield control tower and maybe an anti orbital cannon to allow more of their forces to land safely.
Just because I have a 'warped' sense of humor. I am collecting parts from various toys and B-Tech vehicles and Mechs, to build a few small drop ships. I want to use 'Easter Eggs' to make single Mech drop pods, and slightly larger ones to deploy vehicles and Quad Mechs. And finally, some of the roughly 8" tall 'eggs' to make drop ships for single Lances. The Lance size is to be called the Stallion Class, the 'medium' sized ones (just a bit bigger than the single egg ones) will be Maverick Class, and finally, the actual egg sized drop pods to be called Pony Class. Yeah, I went there... My Little Pony, my little pony, dropping a Mech upon your head... hehehe.
2 drop ships land on a planet fragment called Farfaraway, (very cold, earthquakes, fissures) to explore an old star league ruin. the planet begins to break up and one of the drop ships is too damaged to take off. there is only one drop ship left and your mechs fight it out to get on the last ship before the planet breaks apart as there is only room for half of them. each game turn roll 1d6, on a 1 Farfaraway breaks up and your all die. the drop ship fires at random because unknown to the mechs the captain of the drop ship really hates your group of mechs and will just blame your deaths on the planet. but your one friend is on the ship and opening the doors for you to hop in. by the way i sent you a AS drop ship card list via email
Could be a crashed dropship in the middle of the board and everyone rushes to get Intel it's carrying. The drop ship would not be allied with any of the players and the functioning weapons would fire at anyone.
Somebody should make a carry case that doubles as a dropship. You could probably fit at least a company's worth of minis inside that thing if it could lid the top and have foam trays in the middle. Roll up to your local LGS plop that baby down and have an entire Recce company of Atlases inside. Guten Tag!
There are some I’ve seen! With magnetized spots to hold them in
Fly it in attached to a multirotor, if you really want to flex.
I'm working on designing one right now.
Like the old hot wheels .
Micro machine!!!
I made a Union out of a hamster ball. We used it in an Alpha Strike mission where a merc unit needed to get across the table to the ship while being pursued by the planetary garrison. You could also use it in a contested LZ mission. Be aware though, they might look imposing but DropShips are very fragile in Alpha Strike. A concerted attack will shred it.
You should have left the hamster in it so it could roll around the table 🐹 😂
@@biguncle554 'hard landing - guidance system crit'
Man, that dropship looks fantastic! Kudos to Bryan at Mech Head Studio for the awesome paint job!
I've played one mission in a campaign with a grounded dropship. Every turn it unleashed everything it had, but it does have a large modifier for getting shot back. It was a epic. Dictator with 1 lance of mechs, 2 lances of hovercraft and infantry vs a periphery base with a Lance of mechs, a periphery homemade supper heavy tank, tones of other tanks and infantry firing waves of rocket 10s. would have lost if the dropship wasn't tanking. was a absolute blast.
Dream come true
Good looking model, definitely want one alongside a dozen leopards - my favourite dropship.
As for use in game I could see several uses:
1. Can be used in a proper invasion campaign with it being sent forward alongside other dropships with friendly aerospace defending their decent while enemy aerospace attempt to destroy/force them off.
- can have it a battalion in play so 3 of these over 3 small games to determine which forces actually make is intact, crashed or just gone.
2. Could have it as a centre objective in a mission where two forces are fighting to claim it - be that they are low time mercs looking for a dropship to claim or two battered house units looking for a new claimant dropship to restore their forces (would especially work in the IlClan era with a lot of units being under strength and like the succession wars picking up forces where they can.
- could even have it defended by a neutral force that would engage both sides.
3. A breakout mission where you suggested, one side defends the LZ while another attempt to break into it.
- could be the “invaders”/“raiders” attempting to get back to their dropship through a force of defenders who have outflanked/cutoff their LZ.
4. One I’ve played a few times. A fighting retreat.
One player places the dropship at the back of a long table and then his forces at the other end. They are the initial forces on board and on turn 2 the enemy forces arrive to chase them down. As such it becomes a running retreat back to the DS while the enemy gets its full attack chance being as it’s just needing to face forward primarily, the retreating forces will struggle as they attempt to move to the dropship while laying down some defensive fire. As such the dropship becomes a large deterrent in assisting the retreating mechs back home.
- I usually also play it based on mech movement with fast mechs deploying on T1 (usually your Lights and Mediums) with your slow heavy’s and assaults on T2 alongside the enemy fast runners with enemy heavy and assaults arriving T3.
- also play occasionally with pre-damage on mechs. I.e. 6d6 worth of damage randomly applied across a unit. Tho usually lessened or intensified depending on the mech type (lights will likely have 1/2d6 while assaults will have 7/8d6 depending on how “severe” we determine the story)
In AS we usually just say 1d3 for Lights and Mediums and 1d6 for Heavy’s and Assaults.
I just finished Hardware Studios Valkyrie Dropship (Broadsword clone) over the Holidays. Great piece of Terrain. The Monitor looks so good, I might have to get one for myself!
Do it!
I liked the Dry weight joke :)
Haha I mean the thing probably takes a few thousand liters of oil 😆
I got one for Christmas too! Still a WIP but it’s epic and I love it.
Sweet dropahip, luv the increased use of aerospace fighters & now dropships in your game play. look forward to more videos, thanks.
Aries games is wonderfully. Nice looking model.
Great piece. And great to see some Taurian love.
I'm currently working on a Gepard Mk.2 Dropship from Hardware for my Crucis Lancers. They're great products.
Man that looks cool! Only issue is I don’t see a docking clamp to connect to a jump ship. Love the paint job! It would blow away all the mechs just by landing, no need for guns!
They have record sheets for various dropships like the Union and Overlord. I thought about using one as a kind of stage boss in a campaign.
I'm a big "ship-guy", so I have a number of the Iron Wind, map scale ships. They are really nice as well.
It would end poorly, I feel. DropShips are deceptively fragile, 150-200 points of armor seems massive but it's only one location. A well tuned battle lance will shred a stationary DropShip in a few turns.
@@GorefatherXII a straight up fire lance can maul a grounded dropship . A lance of Trebuchets is the stuff of nightmares for dropship crews .
@@michaelbender5600 This is why grounded DropShips are a big target too...
@@GorefatherXIIi couldve sworn there is a rule where you have to do a certain amount of damage for it to even register, making it far tankier
That Dropship is awesome, but Tom's STASH is Frikkan Amazing! You guys are awesome 👍
Its glorious to behold (the mustache)!
A grounded dropship is a huge target (+4 to hit) easily hit at long range. Usually, fights like that end with a destroyed dropship.
Great point but it’s so beefy and has so many weapons! And it would have defenders.
But yeah I could see IF hits etc just wearing it down - great point
Most likely the mission would be to capture it. Every Merc unit needs their own.
Ran a game years ago with a grounded dropship. As I recall it actually died pretty quickly.
Needs plot armor!!
Just got my copy of a game of armoured combat. One way to use the Dropship might be to have it as a neutral piñata in the middle of the board. Players have to crack it open to get the goodies inside.
I think the top is built to dock with the Jump ships to travel system to system. So they would most likely be docking clamp arms on top.
We're all here for Tom's comments about the IP's physics. lol
I don't own one and would never due to limited storage.
I would think something like a last stand mission, one side has to keep control over an area without being destroyed for x number of turns. The other side has to take the landing point.
Otherwise a break out kind of mission, getting to the extract point would be entertaining to watch.
I would probably caution against suspending that thing from anything to lower down. Would look cool yes, I feel like we'd watch it fall from the ceiling.
Campaign - drop in a lance or two... secure the drop zone for the drop ship. MUST remove the local LONGTOMs along with ammunition and disrupt supply lines. Perfect time to mix and use light mech lances.
I had my friend buy one of these for me at Origins last year. I still have to paint and put it together, but seeing yours I'm looking forward to it. It's an awesome piece!
If this isn’t motivation nothing is!
Hello DFA.
I have done the battle you mentioned early in the video. My friends and I found a 'Red Spot' newspaper vending machine that had been trashed by local kids. We salvaged the big red sphere atop it, and one of our gaming group turned out to be a fantastic modeler, who used bits and pieces of dozens and dozens of old models to provide the weaponry for the 'Union' class dropship we eventually ended up with.
Although NOT a Union, it was 'Union Class', with a differing armament set up, although it did have the Union's ability to deploy a full Company of Mechs.
The modeler did some fantastic work with thin sheets of plastic (various plastic signs like: Keep off the grass, etc.) to give the Union's surface some 'character'.
The model you have, has four 'arms' up near the top. These seem to be linked to elongated panels further down the hull. Perhaps this is an 'escape' system, where the arms disengage from the longer panel anchor points, allowing the upper 1/5th of the drop ship to detach and look, sort of, like a 'flying saucer'. So, everything from just above the windows and upwards detaches to allow the crew to survive, and then the large flattened dome of the top detaches to deploy very larger parachutes to soft land the crew and command compartment safely.
We designed something similar for our model, even though we never had to use that ability.
The modeler cut the sphere into several parts, and even modeled the interior of the drop ship to the point where a dozen models could be emplaced in the Repair Bays, and the various weaponry were held in place with magnetic sheeting (used for company logos on vehicles), and thin sheets of metal inset into the sphere's 'hull'. Such magnetic sheeting was also used to hold the four main sections of the hull together, and again to hold the top to the co-joined lower hull sections.
This, let us transport the drop ship in several smaller cases, to be assembled before game play. It also allowed for the transport of the Company to be used in battle, within the hull of the drop ship, during transport to the gaming site.
Once there, the Mechs would be removed, the drop ship assembled, and then placed at its landing site. Ramps, also stored inside the drop ship, would be placed at the bottom of the exit doors, and then Mechs would be placed onto the map, using their listed movement speeds, measured from down the ramp and onto the battlefield to where they would naturally end up as a result of exiting the drop ship.
This level of 'realism', was vastly appreciated by all the Gamers or our Playing Group. And many sought to fight against the drop ship, or have it to deploy from, for many, many battles over the course of a decade and a half.
As a side note: A Player was able to lay hands upon a gigantic 'egg', which was turned into an Overlord Class drop ship over the course of 3 years of modeling (the project ran into snags, RL issues burning-up time, etc), and it too, eventually found its way onto the tabletops... but in this case, was only usable when using all six of the 6x6 foot terrain tables together. Although not as popular as the 'union', it was impressive.
Just a few memories.
Good stuff!!
The arms and ring of holes at the top is the docking collar and umbilicals. Drop ships are STL and need to be coupled to a Jumpship for interstellar travel.
@@horsemumbler1 : Yes, I know, Drop Ships are STL. Only Jump Ships traverse the stars. But I do appreciate the knowledge of what those details entail. Thank you.
i haven't done it myself, but i've seen megamek use dropships on the map, so i'm sure if you ask on the discord then someone might have a better idea of how it works.
Hi Thom!
KAOS HAS ARRIVED
Looks amazing. Might be difficult to import that to Germany though. 😭
So, while DropShips can be heavily armed and armoured, it's worth noting a few things - those weapons are scattered across the Dropship's hull, for Spheroid ships anything facing aft can't fire when it's on the ground and anything in the nose can only fire at aircraft. So at most you're only going to be facing the left or right-side guns. Similarly Dropship armour is not naval scale, they take full damage from standard weapons. Like all Aerospace craft you roll on a location chart to see where you hit, the table will show the facing or an adjacent side and a system. If you do damage equal to 10% of the starting armour, you've got a possible crit, roll 8+ and the indicated system is damaged or destroyed depending on what it is. Also, if you roll a 12 to-hit, it's another chance of a crit, and there's an optional rule where the crit threshold is 10% of current armour, not starting which just makes it easier to wear them down. Add to that that all aerospace craft don't have internal structure per location, but rather a single damage track called Structural Integrity, so once you're internal on multiple locations, all damage counts towards the unit's imminent destruction - though it takes 2 damage points to remove 1 SI point.
All in all, a Dropship is an interesting asset and objective for a game, but you've got to craft the scenario so it doesn't just become a sitting duck from the getgo - at 10 levels tall and with a -4 to hit, it's easy for enemies to just swat it at long range with minimal effort if it's there as part of a force or as a kill objective.
Good advice!
2 forces trying to capture the disabled ship, you get a mech so close you can have them roll to activate so much power to fire some weapons of the ship depending on amount of power rolled.
That should only hold 4 mechs, 4 fighters, and support. You have to take into account drive, life support, internal structure, and all of those guns. It's a nice FOP for an air supported lance that can defend itself and repair/refit in the field. Been playing BT since '91.
Very cool project
have a player with a lance that is trying to get to the dropship and 2 other players with a decided upon battle value of 2 to 3 lances that show up 1 to 2 turns later have the map be huge
I've been thinking about getting some of their dropships. This thing looks so impressive
Its really cool - definitely a nice piece for the shelf etc!
Why am I only seeing this now? Awesome. Medium lasers are 3 Thom. 🙂
Click that bell hahaha glad you enjoyed.
Use it in Alpha Strike on a Hexless board. Capture it in Number of rounds before it becomes active and VERY dangerous. Or have it drop a company near an almost captured objective.. Their smaller drop ships can be used as lance insertion ships.
Great review! Thom is always a wealth of great ideas. My present to myself was preordering the Kell hound lance pack. I got the Dark Age TRO, some of the mechs in it are strange looking. Looking forward to more videos.
Could you use the dropship in an all Aerospace mission, where fighters and bombers are trying to takedown the dropship defended by its own fighter compliment? This might impact mech forces available on the ground in later missions. Mechs with jump jets can bail out.
This is a great idea
That's a really fun idea!
I hear that aerotech rules are a mess though
@@shivkatall291 It might be an opportunity for Death From Above to iron out the mess and do some house rules.
Sounds like a big undertaking 😆
Just me or has Thom's mustache hit epic level..looks like he is a cop from 1970.
Definitely epic level.
You guys should check out the C-6 spherelifter from Hardware! It’s insanely awesome! Be happy to donate mine for review if you’ll paint it in Atlas Air livery!
6:06
Docking collar.
Map scale fortress when........
"No! You can't destroy it. Basketball is a peaceful planet!"
LOL love this
What about some kinda planetary invasion mission where one force has to actually deploy from the dropship maybe with some kinda roll to see how organized the deployment from the dropship under fire is. The dropship "lands" at one edge of the board and the defenders can deploy from most anywhere else on the board and they are trying to fight the invaders back and or destroy the dropship while the invaders are trying to secure a few objectives. say an airfield control tower and maybe an anti orbital cannon to allow more of their forces to land safely.
Interesting! Like the air drop deployment!
Just because I have a 'warped' sense of humor. I am collecting parts from various toys and B-Tech vehicles and Mechs, to build a few small drop ships. I want to use 'Easter Eggs' to make single Mech drop pods, and slightly larger ones to deploy vehicles and Quad Mechs. And finally, some of the roughly 8" tall 'eggs' to make drop ships for single Lances. The Lance size is to be called the Stallion Class, the 'medium' sized ones (just a bit bigger than the single egg ones) will be Maverick Class, and finally, the actual egg sized drop pods to be called Pony Class. Yeah, I went there... My Little Pony, my little pony, dropping a Mech upon your head... hehehe.
Looks like a laser has been broken off already. 7:36
Yah we lost one in shipping. Ship happens, as they say!
I thought I broke it 😂
Very nice. Didn't Kevan have a union on one of your batreps ?
He made a “confederate” class drop ship out of a foam ball or something haha. Good memory!!
Good review, had a chance to paint that model :) By the way, what's that Riffleman sculpt? Was it reposed or is it from some exclusive pack?
That was a custom repose!
Good video
Thanks for watching!
IF, I ever get into the tabletop game, do you think they would let me get away with using a Transformers Cybertron, Cybertron... as a dropship?
2 drop ships land on a planet fragment called Farfaraway, (very cold, earthquakes, fissures) to explore an old star league ruin. the planet begins to break up and one of the drop ships is too damaged to take off. there is only one drop ship left and your mechs fight it out to get on the last ship before the planet breaks apart as there is only room for half of them. each game turn roll 1d6, on a 1 Farfaraway breaks up and your all die. the drop ship fires at random because unknown to the mechs the captain of the drop ship really hates your group of mechs and will just blame your deaths on the planet. but your one friend is on the ship and opening the doors for you to hop in. by the way i sent you a AS drop ship card list via email
That is a Union-class dropship.
I can't find a listing for this on Sarna, Where are you getting the loadout stats from?
Its on sarna!
www.sarna.net/wiki/Union_(DropShip_class)
@@DeathfromAboveWargaming I was looking for the Monitor name. DUH!
Oooh haha yeah “Monitor” is a copyright free name as Hardware Studios isnt CGL owned/operated!
Haha happens to the best of us!!!
Dudes i love this model, it reminds me of the ships from The Nights Dawn trilogy
I don't see that Model anywhere on your website. Where can you purchase that from?
Check Aries Games and Minis. DFA doesn’t sell minis.
I found nothing on Sarna. Can't wait for the lore to appear there.
Look under Union. The Monitor is a name Hardware Studios uses for the model.
I’ve had this stupid thing in and out of my shopping cart for months now…. You are not helping 😅😂
Hahah I do what I can 😁
Could be a crashed dropship in the middle of the board and everyone rushes to get Intel it's carrying. The drop ship would not be allied with any of the players and the functioning weapons would fire at anyone.
This is a nice foozbal of death. cool